Store data
- UK price
- £9.16
- US price
- Awaiting regional check
- Positive reviews
- 61%
- Total reviews
- 259
- Release date
- 1 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
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| Last 30 days | 26 | -159 | -85.9% | 8 | -81.9% |
| October 2026 | 26 | -159 | -85.9% | 8 | -75.5% |
| September 2026 | 185 | — | — | 32 | — |
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| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | EUR | €9.25 | 7,40€ | 20% | 7,40€ | No change recorded |
| United Arab EmiratesAED · AE | AED | AED 29.99 | 23.99 AED | 20% | 23.99 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$17.50 | A$ 14.00 | 20% | A$ 14.00 | No change recorded |
| BrazilBRL · BR | BRL | R$32.75 | R$ 26,20 | 20% | R$ 26,20 | No change recorded |
| CanadaCAD · CA | CAD | CA$14.49 | CDN$ 11.59 | 20% | CDN$ 11.59 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 12.49 | CHF 9.99 | 20% | CHF 9.99 | No change recorded |
| ChileCLP · CL | CLP | CLP 5,349 | CLP$ 4.279 | 20% | CLP$ 4.279 | No change recorded |
| ChinaCNY · CN | CNY | CN¥47.00 | ¥ 37.60 | 20% | ¥ 37.60 | No change recorded |
| ColombiaCOP · CO | COP | COP 17,499.00 | COL$ 13.999 | 20% | COL$ 13.999 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 4,050.00 | ₡3.240 | 20% | ₡3.240 | No change recorded |
| Hong KongHKD · HK | HKD | HK$72.00 | HK$ 57.60 | 20% | HK$ 57.60 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 62,999.00 | Rp 50 399 | 20% | Rp 50 399 | No change recorded |
| IsraelILS · IL | ILS | ₪43.99 | ₪35.19 | 20% | ₪35.19 | No change recorded |
| IndiaINR · IN | INR | ₹265.00 | ₹ 212 | 20% | ₹ 212 | No change recorded |
| JapanJPY · JP | JPY | JP¥1,300 | ¥ 1,040 | 20% | ¥ 1,040 | No change recorded |
| South KoreaKRW · KR | KRW | ₩10,500 | ₩ 8,400 | 20% | ₩ 8,400 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 2.600 | 2.08 KD | 20% | 2.08 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 1,830.00 | 1 464₸ | 20% | 1 464₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$124.99 | Mex$ 99.99 | 20% | Mex$ 99.99 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 17.99 | RM14.39 | 20% | RM14.39 | No change recorded |
| NorwayNOK · NO | NOK | 155,00 kr | 155,00 kr | 0% | 155,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 20.25 | NZ$ 20.25 | 0% | NZ$ 20.25 | No change recorded |
| PeruPEN · PE | PEN | S/.33.49 | S/.33.49 | 0% | S/.33.49 | No change recorded |
| PhilippinesPHP · PH | PHP | P415.00 | P415.00 | 0% | P415.00 | No change recorded |
| PolandPLN · PL | PLN | 55,49 zł | 55,49 zł | 0% | 55,49 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Open World Zombie Survival • Base Building • Looting • Crafting • Vehicles • Exploration • Co-op
* Inspired by classic survival games like: Surroundead, Dayz and Miscreated *
You’re not dead… but you’re getting close.
Survive in a brutal open world zombie survival game where every decision matters.
Explore abandoned towns, scavenge for resources, build your base, repair vehicles, and fight to stay alive in a world overrun by the infected.
Explore a large open world filled with:
Abandoned cities and villages
Forests and hidden locations
Industrial zones and bunkers
High-risk areas with rare loot
Every location is handcrafted to reward exploration and risk-taking.
Search and scavenge for:
Weapons and ammunition
Food and medical supplies
Crafting materials
Rare survival gear
This is a true survival game where resources are limited and every item matters.
Build and upgrade your own survival base :
Store your loot
Craft equipment
Prepare for dangerous expeditions
Your base is your only safe place in a hostile world.
