Store data
- UK price
- £6.99
- US price
- Awaiting regional check
- Positive reviews
- 97%
- Total reviews
- 1,270,857
- Release date
- 29 Nov, 2006
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 38,610 | +723 | +1.9% | 21,761 | -2.4% |
| October 2026 | 38,321 | -289 | -0.7% | 22,152 | +1.8% |
| September 2026 | 38,610 | — | — | 21,751 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Garry's Mod is a physics sandbox. There aren't any predefined aims or goals. We give you the tools and leave you to play.
You spawn objects and weld them together to create your own contraptions - whether that's a car, a rocket, a catapult or something that doesn't have a name yet - that's up to you. You can do it offline, or join the thousands of players who play online each day.
If you're not too great at construction - don't worry! You can place a variety of characters in silly positions. But if you want to do more, we have the means.
The Garry's Mod community is a tremendous source of content and has added hundreds of unique modes to the game. In Trouble In Terrorist Town, you can be a detective solving an online murder as criminals attempt to cover up their homicides. Be a ball, a plant, a chair, or anything else in Prop Hunt's elaborate, shape-shifting game of Hide & Seek. Elevator: Source is gaming's first elevator thrill ride, delivering players to airlocks and kitten dance parties.
We have one of the most vibrant Steam Community Workshops, with over 300'000 models, maps, and contraptions to download. It has everything from new tools to improve your builds, to guns that fire rainbow-tinged nuclear blasts from space. Take as much or as little as you need: it’s all free.
Please note: Some multiplayer servers and game-modes might require you to own other games - such as Counter-Strike: Source and Team Fortress 2.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Gma Play Multiplayer | 84.3% |
| 02 | Gma Play Singleplayer | 78.8% |
| 03 | Gma Not Sandbox | 74.1% |
| 04 | Gma Badcoder | 48.4% |
| 05 | Gma X Maps | 38.1% |
| 06 | Gma Day | 29.7% |
| 07 | Gma Npcspawner | 22.6% |
| 08 | Gma Halfmarathon | 17.5% |
| 09 | Gma Balleater | 12.7% |
| 10 | Gma Baddies | 12.0% |
| 11 | Gma Marathon | 10.8% |
| 12 | Gma Week | 10.5% |
| 13 | Gma Goodies | 6.9% |
| 14 | Gma Say 1 | 6.5% |
| 15 | Gma Bystander | 6.4% |
| 16 | Gma Propspawner | 5.2% |
| 17 | Gma Month | 4.4% |
| 18 | Gma Balloonpopper | 3.9% |
| 19 | Gma X Startups | 3.7% |
| 20 | Gma Ragdollspawner | 3.5% |
| 21 | Gma Spawnmenuer | 3.1% |
| 22 | Gma Friends | 2.9% |
| 23 | Gma Remover | 2.9% |
| 24 | Gma Playwith Garry | 2.8% |
| 25 | Gma Smallthumb | 2.6% |
| 26 | Gma Mediumthumb | 2.4% |
| 27 | Gma Hugethumb | 2.3% |
| 28 | Gma Megaupload | 2.3% |
| 29 | Gma X Minutes | 2.3% |
Artwork showcase: "Just one more thing!"The September 2026 Update is now live.64-bit binaries on WindowsThis update brings 64-bit binaries for the Windows game client, dedicated servers and most developer tools, such as Hammer, to every version of the game.This means that there's now less risk of running out of the 32-bit memory address space and subsequently crashing when playing on heavy servers or with a lot of addons installed.The 64-bit game client can be selected from Steam launch options.Content UpdatesNew NPC variation was added to the spawnmenu - Hacked Manhacks. In addition to that, the Dropship NPC can now take damage and is no longer invulnerable when spawned in Sandbox.Spawnmenu got a few tweaks - content tabs can now have sub categories, which should help find what you are looking for faster. Naturally this system is open for addons to take advantage of.The player model...
Read full update on Steam ↗Hello everyone, The next Garry's Mod update is coming soon.The current plan is to release the next Garry's Mod update on 16th of September at 3PM GMT.This update will be backwards compatible with existing servers, so servers will not need immediate updating and players can still join old servers, but it is still highly recommended to update as soon as the update releases to get all the new features and fixes.You can preview the list of upcoming changes here:https://wiki.facepunch.com/gmod/Update_Preview_Changelog(Please note this list is still work in progress and is subject to change.)Please help us test the updateWe kindly ask anyone willing to help us, players, modders and server owners alike, to test this update before it releases, to minimize any potential problems on release day.Just run your game or your (development/test) server on one of the beta versions briefly to see if an...
Read full update on Steam ↗New mountable gamesWith community effort and permission from the respective game developers, 2 new games are now available to be mounted in Garry's Mod: Black Mesa and Military Conflict: Vietnam!As with other mountable games, you will need to own them on Steam first, which will enable players to use maps and models from these games in Sandbox and other gamemodes.HUD ImprovementsSome default HUD elements received some polish - the weapon selector, damage indicators, health and ammo displays.The ammo HUD now correctly displays ammo for certain modded weapon types that use secondary clips, the default weapon selector can now display more slots and scroll weapon selection when there are too many weapons equipped to fit on the screen. The HUD now also scales better at 4K resolution, preventing certain elements such as Sandbox notifications and voice chat from overlapping the ammo HUD.New c...
Read full update on Steam ↗Hello everyone, The next Garry's Mod update is coming soon.The current plan is to release the next Garry's Mod update on 29th of April at 3PM GMT.This update will require existing servers to update before they can be joined, so servers owners are advised to take notice of the date and test their servers on the pre-release beta beforehand to ensure smoothest update experience. This update will contain many under the hood changes that may break existing binary modules.You can preview the list of upcoming changes here:https://wiki.facepunch.com/gmod/Update_Preview_Changelog(Please note this list is still work in progress and is subject to change.)Garry's Mod x Black MesaBy popular demand and with approval from its developers, this update will be adding mounting support for Black Mesa in Garry's Mod. We've partnered with Crowbar Collective to offer both our fans this limited time bundle t...
