Steam release scheduled · App 5185750

Trafficity

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  • Single-player
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Steam

Store data

Store status
Coming soon
Scheduled release
16 November 2026
Positive reviews
—
Total reviews
—
Release date
16 November 2026
Player tracking—Begins when the game launches
Release date16 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5185750
App type
Game
Supported systems
Windows
Genres
Indie, Simulation
Release date
16 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10
Processor
4-core 2GHz CPU
Memory
4 GB RAM
Graphics
Dedicated graphics with at least 2GB VRAM
Storage
2 GB available space
Recommended
Processor
8-core 2.5GHz CPU
Graphics
4GB VRAM

macOS

Minimum
OS
macOS 10.15 Catalina
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

A city builder focused on the fun part: building roads and solving traffic problems!

Build a realistic road network

Powerful but easy-to-use road tools give you precise control over the layout of your city. Place down road grids at any angle in three clicks, add individual lanes along the side of an existing road, or build overpasses, roundabouts, and traffic lights with ease. Configure protected left turns, adjust traffic light phases and tweak lane connections to fix traffic hotspots.

Deep traffic simulation

Your creations are stress tested against a smart agent-based microscopic traffic simulation. Cars prefer the fastest route, factoring in traffic. They pull into slip lanes and out to avoid queues into junctions. They do their best to get in lane in time to make a turning. Realistic road hierarchy and interchange design emerges naturally from the properties of the simulation.

A simple city economy

We kept just enough city economics to give rise to meaningful traffic challenges. Residents need access to shops and workplaces, and hate industrial pollution and road noise. Factories need workers and raw materials. Shops need customers and things to sell. Each time your city levels up you get a batch of buildings to place. The road network must grow!

A never ending supply of maps

Four biomes, each with a unique playstyle, three difficulty levels, including a sandboxy Chill Mode, and a procedural map generator means you never run out of city to build.

Original soundtrack

The game comes with a relaxed, upbeat original soundtrack, recorded in a studio by Max and Ruby Jones.

Steam gallery

Screenshots

6 available
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