Store data
- UK price
- £9.89
- US price
- $9.34
- Positive reviews
- 96%
- Total reviews
- 212
- Release date
- 14 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
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| Last 30 days | 82 | -315 | -79.3% | 17 | -86.5% |
| October 2026 | 43 | -354 | -89.2% | 11 | -86.5% |
| September 2026 | 397 | — | — | 79 | — |
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| United KingdomGBP · GB | GBP | £9.89 | £8.40 | 15% | £8.40 | No change recorded |
| United StatesUSD · US | USD | US$10.99 | $9.34 | 15% | $9.34 | No change recorded |
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| MexicoMXN · MX | MXN | MX$154.99 | Mex$ 131.74 | 15% | Mex$ 131.74 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 28.25 | RM24.01 | 15% | RM24.01 | No change recorded |
| NorwayNOK · NO | NOK | NOK 130.00 | 110,50 kr | 15% | 110,50 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$17.49 | NZ$ 14.86 | 15% | NZ$ 14.86 | No change recorded |
| PeruPEN · PE | PEN | S/.27.25 | S/.27.25 | 0% | S/.23.16 | 26 Sept 2026 |
| PhilippinesPHP · PH | PHP | P359.00 | P359.00 | 0% | P359.00 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
The Headlands is a cozy farming strategy about a small Ukrainian village caught between two eras: Soviet machinery and an independent countryside on the verge of the 2000s. Ahead of you lies a run-down farm waiting for a new beginning.
Start small: an old tractor, a neglected field and limited resources. Step by step, work the land, sow the grain, bring in the harvest and gradually build a farm that runs on your decisions.
At the heart of the game are your own pace and balance. You decide which fields to work first, when to invest in new machinery and how to make the most of your time, fuel and grain. Market prices live a life of their own — and sometimes the price of grain shifts exactly when it is already in the truck bed. There are no timers pushing you and no sudden punishments — only thoughtful planning and steady, tangible progress.
Every tractor here is the one you saw in the fields as a child: the same engine, the same rattle, the same peeling paint. Maybe you even remember the moustachioed neighbour who once let you climb into the cab while he checked something under the hood — and you sat there alone like a cosmonaut in a spacecraft, studying every lever and every button.
Every machine in the game has its own character and story. And you won't be left alone with them: there is always a mechanic and mentor nearby who will advise you, and in his spare time will put together a machine that has no name in any catalogue.
Help your neighbours through contracts, unlock new opportunities and turn a small holding into a living, well-run farm.
Start small. Give the land time. And you'll see everything begin to grow.
🌾 Meditative strategy gameplay. Planning without rush and the freedom to choose your own pace.
🚜 Gradual farm growth. From a single tractor to a full holding with a large fleet and expanded buildings.
📦 A living market and resource balance. Time, fuel and harvest are all connected, and prices won't wait until you are ready.
🔧 Machines with character. Dozens of vehicles with a history — from the mechanic's homemade "masterpieces" to heavy combines.
🏭 Your own production — set up supply chains and sell finished goods for more than raw materials.
🤝 Contracts and village life. Help your neighbours and develop the region together.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
Update - The Headlands – ea.0.22.8 Save system overhaul today and some balance tweaks. A lot was changed under the hood. All existing saves carry over automatically - no need to start over, the game migrates them the first time you launch. Tested it a lot and the transition must be smooth. But if something breaks in your specific case - I'm always here! New Adjustable autosave interval (5 / 10 / 15 / 20 / 30 / 60 min, or Off) Per-slot save history: a small button next to each slot opens a list of previous saves - roll back your progress anytime, even if nothing's broken Manual and automatic saves no longer overwrite each other. Added "delete save" button in save history panel Game saves on new day start (only if autosave is enabled) Improvements Save file significantly reduced in size (10MB => 60KB). Way less disk space, faster loading, faster saving. A corrupted save now falls back t...
Read full update on Steam ↗Update - The Headlands – ea.0.22.7 A small one today, dedicated mostly to cargo ships tracked tractors that cannot properly turn. Fixes Fixed tracked tractors' turning radius. Thanks to SandWedge, Mushroom and Kixer Fixed heavy vehicles parking spots. Thanks to Ethan022 Fixed turning wheels on KKTZ combine. Fixed low condition notification for trucks. Fixed LOD distance for some consumables. Improvements Redone the wooden boards consumable model As always - thanks for playing and reporting issues!
