Steam release scheduled · App 4754280

NODE: PROTOCOL Demo

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Game demo
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Steam

Store data

Store status
Coming soon
Scheduled release
19 October 2026
Positive reviews
—
Total reviews
0
Release date
19 October 2026
Player tracking—Begins when the game launches
Release date19 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4754280
App type
Demo
Developer
Publisher
Supported systems
Windows · Linux
Genres
Indie, Simulation
Release date
19 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
64-bit dual-core x86-64 CPU
Memory
2048 MB RAM
Graphics
OpenGL 3.3 compatible GPU
Network
Broadband Internet connection
Storage
1500 MB available space
Additional Notes
Singleplayer only.
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11
Processor
64-bit quad-core x86-64 CPU
Memory
4096 MB RAM
Graphics
OpenGL 3.3 compatible GPU with 2 GB VRAM
Network
Broadband Internet connection
Storage
1500 MB available space
Additional Notes
Singleplayer only.

Linux

Minimum
OS
64-bit Ubuntu 22.04 or equivalent, SteamOS 3
Processor
64-bit dual-core x86-64 CPU
Memory
4096 MB RAM
Graphics
OpenGL 3.3 compatible GPU
Storage
1500 MB available space
Additional Notes
1280×800 or higher. Keyboard recommended for the terminal; controller supported.
Recommended
OS
64-bit Ubuntu 24.04 or equivalent, SteamOS 3
Processor
64-bit quad-core x86-64 CPU (Steam Deck or better)
Memory
8192 MB RAM
Graphics
OpenGL 3.3 compatible GPU with 2 GB VRAM
Storage
1500 MB available space
Additional Notes
1280×800 or higher. Keyboard recommended for the terminal; controller supported.
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

WHAT'S IN THE DEMO

This is a free slice of NODE: PROTOCOL. It runs the full core gameplay with no time limit, so you can play it as long as you like.

Included:

The complete tutorial and onboarding, so you can learn every tool from scratch

80+ hackable targets, replayable on different hosts and with different exploits

The full terminal, real exploits, and the trace and heat systems

Contracts you can generate and refresh, up to trust level 5

The thermal system, so you will feel your rig hit its limits

Discord linking for status updates and heat/traces and raid alerts

Held for Early Access:

Upgrades and the full safehouse progression (the demo is locked to one safehouse, The Basement)

Higher trust tiers and the deeper mission types

The rest of the 2,300+ server world

Co-op crew mode and CTF Wargames

Deeper tooling and tactics

Full filesystem integration on every OS and expanded loot

FreeBSD, Citrix NetScaler ( for more see the events pages )

This is an Early Access game, so expect a few rough edges. If you find a bug or have feedback, tell us on Discord. We read everything, and the game gets better because of it.

Discord:

[Wishlist to get notified at launch]

NODE: PROTOCOL  - A fully immersive hacking sim based on real exploits and C2 tools. Choose missions or pure free-roam. The world adapts to your every move, and strikes back.

You don't need real-world cyber experience; the game teaches you every tool and tactic from the ground up.

Key gameplay (FULLGAME), The demo is limited to trust 5 and is limited in tools.

Realistic terminal hacking pipeline; research. 95+ commands. More than 85 authentic exploits including rootkits.

Physics-Driven Hardware - Real-time thermal simulation, power draw, GPU load, noise, and throttling. Overheat mid-hack and your rig literally slows down.

Living Trace & Heat System. Every action leaves dual-track logs (network + filesystem). Heat builds, trace speeds up, LTE burner failover, VPN phone-home risk, and full Fed Raid consequences that strip progress but never end the game.

Economy & Crypto - volatile in-game crypto economy., tainted wallets, multi-tier tumbling, blockchain forensics missions, and on-the-fly mining on compromised servers.

250 Domains,  2,250+ Persistent targets, containing over 2,000 LAN nodes. Every server is real. High variety of OS layers, including vlans and security devices.

Advanced systems:

SIGINT & Phone Warfare - Signal Decoupler app: IMSI catching, SS7 exploits, Pegasus zero-click iPhone chains, MFA interception, evil_twin and live waterfall spectrogram.

Cobalt Strike C2 + Postal Delivery - Deploy beacons, run phishing campaigns, and physically deliver BadUSB/Rubber Ducky payloads via courier with customs risk and tracking logs.

5 Ruthless Rival Hackers, reach high trust and they start harassing you - eliminate them permanently or get hunted.

Dynamic Botnet & DDoS - Infect servers with bots or automate this with worms, launch city-wide attacks, and manage CSI detection index.

Multiplayer & Social Layer

Full Co-op Crew Mode (up to 4 players) Shared exploits, proxy chains, crew operations (root entire LANs together), real-time MeshLink chat + voice, host-authoritative sync, and crew leaderboards.

CTF, (Wargames) with up to two teams competing for the same target network. Can be played 2vs2, 3vs3, 4vs4. With leaderboards. 3 different matches, Sprint, Standard and Endurance.

Property Empire. Own 15 safehouses with unique bonuses, trace reduction, hash rate boost, EMP shield, raid protection.

Mission & World Design

Targets real persistent infrastructure with massive variety in outcomes. Missions include;

27 Mission Types, that are repayable with variety in targets and outcome. Hack banks, government agency's, internet providers or shady underground forums.

Every mission triggers real world chaos, rivals react, corporations seek revenge, news spreads, and the entire game adapts. Play both sides of the conflict and watch how it ends.

In collaboration with cyber.info

Every mission hits real infrastructure.

Every failure leaves a trace.

Every success makes you the most wanted hacker alive.

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“Uplink was the beginning. This is the endgame.”

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Screenshots

10 available
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