Activity briefingSummary of recorded signals
SteamWatch briefingSummary of recorded signals

SteamWatch Activity Briefing for Tiny Conquests

As of November 11, 2026, there are no active players observed in Tiny Conquests, and no significant changes have been noted over the past six hours. The game currently has zero Steam reviews and is priced at £9.59, with a 40% discount available. No recent DLC or critic reviews have been recorded, and there are also no posts on Steam related to the game.

  • Current active players: 0
  • Total Steam reviews: 0
  • Current price: £9.59 (40% discount)
  • No recent DLC or critic reviews
  • No Steam posts recorded
Steam player data · App 4822740

Tiny Conquests

View on Steam ↗Updated 12 Nov · 13:51 UTC
  • Single-player
  • Multi-player
  • PvP
  • Online PvP
  • Adjustable Text Size
  • Custom Volume Controls
  • Adjustable Difficulty
  • Mouse Only Option
Steam

Store data

UK price
£9.59
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
11 November 2026
Concurrent players0Most recent successful sample
Today's peak282/144 samples
Tracked peak3Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4822740
App type
Game
Supported systems
Windows
Genres
Casual, Indie, Strategy
Release date
11 November 2026
Last player update
12 Nov · 13:51 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 de 64 bits
Processor
Intel Core i3-4130 / AMD FX-6300 or equivalent (dual-core, 2.5 GHz+)
Memory
4000 MB RAM
Graphics
NVIDIA GeForce GT 730 / Intel HD 4000 or equivalent
DirectX
Version 11
Storage
2000 MB available space
Sound Card
DirectX compatible
Recommended
OS
Windows 10/11 64-bit
Processor
Intel Core i5-6500 / AMD Ryzen 3 1200 or equivalent (quad-core)
Graphics
NVIDIA GTX 1050 Ti / AMD RX 560 or better
DirectX
Version 11
Storage
2000 MB available space
Sound Card
DirectX compatible

Launch window

Released 11 November 2026 · Tracking from 11 November 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
3
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£9.59
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
3
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£9.59
Top Sellers
No appearanceNo ranked days

2 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 3Average 1Latest 0
0122311 Nov 2026, 17:00 UTC12 Nov 2026, 13:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days3——1—
November 20263——1—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Tiny Conquests is a turn-based 4X strategy game with a charming chibi soul and a sharp strategic core. Lead a historical empire from the 1700s to the 1900s across a procedurally generated world that feels handcrafted, and discover that “small” never meant “simple.”

No sprawling four-hour campaigns. No spreadsheet of a dozen resources. Just one currency, one score, and a match you can finish in a coffee break.

Everything runs on Coins: tech, buildings, armies, city growth, ornaments. There’s no second resource to hide behind, so every Coin you spend is a Coin you can’t spend somewhere else. The result is a game that’s easy to pick up and quietly ruthless to master.

Your whole empire is measured by a single number: Prosperity. Raise a farm, win a battle, explore a ruin: it all feeds the same total. Builders, warlords, and explorers compete on the very same board, so you can play your way and still have a shot at the top.

Cities don’t grow on autopilot. Each level-up hands you a choice of rewards, so no two cities, and no two games, develop the same way.

Start with Soldiers and Cavalry at the dawn of the Industrial Revolution. Climb a circular tech tree across four sectors and three ages until you’re fielding Tanks, Biplanes, Zeppelins, and shadowy Saboteurs. You decide what your empire becomes: a cultural beacon, an industrial machine, or a war engine.

Command the Republic, the Rising Sun, the Crescent Empire, and more. Each is a wink at a historical power, brought to life as a living diorama of tiny citizens and chunky towns. Serious strategy, wrapped in a world you can’t stop looking at.

Features

20–45 minute matches  - full 4X depth, evening-sized.

A single currency and a single score  - easy to learn, deep to master.

Block-by-block city building with a pick-1-of-3 reward on every level-up.

A circular tech tree spanning three ages and four sectors.

Powerful Special Units and Leaders that reshape your empire as you grow.

Land, sea, and air warfare  - from humble Soldiers to Biplanes and Dreadnoughts.

Stealth play  - infiltrate economies and strike from the shadows.

Multiple victory conditions  - win by Prosperity, domination, territory, or research.

1–6 players vs. AI, local, and online.

A cozy, characterful art style  - chunky towns, chibi citizens, warm light.

Steam gallery

Screenshots

7 available
Observed momentum

Moving similarly

Compared with the latest two retained daily readings

Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.

More game data · Seller history