Store data
- UK price
- £5.29
- US price
- $5.39
- Positive reviews
- 89%
- Total reviews
- 326
- Release date
- 25 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1,189 | — | — | 390 | — |
| October 2026 | 857 | -332 | -27.9% | 324 | -48.8% |
| September 2026 | 1,189 | — | — | 633 | — |
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| United KingdomGBP · GB | GBP | £5.29 | £4.76 | 10% | £4.76 | No change recorded |
| United StatesUSD · US | USD | US$5.99 | $5.39 | 10% | $5.39 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Last night's earthquake left the museum in ruins. Display cases shattered, marble plinths cracked in half, centuries of history scattered across the exhibit halls. As the newly appointed museologist, you have one week before the board decides whether the museum reopens or closes its doors for good. Somewhere under all that rubble is a swordsmith's blade, a pharaoh's death mask, the skull of a creature that hasn't walked the earth in sixty million years. Find them. Rebuild them. Put the museum back together, one fragment at a time.
This is a puzzle-driven restoration simulator set inside a museum torn apart overnight.
Fragment Matching: Swords, shields, fossilized dinosaur bones, ceremonial masks, ancient coins, and full statues every exhibit has been reduced to a pile of loose pieces. Study each fragment's shape and follow its glowing outline to figure out exactly where, and how, it fits.
Massive Collection: 3,513 fragments make up 543 objects, and the halls look hopeless on day one. But finish an exhibit and you'll unlock new restoration techniques that make the next room go noticeably faster.
A Museum Reborn: There's a particular kind of satisfaction in watching a wrecked hall turn back into something you'd actually pay to see cracked glass replaced, pedestals righted, the rubble on the floor slowly disappearing.
Plan Your Own Workflow: Which hall do you tackle first? Which abilities do you stack together? The order you choose changes how fast the chaos clears, and finding your own rhythm is half the fun.
A Living Building: Empty halls echo. Restored ones don't. As you work, the museum's ambient sound shifts around you a small, constant reminder of how far you've come.
The Board Is Watching: Every hall you finish is scored on accuracy, not just speed. Sloppy placements drag your rating down, and your rating decides whether the museum reopens at all.
Clear halls to unlock museum-issued gadgets that speed up your work:
Delivery Drones: Hold a fragment, and send your micro-drones into the rubble. They will find and bring all remaining pieces of that object directly to your hands.
AR Visor: Activate your smart glasses to scan the room. The visor highlights scattered pieces belonging to the same object, making them easy to spot in the mess.
Auto-Snap Tool: Instantly lock the fragment you are holding into its correct position. No fumbling or manual alignment required.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Ach Back In One Piece | 98.4% |
| 02 | Ach First Day | 97.3% |
| 03 | Ach Room Fossils | 54.8% |
| 04 | Ach Halfway Open | 51.4% |
| 05 | Ach Room Legends | 49.2% |
| 06 | Ach Room Deep | 48.8% |
| 07 | Ach Room Sun | 46.5% |
| 08 | Ach Master Curator | 43.8% |
| 09 | Ach Room Empires | 41.3% |
| 10 | Ach Room North | 40.9% |
| 11 | Ach Room Elegance | 40.7% |
| 12 | Ach Room Sakura | 40.7% |
| 13 | Ach Room Chivalry | 40.5% |
| 14 | Ach All Rooms | 40.4% |
| 15 | Ach No Skills | 12.0% |
Fixes & Improvements If you pressed ESC with the TAB menu open, both menus overlapped. ESC now closes the skills screen. All sounds and music sounded muffled. Audio is now clear. On some Intel and integrated GPUs, loading a save could freeze the game. Loading an autosave just to look at it could overwrite one of your other autosaves a few seconds later. An autosave could replace a save that had more progress than the current one. Quitting from the title screen wrote a new save file, which could win a Steam Cloud conflict over your real progress. Deleting the game you had loaded on the title screen could make Continue save that deleted world over your other game. The game now keeps local backups of your saves. Deleting a game or starting a new one moves the old save to the backup folder instead of erasing it. On Steam Deck, the Report a Problem text box did not open the on-screen keybo...
Read full update on Steam ↗Patch Notes NewLost & Found is now always listed in the pause menu. It becomes usable when 50 or fewer pieces are left. Until then, pressing it tells you how many pieces are still missing. When Lost & Found becomes available, a notice now stays on screen until you open the pause menu, so you won't miss it. A new Difficulty page joins the questions asked when you first start the game, with the Easy Placement option. Players who already answered those questions will see them once more after this update. Your current settings stay as they are unless you change them. FixesFixed the colliders on some sword pieces: Iron Verdict (piece 2) Blood of the Agiads (pieces 2, 3 and 5) One Edge Enough (pieces 1 and 2) Splinter of the Nightwatch (piece 2) The Accolade (piece 3) The Duelist's Apology (piece 3) Added more safeguards to protect your saves from being lost. Thank you for your reports, ple...
