Store data
- UK price
- £8.76
- US price
- $10.39
- Positive reviews
- 95%
- Total reviews
- 428
- Release date
- 11 October 2026
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Research permanent upgrades to survive a variety of microbes & modes in this massively expanded follow-up to Genome Guardian.
Make stationary turrets, psychic water sprinkler motorbikes, or maybe a dual-wielding fidget spinner Gundam.
Easily recreate your favourite turrets from the first game…or combine em' all into one frankenstein monstrosity
Save/Load 24 loadouts
Paint & Pattern customization
Shotgun + Bomb mix explosives with spread for Blast Shotgun !
SMG + Pistol make an accurate, fast-firing Scout Rifle !
Blast Shotgun + Scout Rifle = something a whole lot crazier !
20-minute runs you can save & resume at any time + improved Endless Mode
Complete side objectives during runs for extra cash
Mine mineral deposits for resources
Trigger powerful Gadget active abilities
Test discovered weapons in the Database
100 bassy electronic tunes with in-game Jukebox accessible any time + Streamer Mode
Auto aim/fire toggles
Localization in 10 languages
Full rebinding for keyboard & gamepad
400% better performance/framerate on high & low-end PCs
Accessibility for colourblindness, motion sickness & arachnophobia
100 Steam achievements
Cloud Save
Plays great on Steam Deck!
| # | ||
|---|---|---|
| 01 | VIRUS Unlockedwelcome to Genome Guardian 2! | 99.9% |
| 02 | Tank Platformcomplete 1 dive. | 94.8% |
| 03 | VIRUS DEPTH 1achieve victory in VIRUS Mode at DEPTH 1. | 74.4% |
| 04 | SHMUP Unlockedachieve victory in VIRUS Mode. | 74.3% |
| 05 | BROOD Unlockeddiscover all Microbes. | 61.2% |
| 06 | SHMUP DEPTH 1achieve victory in SHMUP Mode at DEPTH 1. | 43.4% |
| 07 | Pierce Predatoreliminate 3000 Microbes with Pierce weapons. | 39.4% |
| 08 | Spoiler Moduse Platforms with Speed to travel 3mm. | 39.1% |
| 09 | VIRUS DEPTH 3achieve victory in VIRUS Mode at DEPTH 3. | 37.9% |
| 10 | BROOD DEPTH 1achieve victory in BROOD Mode at DEPTH 1. | 37.5% |
| 11 | Bullseyeland 30000 Crit hits. | 31.9% |
| 12 | Gadgets 50%unlock 6 of 12 Gadgets. | 31.9% |
| 13 | Hulls 50%unlock 6 of 12 Hulls. | 25.8% |
| 14 | Barrels 50%unlock 6 of 12 Barrels. | 23.0% |
| 15 | Defibrillator Modvisit the Discord via the in-game button on the Main Menu. | 21.2% |
| 16 | VIRUS DEPTH 5achieve victory in VIRUS Mode at DEPTH 5. | 21.2% |
| 17 | Motherboards 50%unlock 6 of 12 Motherboards. | 20.8% |
| 18 | You Read Unlock Conditionsread every Microbe description in the Database. | 19.9% |
| 19 | Explosive Experteliminate 3000 Microbes with Explosive weapons. | 19.6% |
| 20 | BROOD DEPTH 3achieve victory in BROOD Mode at DEPTH 3. | 18.5% |
| 21 | DRAFT Unlockedcomplete all Research on the "BUFFS" page in the Research menu. | 18.5% |
| 22 | Brackets 50%unlock 6 of 12 Brackets. | 17.1% |
| 23 | Platforms 50%unlock 6 of 12 Platforms. | 17.1% |
| 24 | Homing Huntereliminate 3000 Microbes with Homing weapons. | 17.0% |
| 25 | Cores 50%unlock 6 of 12 Cores. | 16.5% |
| 26 | SHMUP DEPTH 3achieve victory in SHMUP Mode at DEPTH 3. | 16.5% |
| 27 | Mods 50%unlock 48 of 96 Mods. | 14.9% |
| 28 | Haha, You Clownachieve victory with the Jester Guardian. | 13.8% |
| 29 | Bounce Battlereliminate 3000 Microbes with Bounce weapons. | 13.1% |
| 30 | Arms Dealerdiscover all weapons. | 12.4% |
| 31 | Motherlodemine 100 Deposits. | 12.4% |
| 32 | Guardians 50%unlock 12 of 24 Guardians. | 12.1% |
| 33 | Tinkereruse Gadgets 300 times. | 12.1% |
| 34 | Power Triptrigger 1000 Powerpolyps. | 11.5% |
| 35 | BROOD DEPTH 5achieve victory in BROOD Mode at DEPTH 5. | 11.2% |
| 36 | Deep CleanBleach 100 shop Genes. | 10.8% |
| 37 | Picky EaterBanish 300 shop offers. | 10.6% |
| 38 | Slot MachineReroll the shop 300 times. | 10.1% |
| 39 | SHMUP DEPTH 5achieve victory in SHMUP Mode at DEPTH 5. | 9.7% |
| 40 | DRAFT DEPTH 1achieve victory in DRAFT Mode at DEPTH 1. | 9.6% |
| 41 | Freeze Fiendeliminate 3000 Microbes with Freeze weapons. | 9.1% |
| 42 | MINER Unlockedunlock 48 Mods. | 9.0% |
| 43 | Split Specialisteliminate 3000 Microbes with Split weapons. | 8.9% |
| 44 | Surfersurvive 1000 waves. | 7.8% |
| 45 | Home Runeliminate 1000 Microbes with Knockback by pushing them past 200% Range. | 7.5% |
| 46 | Burn Bringereliminate 3000 Microbes with Burn weapons. | 7.1% |
