Store data
- UK price
- £30.00
- US price
- Awaiting regional check
- Positive reviews
- 98%
- Total reviews
- 236,013
- Release date
- 14 Aug, 2020
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| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 25,092 | -893 | -3.4% | 16,059 | +0.5% |
| October 2026 | 24,427 | -1,558 | -6.0% | 16,618 | +5.6% |
| September 2026 | 25,985 | — | — | 15,738 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.
Join forces with other players in cooperative Multiplayer , create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of Scenarios . If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor , place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.
Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.
No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | It-Stinks-And-They-Dont-Like-It | 64.4% |
| 02 | Iron-Throne-1 | 61.6% |
| 03 | Eco-Unfriendly | 60.2% |
| 04 | Mass-Production-1 | 57.1% |
| 05 | Getting-On-Track | 50.3% |
| 06 | Circuit-Veteran-1 | 47.1% |
| 07 | Reach-For-The-Stars | 44.3% |
| 08 | Steam-Power | 43.2% |
| 09 | Research-With-Automation | 41.9% |
| 10 | Automate-This | 39.5% |
| 11 | Research-With-Logistics | 35.8% |
| 12 | Run-Forrest-Run | 34.7% |
| 13 | Trans-Factorio-Express | 33.5% |
| 14 | Automated-Construction | 33.3% |
| 15 | Make-It-Better | 33.0% |
| 16 | Pest-Control | 32.6% |
| 17 | Visit-Vulcanus | 32.3% |
| 18 | Computer-Age-1 | 31.7% |
| 19 | Automated-Cleanup | 31.6% |
| 20 | Research-With-Metallurgics | 29.5% |
| 21 | If-It-Bleeds | 29.2% |
| 22 | You-Have-Got-A-Package | 28.9% |
| 23 | Visit-Fulgora | 28.0% |
| 24 | Watch-Your-Step | 28.0% |
| 25 | Get-Off-My-Lawn | 27.6% |
| 26 | Computer-Age-2 | 27.0% |
| 27 | Solar-Power | 26.1% |
| 28 | Research-With-Electromagnetics | 25.5% |
| 29 | Research-With-Military | 25.5% |
| 30 | Visit-Gleba | 25.5% |
| 31 | Research-With-Chemicals | 24.9% |
| 32 | Circuit-Veteran-2 | 24.6% |
| 33 | Smoke-Me-A-Kipper-I-Will-Be-Back-For-Breakfast | 24.0% |
| 34 | Iron-Throne-2 | 23.4% |
| 35 | Mass-Production-2 | 21.4% |
| 36 | Research-With-Agriculture | 21.4% |
| 37 | Solaris | 20.8% |
| 38 | Steamrolled | 20.8% |
| 39 | Delivery-Service | 20.3% |
| 40 | Crafting-With-Quality | 19.6% |
| 41 | It-Stinks-And-They-Do-Like-It | 18.9% |
| 42 | Research-With-Production | 17.2% |
| 43 | Research-With-Utility | 15.7% |
| 44 | Visit-Aquilo | 15.1% |
| 45 | Circuit-Veteran-3 | 14.8% |
| 46 | Iron-Throne-3 | 14.0% |
| 47 | Research-With-Cryogenics | 13.9% |
| 48 | We-Need-Bigger-Guns | 13.8% |
| 49 | Nuclear-Power | 13.7% |
| 50 | Computer-Age-3 | 13.3% |
| 51 | Research-With-Space | 11.8% |
| 52 | Fusion-Power | 11.7% |
| 53 | Terraformer | 11.5% |
| 54 | You-Are-Doing-It-Right | 11.5% |
| 55 | Mining-With-Determination | 11.0% |
| 56 | Look-At-My-Shiny-Rare-Armor | 10.3% |
| 57 | Tech-Maniac | 9.7% |
| 58 | Golem | 9.6% |
| 59 | My-Modules-Are-Legendary | 9.6% |
| 60 | Pyromaniac | 9.6% |
| 61 | Raining-Bullets | 9.4% |
| 62 | Second-Star-To-The-Right-And-Straight-On-Till-Morning | 9.0% |
| 63 | Crafting-With-Speed | 8.7% |
| 64 | Steam-All-The-Way | 8.7% |
| 65 | Logistic-Network-Embargo | 8.1% |
| 66 | Art-Of-Siege | 8.0% |
| 67 | So-Long-And-Thanks-For-All-The-Fish | 7.4% |
| 68 | Shattered-Planet-1 | 7.1% |
| 69 | Shattered-Planet-2 | 6.4% |
| 70 | Size-Doesnt-Matter | 6.4% |
| 71 | Crafting-With-Efficiency | 6.2% |
| 72 | Crafting-With-Productivity | 6.2% |
