Store data
- UK price
- £3.36
- US price
- Awaiting regional check
- Positive reviews
- 82%
- Total reviews
- 257
- Release date
- 2 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 252 | -232 | -47.9% | 144 | -50.2% |
| October 2026 | 234 | -250 | -51.7% | 134 | -45.7% |
| September 2026 | 484 | — | — | 246 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | EUR | €7.66 | 5,36€ | 30% | 5,36€ | No change recorded |
| United Arab EmiratesAED · AE | AED | AED 25.58 | 17.90 AED | 30% | 17.90 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$10.80 | A$ 7.56 | 30% | A$ 7.56 | No change recorded |
| BrazilBRL · BR | BRL | R$28.16 | R$ 19,71 | 30% | R$ 19,71 | No change recorded |
| CanadaCAD · CA | CAD | CA$9.06 | CDN$ 6.34 | 30% | CDN$ 6.34 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 6.75 | CHF 4.72 | 30% | CHF 4.72 | No change recorded |
| ChileCLP · CL | CLP | CLP 5,068 | CLP$ 3.547 | 30% | CLP$ 3.547 | No change recorded |
| ChinaCNY · CN | CNY | CN¥30.98 | ¥ 21.68 | 30% | ¥ 21.68 | No change recorded |
| ColombiaCOP · CO | COP | COP 20,650.00 | COL$ 14.455 | 30% | COL$ 14.455 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 3,990.00 | ₡2.795 | 30% | ₡2.795 | No change recorded |
| Hong KongHKD · HK | HKD | HK$45.06 | HK$ 31.54 | 30% | HK$ 31.54 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 72,277.00 | Rp 50 593 | 30% | Rp 50 593 | No change recorded |
| IsraelILS · IL | ILS | ₪26.99 | ₪18.89 | 30% | ₪18.89 | No change recorded |
| IndiaINR · IN | INR | ₹390.00 | ₹ 273 | 30% | ₹ 273 | No change recorded |
| JapanJPY · JP | JPY | JP¥986 | ¥ 690 | 30% | ¥ 690 | No change recorded |
| South KoreaKRW · KR | KRW | ₩8,170 | ₩ 5,720 | 30% | ₩ 5,720 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 1.790 | 1.25 KD | 30% | 1.25 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 2,375.00 | 1 662₸ | 30% | 1 662₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$107.94 | Mex$ 75.55 | 30% | Mex$ 75.55 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 19.48 | RM13.63 | 30% | RM13.63 | No change recorded |
| NorwayNOK · NO | NOK | 89,65 kr | 89,65 kr | 0% | 89,65 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 11.73 | NZ$ 11.73 | 0% | NZ$ 11.73 | No change recorded |
| PeruPEN · PE | PEN | S/.20.18 | S/.20.18 | 0% | S/.20.18 | No change recorded |
| PhilippinesPHP · PH | PHP | P252.51 | P252.51 | 0% | P252.51 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
A dark fantasy idle game where the world keeps turning whether you're watching or not. Train, hunt, gather, and grow stronger through 17 deeply intertwined skills — even while you're away.
From swinging steel as a Melee warrior to weaving spells as a Magic adept, every skill matters. Fish the cursed waters, mine the deep veins, fletch arrows that pierce the void, cremate the bones of fallen beasts, and cultivate ancient herbs. Each skill feeds into the next — a true living economy.
Slay monsters across crumbling kingdoms and forgotten ruins. Loot bones, hides, and rare materials. Forge them into legendary gear at the smithy, the alchemy bench, the fletching table. Every drop matters. Every upgrade brings you closer to facing the Void.
Unlock 17 unique pets — one for every skill mastered. Steelfang the wolf pup, Sharpeye the hawk, Whisper the spectral familiar, Sprout the seedling, and many more. Each grants permanent bonuses to their domain.
Random encounters, traveling merchants, town criers, whispered subplots, and shadowy strangers fill the world while you play. The realm has stories — listen, and they'll find you.
Eldara respects your time. Set your activity, walk away, come back stronger. No subscriptions. No timers behind paywalls. No pay-to-win. Just you, the realm, and the long climb to mastery.
17 fully-featured skills with unique passives and milestones
17 collectible pets with permanent bonuses
Hundreds of items, recipes, and crafting paths
Dynamic chat events, random encounters, and unfolding subplots
Deep Codex tracking every item, monster, and secret you discover
Offline progress that respects your time
One-time purchase. No microtransactions. Ever.
The realm is waiting. Will you answer its call?