Read full update on Steam ↗Hello everyone,A new small patch has been released.This one contains mostly fixes for regressions introduced by the November Update, as well as some other minor fixes.Sandbox servers and clients are recommended to update at their earliest convenience. The change list is as follows:Fixed decals not rendering in HammerRe-added model scale to prop_dynamic in HammerLimit physics rescaling to prop_physics and sent_animFixed server Lua error when using "" for rope materialMake Resistance Mine have proper name in killfeedAdded Cable_DX8 to rope shader whitelist which is used by some default materialsCombine Mine relationship adjustmentsRespects Ignore Player and Disable AI settingsDoesn't attack Combine Gunship, Manhacks, StalkersAlways attacks Barnacles and Xen Aliens from Half-Life 1Fixed client D.O.G. ragdolls leaving behind ropes on removalSet default m_flUseLookAtAngle for func_button t...
Read full update on Steam ↗The November 2025 Update is now live.New water visualsThis update adds new water rendering features from newer Source Engine games to Garry's Mod. Here's a comparison:This includes flow maps, lightmaps and ability to reflect 3D skybox. This both improves compatibility with mountable games, as well as enables map makers to use these new features in their maps.It must be noted that these changes may unexpectedly affect a small amount of existing maps. The issue here is that some map makers are using (modified) water materials from other Source Engine games which have parameters that did not previously work, but do work correctly now, causing unexpected changes in water appearance. This is unfortunately unavoidable from our end, and will need to be individually fixed by map makers by editing their water materials. No map recompilation needed.4-way blendsAnother port from newer Source Eng...
Read full update on Steam ↗Hello everyone, The next Garry's Mod update is coming soon.The current plan is to release the next Garry's Mod update on 12th of November at 3PM GMT.This update will be backwards compatible with existing servers, so servers will not need immediate updating and players can still join old servers, but it is still highly recommended to update as soon as the update releases to get all the new features and fixes.You can preview the list of upcoming changes here:https://wiki.facepunch.com/gmod/Update_Preview_ChangelogPlease note this list is still work in progress and is subject to change.Please help us test the updateWe kindly ask anyone willing to help us, players, modders and server owners alike, to test this update before it releases, to minimize any potential problems on release day.Just run your game or your (development/test) server on one of the beta versions briefly to see if any n...
Read full update on Steam ↗Artwork Showcase - "The Construction"The July 2025 Update is now live.Update HighlightsThe biggest user-facing change in this update brings most of Counter-Strike: Source and Half-Life 2 Episodic content to Garry's Mod by default, with gracious permission from Valve. This means that you no longer need to own those games and have them installed to play on community maps that expect you to have this content. Please do note that maps from those games are not included, so you'll still need to install those games to use their maps, and neither are voice over files and music, due to licensing issues.This won't eliminate all instances of missing content (missing textures and ERROR models), but it will address a majority of instances of this issue. The remainder would just be addon authoring or installation errors.This also means that Half-Life 2: Episode 2 content is now available in the spa...
Read full update on Steam ↗Hello everyone, The next Garry's Mod update is coming soon.The current plan is to release the next Garry's Mod update on 23rd of July at 3PM GMT.This update will be backwards compatible with existing servers, so servers will not need immediate updating and players can still join old servers, but it is still highly recommended to update as soon as the update releases to get all the new features and fixes.You can preview the list of upcoming changes here:https://wiki.facepunch.com/gmod/Update_Preview_ChangelogPlease note this list is still work in progress and is subject to change.Please help us test the updateWe kindly ask anyone willing to help us, players, modders and server owners alike, to test this update before it releases, to minimize any potential problems on release day.Just run your game or your (development/test) server on one of the beta versions briefly to see if any new i...
Read full update on Steam ↗Hello everyone, A new patch has been released. This one contains mostly stability and security fixes. Servers and clients are recommended to update as soon as possible. The change list is as follows: Throw a non halting Lua error when hitting Lua file limit, to let players know that they have hit the limit Fixed a regression crash on Linux when almost finished loading a map Prevent crashes with steamworks library when used too early on dedicated servers Fixed console spam about invalid sprite orientation when the sprite material is simply missing Fixed HLTV clients being kicked due to mismatching SteamID Fixed a crash to do with env_projected_texture's texture Fixed some security issues reported on HackerOne Remove unnecessary return value in WorldPickerMouseDisable hook so GM:VGUIMousePressAllowed hook works more reliably for addons (Community Contribution) Fixed Lua error with creat...
Read full update on Steam ↗Hello everyone, A new patch has been released. This one contains mostly fixes, some for regressions introduced by previous update, as well as some crash fixes, security improvements and a number of under the hood changes. Servers and clients are recommended to update as soon as possible. The entire changelist can be found on our website: https://gmod.facepunch.com/news/april-2025-patch
Read full update on Steam ↗Hello everyone, We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some extra fixes. Servers and clients are recommended to update as soon as possible. Change list Fixed bone manipulations not working clientside if ever set serverside on the same entity (Regression) Fixed regression with TTT team colors while spectating Fixed a regressive server crash to do with keyvalues Fixed some small memory leaks in dedicated server workshop handling Added `-noconclr` launch parameter to disable dedicated server console colors Partially implemented missing mat_ambient_light convars used by one of the newly added entities Fixed Half-Life: Source shotgun right click pump sounds desync Made zoom_sensitivity_ratio save across sessions Micro optimization for how C++ retrieves entities from Lua Made PLAYER:AddCleanup server only (Community Cont...
Read full update on Steam ↗https://images.steamusercontent.com/ugc/22060298961788501/CD87DC7C1CF9251EB6DCE09AD2CDBED4472EDC13/ Artwork by "Rozy Cosmic" The March 2025 Update is now live. Update Highlights This update brings some new content to Sandbox: {STEAM_CLAN_IMAGE}/742793/93170b3a091f3bd2303c10d276a52611a293dde6.png There are also further localization improvements to the Sandbox gamemode, more English-only phrases are now translated to player's selected language. We also have a new mountable game, at the request of its developer: https://store.steampowered.com/app/1786950/Klaus_Veens_Treason/ Players will be able to use maps, models and other assets from this game in Garry's Mod, once mounted through Main Menu's Games section. This update also adds a large number of new entities to the game, mostly from newer Source Engine games. This should help mappers create even better maps, and potentially improve co...
