Store data
- UK price
- £20.99
- US price
- Awaiting regional check
- Positive reviews
- 60%
- Total reviews
- 464
- Release date
- 15 September 2025
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With the power of a god, who will you become?
In Fata Deum you build settlements and compete with other gods for influence. The more followers you have, the more power you wield.
You can lift mortals into the air, toss them around for fun, or guide them with care and help them thrive. Whether you're a warm-hearted deity, a cold-hearted tyrant, or something in between, your playstyle shapes the world. The environment reacts to your actions, becoming bright and beautiful or dark and corrupted.
Mortals will respond to your presence. They’ll pray, plead, and ask for help—or punishment. Grant their wishes, smite them for disobedience, or... just kick them in the butt. Your actions shape not only the world, but your followers' very behaviour.
That’s all too nice? Sacrifice them to summon a mortal or kill them and use their corpses to resurrect some zombies! Steal their energy to get more mana or sacrifice the weak to boost one of your strong warriors. You have many options!
During the day, use your influence on the mortals. Will you bless and inspire them onto good work, or strike fear into their hearts with terrifying visions? But be wary, the townsfolk have their own free will.
At night, you can manipulate settlements. Instruct the mortals to build you mighty temples for worship, farms and lumber mills so that they may prosper, or even to ruin other villages.
Perhaps you’d like to be a tyrant, ruling over a kingdom of debauchery and blood. Raise an army and sacrifice your mortals to summon terrifying demons. Your choice.
Or maybe you do believe in fun, festivities and spreading the love, but have no qualms weakening your enemies by spreading fear - or just hitting them with a Thunderstrike.
As your influence grows, the living world will shape around it, getting ever more vast. Each god manifests their kingdom differently.
Will yours be a kingdom of crops and light, or twisted trees and glowering darkness? You’ll battle gods of Violence, Deceit, Fertility and Pleasure.
Master different challenges set by the goddesses of fate themselves and write your own story as a young deity who grows up to fame and honor.
| # | ||
|---|---|---|
| 01 | Party time!Build a tavern | 59.1% |
| 02 | Praise the lordBuild a temple | 24.0% |
| 03 | Contract with the devilSummon a demon | 18.0% |
| 04 | Share the lovePerform 50 spread love | 16.7% |
| 05 | Spread the word!Found a city | 14.0% |
| 06 | Thunderstruck!Perform 50 strike lightning | 7.6% |
| 07 | They shall be punishedKill 50 mortals | 5.5% |
| 08 | WinnerWin a Match | 3.6% |
| 09 | Master of PuppetsPerform 500 manipulations | 2.9% |
| 10 | A cure for FertilityWin a match against Fertility | 2.6% |
| 11 | Not on my watchPerform 50 protect against wonder | 2.1% |
| 12 | A piece of cakeWin a match under 30 days | 1.8% |
| 13 | For the greater godBuild a monument | 1.7% |
| 14 | Power of EvilWin a match with over 90% evil moral | 1.2% |
| 15 | Master of RelicsClaim 100 relics | 1.1% |
| 16 | Give me moreWin a match gainst at least two gods | 1.0% |
| 17 | A cure for PleasureWin a match against Pleasure | 0.8% |
| 18 | A cure for ViolenceWin a match against Violence | 0.8% |
| 19 | A cure for DeceitWin a match against Deceit | 0.5% |
| 20 | I am the cureWin a match against all gods at once | 0.2% |
| 21 | Army of the deadWin match with more than 50% of your mortals being zombies | 0.1% |
| 22 | Good LoserLose a Match | 0.1% |
| 23 | It should not take so longWin a match after 300 days | 0.1% |
| 24 | Master of all achievementsEarn all the achievements | 0.1% |
| 25 | Power of LoveWin a match with over 90% good moral | 0.1% |
Patch 16 is now available for everyone on the Default Branch! This major patch brings a lot of improvements and changes, including the biggest change to how the game feels since launch! There is one thing you told us again and again: you wanted to feel like a god, not operate one.So, we took the single most important object in the game — the thing that sits between you and your world — and rebuilt it from the ground up. The mouse pointer (and the imp) is gone! In its place is your hand: a fully realized divine hand that reaches into the world, grabs, points, throws, gathers, and burns with the power you are about to unleash.And miracles no longer happen somewhere out there. They happen because you did them, right now, with that hand. No menus standing in the way, no indirection, no delay between intent and impact. Charge it, aim it, hold it, release it.The result is a game that feels...
