Store data
- UK price
- £9.99
- US price
- $9.99
- Positive reviews
- 92%
- Total reviews
- 36
- Release date
- 18 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 17 | -2 | -10.5% | 3 | -64.3% |
| October 2026 | 12 | -7 | -36.8% | 2 | -70.1% |
| September 2026 | 19 | — | — | 8 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £9.99 | £9.99 | 0% | £9.99 | No change recorded |
| United StatesUSD · US | USD | $9.99 | $9.99 | 0% | $9.99 | No change recorded |
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| NorwayNOK · NO | NOK | 120,00 kr | 120,00 kr | 0% | 120,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 15.75 | NZ$ 15.75 | 0% | NZ$ 15.75 | No change recorded |
| PeruPEN · PE | PEN | S/.25.99 | S/.25.99 | 0% | S/.25.99 | No change recorded |
| PhilippinesPHP · PH | PHP | P329.00 | P329.00 | 0% | P329.00 | No change recorded |
| PolandPLN · PL | PLN | 42,49 zł | 42,49 zł | 0% | 42,49 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Noctiria is a horror roguelite deckbuilder set in a corroded, filthy and diseased 1990s city.
Choose one of six heroes , build your deck during the run, read enemy intentions and combine cards, status effects and consumable relics to survive a night that seems unwilling to end.
Between descents, you will unlock new possibilities, develop your characters and permanently upgrade their cards.
But Noctiria does not only attack your health points. Corruption affects the way you rest, trade and move through the city. Becoming stronger also means giving it new ways to reach you.
Every card is a wound. Every choice leaves something behind. Every run brings you closer to the truth… or drags you deeper.
Fight using a deck that changes during every run.
Obtain new cards, create synergies, manage Mana, generate Shield, manipulate your draws and stack effects capable of completely transforming the pace of combat.
Choosing the most powerful cards is not enough . You will have to understand which ones to add, which ones to remove, which ones to duplicate and which ones to upgrade to build a strategy capable of surviving until the next Boss.
A deck that is too large can become uncontrollable. A perfect combo can collapse because of a single card drawn at the wrong moment. A seemingly harmless choice can shape the rest of the run.
Shadow , Mist , Void , Parasite , Abyss and Reflection are not simple variations of the same character.
Each hero has a starting deck, a selection of cards, archetypes and mechanics that radically change the way you face Noctiria.
You can build an aggressive and brutal deck. You can slowly wear enemies down through status effects. You can control the fight, sacrifice resources, manipulate Mana, build up defenses or prepare combinations capable of detonating several turns later.
Learning to use a new hero means learning how to survive all over again.
After a battle, you may need to recover health. But in Noctiria, even resting is a strategic decision.
You can choose a cautious recovery, attempt a deeper recovery while accepting its possible consequences or give up resting to upgrade a card.
You can even sacrifice some of your health points to force an extreme upgrade .
Card upgrades do not belong only to the current run: they remain unlocked and can accompany that hero into future descents, gradually transforming their starting deck.
Corruption is intertwined with multiple game systems and can modify the costs, risks and probabilities of certain encounters.
A more effective rest could expose your hero to new consequences. The merchant could demand an increasingly high price. Psychiatric treatment could become necessary precisely when you wanted to spend your gold elsewhere.
Healing the body is simple. Understanding what is happening to the mind is another matter.
Noctiria’s battles are built around status effects capable of interacting with one another and altering entire turns.
Poison. Burn. Intoxication. Decay. Paralysis. Intrusion. Drowning. Rust. Sharpening.
And other effects that can slowly wear down a target, weaken its defenses, alter its attacks, limit its options or prepare a more severe consequence in the following turns.
Some strategies immediately deal massive amounts of damage. Others need time. Still others turn every new status effect into part of a chain reaction.
Learning when to stack, when to trigger and when to consume these effects is the difference between controlling the fight and watching your hero be taken apart piece by piece.
Each act of Noctiria unfolds across handcrafted maps, with branching paths and nodes dedicated to battles, Elite creatures, Bosses, rest sites, merchants, treasures and unknown events.
