Store data
- UK price
- £9.09
- US price
- $7.49
- Positive reviews
- 73%
- Total reviews
- 11
- Release date
- 16 September 2026
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7 player-data days recorded in this window.
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| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 5 | -19 | -79.2% | 1 | -89.0% |
| October 2026 | 4 | -20 | -83.3% | 0 | -89.5% |
| September 2026 | 24 | — | — | 4 | — |
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| United KingdomGBP · GB | GBP | £9.09 | £6.81 | 25% | £6.81 | No change recorded |
| United StatesUSD · US | USD | US$9.99 | $7.49 | 25% | $7.49 | No change recorded |
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The Son of White Snake is a deckbuilding roguelike that twists Chinese mythology into Chinese cosmic horror. Become Xu Shilin, build a new answer each run, and enter Leifeng Pagoda to find the mother imprisoned beneath it.
This is no holy sanctuary. Leifeng Pagoda is the living gullet of a primordial serpent. Screens, statues, mirrors, and sutras can all conceal an obsession; every floor takes you closer to the truth—and deeper into the thing that wants to consume you.
Youngling — Chase explosive turns through Combo and Madness, accelerating between innocence and loss of control.
Scholar — Pivot between spells, order, and Exile, turning careful calculation into an unavoidable conclusion.
Primus — Command the Seven Stars and switch forms to store and release power through a more demanding rhythm.
Read enemy intent — Anticipate attacks, defenses, summons, and phase changes before they resolve.
Control the order of battle — Sequence your cards and disrupt decisive actions before the enemy formation closes.
Forge a working engine — Make attributes, status effects, relics, and your draw cycle serve the same plan.
Constitution, Intelligence, Madness, and Obsession shape every run. Greater risk can open stronger cards and routes, but it can also bring the tower’s punishment at the worst possible moment.
Floor 1: Mirage Tower — Find your first way forward through mortal fixations and distorted illusions.
Floor 2: Ancient Temple — Cross mirrors, corrupted icons, and twisted chants as events and enemies grow more intricate.
Floor 3 · Light — Enter a deeper field of obsession, with harder battles and branching story encounters.
Three playable classes — Youngling, Scholar, and Primus, each with a distinct card pool and build logic.
Three floors of content — Floors 1 and 2 plus Floor 3 · Light, including battles, bosses, events, and hidden routes.
Online multiplayer for up to 4 players — Descend alone or invite up to three friends to face the living pagoda together.
The complete core loop — Cards, relics, attributes, status effects, events, and Memory Fragments shape each descent.
Text in eleven languages — Simplified Chinese, English, Japanese, Korean, Traditional Chinese, Vietnamese, German, Brazilian Portuguese, French, Spanish, and Russian.
Mouse, keyboard, and controller — Play with either input style as we continue improving navigation and readability.
Beyond the current Early Access scope, the full release is planned to complete the lower half of Floor 3, add 2 hidden bosses and 3 additional endings, and keep improving balance, stability, localization, and online co-op. We may adjust the order through testing, and we will explain any change of plan.
The Scholar’s complete card pool — Explore the Scholar’s full set of cards and build paths.
The complete Floor 1: Mirage Tower route — 8 normal battles, 10 elite battles, and 3 boss battles.
Core card–relic synergies — Experience the build loop driven by cards and relics working together.
Text in eleven languages — The Demo also includes interface and text support in all eleven languages.
Build your first Scholar deck, then tell us which card, encounter, or question stayed with you. Two people are building this pagoda, and we really do read your feedback.