| 73 | Arachnophilia | 6.0% |
| 74 | Rush-To-Space | 6.0% |
| 75 | Destroyer-Of-Worlds | 5.9% |
| 76 | Mass-Production-3 | 5.9% |
| 77 | Shattered-Planet-3 | 5.7% |
| 78 | Research-With-Promethium | 5.1% |
| 79 | No-Time-For-Chitchat | 5.0% |
| 80 | Getting-On-Track-Like-A-Pro | 4.1% |
| 81 | Lazy-Bastard | 3.8% |
| 82 | No-Room-For-More | 3.7% |
| 83 | Todays-Fish-Is-Trout-A-La-Creme | 3.7% |
| 84 | Minions | 3.6% |
| 85 | There-Is-No-Spoon | 3.2% |
| 86 | Work-Around-The-Clock | 2.8% |
| 87 | Express-Delivery | 1.9% |
| 88 | Keeping-Your-Hands-Clean | 1.1% |
Bugfixes Fixed a clipping issue on cargo pods attached to rockets more Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret. more Fixed that rocket silos could deadlock due to mod changes. more Fixed a crash when specific entities are killed without a source. more Fixed that time passed wait condition wasn't reset when manually pressing go-to button to the shattered planet while being stopped at a space location. more Fixed that scrolling personal library blueprint books in multiplayer latency did not work correctly. more Fixed a desync related to custom input events and in_gui flag. more Fixed an issue with script-disabling logistic points connected to orbital logistics. more Fixed a crash when creating a loader with stack size override. more Fixed rich text tag being accessible through user input. more Fixed a crash when loading space-age save files w...
Read full update on Steam ↗The end of an era? Wube Software have announced that the upcoming Factorio 2.1 will be the last major update for the game. Read the full article here: https://www.gamingonlinux.com/2026/06/factorio-2-1-will-be-the-last-major-update-as-wube-software-are-moving-on/
Read full update on Steam ↗Bugfixes Fixed Mods gui showing a dependency warning even for mods to be deleted. Fixed Space Map sometimes not using free cursor in controller input method. Fixed a consistency issue with cargo pods and variable result rocket-launch-products. https://forums.factorio.com/132687 Fixed a crash when loading a save file where electric pole removal due to missing mods causes circuit wires rewiring between assemblers that are also being removed. https://forums.factorio.com/132605 Fixed a crash when modded furnaces are configured with fluid output and no result inventory. Fixed a crash with agricultural towers and some graphics definitions. https://forums.factorio.com/132450 Fixed an ordering issue with ghost trains being built. https://forums.factorio.com/132730 Fixed another case of cargo wagon door sound stuck playing on deconstruction order. https://forums.factorio.com/132752 Fixed cargo...
Read full update on Steam ↗Gui Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met. Bugfixes Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. more Fixed fluid boxes with underground pipe connection and non default flow direction could cause unrelated fluid boxes to disconnect. more Fixed a crash when reading LuaPlayer::blueprints in a simulation. Fixed a crash related to give-item modifier not rejecting count of 0. more Fixed that the default config.ini file would not be written on first startup. more Fixed that mod dependency links in the mod updates GUI did not work correctly when not default sorted. more Fixed that LuaPlayer::build_from_cursor() checked reach in forced and super-forced build modes. more Fixed that pipe connections of different connection categories could cause en...