Read full update on Steam ↗Hello everyone, The next Garry's Mod update is coming soon. The current plan is to release the next Garry's Mod update on 26th of March at 3PM GMT. The update will be mandatory for all server owners, so write the date down, servers will need to be updated before they can be joined again. You can preview the list of upcoming changes here: https://wiki.facepunch.com/gmod/Update_Preview_Changelog Please note this list is still work in progress and is subject to change. Please help us test the update We kindly ask anyone willing to help us, players, modders and server owners alike, to test this update before it releases, to minimize any potential problems on release day. Just run your game or your (development/test) server on one of the beta versions briefly to see if any new issues crop up compared to the non-beta version of the game. The Pre-Release Steam beta branch for Garry's Mod has...
Read full update on Steam ↗Hello everyone, We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some extra fixes. Servers and clients are recommended to update as soon as possible. Change list Merged Episode 1, Episode 2 and Lost Coast mounting options into the Half-Life 2 mounting option Added sv_quota_stringcmd_kick convar - kicks players who exceed sv_quota_stringcmdspersecond Fixed crashes to do with entity render groups in Lua Fixed crashes with missing physics objects in bone followers and info_radial_link_controller Fixed crashes with particles getting insane particle count Fixed crashes to do with NPC:TaskFail & debug overlay Fixed crashes with CTriggerWind when loading a save Fixed GM:PlayerAuthed being called twice Fixed GM:PlayerAuthed always returning empty SteamID in singleplayer even when we have it available Fixed 2 exploits reported via Ha...
Read full update on Steam ↗The October 2024 Update is now live. Update Highlights This update brings many animation fixes for the Half-LIfe 2 campaigns playable through Garry's Mod if you own the games on Steam. {STEAM_CLAN_IMAGE}/742793/a844cc58b201ea473f163c44bf149be8a216770d.jpg There are also a few quality of life improvements - a search bar for addon presets and spawnicon editor menus, as well as a date of last visit for each server in the server browser. {STEAM_CLAN_IMAGE}/742793/7588667e4a72c74fce758599a04b046e92e01fb2.png For modders the new Particle Editor layout is now available, identical to how it works in newer Source Engine games. A whole bunch of new particle operators and initializers are included with the new layout a as well. {STEAM_CLAN_IMAGE}/742793/570347a52344e1d8a4494de30db5448b5e363487.png The update also includes a bunch of smaller fixes, optimizations, stability improvements and additi...
Read full update on Steam ↗Hello everyone, The next Garry's Mod update is coming soon. The current plan is to release the next Garry's Mod update on 29th of October at 3PM GMT. The update will be mandatory for all server owners, so write the date down, servers will need to be updated before they can be joined again. You can preview the list of upcoming changes here: https://wiki.facepunch.com/gmod/Update_Preview_Changelog (Please note this list is still work in progress and is subject to change.) Please help us test the update We kindly ask anyone, players, modders and server owners alike, willing to help us test this update before it releases, to minimize any potential problems with the update. Just run your game or your (development/test) server on one of the beta versions briefly to see if any new issues crop up compared to the current version of the game. The Pre-Release Steam beta branch for Garry's Mod ha...
Read full update on Steam ↗Hello everyone, We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some bonus fixes. Servers and clients are recommended to update as soon as possible. The changelog is as follows: * Fixed performance degradation with lots of static props * Fixed crash with threaded addon file access * Fixed changelevel crash to do with ragdolls * Fixed crashes when trying to draw invalid sprite textures * Fixed Lua errors when spawnlists contain invalid data * Fixed spawning Sky editor not loading in Star Scale setting
Read full update on Steam ↗Update Highlights The Faceposer tool got some upgrades with this update, the model flexes can now be grouped into convenient, collapsible groups, making it easier to find what you are looking for at a glance. These groups are loaded from the models themselves, so the support for this feature is up to model makers. {STEAM_CLAN_IMAGE}/742793/bdd64f7fb2594f4090797c99a81eadc33230733f.jpg This update also comes with reworked default spawnlists, finally exposing every single model that comes with the base game, as well as pre-generated spawnicons for every single one. Please note that these new spawnlists may not appear for you until you delete existing spawnlists (garrysmod/settings/spawnlists/ folder) if you played Sandbox prior to this update. Be aware that this folder also includes your custom and modified spawnlists. {STEAM_CLAN_IMAGE}/742793/61717b4ecc168bb1404fb2e59700216dec1a4507.jp...
Read full update on Steam ↗Hello everyone, The next Garry's Mod update is coming soon. The current plan is to release the next Garry's Mod update on 31st of July at 2PM GMT. This update will be backwards compatible with existing servers, so servers do not need immediate updating and players can still join old servers, but it is still highly recommended to update as soon as the update releases to get all the new features and fixes. You can preview the list of upcoming changes here: https://wiki.facepunch.com/gmod/Update_Preview_Changelog (Please note this list is still work in progress and is subject to change.) Please help us test the update We kindly ask anyone, players, modders and server owners alike, willing to help us test this update before it releases, to minimize any potential problems with the update. Just run your game or your (development/test) server on one of the beta versions briefly to see if any...
Read full update on Steam ↗Hello everyone, We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some bonus fixes. Servers and clients are recommended to update as soon as possible. The changelog for March 19th is as follows: Fixed lua_refresh_file not working with gamemode or addon files Fixed autorefresh not working on symlinked folders and subfolders Allowed physgun_wheelspeed to go negative again Fixed async model loading system trying to load already loaded models Fixed RecipientFilter global having its argument have a flipped meaning Fixed a crash due to sounds failing to be loaded More potential crash fixes to do with texture loading Fixed net.WriteData warning not displaying correct data Fixed "bad sequence" warnings so they display correct max number Fixed "Unable to initialize DirectSoundCapture" disabling voice chat Fixed some presets being erro...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/742793/5e35923425e0398146e7ca4dc5f964015041fa98.jpg Artwork showcased: "Job" The March 2024 Update is now live. New Crosshairs This update brings a new default crosshair for the base game, as well as ability to customize your crosshair. This is usually fulfilled by using addons, but the default crosshair had a long standing issue of being impossible to see on bright backgrounds, so a new one was well overdue. You can now customize the crosshair in the Options menu: {STEAM_CLAN_IMAGE}/742793/ffd9b3aab826a22ede1e520fb4d0d58784e6de29.png (You can reset the slider values by middle mouse clicking on them! It works in many places!) The new default crosshair, a dot image, is visible no matter what you are looking at. You can still use the old crosshair if you really must, via the aforementioned crosshair customization. The options menu was also changed a bit: {STEAM_CLAN_I...
