Store data
- UK price
- £7.99
- US price
- $8.99
- Positive reviews
- 90%
- Total reviews
- 20
- Release date
- 23 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 12 | 0 | 0.0% | 3 | -30.1% |
| November 2026 | 5 | -7 | -58.3% | 2 | -51.3% |
| October 2026 | 12 | 0 | 0.0% | 3 | -26.7% |
| September 2026 | 12 | — | — | 4 | — |
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| United StatesUSD · US | USD | $8.99 | $8.99 | 0% | $8.99 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
START WITH NOTHING. MINE YOUR WAY UP.
Ore Bastards is a top-down space mining sandbox about starting with a fragile ship, an almost empty bank account, and one simple plan:
Get rich without getting blown apart.
Mine asteroids, haul ore to stations, trade resources, complete contracts, explore distant regions, fight pirates, and more.
Every expedition can lead to valuable deposits, abandoned wrecks, ambushes, distress signals, strange discoveries, or the piece of equipment that completely changes your ship.
Extract different ores and crystals from asteroid fields across the galaxy.
Manage your limited cargo space, compare prices between stations, protect valuable resources in your station stash, and invest your profits in better ships, equipment, and more.
Some regions are relatively safe.
Others contain rare resources, stronger enemies, and opportunities worth risking everything for.
The farther you travel, the greater the danger and the potential reward.
Equip your ship with mining, battle, and missile turrets.
Install internal systems that improve your:
Mining power
Weapon damage
Shields
Engines
Scanners
Repair systems
Cargo capacity
And more
Ships, turrets, and internal systems use procedurally generated statistics, modifiers, and rarities.
A newly discovered item may increase your mining yield, improve your firepower, expand your cargo capacity, strengthen your shields, or push your ship toward an entirely different build.
There is no single perfect ship.
Speed, armor, shields, cargo space, mining efficiency, weapon range, damage, and many other attributes all compete for your limited equipment slots.
Some equipment grants active abilities that can change the outcome of an expedition.
Use abilities to:
Overcharge your shields
Push your engines beyond their normal limits
Disable nearby enemies with an electromagnetic pulse
Repair critical damage
Boost your mining systems
Overclock your turrets
And more
The right ability used at the right moment can save your ship, your cargo, and possibly your questionable career choices.
Travel between sectors and regions using a three-layer navigation system:
Galaxy Map
Region Navigation
Local Scanner
Discover:
Stations
Gates
Mining zones
Wreck sites
Pirate activity
Mission locations
Unknown signals
And more
Plot courses across the galaxy and use cruise travel to cover enormous distances within regions.
The map records the places you discover, allowing you to return to valuable mining areas, dangerous locations, mission targets, the wreck of your former ship, and other important discoveries.
Not every signal reveals itself immediately.
A distant contact may lead to:
A rich ore field
A crystal pocket
A pirate stash
An abandoned freighter
A derelict ship
A hidden pirate base
A navigation beacon
An escape pod
A capital ship graveyard
An anomalous structure
An ambush
Something that does not belong to any known human faction
And more
Some discoveries provide valuable equipment, resources, or information.
Others reveal new locations, begin chains of events, or lure careless captains into a trap.
Every unknown signal is a reason to travel a little farther.
Stations offer missions based on their purpose, location, and surrounding threats.
Take contracts involving:
Ore deliveries
Cargo transport
Pirate hunting
Station defense
Miner escorts
Salvage operations
Prototype weapon testing
Dangerous expeditions
And more
Mission destinations can be tracked through Ship Info and displayed directly on the map.
Not every station offers every type of contract, so travelling between stations creates new opportunities.
Pirates may:
Attack miners
Defend valuable locations
Occupy hidden bases
Ambush travellers
Hunt you across open space
And more
Use specialized turret types, focus priority targets, manage your shields, repair damaged systems, and activate ship abilities during combat.
Mining turrets are designed to break asteroids efficiently.
Battle turrets are built to destroy ships.
Missile turrets provide heavy firepower against dangerous targets.
Choosing the right configuration is often more important than simply installing the most expensive equipment.
