Store data
- UK price
- £9.09
- US price
- $7.99
- Positive reviews
- 100%
- Total reviews
- 23
- Release date
- 21 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 7 | 0 | 0.0% | 1 | -72.9% |
| October 2026 | 5 | -2 | -28.6% | 1 | -68.1% |
| September 2026 | 7 | — | — | 2 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £9.09 | £7.27 | 20% | £7.27 | No change recorded |
| United StatesUSD · US | USD | US$9.99 | $7.99 | 20% | $7.99 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
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| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
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| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | PEN | PEN 25.99 | S/.20.79 | 20% | S/.20.79 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱329.00 | P263.20 | 20% | P263.20 | No change recorded |
| PolandPLN · PL | PLN | PLN 34.49 | 27,59 zł | 20% | 27,59 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
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| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Deploy into hostile alien territory, harvest valuable resources, complete high-risk missions, and survive relentless enemy swarms. Every expedition is a fight against overwhelming odds, where every decision shapes your build and every upgrade brings you one step closer to becoming an unstoppable force.
With dozens of unique weapons, powerful upgrades, and permanent ship progression, no two runs are ever the same. Experiment with countless build combinations, adapt to unpredictable threats, and push deeper into enemy-controlled space.
Fight through massive waves of alien enemies in fast-paced, action-packed combat.
Complete a wide variety of dynamic secondary missions with unique objectives and rewards.
Harvest valuable resources to strengthen your ship and unlock permanent progression.
Discover powerful weapons, upgrades, and synergies to create devastating builds.
Explore unique sectors, each featuring distinct hazards, environmental effects, and enemy encounters.
Unlock and upgrade multiple ships, each with its own strengths and playstyle.
Face elite enemies, dangerous events, and escalating challenges that keep every expedition unpredictable.
Progress through handcrafted sectors designed for high replayability and endless experimentation.
Every expedition is a new opportunity to take greater risks, build stronger ships, and uncover what lies deeper within alien territory.
| # | ||
|---|---|---|
| 01 | S1 | 79.9% |
| 02 | 1lose | 67.5% |
| 03 | 1sec | 67.0% |
| 04 | K500 | 65.8% |
| 05 | Pi10 | 58.1% |
| 06 | M0101 | 55.5% |
| 07 | 1win | 54.7% |
| 08 | Pi20 | 51.2% |
| 09 | M0102 | 43.5% |
| 10 | Pi40 | 42.7% |
| 11 | M0103 | 38.8% |
| 12 | Pi60 | 37.6% |
| 13 | 10sec | 33.7% |
| 14 | K5000 | 33.7% |
| 15 | M0104 | 33.7% |
| 16 | M0105 | 30.7% |
| 17 | P5 | 29.4% |
| 18 | S4 | 28.6% |
| 19 | S5 | 28.2% |
| 20 | K10000 | 26.9% |
| 21 | M0201 | 26.4% |
| 22 | S3 | 26.0% |
| 23 | S2 | 25.6% |
| 24 | 20sec | 25.2% |
| 25 | S8 | 24.7% |
| 26 | L1 | 23.9% |
| 27 | K15000 | 23.5% |
| 28 | M0202 | 20.0% |
| 29 | S6 | 19.6% |
| 30 | S7 | 19.6% |
| 31 | M0203 | 19.2% |
| 32 | M0204 | 17.0% |
| 33 | U1 | 17.0% |
| 34 | M0205 | 15.8% |
| 35 | U2 | 14.5% |
| 36 | M0301 | 13.6% |
| 37 | P10 | 13.6% |
| 38 | U3 | 12.3% |
| 39 | M0302 | 11.9% |
| 40 | M0303 | 11.5% |
| 41 | M0304 | 11.5% |
| 42 | U4 | 10.6% |
| 43 | M0305 | 10.2% |
| 44 | M0401 | 10.2% |
| 45 | 40sec | 9.4% |
| 46 | M0402 | 9.4% |
| 47 | M0403 | 9.4% |
| 48 | M0404 | 8.9% |
| 49 | M0405 | 8.9% |
| 50 | M0501 | 8.9% |
| 51 | M0502 | 8.9% |
| 52 | M0503 | 8.9% |
| 53 | M0504 | 8.9% |
| 54 | L2 | 8.5% |
| 55 | M0505 | 8.5% |
| 56 | L3 | 7.2% |
| 57 | P20 | 6.4% |
| 58 | L4 | 5.9% |
| 59 | Hard1 | 5.1% |
| 60 | Hard5 | 5.1% |
| 61 | P30 | 5.1% |
| 62 | Hard2 | 4.7% |
| 63 | Hard3 | 4.2% |
| 64 | Hard4 | 4.2% |