Read full update on Steam ↗Hello everyone, The next Garry's Mod update is coming soon. The current plan is to release the next Garry's Mod update on 13th of March at 4PM GMT. This update will be backwards compatible with existing servers, so servers do not need immediate updating and players can still join old servers, but it is still highly recommended to update as soon as the update releases to get all the new features and fixes. You can preview the list of upcoming changes here: https://wiki.facepunch.com/gmod/Update_Preview_Changelog (Please note this list is still work in progress and is subject to change.) Regarding recent patches I know the recent security patches introduced a few issues into the game. I can understand that it may be frustrating when an addon worked before and stopping working after an update. But please understand that these patches were and are necessary to ensure security of the game...
Read full update on Steam ↗Hello everyone, We are releasing a small patch today with some security fixes. Servers and clients are recommended to update as soon as possible. The changelog is as follows: Made Entity.PhysicsInitMultiConvex throw type errors when given invalid input Removed unused DLLs from game's folder - bugreporter.dll, sixense.dll, headtrack_oculus.dll Shutdown HTML after VGUI - hopefully fixes a rare crash on game exit Made the BSP whitelist case insensitive Blocked access to .db files via the file library Made GM:OnLuaError available on client and server Made LuaMesh.BuildFromTriangles correctly modify the mesh when used on an already generated mesh - This is now only permitted when the vertex count matches between existing mesh, and the new mesh. Added safeguards against malformed .gma files Added overflow/underflow safeguards to render.Push/PopRenderTarget functions Fixed several security i...
Read full update on Steam ↗Hello everyone, We are releasing a small patch today with some minor fixes. The changelog is as follows. Fixed saves really not working on maps with spaces in their names Fixed a number of security issues reported over the holidays Fixed addon file paths being lowercased before being mounted, causing issues for Linux users Allowed color correction files (materials/*.raw) and vehicle scripts (scripts/vehicles/*.txt) in map files Made "Entity thinking for X ms!!!" physics warning to only appear when "developer" is set to "1" or above
Read full update on Steam ↗Hello everyone, We are releasing a small patch today with some minor fixes. The changelogs are as follows. December 19, 2023 Patch: Fixes towards certain files not loading from inside maps More security fixes Fixed keybinds being lost if they contain semicolons December 18, 2023 Patch: Added PANEL:OnTextClicked( id ) for RichText Temporarily restored PANEL:ActionSignal for RichText Temporary measures for addons that fail to load due to "failed to parse addon file" Minor security fixes December 15, 2023 Patch: Fixed even more security issues. Please update as soon as possible. This mainly affects clients, but servers are recommended to update as well. Display addons in red in Addons menu when they contain illegal files (and therefore not mounted/working) Fixed playing a demo not starting a loading screen Removed certain Lua API functions: ConsoleAutoComplete (menu), Panel.Command, Pane...
Read full update on Steam ↗Hello everyone, We are releasing a small patch today with some minor fixes. This patch mostly affects game clients. The changelog is as follows: Fixed HL:S skill configs setting HL2 convars Fixed an infinite loop crash with Panel.KillFocus and Panel.OnLoseFocus Fixed a crash with text rendering Fixed crashes with filesystem printing warnings Fixed custom HTTP methods not working on clients Applied file.Exists fix to file.IsDir for Lua paths Use double precision floats for physenv.GetLastSimulationTime Added fallback sounds for EP2 vortigaunt attacks Unspecified minor security fixes
Read full update on Steam ↗Hello everyone, We are releasing a small patch today with some minor improvements. Servers are recommended to update at their earliest convenience. The changelog is as follows: Added util.IntersectRayWithSphere Added util.IsSphereIntersectingSphere Added util.IsBoxIntersectingSphere Added util.IsPointInCone Added util.IsSphereIntersectingCone Panel.PaintManual can now render panels larger than the screen, when its first argument is set to true Added "Clear" button to the console Added missing TF2 map icons from its new updates Added "Color Lit Per Particle" particle initializer, update "Color Random" initializer to include new options Added duplicator.Disallow (Community Contribution) Added DPanPanel (Community Contribution) Added math.CHSpline (Community Contribution) Added SANDBOX:ContextMenuShowTool hook (Community Contribution) Added Global.ScreenScaleH (Community Contribution) Ad...
Read full update on Steam ↗Hello everyone, We are releasing another small patch today, addressing some issues found out from the last update, as well as some additional improvements. The changelog is as follows: ents.GetMapCreatedEntity is now shared Fixed a crash issue when loading certain particle files FIxed skill configs not applying in time for singleplayer, resulting in NPCs not having health set, etc TTT: Made Poltergeist weapon range easier to override (Community Contribution) TTT: Fixed notification sound cue and make it toggleable (Community Contribution) DListView now ignores invisible lines (Community Contribution) Fixed metropolice NPC crashing when its target is removed during a weapon burst fire Steam Voice Settings opens Steam Settings in overlay Increased vtx filesize limit for studiomdl.exe, and added safeguards against crashing when the limit is hit Fixed a regression with halo/outline render...
Read full update on Steam ↗https://steamuserimages-a.akamaihd.net/ugc/2062132621143831996/FBEE7DF26C2CAB6013B71B62009907F1EC39071D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false Artwork showcased: "Movie Night" The June 2023 Update is now live. This update adds a few new visual effects for mappers and modellers to take advantage of, for better visuals. There are also new additions for the Hammer Editor for mappers to enjoy, such as new entities, static prop lightmaps, and more. We are also introducing experimental changes that remove the script limit for singleplayer, so that you can play with all your addons regardless of how many you have installed. This update also adds a new option to delete temporary server files on game shutdown, such as sprays. This feature is controlled by gmod_delete_temp_files console variable and is enabled by default. If you wish to disable this feat...
Read full update on Steam ↗Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 28th of June at 4PM GMT. The update will be mandatory for all server owners, so write the date down, servers will need to be updated before they can be joined. You can preview the list of upcoming changes here: https://wiki.facepunch.com/gmod/Update_Preview_Changelog Please note this list is still work in progress and is subject to change. Help us test the update We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update. You will find instructions on how to test the upcoming update below. You can report any found issues in the comments below, on our official Discord server or on our official bug tracking repository on GitHub: (be sure to search before postin...