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | First Blood | 91.1% |
| 02 | Miner 1 | 88.6% |
| 03 | Smith 5 | 87.3% |
| 04 | Bones 1 | 82.6% |
| 05 | Fisher 1 | 82.5% |
| 06 | Kills 25 | 82.5% |
| 07 | Smith 1 | 82.4% |
| 08 | Cook 1 | 82.1% |
| 09 | Logger 1 | 81.7% |
| 10 | Bones 50 | 80.0% |
| 11 | Cook 25 | 79.0% |
| 12 | Mined 250 | 78.9% |
| 13 | Fish 50 | 77.6% |
| 14 | Chop 75 | 77.4% |
| 15 | Kills 100 | 76.6% |
| 16 | Smith 100 | 75.6% |
| 17 | Max Skill 1 | 75.4% |
| 18 | Bones 150 | 74.9% |
| 19 | Miner 2 | 73.7% |
| 20 | Thief 10 | 73.4% |
| 21 | Chop 200 | 71.7% |
| 22 | Kills 250 | 71.1% |
| 23 | Crate Open 5 | 70.1% |
| 24 | Contract 1 | 69.5% |
| 25 | Cook 100 | 69.2% |
| 26 | Fisher 2 | 68.9% |
| 27 | Fire Easy | 68.5% |
| 28 | Craft 5 | 66.8% |
| 29 | Fletch Easy | 65.6% |
| 30 | Thief 100 | 64.3% |
| 31 | Mined 2500 | 64.0% |
| 32 | Dungeon 1 Ez | 63.6% |
| 33 | Kills 1000 | 63.2% |
| 34 | Goblin 50 | 62.3% |
| 35 | Cult Easy | 59.7% |
| 36 | Fletch Med | 59.2% |
| 37 | Cook 500 | 59.1% |
| 38 | Kills 2500 | 59.0% |
| 39 | Quest 5 | 56.7% |
| 40 | Craft 50 | 54.1% |
| 41 | Fire Med | 54.1% |
| 42 | Brew Easy | 53.8% |
| 43 | Thief 500 | 53.2% |
| 44 | Dungeon 1 | 52.0% |
| 45 | Pet 3 | 48.8% |
| 46 | Cult Med | 48.6% |
| 47 | Goblin 200 | 47.9% |
| 48 | Rat 1000 | 44.9% |
| 49 | Fletch Hard | 44.1% |
| 50 | Fire Hard | 42.6% |
| 51 | Cult Hard | 41.3% |
| 52 | Brew Med | 40.8% |
| 53 | Quest 15 | 40.5% |
| 54 | Contracts 25 | 39.1% |
| 55 | Dungeon 25 | 38.9% |
| 56 | Thief Master | 38.4% |
| 57 | Crate Open 50 | 38.0% |
| 58 | Pet 8 | 37.3% |
| 59 | Kills 10000 | 33.0% |
| 60 | Lich Slayer | 30.3% |
| 61 | All Dungeons | 29.3% |
| 62 | Crate Open 500 | 28.9% |
| 63 | Max Mined | 28.9% |
| 64 | Max Fished | 27.2% |
| 65 | Quest All | 25.0% |
| 66 | Max Skill 100 | 24.3% |
| 67 | Pet All | 20.5% |
| 68 | Void Trinity | 15.0% |
Combat View Update Added an optional Classic combat view. Pets stay beside your character with subtle effects. Switch between Classic and Animated in Settings → Display. Combat and pet abilities remain unchanged. Your view preference is saved.
Read full update on Steam ↗Market & Gear Update Crate Trader stock now scales with combat level, reaching 18 crates per visit at level 100. Improved Briarheart Mantle, Judge’s Pall, Moonpiercer, and early ring progression. Fixed arrow restrictions on upgraded bows and improved Shiny/Ascended gear stat consistency.
Read full update on Steam ↗Quick Stability Update Improved startup stability and added automatic recovery for failed launches. Fixed some loading errors leaving players stuck on a black screen. Your saves and progress are unaffected.
Read full update on Steam ↗Quick Fixes & Balance Update Fixed faction missions requesting items that cannot be crafted. Existing broken missions are automatically corrected. The Crate Trader now carries 6 crates per visit—one of each rarity. Leveling up no longer increases his stock. Crate prices and rewards are unchanged.
Read full update on Steam ↗Performance Update Improved combat performance. Smoother tooltips and Adventure Log updates. Reduced unnecessary background work to help prevent stuttering. Gameplay and visuals remain unchanged.
Read full update on Steam ↗Eldara Update — Companions, Combat & New Challenges Animated Combat & Pet Companions Battles now feature animated heroes and enemies, themed arenas, and effects for melee, ranged, and magic combat. 28 pets can now be equipped as animated companions, with a dedicated Gear slot and descriptions explaining their abilities. Companions act every 3.5 seconds during combat, providing unique attacks, healing, or protection. Rarer pets—including rebirth companions—offer stronger abilities. Rebirth Expansion Eight new encounters extend progression from Rebirth 7 through Rebirth 20: Morvane, Serath, the Iron Choir, Nysera, Vharos, Orraveth, Zharvok, and Azhurak. Discover new boss mechanics, exclusive equipment, pets, and titles, alongside expanded armour rewards. Normal rebirth-boss equipment now has a 10% drop-chance cap per piece. Previous rates were overtuned, allowing stacked bonuses to make...
Read full update on Steam ↗Repeat Battles & Shiny Rewards Rebirth bosses now support repeat encounters and Shiny/Ascended equipment rewards. Repeat Encounters Added a Repeat toggle to all three rebirth boss screens. When enabled, defeating a boss automatically starts another encounter against that same boss. Repeat preferences save separately for each boss. Repeat encounters use your remaining health and supplies. Pausing stops combat. Shiny & Ascended Equipment All 12 rebirth equipment rewards now have Shiny and Ascended variants. Shiny equipment gains 50% stronger base stats. Ascended equipment gains 100% stronger base stats. Variants retain their unique combat abilities and refinement, and survive future rebirths. Seal purchases continue to award normal equipment. Interface Fixes Fixed boss portraits extending outside their encounter frames. Improved control layout at narrower widths.
Read full update on Steam ↗Beyond Rebirth This update expands equipment progression, introduces Vaelrith, and adds three repeatable rebirth boss encounters with exclusive rewards. Equipment Expansion Added 24 equipment items to expand ranged and magic progression. Added 16 crafted pieces across four sets: Gravethorn, Pale Covenant, Voidstalker, and Veilwoven. Added five magic-support equipment drops to existing monsters. Added three ranged Mythic items for the Eclipse Hunt. Added crafting recipes, set bonuses, equip requirements, item descriptions, collection entries, and acquisition sources. Added translations for the equipment expansion across six supported locales. New Enemy: Vaelrith Added Vaelrith, including normal and shiny artwork. Integrated the new enemy into the bestiary and collection systems. Three Rebirth Bosses The Bellkeeper of the First Grave — Rebirth 1. Aurelion, the Hollow Sun — Rebirth 3. Ve...
Read full update on Steam ↗The Ascension Update The Rebirth journey has been expanded, and a powerful new class of equipment has arrived in Eldara. Rebirth Expanded The maximum Rebirth level has increased from 10 to 20. Existing Rebirth 10 characters will retain their progress and can continue toward Rebirth 11. Rebirth bonuses now continue scaling through all 20 cycles. No save migration or character restart is required. Ascended Equipment Ascended items now unlock at Rebirth 1. After unlocking Ascended equipment, one in five successful Shiny gear rolls will become Ascended. Ascended chances scale alongside all Shiny-luck upgrades while always remaining one-fifth of the successful Shiny rate. Ascended equipment provides +100% base stats. Ascended items feature unique celestial-purple borders, effects, names, and symbols throughout the inventory, bank, equipment tooltips, Codex, and other item interfaces. Ascen...
