Store data
- UK price
- £10.43
- US price
- Awaiting regional check
- Positive reviews
- 94%
- Total reviews
- 90
- Release date
- 29 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
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| Last 30 days | 32 | — | — | 14 | — |
| October 2026 | 32 | — | — | 14 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
HYPNOS is a first-person adventure and exploration game, set in a lovecraftian megastructure fever dream.
Enter the Nameless City at the edge of Dreams. Follow the trail into the shadow of the Holy Mountain. Wander through realms where the laws of the universe break down as they yield to other forces. Walk the Path and embrace your destiny.
......
YOUR STORY IS BEING WRITTEN
IN THE PAGES OF THE MAZE CHRONICLES
......
“In the Dreamlands, all paths lead to the holy mountain of Kadath, where the gods dwell.
Shadowed by the mountain is the Nameless City, built on the ruins of those who came before.
There, Choron, a vagabond burdened by his past, searches for a faceless boy who haunts his dreams.
To find the boy and unravel the threads of his own destiny, Choron must solve the city's mysteries, face the Monarchs who rule the far reaches of the world and cross the veils that separate ignorance from truth.”
......
FIND THE FACELESS BOY
FIND MATTHEW
......
.....
EXPLORATION: wander a unique semi-open world. Find your own way through the Nameless City.
BRANCHED DIALOGUES, CHOICES & ALTERNATIVE ENDINGS: Meet the strange inhabitants of the Far Reaches. Dreamers, spirits, creatures and bizarre figures — they are all caught in the same web of causality. Your actions influence their destinies.
LAYERED WORLD: Interact with your environment. Transform the materia of dreams and the City with it. Lift the veils that conceal reality.
.....
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | First Fall | 17.3% |
| 02 | Nameless City | 9.8% |
| 03 | Yesod | 7.8% |
| 04 | Solisphere | 6.4% |
| 05 | Wonderfields | 6.4% |
| 06 | Netzach | 4.4% |
| 07 | H0d | 3.3% |
| 08 | Sacra | 3.2% |
| 09 | Quutamo | 3.0% |
| 10 | Tiphereth | 3.0% |
| 11 | Osymandias | 2.7% |
| 12 | Hessed | 2.6% |
| 13 | Geb | 2.4% |
| 14 | Keter | 2.4% |
| 15 | Binah | 2.1% |
| 16 | Opheliac | 2.0% |
| 17 | Comatose | 1.8% |
| 18 | Concrete | 1.0% |
| 19 | Dream Dream | 0.8% |
| 20 | Voices Chord | 0.8% |
| 21 | Memento | 0.7% |
| 22 | Blind Man | 0.6% |
| 23 | Paint Black | 0.6% |
| 24 | Hypnos End | 0.5% |
| 25 | Broken Pieces | 0.4% |
| 26 | Demons Merveille | 0.3% |
| 27 | Dont Care | 0.3% |
| 28 | Farewell | 0.3% |
| 29 | Kadaath | 0.1% |
| 30 | Anvil | 0.0% |
Hi everyone!First and foremost, thank you so much for your feedback, encouragement and support! It really warms the heart in these troubled times.There’s always a risk in launching a project that doesn’t follow the mainstream trends and offers a minimalist experience, relying mainly on atmosphere and exploration. But the audience is out there – amongst you, and elsewhere. We need to go out and meet them.HOTFIX OF THE DAY:- There is now a return portal in Myriam’s throne room, leading back to her Enclave, so that the more mischievous among you don’t get stuck there. - The boat at the start of Myriam Enclave now teleports you back to the coastal village.- The red door in the Dream takes you back to the convergence zone, whether you’ve spoken to anyone or not.- The Kuranès area has received a further round of fine-tuning, covering navigation, the environment and details.UNDER INVESTIGATI...