Read full update on Steam ↗Patch 16 is now available for everyone on the Beta Branch! This major patch brings a lot of improvements and changes.There is one thing you told us again and again: you wanted to feel like a god, not operate one.So, we took the single most important object in the game — the thing that sits between you and your world — and rebuilt it from the ground up. The mouse pointer (and the imp) is gone! In its place is your hand: a fully realized divine hand that reaches into the world, grabs, points, throws, gathers, and burns with the power you are about to unleash.And miracles no longer happen somewhere out there. They happen because you did them, right now, with that hand. No menus standing in the way, no indirection, no delay between intent and impact. Charge it, aim it, hold it, release it.The result is a game that feels closer, heavier, and considerably more alive (and less occluded with...
Read full update on Steam ↗Patch 15 is now available for everyone on the Default Branch!Following the release of Hero Possession Mode in our last update, we shifted our focus back to the Elemental Orbs.We are thrilled to introduce the drawing wonders for the Air Orb, officially completing the ultimate wonder lineup for all four elements: Water, Fire, Earth, and Air!Here is what you can unleash today:The Tornado: Summon a massive vortex to hurl your mortals across the map!Automated Construction: Tired of manually gathering wood and babysitting construction sites?Cast a magical wind that automatically harvests timber and builds structures for you!Bug Fixes & PerformanceWith the elemental core completed, we turned our attention to your feedback.This patch includes a variety of performance optimizations and bug fixes.Check out the full summary below!What's Next?We will spend the next few weeks strictly focusing on...
Read full update on Steam ↗Patch 15 is now available on the Beta Branch!Following the release of Hero Possession Mode in our last update, we shifted our focus back to the Elemental Orbs. We are thrilled to introduce the drawing wonders for the Air Orb, officially completing the ultimate wonder lineup for all four elements: Water, Fire, Earth, and Air!Here is what you can unleash today:The Tornado: Summon a massive vortex to hurl your mortals across the map!Automated Construction: Tired of manually gathering wood and babysitting construction sites? Cast a magical wind that automatically harvests timber and builds structures for you!Bug Fixes & PerformanceWith the elemental core completed, we turned our attention to your feedback. This patch includes a variety of performance optimizations and bug fixes. Check out the full summary below!What's Next?We will spend the next few weeks strictly focusing on performance...
Read full update on Steam ↗Patch 14 is now available for everyone on the Default Branch!It’s finally time to unleash the Hero Possession Mode - Now on Default branch!Ever wondered what it feels like to be a simple mortal……who just happens to be possessed by a god and gifted with overwhelming power?Now you can find out.Just double right-click one of your heroes and begin your journey.So… what do you want to do?Just walk around and explore the world?Or help your followers—grow trees, bless crops, and bring prosperity?They will love you for it.Or maybe you prefer a darker path?Rain fireballs down upon them…They will fear you.Or simply experiment with the elements?Maybe even jump straight into combat?Not much more to say:Have fun—and become the kind of god (or crazy possessed mortal) you want to be.We’re looking forward to your feedback!SummaryAdded hero possession modeAdded ability to execute different wonder kind...
Read full update on Steam ↗Patch 14 is now available on the Beta Branch!It’s finally time to unleash the Hero Possession Mode! (Currently available on the beta branch only)Ever wondered what it feels like to be a simple mortal……who just happens to be possessed by a god and gifted with overwhelming power?Now you can find out.Just double right-click one of your heroes and begin your journey.So… what do you want to do?Just walk around and explore the world?Or help your followers—grow trees, bless crops, and bring prosperity?They will love you for it.Or maybe you prefer a darker path?Rain fireballs down upon them…They will fear you.Or simply experiment with the elements?Maybe even jump straight into combat?Not much more to say:Have fun—and become the kind of god (or crazy possessed mortal) you want to be.We’re looking forward to your feedback!SummaryAdded hero possession modeAdded ability to execute different wonde...
Read full update on Steam ↗Patch 13 is now available for everyone on the Default Branch!We’ve been hard at work expanding and polishing the experience while continuing our intensive development on the upcoming Hero Possession Mode - with a first glimpse waiting for you below!Along the way, we’ve introduced several exciting improvements and new features to make your time in the world even more engaging.Two brand-new Drawing Wonders have arrived: Earthquake and Create Stones.Earthquakes:Unleash devastating tremors that send the ground shaking and demolish multiple buildings at once—let the mortals truly fear the power of the earth!Or take a more benevolent approach and conjure additional stones to provide your followers with the resources they need to thrive.Create Stones:Here’s a first glimpse of the upcoming Hero Possession Mode!Hero Possession Mode:Elemental Orbs have also received their own dedicated shortcut...