Work is ongoing to fix an issue that, in very specific cases, prevents the level from ending after defeating the boss and delivering the cargo. Several changes have been implemented to prevent this from happening again. However, while testing continues and until the issue is confirmed to be fully resolved, a precautionary measure has been added to prevent players from losing their progress. If the boss has been defeated and the cargo delivered, but the player's ship does not automatically head toward the cargo ship to complete extraction and end the level, you can now press F1 or D-pad Up on a controller to skip this step and successfully finish the run. This option is only available once both conditions have been met: the boss has been defeated and the cargo has been delivered.
Read full update on Steam ↗Fixed a bug that caused the ship's hull regeneration to stop when delivering a cargo load.
Read full update on Steam ↗Changes were made to fix an issue that could sometimes prevent the game from ending after defeating the boss. Although the issue is believed to be resolved, testing is still ongoing.
Read full update on Steam ↗Performance improvements were made for high-level runs with a large number of projectiles on screen.
Read full update on Steam ↗Fixed an issue that prevented the ship's level from being displayed correctly in the ship selection menu.
Read full update on Steam ↗- Fixed an issue affecting mining in Sector 3, Level 5. - Made changes to resolve an issue that could cause the cargo ship to get stuck.
Read full update on Steam ↗- Fixed an issue that could cause duplicate weapons to appear in the weapon selection. - Fixed an issue that could cause the cargo percentage to display negative values. - Adjustments to the Sector 2, Level 5 boss are still ongoing to make the encounter more balanced.
Read full update on Steam ↗The number of ships deployed by the Sector 2, Level 5 boss has been reduced. Combined with the environmental hazards, the difficulty of this encounter was excessive.
Read full update on Steam ↗Fixed an issue in the menu that inverted the movement of the analog sticks.
Read full update on Steam ↗Added a description to the upgrade purchase screen showing the bonuses that are already applied.
Read full update on Steam ↗Fixed an issue that caused the damage bonus to be displayed incorrectly in the stats.
Read full update on Steam ↗Fixed an issue introduced in the previous update that could cause crashes in Level 2.
Read full update on Steam ↗Only 3 weeks to go until the launch of EON Survivor!Over the past few days, I’ve continued working based on the feedback I’ve received, making performance improvements, fixing bugs, and polishing different aspects of the game.One of the areas I’ve been focusing on is bosses and their attacks. Their attacks have been modified and new behaviors have been added to make them more varied, less predictable, and more challenging, without significantly increasing the overall difficulty.I’ve also implemented a change suggested by players: enemy projectiles that track the player, such as seeker missiles, now have a visual indicator that makes them easier to distinguish from regular projectiles.As always, many of these improvements are possible thanks to everyone playing the game and sharing their feedback.There are still three weeks until launch, so I’ll keep working and listening to your feedb...
Read full update on Steam ↗Several changes have been made to improve game performance. We’re continuing to work on optimization to provide an increasingly smooth experience.
Read full update on Steam ↗- Completed levels in "Hard" mode will now display a star below the skull in the menu, making it easier to identify which levels you have already conquered.- Several issues related to the leaderboards have been fixed that could, in certain situations, cause the game to crash.- Several weapon-related issues have been fixed, and we’re continuing to work on weapon balance to improve the overall gameplay experience.We’re continuing to polish EON Survivor and make it better with every update!