Find, repair, and use vehicles to:
Travel faster across the open world
Carry more loot
Reach dangerous zones
Fuel is scarce, and every trip is a risk.
Face different types of zombies :
Basic infected in safer zones
Stronger enemies deeper in the map
Dangerous variants in high-risk areas
Combat is tense, fast, and unforgiving.
Push deeper into dangerous zones to find:
Better weapons
Rare resources
Unique loot
Or play it safe and survive longer.
Dynamic events (airdrops, bosses, convoys)
Expanded crafting system
More weapons and gear
New biomes and map expansions
Open world zombie survival gameplay
Strong focus on exploration and immersion
No level restrictions only skill and preparation
Inspired by classic survival games like Surroundead, Dayz and Miscreated
- ROAD MAP -
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Start The Game | 98.6% |
Hello survivors!A major new update for Not Quite Dead is coming on November 5, focused on making the world richer, more rewarding to explore, and packed with more things to discover.This update brings new locations, progression, loot, base systems, and much more.Here’s a first look at what’s coming.A More Detailed World 🌍One of the biggest focuses of this update is improving the world itself.I’ve been working on making the map feel less empty and giving players more reasons to explore every region.Expect:More environmental details across the mapExisting POIs being reworked and improvedBrand-new POIsMore buildings and interesting locationsBetter loot placementMore environmental storytellingMore hidden areas and rewardsMore reasons to explore places you may have previously ignoredThe goal is simple:More things to find. More places to explore. More reasons to leave your base.3 New Dunge...
Read full update on Steam ↗Hello survivors,A quick but important notice before the next update.Because of the new Dog Companion system and the changes made to its persistence, progression, storage, and save data, a save wipe will be required.Unfortunately, existing saves will not be fully compatible with the new version.This means that after the update:Existing progression will be resetPlayer inventories and stored progression will start freshDog progression and storage will start from the beginningA new save will be created with the updated systemsI know wipes are never ideal, and I try to avoid them whenever possible, but this one is necessary to prevent save conflicts, duplicated data, or broken progression with the new companion system.Thank you for understanding, and thank you as always for supporting Not Quite Dead. ❤️— Mazxz
Read full update on Steam ↗Hello survivors!Update 0.2.4 is here, and the main addition is something I’ve been working on for a little while now: the Dog Companion system!Your German Shepherd is now much more than just something following you around. It has its own commands, storage, progression, defensive behavior, and a few small interactions to make it feel more alive.🐕 Dog CompanionEvery player now starts with their own German Shepherd companion.Using the F6 Dog Menu, you can:Follow – your dog follows you while exploringStay – your dog remains at the selected locationPet – interact with your dog and trigger different animationsAccess its 6-slot storageRename your dog whenever you wantSelect between Passive and Defensive combat modesYour dog also knows how to recover if it gets stuck or falls too far behind.When entering a vehicle, the dog temporarily disappears and safely returns near you after you exit, in...
Read full update on Steam ↗Hey survivors!Here’s a quick look at some of the latest changes and fixes coming to Not Quite Dead.This update focuses on small but useful improvements to survival, zombie spawning, controls, and general polish.🦴 Broken Bones – Fall Damage AdjustmentI’ve adjusted the Broken Bones fall threshold.Players can now fall from roughly twice the previous height before breaking a bone.This should make normal movement and jumping feel less punishing while still keeping dangerous falls meaningful.🧟 Zombie Spawn ImprovementsI’ve been reworking several zombie spawn areas around the map.Recent changes include:Fixed zombie spawning at the DockZombies now correctly spawn around the Dock areaImproved zombie spawning around the small town hospitalAdded more zombies around the hospital and nearby townFixed the hospital event where zombies were not spawning correctlyContinued work on regional zombie sp...
