Store data
- UK price
- £4.29
- US price
- $4.99
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 29 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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|---|---|---|---|---|---|
| Last 30 days | 4 | — | — | 0 | — |
| October 2026 | 2 | -2 | -50.0% | 0 | -74.1% |
| September 2026 | 4 | — | — | 1 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
They locked up the wrong man. Or... men?
You are Hyde, a clone created through a failed experiment that left him with fragmented personalities inside his head. After being framed and locked inside a top-secret prison facility, Hyde discovers an impossible power: he can manifest those personalities as real, solid clones.
Every time you create a clone, time snaps back to the start of the loop. Your past self then replays everything you did: every step, jump, button press, and interaction.
The voices are no longer just in your head. They are your crew.
Chapter 1 launches with 20 levels. Chapter 2: The Breakout adds 10 more levels as a FREE update on October 10.
Every move becomes the plan your next clone will follow.
Clone and watch your past self repeat your actions.
Use clones as decoys to distract guards and slip past CCTV.
Coordinate with your past selves to clear puzzles no single prisoner could solve alone.
Loophole: The Prison Break is a 3D puzzle-platformer where your past selves become part of your next escape plan. Record your actions, reset the loop, and work alongside your clones to break through prison puzzles that one Hyde could never solve alone.
Team Up With Your Past Selves Create clones that follow your recorded actions, letting you coordinate routes, buttons, switches, and timing-based escapes.
Solve Puzzles Built for Clones Pressure plates, timed buttons, levers, keycards, doors, and hazards all require careful coordination between Hyde and his past selves.
Outsmart Prison Security Distract guards, slip past CCTV cameras, and use your clones as bait while the real Hyde finds another way through.
Weaponize Your Past Your clones are physical. Use them as stepping stones, counterweights, blockers, distractions, or tools for reaching places Hyde cannot reach alone.
Escape Through Handcrafted Levels Play through carefully designed prison stages that introduce new mechanics, combine old ones, and test your ability to think across multiple timelines.
Meet the Crew Behind Bars Hyde's clones are his personalities made real: nervous Larry, hot-headed Barry, and smooth-talking Gary, who's always ready with a hint. Along the way, you'll meet some odd fellow inmates.
Experiment Without Friction Use undo, restart, fast-forward, controller support, and rebindable keys to keep puzzle-solving smooth.
Henry's Lab is here!Version 5.2.0 is out, and Henry's Lab is finally in the game. It's the new opening: the story now starts in the lab, before Hyde ends up in prison, and you learn the basics along the way.If you've played before, you'll start in the lab once too. Your progress is kept, and once you finish it, Play takes you back to the level select.Additional fixes Fixed Cloud Save not working Fixed cutscene bugs on the final levelThanks for playing. If you run into anything strange, let us know in the community hub.
Read full update on Steam ↗Small UpdateJust a small patch this time. Some tutorial work, a change to how the hint system shows up, and one bug fix. Changes Added a short video tutorial for making clones. It shows up the first time you reach the clone mechanic. Tutorial popups now show your actual key or button for an action instead of a generic name. If you rebind your controls, the popup shows your binding. The hint system now introduces itself. After two restarts or undos on a level, the hint button appears along with a short video showing how it works. This only happens once. After that, the hint reminder pops up again every three restarts or undos if you're still stuck. The player circle is now hidden at the start of the Level 1 cutscene.Fixes Fixed a bug where guards could still see you through a pushable box. This happened when you stood far from the box while it was still blocking the guard's line of sig...
Read full update on Steam ↗Hi everyone,Demo Version 3.3.0 is now available!This patch focuses on improving clone physics, player collision, and how players can share feedback after playing the demo.Clone Gravity FixClones could sometimes remain frozen in midair when their recording ended during a jump or fall.Gravity will now correctly take over after a clone finishes its recorded actions.Clone Platform and Collision FixClones could sometimes fall through moving platforms or other clones when their playback ended.They should now remain properly positioned after transitioning out of playback.Player Collision FixThe player could sometimes get stuck or hang on the edge of a clone's head while jumping or moving across clones.Player movement and collision around clone heads should now feel more consistent.Report Bug / Feedback ButtonWe added a Report Bug / Feedback button to make it easier to tell us about bugs, con...
Read full update on Steam ↗Hi everyone,We're excited to release Version 3.2.0, a significant update focused on quality-of-life improvements, replayability, and UI polish based directly on your feedback!New "Enable Tutorials" SettingYou now have full control over replaying content! A new toggle has been added to the Settings menu that allows you to re-experience all tutorials, NPC dialogues, and cinematic cutscenes on command. We've also rebuilt the system to ensure that replaying a tutorial dialogue won't ever lock your game controls.Level Select EnhancementsStory Scene Pads: The Level Select map now supports pads for non-gameplay scenes, allowing you to easily revisit the Intro Comic and other future story moments.Input Navigation Fix: We've resolved a major bug that could break keyboard/gamepad navigation after using the mouse. The menu is now much more robust and responsive.Wishlist & CommunityWishlist Promp...
Read full update on Steam ↗Hi everyone,We've just released a new patch, version 3.1.0, which introduces several quality-of-life features and important bug fixes based on community feedback. Our goal is to make your prison-breaking experience as smooth as possible!Quality of Life ImprovementsWishlist & Socials Buttons: A highly requested "Wishlist on Steam" button has been added to the main menu for easy access, and you can now find our social media links in the settings menu.Full UI Navigation: All menus now support navigation via WASD/Arrow keys and the Interact key (Default: "E"), providing a more streamlined experience for keyboard players.Smoother Clone Spawning: The clone solidification logic has been reworked. Your clone will now wait for you to fully exit its space before becoming solid, preventing the player from being pushed unintentionally at the start of a loop.Easier Clone Platforming: Hyde's jump h...
Read full update on Steam ↗Hi everyone,We've just released a new patch, version 3.0.1, which includes a helpful quality-of-life feature, gameplay adjustments, and fixes for the guard AI.New FeatureInteractable Outlines: All interactable objects now feature an outline to improve visibility. The outline will change color from white to yellow when you are close enough to interact with it, providing clearer feedback.Gameplay AdjustmentsImproved Guard AI behavior when called by distraction sources (like the radio) and CCTV investigation alerts.Adjusted the re-trigger cooldown for Timed Buttons and the Radio to allow for more consistent puzzle timing.Adjusted the cooldown period for CCTV cameras after detecting the player/clone.Bug FixesFixed a bug where guards would not stop their chase sequence after successfully catching the player.Fixed a state conflict in the guard AI that could cause them to get stuck in a chas...
Read full update on Steam ↗Henry's Lab is here!Version 5.2.0 is out, and Henry's Lab is finally in the game. It's the new opening: the story now starts in the lab, before Hyde ends up in prison, and you learn the basics along the way.If you've…
Small UpdateJust a small patch this time. Some tutorial work, a change to how the hint system shows up, and one bug fix. Changes Added a short video tutorial for making clones. It shows up the first time you reach the…
4 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Hi everyone,Demo Version 3.3.0 is now available!This patch focuses on improving clone physics, player collision, and how players can share feedback after playing the demo.Clone Gravity FixClones could sometimes remain…
Hi everyone,We're excited to release Version 3.2.0, a significant update focused on quality-of-life improvements, replayability, and UI polish based directly on your feedback!New "Enable Tutorials" SettingYou now have…