You may discover escape pods and stranded survivors while exploring.
Rescued crew members can provide permanent bonuses to:
Mining
Combat
Navigation
Cargo management
Repair systems
And more
Each survivor has a name, profession, and personal history.
Bringing someone home may be more valuable than anything carried inside their escape pod.
Ore Bastards uses station-based saving and meaningful ship loss.
Every journey away from safety carries a real risk.
When your ship is destroyed, you may escape in a pod, transmit a distress signal, and wait for a rescue ship.
Returning safely does not restore everything you lost.
Your destroyed ship remains in space for a limited time, allowing you to return to the wreck and attempt to recover some of its equipment.
Failure costs you.
But failure can also become the beginning of another story.
NPC miners continue working asteroid fields.
Pirates search for vulnerable targets.
Stations provide different services, equipment, missions, trading opportunities, and more.
Battles and encounters may begin without your involvement.
You are not the chosen savior of the universe.
You are another captain trying to survive, make money, and avoid becoming a permanent point of interest on somebody else's scanner.
Become:
An industrial miner
A wandering trader
A pirate hunter
A deep-space explorer
Or something entirely different
Build:
A fast mining ship
A heavily armored combat vessel
A missile platform
A cargo hauler
A balanced multipurpose ship
Or an unstable combination held together by spare parts and financial desperation
There is always another region to explore, another ship to discover, another fortune to claim, and another threat waiting in the dark.
And while you race from one adventure to another across the endless reaches of space, your OREAMP music player will always be ready to play the game's soundtrack.
Choose a track, skip forward, replay your favorites, and give every mining expedition, pirate battle, and long-distance journey the music it deserves.
Because exploring an endless galaxy in silence would be absolutely unacceptable.
Top-down space flight, mining, trading, exploration, and combat
Multiple sectors and regions connected by a large navigation network
Procedurally generated ships, turrets, internal systems, and item modifiers
Mining, battle, and missile turret specializations
Active ship abilities and extensive build customization
Galaxy Map, Region Navigation, and Local Scanner
Cruise travel across enormous distances
Station missions and varied contract types
Discoverable points of interest and unknown signal chains
NPC miners, pirates, and dynamic encounters
Crew rescue and permanent crew bonuses
Meaningful ship loss, rescue, and wreck recovery
Global station stash and cargo management
Playable prologue and guided tutorial
In-game Codex explaining major gameplay systems
Integrated music player for long expeditions
Multiple supported interface languages
And more
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Ach Rockhound | 52.2% |
| 02 | Ach New Ride | 45.8% |
| 03 | Ach Bulk Supplier | 45.4% |
| 04 | Ach Contractor | 45.4% |
| 05 | Ach Pirate Hunter | 39.7% |
| 06 | Ach Maximum Potential | 35.3% |
| 07 | Ach Signal Chaser | 35.3% |
| 08 | Ach Bastard Engineering | 33.1% |
| 09 | Ach Industrial Miner | 32.3% |
| 10 | Ach Claim Staked | 30.2% |
| 11 | Ach Nice Try | 27.6% |
| 12 | Ach Pirate Slayer | 27.0% |
| 13 | Ach Base Demolition | 24.5% |
| 14 | Ach Reliable Bastard | 24.5% |
| 15 | Ach Deep Space Tourist | 23.8% |
| 16 | Ach First Artifact | 22.8% |
| 17 | Ach Serious Business | 21.3% |
| 18 | Ach Wanderer | 19.0% |
| 19 | Ach Millionaire Bastard | 15.8% |
| 20 | Ach Pirate Scourge | 14.5% |
| 21 | Ach Professional Bastard | 14.1% |
| 22 | Ach Friend Of Miners | 11.8% |
| 23 | Ach Not Just Iron | 11.2% |
| 24 | Ach Space Is Cleaner Now | 9.5% |
| 25 | Ach No One Left Behind | 8.8% |
| 26 | Ach Not Dead Yet | 8.8% |
| 27 | Ach Long Haul | 5.9% |
| 28 | Ach Eight Figures | 5.4% |
| 29 | Ach Jack Of All Contracts | 5.4% |
| 30 | Ach Full House | 4.8% |
| 31 | Ach Back For My Stuff | 4.6% |
| 32 | Ach Home Sweet Vacuum | 4.6% |
| 33 | Ach Asteroid Genocide | 4.0% |
| 34 | Ach Certified Bastard | 3.8% |
| 35 | Ach Filthy Rich | 2.9% |
| 36 | Ach Fully Operational | 2.1% |
| 37 | Ach Known Space | 1.6% |
| 38 | Ach Ore Magnate | 1.4% |
| 39 | Cruise Control | 0.0% |
v1.3d Hotfix NotesRemoved the limit on the number of Player Stations you can build.Includes several minor improvements and refinements.