Read full update on Steam ↗Hey survivors!A small but useful survival update is now ready.Players can now suffer from Bleeding after certain physical combat damage.Bleeding has a 15% chance to trigger from attacks such as melee, bullets and arrows.When bleeding:You slowly lose 1 HP every 2 secondsA red damage effect appears on your screenA bleeding status icon appears on your HUDAn optional pain sound can play for the affected playerThe effect is fully multiplayer-safe, so only the player who is actually bleeding receives the screen and audio feedback.How to stop bleedingYou can now use:BandagesClothto stop the bleeding.Bandages still keep their normal healing effects, while Cloth can be used as a simple emergency treatment.Bleeding also continues after being downed and revived, so treating it can be important if you want to stay alive.This is a relatively small addition, but it helps make combat and medical ite...
Read full update on Steam ↗Hey survivors!The next major update for Not Quite Dead is getting closer.With the amount of new content, progression changes, map work, vehicle improvements and fixes that have been added, the next update will officially be released as Version 0.2.0.A big part of this update is about making the world feel more complete and giving players a stronger sense of progression as they explore the island.Here’s a look at what I’ve been working on.🗺️ A Bigger and More Complete WorldA large part of my recent development time has been focused on the map.Several areas of the island are being expanded, reworked and filled with more things to discover.Recent work includes:Expanding and polishing the southern regionsContinued work on the desertExpanding the forested area in the southwestAdding more buildings and points of interestAdding more loot locationsFilling areas that previously felt too empty...
Read full update on Steam ↗Hey survivors!I’ve been working on a lot of different parts of Not Quite Dead lately, so I wanted to share a bigger development update showing some of what is currently being worked on.A lot of this update is focused on improving existing systems, polishing the world, fixing reported issues, optimizing performance, and continuing the upcoming desert/wasteland area.Some of the content shown here is still work in progress and may change before it is released. 🏜️ Desert / Wasteland ExpansionThe new desert area is continuing to grow.I’m currently:Expanding and finishing the desert section of the mapReplacing some of the old sand with new desert materialsAdding extremely difficult zombies specifically for the desertAdding new enemiesAdding new weapons and lootAdding more environmental details so the area feels less emptyAdding tremors around the mapImproving the boundaries of the playable...
Read full update on Steam ↗Hey survivors!I wanted to clarify the recent pricing changes for Not Quite Dead.After thinking about it more, I’ve decided that the game will remain at $12.99 USD.There is still a lot of work I want to do on the game, including more fixes, improvements, polishing, and new content. Because of that, I don’t think increasing the base price right now would be the right decision.Previously, regional pricing was adjusted more heavily based on the purchasing power of each country. I’ve now changed the regional pricing so the game is priced more consistently around the $12.99 USD equivalent across regions.So, to be clear:The base price of Not Quite Dead is staying at $12.99 USD.I also want to apologize for any concern or confusion I may have caused by talking about a possible price increase. That was never my intention, and after thinking it through, I believe keeping the current price while...
Read full update on Steam ↗Hey survivors!Another update is coming to Not Quite Dead, with a new weapon loot system and two additional supported languages!🔫 Randomized Weapon StatsFinding the same weapon twice can now actually matter.Standard firearms can now appear with different hidden quality variants, changing their Damage and, where applicable, Critical Chance.For example, you may find two M4s:M4 #1Lower DamageLower Critical ChanceM4 #2Higher DamageHigher Critical ChanceBoth are still simply called M4. There are no new rarity names or colors — you’ll need to check the weapon stats and decide which one is worth keeping.Weapon qualities range from:Very LowLowNormalHighVery HighAverage weapons are more common, while very strong or very weak rolls are rarer.Weapon Upgrades Still MatterWeapon quality is preserved when upgrading.If you find an especially good AK-47 or M4, you can upgrade that exact weapon from U...
Read full update on Steam ↗Hey survivors!A small but useful update is coming to Not Quite Dead.Keybinding ImprovementsI’m fixing an issue where rebinding the movement keys from WASD to the Arrow Keys could make the character move diagonally or incorrectly.The goal is simple: any movement key you choose should behave exactly as expected.Ukrainian LocalizationUkrainian has now been added to the language selection.I’m also fixing the packaging configuration so Ukrainian localization is correctly included and loaded in the game.Thanks again for all the feedback and bug reports. More fixes and improvements are on the way!See you in Not Quite Dead!