Read full update on Steam ↗Patch Notes Fixed the missing icon for the Coachman Hat. Fixed bench collisions in the Victorian room. Fixed metallic objects showing up black. Added new safeguards to stop objects falling through the floor. Controller: you can now walk slowly by tilting the left stick only a little. New: Easy Placement at the very bottom of Options > Game. When it's on, a piece only fits its own exhibit, so you only see that exhibit's outlines. This is our first step toward difficulty options. Thank you so much for all your feedback. Every fix in this update came from your reports, so please keep them coming! We've read every single one of your kind reviews on Steam. Knowing that the game has brought fun to so many of you makes us truly happy. Thank you so much! If you're enjoying your time in the museum, leaving a Steam review would mean a lot to us. We're a small team of just two people, and every...
Read full update on Steam ↗Patch Notes Fıxes Half Word Truth 4: Fixed the box collider. Pieces no longer sink into the floor. Fixed most objects clipping into stairs and carpets. Fixed textures on the following exhibits: Templar's Ward Oathkeeper's Wall Crusader's Vow Grip of the Draugr Pulse of the Ankh Performance Small optimizations and stutter fixes. Thanks for playing and for all your reports! Keep them coming on our Discord.
Read full update on Steam ↗HOTFIX: STAIRS ISSUE REOLVED Fixed an unexpected bug caused by our previous update regarding the stairs.
Read full update on Steam ↗Patch Notes Exhibits Ulyseus&Argos: Piece "10" has been merged with its neighbour.
Read full update on Steam ↗Patch Notes New Flashlight: Press F (hold Select on a controller) to cycle through Low, Medium and High, then off. You can rebind it in Options > Controls. Colorblind mode: Turn on Distinct Colors in Options > Game > Interface. Lost & Found Now tells you when the missing pieces are already in your bag. Pieces no longer get stuck inside other objects or land in strange places. Fixed pieces placed in the wrong spot sometimes not being brought. Brought pieces now glow for a short time so they are easy to spot. A small hint now shows where to find Lost & Found when you are near the end. Exhibits Temple of Guardian: Updated the icon for piece 5. Age of Chivalry: Fixed the map. The Broken Order: Fixed the paladin hammer. Magyar's Defiance: Piece 6 is no longer hollow. Sun Temple: Improved the quality of the mask rack. Bronze of Ares: Piece 7 has been merged with its neighbour. Horus the Ave...
Read full update on Steam ↗We passed 5,000 players. Thank you! We honestly can't believe it. More than 5,000 of you have stepped into our museum, and we want to thank each and every one of you personally for the support and the love you've shown the game. Your suggestions and bug reports have been incredibly valuable. We read them all, and we're doing our best to solve every problem and bring in the things you ask for. This update is built directly on your feedback. Fixes Fixed graphics settings resetting after quitting the game. Fixed parts of the map disappearing for players using Intel graphics cards. Fixed Vow of Tyr and Aphrodite pieces that were impossible to place. Fixed a Griffin piece that was stuck inside the ground. Fixed players getting stuck on stairs. Fixed a broken texture on the Temple Guardian's 5th piece. Fixed the drone sound not turning off. Fixed some walls floating in the air around the ma...
Read full update on Steam ↗Hey everyone, Thanks for all the feedback so far. Several of the things you asked for are now in the game. Correct pieces stay put A piece in its correct spot no longer comes off with a quick tap. To take it back, hold the interact key until the bar under the prompt fills. So when you reach for a wrong piece sitting right next to a finished one, you won't grab the finished one by accident. Wrongly placed pieces still come off with a single tap, like before. If you'd rather have correct pieces locked for good, turn on Options > Game > Comfort > Lock Correct Pieces. Toggle Sprint You no longer have to hold the sprint key. Press it once to start running and press it again to stop. Running also stops by itself when you stand still or crouch, so you won't dash into a display by mistake. Turn it on in Options > Game > Controls > Toggle Sprint. Jukebox Music Selection You can now choose exac...
Read full update on Steam ↗We fixed the issue where the character would soft-lock after buy same skill twice
Read full update on Steam ↗Hey everyone! We just hit 1,500 wishlists. Thank you to every one of you who's added the game. It genuinely means a lot to a two-person team like ours. One more thing: we're pushing the release date back by a single day. Nothing major, just a small scheduling conflict on our end. Since it's just the two of us working on this, we'd rather be fully around when the game launches so we can catch problems fast and help anyone who runs into issues. Thanks for being patient and understanding about the delay, and for sticking with us this far. We don't take it for granted.
Read full update on Steam ↗5 positive · 0 negative.
4 positive · 1 negative.
2 positive · 0 negative.
3 positive · 2 negative.
5 positive · 1 negative.
£4.76 → £5.29.