Read full update on Steam ↗The Echo Exchange Update Surplus Echoes now have a new purpose within the Eternal Forge. Random Crate Exchange Players who complete all 64 Eternal Forge ranks will now unlock the Random Crate Exchange. Each random crate costs 5,000,000 Echoes. Common, Uncommon, Rare, Epic, Legendary, and Void crates all have an equal 1-in-6 chance. Players can purchase 1, 3, 5, or 10 crates per transaction. Purchased crates use the normal inventory and bank routing systems. New Legendary Melee Cape The Abyssal Cape has been added to Eldara. Legendary Melee back equipment Dropped by the Abyssal Hornfiend Drop chance: 0.03% Fully integrated into the Collection Log, Codex, drop tables, and rebirth collection tracking Quality-of-Life Improvements Expanded collection-completion indicators to additional resource, monster, and dungeon cards. Improved refined gear displays so offensive rebirth bonuses are rep...
Read full update on Steam ↗JUST WANT TO THANK YOU GUYS FOR OUR FIRST 2 MONTHS! WE'VE APPRECIATED ALL THE FEEDBACK/SUPPORT AND WE'RE TRYING TO BRING OUT ALL THE BEST POSSIBLE CONTENT/BUG FIXES WE POSSIBLY CAN! The Eternal Forge Update A new rebirth-cycle progression system has arrived in Eldara. The Eternal Forge Enter the Eternal Forge and generate a new currency known as Echoes. Strike the Forge manually, build Heat through active play, and discover Golden Echoes for powerful bonus strikes. Generate Echoes through manual and passive progression. Build Forge Heat to increase your maximum strike rate. Claim Golden Echoes for multiplied rewards. Gain increased Echo generation with every rebirth level. Retain a portion of passive Echo generation while offline. Echo Upgrades Spend your Echoes on three foundational upgrade paths: Resonant Hammer — increases Echoes earned from manual strikes. Living Ember — generates...
Read full update on Steam ↗Eldara Hotfix A new hotfix is now available, focused on improving reward reliability and addressing several community-reported issues. Fixes Improved the reliability of rewards earned during offline progression. Resolved several cases where skill rewards were not placed into the expected storage location. Fixed certain temporary encounter bonuses ending earlier than intended. Corrected inconsistencies involving some item stacks. Please restart Eldara to ensure the latest update has been applied. Thank you to everyone who continues to report issues and help improve the game.
Read full update on Steam ↗Eldara — Major Update (August 2026) ✦ New: Expanded Language Support Eldara is now playable in English, German, French, Spanish, Russian, Simplified Chinese, and Brazilian Portuguese. Localization now covers far more than menus: combat, monsters, dungeons, world bosses, Codex inspection, item descriptions, sigils, quests, ranks, achievements, settings, saves, bank, tooltips, and notifications. Language switching has been improved so old-language UI is less likely to linger after changing your selection. More language improvements and coverage checks are still on the way. If you spot untranslated or incorrect text, please report it. ⚡ Performance & Smoothness Reduced unnecessary UI rebuilds that caused recurring frame hitches. Improved bank and inventory update behavior, especially during deposits, withdrawals, and other direct item actions. Reduced expensive rarity effects in dense it...
Read full update on Steam ↗Eldara — Languages & Quality Update (29 Jul 2026) ✦ New Languages — German & French German is roughly 98% complete and French is roughly 97% complete across player-facing game text. THESE WILL CONTINUE TO BE WORKED ON I PROMISE, THESE ARE ROUGH DRAFTS! Combat names, tags, damage feedback, spell tooltips, Hunting contracts, titles, Codex entries, settings, and more now adapt to your chosen language. A clearer new Language setting has been added under Display Settings, with a themed dark dropdown. More languages are planned. This is the beginning of Eldara becoming more accessible to players around the world. Translations are still being polished. If you spot missing, incorrect, or mixed-language text, please report it so it can be fixed quickly. ✦ Improvements Language switching now refreshes more live UI immediately, including equipped titles, navigation labels, combat headers, invent...
Read full update on Steam ↗☄ The Luck Meteor & the Full Hunting Board NEW — The Luck Meteor Once you've maxed every skill (1700 total level), a meteor is no longer wasted XP — it becomes a realm-wide luck storm instead. When one strikes, roll for an hour of boosted drop rates across the entire game: 75% chance → +50% drop luck 25% chance → +100% drop luck (the rare "Radiant Luck Meteor") It shows as a green countdown chip under your header. Late-game farming finally has a reason to keep going. NEW — Hide Completed toggle The Quests, Achievements, and Upgrades panels each get a Hide completed switch in the header. Flip it on to tuck away finished quests, claimed achievements, and maxed upgrades so you only see what's left to do. Toggle it back any time — nothing's lost. NEW CONTENT — 12 Hunting contracts Every material-dropping monster in the realm now has a hunting contract, so grinding one for its loot banks H...
Read full update on Steam ↗⚜ Rebirth Refinement & the True Best-in-Slot NEW — Rebirth Refinement Rebirth now permanently refines every piece of combat gear you wear. Each Rebirth grants +5 refinement to all weapons, armour, rings, amulets and arrows — free, no forging, no gold. At the Rebirth cap that's +50 on every piece, layered on top of whatever you've forged at the anvil. Automatic and retroactive. Already reborn? Your gear is already refined the moment you log in — nobody gets left behind. A fully-forged, fully-reborn piece now reads +60, and every point is real attack/defence. BALANCE — Best-in-Slot finally feels like it World Boss armour (Hollow Tyrant · Sky Piercer · Malzareth) is now a decisive step up from Legendary gear instead of a sidegrade — the chestpiece alone jumps ~65%. Lich Mortality Ring, the game's best ring, massively buffed so it clearly out-classes the tier below. Forging to +10 now lan...