Read full update on Steam ↗Hey survivors!I’ve been working on a lot of new content, improvements, and fixes for Not Quite Dead, and I wanted to give you a look at what has been added and what has changed recently.This update focuses on expanding the world, improving the prison area, adding new weapons, introducing the trailer building system, improving the tutorial, and making the southern part of the map feel much more unique.Prison Area ReworkThe prison area has received a major overhaul.I wanted this location to feel much more dangerous and memorable, rather than just being another place to explore.Changes include:Improved and expanded the prison area.Added new NPCs.Removed Rampage from the area.Added a new Mech robot boss.The Rocket Launcher can now drop from the Mech boss.Added stronger zombies around the prison.Removed the previous prison entrance.Added more walls and environmental details.Reworked the ar...
Read full update on Steam ↗Hey Survivors!I want to give everyone an early look at what’s coming next for Not Quite Dead, along with an important update regarding the Early Access price.The next major step for the game is:THE WASTELAND 🌵The Wasteland will significantly expand the world and introduce a completely new desert region.You can actually already see the beginning of this new area if you travel to the south of the current map.Over the next few weeks, I’ll continue expanding this entire section and adding much more content to it.What’s Coming With The WastelandThe update is planned to include:🌵 A large new desert / Wasteland region🏙️ A new large city to explore🤝 A new friendly faction🧍 New friendly NPCs🔫 New weapons🗡️ Spears🏍️ Motorcycles🚛 The new 8-wheel Road Train truck🛻 Trailer / platform system🏠 Build directly on the Road Train trailer🔨 Create your own mobile base🗺️ More locations and are...
Read full update on Steam ↗Hey Survivors!Another update is here with a few important improvements and something new for you to test!Latest Changes🎥 Fixed Camera Collision Inside BuildingsThe third-person camera should now behave much better around ceilings, walls, and tight indoor spaces.It should no longer clip into building meshes as easily and hide your character from view.🇺🇦 Ukrainian Language AddedUkrainian localization is now available in the game.🚛 New 8-Wheel Diesel Truck Added for TestingI placed the new 8-wheel diesel truck at the spawn area so you can try it out.This is still part of a new vehicle/trailer system I’m actively developing.Trailer / Platform SystemThe truck can now connect to the large platform trailer behind it.For now:Drive the truck close to the trailer hitch.Align the truck attachment point with the trailer.The platform will automatically attach when properly aligned.Press K to d...
Read full update on Steam ↗Hey Survivors!Here’s another small update with a few fixes and quality-of-life improvements based on your feedback.Latest Changes☠️ New Difficulty Option: Keep Items on DeathYou can now choose an option that prevents your items from dropping when you die.⌨️ Added a Reset Button to Input SettingsYou can now quickly restore your keybinds to their default values.🚗 Fixed Zombie Brick Walls When Hit by VehiclesVehicle collisions with certain zombie brick walls should now behave much better.👀 Improved View Distance at the Prison and DockObjects and environments should now remain visible from farther away.✈️ Improved Airdrop Visibility DistanceAirdrops should now be easier to see and track from farther away.🔊 Reduced Vehicle Crash Sound VolumeCar crash sounds were a little too loud before.They should now be much more comfortable.📜 Quest Menu Can Be DisabledIf you don’t want the quest int...
Read full update on Steam ↗Hey Survivors!The new Not Quite Dead update is now LIVE! 🛠️🧟Before getting into the changes, I really want to thank a couple of people from the community.🎥 Huge Thank You for 12 Videos!I want to give a special thank you to a YouTuber that I honestly don’t personally know, but who has already made 12 videos about Not Quite Dead.Seeing someone spend that much time playing, recording, sharing feedback, and creating content around the game genuinely means a lot to me. ❤️Thank you so much for supporting the game!🎬 Check out the latest video here: 🇪🇸 Thank You Marcus!I also want to give a special thank you to Marcus — @holasoyelmarcus from our Discord community.Marcus helped me identify and correct several parts of the Spanish localization, which helps make the game better for Spanish-speaking players.Thank you for taking the time to help! ❤️🛠️ What’s New in This Update🎒 Inventory S...
