Store data
- UK price
- £15.99
- US price
- $14.39
- Positive reviews
- 100%
- Total reviews
- 63
- Release date
- 29 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 25 | — | — | 6 | — |
| October 2026 | 25 | +5 | +25.0% | 5 | -52.7% |
| September 2026 | 20 | — | — | 11 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
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| United KingdomGBP · GB | GBP | £15.99 | £12.79 | 20% | £12.79 | No change recorded |
| United StatesUSD · US | USD | US$17.99 | $14.39 | 20% | $14.39 | No change recorded |
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| PolandPLN · PL | PLN | PLN 76.99 | 61,59 zł | 20% | 61,59 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Dog in the Machine is a tactical roguelite where you help an AutoDog escape a dystopian mecha-city and reunite with its exiled humans. Battle through a series of encounters on compact grids filled with reactive elements, enemy guardians, and environmental hazards. Preview your actions, experiment with different strategies, and trigger the most satisfying chain reactions. Between fights, meet quirky characters and craft a modular arsenal of attacks built around your favorite synergies.
Play as 8 different dog breeds across an infinite number of procedurally generated levels. Between runs, unlock permanent upgrades and features, and try to conquer every difficulty level!
Every battlefield is generated to be a chain-reaction playground . Domino effect collision systems, reactive enemies, conveyor belts, interactive buttons, explosive obstacles...
No boring fights : All these elements give players the opportunity to crack the perfect solution in each battle, destroying waves of enemies in a spectacular way.
Thanks to a real-time preview system , you can see exactly how your instruction sequence will play out before committing. Smoothly try, cancel, retry , and build a solution without cognitive overload, experimenting freely until you find your favorite outcome.
If you lose, it will be due to a flaw in your strategy, not a careless mistake.
After each battle, your AutoDog learns a new Trick . But more importantly, you will be able to train it to perform more complex Tricks , which you can create freely by combining two others .
You can follow blueprints or invent your own combinations . So by the end of the run, you will have created your own unique playstyle, based on powerful synergies .
Between fights, meet a cast of quirky characters who reveal the story of the city-machine, each offering their own deck-building choices. Buy, exchange, loot, upgrade, steal… every encounter is a new opportunity to expand your Trick Library and shape a build that's entirely your own.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Achiev Tuto | 90.0% |
| 02 | Achiev No Alarm Lose | 83.0% |
| 03 | Achiev Enemy Friendly Fire | 81.1% |
| 04 | Achiev No Hp Lose | 80.1% |
| 05 | Achiev 1st District | 76.0% |
| 06 | Achiev Boss Industry | 75.0% |
| 07 | Achiev 4 Kill 1 Turn | 57.7% |
| 08 | Achiev Upgrade | 56.5% |
| 09 | Achiev 2nd District | 53.4% |
| 10 | Achiev Boss Blueheights | 46.2% |
| 11 | Achiev Boss Old Auto | 45.0% |
| 12 | Achiev Boss Commercial | 44.0% |
| 13 | Achiev 4 Collisions | 41.0% |
| 14 | Achiev Wrecker Win | 37.8% |
| 15 | Achiev 4 Enmy Attack Wrecker | 37.5% |
| 16 | Achiev 15 Hunted | 33.0% |
| 17 | Achiev Mie 20 Kill | 33.0% |
| 18 | Achiev 3 Enmy Attack Shover | 32.1% |
| 19 | Achiev Train Custom | 31.8% |
| 20 | Achiev 15 Corroded | 29.9% |
| 21 | Achiev Pet Dog 5 Test | 27.2% |
| 22 | Achiev Move 250 | 26.5% |
| 23 | Achiev Tp 100 | 23.9% |
| 24 | Achiev Shover Win | 23.8% |
| 25 | Achiev Difficulty Doggo | 22.7% |
| 26 | Achiev 30 Toys | 16.6% |
| 27 | Achiev 30 Trav | 16.2% |
| 28 | Achiev Destroy 500 Enmy | 14.7% |
| 29 | Achiev Difficulty Elite | 14.5% |
| 30 | Achiev Unlock Nexus | 12.5% |
| 31 | Achiev Boss Nexus | 10.7% |
| 32 | Achiev Destroy 25 Boss | 10.2% |
| 33 | Achiev Credits | 9.0% |
| 34 | Achiev All Pnj | 6.8% |
| 35 | Achiev All Wrecker Win | 5.6% |
| 36 | Achiev All Shover Win | 5.3% |
| 37 | Achiev Move In Custom | 3.9% |
| 38 | Achiev All Dogs Win | 3.4% |
| 39 | Achiev Not Steal 3 | 3.2% |
| 40 | Achiev Difficulty Elite 6 | 2.2% |
| 41 | Achiev Iron Dog | 2.0% |
| 42 | Achiev Difficulty Elite Max | 1.0% |
Hello everyone!One week after the first patch, here is the second one.What do we have on the menu?Killing a boss will now give you full Mechabones, even if you don't kill its minions.The autoDog selection screen will let you know with which breeds you've already finished the game with.Supervisors increase Alarm less on lower difficulty settings.Modifiers linked to difficulty are displayed in a better way.Fixed a bug that caused the speedrun timer to break at the start of a game.Mechabones are now given at the right time at the end of a battle, allowing you to use the reward reroll feature properly.Fixed a bug where the Nodemap button was not available in Training Stations.Fixed a save bug that occurred when two Steam accounts owning the game were used on the same computer.We hope you will like it!We are still trying to make our community grow. Don’t hesitate to share the game, review...
Read full update on Steam ↗Hello everyone!9 days after the release, here is the first patch.What do we have on the menu?Fixed an issue with macOS launch.Fixed an issue where Records were duplicated in the Control Station.Fixed a bug with a weird game over happening after beating a boss.Fixed a crash caused by the Rebound Borders chipset causing infinite movements.Fixed an infinite loop situation caused by the Portal Borders chipset.Added an option to keep the detailed view between battles (asked for by several players).Fixed some text typos in several languages.We hope you will like it!We are still trying to make our community grow. Don’t hesitate to share the game, review it, join our Discord, or follow us on another social media channel.Have fun!
Read full update on Steam ↗1 positive · 0 negative.
6 positive · 0 negative.
Hello everyone!One week after the first patch, here is the second one.What do we have on the menu?Killing a boss will now give you full Mechabones, even if you don't kill its minions.The autoDog selection screen will…
2 positive · 0 negative.
£12.79 → £15.99.
3 positive · 0 negative.