Read full update on Steam ↗⚜ The Sigil Vigil NEW — The Sigil Vigil (Hunting Store, 2,500 Hunting Points) Hunting a tyrant's trophy meant the same four clicks, a few hundred times over: wait for the seal, dig the sigil out, confirm, fight, repeat. No longer. Buy the Vigil and a ⚜ Crests button appears on its store card. Arm the crest of the tyrant you're hunting, and the Vigil stands watch: The moment the realm falls quiet, it breaks the seal for you — spends one armed sigil, calls the tyrant, and throws you straight into the fight. Kill it, and the next one is already stirring. A true hands-off hunt. Only ARMED crests are ever spent. Arm Malzareth alone and your Varkul and Seraphel sigils stay untouched in your bag. It's a trophy tool, not a sigil shredder. It sees sigils in your backpacks, not just your satchel. It stands down inside a dungeon — your run is never interrupted, and no sigil is burned on a call y...
Read full update on Steam ↗Eldara — Patch Notes ⚡ Performance — the stutter hunt This patch targeted the freezes and micro-stutters directly: Smooth scrolling — an old anti-tearing mechanism forced the game to restyle the entire page every time a scroll started or stopped, on every tab. It's now scoped to the one background layer it was built for. Scroll feel should be dramatically better everywhere. No more interaction freezes — item artwork was being decoded on the game thread the moment it appeared, stalling tab switches and scrolling. All images now decode in the background and load lazily. Rhythmic background hitch fixed — the Bone Grinder was rebuilding your entire open tab every 5 seconds, forever. It now updates only what it actually changes. Opening and closing the Bank no longer forces a full page re-layout. 🕹️ New Content New hunting contract: "Ending the Undying" — Hunting Lv 80: hunt The Undying L...
Read full update on Steam ↗Eldara — Patch Notes ⚡ Performance The headline of this patch. A full profiling pass found several systems that were quietly doing work every single frame — the impact was worst on high-refresh-rate monitors (144Hz and up), which is why some players saw lag even with every visual setting turned down. Results: Noticeably smoother fast combat and skilling, and cleaner scrolling. The combat loot box no longer rebuilds itself on every drop. Fixed: background dust particles were still drawing at full cost even when turned OFF or the window was minimized — they now properly stop. Still working out more optimization issues, please be patient (: 🧪 Quality of Life Auto-Dose can now be toggled from the combat screen — click the ON/OFF pill on the Auto-Dose chip. Perfect for saving Cultivating buffs for world bosses and hard dungeons instead of wasting them on easy fights. 🐛 Bug Fixes Shiny ge...
Read full update on Steam ↗Eldara — Update ✨ New Monster Mastery extended to 20 with a second Prestige. Reaching Prestige II makes that monster (or dungeon) spawn Shiny twice as often, on top of the ×2 rewards — and it earns a distinct radiant ✦✦ badge. Speed-upgrade Tiers 6–8 for the slow processing skills — Fletcher's Knife, Jeweler's Loupe, Eternal Tinderbox, Master Chef's Apron, Smith's Bellows and Thief's Gloves now reach −40% action time. ⚖️ Changes Rebirth now resets gathering tools (pickaxe/axe/rod), like a brand-new character. Pets, upgrades, monster prestige and faction reputation still carry over. Wanderer's Mastery set now uses Crimson Leather Body in place of Void Plate, making it a coherent ranged set instead of pairing a bow with melee armour. 🔧 Fixes Offline arrow fletching now resumes on return instead of stopping. Combat floating XP now displays the full amount including the Rebirth bonus (th...
Read full update on Steam ↗Eldara — Update ✨ New Features Buy Custom Amount — right-click any material, log, food, or ammo bundle in the shop (or use the new "✎ Buy custom amount" link) to purchase exactly how many you want at once. Includes a themed quantity picker with 10 / 50 / 100 / 1,000 / Max presets and a live gold total. Offline Cremation & Cultivation — both skills now continue training while the game is closed, matching every other skill (their pets can now be found offline too). No more leaving the game running just to grind bones or crops. 🔧 Bug Fixes Trinity of the Realm achievement no longer stays stuck at 0/3 — it now shows your true Void Trophy progress with a working progress bar. Mythic Secret drops now display the Luck / Rebirth-boosted drop chance like every other drop. (The boost was always being applied on the roll — only the displayed number was missing it.) World Boss fights now show yo...
Read full update on Steam ↗🛠️ Fixes & Tweaks Rebirth Rebirth now properly resets your run — no more keeping everything or rebirthing again instantly. Upgrades, tools, monster prestige, pets & house reputation still carry over. Fixed faction reputation ballooning after rebirth. Fixed backpacks vanishing after rebirth. Skills Hunting Skill-Speed Boon now actually speeds up skilling (it displayed the reduction but ran at normal speed). Salts now stack — run different salts at once; re-eating the same salt extends its timer. Corrected salt descriptions (no bones required). Added Lv 100 mastery titles for Thieving and Hunting. Combat Fixed the combat page occasionally loading blank with no monsters. Diamond Arrows now drop in proper stacks from World Bosses. (Sorry about this annoying one)
Read full update on Steam ↗🛠️ Bug Fixes & Balance ⚔️ World Bosses Diamond Arrows now drop in proper stacks (100–300) from Seraphel instead of a single arrow. Void Trophies (the 3 secret World Boss trophies) eased from 1-in-10,000 to 1-in-500 — they can drop, they were just extremely rare. World Boss max-hit now displays the true worst case across all of a boss's attack styles, fixing multi-style bosses (e.g. Ignarath) that could hit harder than their card showed. 🔥 Skills Ancient Surge now shows and applies while cremating bones. Faction bonuses (e.g. Verdant Bloom) now show their real name in the skill panel's speed breakdown instead of a generic "World event". 🎯 Hunting Skill-Speed Boon now lasts a full 24 hours per purchase (was 10 minutes). Accepting a dungeon contract now actually runs the dungeon instead of reverting to single-monster targeting under Auto-Accept. 💍 Crafting Jewelry ingot costs rebalan...