Read full update on Steam ↗Hey Survivors!Quick development update before the next game update:✅ Inventory Sort Button FixedThe Sort button has been reworked.When you press it, the game now:sorts items by type;combines compatible stacks up to their maximum stack size;performs the organization once;then returns to normal inventory behavior.After sorting, you can move items wherever you want and the inventory will not keep automatically sorting itself.📍 Persistent Ping / Waypoint AddedThe Ping system has also been improved.Your ping can now remain active indefinitely instead of disappearing after a short timer.You can use the normal Ping key or place the marker through the BigMap, and the marker system is now much more useful for exploring and playing with friends.🎮 Hotbar Key Rebinding — Almost FinishedI’m also almost done adding the ability to change the Hotbar keys:1 – 2 – 3 – 4 – 5 – 6 – 7You’ll be able to r...
Read full update on Steam ↗Hey everyone!Just a quick update regarding the release of Not Quite Dead.Unfortunately, I won’t be able to release the game earlier as I originally hoped. I still have a few final checks to complete, and because of the Steam release process/timing, the game will officially unlock tomorrow at 2:04 PM Eastern Time (ET). I really wanted to get it into your hands a little sooner, but I’d rather make sure everything is ready before hitting that big green release button. 😅📅 Release: September 1 ⏰ 2:04 PM ETThank you so much for your patience and for all the support leading up to launch. ❤️ Tomorrow is the day. See you in Not Quite Dead! 🧟Not Quite Dead
Read full update on Steam ↗Hey survivors!I wanted to explain a little bit why I decided to introduce the new Season Rewards system.Over time, I’ve watched a lot of survival-game content creators, and something I always enjoyed seeing was YouTubers creating their own “Season 1”, “Season 2”, etc. permadeath runs in games like SurrounDead.It gave their playthroughs an extra purpose and made each run feel like its own story.That gave me an idea for Not Quite Dead.I wanted players to have something more to work toward beyond completing quests.Quests give you objectives and help guide your progression, but killing zombies is obviously a huge part of the game too. I wanted those kills to actually mean something over the long term.That’s where Season Rewards come in.As you kill zombies, you’ll progress through different milestones and unlock rewards along the way.Instead of:“I killed another 200 zombies… cool.”I want i...
Read full update on Steam ↗Hey everyone!The last week has been absolutely massive for Not Quite Dead.Since August 18, I’ve been working almost nonstop on multiplayer stability, zombie behavior, quests, progression, localization, UI improvements, save compatibility, balancing, and final release polish.A lot of these changes are not just small fixes several important systems have been reworked or heavily improved in preparation for release. So here is the big recap of everything that changed! 🧟 ZOMBIE IMPROVEMENTSZombie behavior received a major balancing and multiplayer pass.Changes include:Fixed zombie damage values.Fixed zombie HP.Adjusted zombie running speed.Improved zombie aggro range.Improved the distance at which zombies lose aggro.Fixed zombie aggro/detection sounds being incorrectly replicated to every player.Reduced zombie vision angle from 90° to 65°.The reduced vision cone makes stealth much more us...
Read full update on Steam ↗Hey survivors!Over the last few days, I’ve been focusing heavily on bug fixing, multiplayer reliability, UI improvements, and general polish.One of the biggest changes in this update is a complete overhaul of the trader interface, but there have also been improvements to zombies, infestations, healing items, multiplayer player names, collisions, factions, and more.Here’s what changed. Before here so community videos:🛒 New Trader InterfaceThe old trader interface has now been replaced with a completely new system.The previous trader had several issues, especially in multiplayer where remote clients could sometimes not properly sell items. On top of that, the old interface was not as intuitive or user-friendly as I wanted.The new trader interface now separates everything more clearly:Trader inventory on the leftYour inventory on the rightItems you want to buy or sell displayed in the c...