Read full update on Steam ↗Hey everyone, We are releasing a small patch today. The entire change log is as follows: Fixed ToolGun:GetToolObject returning local players values for other players clientside Fixed potential Lua errors with PropSpawn effect Fixed an infinite loop with util.TableToJSON when a table has __index that always gives non-nil output Refresh language files on gamemode change Reworked how GetItemInfo timeout works for WorkshopDL to hopefully work better Fixed crashes when barnacle m_hTongueTip's m_pSpring is null Throttled CreateFragmentsFromFile messages to 1 a second to avoid lag Expanded the 'Your map differs from the servers' kick reason with more info Fixed a server crash to do with invalid vehicle scripts for airboats Fixed a crash when accessing self.loco of a deleted nextbot Try to prevent crashing when (re)loading textures from .png Use snd_musicvolume instead of volume for loading s...
Read full update on Steam ↗https://steamuserimages-a.akamaihd.net/ugc/1984429556901386168/A2022E05B64B1F5796EEC63FA52884A5853CAE62/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false Artwork showcased: "Sandvich Ops." The January 2023 Update is now live. You can find the full change list for this update in our blog post: https://gmod.facepunch.com/blog/january-2023-update January 26 Update: Fixed a regression with Lua effect auto refresh causing errors. February 10 Update: * Fixed procedural textures of size 32768 trying to allocate way too much memory * Disallow loading of procedural textures above 64k on any side (with a warning) * Added more info to "CFontTextureRegen: Failed to allocate X bytes" warning (and should also be less crash prone when it happens) * Simplified gmod_tool concommand code * Call TOOL:ReleaseGhostEntity on holster even when TOOL:Holster doesn't * TGA loading...
Read full update on Steam ↗Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 25th of January at 4PM GMT. The update will be optional for all server owners, but naturally it is highly recommended to update to receive all the latest features and improvements. You can preview the list of upcoming changes here: https://wiki.facepunch.com/gmod/Update_Preview_Changelog Please note this list is still work in progress and is subject to change. Help us test the update We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update. You will find instructions on how to test the upcoming update below. You can report any found issues in the comments below, on our official Discord server or on our official bug tracking repository on GitHub: (be sure to...
Read full update on Steam ↗https://steamuserimages-a.akamaihd.net/ugc/1872935026433154835/CB248C6422A76405EF989B2A188C837D3A0448D3/?imw=1024&imh=576&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true Artwork showcased: "Sky Train" The June 2022 Update is now live. You can find the full change list for this update in our blog post: https://gmod.facepunch.com/blog/june-2022-update This update requires servers to update before you can join them. This means that for a certain amount of time after the update releases you may be unable to join servers and get a message saying "The server is running an older version of the game" instead. You will have to wait for servers to update before you can join them again. You cannot downgrade to a previous version of the game. Please be patient and let server owners update their servers.
Read full update on Steam ↗Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 8th of June at 1PM GMT. The update will be mandatory for all server owners, so mark the date and time. Servers will need to be updated before people can join them again. You can preview the list of upcoming changes here: https://wiki.facepunch.com/gmod/Update_Preview_Changelog Please note this list is still work in progress and is subject to change. Help us test the update We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update. You will find instructions on how to test the upcoming update below. You can report any found issues in the comments below, on our official Discord server or on our official bug tracking repository on GitHub: (be sure to search bef...
Read full update on Steam ↗Hey everyone, We are releasing another small patch today. The entire change log is as follows: * Relaxed threshold for "Too many voice packets in a single frame!" kick * Fixed crashing with npc_apcdriver when it doesn't have its vehicle * Added console warnings when npc_apcdriver/npc_vehicledriver is removed due to it not having its vehicle to drive As usual servers are recommended to update at earliest convenience.
Read full update on Steam ↗Hey everyone, We are releasing another small patch today. The entire change log is as follows: Disallowed physics creation/destruction functions from being called on jeeps/airboats to prevent crashes Allowed physgunning persistent props when persistence is disabled Fixed an issue with halo library not resetting color of pp/copy, which in some cases makes usage of halo library fill the whole screen with a color Fixed Lua errors when trying to activate non Toggle Camera or Dynamite from a tool Button that was loaded from a save in multiplayer Improved save loading so it sets player ownership of spawned entities to a player in more cases Fixed vgui_slideshow_display crashing the game without materials to display Fixed a crash when trying to play bad ADPCM .wav files Fixed file.AsyncRead returning garbage when the target file has no data Added NextBot.GetLastKnownArea and NextBot.ClearLas...
Read full update on Steam ↗Hey everyone, We are releasing another small patch today. Biggest change with this update is the addition of Steam's Chat Filtering feature to the default in-game chat. This filter can be disabled in-game via a check box in the chat's Filters section: {STEAM_CLAN_IMAGE}/742793/11e678831f5ab2605b446211cdd29a9435c089f7.png The filter also obeys your Steam preferences for chat filtering as seen here: {STEAM_CLAN_IMAGE}/742793/c1986950601f863b89cb370bdf6300bfde183a0d.png The entire change log is as follows: Prisoner pod and chair vehicles now react to damage physically, driver takes explosion damage, calls GM:EntityTakeDamage hook Fixed GM:PlayerAmmoChanged reporting incorrect new ammo count when called from Player:GiveAmmo Spawnmenu search now resets its model cache when addons/games are remounted Potential fix for crash relating to env_microphone's measure target entity Reduce Faceposer...
Read full update on Steam ↗Update Summary This update brings a new tab to the Problems section of the main menu: Permissions. This new section allows players to see permissions they granted to servers they play on, both temporary which reset after game shuts down and permanent, which save across game restarts. {STEAM_CLAN_IMAGE}/742793/285ee4a9633f84a25194ab7ff69c3cc7d49b58af.png The permissions tab displays detailed description of what each permission allows the server to do, and allows players to revoke granted permissions. The purpose of the permission system to give control over certain scripting features to the player. Currently only 2 permissions are available - Voice chat and server connection. In the future we may put more features that can be abused behind permissions. Duplicator tool can now store a list of Steam Workshop items that were used to create a duplication. {STEAM_CLAN_IMAGE}/742793/5a32c142...