Read full update on Steam ↗v.1.03 Dealing with pirates, dangerous asteroids, and greedy corporations in the depths of space is already hard enough. We don't want you fighting the interface, too!This update focuses on feedback we've received from our players. Our goal is to make mining, exploration, ship management, and long-term gameplay smoother and more enjoyable.Safer Equipment StorageWe've added Drones and Engines categories to the station Stash system!You no longer have to keep your valuable drones and engines in your ship's cargo hold. Move them into station storage, and you won't risk losing them when your ship gets blown to pieces. Better Ship ComparisonsThe Shipyard now displays Drone Slots instead of the outdated Engine Mounts stat.You can see how many drones a ship can support before buying it, making it easier to compare ships and choose the right one for your build.Faster Saving and LoadingWe've si...
Read full update on Steam ↗We've fixed an issue that could cause the game to crash when opening the Ship Info → Jobs panel.Please make sure your game is updated to v1.2f to apply the fix.Thank you for your patience and for reporting the issue.
Read full update on Steam ↗Hello, Bastards! 🚀In this hotfix, we've focused on improving performance, especially for players who spend long hours exploring the vast reaches of space.We've also implemented two highly requested quality-of-life improvements based directly on your feedback! 💎 Easier Artifact DiscoveryWe've made adjustments to the artifact discovery system to make finding these rare and valuable objects less frustrating.Some players reported spending many hours exploring without successfully discovering artifacts. After investigating their feedback, we identified certain restrictions that could make the discovery process unnecessarily difficult.We've refined these mechanics to make artifact discovery more accessible while preserving the excitement and rarity of finding something truly special.The universe still holds plenty of secrets, but uncovering them should now feel more rewarding! 🚀 Smoother...
Read full update on Steam ↗v.1.2d Hello Bastards! 🚀 We've been working on another round of fixes and improvements based on your feedback. This update focuses on making the universe feel more alive, improving navigation and exploration, and fixing a few annoying gameplay issues.Here's what's new! 📻 Station Radio ChatterSpace stations are no longer so quiet!We've added ambient radio communications around NPC and player-built stations, featuring different conversations and radio traffic.Radio transmissions become audible when approaching stations and gradually fade as you move away.A new Radio Volume slider has been added to both Options and OreAmp (P), allowing you to adjust or completely mute radio chatter independently.🚀 Improved Engine SoundsWe've increased the volume of ship engine sounds to make normal spaceflight feel more atmospheric.Player, NPC, and Pirate engine sounds are now more noticeable.Nearby s...
Read full update on Steam ↗Hotfix v.1.2c — Star Visibility & Story ImprovementsAdded a new Background Star Visibility slider under Options > Video (0–100%). Players can now dim the background stars to reduce visual distractions and make ships, asteroids, stations, and other foreground objects easier to see.Added keyboard shortcuts for quick adjustments:Shift + + — Increase star visibility by 10%.Shift + - — Decrease star visibility by 10%.Made several small improvements and fixes to the game's story-driven missions.
Read full update on Steam ↗QoL & Tutorial ImprovementsThis update focuses on quality-of-life improvements and making the early game easier to understand.We improved the Codex UI, made page navigation clearer, added Ship Info and Operations sections, and added a new Tutorial Content section so you can revisit tutorial information at any time.The tutorial flow has also been improved with smoother transitions, better pacing, clearer visual guidance, and two new steps covering the Ship Info and Operations panels. Story events will now wait until the tutorial is finished, preventing interruptions during the learning process.We also improved access to the Official Steam Game Guide directly from the main menu.Small changes, but together they should make the first hours of Ore Bastards much clearer and more comfortable.