Read full update on Steam ↗Hello survivors!Development on Not Quite Dead continues, and this update introduces two major additions to the world: explorable bunker dungeons and a complete faction reputation system.These systems are designed to give players more long-term goals after learning the basics of survival, while adding new reasons to explore, collect resources, and return to different areas of the island.Bunkers Survival DungeonsThe first bunker dungeon is currently being integrated into the world.Unlike ordinary buildings, bunkers are larger enclosed locations built around exploration, close-range combat, environmental danger, and valuable rewards.The first bunker begins in darkness. Players must descend underground and locate an electrical control panel near the entrance.After interacting with the power box:the bunker’s electrical system is restored;the interior lights turn on;every player sees the sa...
Read full update on Steam ↗Hello survivors!The last two weeks have been some of the busiest development weeks Not Quite Dead has had so far. Since July 16, I’ve focused on improving progression, co-op communication, world events, survival systems, customization options, and the overall stability of the game.A lot of this work happened behind the scenes, but the result is a game that now feels much more complete, responsive, and ready for longer survival runs.Here is everything that has changed.Persistent Weapon UpgradesWeapons can now be upgraded through a complete persistent progression system.Upgradeable weapons can reach up to six upgrade levels. Each level improves the weapon and is saved directly with that specific item, meaning upgraded weapons retain their progression when stored, transferred, dropped, or loaded again later.The item tooltip now displays:The current upgrade levelThe maximum upgrade levelT...
Read full update on Steam ↗We’ve been working on a lot of fixes, improvements, and new content to make the experience smoother and more immersive.Gameplay & SurvivalFixed an issue where left click could stop working after certain interactions.Snow now affects your character temperature.Added a new snow tutorial section.Improved tutorial visibility and readability.Campfires now provide more heat when fueled with wood.Fixed campfire cooking.Campfire temperature adjusted from 20 → 10 for better balance.Clothing has been rebalanced to provide a little more temperature protection.Added a radiation warning on screen while entering military radiation zones.Fixed the last radiation quest so it can now be completed correctly.Improved trader explanations.New Quest UI coming soon.Combat & EquipmentMachete damage adjusted to 20.Added SCAR bullet type. 7.62mmAdded a new craftable weapon.Added a new gun to the tutorial.Fixed...
Read full update on Steam ↗Hello survivors!We’ve been working on more fixes and improvements to make Not Quite Dead feel smoother and more immersive. This update also introduces a new survival mechanic tied to weather.❄️ Snow & Temperature SystemSnow now has a direct impact on your survival.When snow starts falling, your character’s temperature will slowly decrease. If you stay outside too long without proper preparation, you may end up freezing.To survive:Build a CampfireAdd Wood to increase the heat outputFind proper clothing and manage your temperatureWe also added a new snow tutorial section to help players understand the mechanic. 🔥 Campfire ImprovementsCampfires now generate more heat when fueled with wood🛠 Fixes & ImprovementsFixed an issue where left click could stop workingFixed Workbench collisionFixed camera going under the map while inside vehiclesFixed hats removing beards and eyebrowsImproved tu...
Read full update on Steam ↗Fix Entering cars that dont work sometime.
Read full update on Steam ↗Hey survivors!Over the last few days, we’ve been working on a lot of fixes, improvements, and new content for Not Quite Dead. This update focuses on better combat, improved character visuals, item balancing, quality of life improvements, and overall polish across the game. Fixes & ImprovementsFixed the axe position on the player’s back.Fixed floating objects in the world.Fixed truck collision issues.Fixed radiation zones appearing in green/safe areas.Trucks now start with 200 HP out of 500 and 10% fuel.Fixed the crowbar position in hand and on the player’s back.Fixed car wheels in co-op.Fixed crafting requirements so recipes are consistent across all crafting menus.Fixed female clothing issues.Fixed the jump section in the tutorial monster truck area.Removed ladders that could not be used.Renamed Bread to Small Food Pack. Combat & WeaponsAdded new weapon sounds for the AK, SCAR, M4, a...
