Store data
- Store status
- Coming soon
- Scheduled release
- 15 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 15 October 2026
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LIMP MODE is a driving survival game about one thing: keeping a broken car alive. The handling leans simulation, the tuning goes deep, and the road does not care. Fuel is your run timer. Every stop for gas, parts or loot costs you something. And when the engine light comes on, you don't pray — you plug in a scanner.
This is a driving game first. Slip-based tire physics, weight transfer, and drift behavior tuned by a real-life drifter and former tuning shop operator. If you can hold a slide in a sim, you'll feel at home here — and when the road gets ugly, a clean powerslide is a survival skill.
A second multiplayer mode next to co-op. Open the server browser, join a public drift session or host your own — private if you want it.
Up to 20 players on dedicated drift maps, tandems included.
Everyone gets their own pit box: lift, storage, and a box you can design yourself and show off.
You drive YOUR cars — wreck one drifting, and it stays wrecked in story mode until you fix it.
Build tracks in the track editor and host sessions on them. Share tracks and box designs with the community.
Parts shop and a burger stand right at the pit lane — the meeting point between runs.
Designed by a working car diagnostics technician, the OBD tester is the heart of the game:
Read fault codes — know exactly which part is failing instead of guessing.
Clear faults — the limp mode gamble: the car runs again NOW, but the fault comes back, and the intervals get shorter every time.
Disable systems — software tuning with a price. Kill the cat for more power and flames from the exhaust… and every zombie nearby hears it.
Every intervention is a decision with a cost. Never a no-brainer.
Mechanical parts, software stages and body kit — lift kits, wheel and track-width setups, paint, tint, and pieces you'll be glad you bolted on when the horde closes in. Built by someone who ran a tuning shop for a living.
A personal garage that follows you across every mode: your own cars, each with its service book and odometer. Damage, tuning, mileage — it all travels with the car, no matter whose game you're in. Find a car in the world, register it, and it's yours for good.
Parts wear out, take damage, can be stripped from wrecks — used parts come with used condition.
Hit a rock and crack your oil pan? It drips in real time, leaves a slick under the car, and the puddle on the road is slippery.
No radiator? Fine — until the temperature gauge says otherwise.
Weak battery, horde incoming, key turning slowly: that sound is the whole game in one moment.
Out on the highway the dead are just the weather: strays around wrecks, shapes in the headlights. The infected cities are another story — that's where the hordes are, and that's where the best loot sits. You decide when the reward is worth driving into the storm.
Your grandfather is 1,000 kilometers up the highway, and the phone only works sometimes. One broken car, one long road, and a reason to keep the engine alive.
Death ends the run, not the world. You wake up at your base; the same highway is still out there, with every stripped container and every car you abandoned at kilometer 40. Walk back, drive back — or let it rust.
Run the highway with friends: one drives, one rides shotgun with the scanner, or everyone drives their own car, you choose.
PATCHNOTES SUMMARY: NEW TOWN: TOKWO. At km 350 a neon city waits — a huge scramble crossing, an elevated train and signs that never go dark. SHADY JAVE. TOKWO's back-alley dealer sells the Stage-2 ECU stick — it no longer turns up in loot. SAFER SAVES. Saves are now protected and written in one go, the game keeps older states for you, and a hard reset can be undone. Load an older state from the pause menu. CO-OP FIXES. Everyone now sees the same world after long jumps, and players who join late are no longer invisible to others. NO SPRINGS, NO RIDE. Remove the suspension and the car sits on its body; remove the camber arms and the wheels tilt. {STEAM_CLAN_IMAGE}/46269433/0db404094ed95eafca958ec5e542af099bc1a8d7.jpg {STEAM_CLAN_IMAGE}/46269433/b72808d1d940eca479d297806e84a72530a8b17d.png New TOKWO (km 350): scramble crossing, elevated train, neon shops on the ground floor and Shady Jav...
Read full update on Steam ↗PATCHNOTES SUMMARY: A WHOLE NEW VIEW. No more top-down: a third-person camera on foot and in the car, free mouse look, aiming through the centre of the screen and a new hood cam. MEET GRANDPA. The long road now has an ending at km 1000 — cross Grandpa's bridge through the zombie waves and find out what waits for you. THREE NEW TOWNS. NEW CREEPS with a quarter-mile drag strip and a dyno, LOST WAGES with casinos, roulette, slot machines and a pawn shop, and TOWN OF TASTE, where you can buy your own house. JOBS. Earl hands out salvage jobs through the new JOBS app on your phone. FULL CONTROLLER SUPPORT with radial menu, weapon wheel and Steam Deck layout. Bonus: you can also drive with a steering wheel, force feedback included. MORE CAR FUN. A new car (Tennis 4), launch control and pops & bangs, kickdown, and engines that drown in deep water. FASTER. Rendering now uses a second CPU core...
Read full update on Steam ↗PATCHNOTES SUMMARY: THE BIG CAR OVERHAUL. Every car is now built from real assemblies that wear out from how you drive them, with a dashboard that reads real fault codes. SEE YOUR ENGINE. Real engine models sit in the bay with turbo, alternator and oil pan bolted on — pull it as one package, or buy one of eight brand-new engines. RIMS AND TYRES, SEPARATELY. Loot rims and tyres on their own, fit them with a tyre iron — and when a tyre hits 0 % it bursts and you're on the hub. WEIGHT AND REAL COLLISIONS. Cargo, fuel and passengers weigh the car down, every car has a real collision shape, zombies hit back with mass and bodies stay on the road. AIR RIDE. Bolt on an air suspension kit, set five ride heights front and rear, and drop the car from your phone — with the hiss to match. TOWING AND TRAILERS. A tow bar to drag dead cars home, a box trailer for loot and a car transporter with ramps...
