App 4462700 · Update history

白蛇之子 | The Son of White Snake: Roguelike Deckbuilder

Official Steam announcements identified as patches, hotfixes, changelogs and game updates.

Saved from Steam

Patches

9 tracked updates
  1. Community AnnouncementsBy gamemaster

    Playtest v1.1.312 | Room-Code Co-op, Stability & Combat Feel

    Greetings! The White Snake's Son Playtest has been updated to v1.1.312. The headline feature is room-code co-op: players in EA and Playtest can now create or join a party with a room code. We have also continued polishing combat presentation and fixed a range of co-op sync, combat-rule, and exploration UI issues. Room-Code Co-op • Create or join a party with a room code. We recommend that all players in a session use the same game version. • Playtest includes the Youngling, Scholar, and Zhuangyuan identities and Floors 1–3. EA, Playtest, and Demo saves remain separate. • Cross-platform co-op remains planned for a future update and is not available in this release. Co-op Stability • Fixed cases where monster HP scaling could be applied more than once, and improved relic settlement and shared-pause handling. • Fixed Mirage three-choice selections overwriting one another, pending choices...

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  2. Community AnnouncementsBy gamemaster

    Demo v1.1.312 | Combat Presentation & Flow Stability

    Greetings! The White Snake's Son Demo has been updated to v1.1.312. This release continues polishing the Scholar's single-player journey through Floor 1: Mirage Tower, with a focus on combat presentation, flow stability, and clearer interface feedback. Combat Presentation • Improved card-hover depth and glow, active-card flight, draw landing, and cascading discard trails at turn end. • Strengthened HP/MP bar feedback, enemy health-bar hit trails, and heavy-hit impact and aftershock. • Improved multi-hit feedback and lethal-damage handoff. • Refined the opening draw sequence and removed end-turn button flicker. Combat Rules & Card Feedback • Fixed all-MP effects so temporary MP is properly consumed and cleared. • Improved status and messaging when a card cannot be used. • Unified several resource-change notices to reduce inconsistent combat information. Exploration & Interface • Fixed...

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  3. Community AnnouncementsBy gamemaster

    EA v1.1.312 | Room-Code Co-op, Combat Feel & Stability

    Greetings! White Snake's Son EA has been updated to v1.1.312. The headline feature is room-code co-op: players in EA and Playtest can now create or join a party with a room code. We have also continued polishing combat presentation and fixed a range of co-op sync, combat-rule, and exploration UI issues. Room-Code Co-op • Create or join a party with a room code. We recommend that all players in a session use the same game version. • EA still includes the Youngling, Scholar, and Zhuangyuan identities and Floors 1–3. EA, Playtest, and Demo saves remain separate. • Cross-platform co-op remains planned for a future update and is not available in this release. Co-op Stability • Fixed cases where monster HP scaling could be applied more than once, and improved relic settlement and shared-pause handling. • Fixed Mirage three-choice selections overwriting one another, pending choices being los...

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  4. Community AnnouncementsBy gamemaster

    Demo v1.1.256 | Combat Presentation & Flow Update

    Greetings! The White Snake's Son Demo has been updated to v1.1.256. Compared with v1.1.230, this release focuses on combat presentation, faster scene transitions, and a clearer feedback flow while continuing to polish the Scholar's complete Floor 1: Mirage Tower experience.Highlights• Upgraded combat presentation — Refined card transformations, auto-play, relic triggers, and particle return effects, with clearer combat callouts and floating status text.• Faster scene transitions — Reduced waiting and stutter between exploration and combat, and improved BGM and scene-resource loading.• Updated enemy animations — Added or refreshed combat animations and native skeletal resources for several enemies.• Bug reporting — Added a dedicated main-menu entry for submitting issues with version information attached.Scholar & Progression• Erudite Memory adjustment — Each point of Intelligence now g...