Read full update on Steam ↗Hey survivors!A new update is coming to the playtest with many improvements, fixes, and new content to explore.New ImprovementsThe map menu now has a new design, making it cleaner and easier to use.Required item levels are now easier to see, so players can better understand what they can equip. Crafting now has categories, making recipes easier to browse and manage. Weapon descriptions now show what type of ammo each weapon uses. Balance ChangesThe Fire Axe now deals 35 damage.The Machete can now be used at level 1, making it more useful early in the game.Armor protection values have also been fixed so they better match the type of clothing or armor being worn. New Content & ExplorationMore loot has been added to the Port. Work has started on a small military base. More vegetation has been added around the mountain area.Zombies have been added to the Nuke Zone, along with more loot to...
Read full update on Steam ↗Hello Survivors!We're continuing to improve the overall gameplay experience based on testing and feedback. Here are some of the latest changes coming to the next update:New Key Rebinding OptionsYou will now be able to change your W, A, S, D movement keys directly in the options menu, allowing for greater control customization.Free Camera KeybindA new Free Camera feature has been added. By default, it is assigned to J, but like other controls, it can be changed to any key you prefer.Loot Balance AdjustmentsWe've removed some loot crates that were providing weapons that were too powerful too early in progression. This should help create a more balanced survival experience and make high-end weapons feel more rewarding to obtain.HUD & Compass ImprovementsThe new compass system will now automatically hide when the HUD is disabled, providing a cleaner screen for players who enjoy a more imm...
Read full update on Steam ↗• Fixed Backpack level requirement in the TutorialThanks again for all the feedback and bug reports!
Read full update on Steam ↗Hey survivors!We’ve been working hard on improving the playtest experience for everyone. Here’s a look at some of the latest changes and additions coming to Not Quite Dead:🔥 New Content • Added a new Trader • Added a small Gas Station location • Added another new Gas Station area to explore • New AK47 3D Model • New M4 3D Model • Added new item discovery messages for better immersion and feedback⚙️ Improvements • Better optimization with improved view distance performance • Crafting recipes are now larger for better readability and visuals • Added level requirements correctly for progression balancing • Rebalanced military loot to make high-tier gear more fair and rewarding🔧 Fixes • Fixed issues with the crafting button having incorrect rounded boxes • Fixed multiplayer issues that were preventing some players from playing correctly together • Fixed online sessions so only friends c...
Read full update on Steam ↗A lot of progress has been made these past weeks!The core gameplay systems are now in place, including:Tutorial systemHelicoptersVehiclesBoatsWeaponsCore survival mechanicsNew additions:AirdropsSniper rifleNew inventory interfaceSettings menuCharacter creation systemThere’s still a lot of work to do, but the game is slowly coming together step by step.Other new features:New melee combat animationsNew building models for base constructionCraftable gas mask for radiation zonesCrafting system for multiple items2 spawn zones completed3 mutant types availableThe map is still heavily in development and more content is coming.🎮 The playtest is planned for June 15.Thanks everyone for the support ❤️ – Not Quite Dead Dev
Read full update on Steam ↗Hey everyone,Here’s a small look at what I’ve been working on recently in Not Quite Dead.I’ve started implementing vehicles and early tutorial elements, including the helicopter and boat systems. These will play an important role in how you explore the world and survive.I’m also testing a fishing system that can be used directly from the boat, adding a more relaxed way to gather resources while traveling across the map.🎮 Current features being tested:Helicopter controls and flyingBoat navigationFishing on boat 🎣Early tutorial implementation⚠️ Everything shown is still Work In Progress — visuals, UI, and mechanics will continue to improve.I’ll keep sharing updates as development moves forward. Thanks for following the project!— Not Quite Dead Dev
Read full update on Steam ↗£11.75 → £9.16 · 22% off.
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Hello survivors!A major new update for Not Quite Dead is coming on November 5, focused on making the world richer, more rewarding to explore, and packed with more things to discover.This update brings new locations, p…
1 positive · 0 negative.
0 positive · 1 negative.