| 47 | Face Maskendure 100 Mutations. | 7.0% |
| 48 | Flak Fanaticeliminate 3000 Microbes with Flak weapons. | 6.1% |
| 49 | Sticky Saboteureliminate 3000 Microbes with Sticky weapons. | 6.1% |
| 50 | Capitalistgain 30000 Biomass. | 6.0% |
| 51 | Frankensteindiscover all Genes. | 6.0% |
| 52 | Judgement Callexperience 30 Anomalies. | 4.9% |
| 53 | Anger Managementeliminate 1000 Enraged Microbes. | 4.7% |
| 54 | Bullet Stormfire 3000000 projectiles. | 4.3% |
| 55 | MINER DEPTH 1achieve victory in MINER Mode at DEPTH 1. | 4.3% |
| 56 | DRAFT DEPTH 3achieve victory in DRAFT Mode at DEPTH 3. | 4.1% |
| 57 | Survivorsurvive wave 100. | 4.1% |
| 58 | Marathoncomplete 100 dives. | 4.0% |
| 59 | Silicon Valleydiscover all Chips. | 3.6% |
| 60 | Exterminatoreliminate 30000 Microbes. | 3.5% |
| 61 | Scientistgain 100000 Research. | 3.5% |
| 62 | Triathlonachieve 30 victories. | 3.2% |
| 63 | Hitscan Hitmaneliminate 3000 Microbes with Hitscan weapons. | 3.0% |
| 64 | Checkout Championpurchase 1000 shop offers. | 2.7% |
| 65 | DRAFT DEPTH 5achieve victory in DRAFT Mode at DEPTH 5. | 2.7% |
| 66 | Zap Zealoteliminate 3000 Microbes with Zap weapons. | 2.7% |
| 67 | Cold FrontFreeze 10000 Microbes. | 2.4% |
| 68 | MINER DEPTH 3achieve victory in MINER Mode at DEPTH 3. | 2.1% |
| 69 | Burst Fire Barragereliminate 3000 Microbes with Burst Fire weapons. | 2.0% |
| 70 | Hot MessBurn 10000 Microbes. | 2.0% |
| 71 | Gadget Geekachieve victory with all Gadgets. | 1.9% |
| 72 | Regicideeliminate 3000 Exalted Microbes. | 1.9% |
| 73 | MINER DEPTH 5achieve victory in MINER Mode at DEPTH 5. | 1.7% |
| 74 | Barrel Banditachieve victory with all Barrels. | 1.6% |
| 75 | Hull Heraldachieve victory with all Hulls. | 1.5% |
| 76 | Proximity Prodigyeliminate 3000 Microbes with Proximity weapons. | 1.4% |
| 77 | Scholarcomplete 100 Studies. | 1.4% |
| 78 | Area Annihilatoreliminate 3000 Microbes with Area weapons. | 1.3% |
| 79 | Barrel Buccaneerachieve victory with all Barrels at DEPTH 5. | 1.1% |
| 80 | Gadget Geniusachieve victory with all Gadgets at DEPTH 5. | 1.1% |
| 81 | Hull Hierarchachieve victory with all Hulls at DEPTH 5. | 1.1% |
| 82 | Platform Pilotachieve victory with all Platforms. | 0.6% |
| 83 | Weapon Wielderachieve victory with all weapons. | 0.6% |
| 84 | Motherboard Marshalachieve victory with all Motherboards. | 0.5% |
| 85 | Weapon Wizardachieve victory with all weapons at DEPTH 5. | 0.5% |
| 86 | Metamorphosisdiscover all Mutations. | 0.4% |
| 87 | Motherboard Messiahachieve victory with all Motherboards at DEPTH 5. | 0.4% |
| 88 | Platform Professionalachieve victory with all Platforms at DEPTH 5. | 0.4% |
| 89 | Bracket Bossachieve victory with all Brackets at DEPTH 5. | 0.1% |
| 90 | Bracket Buffachieve victory with all Brackets. | 0.1% |
| 91 | Core Cadetachieve victory with all Cores. | 0.1% |
| 92 | Core Captainachieve victory with all Cores at DEPTH 5. | 0.1% |
| 93 | GHOST DEPTH 1achieve victory in GHOST Mode at DEPTH 1. | 0.1% |
| 94 | GHOST DEPTH 3achieve victory in GHOST Mode at DEPTH 3. | 0.1% |
| 95 | GHOST DEPTH 5achieve victory in GHOST Mode at DEPTH 5. | 0.1% |
| 96 | GHOST Unlockeddefeat The Abyss. | 0.1% |
| 97 | Guardian Godachieve victory with all Guardians at DEPTH 5. | 0.1% |
| 98 | Guardian Guruachieve victory with all Guardians. | 0.1% |
| 99 | Mod Magicianachieve victory with all Mods at DEPTH 5. | 0.1% |
| 100 | Mod Mechanicachieve victory with all Mods. | 0.1% |
This is it. The big one.Genome Guardian 2 has left Early Access and is now fully released!Not only are you finally able to conclude the game's story - this update adds more new content than any of the major updates that came before. There's so much to sink your teeth into, and no content is marked as "unreleased" in-game anymore because it's now all available. That also means you can obtain those last few Guardian Files for the DATABASE.Everything below has unlock conditions listed in-game in the CHECKLIST but if you already meet their requirements, you'll instantly unlock them upon opening the game!CHALLENGE THE ABYSSFirst you gotta discover all 18 Journal files in the DATABASE (which appear based on # of unlocked parts) to reach "CURE PROGRESS 100%" on the Main Menu.Then, you can initiate the journey to the injection site (where you can inject the cure into The Abyss' heart) via VIR...