Read full update on Steam ↗Shield Save HotfixWe’ve fixed a very rare shield corruption bug that could occur under a specific set of circumstances.The issue could happen if you had an empty Artifact slot, switched to a ship with much lower shields, and then loaded an older save in which your previous high-shield ship was active. In rare cases, the lower shield value could incorrectly carry over to the ship being loaded.This has now been fixed.We’ve also added recovery logic for affected saves, so ships that were already reduced to abnormally low shield values should be restored to a proper shield profile when the save is loaded.Thanks again to everyone who sent detailed reports and helped us reproduce this one.
Read full update on Steam ↗This update focuses mainly on travel speed, exploration flow, readability, and a few long-standing quality-of-life issues. We want long-distance exploration to feel rewarding without making the journey itself unnecessarily tiring.Gameplay ImprovementsImproved ship speeds for larger hullsMedium, Large, and Heavy ships now have 50% higher base speed.Small ships remain unchanged.Shipyard statistics now display the updated values.Existing ships in older save files are automatically updated to the new balance.Mining laser projectiles are now 50% fasterMining should feel more responsive, particularly when working at longer ranges.Cruise Overdrive has been significantly improvedFree Overdrive duration now depends on engine rarity:Common / Factory: 5 secUncommon: 8 secRare: 10 secEpic: 12 secLegendary: 15 secOverdrive recharge delay has been reduced by 50%.Free Overdrive recharge rate has bee...
Read full update on Steam ↗Fixed an issue where Player Station Outfitter and Shipyard inventories could stop refreshing properly, sometimes leaving the exact same items in stock for too long.Added a new Refresh Market button to stations. It refreshes both the Outfitter and Shipyard inventories at once.Manual refresh pricing now increases with repeated use and resets after 5 minutes without refreshing.Included a few smaller stability and save-compatibility fixes related to the new story and market systems.
Read full update on Steam ↗Fixed a crash when using View on Map for completed player stations.Fixed incorrect shield capacity, regeneration, and recharge values shown on Shipyard ships and an issue that could alter these stats after activating or loading a ship.Added additional safeguards for older save files and legacy ship data.
Read full update on Steam ↗TL;DR Explore slowly when you want to discover what’s out there. Hit Overdrive when you’ve got somewhere to be.v1.1dHello Bastards, Following a large number of requests from our players, we’re introducing a new system designed to make long-distance travel significantly faster and more convenient — without turning Ore Bastards’ vast universe into an instant fast-travel map. The new Cruise Overdrive system gives players a much faster way to cross enormous distances while preserving the scale, fuel economy, exploration, and role-playing elements that are central to the game. You can watch a short gameplay demonstration of Cruise Overdrive on our YouTube channel. And if you enjoy what you see, we’d be very happy to have you subscribe to the channel as well. Why not simply add instant fast travel?Ore Bastards is designed around the idea of space exploration, and that means different ships...
Read full update on Steam ↗Zoom transitions have been smoothed out to reduce eye strain and make camera movement feel more comfortable.
Read full update on Steam ↗Ore Bastards — Hotfix v.1.1bThanks again for all the reports and feedback! This hotfix focuses on several small issues spotted by players:Fixed Skill Respec so Bastards skills and skill bonuses are properly reset and Skill Points are returned correctly.Player Stations and Mining Camps under construction now appear properly on the Local Scanner.Construction sites can now be selected as navigation targets and reached using Cruise.Improved compatibility for construction projects created in older saves. Most of these fixes came directly from player reports, so thank you for taking the time to let us know when something doesn’t behave as expected. It really helps us keep Ore Bastards getting better.