| # | ||
|---|---|---|
| 01 | Ach First Victory | 92.0% |
| 02 | Ach Fun First Death | 80.5% |
| 03 | Ach First Boss | 50.5% |
| 04 | Ach Floor1 Clear | 47.2% |
| 05 | Ach F02 Boss | 39.7% |
| 06 | Ach Floor2 Clear | 39.7% |
| 07 | Ach Ch F02 Zhongchui First | 31.4% |
| 08 | Ach Ch F02 Baye Obsession Lowered | 31.0% |
| 09 | Ach Fun Madness Overflow | 29.9% |
| 10 | Ach F03 Boss | 29.2% |
| 11 | Ach Ch No Damage Boss | 28.5% |
| 12 | Ach Fun Die Turn1 | 28.5% |
| 13 | Ach Boss Huofo Jinshen | 27.4% |
| 14 | Ach Ch F02 Wax Melt | 27.4% |
| 15 | Ach Ch F02 Baixiang Sleep | 27.0% |
| 16 | Ach Ch F02 Treasure Insight | 26.3% |
| 17 | Ach Ch F03 Songjing First | 25.9% |
| 18 | Ach Boss Meiniang | 25.2% |
| 19 | Ach Ch F02 Caigui Wealth | 24.9% |
| 20 | Ach Fun F03 Fotou Merge | 23.4% |
| 21 | Ach Boss Jinnao Fawang | 22.0% |
| 22 | Ach Ch F03 Bowl All | 21.2% |
| 23 | Ach Ch 3 Turns Boss | 20.5% |
| 24 | Ach Boss Fahai | 20.2% |
| 25 | Ach Ch F02 Mirror Zero | 19.8% |
| 26 | Ach Ch F03 Fahai Full Phase | 19.8% |
| 27 | Ach Boss Exorcist Hunt | 18.0% |
| 28 | Ach Fun F02 Zuofo Wrath | 17.6% |
| 29 | Ach Boss Hongxiannv | 16.6% |
| 30 | Ach Ch F03 Lunhui Prevent | 16.2% |
| 31 | Ach Ch Full Madness | 13.3% |
| 32 | Ach Boss Wushou Rulai | 12.9% |
| 33 | Ach Boss Sansheng Ying | 12.6% |
| 34 | Ach Fun F03 Jingang Resonance | 11.9% |
| 35 | Ach Ch F02 Meiniang Incense | 11.5% |
| 36 | Ach Ch All Hidden Boss | 10.1% |
| 37 | Ach Ch F03 Dengyou Bully | 9.0% |
| 38 | Ach Ch F03 Lunhui Merge | 9.0% |
| 39 | Ach Floor3 Clear | 8.6% |
| 40 | Ach Fun F02 Early Exit | 6.4% |
| 41 | Ach Ch F03 Jialan Cycle | 5.4% |
| 42 | Ach Ch 1hp Boss | 4.6% |
| 43 | Ach Fun F03 Wujian Chain | 4.3% |
| 44 | Ach Col F02 Memories | 2.5% |
| 45 | Ach Col F01 Memories | 2.1% |
| 46 | Ach Col F03 Memories | 1.8% |
| 47 | Ach Boss Mist Mirage | 0.3% |
- Added a hidden challenge in Floor 3 · Ming: the Twin Gods, Fuxi and Nüwa, each with three phases. - Adjusted Fuxi's “Return to the Primordial”: it now rewinds to the recorded turn with the second-highest total HP, then clears the recorded trigram lines. - Fixed “Return to the Primordial” recording on the same turn it was cast, and corrected the opening skill's timing and intent position. - Fixed Nüwa's phase progress rolling back when she changes phase, and completed the three-round summon cadence for “Mold Clay”. - Fixed phase bloodlocks, screen-frame footing alignment and scene spacing for the Twin Gods; their HP and damage coefficients were reduced across three passes. - Adjusted the Headless Tathagata: its HP floor is now 30% until the phase-three opener resolves. - Added 31 ink-wash achievement icons; achievements are now tiered by character ascension level. - Achievements now...
Read full update on Steam ↗This update brings together the changes made since version 1.2.039, focusing on achievement fixes, Steam Deck and controller improvements, leaderboards, and end-of-run handling. - Fixed cases where Fog Breaker, Endless Wrath, Sacred and Profane, and Floor 3 Clear could fail to unlock despite meeting their requirements. The achievement associated with the Avici Buddha-Fiend now correctly accounts for the encounter’s current mechanics. - Boss defeats tracked for True Exorcist now persist when saving and resuming the current run. Madness Overflow now also recognizes reaching maximum Madness during exploration. - Corrected kill-order checks, conditions at the moment of victory, and player attribution in multiplayer for several achievements, reducing missed and incorrect unlocks. - Clarified Early Retreat to read: “Reach the ‘Serpent Fall’ ending.” Updated Bell Broken, Hammer Lives to requ...