Read full update on Steam ↗Fixed several issues related to weapons, particularly electric and beam-based weapons, including sound-related problems and balance adjustments.
Read full update on Steam ↗Fixed an issue that could cause the Cargo Ship to never depart.Fixed an issue that prevented the player's shields from recharging during unloading.Fixed an issue that could cause duplicate weapons to appear during the weapon selection screen.Fixed an issue in the Armory where weapon descriptions could be duplicated.As always, numerous balance adjustments have been made to enemies, weapons, and visual effects based on community feedback and internal testing.
Read full update on Steam ↗Increased the maximum mining speed bonus obtained through upgrades from 30% to 50%.Sector 3 - Level 5: The rocks surrounding the mineral deposit are now destroyed much faster.Increased the spawn chance of VIP enemies.End-of-run and end-of-stage summaries now display the number of enemies captured.Continued balancing and polishing menus, UI elements, options, and other gameplay features.
Read full update on Steam ↗New Collaboration: We’ve teamed up with composer Bråk, who brings another fantastic track to match the action.Music Notifications: When the music track changes, the artist’s name and song title will now appear in the bottom-right corner.Post-Cargo Screen: A new screen has been added after completing a delivery. Once you deliver your cargo, you'll see a brief summary of the stage and can choose a new perk before continuing. Beyond giving you a quick breather between runs, this system introduces new perks related to capturing enemies, side quests, and other mechanics.Important: Starting with this update, delivering cargo will no longer automatically restore your health. Health recovery is now part of the available perks. However, if your ship is in critical condition, the health recovery option will guaranteed show up so you can keep the mission going.Balance Adjustments: Ongoing weapon...
Read full update on Steam ↗Experience Orb Optimization: During the most intense battles, especially in later sectors, hundreds of experience orbs could accumulate on screen. To improve performance and reduce visual clutter, nearby experience orbs will now automatically merge into larger ones. Their color changes based on the amount of experience they contain (gray, green, magenta, and red), but the total amount of experience remains exactly the same—it's simply condensed into fewer, larger orbs.New Weapons Menu: A new Weapons menu has been added to the level selection screen. Here, you can choose up to 3 unlocked weapons to increase their chances of appearing during your runs. Each selected weapon has a 40% higher chance of appearing than the others.Continued balancing enemies, damage, and bonuses.As always, thank you so much for all your feedback! Many of the improvements and changes being made are a direct re...
Read full update on Steam ↗Replaced the weapon images with new icons. Combined with their descriptions, they're now much easier to identify.Fixed an issue that could cause the game to crash in Level 3 of Sector 1.Continued balancing weapons, enemies, and levels.
Read full update on Steam ↗Fixed an issue that could cause the game to crash when modifying the fourth weapon.Continued balancing weapons, enemies, and levels.
Read full update on Steam ↗Added the final 7 weapons, bringing the total to 47.Added 4 new Steam Achievements.The Armory is now available, where you can view all the weapons and perks you've unlocked. There are 90 to discover in total.Continued balancing weapons, improving performance, and fixing bugs.
Read full update on Steam ↗Added 2 new side missions.Added Steam Achievements. There are currently 55 in total, though more may be added before launch.Continued balancing weapons, ships, and enemies.
Read full update on Steam ↗Added 3 new side missions.Completing a mineral shipment now plays a sound effect and displays a message in the center of the screen, making it much clearer when a shipment has been completed.Fixed a bug that made the Sector 2 - Level 3 boss impossible to defeat.The Weapon Range upgrade, which previously affected only a specific weapon, now applies to all weapons, making it a much more valuable upgrade choice.The effectiveness of the Health upgrade has been significantly increased, making it a more attractive option during each run.Continued balancing weapons and made numerous visual and audio improvements.Thank you all for continuing to play the demo and share your feedback! Every update includes changes inspired by the community's suggestions, helping make the game better with each iteration.