Read full update on Steam ↗Changes Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power. Reduced selector combinator energy usage from 5kW to 1kW. When using "Entity tooltip delay", the timer is also reset when moving the camera or the character. Fixes blinking entity tooltip when moving. Bugfixes Fixed scripted technology trigger was unable to load layered icons. more Fixed tips and tricks item was unable to load layered icons. Fixed stomper stomp sound playing way too many times when dying by stomping in a mine field. more Fixed electric turret was suggesting it is possible to read ammo. more Fixed a crash when artillery turret didn't have rotating_sound defined even though it's optional. more Fixed startup crashes on some Intel Macbook Pros. more Fixed that changing player's character...
Read full update on Steam ↗Hello, today we have a nice stable version for you Bugfixes Fixed (super)forcing entity requiring tile would sometimes not trigger deconstruction of an obstacle despite said obstacle blocking revival of autofilled tileghost. https://forums.factorio.com/130907 Fixed LuaRendering rich text in game render mode being drawn above fog of war. https://forums.factorio.com/131066 Fixed LuaSegmentedUnit::acceleration calculations in some situations. https://forums.factorio.com/130515 Fixed LuaSplitterControlBehavior was missing fields from LuaControlBehavior. https://forums.factorio.com/130978 Fixed UI scaling and alignment issues when the window content scale is changed during loading. https://forums.factorio.com/130689 Fixed a charting issue with pentapods. https://forums.factorio.com/130543 Fixed a consistency issue when copying settings between loaders in some cases. https://forums.factorio...
Read full update on Steam ↗Bugfixes Fixed LuaEntity::display_panel_icon was not accounting for nil. https://forums.factorio.com/130425 Fixed a consistency issue when rotated entities are moved by belts. https://forums.factorio.com/130475 Fixed a crash if a player using the editor equips an equipment with a burner component. Fixed a crash related to underground belts when super force building. https://forums.factorio.com/129388 Fixed a crash when a beam attack trigger destroys the turret firing it. https://forums.factorio.com/130179 Fixed a crash when a mod puts item request proxies into the player undo queue. https://forums.factorio.com/130369 Fixed a crash when attempting to render a linked fluidbox connection. Fixed a crash when changing research state during the configuration changed event. https://forums.factorio.com/130433 Fixed a crash when cloning moving trains in some situations. https://forums.factorio...
Read full update on Steam ↗Bugfixes Agricultural tower planting now respects plant's tile buildability rules. https://forums.factorio.com/123248 Changed the sync mods with GUI "Sync startup settings" and "Load save after sync" so their value is always used. https://forums.factorio.com/129227 Fix buffer chests having their contents counted twice for 'missing requests' circuit read. https://forums.factorio.com/128924 Fixed Game Mode not enabling on macOS 26 Fixed LuaForce::get_logistic_group was not working with constant combinators. https://forums.factorio.com/129484 Fixed LuaItemStack::transfer_stack was incorrectly reporting success when performing unlimited transfers. https://forums.factorio.com/129406 Fixed a crash when copying vehicle equipment grids from blueprints. https://forums.factorio.com/129396 Fixed a crash when entering huge numbers into electric energy interface. https://forums.factorio.com/129518...
Read full update on Steam ↗Balancing Fuel acceleration bonus and equipment speed bonuses now apply quarter of compound bonus rate to turning rate of tank-driving cars (e.g. tank) Bugfixes Added missing notification of "too far to connect" for smart belt dragging when the obstacle is exceeding the limit of the related undergrounds. Changed pipette of fluid recipes to work the same as pipette of item recipes. https://forums.factorio.com/128512 Fixed "Any request zero" wait condition triggering when building last item on a space platform. https://forums.factorio.com/127644 Fixed LuaEntityPrototype::get_inventory_size() returning nil for rocket_silo_rocket and rocket_silo_trash inventories. https://forums.factorio.com/129009 Fixed LuaForce::platforms read not being mapped by platform index as documented. Fixed LuaGameScript::take_technology_screenshot was not processing selected_technology. https://forums.factorio....
Read full update on Steam ↗Balancing Changed piercing ammo recipe to be cheaper. Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles. Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage. Bugfixes Added info about not being able to set recipe based on surface condition when parametrising blueprint. https://forums.factorio.com/123512 Allowed setting blueprint parametetrisation ingredient of by pepetted parameter. https://forums.factorio.com/121422 Changed asteroid spawning to be consistent regardless of what other game things are happening. https://forums.factorio.com/127656 Fixed " has paused the game" box moving outside the screen when opening the menu. https://forums.factorio.com/114143 Fixed " has paused the game" box sometimes appearing outside the screen when pausing the game. Fixed Beacon transmission strength graph duplica...
