Store data
- UK price
- £7.15
- US price
- Awaiting regional check
- Positive reviews
- 100%
- Total reviews
- 6
- Release date
- 2 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | -2 | -66.7% | 0 | -95.6% |
| October 2026 | 1 | -2 | -66.7% | 0 | -94.0% |
| September 2026 | 3 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | EUR | €8.15 | 7,33€ | 10% | 7,33€ | No change recorded |
| United Arab EmiratesAED · AE | AED | AED 27.25 | 24.52 AED | 10% | 24.52 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$11.50 | A$ 10.35 | 10% | A$ 10.35 | No change recorded |
| BrazilBRL · BR | BRL | R$29.99 | R$ 26,99 | 10% | R$ 26,99 | No change recorded |
| CanadaCAD · CA | CAD | CA$9.65 | CDN$ 8.68 | 10% | CDN$ 8.68 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 7.19 | CHF 6.47 | 10% | CHF 6.47 | No change recorded |
| ChileCLP · CL | CLP | CLP 5,399 | CLP$ 4.859 | 10% | CLP$ 4.859 | No change recorded |
| ChinaCNY · CN | CNY | CN¥33.00 | ¥ 29.70 | 10% | ¥ 29.70 | No change recorded |
| ColombiaCOP · CO | COP | COP 21,999.00 | COL$ 19.799 | 10% | COL$ 19.799 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 4,250.00 | ₡3.825 | 10% | ₡3.825 | No change recorded |
| Hong KongHKD · HK | HKD | HK$48.00 | HK$ 43.20 | 10% | HK$ 43.20 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 76,999.00 | Rp 69 299 | 10% | Rp 69 299 | No change recorded |
| IsraelILS · IL | ILS | ₪28.75 | ₪25.87 | 10% | ₪25.87 | No change recorded |
| IndiaINR · IN | INR | ₹415.00 | ₹ 373 | 10% | ₹ 373 | No change recorded |
| JapanJPY · JP | JPY | JP¥1,050 | ¥ 945 | 10% | ¥ 945 | No change recorded |
| South KoreaKRW · KR | KRW | ₩8,700 | ₩ 7,830 | 10% | ₩ 7,830 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 1.900 | 1.71 KD | 10% | 1.71 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 2,530.00 | 2 277₸ | 10% | 2 277₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$114.99 | Mex$ 103.49 | 10% | Mex$ 103.49 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 20.75 | RM18.67 | 10% | RM18.67 | No change recorded |
| NorwayNOK · NO | NOK | 95,50 kr | 95,50 kr | 0% | 95,50 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 12.49 | NZ$ 12.49 | 0% | NZ$ 12.49 | No change recorded |
| PeruPEN · PE | PEN | S/.21.49 | S/.21.49 | 0% | S/.21.49 | No change recorded |
| PhilippinesPHP · PH | PHP | P269.00 | P269.00 | 0% | P269.00 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
A kingdom burns at the edge of the world. The throne is lost, the old order is broken, and every road forward asks what you are willing to sacrifice. In Ember Kingdom, you lead a single hero through a dark-fantasy journey of tactical battles, dangerous events, and hard-won upgrades.
Build your run around five classes: Warrior, Mage, Paladin, Rogue, and Warlock. Combine race, appearance, class identity, and talent choices to create a hero that feels like your own. Every choice changes the roads that open in front of you.
Combat is turn-based and deliberate. Enemies reveal their intent before they strike. Decide when to attack, guard, use a potion, apply a status effect, or save a skill for the turn that matters. Every action changes your resources, cooldowns, protection, and the shape of the next exchange.
Plan a route through battles, events, rewards, shops, and campfires. Grow a talent route, unlock active skills, fuse secondary paths, and adapt when the road gives you a build you did not expect. A strong run is not only about damage; it is about knowing when to recover, when to gamble, and when to walk away.
If you like the route planning, escalating builds, and “one more run” tension of Slay the Spire, and the readable class fantasy, races, and larger-than-life adventure of World of Warcraft, Ember Kingdom brings those two flavors together in an original single-player RPG. It is not a crossover or licensed product: the world, characters, and systems are original.
Cross multiple chapters, face monsters and bosses, survive the choices that reshape your journey, and learn from every defeat. Return with a new class, a new talent route, and a different answer to the same question: what will you sacrifice to take the kingdom back?