Read full update on Steam ↗Hello Bastards; This update focuses heavily on quality-of-life improvements, progression balance, navigation, and fixes based directly on player feedback.Save & QuitExit game with "Save & Quit"We’ve added a new Save & Quit system for players who need to leave the game while exploring deep space.You can now create a temporary save while away from a station and continue your flight later. This is a one-use resume save: once successfully loaded, it is consumed.Permanent saves still belong to the Insurance system, so the risk/reward of long exploration runs remains intact.Use Resume Space Flight to continue where you left off. The suspend save will then be disabled. For a permanent save, dock at a station or use a Relay Satellite.Nearby combat is also preserved in Save & Quit saves, so it cannot be used to escape pirates or other dangerous situations.Relay SatellitesYou can save your game...
Read full update on Steam ↗Hello Bastards, This update focuses on progression, exploration rewards, and several quality-of-life improvements:Improved enemy scaling across Sectors 1–20. Pirates in higher sectors are now significantly more dangerous and better suited to late-game ships.Improved loot progression. Turrets, internal modules, and other equipment dropped by higher-sector enemies now scale more appropriately with sector difficulty.Rich Ore Fields now have unique Yield ratings, ranging from 50% to 300%. High-yield fields are rare, giving explorers a reason to search for the perfect location before building a Mining Camp.Field Yield is now displayed while inspecting a Rich Ore Field, during Mining Camp construction, and in the completed camp management interface.Mining Camps can now be repaired before being completely disabled. Damaged camps can be restored directly from the management interface, or from...
Read full update on Steam ↗Bug FixWe identified and fixed a rare issue where a ship’s maximum shield capacity could become stuck at around 20 points after certain ship-switching and save/load situations.Selling structuresWe also added a new Sell Structure option for player-owned Mining Camps and Stations. If you no longer want to operate a structure, you can now sell it either from Operations (O) → Structures or from the structure’s own management panel.Selling a structure releases its capacity slot, and a portion of the resources invested in the Station is returned to the player as Credits.Sold structures are not removed from the world. Instead, ownership is transferred to NPC operators, who continue running the Mining Camp or Station as an independent facility.Thanks to everyone who reported these issues and helped us track them down.
Read full update on Steam ↗Hello Bastards, With this update, Mining Camps and Player Stations arrive in Ore Bastards, adding a new layer of ownership, expansion and long-term progression to the game.Until now, finding a rich part of space usually meant one thing: fill the cargo hold, sell the ore, and eventually move on.Now you can decide that some places are worth staying for.Mining CampsDuring your travels, you may discover valuable Rich Ore Fields scattered across space.Instead of simply mining them and leaving, you can now claim suitable locations and establish your own Mining Camp.Building a camp requires an actual investment. Credits alone aren't enough — construction materials must be transported to the site, turning expansion into something you physically prepare for rather than something purchased from a menu.Once operational, the camp's mining drones begin working the surrounding resource field.That m...
Read full update on Steam ↗Hello Bastards,A new major progression system has arrived in Ore Bastards: Artifacts.Artifacts are extremely rare and unusual objects that can be discovered while exploring the galaxy. They are not ordinary equipment, and they do not use the usual rarity tiers. Finding one should feel like discovering something genuinely special.Each Artifact provides its own combination of bonuses and a unique special ability.Depending on what you discover, Artifacts can improve things such as:Mining and combat performanceScanner range and exploration capabilitiesShields and survivabilityCargo capacityAcceleration and maneuverabilityMaximum ship speed and Cruise speedThis means Artifacts can significantly change how a ship feels.For example, a large and normally slow ship can become considerably faster with the right Navigation-focused Artifacts. Combined with Engines, Skills, crew bonuses and active...
Read full update on Steam ↗Minor bug fixes, mostly related to graphical effects.
Read full update on Steam ↗The save folder bug introduced by the last update has been fixed. Please make sure you are running the latest version of the game.
Read full update on Steam ↗Engine System UpdateA new modular Engine System has been added to Ore Bastards.Ships can now equip and replace their engines directly from the Station Outfitter. Engines are divided into Small, Medium, Large, and Heavy classes, and only engines compatible with your ship size can be installed.Different engines affect your ship's speed, acceleration, and other engine-related performance values. By upgrading your engine, you can currently improve these characteristics by up to around 20%.This is only the first layer of the system. Once the upcoming Skill Tree, Artifacts, and Perks systems are integrated, it will be possible to improve a ship's speed, acceleration, and handling characteristics by up to 100% through a combination of upgrades and build choices.It is also worth remembering that the Active Skills already available in the game can provide temporary tactical boosts to ship perf...