Read full update on Steam ↗Patch 13 is now available on the Beta Branch!We’ve been hard at work expanding and polishing the experience while continuing our intensive development on the upcoming Hero Possession Mode - more on that in the next news post!Along the way, we’ve introduced several exciting improvements and new features to make your time in the world even more engaging.Two brand-new Drawing Wonders have arrived: Earthquake and Create Stones.Earthquakes:Unleash devastating tremors that send the ground shaking and demolish multiple buildings at once—let the mortals truly fear the power of the earth! Or take a more benevolent approach and conjure additional stones to provide your followers with the resources they need to thrive. Create Stones: Elemental Orbs have also received their own dedicated shortcut category, making them easier and faster to access during gameplay.We’ve also made major improvements...
Read full update on Steam ↗Patch 12 is now available for everyone on the Default Branch!After taking a short winter break over Christmas, we’re back with fresh godly energy – and we’re excited to introduce a brand-new feature: Hero Priests!You mighty gods can now delegate minor wonder-making tasks to especially powerful mortals.Every time you complete a quest, you’ll get to choose:Create a new Hero Priest by transforming one of your believersOr upgrade one of your existing heroesDestroyer or Preserver - Meet the Mighty Hero Priest: With each upgrade, a hero can perform more wonders – and they’ll even start hovering to speed things up. Sure, they slowly lose their soul in the process… but who’s counting?Do you care?As always, the choice is yours.You can also give your heroes guidance and define their profile, similar to high-level settlement management: Destroyer or Preserver (with more profiles planned for the...
Read full update on Steam ↗Patch 12 is now available on the Beta Branch!After taking a short winter break over Christmas, we’re back with fresh godly energy – and we’re excited to introduce a brand-new feature: Hero Priests!You mighty gods can now delegate minor wonder-making tasks to especially powerful mortals. Every time you complete a quest, you’ll get to choose:Create a new Hero Priest by transforming one of your believersOr upgrade one of your existing heroesMeet the Hero Priest:With each upgrade, a hero can perform more wonders – and they’ll even start hovering to speed things up. Sure, they slowly lose their soul in the process… but who’s counting?Do you care? As always, the choice is yours.You can also give your heroes guidance and define their profile, similar to high-level settlement management: Destroyer or Preserver (with more profiles planned for the future).And this is just the beginning! We’re a...
Read full update on Steam ↗Patch 11 is now available for everyone on the Default Branch! We have added a new general ability for elemental orbs: drawing miracles!Once an elemental orb has been summoned, it can now be used to draw a shape on the terrain. Once the shape is closed, a miracle is performed on the area defined by the shape!The size of the shape is, of course, limited to the power level of the orb itself.In addition, you can perform different miracles depending on the way you draw the miracle: if the miracle is drawn clockwise, you perform a negative miracle, while drawing counterclockwise results in a positive miracle.🛠️ Patch Notes v11As a first step, we have added miracle drawing for the fire orb and the two miracles:Inferno (clockwise drawing): Damages mortals and zombies and burns vegetation.Holy Fire (counterclockwise drawing): Damages immortals and heals/revives mortals.Don't mix it up, or you...
Read full update on Steam ↗Patch 11 is now available on the Beta Branch!We have added a new general ability for elemental orbs: drawing miracles!Once an elemental orb has been summoned, it can now be used to draw a shape on the terrain. Once the shape is closed, a miracle is performed on the area defined by the shape!The size of the shape is, of course, limited to the power level of the orb itself.In addition, you can perform different miracles depending on the way you draw the miracle: if the miracle is drawn clockwise, you perform a negative miracle, while drawing counterclockwise results in a positive miracle.🛠️ Patch Notes v11As a first step, we have added miracle drawing for the fire orb and the two miracles:Inferno (clockwise drawing): Damages mortals and zombies and burns vegetation.Holy Fire (counterclockwise drawing): Damages immortals and heals/revives mortals.Don't mix it up, or you'll burn your poo...