You will not be able to face everything. You will have to decide which risks to take, which rewards to pursue and which resources to preserve for whatever may be waiting ahead.
A seemingly safe path could leave you unprepared. A dangerous detour could offer you the card you need to complete your deck. A rest could save you… or lead you directly into another battle.
The city is not merely a backdrop. It is part of the strategy. It is an open wound. And it is perfectly aware of the path you have chosen.
During the run, you will encounter places and situations that can help you, harm you or alter the way you continue playing.
Unknown events will confront you with disturbing decisions, suspicious offers and encounters whose consequences you will not immediately know.
At the merchant, you can purchase and unlock new cards, remove those you no longer need, duplicate the core elements of your strategy or spend your resources to manage your Sanity.
Treasures can contain consumable relics to carry with you and use during battles.
You can carry up to four relics at the same time.
They can heal you, generate Shield, provide Mana, let you draw cards, remove negative effects, strike all enemies or alter the rewards obtained from battle.
But every relic occupies a slot and disappears after use. Saving it for the Boss might be the right choice. Dying with every slot still full, considerably less so.
Noctiria does not tell you everything at once. It leaves you fragments. Voices. Objects. Encounters. Memories that seem to belong to someone else.
Every enemy has readable intentions, patterns, abilities and distinct behaviors.
You will know what it is preparing, but that does not mean you will always be able to stop it.
You will have to decide when to attack, when to generate Shield, when to conserve Mana and when to accept damage to prepare for a more important turn.
Elite creatures will test the strength of your deck. Bosses will require specific strategies and the ability to adapt to longer and more complex battles.
They do not seem to simply want to win. They seem to want to leave a mark.
Every run ends, but your progression continues.
Unlock new heroes and new cards. Earn experience. Increase your characters’ abilities. Permanently improve cards through three upgrade levels. Discover new strategies and new possibilities for future runs.
The deck you use tomorrow could begin the game stronger than the one that died today. But Noctiria will also continue waiting for you.
Horror roguelite deckbuilder with strategic turn-based combat.
Six playable heroes with different decks, cards, archetypes and mechanics.
Sanity system connected to resting, risks, encounters and the economy.
Numerous status effects to stack, combine, trigger and consume.
Enemies with visible intentions, specific patterns and special abilities.
Handcrafted maps with branching paths and variable encounters.
Dedicated scenes for resting, merchants, treasures and unknown events.
Consumable relics with four slots and numerous different effects.
Ability to purchase, unlock, remove, duplicate and upgrade cards.
Persistent hero progression and permanent card upgrades.
Elite creatures, Bosses and battles capable of requiring different strategies.
A dark story told through characters, events, dialogue and fragments of the world.
Urban horror aesthetic inspired by a corroded, foggy and decaying 1990s city.
Noctiria does not want to make you feel powerful. It wants to discover what you are willing to sacrifice to become powerful.
Build the deck. Choose the path. Read the intentions. Endure the consequences. Descend again.
And try to get out of Noctiria before Noctiria gets out of you.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Ach First Descent | 98.7% |
| 02 | Ach First Blood | 94.9% |
| 03 | Ach Ombra Shadow Kill | 94.1% |
| 04 | Ach Secret Seventh Turn | 91.6% |