Read full update on Steam ↗Fixed an issue in the upgrade menu that caused upgrade percentages to display incorrectly.Fixed an issue that caused enemies in sectors beyond the first to move much more slowly than intended.Fixed a bug that caused the critical hit chance to increase every time the player leveled up.When your ship's shields are depleted, it now gains 0.5 seconds of invulnerability to help prevent sudden deaths. An alarm sound has also been added to indicate that your shields are down.Reduced the rate at which ship prices increase after each purchase.Made several balance adjustments to secondary weapons.
Read full update on Steam ↗To achieve a better balance between difficulty, fun, and progression, the following changes have been implemented. While these adjustments are still being refined, they're now available for testing, and I'd love to hear your feedback.Combat AdjustmentsEnemy behavior has been reworked, including movement patterns, speed, and damage. The goal is to create more varied encounters while making enemy actions more readable, allowing players to better anticipate their movements without reducing the challenge.ProgressionThe leveling system has been adjusted to provide a more logical and consistent progression, especially at higher levels.
Read full update on Steam ↗Combat AdjustmentsTo reduce situations where large groups of enemies and projectiles would pile up around the player, the following changes have been made:Enemies will now try to maintain a certain distance from the player, only moving close enough to attack.Enemy projectile speed has been reduced, but their damage has been increased.These changes are intended to make combat feel more organized while giving players more room to dodge incoming fire. However, each hit is now more punishing, so careful movement remains essential.Other ChangesExperience orbs are now blue, making them easier to identify.Purchased perks will now be equipped automatically if there is an available slot.Completed levels now display a small star in the corner of the level selection menu.
Read full update on Steam ↗Combat AdjustmentsThe number of enemies on screen has been increased, while their health and fire rate have been reduced.The goal of this change is to make combat feel more intense and dynamic without significantly increasing the difficulty, allowing players to destroy more enemies and enhancing the feeling of overwhelming firepower.Audio & Visual AdjustmentsReduced the volume of bullet impact and explosion sound effects.Reduced the visual distortion effect in Level 3 to a minimum.Visual ImprovementsExperience orbs now have a pulsing glow, making them much easier to spot during combat.
Read full update on Steam ↗Upgrade System ReworkThe way upgrades appear during each run has been reworked to make progression more rewarding while giving greater value to both meta progression and player progression.By default, there is now a 20% chance for an upgrade to be higher than Common quality.Through meta progression upgrades, this chance can be increased to 50%, and even higher with upgrades acquired during a run.Whenever an upgrade is above Common, it will be Rare by default. However, it also has a chance to become an even higher rarity:20% chance to become Epic.8% chance to become Legendary.The chances of obtaining Epic and Legendary upgrades increase as your ship gains levels.Other ChangesAdded new options to the main menu.Reduced the intensity of the visual effect during the event in the third level.Added 4 new side missions.
Read full update on Steam ↗Over the past few days, I've been fortunate to have many people take the time to play the game and share their feedback... and it's still coming in!Thanks to all of your comments, and while I continue adding new content and polishing different aspects of the game, I've been able to make a large number of improvements that significantly enhance the overall experience. All of these changes are now available in the demo.Some of the updates include:Added a Save Slot system.Completely rebalanced the prices of upgrades, perks, and ships to create a smoother and more beginner-friendly progression.Gameplay adjustments and reduced difficulty for lower-level players, making the first few runs less punishing while keeping the challenge intact.Improved level design.New side missions.And many more improvements and fixes.Your feedback keeps coming, and I'm continuing to improve existing features wh...
Read full update on Steam ↗- Increased the maximum mining range.- Increased the size of basic enemy projectiles.- Added a save slot system.- Updated the visuals of the first level to make it more engaging (still under review).- Added a new side mission to the early-game mission pool.
Read full update on Steam ↗- Added 3 new side missions.- Experience orbs are now more visually noticeable (still under review).- Improved the visibility of the Boost and Change Music Track key prompts.- Fixed a performance issue affecting some systems with integrated graphics.- Added a numerical shield value alongside the shield bar.- Fixed an issue where purchased upgrades were not correctly reflected in the stats screen.- Increased mining range by 20%.- Reduced the number of cargo ship voice notifications warning about remaining mission time.- Rebalanced the prices of upgrades, perks, and ships. Early purchases are now significantly cheaper, allowing players to progress faster during their first runs.Thank you to everyone who has taken the time to play the game and share feedback.Your comments, suggestions, and bug reports have been incredibly valuable and are helping shape the game into a better experience w...