Read full update on Steam ↗🚨 FULL RELEASE 11 OCTONBOARDING / TUTORIALSThis won't affect you if you're already past this point (you likely are), but new players will now be able to skip a bunch of the tutorials after the wave 1-6 ones. It'll also make the "don't open slots if you have nothing to put in them!" popup only appear once, and won't explain the shop Heal button.I'll be real with you guys - it's been very disheartening how much negatively there's been surrounding the onboarding. I don't make these decisions lightly, and they're not as simple as "just have an option to turn them all on or all off".It's very easy to think the solution is obvious when you're not the developer. "Just do it this way", "just do it that way" - indeed, it would be that simple if the goal was to just please you and only you. Me listening to 10 players over 1 player will be percieved as me "not listening to the players" by that...
Read full update on Steam ↗🚨 "THE FULL RELEASE UPDATE" arrives 11 OCT🔄 CHANGESMINER Mode: there's now a one-time popup pointing out that Abyss Deposits just hurt you when broken. (not shown if you've already progressed in this Mode)Daily Dive: tweaked to be just sliiightly easier - there's been a lot of absolutely brutal ones lately.🔨 FIXESGuardians:X Guardian:unlock would often trigger late.ORBITAL STRIKE! Powerpolyp: now only targets marked Microbes.BOMBARDMENT! Powerpolyp: now only damages marked Microbes.Praxis Guardian: if all of your Studies completed while in the "STUDIES AVAILABLE" menu and during ENDLESS, the moment they vanished, you'd get booted into the next wave.Mole Guardian: various glowing-edge effects that were supposed to be disabled for this Guardian could randomly turn visible while in the SHOP.Daily Dive:The button on the main menu would sometimes just not activate when using a gamepad /...
Read full update on Steam ↗🚨 "THE FULL RELEASE UPDATE" arrives 11 OCT🔄 CHANGESDRAFT Mode: It's now impossible for 2 offered Genes to be identical. (it was rare, but it happened)"Chronos" Guardian + "Accelerator" Mod: added a SETUP DIVE button warning stating regarding this (useless) combo.🔨 FIXESDaily Dive:a number of build combos that shouldn't be generated were getting generated. This will likely change the current Daily Dive into something entirely new.attempting to continue a savedDaily Dive from a previous play session now works."Chronos" Guardian: Spinning Microbes would face in the direction they're travelling while time is frozen."Fusion" Core: Genes that modify Firerate would make the Damage stat change when added to Explosive + Flak weapons."Moon" Mod: Accuracy decreases would still make wiggly projectiles more wiggly (which it shouldn't).💖 Please add a review! They directly support GG2 / developm...
Read full update on Steam ↗Or "THE URACIL UPDATE". Maybe I should have called it that.Indeed, Daily Dive has returned better than ever, and as of this update, you can now finally stop bugging me about "U". Of course, if neither of those things particularily interest you, there's also a bunch of new Guardians, Parts and Mods for ya.Everything below has unlock conditions listed in-game in the CHECKLIST but if you already meet their requirements, you'll instantly unlock them upon opening the game!DAILY DIVE REVAMPEDPeople really enjoyed Daily Dive in GG1, but they also all had a lot of the same complaints - primarily that there's little incentive to do them, and that they're often "unwinnable" (literally - ex. the turret & perk combo would instantly kill you). I've addressed each of those to make for a much-improved experience.each Daily Dive feature 3 modifiers (many of which are exclusive to Daily Dive)they're a...
Read full update on Steam ↗🚨 "THE DAILY DIVE UPDATE" releases 28 AUG (in about 3 weeks!)🚨 "THE FULL RELEASE UPDATE" releases 11 OCT⚖ BALANCE"Snare" Guardian: Damage +50% → +60%.🔄 CHANGESSETUP DIVE Button Warnings:"Tractor" Barrel + "Tempest" Guardian: Tempest is designed around Knockback builds but Tractor barrel disables Knockback."Tractor" Barrel + "Gloves" Mod: Gloves won't buff Knockback since Tractor Barrel disables Knockback."Tractor" Barrel + "Magnet" Mod: Magnet does nothing since Tractor Barrel disables Knockback.Hover Text "TIP"s: None of them were appearing in-game for Mods that have a newbie "TIP" text line set (note that you won't see these anyway if you've used the Mod many times).RECORDS Menu: Now properly shows values in the Trillions, and formats numbers better (ex. "1234K" now displays as "1.23M"). This also affects damage numbers during dives.🔨 FIXESRECORDS MENU:"BESTS" stats would someti...
Read full update on Steam ↗🚨 "THE DAILY DIVE UPDATE" releases 28 AUG🚨 "THE FULL RELEASE UPDATE" releases 11 OCT⚖ BALANCEREDACTED Guardian: REDACTED, because it was so insanely busted, especially with Armour/Shield builds (still is pretty busted)🔄 CHANGESREDACTED Guardian: There's now a one-time SETUP DIVE button warning that states REDACTED when using this Guardian in MINER Mode."MINER" Mode:"BOMBARDMENT!" Powerpolyp won't damage the purple Abyss Deposits (the ones that hurt you when broken). Everything else still will though!slightly increased area of effect for Freeze & Explosive Deposits.🔨 FIXESREDACTED Guardian: the REDACTED part of the Lives count no longer fades out when Lives = 0."Disc" Bracket:Projectiles would instantly vanish if Velocity was 10."Compressor" Mod: now works with this as expected."Seismograph" Mod: fixed a number of cases where the Size/Velocity modifier swap wasn't being applied."Me...