| 05 | Ach No Damage Combat | 86.6% |
| 06 | Ach First Death | 84.5% |
| 07 | Ach First Relic | 79.9% |
| 08 | Ach Secret First Unknown Bad | 79.4% |
| 09 | Ach First Upgrade | 79.0% |
| 10 | Ach First Elite | 78.2% |
| 11 | Ach Act1 Cleared | 71.5% |
| 12 | Ach First Boss | 71.5% |
| 13 | Ach Fully Upgraded Card | 70.2% |
| 14 | Ach Hero Level 10 | 69.8% |
| 15 | Ach Unlock Nebbia | 69.0% |
| 16 | Ach Psychiatric Treatment | 68.6% |
| 17 | Ach Ten Card Upgrades | 68.6% |
| 18 | Ach Unlock Vuoto | 68.2% |
| 19 | Ach Secret Defeat After Boss | 66.9% |
| 20 | Ach Act2 Cleared | 64.0% |
| 21 | Ach Corruption 50 | 64.0% |
| 22 | Ach Play 1000 Cards | 61.9% |
| 23 | Ach Unlock Riflesso | 61.9% |
| 24 | Ach First Fattura | 60.6% |
| 25 | Ach Secret All Dead Ends | 59.4% |
| 26 | Ach Act3 Cleared | 54.8% |
| 27 | Ach Unlock Abisso | 53.5% |
| 28 | Ach Full Relic Slots | 51.4% |
| 29 | Ach Unlock 50 Cards | 51.0% |
| 30 | Ach No Boss Damage | 50.2% |
| 31 | Ach Ten Runs | 49.7% |
| 32 | Ach 300 Damage Turn | 47.6% |
| 33 | Ach Full Fattura Slots | 46.4% |
| 34 | Ach Hero Level 25 | 45.1% |
| 35 | Ach Revive Fattura Triggered | 45.1% |
| 36 | Ach Kill Three Enemies Turn | 42.6% |
| 37 | Ach 100 Damage Single Hit | 42.2% |
| 38 | Ach Act4 Cleared | 41.0% |
| 39 | Ach All Standard Bosses | 41.0% |
| 40 | Ach First Victory | 41.0% |
| 41 | Ach Replace Fattura | 41.0% |
| 42 | Ach Corruption 100 | 38.4% |
| 43 | Ach Max Corruption Boss Win | 34.7% |
| 44 | Ach Win Ombra | 33.8% |
| 45 | Ach Nebbia High Foschia | 30.5% |
| 46 | Ach Unlock Parassita | 30.5% |
| 47 | Ach Big Deck Win | 30.1% |
| 48 | Ach Riflesso Full Slots | 28.8% |
| 49 | Ach Abisso Deep Depth | 27.6% |
| 50 | Ach High Corruption Win | 25.1% |
| 51 | Ach Parassita Summons | 23.4% |
| 52 | Ach Win One Hp | 23.4% |
| 53 | Ach Complete King Run | 21.3% |
| 54 | Ach Secret King Whisper | 21.3% |
| 55 | Ach Unlock Act5 | 21.3% |
| 56 | Ach Unlock King Run | 21.3% |
| 57 | Ach Vuoto Black Hole 50 | 21.3% |
| 58 | Ach Win Nebbia | 20.9% |
| 59 | Ach Unlock 100 Cards | 20.5% |
| 60 | Ach Win No Rest Heal | 17.1% |
| 61 | Ach No Upgrades Win | 16.7% |
| 62 | Ach Win Riflesso | 14.6% |
| 63 | Ach Defeat King Ombra | 12.9% |
| 64 | Ach Defeat King Nebbia | 10.4% |
| 65 | Ach Win Parassita | 9.2% |
| 66 | Ach Win Without Relics | 9.2% |
| 67 | Ach All Heroes Level 15 | 7.9% |
| 68 | Ach Perfect Act | 7.9% |
| 69 | Ach Win Vuoto | 7.1% |
| 70 | Ach Small Deck Win | 5.8% |
| 71 | Ach Defeat King Riflesso | 5.0% |
| 72 | Ach Win Abisso | 5.0% |
| 73 | Ach Fast Run | 4.6% |
| 74 | Ach Fifty Runs | 4.1% |
| 75 | Ach Win All Heroes | 3.7% |
| 76 | Ach Zero Corruption Win | 3.7% |
| 77 | Ach Defeat King Parassita | 3.3% |
| 78 | Ach Hero Level Max | 2.9% |
| 79 | Ach Defeat King Vuoto | 2.0% |
| 80 | Ach Win Without Merchant | 2.0% |
| 81 | Ach Defeat King Abisso | 1.2% |
| 82 | Ach No Card Rewards Win | 1.2% |
| 83 | Ach True Ending | 1.2% |
| 84 | Ach All Achievements | 0.8% |
HALLOWEEN CONTINUES NOCTIRIA's Halloween update is not over yet. After the big wave of additions from the previous weeks, we've continued adding content, improving the interface and refining multiple systems based on your feedback. This update brings new Unknown events, improved Bills visibility, clearer card texts and more small improvements that make the whole experience cleaner and easier to read. 5 MORE HALLOWEEN UNKNOWNS Halloween continues to spread through NOCTIRIA. We've added 5 more brand-new Unknown events, all built around urban 90s horror vibes, new choices and new possible consequences. The new events are: The Photo Booth The 11:59 PM Supermarket The Dead Carousel The Ringing Phone The Recital Tape With this new wave, the total number of Unknown events in the game rises to 40. UNKNOWNS ARE STILL FULL OF TRAPS The new Unknown philosophy remains in place. Dangerous choices...