Read full update on Steam ↗Added the option to switch music tracks using F1 / F2 on keyboard and Y / X on controller.
Read full update on Steam ↗Gavidon joins the project with incredible original music, making battles far more intense and dynamic!Added a stats panel to the in-game options screen.Boss encounters now lock the player into the combat area. Straying too far will trigger a warning and eventually result in mission failure.Once the boss is defeated, an extraction countdown will begin. Reach the extraction point to complete the mission.
Read full update on Steam ↗Fixed a very annoying and gamebreaking bug (hopefully for good) that could cause the player ship to disappear, blocking the run.Fixed a bug that, in some cases, caused the ship to take too long to return to the carrier ship at the end of a run.Fixed an issue in the upgrade screen that could cause crashes.Cargo progress can now be viewed near the player ship, making it easier to track during gameplay.Several additional bugs related to high-level gameplay were fixed, while interface elements and gameplay details continue to be polished.A huge thanks to all the player feedback, especially to "Fala" and "WKD" for the time they dedicated to testing the game. This is all key to continuing improving the project. Feel free to keep sharing your comments and suggestions!
Read full update on Steam ↗The permanent upgrade system has been redesigned. Upgrades now feature levels and rarities (Common, Uncommon, Epic, and Legendary), unlocking additional bonuses as you reach higher tiers.Upgrades no longer only improve base stats, but also grant unique secondary effects that enhance different playstyles.Added the new "Reroll" option for upgrades.Increased the experience gained for each ship.Continued fixing bugs and improving gameplay and interface elements.A huge thanks to all players for the feedback, it has been key to keep improving the game. Feel free to continue sharing your comments and suggestions!
Read full update on Steam ↗Side missions have been reworked. When one becomes available, its reward can now be viewed in the description on the left side of the screen. In addition, each completed mission increases the reward of the next one, making them far more valuable. Enemies now avoid entering the cargo ship’s force field. Fixed an issue that could cause crashes on Level 5. Continued polishing gameplay mechanics, camera movement, and interface elements.For future updates, the upgrade purchase menu is being redesigned to make every choice feel more meaningful.A huge thanks to all the player feedback — it’s essential for continuing to improve the game. Feel free to keep sharing your comments and suggestions!
Read full update on Steam ↗Fixed an issue that could cause the game to freeze, especially during boss battles.Reduced the time required to destroy mineral nodes, encouraging more player movement during runs.Slightly increased the amount of money earned per cargo delivery.Continued polishing menus, interface elements, and other minor gameplay details.A huge thanks to all the player feedback — it’s essential for continuing to improve the game. Feel free to keep sharing your comments and suggestions!
Read full update on Steam ↗Thanks to all the player feedback, development continues focused on improving the overall experience. This update adds a new end-of-run statistics screen, available whether the mission is completed successfully or not. It also includes improvements to the game logo artwork, alongside various gameplay and mechanic polish changes. Feedback, suggestions, and comments are always welcome — they truly help shape the game. Thanks again for playing and supporting the project!
Read full update on Steam ↗If the ship does not fire for 4 seconds, equipped weapons will automatically reload if needed.The introductory text in the first level can now be skipped after the first time.Minor visual fixes.
Read full update on Steam ↗Work is ongoing to fix an issue that, in very specific cases, prevents the level from ending after defeating the boss and delivering the cargo. Several changes have been implemented to prevent this from happening agai…
Fixed a bug that caused the ship's hull regeneration to stop when delivering a cargo load.
Changes were made to fix an issue that could sometimes prevent the game from ending after defeating the boss. Although the issue is believed to be resolved, testing is still ongoing.
£7.27 → £9.09.
Performance improvements were made for high-level runs with a large number of projectiles on screen.
Fixed an issue that prevented the ship's level from being displayed correctly in the ship selection menu.