Read full update on Steam ↗House Store Update — Stacking, Visibility & Fixes New House events now stack. Run several at once — each is tracked with its own independent timer. No more Exalted lock. The member-exclusive events (War Drums, Wilt, Forge-Surge) no longer require Exalted standing — any sworn member of the House can buy them at any reputation. Keep paying to extend an active event. Re-buying a running event now adds its full duration onto the clock, so you can pour as much gold as you like into a single bonus. The store card shows the live countdown and the extend price together, e.g. ● 6:30 · +75k. Improvements Active House events now appear in the World Events section on the Home screen with live countdowns, right next to Celestial Meteors and World Bosses. Event timers roll over to an Xh Ym format once they climb past an hour, so heavily-extended buffs read cleanly instead of showing hundreds of min...
Read full update on Steam ↗Eldara Update — Faction Rework, House Stores & Cremation Fixes ⚔️ Faction Combat Rework Every House now grants a permanent combat identity that stays useful even after your skills are maxed: Ashen Legion → +Damage Verdant Circle → +Max HP Gilded Hammer → +Defence Sworn members get the full bonus (up to +25% at max standing); non-members get a weaker version (up to +5%). You hold one oath, so you're strong in your House's stat and lightly buffed in the other two. Note: combat damage is now tied to Ashen membership, not rep alone — if you built Ashen standing but swore elsewhere, your damage bonus drops, but you gain your own House's identity (HP or Defence). Dedicated Ashen members are unchanged. 🛒 New: House Store (Faction Shop) A gold sink in each House's page — spend gold to call that House's timed events. Each shows in your combat HUD with a live countdown. General (Recognized): A...
Read full update on Steam ↗Eldara Update — Pyre Salts Stack, Sell X & a Big Polish Pass ✨ New Features Pyre Salts now stack. Use the same salt again and its duration adds on top of the time remaining — Ash 30m → 60m → 90m, and so on. The active-aura timer climbs to match. Salts no longer waste while you're offline. Your aura pauses while the game is closed and resumes with the exact time left when you return — and the Offline Gains screen now shows it ("aura paused while away — Xm still remaining"). Market "Sell X". Right-click an item in the Market and choose Sell X… to open a custom-amount picker: plus/minus steppers, a slider, quick presets (1 / 10 / 100 / 1,000 / Half / All), and a live "you'll receive" total that exactly matches the final payout. ⚔️ World Boss Your attack-style buttons (Melee / Range / Magic / Defence), plus the Pyre and Spellbook pickers and the loot box, now appear during World Boss figh...
Read full update on Steam ↗Eldara — Restoration Hardcore permadeath is back — now fair Your character only resets if you're out of food in a fight & die (make sure to keep auto-eat enabled or spam food!!. That's the whole rule. Keep Auto-Eat enabled and stocked and you're safe — a last-ditch auto-eat now feeds from your inventory AND backpack before any death is counted, so a wipe only happens when you genuinely ran out of supplies. A story chapter that auto-pops mid-fight pauses combat — you can't be killed while reading it. Offline deaths run an accurate survival simulation: auto-eat pulls food from your bag, heals for the true amount, and your damage reduction (defence levels, set bonuses, pet) is applied — so you only fall while away if you truly starved. THERE HAS BEEN A LOT OF INCONSISTENCIES FOR HC PLAYERS AND WE TRULY APOLOGIZE FOR THAT, PLEASE REMAIN USING THE BUG REPORTS SECTION IF PROBLEMS PERSIST! W...
Read full update on Steam ↗Eldara — Update Hardcore is no longer permadeath Dying in Hardcore no longer resets your character. You now recover the same way Normal mode does — online and offline. // This one might be a little controversial, especially if you wanted a risk-factor, however a lot of users were getting reset randomly without dying ( a lot of dead code) so we've decided to turn it off completely. the only thing that should happen when you die is you stop idling, thats the punishment, stay alive to keep idling! Hardcore keeps its challenge: −50% XP, −50% Gold, and the Ironman-only market. The mode choice is still permanent for that character — only the death-wipe is gone. Thieving perks now work while you're away Offline progression now mirrors the live game for thieving: Sticky Fingers bonus gold now triggers on offline steals. Pinchpaws pet gold and the Pickpocket's Charm / Lv95 Phantom Haul double-...
Read full update on Steam ↗Eldara — Fixes & Quality of Life Combat & World Bosses Hardcore safety: story chapters now pause combat when they appear mid-fight, so you can't take damage — or lose a hardcore character — while a story screen is covering the action. World bosses spawn reliably again: fixed a state where the natural (~hourly) spawns could stop firing entirely. The spawner now self-heals, so a stuck boss can no longer block future spawns. Loot & Storage Mastery Channeling respects your backpacks: at Level 100, gathered logs/fish/ore now route to your assigned bag first, and only auto-bank if no bag is assigned. Offline monster loot now follows the same path as live kills — into your backpacks, then overflowing to the bank when full (no more clogged slots). Achievement reward gear now routes into your backpack like every other item. Items no longer skip the first inventory slot when your gold has been...
Read full update on Steam ↗Hunting Store Update + Fixes New Hunting Store Options Beastmaster's Call — doubles your skill-pet find chance (stacks with Beastcaller's Whistle). Skill-Speed Boon — every skill works 25% faster for 10 minutes. Re-buyable, with a live on-screen timer. Echo of Ages I & II — extend every Ancient Surge to 30s, then a full 60s (up from 10s). Hunter's Bounty — rare drops (5% chance or lower) roll 5x more often, shown directly on every monster & World-Boss loot table. Expedition Charter — every World-Boss drop rolls at 1.5x chance. Sticky Fingers — 30% chance on a successful steal to lift bonus gold (50–500, scaled by the stall). Note: Extended Expedition I now costs 1,900 Hunting Points, as Sticky Fingers takes the former 800 slot. Bug Fixes The Crystal Hollow's void ore now correctly drops Voidstone — it stacks and carries full legendary value. Existing stuck stacks repair themselves on...
Read full update on Steam ↗⚒️ Eldara — Balance Correction & Fixes A correction to last update's skill-leveling changes, plus a couple of bug fixes. ⚖️ Balance Smithing, Crafting & Fletching leveling — reverted and buffed. Last update slowed these three skills down, and that was our mistake. 🔧 Bug Fixes Withdrawing gold from the bank no longer shuffles your inventory. Pulling coins out of the bank used to shove every item down a slot, reshuffling your whole grid. Your layout now stays exactly where you left it, and gold returns to its own slot. 🎯 Quality of Life World Boss loot now tells you where it went. World Boss drops land in your Loot Box — this is by design, so a full inventory can never cost you apex loot mid-fight — but the game now states this clearly on every kill and reminds you to claim the drops from the Monsters or Dungeons tab. (The loot was never lost; it was simply sitting unclaimed in the bo...
