v2.3.0
The tower got deeper, brighter, and considerably less broken. The tower has a bottom now Everything outside a room used to be pure black — on a widescreen monitor that was roughly a fifth of every frame, ending in a hard straight edge where the level simply stopped. The shaft around you is now actually there: a parallax lattice that slides as you move, drifting motes, strata plates receding into the dark, all tinted to the biome you are in. You can see the floor you are standing on Measured on a real capture, the ground in the TOWER campaign was sitting at about 4% brightness — on anything but a pitch-dark room it was indistinguishable from the void around it. Floors, walls and their edges have been lifted and re-balanced so the play space reads as a space. Fixed: the game could get stuck in slow motion forever This is the big one. Killing an enemy triggered a short freeze for impact...
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