Read full update on Steam ↗Minor Features Added support for volume and speed activity matching for persistent working sounds. The swap-players command can now handle basic remote view and players in space platform hubs. Graphics Changed items to stop drawing health and spoilage bars when the player is zoomed too far out. more Balancing Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage. Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles. Bugfixes Fixed a desync related to demolishers. more Fixed total raw item icons clipping out of the recipe tooltip. more Fixed unlimited building reach when train GUI was open from character view. more Fixed vehicles with portable roboports not being able to insert/remove equipment from themselves. more Fixed a potential stutter when stopping a variable music track. more Fixed variable music t...
Read full update on Steam ↗Minor Features Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. more Graphics Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a space platform is hit by a larger asteroid). Bugfixes Fixed equipment grid ghost interaction for entities that move in some cases. more Fixed a crash when named logistic sections are removed when entities are removed due to mod removal. more Fixed that finite infinite levels would show wrong in the technology GUI in some cases. more Fixed that display panel text wasn't parametrisable by blueprint parametrisation. more Fixed that switching to remote view while shooting would keep shooting. more Fixed consistency issue related to downgrading blueprints that contain assemblers that when downgraded can no longer craft the recipe. more Fix...
Read full update on Steam ↗Bugfixes Fixed GPU-accelerated compressed mipmaps on Apple Silicon Macs. https://forums.factorio.com/127316 Fixed a crash related to modded enemy behavior. https://forums.factorio.com/127314 Fixed a crash when a tile cannot be placed due to a missing foundation with default not given. https://forums.factorio.com/127087 Fixed a crash when trying to create a blueprint out of space platform hub which has wait condition with empty item field. Fixed a crash when upgrading underground belts manually through remote view. https://forums.factorio.com/127385 Fixed a desync when cancelling deconstruction of frozen underground belts or frozen splitters. Fixed a graphics artifact when drawing ghost rocket silos. https://forums.factorio.com/126888 Fixed another bug related to smart underground belt building. Fixed deconstruction planner would not respect deconstruction alternatives when they were i...
Read full update on Steam ↗Balancing Oil Refinery now collides with ice platform https://forums.factorio.com/124163 water-mud and water-shallow are now landfillable in vanilla (already landfillable in space age) https://forums.factorio.com/123169 Bugfixes Added more detailed healing values for entities healing
Read full update on Steam ↗Changes Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. more Adding more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips. Optimizations Improved performance when removing roboports in large active networks by 60%. more Graphics Removed reflections from lava. Tile transitions to lava now use the foam channel instead to keep their appearance. more Bugfixes Fixed mouse cursor showing up when exiting Steam Big Picture in controller input method. more Fixed belts under elevated rails were not being removed when building a pair of undergrounds. more Fixed that inserters could grab items from belts that crafting machines no longer wanted. more Fixed taking screenshot could crash in some cases. more Fixed that select list background drawing was incorrect f...
Read full update on Steam ↗Changes from 2.0.29 and 2.0.30 Minor Features Added smart pipette for items on the ground. Graphics Improved graphics of Recyclers. Added corpse graphics for Asteroid Collectors. Changes Changed map generated lightning attractors to always produce full-health items when mined. more Reordered results of scrap recycling to make the recycler stack them on belts more efficiently. (https://mods.factorio.com/mod/better-scrap-stacking) more Bugfixes Fixed a crash when mods define heat pipes with heating_radius of 0. Fixed that deleting a surface with global electric network would leak an electric network. more Fixed blueprint could be configured with invalid set of grid size and absolute grid position. more Fixed that the space map would not show when unlocking space-locations. more Fixed map artifacts on space platforms when removing in-progress builds. more Fixed that frozen radars still w...