Read full update on Steam ↗Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 15th of December at the usual 4PM GMT. The update will be mandatory for all server owners, so mark the date and time. Servers will need to be updated before people can join them again. You can preview the list of upcoming changes here: https://docs.google.com/document/u/1/d/e/2PACX-1vTzEJEpdEje8e-FgsbyWGydu_Ez7p82MwOUPmRlUAAJ-KpkNJhHctyadZosfUYjVTz26KGip7bI7M9T/pub Please note this list is still work in progress and is subject to change. Help us test the update We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update. You will find instructions on how to test the upcoming update below. You can report any found issues in the comments below, on our official D...
Read full update on Steam ↗Hey everyone, We are releasing another small patch today. The entire change log is as follows: Fixed a crash with physgun's primary fire when a grabbed entity gets removed/dropped during OnPhysgunPickup Disabled model/material/addon unloading/reloading features as it caused severe stability issues for some people running multicore rendering Fixed a crash when particles are attached to the world entity and the map is reloaded Fixed a potential crash with func_clip_vphysics Fixed Lua error with DTree_Node when self populating folders from filesystem end up with 0 files Fixed DComboBox's dropdown not being clickable on modal panels Automatically apply PROPINTER_FIRE_EXPLOSIVE_RESIST to all props that can deal explosive damage to prevent crashes when many explosive props are exploded in a small space Add sv_no_ain_files, defaults to 0, disables forced download of .ain files from the serve...
Read full update on Steam ↗Hey everyone, We are releasing a small patch today. The entire change log is as follows: Fixed duplicated Motors, Winches and Hydraulics being able to be activated by any player on the server Fixed Lua errors when making 0 width ropes Do not allow to use the "Drive" property on entities that are already being driven, to prevent players getting stuck in invalid state Fixed some entities having improper color/material in dupe icon preview, such as the Fog/Sky/Sun editors Fixed entering a chair causing everything to disappear for a bit Fixes to crashes/missing textures/error models when changing maps/servers/etc. TTT: add a player mic volume slider to the scoreboard (Community Contribution) TTT: fix table.Shuffle (Community Contribution) TTT: fix propspec_allow_named setting not taking effect (Community Contribution) Fixed a server crash when NPC is trying to holster a weapon_frag Fixed...
Read full update on Steam ↗https://steamuserimages-a.akamaihd.net/ugc/1773833729671118422/960D26AE39CE09F525183F363D445F6326B44864/ Artwork showcased: "Monitors" Update highlights This update adds many small improvements and fixes to stability or other parts of the game, among which is a new feature for constraint tools in Sandbox - colorable ropes: https://files.facepunch.com/rubat/1b0811b1/hl2_EuXQfudMA4.png Colorable ropes are available to all rope based constraints in Sandbox, but only certain materials are supported. We have also added the ability to scale player voice chat on a per player basis clientside. This will allow players to adjust voice chat volume of every individual player in a server. This feature will need to be implemented manually by gamemode and server developers and is already available in the default Sandbox scoreboard, by using the mouse scroll wheel on the mute button. https://files.fa...
Read full update on Steam ↗Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 9th of June at the usual 4PM GMT. The update will be mandatory for all server owners, so mark the date and time. Servers will need to be updated before people can join them again. You can preview the list of upcoming changes here: https://docs.google.com/document/u/1/d/e/2PACX-1vTzEJEpdEje8e-FgsbyWGydu_Ez7p82MwOUPmRlUAAJ-KpkNJhHctyadZosfUYjVTz26KGip7bI7M9T/pub Please note this list is still work in progress and is subject to change. (Changes marked with (Networking Change) are not currently available for testing, but will be included into the test branches on Monday (7th of June), and will be included in the actual update) Help us test the update We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to m...
Read full update on Steam ↗Hey everyone, We are releasing a small update today to address issues with the previous update. The full list of changes is as follows: * Made the default Derma fonts work better for non English characters * Fixed voice_fadeouttime problem creating Lua errors when Quick fix is applied * Fixed Hammer Sprinkle Tool models becoming errors after loading a .vmf with sprinkled models * Fixed floating .gma addons in addons/whatever/ not loading properly * Fixed gamemode list not refreshing in main menu on Workshop addon (un)mount * Fixed addon sub category page count not updating when switching tags Servers only need updating if they are affected by the floating .gma addon issue.
Read full update on Steam ↗https://steamuserimages-a.akamaihd.net/ugc/1281787342057440894/32882B7A6374AB1DD9F726D69CBCA94B8A713181/ Artwork showcased: "Donut Thief" Update Highlights Server browser improvements This update brings major improvements to the server browser. The purpose of these changes is to help players find the content they are looking for more easily. {STEAM_CLAN_IMAGE}/742793/45d5ba30bd846c21054e656ffc1f271ffa68fc06.png First of all, gamemode categories were added to the server browser. This requires all server owners and gamemode developers to update their gamemodes and set an appropriate category. It may take a while for most gamemodes/servers to conform, but the goal of this change is to allow players filter gamemodes by these new categories and find what their are looking for easier. if you are a server host or a gamemode developer, you can find more info about this topic here: https://wik...
Read full update on Steam ↗Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 31st of March at the usual 4PM GMT. The update will be optional for all server owners, but naturally it is highly recommended to update to receive all the latest features and improvements. You can preview the list of upcoming changes here: https://docs.google.com/document/d/e/2PACX-1vTzEJEpdEje8e-FgsbyWGydu_Ez7p82MwOUPmRlUAAJ-KpkNJhHctyadZosfUYjVTz26KGip7bI7M9T/pub What to watch out for The new update brings a few new features that server owners and addon developers will want to watch out for to stay on top of things. First of all, this update adds gamemode categories to the server browser. This requires all server owners and gamemode developers to update their gamemodes and set an appropriate category for it so players can filter gamemodes by these new categories...
Read full update on Steam ↗Hey everyone, We are releasing a small update today to address issues with the previous update. The full list of changes is as follows: * Fixed Half-Life Source weapons that are spawned by maps being invisible * Fixed NPCs dying where they previous didn't * Fixed the default Crossbow weapon viewmodel deploying with the wrong skin * Fixed crashing issues due to BASS.DLL 3rd party library * Unmarked certain files in /cfg/ folder as "user configuration" to fix them not restoring during file verification process due to a Steam bug * Potentially fixes crash when joining serves with Workshop content on macOS * Edit 5th Feb: Fixed Entity.Fire's default value * Edit: 15th Feb: Fixed certain security exploits Servers only need updating if they are affected by the NPC issue.