Read full update on Steam ↗Patch 10 is now available for everyone on the Default Branch!We have added a new ability for the elemental orb of earth: petrify your poor mortals! Instead of throwing Earth orb around or use it to provide stone to your village you can just hold your left mouse button to let your mortals become immortal (kind of)!Let there fate be a reminder for others whos in charge here! Or just play bowling with them. Furthermore, we improved the game in several areas based on your feedback.🛠️ Patch Notes v10Added general petrifying logicAdded special petrifying stream for Earth throwerAdded Physics handling for petrified mortalsAdded logic to unpetrify mortals via healing wonderAdded tooltips for petrifying caseAdded special handling of petrification for quest charactersModified tutorials now representing all four elementsFurther AI adjustments, reduced skills on startup with lower progression to...
Read full update on Steam ↗Patch 10 is now available on the Beta Branch!We have added a new ability for the elemental orb of earth: petrify your poor mortals! Instead of throwing Earth orb around or use it to provide stone to your village you can just hold your left mouse button to let your mortals become immortal (kind of)! Let there fate be a reminder for others whos in charge here! Or just play bowling with them. Furthermore, we improved the game in several areas based on your feedback.🛠️ Patch Notes v10Added general petrifying logicAdded special petrifying stream for Earth throwerAdded Physics handling for petrified mortalsAdded logic to unpetrify mortals via healing wonderAdded tooltips for petrifying caseAdded special handling of petrification for quest charactersModified tutorials now representing all four elementsFurther AI adjustments, reduced skills on startup with lower progression to endgamesmaller...
Read full update on Steam ↗Patch 0.1.9 is now available for everyone! We have added a new ability for the elemental orbs of fire, water and wind (earth will come next): the flame thrower, water canon and wind blast! Instead of throwing an elemental orb you can just hold your left mouse button to burn your enemies down! Or grow some trees instead and refresh your poor mortals! Or let them fly around by a magical blow and unroot trees! Furthermore, we have added different settlement profiles which are used to place different kind of start settlements with different mortals and buildings on startup, changing each match and providing more variety. These profiles are also used to let you as player get rid of the micromanagement and let the mortals do the job. Just change the profile of one of your settlements and let the mortals do the job!Additionally the AI is now able to extend the villages with the new free buil...
Read full update on Steam ↗Patch 0.1.9 is now available on the Beta Branch! We have added a new ability for the elemental orbs of fire and water (wind and earth will come next): the flame thrower and the water canon! Instead of throwing an elemental orb you can just hold your left mouse button to burn your enemies down! Or grow some trees instead and refresh your poor mortals! Furthermore, we have added different settlement profiles which are used to place different kind of start settlements with different mortals and buildings on startup, changing each match and providing more variety. These profiles are also used to let you as player get rid of the micromanagement and let the mortals do the job. Just change the profile of one of your settlements and let the mortals do the job! 🛠️ Patch Notes v0.1.9Added new general elemental orb functionality: throwerAdded thrower functionality for fire and water: flame thro...
Read full update on Steam ↗After running on the Beta Branch, Patch 0.1.8 is now available to everyone on the default branch!Following the introduction of Fire and Water Orbs in Patch 0.1.7, we decided to add two more elements — Earth and Wind!The Wind Orb helps defend your settlement from enemies and can be used to disrupt trade routes, while the Earth Orb allows you to summon a massive magical stone that causes destruction on buildings — but also provides a valuable source of stone which is required for various constructions.Additionally, this patch also includes various fixes and improvements. Check out the full changelog below if you haven't already and let us know what you think of this patch! As promised in the last news post, we brought some footage of the new orbs in action if you haven't seen them yet! 🛠️ Patch Notes v0.1.8Two new elemental orbs (wind and earth) have been addedUse the wind orbs to thro...
Read full update on Steam ↗Patch 0.1.8 just launched on the Beta Branch! As teased in our last Steam News post, two new elemental Orbs have arrived in this update — Earth and Wind!The Wind Orb helps defend your settlement from enemies and can be used to disrupt trade routes, while the Earth Orb allows you to summon a massive magical stone that causes destruction on buildings — but also provides a valuable source of stone which is required for various constructions. Alongside these new additions, this patch includes a variety of other changes, fixes, and improvements.Check out the full changelog below for all the details!🛠️ Patch Notes v0.1.8Two new elemental orbs (wind and earth) have been added Use the wind orbs to throw or place wind mines, if triggered by mortals they will fly around! Use the wind mines to protect your settlements against attackers or sabotage trade routes!The earth orb is a big magical sto...