Read full update on Steam ↗Minor Features Added radar minimap visualization for roboports and cargo landing pads. https://forums.factorio.com/117994 Cargo pod scheduling reworked to send larger and more spaced out deliveries. This should improve the frequency of trickling space science and material drops. Dragging and dropping a blueprint file into the game window will import the file contents as a blueprint string. Dragging and dropping text into the game window on X11 will import the text as a blueprint string. Factoriopedia now shows recycling recipes for each item. Re-added the sandbox scenario questionnaire. Added "Nauvis Bus" and "Nauvis Power Up" menu simulations. Added camera views to Space platform tooltips. Balancing Changed rocket fuel from ammonia recipe to require the same amount of solid fuel as the main rocket fuel recipes to prevent a recycling loop. https://forums.factorio.com/122574 Land mines...
Read full update on Steam ↗Minor Features Assemblers circuit allows to choose if items in crafting should be included by read contents. Asteroid collector circuit allow to choose if items held by hands should be included by read contents. Changes Jelly is no longer mined from Slipstack trees so it is less confusing where to get jelly from. Nightvision is less orange. Moved the "Any quality" option into the comparison dropdown. Disabled spoiling for items created in an infinity chest until the first time they are removed from said chest. Removed "Select previous technology" control which didn't work (replaced with the generic back/forward navigation in 2.0). more Added an error message when manually trying to launch a rocket to a full space platform. Changed space platforms to not delete items on the ground when deconstructing them. more Added back a simple version of the Sandbox scenario. Improved the behavior...
Read full update on Steam ↗Minor Features Added drag-to-reorder to the research queue. Added "Occlude light sprites" graphics option to allow disabling 2.0 light rendering to improve performance. As a side effect, it disables also lava glow. more Added "Additional terrain effects" graphics option to disable puddles and global terrain tint as alternative to increase performance on Gleba to disabling fog, clouds and animated water. Changes Replaced the "move forward" and "move backward" buttons on technologies in the research queue with a draggable handle. Allowed to set blueprint parameter to be ingredient of other parameter even when it doesn't exist in an assembling machine. more Added a hidden sound setting to base the music selection on the character's physical location. more Agriculutral Tower now respects allied ghosts blocking planting spots. more volcanic-cracks-hot no longer coverable by foundation. mor...
Read full update on Steam ↗Minor Features Search is now case and accent insensitive for all official languages. Added debug option 'always-show-lightning-protection'. Added gamepad stick sensitivity setting for map movement. Selecting a spidertron remote selection in the quickbar which is for a different planet than the current one will center on the planet. Changes Changed tree seed default import location to Nauvis. more Fluid mixing will prefer the fluid with more volume and discard the other. Updated SDL to version 2.30.9. Gleba evolution is smoother and more gradual. Small stomper pentapod moves more slowly (also decreases stomp DPS). Stomper pentapod vision range is reduced from 40 to 30. Medium and big wriggler pentapod health is increased. Streamlined quality selector to use separate buttons for each quality instead of a drop-down. Changed crafting machines to reset quality of the in-progress result whe...
Read full update on Steam ↗Minor Features Cars and tanks will auto-refuel. more Relation between offshore pump and fluid tiles added to Factoriopedia. Statistic GUI precision is preserved across instances. Space platforms can be built with quality starter packs. more Changes Increased spidertron walking sound volume. Using the "craft all" hotkey on free recipes queues 1 stack of the results. more Changed the simulated mouse cursor appearance to match the system default on macOS. Added pollution value to heating tower. Show recycler output arrow in "Alt-mode". more Display panels set to "Show in chart" with no icon now hide the default icon until hovered. more Removed support for 8 bit audio depth. Added tooltip to "Spoiled priority" inserter setting to clarify behavior and limitations. Bugfixes Fixed IME Pad input not working on screens with visible simulations. more Fixed that the browse-games GUI header label...
Read full update on Steam ↗Changes Changed self-recycling recipe statistics to be ignored in production graph. Changed sprites with scale between 0.5 and 1 (exclusive) to apply downscaling to low resolution (affects base game biter sprites). Changed cargo landing pad mining time to 1. Moved the mods GUI search to be with the content it is searching. Added linear interpolation method (used by default now) for audio resampling when playback speed is changed. more Added an option to disable animated ghosts to aid performance on integrated GPUs. more Added a confirmation box when deleting space platforms. Bugfixes Fixed that having multiple key bindings could cause some keys to get stuck. more Fixed that it wasn't possible to parametrised item filter to any quality. more Fixed a crash when killing segmented units attached to a segmented controller. more Fixed that tank logistic trash slots did not work correctly wh...