Read full update on Steam ↗First off: Really glad to see 𝔂'𝓪𝓵𝓵 liked THE JESTER UPDATE, and I can't thank you enough for all the reviews you guys left because of it 💖 (if you still haven't left one, now's the time boi)...but it's about time we got some new Modes, ain't it? One is like a massively-improved GG1 "CLASSIC", and the other is entirely new since it revolves around Deposits.Of course, no major update is complete without new mechanics, Guardians, Parts & Mods!Everything below has unlock conditions listed in-game in the CHECKLIST but if you already meet their requirements, you'll instantly unlock them upon opening the game!DRAFT MODE 🃏Genes have a chance to be RARE, EPIC or LEGENDARY (boosting stats or removing downsides).there's no heal button, bleaching, banishing, locking, storage, recycling, or moving anything around once picked! Everything's a permanent commitment.defense/survival-oriented bui...
Read full update on Steam ↗🚨 "THE DRAFT & MINER UPDATE" (0.8.0) releases JULY 15th (in 3 weeks!)⚖ BALANCEIn general, I've been getting the sense that overall difficulty is a bit undertuned, so I'm buffing Microbes across the board (by a smidge) and making some Mutations more impactful/noticeable. Reminder that this game is in Early Access and that balance changes like this are both fair game and to be expected.Global Microbe Health +6.25%.Global Microbe Speed +6.25%.Mutations:Microbe Size +100%, Microbe Health +30%: Microbe Health +30% → +35%.because Microbes being twice as large often makes this a net positive, which is true most of the time (instead of just for some niche builds).Microbes with A DNA are extinct, Microbe Health +30%: Microbe Health +30% → +35%.I want you to actually think before autopicking this Mutation every single time, y'know?Microbes with G DNA are extinct, Microbe Size -30%: Microbe Siz...
Read full update on Steam ↗🚨 "THE DRAFT & MINER UPDATE" (Major Update 0.8.0) releases JULY 15thQ & AQ: "you mean July of this year?" A: *bonks you over the head*🔄 CHANGESminor adjustments to volume levels of various music tracks (aka making loud ones quieter / quiet ones louder)."Ammunition" Core + "Extinguisher" Mod: triggering Extinguisher (via an elimination) now triggers a reload. It technically shouldn't behave like this but can be cool to build around - this Mod did nothing on this Core previously anyways.🔨 FIXESSHOP: it's not supposed to show duplicates, but that was possible if you had something locked - not anymore.Hitscan + Burst Fire: fixed a weird bug where you could fire a shot, then spin around in a circle and hit everything around you (despite the shot itself visually not moving).some spelling/grammar mistakes.🎵 NEW MUSICExperiment Pending by Lutex: a new "MENU" track from a fan of the series...
Read full update on Steam ↗🔨 FIXESI fixed a thing relating to your saved depth in each mode that seems like a big deal but it's hard to tell what actual effect it had - honestly pushing this update now just because of this. If you don't know what I'm talking about here, well, neither do I really - I never saw any actual bugs occuring, just saw a super important piece of code doing the wrong thing, so, 0.7.5 is going live now because I'd rather be safe than sorry.I theorize that it resulted in unlocks that check for victories at specific depths to not occur.DATABASE Chips & Mutations: text was showing "DATABASE_EXCLUDEDMODES" instead of "EXCLUDED MODES".the Offspring-removal Studies were incrementing Offspring removals when an Offspring simply leaves view (should only do it based on you killing it).💖 Please add a review! They directly support GG2 / development 💖You know those sites like Patreon or that Buy Me...
Read full update on Steam ↗⚖ BALANCE"Screw" Platform: slightly quicker acceleration, deceleration and turn rate."Diffuser" Barrel: Firerate -60% → -65%."Electric" Core: "Damage +75% while above 50% Electricity" → "Firerate increases up to +50% the closer you are to 50% Electricity". (easier to work with / more unique)"Plow" Mod: if Firerate is
Read full update on Steam ↗⚖ BALANCE"Saucer" Platform: now comes with Evasion +30% (just like the "Tentacle" & "Spider" Platforms)."Electric" Core: Charge Rate 3/s → 3.333/s. (it'll still say 3/s in-game since the decimals aren't shown but it is faster)"Stabilizer" Mod: the Accuracy decrease while not firing occurs half as fast now (buff).🔄 CHANGESadded some more SETUP menu DIVE button warnings (ex. "Barrier" Mod + "Channel" Gadget).added a number of tips to specific part descriptions that are only visible if you haven't won enough with it to help combat some new player missconceptions, including but not limited to:"Tempest" Guardian: "if you're not using high Knockback weapons wit this, you're doing something wrong""Concentrator" Barrel: "pairing this with already precise/long-range weapons is a waste""Plasma" Core: "staying at low Heat won't take advantage of its powerful Firerate buff""Fusion" Core: "consta...
Read full update on Steam ↗⚖ BALANCE"Curler" Guardian: Damage -30% → -35% (it's insanely strong).Chips:Powerpolyp Chance +400%: +400% → +300%. (consider that the base Powerpolyp chance is already like, x2 what it was compared to Genome Guardian 1 - you shouldn't become unstoppably overpowered after one Chip) (also it's functionally been 300% for a while anyways and I just forgot to change the text lololol)Deposit Chance +500%: +500% → +300%. (literally one of these Chips would result in you having a seemingly endless supply of Bleaches, Rerolls, Banishes, AND extra Biomass, AND you'd achieve victory with like 3 Lives to spare)All-T Microbes: their gradual size growth is now more pronounced.🔄 CHANGESSETUP Menu Dive Button Warnings: added ones for Fusion Core + Fuse Mod & Fusion Core + Metronome Mod.RESEARCH Menu: The "EXTRAS" tab is now out of 15 instead of 16 (since the last one, for Enzymes, can't be purchase...
