Store data
- UK price
- Free
- US price
- Free
- Positive reviews
- 71%
- Total reviews
- 82
- Release date
- 25 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 16 | -27 | -62.8% | 4 | -55.0% |
| November 2026 | 11 | -8 | -42.1% | 3 | -36.0% |
| October 2026 | 19 | -24 | -55.8% | 5 | -66.4% |
| September 2026 | 43 | — | — | 16 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | Free | Free | 0% | Free | 27 Sept 2026 |
| United StatesUSD · US | USD | Free | Free | 0% | Free | 27 Sept 2026 |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
CoasterWorks is a detailed rollercoaster design and park-building sandbox where you can create, test and experience your own rides.
Build track piece by piece or using force-based editing through graphs. Customize trains, supports, terrain and scenery, then simulate your coaster to see its speed, forces and behavior in real time. Ride from an onboard perspective or produce high-quality images and videos using the built-in renderer.
Shape the surrounding landscape, paint terrain materials, place foliage and scenery, create custom supports and bring your park to life with lighting, animation and environmental tools. Whether you want to experiment with a quick layout or carefully engineer a complete attraction, CoasterWorks gives you the tools to build at your own level of detail.
Key features include:
Detailed track and force-based coaster editing
Track smoothing with lateral, vertical and roll control
Real-time ride simulation and onboard cameras
Multiple coaster types with customisable trains and track
Automatic and manually editable support structures
Terrain sculpting, painting, foliage and scenery placement
Path drawing tool with textures and adjustable curbs
Ride-force graphs, statistics and layout analysis
Top, front, back and side orthographic views
Timeline-based object and camera animation
Built-in image and video rendering
Saveable parks with flexible creative tools
A viewport focused interface designed for fast construction
Steam Workshop
Share your parks with the community and discover what other players have built. Download parks, explore their layouts and take their coasters for a ride.
With the Professional DLC, you can also create, share and download coaster kits containing custom trains and track types.
With the Professional DLC you can also render 360 videos and customise stock trains with your own models.
Create the layout, shape its surroundings, test every turn, and experience the finished ride yourself.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
V0.4.1 Update is now out!Quick Fixes: Imported csv track is smootherComplete layout on imported csvs workPiece separators have been added back for imported csvsTrack tab can be minimised with the "-" buttonSmoothing improvementsCamera and orthographic view fixesUI and other QOL fixesM1 Mac Support:M1 chips are now supported, however, it is limited. You may notice on foliage and other assets, they are triangles and not what they should be. Performance will be worse on heavy parks.
Read full update on Steam ↗CoasterWorks 0.4 Update — Hyper coaster, park guests and new flat ridesThis update adds the Hyper coaster, people walking around your parks, two new flat rides and riders on every ride. I've also reworked the supports for most coaster styles, made the Simple editor quicker to use, and fixed a lot of the freezes you've reported while building. CoasterWorks is also now available on Mac.Here's what's changed since 0.3.2.1:Hyper coasterA new tall, fast steel coaster in the base game.The chain lift runs as one continuous loop, round the sprockets at the top and bottom of the lift.Optional catwalks with stairs, handrails and safety nets, set per section, with their own floor and rail colours. In Walk mode you can climb the lift stairs and sloped catwalks.Trackside hardware including brakes, drive tyres and anti-rollbacks.Park guestsYour parks now have people in them. Guests arrive gradually...
Read full update on Steam ↗Fixed coaster video renders coming out corrupted on some PCs. The frames looked fine, but the encoded MP4 was garbled.
Read full update on Steam ↗CoasterWorks v0.3.2 UpdateThis update makes Simple building much smoother, adds continuous pitch, yaw and roll, and fixes a long list of bugs reported in playtesting. Thank you to everyone who sent reports!Simple building:Simple track is now one smooth, continuous curve through pitch, yaw, roll and length, just like Direct editing, instead of joining pieces with visible kinks.New Continuous Pitch, Continuous Yaw and Continuous Roll options for every Simple piece, in both Simple and Advanced building.Existing runs rebuild with the new smoothing. Tracks imported from CSV keep their exact shape.New centre handle on Simple pieces: click to select, then drag to change pitch, yaw and length together. Very large Simple edits are now limited to a sensible length and no longer snap the camera away.Moving a Simple point is more reliable.Building and editing:New Recentre button.Force-based edits...