Read full update on Steam ↗Hi Bastards!Today’s update focuses on two frequently requested improvements: proper high-resolution rendering and inventory sorting.Native 1440p & High-Resolution RenderingWe identified an issue affecting players using 1440p and other resolutions above 1080p.Previously, the game could run in a 2560×1440 window while the actual game world was still being rendered internally at 1920×1080 and then scaled up. This could make the image appear blurry, jagged, or lower-resolution than expected.The rendering system has now been revised so that supported high resolutions are rendered natively.For example:1920×1080 now renders at 1920×10802560×1440 now renders at 2560×14403840×2160 now renders at 3840×2160The visible gameplay area remains the same, so higher-resolution players do not gain a larger field of view — the same scene is simply rendered using more pixels.We’ve tested the new system an...
Read full update on Steam ↗Hi Bastards!We’ve released a small update focused on player feedback, usability, and accessibility.Mission Navigation ImprovementsMission location information in Ship Info > Jobs is now much easier to recognize as an interactive button.Previously, the yellow location text could easily be mistaken for normal text. The new design makes it much clearer that you can click it to locate the mission target on the appropriate map.Long-Distance Contract WarningsMission boards can now warn you when a contract may require a particularly long journey.The game estimates travel time using your current ship and its actual cruise performance. If the estimated travel time exceeds approximately one minute, the mission will be marked as a:LONG-DISTANCE CONTRACTThe mission screen will also tell you when the objective is located in another region or another sector.This means a mission is no longer conside...
Read full update on Steam ↗Display, Pause and Strategic View ImprovementsThis hotfix focuses on display compatibility and making the pause and strategic-view systems behave more naturally.Updated the map positioning and scaling for monitors using different resolutions, including 4K displays.When the game is frozen with the ALT key, spaceships, asteroids, pirates, projectiles, and other objects now remain visible instead of disappearing.Mouse-wheel zoom can now be used while the game is paused with ALT.ALT pause remains active when entering and leaving the strategic zoom-out level; the game resumes only when the player explicitly unpauses it.Removed the large spyglass icon from the strategic zoom-out view, as its purpose was unclear and it unnecessarily occupied screen space.Thank you to everyone who reported these issues and helped us improve the interface across different resolutions and play styles.
Read full update on Steam ↗During the first day of Early Access, no game-breaking issues were reported to us. The adjustments below were made in response to player feedback, with the goal of improving clarity, usability, and the overall design of several systems. The Load Insurance Record option on the destruction screen is now fully functional.Distress Call information now explains that a response may take up to 150 seconds and that the rescue ship must physically return to the nearest station.Rescue-screen ESC instructions have been corrected.The Load screen now clearly indicates that saving and insurance synchronization are available only while docked at a space station.All new and revised interface messages have been localized into all 11 supported languages.Stations with identical names in the same region now receive numbered identifiers, such as Service Dock 1 and Service Dock 2, making mission destinatio...
Read full update on Steam ↗v1.3d Hotfix NotesRemoved the limit on the number of Player Stations you can build.Includes several minor improvements and refinements.
v.1.03 Dealing with pirates, dangerous asteroids, and greedy corporations in the depths of space is already hard enough. We don't want you fighting the interface, too!This update focuses on feedback we've received fro…
0 positive · 1 negative.
We've fixed an issue that could cause the game to crash when opening the Ship Info → Jobs panel.Please make sure your game is updated to v1.2f to apply the fix.Thank you for your patience and for reporting the issue.
Hello, Bastards! 🚀In this hotfix, we've focused on improving performance, especially for players who spend long hours exploring the vast reaches of space.We've also implemented two highly requested quality-of-life im…
v.1.2d Hello Bastards! 🚀 We've been working on another round of fixes and improvements based on your feedback. This update focuses on making the universe feel more alive, improving navigation and exploration, and fix…