Read full update on Steam ↗HALLOWEEN HAS ARRIVED IN NOCTIRIA This is not a small update. Over the last few days we've introduced several new features, reworked entire systems and listened closely to the feedback coming from the community. And what better time than Halloween to bring everything together in one massive update? CUSTOMIZE YOUR CARDS One of the biggest features ever added to NOCTIRIA is finally available. You can now use your own images as card artwork. From the Collection, choose an image from your PC, move it, zoom it, rotate it and adjust it inside the card frame. Customization is separate for every card evolution, meaning Base, +1, +2 and +3 can all have completely different artwork. And your custom images aren't limited to the Collection. You'll see them during gameplay too. Changed your mind? You can restore the original artwork at any time. SHOW US YOUR DECKS And this is where things get inte...
Read full update on Steam ↗🎃 HALLOWEEN COMES TO NOCTIRIA It's October 1st. And that means NOCTIRIA is officially getting ready for Halloween. The Main Menu, Merchant, Rest Site and other map nodes have received new Halloween decorations. Pumpkins, decorations and small seasonal changes will accompany your runs throughout the month. And we're not done yet. More Halloween surprises will arrive throughout October. Consider this only the beginning. 🏆 STEAM LEADERBOARDS REWORKED We've completed a major update to the Steam Leaderboards. The Highest Turn Damage leaderboard now records the damage actually generated by attacks after modifiers are applied. This means overkill damage is correctly counted: if you deal 321 damage to an enemy with 240 HP remaining, the recorded value will be 321 instead of 240. Damage absorbed by Shield is now handled correctly as well. In addition: damage dealt during Destruction no longe...
Read full update on Steam ↗Noctiria keeps getting better. This update brings another round of fixes and polish aimed at making the experience smoother, better looking and more reliable across a wider range of setups. Improved ultrawide support We've reworked several visual elements for very wide displays. Battle backgrounds, Rest areas, the Merchant, Treasure rooms and card upgrade screens now make much better use of the available space while keeping gameplay elements and UI positioning intact. We've also fixed mouse interaction issues affecting Relics on wide displays, where clicks could sometimes fail to register correctly on certain aspect ratios. Steam achievements fixed We've corrected several achievement unlock paths, especially those related to Fatture. Progress is now properly communicated to Steam even when Fatture are acquired or managed outside of battle. 10 new event illustrations Choice-based event...
Read full update on Steam ↗A major new update for NOCTIRIA Over the last few days I have continued working directly on the feedback received from players. This update affects several areas of the game, including character progression, balance, Fatture, Poison, Unknown events and the variety of decisions available during a run. Improved character progression I have continued reducing the feeling of grinding by moving several build-defining cards earlier in each character's progression. The goal is not simply to unlock everything faster, but to allow each character to reveal their core mechanics much sooner. Several important cards for Shadow, Mist, Void, Parasite, Abyss and Reflection are now unlocked earlier. Full card progression still extends up to level 30. Void comes online much sooner Some of Void's most important cards were previously unlocked too late. Several key cards for Black Hole and Dissolve builds...
Read full update on Steam ↗1 positive · 0 negative.
HALLOWEEN CONTINUES NOCTIRIA's Halloween update is not over yet. After the big wave of additions from the previous weeks, we've continued adding content, improving the interface and refining multiple systems based on…
1 positive · 0 negative.
HALLOWEEN HAS ARRIVED IN NOCTIRIA This is not a small update. Over the last few days we've introduced several new features, reworked entire systems and listened closely to the feedback coming from the community. And w…
1 positive · 0 negative.
1 positive · 0 negative.