Read full update on Steam ↗Patch 0.1.7 is now available for everyone! We’re excited to announce that Patch 0.1.7, which launched earlier this week on the Beta Branch, is now available for everyone on the Default Branch!The highlight of this update is the introduction of the new elemental orbs. These powerful orbs grant you divine abilities to either grow vegetation or unleash destruction upon your enemies and cities. This marks the first step in transforming Fata Deum even more into the true god game you’ve asked for by adding more abilities for you to use. But this is just the beginning — next, we’ll be adding two more elemental orbs: Wind and Earth, expanding your divine powers even further.Stay tuned for more updates!🛠️ Patch Notes v0.1.7The ability has been added to summon a fire and water orb as new wonder from the early beginning onup to 5 orbs can be carried by the imp at the same timeorb can also be pl...
Read full update on Steam ↗Today, Patch 0.1.7 launches on the Beta Branch!Among improvements and bugfixes, this update introduces the ability to summon elemental Orbs as a brand-new Wonder! Harness the power of Fire and Water for destruction and vegetation growth. Read the changelog below for more information:🛠️ Patch Notes v0.1.7We have added the new very cool ability to summon fire and water orb as new wonder from the early beginning onup to 5 orbs can be carried by the imp at the same timeorb can also be placed somewhere for later usagefire and water orb can both be thrownfire orb acts as a fireball when thrown => destructionwater orb kills fire and lets vegetation growadded tutorial explaining how to handle orbsHere’s your first look at the elemental Orbs! Stay tuned — when the patch moves to the default branch, we’ll showcase the orbs in action in the next Steam news!Further improvements:improved settleme...
Read full update on Steam ↗Patch 0.1.6, previously available on the Beta Branch, is now live for everyone on the Default Branch! This patch puts a strong focus on enhancing the free building aspect. Settlement borders now expand dynamically with the number of followers you have which can be supported by defense towers and wonder protection towers. The pathing logic has also been improved which let's you build freely in newly aquired areas more easily. Check the entire changelog below for all the content of this patch! 🛠️ Patch Notes v0.1.6 The settlement border of each settlement is now defined by the amount of follower in the settlement and is growing with the amount of followersFurthermore defense towers and wonder protection towers can be build to further extend this border up to the doubled size defined by followersAdded logic when two settlement borders are colliding so that no intersection takes placeImp...
Read full update on Steam ↗In today’s patch we focus on improving free building—something we’ve seen mentioned often in your feedback! Settlement borders are now defined based on the number of followers. This can be supported by defense towers and wonder protection towers. We’ve also enhanced the pathing logic, making it easier to freely build in newly available areas while ensuring smooth connections to travel paths between settlements.These improvements were often requested by the community, and we’re excited to bring them to the game. As always, we’ll keep working hard on Fata Deum and truly value all of your feedback!🛠️ Patch Notes v0.1.6 (Beta)The settlement border of each settlement is now defined by the amount of follower in the settlement and is growing with the amount of followers Furthermore defense towers and wonder protection towers can be build to further extend this border up to the doubled size...
Read full update on Steam ↗Patch 0.1.5 is live!Patch 0.1.5 is here — and this time it’s launching straight to the default branch (no beta branch first)! 🎉With this update, we’ve focused heavily on performance improvements to make your experience smoother and more stable. In particular, you should notice:Fixing crashes on map loading due to insufficient memoryDecreased map loading timesIncreased overall stabilityGeneral memory usage reductionPerformance improvements in early gameWe’re continuing to refine and optimize, so thank you for your feedback and patience as we push Fata Deum forward.If you’re enjoying the game, we’d be really happy if you could leave us a positive review on Steam — it helps a lot! 💙
Read full update on Steam ↗Patch 0.1.4 is live!First of all, THANK YOU for all the good feeback that we received on the beta branch it means a lot to us! We’re excited to roll out these changes now for everyone. This update is a first glimpse at the direction we want Fata Deum to take during Early Access – faster, freer, and more divine. Everything here is based directly on your feedback – thank you for helping us shape the game!📢Main goals of this update:Unleash divine power: We’re removing restrictions to give players more freedom and a stronger “god” feel. This includes the multi-grab allowing you to migrate mortals to other cities, pick up bigger piles of resources (while just holding left mouse) and improved/increased throwing physics to come with more punch! End the night’s limitations: You decide what and when to do – gods don’t rest when the sun goes down. All actions that are available during the day...