Read full update on Steam ↗Minor Features Offshore pump speed increases with quality. Changes Curved rails cost 3 rail items to build. Bugfixes Fixed Remote View sometimes flickering to the wrong surface when using Next Surface/Previous Surface hotkeys. Fixed that the Surface List would react to the Home and End keys after it was clicked more Improved diagonal character movement which should help slip between things easier. more Fixed a crash when upgrading the inner entity of a ghost while the GUI was open. more Fixed that joining LAN games without a username set would allow any characters for the username. more Fixed that request from buffer chests was not preserved when changing the force of an entity. more Fixed that flamethrower turret could be manually built to mix fluids. more Fixed that half diagonal rails would cost only 1 rail item. more Fixed pipe sound starting and stopping too abruptly. more Fixed...
Read full update on Steam ↗Bugfixes Fixed rocket silos requesting more items than necessary. more Fixed a crash when reading owner_location on simple item stacks. more Fixed mini-tutorial scripts crashing or not granting items if player switched to remote view. Fixed that LuaControl::opened write did not work for several GUI types. more Fixed that elevated rail entities would still work without owning space-age. more Fixed that the admin "other player" GUI would open the other player's remote controller invenory instead of physical inventory. more Fixed a crash related to quickbar interaction with any-quality spawnable items. more Fixed a crash when building (faulty) blueprint with two hazard concrete tiles in one space (https://forums.factorio.com/117108 and https://forums.factorio.com/117071) Fixed game state GUIs being automatically closed when the game was paused. more Fixed several possible errors related...
Read full update on Steam ↗Features Asteroid collector filters can be modified by blueprint parametrisation. Programmable speaker can be modified by blueprint parametrisation. When imported blueprint is placed, assembling machines will be configured with the recipe even when recipe is not yet researched. Changes Fulgora ruins now also drop iron sticks when mined so electric poles could be crafted without recyclers at the start. The "Custom minimum payload" slider for orbital logistics now offers more sensible values. Orbital logistics "Custom minimum payload" is now checked against largest possible payload before setting the filter. Cargo bays will show a warning icon when they are not connected to a Hub or Landing Pad. Optimizations Improved performance of technology GUI when viewing only essential technologies. more Bugfixes Fixed a crash when construction robots attempt to deliver modules in the same tick th...
Read full update on Steam ↗Features Galaxy of fame. Offered when the game is finished. more Changes Non-blocking saving setting is no longer synced over the Steam cloud. Minor Features Added flying text for more cases of unsuccessful resource mining. Bugfixes Fixed that blueprint book tooltips did not look correct when in the quickbar. more Fixed that movement speed bonus equipment would show garbage values when low on energy. more Fixed that some fluid-only recipes would allow quality modules. more Fixed that the "kill with artillery" achievement did not work with artillery wagons. more Fixed invalid package name in sprite path definition would result in OS error message dialog instead of loading into minimal mode. more Fixed that continue host menu option didn't respect the port from the config. more From now on, we wont save blueprint-storage to a file when it was not used yet. This might help preventing clo...
Read full update on Steam ↗Changes Achievement logistic-network-embargo updated with different condition for base game and space age. Bugfixes Fixed a crash when viewing the production statistics GUI while switching surfaces. more Fixed unstable global grid position when re-assigning blueprint. more Fixed that individual segmented units parts were in the kill statistics. Fixed a crash when opening the technology GUI focused on disabled technology. more Fixed migration of rails in blueprints in 1.1 version of blueprint library. more Fixed a crash when trying to use unsupported audio depth. more Fixed a crash when loading some blueprint library contents with mods changed. more Fixed a crash when clicking "upgrades" in the wave defense scenario. more Fixed Spidertrons receiving up to 8 times extra damage from explosives. more Fixed that unpowered inserters could grab items. Fixed that some GUIs could be opened beh...
