App 4323880 · Update history

Loophole: The Prison Break

Official Steam announcements identified as patches, hotfixes, changelogs and game updates.

Saved from Steam

Patches

4 tracked updates
  1. Community AnnouncementsBy bakunawastudios

    DEMO Update 3.3.0: Clone Physics and Feedback Improvements

    Hi everyone,Demo Version 3.3.0 is now available!This patch focuses on improving clone physics, player collision, and how players can share feedback after playing the demo.Clone Gravity FixClones could sometimes remain frozen in midair when their recording ended during a jump or fall.Gravity will now correctly take over after a clone finishes its recorded actions.Clone Platform and Collision FixClones could sometimes fall through moving platforms or other clones when their playback ended.They should now remain properly positioned after transitioning out of playback.Player Collision FixThe player could sometimes get stuck or hang on the edge of a clone's head while jumping or moving across clones.Player movement and collision around clone heads should now feel more consistent.Report Bug / Feedback ButtonWe added a Report Bug / Feedback button to make it easier to tell us about bugs, con...

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  2. Community AnnouncementsBy bakunawastudios

    DEMO Update 3.2.0: Replay All Tutorials, Story Pads & More!

    Hi everyone,We're excited to release Version 3.2.0, a significant update focused on quality-of-life improvements, replayability, and UI polish based directly on your feedback!New "Enable Tutorials" SettingYou now have full control over replaying content! A new toggle has been added to the Settings menu that allows you to re-experience all tutorials, NPC dialogues, and cinematic cutscenes on command. We've also rebuilt the system to ensure that replaying a tutorial dialogue won't ever lock your game controls.Level Select EnhancementsStory Scene Pads: The Level Select map now supports pads for non-gameplay scenes, allowing you to easily revisit the Intro Comic and other future story moments.Input Navigation Fix: We've resolved a major bug that could break keyboard/gamepad navigation after using the mouse. The menu is now much more robust and responsive.Wishlist & CommunityWishlist Promp...

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  3. Community AnnouncementsBy bakunawastudios

    DEMO Update 3.1.0: The Quality of Life Update is Here!

    Hi everyone,We've just released a new patch, version 3.1.0, which introduces several quality-of-life features and important bug fixes based on community feedback. Our goal is to make your prison-breaking experience as smooth as possible!Quality of Life ImprovementsWishlist & Socials Buttons: A highly requested "Wishlist on Steam" button has been added to the main menu for easy access, and you can now find our social media links in the settings menu.Full UI Navigation: All menus now support navigation via WASD/Arrow keys and the Interact key (Default: "E"), providing a more streamlined experience for keyboard players.Smoother Clone Spawning: The clone solidification logic has been reworked. Your clone will now wait for you to fully exit its space before becoming solid, preventing the player from being pushed unintentionally at the start of a loop.Easier Clone Platforming: Hyde's jump h...

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  4. Community AnnouncementsBy bakunawastudios

    DEMO Update 3.0.1: Essential AI Fixes & Interactable Outlines

    Hi everyone,We've just released a new patch, version 3.0.1, which includes a helpful quality-of-life feature, gameplay adjustments, and fixes for the guard AI.New FeatureInteractable Outlines: All interactable objects now feature an outline to improve visibility. The outline will change color from white to yellow when you are close enough to interact with it, providing clearer feedback.Gameplay AdjustmentsImproved Guard AI behavior when called by distraction sources (like the radio) and CCTV investigation alerts.Adjusted the re-trigger cooldown for Timed Buttons and the Radio to allow for more consistent puzzle timing.Adjusted the cooldown period for CCTV cameras after detecting the player/clone.Bug FixesFixed a bug where guards would not stop their chase sequence after successfully catching the player.Fixed a state conflict in the guard AI that could cause them to get stuck in a chas...

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