Read full update on Steam ↗🔥 Eldara — Balance & Polish Update A hefty update this time: Firemaking becomes the game's XP engine, every skill now levels at a consistent pace, Hardcore gets fairer, and a stack of bugs got squashed. Your saved progress is untouched — only the numbers behind future actions changed. 🔥 Firemaking Overhaul Firemaking is now the global XP accelerator it was always meant to be — leveling it speeds up EVERY skill. Level passive is a true global multiplier: Lv 10 +10%, Lv 50 +25%, Lv 80 +40%, Lv 95 +50% to ALL XP gains. Lit fires compound on top of that: Warm Soul (×1.05), Elder Flame (×1.15) and Inferno (×1.20) now multiply your full XP total instead of adding flat — all three lit at Lv 95 is roughly +96% all-XP. ⚖️ Skill Leveling Parity Leveling speed used to vary wildly — some skills took 3–4× longer than others for no real reason. Every gathering & processing skill now reaches Level...
Read full update on Steam ↗Gear Ladder Fixes, Stacking Backpacks & QoL This update corrects how armour-set bonuses stack, makes backpack perks add up, and smooths out crafting, selling, and the Cremation panel. ⚖️ Balance & Gear Set bonuses now apply only your highest equipped tier — each tier's listed number is the full bonus. Previously the tiers secretly stacked and multiplied, which let lower-tier sets out-scale Apex and even Mythic gear. Note: if you were benefiting from the stacked bonus, your damage drops to the listed value. Craftable void sets pulled just below the Apex World Boss sets, so boss drops remain best-in-slot. Your active set damage bonus now displays on Max Hit, so the % is visible. ✨ Quality of Life Backpack perks now stack across every pack you own — the full set grants +12h offline cap, +20% gold, and +10% skilling XP (previously only the highest-tier pack's perk applied). Crafting & smi...
Read full update on Steam ↗Offline Dungeons, Bag Consumables & Fixes This update lands two of the most-requested features — dungeons that farm while you're offline, and using food/potions straight from your Backpack — plus World Boss gear buffs and a stack of fixes. 🆕 New Features Offline dungeon farming — Dungeons now play out fully while you're away. Every clear grants its loot, bones, gear, mastery, and dungeon-contract progress. Auto-Repeat farms for the whole offline window; with it off, your current run finishes once. (Hunting Points stay online-only.) Use consumables from the Backpack — Eating food and drinking potions now pulls from your bag when your inventory is empty (inventory is always spent first). Bagged cooked food shows up in the combat Quick-eat bar, and right-clicking a food or drug in the Backpack now offers Eat / Use directly. ⚖️ Balance World Boss sets buffed — 3-piece set bonuses now dea...
Read full update on Steam ↗🐾 Pet Balance, Prayers & a Fix Pass Balance Pet drops are now balanced across every skill. The Firemaking and Cremation pets were dramatically slower than the rest (a Firemaking pet on elder logs was ~15× harder than Mining/Woodcutting/etc). All 17 pets now sit on the same difficulty curve. Iron Will is now +18% Melee Attack (it was mistakenly set to +15% Defense). This fills the high-tier melee attack prayer slot to match Range's Eagle Eye. Bug Fixes Flawed Ruby from monster/dungeon drops now gives the real, usable gem with its proper icon (it was showing a loot-crate icon and couldn't be used in crafting). Existing stranded stacks are auto-converted on load. Elder Salts (and all pyre salts) now drop while burning logs offline — overnight burning no longer yields zero salts. Bank: depositing or withdrawing items no longer shuffles the rest of your inventory around — items keep their...
Read full update on Steam ↗🛠 Tools, Hunting & a Bug Sweep New & Improved Tools are now repeatable — buy pickaxes, axes and rods as many times as you like. Sell one, upgrade, or accidentally lose one, and you can always make another. No more one-and-done tools. Hunting — late-game contracts finally pay off. Contract Hunting XP now scales with the target's difficulty instead of a flat rate, so a Dragon hunt is worth far more than a Rat hunt. The 60→99 grind is dramatically shorter. Bug Fixes Gear Sets: copying a loadout onto another set no longer duplicates the copied gear or deletes what was already in that slot. Achievements: the reward shown is now exactly what you receive — high-level players see the tier-scaled item (e.g. Silver Shield) instead of the base one. World Boss panel: drop chances now display your luck boost (rebirth + Luck buff). The luck was always applied to the rolls — now the numbers actuall...
Read full update on Steam ↗🎣 Fishing Rods & Offline Overhaul New: Fishing Rods A brand-new craftable tool line — 7 tiers from Bronze to Void, forged at the Skiller Workshop. Equip one in its own slot right beside your pickaxe and axe — run all three tools at once. Equipped rods speed up every catch, live AND offline, with the bonus shown on the card. Fully tracked in the Collection Log (new Tools category) and they count toward rebirth completion. Balance: The Traveller grows with you The wandering merchant's stock now scales to your level — no more bronze gear on offer when you're in endgame plate. Still fairly priced and gated. Offline Progression — now it all counts Time away now credits Achievements, Contracts, Mastery, Main-Story progress, brewing, and arrow fletching — the things live play already did. Offline kill gold now receives your Prestige (×2) and faction gold boosts. Switching characters now pro...
Read full update on Steam ↗Eldara Update 📦 Loot Crates — glow-up Crates felt lame at endgame (bulk mats + gear you'd outgrown). Two changes: Gear scales to your tier — a crate's gear now tracks your progress instead of the crate's fixed tier. A maxed player's Wanderer's Supply gives emerald-class gear instead of bronze, the Veteran's gives diamond, etc. Better crates still give better gear, and nothing drops below the crate's own tier. Shiny / Pet jackpot — every open now has a tier-scaling chance (common ~0.4% → Void ~5%) to drop a Shiny gear piece or a pet. The inspect page and hover tooltip now show the scaled pool + jackpot odds. 🎒 Backpack perks — now visible everywhere The tier perks (offline cap / +gold / +skilling XP) were live but hard to see. They now show on the shop card, the item inspector, the bag panel, and the offline "welcome back" screen. 🔧 Fixes Rebirth luck now shows on drop tables — your...
