Store data
- UK price
- £9.59
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 11 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 3 | — | — | 1 | — |
| November 2026 | 3 | — | — | 1 | — |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Tiny Conquests is a turn-based 4X strategy game with a charming chibi soul and a sharp strategic core. Lead a historical empire from the 1700s to the 1900s across a procedurally generated world that feels handcrafted, and discover that “small” never meant “simple.”
No sprawling four-hour campaigns. No spreadsheet of a dozen resources. Just one currency, one score, and a match you can finish in a coffee break.
Everything runs on Coins: tech, buildings, armies, city growth, ornaments. There’s no second resource to hide behind, so every Coin you spend is a Coin you can’t spend somewhere else. The result is a game that’s easy to pick up and quietly ruthless to master.
Your whole empire is measured by a single number: Prosperity. Raise a farm, win a battle, explore a ruin: it all feeds the same total. Builders, warlords, and explorers compete on the very same board, so you can play your way and still have a shot at the top.
Cities don’t grow on autopilot. Each level-up hands you a choice of rewards, so no two cities, and no two games, develop the same way.
Start with Soldiers and Cavalry at the dawn of the Industrial Revolution. Climb a circular tech tree across four sectors and three ages until you’re fielding Tanks, Biplanes, Zeppelins, and shadowy Saboteurs. You decide what your empire becomes: a cultural beacon, an industrial machine, or a war engine.
Command the Republic, the Rising Sun, the Crescent Empire, and more. Each is a wink at a historical power, brought to life as a living diorama of tiny citizens and chunky towns. Serious strategy, wrapped in a world you can’t stop looking at.
20–45 minute matches - full 4X depth, evening-sized.
A single currency and a single score - easy to learn, deep to master.
Block-by-block city building with a pick-1-of-3 reward on every level-up.
A circular tech tree spanning three ages and four sectors.
Powerful Special Units and Leaders that reshape your empire as you grow.
Land, sea, and air warfare - from humble Soldiers to Biplanes and Dreadnoughts.
Stealth play - infiltrate economies and strike from the shadows.
Multiple victory conditions - win by Prosperity, domination, territory, or research.
1–6 players vs. AI, local, and online.
A cozy, characterful art style - chunky towns, chibi citizens, warm light.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
3 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.