Read full update on Steam ↗A quick update for today! - Fixed various collision issues in the central area (such as the monolith on the coast). Extended the coastal road and added several markers along the way. - The Black Temple now has a bit more than a goat track leading up to it. - Redesigned the entrance to the Nameless City . - Fixed the sea texture, which was displaying incorrectly at a distance. That’s all for today; the rest needs a bit more playtesting and fine-tuning before it’s released! I’ll still try to post little updates like this in between, until the next major one. It’s also a chance to have a chat. And thanks again for your reeeevieews! We’ve almost hit 50, and they’re 100% positive so far: encouraging, poetic, critical reviews, it’s brilliant. We’ll try to live up to expectations, I promise. Take care!
Read full update on Steam ↗Time for another update! We’re currently working on lots to improve the game systems themselves – things that make everything run more smoothly and feel more enjoyable. More feedback, more polish. This will be the occasion for a major update, but in the meantime, here’s a first batch of rework: - There is now a proper road leading down to the sea and the harbour village, because as a wise man pointed out to me: to get off the beaten track, you need a beaten track. - Etienne’s pond has been moved further up the path to the City, to avoid the path doubling back and forcing players to choose between meeting him and the fisherman, which could have delayed the start of his quest for many players. This area has been reworked accordingly. - The small fishing village has been reworked; you’ll see. - The state of the world after touching the three Black Stones is more developed than before, mo...
Read full update on Steam ↗Hi all! First sweet hotfix after you first feedback! - Y-axis inversion now working. - Crouch/slice key remapping now working. - Automatic save upon exiting Black Stone Visions to prevent players from becoming stuck there in the event of a deliberate or accidental respawn. - The side huge door in the Convergence Zone, which allows you to go to Kuranes before activating the first Black Stone after the city, is now closed before this point, to prevent triggering world transformations in a way that breaks narrative or systemic consistency. - Various collision and one-sided mesh fixes in the central zone. Obviously more to come! - The first entry in the Dreamer’s Journal is no longer an auto-interaction .- The Memory Shards at Kuranes have been translated as ‘Fragment Mémoriel’ in French .- Fixed dialogue lines being assigned to the correct character within the dialogue with the pilgrims...
Read full update on Steam ↗Hello, everyone! Another small fix to the demo: - Large walls (SHOULD) no longer flicker wildly. - Trees no longer float above the ground; they now stay on the ground too. - The tutorial has been slightly reworked for clarity - Access to the end of the demo area is now better marked So far, the feedback has been incredibly encouraging, kind and enthusiastic. Once again, you are a fabulous community. To those who are new, welcome. There may be a fix for the texts and a few other things, and the rest of your feedback will be taken into account for the next stage of production, which is continuing as we speak. If you like the game so far, don't forget to add it to your wish lists and spread the word to your favourite streamers and everyone else you know. It's a huge boost for us. We'll talk again soon. Until then, take care.
Read full update on Steam ↗And here comes the first hotfix on a list (not too long, I hope, but we'll see).We've covered the essentials for now, but more refinements are coming. Lift levers; they now work in both directions as they should.No more flickering on some dialogue animationsOther smaller quick fixes There will be a patch for text or translation errors, but French and English are available in their entirety.As for the rest, I'll take care of a few flying rocks, or trees, or a few holes? In short, I'll smooth out the rough edges.Thank you all for your support and feedback!
Read full update on Steam ↗Hi everyone!First and foremost, thank you so much for your feedback, encouragement and support! It really warms the heart in these troubled times.There’s always a risk in launching a project that doesn’t follow the ma…
32 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
A quick update for today! - Fixed various collision issues in the central area (such as the monolith on the coast). Extended the coastal road and added several markers along the way. - The Black Temple now has a bit m…
Time for another update! We’re currently working on lots to improve the game systems themselves – things that make everything run more smoothly and feel more enjoyable. More feedback, more polish. This will be the occ…
Hi all! First sweet hotfix after you first feedback! - Y-axis inversion now working. - Crouch/slice key remapping now working. - Automatic save upon exiting Black Stone Visions to prevent players from becoming stuck t…