Read full update on Steam ↗PATCHNOTES SUMMARY: DRIFT MODE — 20-player multiplayer servers. Host your own drift server or join one from the server list. Drift scoring from angle, speed and streaks pays real prize money, banked to your profile when you leave. No death, no fatigue — just driving. The festival grounds. The drift pit lane is a whole festival site now: fuel island, BAILOUT bank machine, parts tent with 69 goods, snack stand, PIT PATCH medic post, DJ stage, pavilions, a truck rig with a ramp, registration office and the top-10 board — plus grandstands, a 20 m viewing tower, crash barriers and a swing gate for your own layouts. Track editor and pit box editor. Lay out your own drift tracks from 53 pieces and build and decorate your own pit box — both fully controller-capable. A standard track ships with the game, and tracks now survive saving and reloading. New playable characters. Bryce and Megan — re...
Read full update on Steam ↗PATCHNOTES SUMMARY: You can now save by sleeping in your car — and every save finally stores the world as it is after you wake up, not before The ECU flash tool is in: find a tuning stick out in the world, plug the tool into your car and flash it — rev limiter and more, with a full handheld interface you can use from the driver's seat Tuning works again: engine tunes, cat removal and the sport exhaust had stopped raising your top speed — fixed A big co-op stability pass: other players' cars no longer rubber-band, name tags stick to cars, and joining now checks versions and hands late joiners their own copy of the save Fixed several crash causes around installing body parts (diffusers, body kits) — the ones some of you hit right after mounting a part Every trunk now holds twice as much, and the first gas station stocks random loot like any other The radio finally plays the same song fo...
Read full update on Steam ↗PATCHNOTES SUMMARY: The camera got a full pass — every movement is smooth now, and it no longer looks at you through walls and ceilings A new third camera for driving: it hangs behind the car like it is on a tow rope, so it follows where the car actually moves, not where it points A large performance pass — the world streams in small slices, and big zombie hordes no longer halve your frame rate The OBD tester got a complete visual overhaul — a real handheld device on screen, with fault code history Fixed a crash when using the bed, the phone booth and other menus Fixed parked cars teleporting back to base while you were on the road New A third camera for driving. It does not swing around the car like a normal chase camera — it hangs back on a tow rope. The car drives off, the rope goes taut, and the camera gets pulled along, always looking at the car. That means it ends up behind the...
Read full update on Steam ↗A tutorial with its own menu entry, three chapters and a voice that walks you through every step Your grandad is waiting for you a thousand kilometres from the base — and he calls you along the way Three difficulty levels, plus a sandbox screen with a hundred dials A second zombie, and she comes in four states of undress Maintenance tab in the OBD tester, with a real diesel particulate filter burn-off Push a car by hand when it won't start Tow truck and cab now always answer the phone — on credit, in their own voices Early controller support — work in progress, and we'd like to hear how it feels New A tutorial, reachable from the main menu as its own entry. Three chapters: moving and surviving, the car and the workshop, and zombies. Every step is spoken. Your grandad is waiting a thousand kilometres from the base. He needs an engine, and he needs you to bring it. He rings you now and...
Read full update on Steam ↗PATCHNOTES SUMMARY: Zombies rebuilt from the ground up — real animation, ragdolls and three different looks Co-op fixed: four players can finally play together Rebuilt video menu, with texture quality and a free frame rate limit Lower video memory use on every machine Starter, engine failure and grip reworked Big co-op stability round: joining, seats, terrain and cars now match on every machine Bigger test track New Zombies are animated on a full skeleton. They shuffle while they haven't noticed you and break into a run once they have. Every hit has its own attack animation, including a bite from behind once a zombie reaches your neck. Bodies ragdoll when they drop, settle, and stay where they fell. Three zombie looks, each with its own layer of dirt and blood, rolled per zombie. A corpse keeps the look it had while it was upright. Texture quality setting in the video menu, for machin...
Read full update on Steam ↗Steam currently lists 15 Oct 2026 as the release date.
PATCHNOTES SUMMARY: NEW TOWN: TOKWO. At km 350 a neon city waits — a huge scramble crossing, an elevated train and signs that never go dark. SHADY JAVE. TOKWO's back-alley dealer sells the Stage-2 ECU stick — it no lo…
PATCHNOTES SUMMARY: A WHOLE NEW VIEW. No more top-down: a third-person camera on foot and in the car, free mouse look, aiming through the centre of the screen and a new hood cam. MEET GRANDPA. The long road now has an…
PATCHNOTES SUMMARY: THE BIG CAR OVERHAUL. Every car is now built from real assemblies that wear out from how you drive them, with a dashboard that reads real fault codes. SEE YOUR ENGINE. Real engine models sit in the…
PATCHNOTES SUMMARY: DRIFT MODE — 20-player multiplayer servers. Host your own drift server or join one from the server list. Drift scoring from angle, speed and streaks pays real prize money, banked to your profile wh…
PATCHNOTES SUMMARY: You can now save by sleeping in your car — and every save finally stores the world as it is after you wake up, not before The ECU flash tool is in: find a tuning stick out in the world, plug the to…