Read full update on Steam ↗Major Features Added space platforms, which can request items to be delivered by rockets and used to deliver cargo between planets. more Added new planet Vulcanus, a volcanic planet with new resources, structures, items, recipes and technologies focussed on metallurgy. more more Added new planet Gleba, a swampy planet with new resources, structures, items, recipes and technologies focussed on agriculture. more more Added new planet Fulgora, a stormy desert planet with new resources, structures, items, recipes and technologies focussed on elecromagnetism. more more Added new planet Aquilo, a freezing planet with new resources, structures, items, recipes and technologies focussed on cryogenics. Introduced quality, which is additional property of item, entities and equipment. more Most entities, equipment, modules and ammo have various kind of bonuses with higher quality. Added rail ramp...
Read full update on Steam ↗Bugfixes Fixed electric furnace shadow missing on some configurations. more Fixed a crash when using weak tables in the lua global table. more Fixed a bonus productivity exploit when crafting machine ingredients were force returned. more
Read full update on Steam ↗Factory building sim Factorio is getting a huge expansion with Factorio: Space Age set for release on October 21st along with a big free 2.0 update for everyone. Read the full article here: https://www.gamingonlinux.com/2024/07/factorio-space-age-and-the-20-free-update-set-for-release-in-october
Read full update on Steam ↗Changes from 1.1.108 to 1.1.109 Changes Updated the format of the machine-readable modding documentation to version 5. Bugfixes Fixed a crash when exiting the game while steam authentication is failing. Fixed a crash when starting the game with fractional scaling on newer wlroots compositors. Fixed a potential desync when calling LuaGui::is_valid_sprite_path() with a sprite path starting with "file.". Fixed a potential crash when switching audio device fails. more Fixed a crash when trying to hand-craft recipes that have fluid ingredients.
Read full update on Steam ↗Changes from 1.1.105 to 1.1.107 Gui Added Paste button to exchange string import GUIs Scrolling is smoother when using scrollbars with a controller. Hotkey hints GUI will try to move out of the way of chat messages. Modding Added an optional "mods" to simulation definitions. Added StorageTankPrototype::show_fluid_icon. Scripting Disabled the majority of the lua "debug" library due to security issues. Added LuaEntityPrototype::vector_to_place_result. Added LuaRendering::move_to_back. Added LuaItemStack::is_ammo read. Bugfixes Fixed LuaEntity::set_request_slot would not accept count of 0. more Fixed first tutorial level advancing to a wrong story step after drill is set in quickbar. more Fixed mods sorting order by last highlighted and by last updated. more Fixed a crash when watching a replay when other player looks into blueprint library. more Fixed that LuaForce::chart_all() wouldn't...
Read full update on Steam ↗Changes from 1.1.102 to 1.1.104 Gui Trying to close a window will first close any opened drop-down. This improves navigating drop-downs with controllers. Bugfixes Fixed crash when placing linked chest in multiplayer with hotkey suggestions enabled. more Fixed that migration_applied was always false in the on_configuration_changed event. more Fixed that item health bars didn't render correctly at some scales. more Fixed a crash when the server has disconnected while setting quickbar slots. more Fixed that the delete save confirm could delete the wrong save if a different one was selected while it was showing. more Fixed that the custom camera widget wouldn't render entity status icons correctly. more Fixed that LuaGameScript::auto_save() wouldn't work if the root saves folder didn't already exist. more Fixed that selecting a group in the chat icon selector GUI would occasionally select...
Read full update on Steam ↗Bugfixes Fixed a crash when entering bad number values in some input fields. more Fixed a crash when removing an item that is being used to hand craft a recipe while also changing the recipe to take fluid ingredients. Fixed a crash when defining a recipe that takes zero fluid as the first ingredient. Fixed cloning a furnace would not preserve previous recipe id. Fixed that selecting a locale would sometimes reset the setting back to "Default" Fixed that choose-elem-button equipment tooltips were missing the equipment name and description. Fixed being unable to focus search in the train overview GUI with Control + F when a mod attaches a relative GUI element to it. Fixed a crash when item stack of item-on-ground becomes empty because of scripted stack transfer. more Modding Fluid ingredient amounts must be larger than zero. TransportBeltConnectables cannot be given given "building-dire...
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25,985 concurrent players — the highest daily peak recorded at that point.