Read full update on Steam ↗Hello everyone! This update brings together the main changes since 1.2.030: speedrun leaderboards, adjustments to exploration and progression across all three floors, and fixes for cards, combat, and co-op. Speedrun Leaderboards - Early Access and Playtest share speedrun leaderboards, with weekly and all-time rankings filtered by difficulty and class. - Rankings feature reviewed solo runs that clear all three floors. Participation is optional, and score uploads are disabled by default. Exploration and Progression - Rebalanced the distribution of regular battles, elite battles, coin-related encounters, and special encounters across all three floors. More first-floor elites now appear during the pilgrim quest sequence. - Adjusted battle EXP, coin rewards, and level requirements for smoother progression between floors. - Rebalanced card rewards: higher floors offer better chances of find...
Read full update on Steam ↗Cards now enter the discard pile or are exiled only after all effects and card selections resolve. Fixed Burning to Save Mother retrieving itself, and its card draw being skipped when no card could be retrieved or retrieval was skipped. Fixed cases where played cards remained visible or overlapped with cards drawn back into the hand during co-op battles. Fixed an issue where a joining player could lose the Incense Card received from the Opera Singer event. Co-op shops now correctly use each player’s own deck and relics to calculate card appearance chances when generating or refreshing their stock. Fixed items and level-up rewards allowing core attributes to exceed their individual limits during co-op play.
Read full update on Steam ↗This update improves the combat interface, adjusts Top Scholar card balance, and fixes several co-op issues. • Added separate collapse and expand buttons for the combat status and relic panels, giving you a clearer view of the battlefield. • Increased the relic limit from 50 to 100. Relic displays in combat, exploration, and shops now support four rows. • Fixed delayed updates to player status stacks, consumption, and removal in co-op, including the Top Scholar’s Seven Stars. • Fixed issues where a teammate’s card actions could cause the host’s cards to display incorrect highlights or costs, or overlap after being drawn. • Fixed an issue where non-host players could fail to draw Form Shift on their first turn despite its Destiny effect. • Fixed Taking Her Place’s free-card effect persisting into subsequent turns. It now expires correctly at the end of the current turn. • Reduced the a...
Read full update on Steam ↗This update focuses on co-op rewards, spring interactions, and card handling, alongside improvements to defeat animations and the interface. - Reduced the defeat animation volume. Ending videos now respect the music volume setting. - Added manual skipping for the defeat animation and an “Auto-skip defeat animation” setting, disabled by default. Skipping preserves the final image and proceeds to the results screen. - In the scholar event, you can now hover over the replacement option to preview the base Noble Spirit card before exchanging Wield Pen. - Fixed an issue where Windowed and Fullscreen could both appear selected in Settings. - Fixed false failure messages when unsubscribing from Workshop mods and improved status handling while waiting for Steam to confirm. - Fixed copper rewards from the Gold-Wealth Turtle and Fortune-Beckoning Koi being assigned to the wrong player in co-op....
Read full update on Steam ↗Hello everyone! Update 1.2.026 brings more opportunities to upgrade your deck, a round of card balance changes, and adjustments to Madness pacing. It also fixes several reported combat and card interaction issues. These notes include the previously unreleased changes from 1.2.025.Thank you for sending us reproduction steps, screenshots, and logs—they have helped us track these problems down.Exploration, Rewards & DifficultyMore upgrade opportunities: Added the Balefire Anvil on Floor 2 and the Relic Anvil on Floor 3's light route. Choose to upgrade one card for free, or spend coins to upgrade more cards.Card rewards: Improved the chances of finding some higher-rarity cards after normal and elite encounters on Floor 1, and adjusted the selection weights of several cards.Card availability and rarity: Mud Throw no longer appears in random card selections; existing cards and starting deck...
Read full update on Steam ↗Greetings! The Son of White Snake has been updated to v1.2.024. This patch focuses on combat-resolution and stability fixes — most of them reported by players through the in-game feedback tool, the Steam forums, and our QQ group. Thank you to everyone who wrote in. Combat Resolution Lethal-protection relics now always trigger — Fixed Nirvana Seal, Longevity Lock, and similar save-from-death relics being silently skipped when death came from poison, true damage, reflect damage, or HP costs. Every path to death now goes through lethal protection properly. Monster undying effects closed up — Monster undying effects now also apply against poison and true damage, and can no longer be bypassed by poison kills. Self-damage no longer triggers counters — Counterattack and Thorns effects no longer reflect extra damage back onto you from your own HP costs or confusion self-hits. "Noise" no longe...