Read full update on Steam ↗We are happy to launch patch 0.1.4 today on the open-beta branch. The patch is supposed to go live on the default branch tomorrow if we/you don't experience any major issues.We think that the patches heavily adjusts the gameplay towards your community sentiment:more freedom especially at night (all actions that are possible at day are now also possible at night)more god power / feel (multi grab follower and improved physics)less repetitive micro management (improved and quicker multicast)easier migration of mortals (grab them and drop them to another village/city to migrate)quicker and more natural building experience (buildings will no longer wait for the next day)Please keep in mind that these are just firsts steps that shall highlight the direction we want to take. None of this is regardet as finished or final from our side. Thank you for your support and please let us know what yo...
Read full update on Steam ↗The (Community) Gods have spoken! Please keep in mind that it’s only been 4 days since launch, and we are still gathering and evaluating all of your feedback. 📢Three of the most frequently mentioned issues were: Players don't feel free and powerful enough as a godThe day/night cycle feeling too limiting, especially at night, leaving you powerless as a god/playerThe repetitive use of wonders, which felt too micro-heavy While these are definitely major points that we will rework more deeply in the future, we want to roll out some adjustments right away to already make things feel a bit smoother: ⚠️WARNING: Please understand that quick changes to bigger systems can always break other stuff - we decided to let you choose if want you want to be a part of that early feature testing. If not please remain in the Default version and wait until the systems are more properly tested and ironed o...
Read full update on Steam ↗Today we focused further on improving performance and stability. In addition, we reworked the damage logic of the godly fist, so no more unexpected one-hit kills on mortals at full health. Behind the scenes, we’re also carefully evaluating all player feedback and exploring ideas on how to address the most frequently mentioned topics.🛠️ Patch Notes v0.1.2 (Beta)Improved performance and stabilityimproved damage logic for godly fist: no more extra damage when directly hitting the groundremoved doubled power entries in tooltip when leveling up🔑 How to access the Beta Branch:Open your Steam LibraryRight-click on Fata Deum → PropertiesGo to the Betas tabSelect Open - Beta from the dropdown menuClose the window – Steam will now automatically download the Beta version
Read full update on Steam ↗The Beta patches are now live on the main branch. We hope that solves some of the most mentioned issues already. We will have another patch for the beta branch later today! Thank you for your support! 🛠️ Patch Notes v0.1.1 (Main Branch) fixed the nightly performance issue bug Adjusted sound design for mortal reactions, lowered voices Fixed some widescreen issues were menus would clip out of screen Fixed re-appearing broken throwable objects after loading a game Fixed bug were newGame was impossible if certain savegames were deleted Fixed bug were some dialogs (god comments) briefly showed richtext Moved some descriptions in Skill tooltips, making the tooltip less wide, lessening out of screen clipping Further remark to make clear that free will / no action manipulation is a change button not a status quo reduced occurence of prayers in night and day per settlement
Read full update on Steam ↗Since we were (hopefully!) able to fix the performance issues at night that many players struggled with, we have a second small patch for you today. Further, the amount of prayers especially at night that many players reported as redundant during mid and late game was reduced. 🛠️ Patch Notes v0.1.1 (Beta)fixed the nightly performance issue bugreduced occurence of prayers in night and day per settlement🔑 How to access the Beta Branch:Open your Steam LibraryRight-click on Fata Deum → PropertiesGo to the Betas tabSelect Open - Beta from the dropdown menuClose the window – Steam will now automatically download the Beta version
Read full update on Steam ↗First of all a big THANK YOU for all the massive Feedback and Support that we received - it showcases how passonate you all are about the god game genre. We know that Fata Deum didn't meet everyone's expectation yet and are gathering all the feedback, balancing it internally and will shape Fata Deum towards the God Game that we are all looking for together with you!We’re happy to announce that the first patch for Fata Deum is now available in the Beta Branch! To make sure every update works as smooth as possible for every player we provide the new updates on a specific beta branch first. You can decide to hop onto it or remain on the Default branch that will receive the update as soon as we get the feedback that the beta branch is good and stable.📢Update Approach:Beta Branch release first – you can test new changes and provide feedback via the Beta BranchDefault Branch release afterw...