Read full update on Steam ↗So there's a number of things here that were actually already in 0.7.0 but I'm stating them them now since the 0.7.0 patch notes are completely incomprehensible (mostly the fan art / music - didn't want them to get lost in the sauce of 0.7.0 notes)⚖ BALANCE"Maw" Guardian: now that a lot of what made it grossly OP before has been "handled", I'm reducing the rate that its self-Damage occurs past wave 30 considerably. It still continues to rise, but not nearly as fast."Taser" Mod: Firerate -35% → -40%."Collar" Mod: now specifies that it eliminates all other Microbes within 50% Range when hit by a Microbe (so it doesn't include the one you hit). It still dies or sticks, but won't grant Biomass."Lance" Mod: can now instantly destroy Deposits."Spinner" Bracket: Damage -25% → -30%."Channel" Gadget: generates 1 Shield every 0.5s → 0.7s."Repair" Gadget: Speed -50% → -30% while charging."Atroph...
Read full update on Steam ↗Alright, time to actually get serious for a moment. ThisENTER THE CARNInoTHE CIRCUS IS IN TOWNThe Jester Guardian is finally in thNEW GUARDIAN: JESTER 🃏Jester has finally returned - dude do you have any idea how much I put into this? I've been working on this one single Guardian for about as long as it's taken to fully implement every single other one. Maybe it's me that's the clown. I dedicate so much time and energy to this thing knowing full-well y'all might not even like it or maybe you just hate it. And like, I get it. It's a mess but it's also like, ya gotta be in the right headspace. Live a little man. Let yourself actually enjoy something for once. You don't have to spend your entire day being uptight. Ah but where was I: So, Jester, it's here. Just not sure if it should be. It quite literally wreaks havoc across my entire codebase. Like, not saying that as a joke, I have to...
Read full update on Steam ↗🚨 "THE JESTER UPDATE" RELEASES 1 JUN @ 1:00PM EST 🚨⚖ BALANCE"Accelerator" Mod: buff decays over 1s → 2s (which makes it stronger).🔄 CHANGES"BROOD" Mode: Mutations/Chips/Studies relating to Exalted/Enraged Microbes now won't appear."Boombox" Guardian: did a number of tweaks to make the difference between low and high decibels more pronounced/noticeable."Goliath" Hull: renamed to "Hercules" (I think it fits better).Studies:COLLECT # Exalted Microbe eliminations: now rarer and requires fewer eliminations (4/8/12 → 3/6/9).minor tweaks to chances for each to occur.minor tweaks to some values they can have (ex. Damage one is -25/50/75% → -30/50/70% now).it's now slightly less likely for all 3 studies to grant the same resource.SETUP Dive Button Warnings: added a bunch more, including but not limited to:using Health Max or Shield Max Mods on "Baphomet" Hull."Plow" Mod + "Fusion" Core."Plo...
Read full update on Steam ↗🚨 "THE JESTER UPDATE" RELEASES 1 JUN @ 1:00PM EST 🚨🔄 CHANGES"Knob - Web" Music: reduced volume by 25%.🔨 FIXESHue was inverted for new players for the first few hours. Kinda surprised nobody reported this but I guess they didn't know it was a bug, heh... (this is the main reason for this update)should now be impossible for music to cut out due to too many sounds playing.Weapon AATT "Critter Hatcher": critters now move during the effects of that floating point processor Anomaly."Satellite" Guardian: could sometimes get unlocked early."Electric" Core: Recharge Delay would sometimes carry over to the next wave.💖 Please add a review! They directly support GG2 / development 💖You know those sites like Patreon or that Buy Me A Coffee one? That's what reviews are to a game.Whether it's 30 paragraphs or 1 letter, they all directly influence Genome Guardian 2's success & exposure.
Read full update on Steam ↗⚖ BALANCE"DUK3" Motherboard: Chip Slots +1. (thought you'd never see that eh? One of the unreleased Motherboards takes it a whole lot further though 👀)🔄 CHANGESPerformance: did a big performance pass on a number of things. Hopefully helps avoid low-framerate situations for anyone that experiences those. (helps, not guarantees - your 14 year old laptop without a graphics card is still going to struggle, I am not a miracle worker)"Critter Hatcher" Weapon (AATT): now only makes munching sounds when they hit microbes or deposits (instead of on expiry / hitting walls).🔨 FIXESGuardians:Nexus: "Fireworks" Mod no longer lets Nexus zaps deal direct Damage.Snare: was affecting behaviour of projectiles fired within DATABASE \\ ARSENAL.some grammar mistakes in Abyss transmissions.RESEARCH \\ PARTS: Was showing the "K4L3-1D0" Motherboard instead of the "QU4D" Motherboard as one you can purchase...
Read full update on Steam ↗🔄 CHANGESthere's now a slight time slowdown effect when you take damage (which scales with how much damage you took and how much Shield/Health you have remaining). I currently don't think anyone's going to be bothered by this new feature but I'll add a Setting if people genuinely don't like it (after they've actually had a chance to witness it in-game)."Sanguine" Guardian: Unlock by eliminating 1000 → 3000 microbes during the last 10 seconds of a wave.the Banish list now always lists DNAs in ACGT order.Unreleased Parts: 3 Parts that will be changing in upcoming major updates are now marked as unreleased- they will all eventually be replaced by something significantly more interesting (all 3 of them sucked before):"Splice" Bracket"FL-1P" Motherboard"RUPL-3" Motherboardif you used Enzyme for any of these, you'll get em' back on startupThe reason why they aren't simply staying as-is unt...