Read full update on Steam ↗Eldara Update A big one — a save-loss fix, a backpack rework, balance passes, and windowed-mode improvements. 🛟 Important Save Fix Switching characters no longer overwrites the other one. A Steam Cloud sync issue could, after a character switch, restore your previously-played character over the one you switched to ("all progress lost except playtime"). Fixed. If you were affected, your old save can be recovered from Settings → Data → Restore a Backup. 🎒 Backpacks — now with perks (will be better in terms of storage, just working on it! please be patient!) Each tier grants an always-on perk on top of its storage (cumulative up to your best bag, shown on the shop card): Basic — +4h offline cap Adventurer's — +4h offline cap & +10% gold Grand — +4h offline cap, +10% gold & +10% skilling XP ⚖️ Balance Smithing & Crafting XP normalized — every piece in a tier now gives equal XP per mater...
Read full update on Steam ↗Eldara Update 🏦 Bank Placeholders — withdrawing all of an item now leaves a faded slot that holds its spot (and stays in the right tab), so your layout doesn't collapse. Left-click a placeholder to clear it. Search highlights tabs — searching the bank now highlights every tab containing a match, so you can see where an item lives at a glance. "All but 1" — new option to withdraw/deposit everything except one. 🔧 Fixes & Polish Cremation progress stays visible — the burn timer used to vanish after the first bone for every tier except Ashen. It now shows the whole time, for every bone. Live "have" counts on skill cards — every recipe now shows how many of each material you own, updating in real time (including the skill you're actively training). No more switching tabs to refresh a stale number. Accurate "consumed" popup — the crafting floaty now shows the real discounted material coun...
Read full update on Steam ↗Eldara Update A new comfort setting, offline progression, balance passes, and a stack of fixes from your reports. Thank you all! 🆕 New Windowed Mode — a toggle in Settings to swap between fullscreen and windowed, so you don't need to know F11 / Alt+Enter. It remembers your choice and stays in sync however you switch. 🌙 Offline Progression Bone Grinder runs offline — leave it on with bones in your pack and it keeps burning them while you're away (Cremation XP + Pyre Charges), highest tier first. Auto-Farm runs offline — your farm now keeps harvesting AND replanting the whole time you're gone instead of maturing a single crop. Spends a seed per replant and stops when you run out. Both are capped by your offline limit and the bones/seeds you actually have — same as leaving the game open. Hunting Points still don't accrue offline. ⚖️ Balance Smithing is quicker — every smelt (ore → ingo...
Read full update on Steam ↗Eldara Patch — Quality of Life & Save Safety 🎒 Bank / Backpack — Custom Amounts Right-click any item and choose "custom…" to type any amount to withdraw, deposit, or stash — no more spam-clicking "Withdraw 100" to move a 3,000 stack. Quick-pick chips (100 / 1,000 / 10,000 / All) in the prompt for fast common amounts. Backpack menus now match the bank, including the higher 1,000 / 10,000 presets. 📦 Loot Box — Auto-Stack Fixes Fixed the Auto-Stack toggle disappearing: with it ON, the box stayed empty, so the button to turn it back OFF became unreachable and loot was force-sent to your inventory. The toggle is now always visible — even on an empty box — with a note explaining where your drops are going. Thieving loot now respects your backpacks: stolen items drop into a bag that holds that type, just like mining, fishing, and the other skills (previously it always went to your inventor...
Read full update on Steam ↗Eldara Update — Rebirth Rework, Houses Freed & More ✦ Rebirth Overhaul You keep your progress now. Rebirthing no longer wipes everything — your upgrades (including Hunting Store unlocks), gathering tools, monster prestige, pets, and House reputation all carry over. Only levels, gold, inventory, combat gear, bank, and collection log reset. Fixed an issue where rebirth could fail to fully reset — the reset is now reliable. A permanent Rebirth bonus chip now displays your +XP / +Luck on your skill panels, and every XP value on your cards now reflects your rebirth multiplier — what you see is what you receive. ⚔ Houses / Factions The oath is now optional. Declining a House's invitation no longer removes 80 standing — it costs nothing. You can level all three Houses for all their perks (perks stack by reputation). The oath grants only that one House's Member's Favor, one at a time. Swearin...
Read full update on Steam ↗Eldara — Update v0.1.1 (June 18, 2026) -- This update had a lot of edited/removed code so if a few bugs persist, please be patient... we're taking care of them! This update lands a critical save-recovery fix plus a faction rework, thieving passives, and a pile of polish. Scroll to the bottom for a full catch-up of everything that's landed recently — Steam hasn't had patch notes until now, so this is the lot. 🛟 Critical Save Fix Restore Backup now works. Picking a backup snapshot used to reload your CURRENT save instead of the backup — the cloud sync was overwriting the restore on reload. Rolling back now restores exactly the snapshot you choose. Gear sets guarded against wipes — your saved gear presets can no longer be blanked out, closing a rare "my gear vanished" cause. ⚔️ Factions Reworked You may still swear the oath to only one faction — but that's now the only restriction. Perk...
Read full update on Steam ↗Eldara — Patch Notes sorry for the delay! steam was having issues on our end! we are still working on bringing more content I promise, right now we're just making sure the game is rid of most of the bugs and adding a lot of QoL features that you guys have suggested in both the discord and on steam! Economy Gear upgrade costs massively rebalanced — no more thousand-hour grinds for a single upgrade. Apex/Void/Mythic refinement is now a reasonable long-term goal instead of a second job, and the cost curve no longer explodes at higher levels. Skills & Quests Smelting bars now counts toward the "Smith N items" achievements (previously only forged gear counted). Shark Hunter quest fishing requirement fixed (65 → 80) — it asked for Cooked Shark before you could actually catch sharks. Bakery Stall (Thieving) now drops bread, coins & a cooked fish instead of just fish — it's a bakery, after al...