Read full update on Steam ↗We are proud to announce that Fata Deum will be entering Early Access on 15 September. Since our last development update, we have been focusing on improving the gameplay experience, optimising details and fixing bugs to give you the best possible experience from day one! Although we said last time that we would not be adding any more features to the game and would instead focus solely on optimisation and polishing, we have to admit that we have added a few features here and there...Here is a summary what happened since March:Improved god spheresImproved VFX wonders effectsImproved wonder protectionNew wondersOne shot wondersOverview map updateSettlement overviewAnti aliasing / upscaling Performance improvementsFata Deum artbookFata Deum soundtrackFirst of all, we reworked the god's appearances. Our four deities Fertility, Pleasure, Deceit, Violence and the player now have a more uniqu...
Read full update on Steam ↗Since October we`ve been working hard and are proud to present our progress. Here is a quick summary: Game Setup + Meta Progession Intro Cutscene + Fate Challenges Voice Over Quests & Rewards Improved Village Buildings Animation Varience Advanced Demolition System Wonder Load Status Icon Mortal Motivation Steam Rewards New Game Setup Menu & Meta Progression When starting a new game, you now have the opportunity to specify your game setup. On which island do you want to play? Which enemy gods do you want to go up against? How difficult should it be and what should your start progress look like? Specials: If you want to go crazy, choose a special game setup. Normal mortals do not fly high enough when you hit them? Smash them into space with our “Lunar Gravity”. You want to start a zombie apocalypse? Go for it with the “Night of the living dead” special. Or do you want to have an advance...
Read full update on Steam ↗For those of you eager for a god game that offers genuine creative control, this update is exactly what you’ve been asking for. After sharing our demo at Steam NextFest, we took in a lot of your feedback. The key takeaway? You want more freedom, interaction, and a world that reacts to your influence. We’ve taken your feedback to heart and implemented various substantial changes to give you just that. So we checked our timetable again, reprioritized, squeezed additional budget out of our great publisher, and went back to work! And this is what we have delivered: Free building Advanced physics Damage resources to extract stones Throw items like stones, gold nuggets and trees Grab and plant trees Advanced mortal reaction system Cutscene sneak peek Quests Tutorial Manager Free Building Build the way you want with our new free building system. You can start building by choosing a building...
Read full update on Steam ↗Greetings, Divine Ones! Since April, we’ve been working hard and are proud to present our progress. Here is a quick summary: Physics Wonder Reactions Constitution Wonder Exploration Spots UI Steam Next Fest Physics A big thing we added that you guys were waiting for is physics. With it, 2 new abilities made it into the game: grabbing and throwing mortals. Furthermore, the epic wonder Godly Fist allows you to really punish your mortals! With these skills, you can have fun playing with mortals or penalize them when they don't believe in you. With the grab, you can take a mortal and place him in another building to shift his work focus. {STEAM_CLAN_IMAGE}/38910396/628fdf7f283ee19d0a35c6e7b1a74d2da340ae82.gif A mortal does not believe in you or just converted to an enemy god? Punish him! Show what you're made of and punch him across the map! {STEAM_CLAN_IMAGE}/38910396/b1a96f77f38b7733aef...
Read full update on Steam ↗Skill Tree, Narrative Design & Mythical Locations Since November, we’ve been working hard and are proud to present our progress. Here is a quick summary: Tutorial & Skill Tree Narrative Design & Mythical Locations AI Improvements Improved Fire Effect Enhanced Sound Tutorial & Skill Tree Our main focus in the last months has been implementing your tutorial feedback. We slimmed down the dialogues and adjusted the pacing. Relevant things will only be explained when they matter. At the same time, the tutorial has new content and is more polished than ever. All this could be accomplished with the help of our new skill system. A new skill system? Yes, you heard right. As a part of the tutorial improvement, we implemented a skill tree as a new gameplay feature. You will have much more freedom of what you want to skill/learn and how you would like to develop yourself as a god. A new level-up...
Read full update on Steam ↗Since July, we’ve been working hard and are proud to present our progress as we head towards the end of the year. Here is a quick summary: Two new gameplay features A choosable AI difficulty and further AI improvements More UI improvements A first look at our newest and biggest level created, with up to five gods Improved performance And much more… Gameplay Features Based on your feedback we implemented a highly requested feature – a mortal collecting system. You can now grab any mortal you want, drag them around, and assign him to a new task just by dropping them in place! {STEAM_CLAN_IMAGE}/38910396/88b8e9de117bfe4e385b9f7c820946403199e14f.jpg Show off your godly strength by using the new ring selection. It gives you the ability to use wonders in a wide circular range. Everything within the circle – whether mortal or building – will be influenced by your wonder. {STEAM_CLAN_IMAGE}/3...