Read full update on Steam ↗V0.3.1 IS OUT NOW! New features: Drop tower:New Flat rides tab with a drop tower.Choose its height (up to about 103 m) and colours.Automatic or Manual operation, with working consoles:dispatch, restraints, gates, emergency stop and a key switch.Riders react to the ride, and you can switch them off.Walk up, press E and ride it yourself.Full sound effects, and the tower appears in renders, even in parks with no coasters.Coaster building: Choose a Simple or Advanced builder for each new coaster.Simple builder: build from points with pitch, yaw, roll and length, then mark sections as Launch, Brake, Lift hill, Transport or Station.Quicker building with nearby Append and Continue buttons, multiple stations and special track pieces. Separate “Continue forces” and “Continue roll” toggles in Direct.CSV imports now use the Simple builder.Placement now has Cancel under Confirm position.Easier su...
Read full update on Steam ↗CoasterWorks V0.3 Halloween UpdateHere is a summary of all of the new features added, bug fixes, and changes:Frightening Flights DLC:New Flying coaster with dedicated trains, stations, roll ramps and supports.Playable Pumpkin and Zombie characters.Roaming scare actors, a placeable scare maze and Halloween scenery.Seasonal Halloween home screen.Building and rides:CSV imports now preview in the main viewport, with movable separators, append/replace modes, Flying roll-ramp marking and layout completion.Improved Direct editing, continuous roll, custom speeds and force-section warnings.Added optional non-block brakes and launches that wait for the whole train.Improved multi-train placement, block braking, station arrivals and launch audio.Updated Flying train linkage, wheels, bogies, cameras and rider positions.Added weld beads, track/support sway and improved footer sizing and colours.Wor...
Read full update on Steam ↗CoasterWorks V0.2.1 UpdateNew FeaturesProfessional Default Train Editor — Customise stock trains with imported GLB/FBX models, shapes, materials and attachments.Train Presets — Save and reuse customised trains across parks.Train Assignment — Apply edited trains to one or all compatible coasters.360 Video Export — Export high-resolution 360° ride videos. BuildingRedesigned Lateral, Vertical and Roll smoothing.Editable closing track sections.Graphs now show the forces riders actually feel.Track shaping can account for friction and drag.Improved lift hills, Direct editing and roll controls.PathsCompletely redesigned path-building system.Draw, extend and edit paths with terrain snapping.Custom textures, curbs and curb thickness.Smooth / Sharp corner options.Improved performance and shading. Views & CameraAdded Top, Front, Back, Left and Right orthographic views.Optional terrain camera col...
Read full update on Steam ↗V0.2 Is now out! This one's a big change, which is why it's 0.2 and not 0.1.3. I've been going through every review and bug report since launch, and a lot of what's changed came straight from you guys.What's new:The whole game looks different now. New Home screen, new menus, new panels. Everything should be a lot easier to find and read.Building coasters:- There's a new Track tab. Pick a piece and you'll see a wireframe of it before you add it, so you can tweak it first- Pieces now show in a list. Click to select, drag to reorder, bin to delete- New Smoothing tool for Direct pieces. Pick a few pieces, hit smooth, and the rest of your track stays where it is.- Direct is a lot more predictable. Flat pieces don't spin anymore, and there's a non-continuous option so each piece starts level. If your pieces were going off in random directions, try that- The camera follows the piece you're e...
Read full update on Steam ↗CoasterWorks v0.1.2 is a bug-fix update: Camera: left-click orbiting no longer flips or jumps the camera underground. Instant edits: values you type in, like forces and G targets, now update the track straight away without needing Append. Edits that stick: a track change is no longer undone when supports finish rebuilding. Hybrid supports: Hybrid coasters now get their timber supports automatically. Lift hill crest: long trains no longer stall or rock at the top of the lift hill. Speed: friction and air drag have been reduced, so trains carry more speed through a layout. New curve direction wheel: curves can bend in any direction, such as up and sideways at once, and they save and reload correctly.
Read full update on Steam ↗1 positive · 0 negative.
1 positive · 0 negative.
0 positive · 1 negative.
V0.4.1 Update is now out!Quick Fixes: Imported csv track is smootherComplete layout on imported csvs workPiece separators have been added back for imported csvsTrack tab can be minimised with the "-" buttonSmoothing i…
1 positive · 0 negative.
3 positive · 0 negative.