Read full update on Steam ↗mostly pushing this out to fix a bug introduced in the last update.🔄 CHANGESChips:you'll notice some hints at future content in DATABASE\\CHIPS 👀"Explosion Duration +200%, Area Duration +100%" has split into 2 different chips.Explosion Duration +200%: 35 → 30 Biomass.also shortened some names (ex. "Burn Duration +5s on Burn weapons" → "Burn Duration +5s" - the slot warnings make it clear already that it only applies to weapons with Burn)🚨 IF YOU ALREADY HAD "DISCOVER ALL CHIPS" AWARD/ACHIEVEMENT, IT WON'T BE REVERTED. It's not a bug.Changed text like "Evasion +#%" to "Evade #% of hits" to better communicate that it's not a single stackable stat but rather a separate, individual evasion check.🔨 FIXESIn 0.6.2 I tried to fix something with hover behaviour that ended up breaking a number of other things, including but not even remotely limited to:LOADOUTS: merely hovering over a nanob...
Read full update on Steam ↗⚖ BALANCE"Tempest" Guardian: Damage -15% → Damage -25% (build around its gimmick, instead of just ignoring it and treating it like p53! Tempest is very powerful, and you will realize this if you actually spec into Knockback instead of using like, Minigun/Hitscan weapons on it).Mods:Stabilizer: Accuracy ranges from -100% to +80% → -80% to +80%.Impeller: removed Firerate penalty, Range 50 → 60.🔄 CHANGESGamepad & Steam Deck:SETTINGS → INPUT: Deadzone increments by 2% instead of 5% now for finer tuning.when a life or Defibrillator charge is consumed, an icon appears atop your nanobot briefly (so that it's harder to miss, and more clear which triggered).shortened text:"CAN'T HEAL WITH ZERO HEALTH MAX!" → "NO HEALTH MAX, NO HEALS!"."NO HEALS FOR YOU, SINNER!" → "NO HEALS FOR SINNERS!".made elimination splats are bit more noticeable now.🔨 FIXES"Sanguine" Guardian: "Crit Damage +100%" Chip...
Read full update on Steam ↗⚖ BALANCE"Plane" Platform: Health Max +30% → +20%."Bipod" Mod:Range & Accuracy +50% → +60%.halted Platform Speed now returns to normal speed twice as fast.now stops spinning brackets from spinning while active.now stops Cerberus turrets from rotating.now stops "Saucer" Platform movement.now affects auto aim rotation speed."Channel" Gadget: Speed while active -30% → -100%.Endless Mutations:Supremacy: Exalted Microbe Health & Weight +200% → +300%.Rampage: Enraged Microbe Damage +4 → +8.Momentum: Microbe Speed growth rate doubled.It's now less likely for Microbes that are already wicked fast to spawn "Enraged" (but the # of Enraged Microbes that appear won't change).🔄 CHANGESDATABASE / Arsenal: explosives now detonate when hitting the top of the screen.SETUP Menu: added a one-time popup (that only new players will see) when starting a SHMUP Mode dive for the first time with a moving Pla...
Read full update on Steam ↗If you're reading this, it's because I've finally settled into my new home irl (and because my gang of playtesters have thoroughly tested this update and its content).This is just the first of 5 (currently planned) major updates - each one will always come bundled with new content and mechanics! Rest assured: All those Guardians, Parts, Mods and Modes you see marked as "unreleased" in-game will be playable by the time full release lands.Now, without further adieu...MYSTERIOUS TRANSMISSIONSThe beast you've been blasting microbes inside of has finally noticed you. It has terrorized the planet for over 30 years, and you're the only one that can stop it.RECOVER 70 FILESYou are the nanobot inside The Abyss, and The Abyss originates from within A.B.Y.S.S. Labs. That lab was full of paper documents, including news articles from 30 years ago (when you were first injected into The Abyss) and j...
Read full update on Steam ↗🚨 NOTE: Update invalidates saved unfinished dives. (no, not your entire save data)After this patch, I'll be focusing on preparing THE STORY UPDATE (0.6.0) (this time for real) which will likely drop late April.I'll be moving to a new house across the country so I won't be able to update anything until I'm fully settled at the new place (so I reaaally hope this update doesn't introduce any bugs...). This'll likely also mean I can't respond to Steam Discussion posts for a while.Lots of the work for it is already done though, and a whole lot of stuff is gonna be coming your way when 0.6.0 hits.⚖ BALANCE"Mole" Guardian: alright, I know, it's a lot more interesting of a concept than it is to actually use, but, maybe it'll be a bit more interesting if that "puzzle" wasn't as easy to solve. It does still come with Heat Gain -100% though which is a HUGE ADVANTAGE. Maybe it'll change one day...
Read full update on Steam ↗⚖ BALANCETTTT "Nuke" Weapon: Damage -40% to compensate for its large explosion radius."Maw" Guardian: now stipulates that you cannot increase Health Max with this Guardian."Ammunition" Core: now comes with 10% Crit Chance instead of every first shot being a guaranteed Crit."Fusion" Core: people have been having way too much fun with this so Charge Rate has been reduced from 100 to 30."Solarpanel" Mod: can be triggered 10 → 3 times per wave."Turbocharger" Mod: Firerate increases from -75% to +75% → -100% to +30%."Metronome" Mod: Firerate locked to 1/s → 0.3/s."Funnel" Mod: a popup now tells you that equipping this Mod with the "Ammunition" Core is not allowed."F-0CUS" Motherboard: Gene Slot Count 6 → 5."Ammunition" Core: Reload Time 2s → 4s.CGGG "BFG-9000" Weapon: has unfortunately been removed from the game due to me receiving a takedown notice from Electronic Arts. This DNA combinati...
