Store data
- UK price
- £5.72
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 16 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Space is big, cold, and full of customers. Astral Outpost is an idle strategy game about reading a planet's needs, bolting the right modules onto your station, and letting honest margins do the rest.
Every planet wants something, housing, power, a decent restaurant. Build modules that deliver it, keep the lights on and the crew paid, and watch the credits tick up each cycle. Your stations keep working while you're away, and they'll have the books ready when you get back.
Specialize a station down its own upgrade tree: industrial refineries feeding manufacturing lines, resort worlds packing hotels to the hull, trade hubs skimming a little off everything. Forty upgrades per station, real production chains, and planets whose economies actually reward the right fit.
Prestige for permanent perks across seven trees. Found stations around dying suns. Feed a megastructure that's holding a black hole shut. Then jump clusters and do it all again, harder, in New Game+.
Offline earnings are real but capped, no FOMO timers, no energy meters, no nagging. Come back when you like; the empire will be there.
Space keeps happening to you: pirate raids, market swings, refugee arks, signals that shouldn't be there. Pay up, fight back, or gamble, your choices leave marks, from a knocked-out module to three multi-part stories you'll chase across the sector.
The Traders' Guild, the Crimson Fleet, and the Stellar Federation are all watching how you do business. Standing survives prestige and pays off everywhere: cheaper markets, fewer raids, gentler ransoms. Their home systems play by your reputation, cross a faction and their space is a death trap; earn their trust and it's the best real estate on the frontier, with their signature tech on sale to proven allies. Too slow? Send gifts. Money talks.
35 achievements and 4 global leaderboards (fastest first prestige, anyone?)
Steam Cloud saves + on-disk backups — your empire survives anything
Fully playable in 7 languages
Native on Windows, macOS (Apple silicon + Intel), and Linux
| # | ||
|---|---|---|
| 01 | First Income | 40.0% |
| 02 | First Module | 40.0% |
| 03 | First Skill | 40.0% |
| 04 | First Station | 40.0% |
| 05 | First Upgrade | 40.0% |
| 06 | Three Modules | 40.0% |
| 07 | Credits 100k | 20.0% |
| 08 | Credits 10k | 20.0% |
| 09 | Damage Survived | 20.0% |
| 10 | Story Ark | 20.0% |
| 11 | Two Stations | 20.0% |
| 12 | Anomaly Contained | 0.0% |
| 13 | Credits 1m | 0.0% |
| 14 | Event Resolved | 0.0% |
| 15 | Faction Ally | 0.0% |
| 16 | Faction Honored | 0.0% |
| 17 | Faction Settler | 0.0% |
| 18 | Faction Tech | 0.0% |
| 19 | First Prestige | 0.0% |
| 20 | Frontier Outpost | 0.0% |
| 21 | Hospitality Chain | 0.0% |
| 22 | Industrial Chain | 0.0% |
| 23 | Level 10 | 0.0% |
| 24 | Level 5 | 0.0% |
| 25 | Needs Met | 0.0% |
| 26 | New Game Plus | 0.0% |
| 27 | Pirate Survived | 0.0% |
| 28 | Platinum 100 | 0.0% |
| 29 | Security Up | 0.0% |
| 30 | Story Crimson | 0.0% |
| 31 | Story Ghost | 0.0% |
| 32 | Story Master | 0.0% |
| 33 | Sun Station | 0.0% |
| 34 | Ten Modules | 0.0% |
| 35 | Three Systems | 0.0% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.