A single-player, route-based dark-fantasy adventure
Five classes: Warrior, Mage, Paladin, Rogue, and Warlock
Multiple race and appearance options for your hero
Deliberate turn-based combat with telegraphed enemy intent
Branching talents, active skills, and subclass fusion
Events, campfires, potions, shops, and unpredictable rewards
Multiple chapters, elite fights, bosses, and different endings
In-game UI localization for Traditional Chinese, Simplified Chinese, English, Japanese, Korean, and Russian
| # | ||
|---|---|---|
| 01 | First Battle | 71.0% |
| 02 | Clear Chapter 1 | 64.4% |
| 03 | Choose Subclass | 59.2% |
| 04 | Clear Chapter 2 | 59.2% |
| 05 | Clear Chapter 3 | 47.3% |
| 06 | Clear Chapter 4 | 44.7% |
| 07 | Clear Chapter 5 | 43.4% |
| 08 | Defeat Final Boss | 43.4% |
| 09 | Clear Rogue | 18.4% |
| 10 | Clear Warlock | 15.7% |
| 11 | Clear Mage | 14.4% |
| 12 | Clear Paladin | 14.4% |
| 13 | Battle Hardened | 11.8% |
| 14 | Clear Warrior | 11.8% |
| 15 | Event Explorer | 9.2% |
| 16 | Defeat Final Boss 3star | 6.5% |
| 17 | Three Star Warlock | 3.9% |
| 18 | Three Star Rogue | 2.6% |
| 19 | All Jobs Cleared | 1.3% |
| 20 | Defeat Self Mirror | 1.3% |
| 21 | Five Star Mage | 1.3% |
| 22 | Potion Master | 1.3% |
| 23 | Three Star Mage | 1.3% |
| 24 | Three Star Paladin | 1.3% |
| 25 | All Relics Collected | 0.0% |
| 26 | Five Star All Jobs | 0.0% |
| 27 | Five Star Paladin | 0.0% |
| 28 | Five Star Rogue | 0.0% |
| 29 | Five Star Warlock | 0.0% |
| 30 | Five Star Warrior | 0.0% |
| 31 | Three Star Warrior | 0.0% |
| 32 | Trial Master | 0.0% |
Thank you for your feedback. Update 2.0.2.0 includes the following improvements: 1. Startup input stability Fixed an issue where the game could remain in a paused focus state after startup, causing buttons to stop responding and music not to begin. The game now checks the native window focus state and resumes input and audio when the window is active. 2. Manual map movement The game no longer uses a direct-entry shortcut when only one route node is available. Players must now select the node and confirm travel before moving to the next encounter.
Read full update on Steam ↗Thank you for your reports. This update focuses on map progression, loading saves and interface stability. 1. Map progression and battle recovery Fixed a case where a failed battle restore could leave you unable to proceed on the map. A Resume Battle option now lets you retry. Travel now checks that the selected node is reachable, and recovery messages no longer cover the button. 2. Background activity and waiting messages Unrelated background achievement or collection data operations no longer block travel. Achievement saving is handled separately from journey saving. Clearer messages explain when the current save is still being read or written. 3. Transition overlay safeguards Added a timeout safeguard to clear lingering dark transition overlays. Improved input handling when the game loses focus to prevent unintended clicks, key presses or dragging. 4. Clearer save information Conti...
Read full update on Steam ↗Two things: achievements were not working at all in 1.0.1, and characters now pick up the light of whatever place they are standing in.FixedSteam achievements now unlock. The 1.0.1 installer was missing a component the game needs to talk to Steam, so nothing you earned was ever reported. It is now included, and our build process refuses to produce an installer without it rather than let this happen again.Nothing you earned was lost. Achievements have always been recorded in your local save first, so everything you unlocked while 1.0.1 was installed is sent to Steam the first time you launch this version.PresentationCharacters are now lit by the scene they are fighting in. Every portrait was painted under the same even light and then placed on whichever background the encounter picked, so a figure carried the same flat lighting into a snowfield, a burning ruin and a lava bridge alike....
Read full update on Steam ↗Thanks to everyone who has been playing since launch. This first patch is mostly about shoring things up: saves that failed without saying so, and a way the game could shut itself down on a busy PC. It also takes about 315 MB off the install.StabilityFixed the game closing itself without a word. Each piece of scene art gets a time limit while it loads. If your PC happened to be busy - an antivirus sweep, a download, another game patching in the background - that limit could run out, and the game would quit rather than wait a moment longer. Now it waits.If the game does go down, it says so. The window used to just vanish. You now get a message telling you what went wrong and which folder the report landed in, which makes it far easier to send it our way.SavesFixed autosaves that could fail silently. Antivirus software, cloud sync and the Windows search indexer all grab a file for a mom...
Read full update on Steam ↗£6.43 → £7.15.
Thank you for your feedback. Update 2.0.2.0 includes the following improvements: 1. Startup input stability Fixed an issue where the game could remain in a paused focus state after startup, causing buttons to stop res…
Thank you for your reports. This update focuses on map progression, loading saves and interface stability. 1. Map progression and battle recovery Fixed a case where a failed battle restore could leave you unable to pr…
0 positive · 1 negative.
0 positive · 1 negative.
1 positive · 0 negative.