Read full update on Steam ↗⚖ BALANCE"Sensor" Mod: build 3% → 5% Heat to remove an Offspring within 30% Range. (it's less of a nerf than you think anyways, it was 3.5% before but said 3%)"Electric" Core: electricity Max 30 → 50. I think this is a pretty safe change given that it doesn't really change how it works. (P.S. if you're really struggling with this Core: Muffler Mod.)🔄 CHANGES"Aperture" Guardian: colour changed (I want its previous colour for an unreleased Guardian)."Pierce Predator" Achievement: now requires 3000 Pierce eliminations (all the others of this set are 3000, don't know why it was 1000 before...)Gene Slot Warnings: deprioritized the ones for DNA colour incompatibility for cases where multiple warnings would get triggered (for example, you'll see "weapon already has pierce!" before "weapon lacks G DNA!" now). Adjusted priority of some others too.Core Stat Text: you know how, if a Core doesn'...
Read full update on Steam ↗yet another "probably definitely maybe the last update before 0.6.0" update.🚨 EDIT 1: Had to fix a huge new player softlock + some other bugs, all good now!🚨 EDIT 2: "Biofuel" Core unlock broken, will trigger in next update.⚖ BALANCE"Channel" Gadget: Gain 1 Shield every 1 → 0.5 seconds."Bouncer" Barrel: Projectile Damage increased by 100% per Microbe bounce - since Hitscan shots can't Bounce, however, I'll grant em' +100% Damage per Microbe pierced."Tempest" Guardian: Added "Damage -15%" so that it's less of a straight "p53" Guardian upgrade."Boombox" Guardian: In various ways I made the difference between quiet and loud music greater (ex. Projectile Velocity, Microbe Speed, and some other things)."V1P3-R" Motherboard: DNA/Gene slots have changed from 44|33|22|11 to 41|32|23|14, and renamed to "DUK3".🔄 CHANGESGene Warnings:You know how those colourful warning banners appear next to...
Read full update on Steam ↗This isn't the aforementioned MAJOR UPDATE 1 - it'll be very obvious when that arrives and will be update 0.6.0. If 0.5.12 is the latest live ver. for over a week, that probably means the next one is 0.6.0 though.Also FYI: If the unlock conditions change for something that you have unlocked but you don't meet the new requirements, you still keep it - it's not a bug.⚖ BALANCEMutations:"Speed +25% for Microbes with A DNA" Mutation: Speed +25% → +30%."Size -40% for Microbes with G DNA" Mutation: Size -40% → -50%."Health +30% for Microbes with T DNA" Mutation: Health +30% → +40%."Enraged Microbe Chance +200%, Enraged Microbe Damage +4": +200% → +300%.Studies: Slightly increased Reroll payout when Rerolls are the reward.🔄 CHANGESSETUP Dive Button Warnings: For "Fusion" Core & "Quantum" Core + Mods that do nothing on them.SETUP Mod Filter Buttons: Removed useless Bounce filter & added Area...
Read full update on Steam ↗After this patch, I'll be focusing on preparing MAJOR UPDATE 1, which will likely drop late April. The time gap is mostly because I'll be moving to a new house across the country - that process itself takes time and will take time to get situated at the new place.🧬 if you haven't left a review yet, please do 💖reviews have a huge impact on the game's exposure/success (seriously, it directly supports development). I read each one whether it's 10 paragraphs or 1 word!⚖ BALANCE"Broadside" Bracket: Firerate -50% → -60%."Ammunition" Core: Reloading no longer refreshes every weapon's fire delay.It's always been possible to reduce Reload Time to 0, which would mean all your weapons could fire as fast as your framerate (an unfair advantage for those with high Hz monitors).This solution works well because, hey, weapons are already balanced around their Firerate.Look man, you don't need to fir...
Read full update on Steam ↗⚖ BALANCEBurn/Freeze Anomaly: Tweaked the balance of it a bit (everyone always picked the "Freeze" option).🔄 CHANGES"Capacitor" Mod: Minor visual effect changes."Satellite" Guardian: More differentiation between "ORBITAL STRIKE!" Powerpolyp & this Guardian's visual effects.Explosion Sounds:Some weapons now have specific explosion sounds.Slight variation in explosion sound for tiny explosions.🔨 FIXESI have finally, FINALLY, put the "save loss" bug to bed forever. This whole week I've been unable to recreate the scenario - all I could do was guess the cause and just try to make the save system "more resilient", but now I know exactly what the cause was and it has been fixed.To every player whom I told that the save system was "already bulletproof" - indeed... it was not.To those lamenting lost saves: What's lost currently is lost forever... but: it'll take you much less time to get ba...
Read full update on Steam ↗🔄 CHANGESACGT Chromaelstrom: Since it can't use Sticky (since they'd be completely invisible, not because I hate fun), there's now a warning before forming it when using parts that have built-in Sticky (just like there is for AGTT Bubble Blaster).Pre-Dive Warning: "Stator" Mod's "lose all Shield when hit" overrides "Barrier" Mod's "Shield is reduced by at most 2 when hit".🔨 FIXESRECORDS Menu: Values in the "BESTS" section are now properly capped to their current maximums.Various typos fixed.Some other minor fixes.
Read full update on Steam ↗🔄 CHANGESSome more intro onboarding tweaks.Studies:"COLLECT Exalted Microbe Eliminations": required eliminations 5/10/15 → 4/8/12."COLLECT Enraged Microbe Eliminations": required eliminations 3/6/9 → 2/4/6."SHMUP" Mode: Various parts with a Range rings are now properly scaled to this mode (each radius multiplied by x1.875). This affects:"Snare" Guardian"Intake" Mod"Sword" Mod"Collar" Mod"Scope" Mod"Gloves" Mod"Sensor" Mod"Cold Snap" Gadget"STASIS FIELD!" Powerpolyp"Deadzone" Mutation"Falloff" Mutation🔨 FIXES🚨🚨🚨 Bounce: update 0.5.7 broke Bounce - they rebound off of walls again.Some translation mistakes (text appearing in the wrong language).Projectile size was not supposed to be capped to 1000 Explosions, Areas & Hitscans - now capped to 9999 (which is about 9 times larger than the visible area itself). It's capped to 1000 for most projectiles because otherwise, it'll instantly...