Read full update on Steam ↗https://files.facepunch.com/rubat/1b2711b1/gmodposterchem3.jpg Artwork by Chem Update Highlights https://files.facepunch.com/rubat/1b2611b1/header.jpg This update adds a new mountable game to Garry's Mod - "G String" We are aware that people are asking for more mountable games including certain specific games. We require explicit permission for the target game's developer/publisher to make their game available for mounting in Garry's Mod. The game also has to run on the Source Engine. If a game you wish to be included in the mountable games list is not currently in it, it means we don't have that permission, or it's not a Source Engine game. https://files.facepunch.com/rubat/1b2611b1/2021-01-26_19-53-30.png This update also adds a separate volume slider for Sound Effects. The purpose of this is to address the "low voice chat volume" people have been reporting. What you want to do is s...
Read full update on Steam ↗Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 27th of January at the usual 4PM GMT. The update will be optional for all server owners, but naturally it is highly recommended to update to receive all the latest features and improvements. You can preview the list of upcoming changes here: https://docs.google.com/document/d/e/2PACX-1vTzEJEpdEje8e-FgsbyWGydu_Ez7p82MwOUPmRlUAAJ-KpkNJhHctyadZosfUYjVTz26KGip7bI7M9T/pub Help us test the update We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update. You will find instructions on how to test the upcoming update below. You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure to search before posting...
Read full update on Steam ↗Hey everyone, We are releasing a small client update today to address recently found exploits and some other issues. The full changelist is as follows: * Fixed a clientside exploit with render targets (Thanks Badger and Ling) * Fixed a clientside exploit with the web browser integration (Thanks FiveSeven) * Fixed abnormal clientside voice delay on low tick servers * Entity.SetModelScale is now clamped on players (minimum value is now 0.001) to prevent crashing Servers only need updating if they are affected by the model scale crashing issue.
Read full update on Steam ↗We have released an small hotfix update that addresses a few issues with the October 2020 update and other general fixes. All servers are recommended to update. The entire change log is as follows: Fixed performance issue with players (Released on Wednesday) Fixed env_sprite_clientside affecting sprite trails (like Trails tool) in multiplayer (Released on Wednesday) Fixed slider constrains sometimes resetting their direction Fixed clients being able to spam server console with certain console commands net.SendOmit with a NULL entity now acts like net.Broadcast, instead of silently failing Fixed tooltips not inheriting derma skin of the panel they are opened for Fixed Hoverball corrupting vector_origin global (Community Contribution)
Read full update on Steam ↗https://steamuserimages-a.akamaihd.net/ugc/1004810484746728551/C5B3D5446CD9802F2D92868657E7BDB35E754AA6/ Artwork "A Stroll Down Valve Ave." by Ivretor This update brings a much requested Addon Presets feature into the game: https://files.facepunch.com/rubat/1b1311b1/2020-10-13_18-17-35.png The updated "Addons" menu now contains a new section accessible from the bottom right corner which has new options for sorting and the new addon presets, which allow you to save groups of addons and enable or disable them quickly. We also added "Followed" and "Favorite" sections to the "Addons" menu, which will list Workshop Items published by Steam users you follow and the Workshop Items that you have favorited. The main menu got a few more tweaks besides that, such as the ability to hide the news list in the main menu: https://files.facepunch.com/rubat/1b1311b1/2020-10-13_18-20-24.png (Please keep...
Read full update on Steam ↗Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 14th of October at the usual 4PM GMT. The update will be mandatory for all server owners, so mark the date and time. Servers will need to be updated before people can join them again. You can preview the list of upcoming changes here: http://wiki.garrysmod.com/changelist/prerelease/ Please note this list is still work in progress and is subject to change. (Changes marked with (Networking Change) are not currently available for testing, but will be included into the test branches on Monday (12th of October), and will be included in the actual update) Help us test the update We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update. You will find instructions...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/742793/b1720d637e3eb1bc510a61a64c336d239fa03ee9.jpg Artwork by Chem Update Highlights This update brings a whole host of spawnmenu and Sandbox tool related improvements. You can now right click on NPC icons and quickly spawn them with a specific weapon: (This will not affect normal left-click spawning) https://files.facepunch.com/rubat/1b1811b1/2020-08-18_18-52-55.png Wheel tool got a bunch of fixes, for old and more recent problems, such as the wheel direction indicator sometimes appearing at a wrong angle/distorted and the Wheel tool preview floating above ground/walls unexpectedly. Thrusters got some fixes and a visual improvement to their effects, where they will now conform to the thruster model dynamically: https://files.facepunch.com/rubat/1b1811b1/hl2_2020-08-18_18-58-12.jpg There are also a number of improvements to the built-in weapons and NPCs. Smaller is...
Read full update on Steam ↗Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 19th of August at the usual 4PM GMT. The update will be optional for server owners, however it is always a good idea to keep your server updated to receive all the latest fixes and features. You can preview the list of upcoming changes here: http://wiki.garrysmod.com/changelist/prerelease/ Help us test the update We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update. You will find instructions on how to test the upcoming update below. You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure to search before posting ) https://github.com/Facepunch/garrysmod-issues Pre-release Steam Branch The Pr...
Read full update on Steam ↗We have released an small hotfix update that addresses a few issues with the June 2020 update. This is a server only update, so all servers are recommended to update. The entire change log is as follows: Fixed clients getting disconnected due to duplicate clc_ClientInfo packets Fixed "exit" and "quit" commands crashing dedicated servers on Linux
Read full update on Steam ↗https://files.facepunch.com/rubat/1b2311b1/noga_gm.jpg Artwork: "GM" by Noga, which was the winner of the background competition. Update Highlights This update fixes a few multiplayer related issues. Performance issues and crashes due to missing textures/materials were resolved, Networking related issues were resolved which should help addons work better when players (re)join busy servers. Certain sound related issues were also fixed, such as sounds not playing immediately after joining a server, underwater and Leech sounds playing when they are not supposed to, most notably when the player is dead. DSP effects (echo, etc) now also properly reset on map change, so playing on a map with echo should no longer carry the echo onto other maps. The update is optional for server owners, however it is always a good idea to keep your server updated to receive all the latest fixes and features....
