Store data
- Store status
- Coming soon
- Scheduled release
- 12 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 12 October 2026
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Join Cello and her friends as they explore their ruined world, fight murderous puppets, and uncover the mysteries of the powerful force known as music. What shattered this world? What is music? What is Alpha Nomos? The answers are waiting — if Cello can fight her way to them. Time your attacks to the beat and vanquish your foes! Rhythm meets action: you're rewarded for striking on the beat and crafting combos to the music — and for mixing it up. Don't just hit the downbeats; weave quick eighth notes and rests between strikes to unleash punishing combos.
Gather musical powerups that change not just how you fight, but how you sound! Combine them differently each run to grow deadlier — and to cook up funky fresh tunes along the way. Every upgrade is inspired by a real-world musical effect, making each run a unique sonic experience!
Explore a devastated world that reacts to the music you make! Breathe life back into your surroundings as you journey through new environments, uncover mysteries, and beat back the forces that broke your world - and took your friends!
While building the full game we made some improvements we thought would make the demo better while you wait. Many of these come straight from player feedback, so thank you to everyone who played and helped us make Alpha Nomos better.What's new:Improved input handling across input modes. Auto mode now only misses when inputs are rapidSmoother physics between player and enemies. No more getting stuck against groupsEnemy stun states added so stagger breaks read clearlyFixed ground detection bug causing odd behaviour in some environmentsFixed damage indicators not accounting for pausingImproved SFX and volume defaultsMoved input type config from first startup to the tutorialMore consistent cancel windowsEasier hold input timingVarious other fixes and improvementsKeep the feedback coming. See you in the beat.
Read full update on Steam ↗This update is a big one. The powerup system has been revamped to make run progression clearer and more impactful, all powerups have been rebalanced, and a new miniboss, SnaggleTooth, now closes out the demo.Rhythm sync, SFX timing and input feel have all been improved, and we've added music-contextual click tracks with controllable volume to give you more control over how you lock into the beat. Lighting has been improved across all scenes, graphical performance has been optimized for lower-end GPUs and new settings for Vsync, framerate, and other graphical options are now available.This patch also includes new plugins from our design competition winners, added enemy SFX across the board, and a long list of stability fixes and bug squashes.Patch Notes demo version 07.0037Improved behavior and feel of rhythm syncImproved SFX timing for better syncingImproved and adjusted input mode se...
Read full update on Steam ↗This update sharpens the connection between your inputs, the beat, and the world around you. Two new input settings, "Responsive" and "Rhythmic", give you more control over how your actions sync with the music, while sound effect timing, attack feedback and the visual metronome have all been improved. Several Flanger powerup variants have also been reworked to feel clearer and more intuitive.On the stability side, this patch resolves a range of collision and boundary issues, along with several edge-case bugs affecting combat flow and environment visuals.Patch Notes demo version 07.0035Added “Responsive” and “Rhythmic” input settingsImproved syncing of sound effects with the backing soundtrackImproved successful attack feedbackIncreased stagger resistance on some powerful enemiesReworked several variations of the Flanger powerup to make them clearer and easier to useImproved visual met...
Read full update on Steam ↗A new Demo version is here and it's the biggest update we've shipped yet. Here's everything that's changed:Powerup Evolution SystemUpgrading a powerup now increases its potency and unlocks special effects that change how it functions in combat. Push it far enough and it evolves into a more powerful, specialised variant. We've also added a first look at plugin powerups, opening up a wider variety of builds and playstyles — and every upgrade still changes the music of your run.Meta Progression — Maestro's Move ShopNew this version: collect fragments in the world and bring them to Maestro to unlock new skills and combos that carry between runs. This is our first implementation of meta progression, and we'll be expanding it as development continues.New Levels & EnvironmentsNew combat levels and special NPC encounter levels have been added. Existing levels have received lighting improvemen...
Read full update on Steam ↗Demo Patch notes for version 0.7.0022Bug fixes: Teddy room softlock: Previously there was an issue which made the level portal not activate after picking a trade from TeddyEnemy spawn softlock: Enemy spawns would sometimes break on rare cases locking the player in the arena and preventing progressEnemies stopped attacking: Sometimes enemies would lose their spines and stop attacking the playerDeath clock SFX bug: the sound effect that is triggered when dying would sometimes mute partiallyControl sequence bugs: Some sequences allowed the player to control the character when they should not be able toRare tutorial crashes: In some rare cases the game could crash when moving to the second level of the tutorialEnemy animation bugs: Enemies could get stuck in animations in certain scenarios Changes: Removed clicker track: this feature turned out to be more trouble than it's worth, we don't...
Read full update on Steam ↗Steam currently lists 12 Oct 2026 as the release date.
While building the full game we made some improvements we thought would make the demo better while you wait. Many of these come straight from player feedback, so thank you to everyone who played and helped us make Alp…
This update is a big one. The powerup system has been revamped to make run progression clearer and more impactful, all powerups have been rebalanced, and a new miniboss, SnaggleTooth, now closes out the demo.Rhythm sy…
This update sharpens the connection between your inputs, the beat, and the world around you. Two new input settings, "Responsive" and "Rhythmic", give you more control over how your actions sync with the music, while…
A new Demo version is here and it's the biggest update we've shipped yet. Here's everything that's changed:Powerup Evolution SystemUpgrading a powerup now increases its potency and unlocks special effects that change…
Demo Patch notes for version 0.7.0022Bug fixes: Teddy room softlock: Previously there was an issue which made the level portal not activate after picking a trade from TeddyEnemy spawn softlock: Enemy spawns would some…