Read full update on Steam ↗⚖ BALANCEArmour, Shield, Health: Now have an upper limit of 999there was basically only one way to achieve this (and that's just for Health) and it trivializes Endlessyes, your saved Maw or Superstar dive on Endless wave 73935836 is probably going to die in a few secondsJust a reminder that this game is in Early Access and has been live for less than a week - changes like this are fair game & to be expected🔄 CHANGESTweaks to collision handling (~20% framerate increase in high-projectile-count situations).Mutations: Fixed some names.Music & Sound Volume: can be now be increased/decreased in 5% increments. (for the players claiming the game is too loud that insist on having PC system volume at 100% 😅)"Minelayer" Barrel: Added warning popup before creating a Hitscan weapon (0% Range on Hitscan means it may as well not exist)"SHMUP" Mode: Minor tweaks to make it feel more shmup-y.🔨 FIX...
Read full update on Steam ↗⚖ BALANCE"Blubber" Mutation: Microbe Health +25% → +30%.🔄 CHANGESEnzymes:The Enzyme count at the top right of the CHECKLIST menu is now dimmed when you have 0.Enzyming a researchable part will now also research it, so it doesn't appear unpurchased in the RESEARCH menu (this won't apply retroactively if you've already done so though, sorry 😅).Descriptions:"Obliterate" Gadget: Updated in-game description so it's clearer what it actually does."Fusion" Core: Updated in-game description so it's clear that more Core Max is better."0V3-RL0RD" Motherboard: Now specifies only DNA & Gene slots come pre-opened."BROOD" Mode: Now clearly states that Powerpolyps spawn in threes.Some other part description improvements here and there.Microbe elimination effects are now a bit different based on how they got eliminated.Powerpolyps are now harder to miss visually.A warning popup will appear before yo...
Read full update on Steam ↗⚖ BALANCE"0V3-RL0RD" Motherboard: Core Max -30% → -35%, Core Rate -30% → -35% (having all slots pre-opened is a hell of an advantage).🔄 CHANGESDefinitions for Core Max, Core Rate & Core Delay now actually make sense for each individual core (instead of simply having keywords in the definitions swapped out).Adjusted some of the new player tutorial flow (if you're reading this, it probably won't affect you).Banish Deposits: can grant 4/6/8 → 6/9/12 Banishes."Bandage" Mod: Unlocks after losing 100 → 30 Health.🔨 FIXESThe audio "crackle" bug was not fixed last update - I've tried a number of different things this time though, so I'm really hoping it's solved now. If you heard them before this update and still do after 0.5.5, let me know! (and make sure your game version is 0.5.5)"Boombox" Guardian: Stuck Sticky projectiles now scale with the beat."Seismograph" Mod: Velocity modifiers now...
Read full update on Steam ↗⚖ BALANCE"Turbocharger" Mod: Firerate increases from -80% to +80% → -75% to +75%.🔄 CHANGESSome part description wordings to make their function more clear (ex. Electricity Core).Made microbe elimination sounds a bit more audible.🔨 FIXES"Snare" Guardian:Stuck projectiles no longer use Sticky Duration (so they won't automatically expire).Explosions will no longer be able to deal Damage by reaching max Range and detonating (basically, projectiles should only be dealing Damage because they were stuck onto a Microbe).Some other fixes too. (Snare is bug-free now as far as I'm aware)"Screw" Platform: Forgot to actually do the 30 → 40 Speed buff (as stated in 0.5.3 notes)."Tractor" Barrel + "Orbit" Bracket: Would sometimes cause projectiles to spawn further away from their actual orbit distance for 1 frame."Ankh" Mod: Hovering over it in SETUP would make multiple portions of the stat summar...
Read full update on Steam ↗⚖ BALANCE"Beelzebub" Guardian: Speed/Firerate/Time slowdown when hit 2s → 3s (so just don't get hit, ez 🐝)"Maw" Guardian: Damage taken per second will now continue to increase beyond wave 30.The wave 1 - 30 Maw experience is untouchedGetting deep into Endless is now just going to be more impressive (and still very possible)"Tempest" Guardian: Projectiles that eliminate Microbes now deal Knockback, so that Tempest's Knockback behaviour works."Screw" Platform: Speed 30 → 40."Heatshield" Mod: Now lasts up to 5s (but exiting the overheated state and overheating again resets that timer!)⚙ SETTINGSAUDIO:Added "Shooting Sounds" toggle.Added "Explosion Sounds" toggle.🔨 FIXESGamepad: You can now select between option buttons on dialog popups."Range +40% & Accuracy +40% & Velocity +40% on weapons with C DNA" Chip: Now applies the Accuracy & displays change correctly on weapon hover stats."Fre...
Read full update on Steam ↗Just a bunch of day-1 fixes.I'm aware of 3 gamepad / Steam Deck navigation bugs - if you ever somehow can't navigate to a button, remember you can always use the Right Thumbstick to move the cursor (until I fix these).I'll give you proper patch notes once I start actually adding / changing / balancing things.
Read full update on Steam ↗113 concurrent players — the highest daily peak recorded at that point.
This is it. The big one.Genome Guardian 2 has left Early Access and is now fully released!Not only are you finally able to conclude the game's story - this update adds more new content than any of the major updates th…
Release date supplied by the Steam store.
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