Read full update on Steam ↗Greetings! The White Snake's Son Playtest has been updated to v1.1.312. The headline feature is room-code co-op: players in EA and Playtest can now create or join a party with a room code. We have also continued polishing combat presentation and fixed a range of co-op sync, combat-rule, and exploration UI issues. Room-Code Co-op • Create or join a party with a room code. We recommend that all players in a session use the same game version. • Playtest includes the Youngling, Scholar, and Zhuangyuan identities and Floors 1–3. EA, Playtest, and Demo saves remain separate. • Cross-platform co-op remains planned for a future update and is not available in this release. Co-op Stability • Fixed cases where monster HP scaling could be applied more than once, and improved relic settlement and shared-pause handling. • Fixed Mirage three-choice selections overwriting one another, pending choices...
Read full update on Steam ↗Greetings! The White Snake's Son Demo has been updated to v1.1.312. This release continues polishing the Scholar's single-player journey through Floor 1: Mirage Tower, with a focus on combat presentation, flow stability, and clearer interface feedback. Combat Presentation • Improved card-hover depth and glow, active-card flight, draw landing, and cascading discard trails at turn end. • Strengthened HP/MP bar feedback, enemy health-bar hit trails, and heavy-hit impact and aftershock. • Improved multi-hit feedback and lethal-damage handoff. • Refined the opening draw sequence and removed end-turn button flicker. Combat Rules & Card Feedback • Fixed all-MP effects so temporary MP is properly consumed and cleared. • Improved status and messaging when a card cannot be used. • Unified several resource-change notices to reduce inconsistent combat information. Exploration & Interface • Fixed...
Read full update on Steam ↗Greetings! White Snake's Son EA has been updated to v1.1.312. The headline feature is room-code co-op: players in EA and Playtest can now create or join a party with a room code. We have also continued polishing combat presentation and fixed a range of co-op sync, combat-rule, and exploration UI issues. Room-Code Co-op • Create or join a party with a room code. We recommend that all players in a session use the same game version. • EA still includes the Youngling, Scholar, and Zhuangyuan identities and Floors 1–3. EA, Playtest, and Demo saves remain separate. • Cross-platform co-op remains planned for a future update and is not available in this release. Co-op Stability • Fixed cases where monster HP scaling could be applied more than once, and improved relic settlement and shared-pause handling. • Fixed Mirage three-choice selections overwriting one another, pending choices being los...
Read full update on Steam ↗Greetings! The White Snake's Son Demo has been updated to v1.1.256. Compared with v1.1.230, this release focuses on combat presentation, faster scene transitions, and a clearer feedback flow while continuing to polish the Scholar's complete Floor 1: Mirage Tower experience.Highlights• Upgraded combat presentation — Refined card transformations, auto-play, relic triggers, and particle return effects, with clearer combat callouts and floating status text.• Faster scene transitions — Reduced waiting and stutter between exploration and combat, and improved BGM and scene-resource loading.• Updated enemy animations — Added or refreshed combat animations and native skeletal resources for several enemies.• Bug reporting — Added a dedicated main-menu entry for submitting issues with version information attached.Scholar & Progression• Erudite Memory adjustment — Each point of Intelligence now g...
Read full update on Steam ↗Greetings! White Snake's Son EA has been updated to v1.1.256. Compared with v1.1.230, this release adds co-op cards and relics, rebalances the Youngling, Scholar, and Primus, and recalibrates combat and exploration across Floors 2 and 3.Co-op Content• Exclusive cards & relics — Added two sets of co-op-exclusive content, with Meta unlocks, collection markers, and text in all 10 supported languages.• Cross-platform room codes — Create or join teams with a room code; invitations, host auto-ready, room-state sync, and leave confirmations were also improved.• Co-op fixes — Fixed empty client shop shelves, identity mix-ups, temporary-stat contamination, post-battle return locks, and reconnect errors.• Save isolation — Strengthened the boundary between co-op and solo saves so co-op exploration state cannot contaminate a solo run.Identities, Floors & Enemies• Youngling — Reworked FIRECRACKER...