Read full update on Steam ↗Fata Deum has evolved a lot during the last months in several areas: Several new UI features have been introduced and the overall UX has been adapted based on the community feedback. After a long period the new god AI is finally ready and four different AI characters are eagerly waiting to challenge the player. Another level for three gods has been created with the godly powers of our level designer Campaign cutscenes have been designed. 25 achievements can now be achieved. and much more… Improved UI We have added three new UI elements, which have been requested by our community. Thanks for the feedback! Settlement Overview: this provides all important details of the current settlement at the top of the screen. Furthermore, it is possible to navigate to the next or previous settlement with one click. {STEAM_CLAN_IMAGE}/38910396/97697bd40b7b1c6fe10e5ba6eeb7cbe5d062556e.jpg The View Men...
Read full update on Steam ↗Hello again! We’re back after another break, this time because we were focused on organizational matters. We’ve hired four additional staff members (three software developers and one level designer). We needed some time to train up and become productive. And, wow - have we been productive 🙂 Level Design Nico, our level designer, first learned how to work with our tools and to understand what is a feature and what is a bug in our very customized level designing toolchain. After some teething issues at the beginning, he's become very productive quite fast. And below are the first results of a skirmish map for up to four gods: {STEAM_CLAN_IMAGE}/38910396/9f39a11e4ae3a176dc382b9fd4322fb3298ba235.jpg The new four gods map is ready for action! {STEAM_CLAN_IMAGE}/38910396/5689d096c6adf61fce9a618886495ffc7b4e612e.jpg Many mortals available! {STEAM_CLAN_IMAGE}/38910396/b0ba902b7fb9bee6a984a76...
Read full update on Steam ↗We are sorry for being silent over the last months, but after the very intense time at the begin of the year (publisher deal and Steam Next Fest), we decided to calm down a bit, check the feedback, take a breath, check the feedback again, talk to our brand-new publisher, sit back, check the feedback again, do some planning, talk to the publisher and continue to work 😊 Based on the feedback and the possibility to get access to additional budget (via our publisher) we decided that increasing the team size, especially for software development, would be the best step for the project. To achieve this, we needed to change things organizational and code-wise. So currently we are still in this transformational process while improving the AI in the meantime (code-aspects are really high-priority right now). As AI improvements or the mentioned organizational aspects are quite difficult to demo...
Read full update on Steam ↗Our new alpha build is available for our Kickstarter backers and it is now possible to create your own monument! Your followers will love it! {STEAM_CLAN_IMAGE}/38910396/ae79110b4abce57c01e363821fcbc9020bdf7898.png It is quite impressive at a closer view (and this is the smallest level available, it can be updated, too) and it will be recognized from all over the island, too! {STEAM_CLAN_IMAGE}/38910396/abf8ed5ba478c9e5f00ba0f7e2c9efa110f939d0.png Besides some smaller fixes, we improved our vegetation system and rendering setup a lot, to be able to render buildings and vegetation from far distances without frame rate drops. In addition, it is now possible to adjust some render details settings to get an adequate frame rate on older machines, too. This is also the first alpha build which is directly accessible via Steam, more comfort for our alpha backers! {STEAM_CLAN_IMAGE}/38910396/6...
Read full update on Steam ↗Hello Faithful Backers! We are proud to announce that in the six months since the Kickstarter campaign we have made great strides up the mountain that is reviving the god game genre, now we have a Steam page to prove it and we are very happy to welcome you here at Steam! {STEAM_CLAN_IMAGE}/38910396/56a405f0c90251fffcf7bc23573723580c13f1e5.jpg We are eternally grateful for your support so far, and it would mean a great deal to us if you could take a moment to add the game to your Steam wishlist. This will help us reach as many people as possible so we can make Fata Deum the best it can be. https://steamcdn-a.akamaihd.net/steam/apps/1330360/extras/fatadeum_addWhishlist_1.gif?t=1602490061 Cheers Chris
Read full update on Steam ↗5 concurrent players — the highest daily peak recorded at that point.
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Patch 16 is now available for everyone on the Default Branch! This major patch brings a lot of improvements and changes, including the biggest change to how the game feels since launch! There is one thing you told us…