Read full update on Steam ↗Eldara Update — Hunting Store + Fixes New: Hunting Store *INCOMPLETE! THIS IS JUST TO BRING OUT CERTAIN QOL FEATURES TO YOU GUYS FOR NOW THIS WILL BE RE-DESIGNED IN THE FUTURE* Earn Hunting Points from completing contracts and spend them on two upgrades: Auto-Accept Contracts — automatically re-takes the same contract when you finish one, perfect for idling. Auto-Farm — auto-harvests a finished crop and replants the same seed from your inventory, extra bags, or (at Cultivating 100) your bank. Fixes & Quality of Life Quest XP Boons and Salt auras can now be active at the same time. Seeds and auto-cremation now use materials from your extra bags. Fixed the Emerald Amulet stats (it was weaker than the lower-tier Ruby Amulet). Offline progress now correctly credits an active World Event bonus. Snappier skill-tab switching. Shadow Hand achievement now rewards the Sky Piercer Greaves instea...
Read full update on Steam ↗Eldara — Patch Notes 🐾 Offline Pet Drops Pets can now drop while you're away — log in to find a new companion waiting. ☁️ Cloud Save Fix Fixed cross-device saves loading an old character or failing to carry progress between PCs. 🍖 Auto-Eat Reliability No longer skips food sitting in your bag — it eats the moment your HP hits the threshold. 🌠 Realm Events Fixed The +100% XP meteor no longer stalls for hours; it fires on schedule and catches up the instant you return. ⚔️ Combat XP Rebalanced High-level monsters now properly out-earn low-level ones per hit — no more rats beating wraiths. ✨ Shiny World Boss Nerf No more full apex sets from a single kill. Shiny bosses are rarer, drop one piece at most, and token-spawned bosses are 5× harder to roll shiny. 🎒 Inventory Overflow Fix No longer triggers when your bag isn't actually full, and locked items are never auto-banked anymore. 💾 Se...
Read full update on Steam ↗A Note on Transparency — What's Next for Eldara Hey everyone! ❤️ We want to be as open with you as possible going forward. Communication is key, and you deserve to know what's being worked on and where Eldara is headed. We promise to roll these updates out slowly and explain each one in detail as it arrives — but for now, here's a look at what's in the works and what's planned for the future. Right Now Our current focus is squashing bugs and making the game feel better through a steady stream of quality-of-life improvements. A lot of this is happening quietly in the background and will ship as soon as it's ready. In the Works / Planned https://media.discordapp.net/attachments/1511065038364872704/1516219848420753499/content.png?ex=6a328205&is=6a313085&hm=64afa8fff124cbf30687fb070ff12665e598fbc14022ce04110d2779bbdac692&=&format=webp&quality=lossless&width=1314&height=876 Thank you so mu...
Read full update on Steam ↗Eldara — Patch Notes 🌱 Cultivation now responds to speed buffs! Ancient Surge, Ash Salts, Town Crier weather, and faction cultivation-speed perks now all speed up crop growth while active. (Your faction and Crier cultivation bonuses were silently doing nothing for grow time before — now fixed.) 🏦 New "Deposit All" button Added to the bank (bottom-right). One click dumps your entire inventory and your on-hand coins straight into the bank. Locked items are always kept safe. ⚔️ Combat XP fixed XP is now based on the damage that actually landed instead of overkill — no more inflated XP from one-shotting low-HP enemies. 💀 Hardcore tamper warnings removed Honest Hardcore players were being false-flagged. It's a single-player game, so that check is gone for good. 📌 Character panel pinned Your avatar, HP/XP bars, and Combat level now stay pinned to the top of the sidebar while you scroll...
Read full update on Steam ↗🏦 Bank Tabs Organize your bank into multiple tabs. Create and delete tabs, and switch between them freely. Move items between tabs by dragging an item onto a tab or via right-click → Move to Tab. Rename a tab (double-click it), give it a custom icon (right-click an item → Set as Tab Icon), and drag tabs to reorder them. Deleting a tab is safe — its items move back to Tab 1, never lost. ⛏️ Separate Pickaxe & Axe Slots Tools now have two dedicated equipment slots instead of sharing one. Both stay equipped across all 3 gear sets — they no longer come off when you switch loadouts. ⚡ Combat & Quality of Life Dungeons can now auto-repeat — toggle it on and a cleared dungeon re-runs automatically at full rewards. Ancient Surge can be claimed straight from the Adventure Log (a ⚡ Claim button on the prompt), in addition to the bolt badge. Kill contracts now show live progress in the chat log...
Read full update on Steam ↗✦ New Exit button — a proper Exit option is now in the top bar. It saves your game and quits to desktop (with a confirmation so you can't misclick it). Windowed mode — press F11 or Alt+Enter any time to toggle between fullscreen and windowed. ⚔ Hardcore Mode Tools are now available in Hardcore — the Skiller's Workshop (pickaxes & axes) is open, shown exactly like in Normal mode. Backpacks added to Ironman Supplies — all three packs can now be bought in Hardcore, same price and look as Normal. Fixed: Hardcore XP was reduced too much — XP was effectively cut by ~75% instead of half. Hardcore XP is now correctly halved, matching the number shown on the cards. The mode-select screen now clearly states the Hardcore market is limited compared to Normal. 🐞 Bug Fixes Reset Save now actually works — it fully wipes your character and returns you to character creation (and uses the game's theme...
Read full update on Steam ↗£6.72 → £3.36 · 50% off.
Combat View Update Added an optional Classic combat view. Pets stay beside your character with subtle effects. Switch between Classic and Animated in Settings → Display. Combat and pet abilities remain unchanged. Your…
Market & Gear Update Crate Trader stock now scales with combat level, reaching 18 crates per visit at level 100. Improved Briarheart Mantle, Judge’s Pall, Moonpiercer, and early ring progression. Fixed arrow restricti…
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Quick Stability Update Improved startup stability and added automatic recovery for failed launches. Fixed some loading errors leaving players stuck on a black screen. Your saves and progress are unaffected.