Activity briefingSummary of recorded signals
SteamWatch briefingSummary of recorded signals

SteamWatch Activity Briefing for Dead Man's Gulch

On 11th September 2026, Dead Man's Gulch recorded no current players and received five total Steam reviews, all positive. The game is priced at £1.25 with a 30% discount. Recent updates have addressed various gameplay issues, contributing to player satisfaction.

  • No current players observed on 11th September 2026.
  • Total of 5 reviews with a 100% positive rating.
  • Daily review count of 1 indicated recent player engagement.
  • Game price set at £1.25, currently discounted by 30%.
  • Latest patches have introduced substantial fixes, enhancing gameplay.
Steam player data · App 5118620

Dead Man's Gulch

View on Steam ↗Updated 21 Oct · 02:41 UTC
  • Single-player
  • Steam Achievements
  • Custom Volume Controls
  • Mouse Only Option
  • Playable without Timed Input
  • Save Anytime
  • Steam Cloud
  • Stats
Steam

Store data

UK price
£1.79
US price
Awaiting regional check
Positive reviews
100%
Total reviews
7
Release date
4 September 2026
Concurrent players0Most recent successful sample
Today's peak017/144 samples
Tracked peak5Highest retained daily peak
Steam rating100%7 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5118620
App type
Game
Supported systems
Windows
Genres
Action, Indie, Strategy
Release date
4 September 2026
Last player update
21 Oct · 02:41 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 (64-bit)
Processor
Dual-core, 2 GHz
Memory
2 GB RAM
Graphics
OpenGL 3.3 compatible, integrated graphics sufficient
Storage
100 MB available space
Sound Card
Any
Recommended
Requirement
Requires a 64-bit processor and operating system

Launch window

Released 4 September 2026 · Tracking from 4 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
1
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
Not recorded
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
5
Steam reviews
4100% positive
Twitch peak
Not recorded
Price observed
£1.25
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011120 Oct 2026, 03:00 UTC21 Oct 2026, 02:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days1-4-80.0%0-95.9%
October 20261-4-80.0%0-95.9%
September 20265——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

What you do

Place cowboys along the street which defend the town

Spend gold mid-fight on more men, better guns, and new buildings

Level up during a run and pick a skill card each time, Tier1 - Tier3 Skills

Bank Fortitude every run — win or lose — and spend it on permanent upgrades

Come back stronger and hold out longer than last time. Constant progression

Keep them out of town.

Zombies come up the road to Dead Man's Gulch in one continuous wave that never stops growing. The settlers can't fight. Your cowboys can — so put them where they'll do the most good and keep them supplied.

Hour one is a handful of shamblers. By the small hours there are hundreds on the street at once, and the things that arrive then take a magazine each.

Build the town, then hold it

Raise twelve buildings along the street, each with its own firing positions

Arm your men from a pistol up to a Sharps buffalo rifle — and dynamite, when a pistol will no longer do

Call in cavalry, and when the purse allows it, build the Gatling emplacement

Seven kinds of dead walk this road, from the shamblers of the first hour to what arrives after midnight

Lose, learn, ride again

Every run ends. What you learned does not. Fortitude carries over into a ledger of permanent upgrades — more gold, skills, and new weapons — so the next night starts a little less hopeless than the last.

Real progression from run to run

Progress saves itself

English, German and Spanish

A note from the developer

I'm one person, and this is my first published game. I've played tower defense for years, and I love the idea of progress that carries across runs. Dead Man's Gulch is my attempt to put both in one game. I built it in my spare time. If you play it and something feels off, tell me — I read everything and want to make this the best it can be. — Matthias, Off the Clock Hermit

Steam gallery

Screenshots

6 available
More game data · Seller history