Read full update on Steam ↗Greetings, players! White Snake's Son is participating in Steam Next Fest — the free Demo is now available! About White Snake's Son White Snake's Son is a Chinese-Cthulhu deckbuilding roguelike set against the legend of the White Snake. Step into the mist-shrouded tower as the White Snake's child — collect cards, craft your deck, claim relics, and unravel the dark truth behind an ink-wash world of the eerie and unknown. What's in the Demo? · Full Floor 1 · Mirage Tower — Multiple exploration routes, hidden bosses Red Thread Lady and Exorcist Hunter, with branching endings based on your choices. · Memory Fragment collection — Piece together scattered fragments to uncover the hidden chapters of the White Snake legend. · Dozens of cards and relics — Freely experiment with different builds; every run is a fresh experience. · Immersive Chinese aesthetic — Ink-wash card art, porcelain-strik...
Read full update on Steam ↗Display & AdaptationAuto-detect system resolution on first launch — The game now automatically matches your screen resolution on the first run. No more manual tweaking.Full support for non-16:9 screens — Fixed 6 UI layout issues. Ultrawide, 4:3, and other aspect ratios now display correctly.Fixed monster death animation offset — Resolved an issue where death animations would sometimes render in the wrong position.Combat ImprovementsCard impact overhaul — A new three-stage hit feedback system: screen shake + card bounce + brightness pulse. Every strike lands with satisfying weight.Discard trail upgrade — Discard trails now use a dual-layer ink-wash effect, matching the game's traditional Chinese ink-painting aesthetic.Fixed discard animation timing — Resolved an issue where discard animations would fire out of sequence.Bug FixesEvent clear path fix — Beating a floor via an event now pr...
Read full update on Steam ↗\ Demo 1.4 \ • Tutorial System: A gentle guide walks you through your first journey • Steam Achievements: 15 F01 achievements unlocked (Milestones / Boss / Challenge / Fun / Collection) • 10-Tier Ascension Difficulty: From "Gaze" to "No Return", 10 levels of escalating peril • Speed Toggle: 1x / 2x / 3x speed for exploration & battle • Pause Popup: Replaces instant quit, no more accidental run-ending clicks • Main menu Quit button + Difficulty saved per character • Boss Reward Chest: Choose one of three relics • HP / MP floating text in exploration scenes • Multiple new event NPCs and a "Random Gifts" event type \ • Major placeholder asset replacements: 5 folding-screen Spine animations, 4 dialogue backgrounds, merit tablet illustrations • Updated Spine resources for several characters: Black Hound, Red Thread Maiden, etc. \ • F01 normal / elite battle pools split; elites now have thr...
Read full update on Steam ↗Main Page New Feature: Added the function to call up the settings panel by pressing the ESC key, where you can adjust the game resolution for more convenient operation.Character Selection Interface Optimization: Added difficulty settings, including Normal, Hard, and Nightmare difficulties. Difficulty not only affects monster stats, but also correlates with memory unlock probability—Nightmare difficulty guarantees 100% memory unlock.Exploration Scene & Character Panel Optimization: Added a heartbeat indicator at the top-left corner of the exploration scene, and a detailed attribute tooltip in the character panel, helping players grasp game status more intuitively.Card-related Optimization: Added additional attribute descriptions in the reward preview of dialogue cards and the deck function, allowing players to clearly understand card effects.
Read full update on Steam ↗- Added a hidden challenge in Floor 3 · Ming: the Twin Gods, Fuxi and Nüwa, each with three phases. - Adjusted Fuxi's “Return to the Primordial”: it now rewinds to the recorded turn with the second-highest total HP, t…
£6.81 → £9.09.
This update brings together the changes made since version 1.2.039, focusing on achievement fixes, Steam Deck and controller improvements, leaderboards, and end-of-run handling. - Fixed cases where Fog Breaker, Endles…
Hello everyone! This update brings together the main changes since 1.2.030: speedrun leaderboards, adjustments to exploration and progression across all three floors, and fixes for cards, combat, and co-op. Speedrun L…
Cards now enter the discard pile or are exiled only after all effects and card selections resolve. Fixed Burning to Save Mother retrieving itself, and its card draw being skipped when no card could be retrieved or ret…
This update improves the combat interface, adjusts Top Scholar card balance, and fixes several co-op issues. • Added separate collapse and expand buttons for the combat status and relic panels, giving you a clearer vi…