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  5. Community AnnouncementsBy gamemaster

    EA v1.1.256 | Co-op Content, Identity Balance & Floor 3 Update

    Greetings! White Snake's Son EA has been updated to v1.1.256. Compared with v1.1.230, this release adds co-op cards and relics, rebalances the Youngling, Scholar, and Primus, and recalibrates combat and exploration across Floors 2 and 3.Co-op Content• Exclusive cards & relics — Added two sets of co-op-exclusive content, with Meta unlocks, collection markers, and text in all 10 supported languages.• Cross-platform room codes — Create or join teams with a room code; invitations, host auto-ready, room-state sync, and leave confirmations were also improved.• Co-op fixes — Fixed empty client shop shelves, identity mix-ups, temporary-stat contamination, post-battle return locks, and reconnect errors.• Save isolation — Strengthened the boundary between co-op and solo saves so co-op exploration state cannot contaminate a solo run.Identities, Floors & Enemies• Youngling — Reworked FIRECRACKER...

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  6. Community AnnouncementsBy gamemaster

    Steam Next Fest — White Snake's Son Demo Now Available!

    Greetings, players! White Snake's Son is participating in Steam Next Fest — the free Demo is now available! About White Snake's Son White Snake's Son is a Chinese-Cthulhu deckbuilding roguelike set against the legend of the White Snake. Step into the mist-shrouded tower as the White Snake's child — collect cards, craft your deck, claim relics, and unravel the dark truth behind an ink-wash world of the eerie and unknown. What's in the Demo? · Full Floor 1 · Mirage Tower — Multiple exploration routes, hidden bosses Red Thread Lady and Exorcist Hunter, with branching endings based on your choices. · Memory Fragment collection — Piece together scattered fragments to uncover the hidden chapters of the White Snake legend. · Dozens of cards and relics — Freely experiment with different builds; every run is a fresh experience. · Immersive Chinese aesthetic — Ink-wash card art, porcelain-strik...

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  7. Community AnnouncementsBy gamemaster

    Version 1.41 Update Notes

    Display & AdaptationAuto-detect system resolution on first launch — The game now automatically matches your screen resolution on the first run. No more manual tweaking.Full support for non-16:9 screens — Fixed 6 UI layout issues. Ultrawide, 4:3, and other aspect ratios now display correctly.Fixed monster death animation offset — Resolved an issue where death animations would sometimes render in the wrong position.Combat ImprovementsCard impact overhaul — A new three-stage hit feedback system: screen shake + card bounce + brightness pulse. Every strike lands with satisfying weight.Discard trail upgrade — Discard trails now use a dual-layer ink-wash effect, matching the game's traditional Chinese ink-painting aesthetic.Fixed discard animation timing — Resolved an issue where discard animations would fire out of sequence.Bug FixesEvent clear path fix — Beating a floor via an event now pr...

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  8. Community AnnouncementsBy gamemaster

    Demo 1.4 Patch Notes

    \ Demo 1.4 \ • Tutorial System: A gentle guide walks you through your first journey • Steam Achievements: 15 F01 achievements unlocked (Milestones / Boss / Challenge / Fun / Collection) • 10-Tier Ascension Difficulty: From "Gaze" to "No Return", 10 levels of escalating peril • Speed Toggle: 1x / 2x / 3x speed for exploration & battle • Pause Popup: Replaces instant quit, no more accidental run-ending clicks • Main menu Quit button + Difficulty saved per character • Boss Reward Chest: Choose one of three relics • HP / MP floating text in exploration scenes • Multiple new event NPCs and a "Random Gifts" event type \ • Major placeholder asset replacements: 5 folding-screen Spine animations, 4 dialogue backgrounds, merit tablet illustrations • Updated Spine resources for several characters: Black Hound, Red Thread Maiden, etc. \ • F01 normal / elite battle pools split; elites now have thr...

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  9. Community AnnouncementsBy gamemaster

    Demo 1.2 Patch Notes

    Main Page New Feature: Added the function to call up the settings panel by pressing the ESC key, where you can adjust the game resolution for more convenient operation.Character Selection Interface Optimization: Added difficulty settings, including Normal, Hard, and Nightmare difficulties. Difficulty not only affects monster stats, but also correlates with memory unlock probability—Nightmare difficulty guarantees 100% memory unlock.Exploration Scene & Character Panel Optimization: Added a heartbeat indicator at the top-left corner of the exploration scene, and a detailed attribute tooltip in the character panel, helping players grasp game status more intuitively.Card-related Optimization: Added additional attribute descriptions in the reward preview of dialogue cards and the deck function, allowing players to clearly understand card effects.

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