Read full update on Steam ↗https://steamuserimages-a.akamaihd.net/ugc/1010440411337872995/2FCCFC2F296A6827AD41A0C74C6E4729C1A848A4/ Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 24th of June at the usual 4PM GMT. The update will be optional for server owners, however it is always a good idea to keep your server updated to receive all the latest fixes and features. You can preview the list of upcoming changes here: http://wiki.garrysmod.com/changelist/prerelease/ Help us test the update We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update. You will find instructions on how to test the upcoming update below. You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure t...
Read full update on Steam ↗Hey everyone, We are releasing a small patch today. The entire change log is as follows: Servers without a Game Server Login Token now get ranking penalty and do not count towards gamemode player counts Right or mouse wheel clicking a server will now copy its IP address and other info Fixed more issues with util.Base64Decode Fixed a script error with the constraint library when spawning duplications Improved error handling for built-in Duplicator when pasting constraints and they produce errors, so the duplication doesn't just stop and become un-undo-able The update is optional for servers but they are recommended to update, especially if they were affected by one or more issues mentioned above. Please make sure your server is running a Game Server Login Token (GSLT), you can find out more information on our wiki: https://wiki.facepunch.com/gmod/Steam_Game_Server_Accounts
Read full update on Steam ↗We have released an small hotfix update that addresses a few issues from previous update. The entire change log is as follows: Fixed a crash issue with util.Base64Decode() Fixed a crash issue with ents.CreateClientProp() Fixed a longstanding crash issue with No-Collide constraint "poster" console command now tells you where it saved the poster Servers are recommended to update if they are running Sandbox or Sandbox derived gamemodes that allow usage of the Toolgun.
Read full update on Steam ↗https://steamuserimages-a.akamaihd.net/ugc/1014940663404625964/419BD1825220CDF244B46B32F44B01733545ABA6/ Artwork by Piggo Update Highlights This update brings 2 new mountable games to Garry's Mod: The Stanley Parable and Fistful of Frags. You can now mount them into your game directly from the main menu, provided you own them on Steam and have them installed. This update also addresses a long standing issue of voice chat quality. With the changes in this update hopefully voice chat in Garry's Mod will sound much better than it used to. The new changes may cause the voice chat to be quieter than it used to be, but this is something that people will need to adjust in either the updated Voice options tab or in their PC microphone settings. It is necessary to be this way to improve audio quality. As usual this update also brings a whole host of new features and improvements for modders an...
Read full update on Steam ↗Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 29th of April at the usual 4PM GMT. The update will be optional for server owners, however it is always a good idea to keep your server updated to receive all the latest fixes and features. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/ Help us test the update We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update. You will find instructions on how to use the upcoming update below. You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure to search before posting ) https://github.com/Facepunch/garrysmod-issues Pre-release Steam Branch...
Read full update on Steam ↗We have released an small hotfix update that addresses a few issues from previous update. The entire change log is as follows: Fixed Closed Captions appearing when holding Sandbox's Camera weapon Sandbox hints no longer display when holding Sandbox's Camera weapon Fixed issues with flex weights on clientside entities Fixed Lua errors appearing when placing new Headers into a spawnlist Fixed certain NPCs floating above ground in very specific circumstances Fixed a clientside exploit allowing servers to force reconnect to the server on disconnect Servers are recommended to update if they are running Sandbox or Sandbox derived gamemodes that use the default Spawnmenu.
Read full update on Steam ↗https://steamuserimages-a.akamaihd.net/ugc/776247662562426873/A668A4A3A0CB66C085650C59D3D3EA152F62A78A/ Artwork "Red Letter Day" by jq ue ar y This update brings many new features for addon creators as well as adds general polish to other parts of the game, such as the Spawnmenu. Resizing the spawnmenu now saves the changes after you exit the game, so you do not have to resize it every time you join a Sandbox server or start a singleplayer Sandbox game. There are also numerous improvements to spawnlist customization, including more intuitive drag'n'drop controls that mimic drag'n'drop controls of your Operating System and inability to delete NPCs, Weapons, Vehicles, Entities and Post Processing effects from their own tabs so players no longer have to rejoin server/restart their singleplayer game if they accidentally deleted something in their spawnmenu. There's also an option to rever...
Read full update on Steam ↗Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 17th of March around the usual 4PM GMT. The update will require server owners to update their servers before players will be able to join them. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/ Help us test the update We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update. You will find instructions on how to use the upcoming update below. You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure to search before posting ) https://github.com/Facepunch/garrysmod-issues Pre-release Steam Branch The Pre-Release Steam branch for Garry's Mod h...
Read full update on Steam ↗https://steamuserimages-a.akamaihd.net/ugc/773985684916778147/A93367757004FD81B5D3D518AD6557CA258F2B10/ Artwork by XenoNuke Update Highlights The biggest changes this update brings are to our Steam Workshop support. Here are the benefits of the new system: Addons will have a much higher size limit, up to 2GBNew or updated addons on Steam Workshop will display their real, uncompressed sizeNew or updated addons will take less space on your HDD/SSDThere will be no negative impact on download/upload sizesPlayers will be able to update their uploaded Dupes, Saves and Demos from in-game Please note that new or updated addon files will no longer be stored in your addons/ folder, instead they will be stored by Steam in steamapps/workshop/ folder of your Steam game library. We have also added the ability for players to update their existing Dupes, Saves and Demos uploaded to Steam Workshop. Th...
Read full update on Steam ↗Hello everyone. The next Garry's Mod update is coming soon. Actually 2 of them. The first update is scheduled to release on 21st of January (around the usual 4PM GMT) and will bring changes to Steam Workshop support in Garry's Mod. More details are below. This update is recommended to be installed on all servers, but will not be enforced. You can find the list of changes that will be coming in the first update here: http://wiki.garrysmod.com/changelist/prerelease/ The second update is scheduled to release on 24th of January and will bring the long awaited 64bit builds and a new built-in browser engine - Chromium. This second update will not affect servers in any way, so it won't be necessary for server owners to perform any updates. Upcoming Steam Workshop support changes We are moving Garry's Mod to a new Steam API called ISteamUGC, which will bring a bunch of nice features for every...
Read full update on Steam ↗Hey everyone! We have released an small patch that addresses a few small issues while we work on a bigger update that will bring many improvements to Workshop support all around the game. The entire change log for this patch is as follows: * Improved handling of Steam Workshop downloads when joining servers, fixing addons not updating properly among other improvements * Fixed recording Demos creating a black icon This update is for the game client only, servers do not need to be updated.
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38,610 concurrent players — the highest daily peak recorded at that point.