Store data
- UK price
- £15.97
- US price
- Awaiting regional check
- Positive reviews
- 100%
- Total reviews
- 0
- Release date
- 10 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 4 | — | — | 1 | — |
| November 2026 | 4 | — | — | 1 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Erevael is a fantasy RPG on a hex map. Every world is generated new, and most of it starts hidden under the Veil, the fog that covers whatever you haven't explored yet. You pick a species and a backstory, then go out and explore the world.
There are nine paths, among them fighter, merchant, scholar, explorer and diplomat. Each one levels up from doing their related tasks. Fight and you get better at fighting. Trade and you get better at trading. Most characters end up a mix, and the mix decides which attributes grow.
Much of what you do in game is through minigames. Cooking, alchemy, fishing, woodcutting, mining, and runecraft and more; there are more than a dozen minigames in all.
The map keeps going in every direction, and no two worlds are laid out the same. Your home region is the safest place in it. The farther out you travel, the stronger the creatures get, and the better the materials and equipment you'll find.
Every town has its own shops, prices and people. The guild gives out jobs which you can complete to rank up from F to S rank. Combat is turn-based, and while you will typically fight solo, you can hire adventurers to join you or use summoning magic to pad your roster.
When you're ready, your character retires and you carry on as an heir: someone you befriended, an ally, or a relative. Years can pass between generations, giving the world a chance to change and progress to advance. The heir starts with lower stats than the old character, but their spells, their recipes and the map they surveyed are retained. The world keeps what you did to it, so the roads you built are still there. If you'd rather have one life only, permadeath is one of the defeat options when you start a world.
The demo allows you to explore your home region and one region next to it. It has about a quarter of the creatures and the first two of seven equipment tiers. Heirs are full-game only. Your demo character can be transferred to the full game when purchased, so your progress in the demo is not lost.
Erevael has a mod system built in. You can change its art, its interface styles and its game data, then package your changes to share.
I'm a solo developer, making Erevael on my own. The art is AI-generated, and so are the translations, which haven't been checked by a professional yet. I direct and review everything that goes in. The music and sound effects are licensed work made by people. If the game does well, I plan to pay artists to redo the art, give it to everyone as a free update, and keep the current art as an optional mod.
The demo is free now. The full game comes out on November 10th .
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Pattern Holds | 76.9% |
| 02 | Made Not Bought | 61.5% |
| 03 | Errand Runner | 53.8% |
| 04 | First Blood | 53.8% |
| 05 | Groundbreaking | 46.1% |
| 06 | Beyond The Maps Edge | 38.4% |
| 07 | Buyers Remorse | 30.7% |
| 08 | Cartographer | 30.7% |
| 09 | Delver | 30.7% |
| 10 | Licensed | 30.7% |
| 11 | Sole Survivor | 30.7% |
| 12 | The Scenic Route | 30.7% |
| 13 | Sentimental | 23.0% |
| 14 | Jack Of All | 15.3% |
| 15 | Pave The Way | 15.3% |
| 16 | The Family Seat | 15.3% |
| 17 | Well Rested | 15.3% |
| 18 | What The Veil Kept | 7.6% |
| 19 | A Long Memory | 0.0% |
| 20 | Adept | 0.0% |
| 21 | Deep Delver | 0.0% |
| 22 | Fortnight Of Fun | 0.0% |
| 23 | Green Thumb | 0.0% |
| 24 | Ichthyologist | 0.0% |
| 25 | Master Of One | 0.0% |
| 26 | Mending The Rift | 0.0% |
| 27 | Outgrown The Line | 0.0% |
| 28 | Practice Makes Perfect | 0.0% |
| 29 | Rank S | 0.0% |
| 30 | Student Of The Blade | 0.0% |
| 31 | The Line Continues | 0.0% |
| 32 | Third Generation | 0.0% |
A small update: corridors are easier to start, and Worm's Passage is where you need it. Changes Worm's Passage is now offered when you leave the loot room, where the way down costs stamina, instead of at the free stairs into it. You can now start a corridor in any region you reach, not only one already connected to home. A family seat can start one even if it's a hamlet, and the corridor help page says where they start. Fixes Worm's Passage and Pale Reading now say they're cast in dungeons, not on the world map. Paths and roads being built no longer use up your corridor slot. — DAB Vibe Gaming
Read full update on Steam ↗A small update for new players. Changes On first launch the game now starts in your language: the one you set for Erevael in Steam, or your computer's if Steam doesn't say. Picking a language in Settings still overrides it. — DAB Vibe Gaming
Read full update on Steam ↗The demo has been updated to version 0.10. A lot has changed since the last update, so here is the short version. Everything below is in the demo unless it says full game. Caravans and barges now carry goods between towns on their own routes, and every town, village and hamlet trades. You can sponsor a route and collect your share at the manors. Regions you haven't explored yet have new land: mountain ranges with passes, deserts, marshes and coasts that carry on across borders. Places you've already explored stay as they were. The world creation screen now uses words instead of numbers. Your skills live in a binder, one sheet per path, and every path now ends in skills you can buy again and again to raise its main stats. Resting shows where you are, from a camp under the stars to an inn room that matches its town. Sleeping in the wild gets better the more nights you camp. Combat moves...
Read full update on Steam ↗The demo has been updated to version 0.9.16, and most of the work since the last update went into how the game feels to play. You can walk into shops, inns and other buildings. Each room matches the people who built it (human, dwarf, elf or lizardfolk), and a better craftsman or a bigger town has a finer room. Shops lay your trade out on the counter, and the shopkeeper talks you through the price in a speech bubble. Fights, minigames, dungeon delves and guild jobs now end on a card that shows what you earned, and level-ups get their own moment on the map. Resting and sleeping are quick now. The screen goes dark as your eyes close, the clock runs while you're out, and you wake straight back on the map. Good and bad dreams show in the dark, and an ambush wakes you at the hour it happens. New worlds have dungeons in every region, your home region included. If you already have a demo save...
Read full update on Steam ↗4 concurrent players — the highest daily peak recorded at that point.
A small update: corridors are easier to start, and Worm's Passage is where you need it. Changes Worm's Passage is now offered when you leave the loot room, where the way down costs stamina, instead of at the free stai…
A small update for new players. Changes On first launch the game now starts in your language: the one you set for Erevael in Steam, or your computer's if Steam doesn't say. Picking a language in Settings still overrid…
1 positive · 0 negative.
2 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.