Read full update on Steam ↗Update - The Headlands – ea.0.22.6 Some more fixes today (mostly trucks and saves). Fixes Fixed truck behavior when it could get stuck during the harvesting task. Special thanks to zozylka22 and SupaNerdo for providing logs! Fixed and slightly improved the overall vehicle behavior. Fixed save file writing. The previous version might not save the file properly and stored it in cache instead of writing it to disk. Fixed autosaving intervals. Saves occurred too often and could lead to the error above. Fixed behavior of "Continue" button in the main menu that sometimes could load and overwrite a different slot. Fixed save identity. Because of the error above, saves sometimes could replace each other that was leading to save/backup loss 😥 Added in-game save file restore dialog. If the save was broken and there is a backup, the game can restore the save for you. Added notifications if some...
Read full update on Steam ↗Update - The Headlands – ea.0.22.5 A bunch of fixes today, including one that affects harvest-and-deliver contracts — please read the note below if you've been stuck on one. Fixes Fixed a save bug where grain in transit during a "harvest and deliver" contract would go straight to your storage instead of counting toward the contract, leaving it stuck incomplete. If you're affected: sow and harvest any field — the yield will count as the missing amount and the contract will complete. Fixed trucks sometimes driving to unload every single trip instead of waiting at the edge of the field for a full load Fixed fuel consumption calculations for tasks (fuel amount was sometimes a bit off, and the task consumed the fuel from the farm's storage) Fixed fuel consumption format (value was shown as 0.7 instead of 0.71) Fixed sunflower icon (and double-checked all other crop icons while at it) Fixed...
Read full update on Steam ↗Hi everyone!The Rainy Season Update demo is live, and alongside it we're taking part in the Ukrainian Games Festival 2026! 🇺🇦 So if you haven't tried the latest version yet, now's a great time to check out the new demo — and a bunch of other great Ukrainian games too!And to mark the festival — a brand new trailer. 🚜It's a taste of what's waiting for you in the demo: machinery, fields, harvests, production, weather, and just a bit of life in Traktorivka.All the main additions of the latest demo version were already covered in the previous post — there's a lot more there. 😄Thanks to everyone supporting The Headlands, playing the demo, and leaving feedback. See you in the fields! 🌾🚜If The Headlands isn't on your wishlist yet — now's the time, release is getting close 🌾
Read full update on Steam ↗Hi everyone!On Monday, August 17, a big new demo update for The Headlands goes live. This will be the last major demo update before the Early Access release in September.Here's what's new since the previous demo:WeatherThe game now has real weather — clear skies, clouds, fog, rain and thunderstorms, all shifting as you play. Rain isn't just a visual: it's a free sprinkler, and watered crops grow faster. That said, you can't harvest while it's raining — you'll have to wait it out.Other tasks still run as usual, but reduced visibility makes vehicles drive a bit slower than normal, especially on dirt roads. So it's worth rolling those all-wheel-drive trucks and tractors out of the garage!Machinery repairMachinery now wears down and breaks, and Sydorovych at the service station helps with repairs. The worse the condition, the more expensive the repair — and broken machinery can't do its f...
Read full update on Steam ↗Deeper Cultivation — a big update before the second demoHi! Since you last saw The Headlands, the game has gone deeper. I called this update "Deeper Cultivation" — because while adding mechanics, I dug myself into development up to my ears. Here's what's new.Vehicles actually drive nowTractors used to just appear next to the field. Word is the local Old Soothsayer teleported them. But the Old Man moved to the city, so now the machinery drives on roads like everyone else.Most trucks now also have a special bed for carrying tractors. If the head farmer allows it — the tractor loads itself onto the platform, rides as a passenger to a distant field, and gets on with its job. The truck will pick it up from the field on its own too, if needed. It looks the way it should look in the countryside: a column of machinery crawling along a dirt road at dawn. And the fleet has grown in the meantime...
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Update - The Headlands – ea.0.22.8 Save system overhaul today and some balance tweaks. A lot was changed under the hood. All existing saves carry over automatically - no need to start over, the game migrates them the…