Store data
- UK price
- £10.75
- US price
- $8.39
- Positive reviews
- 69%
- Total reviews
- 778
- Release date
- 14 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 899 | -1,354 | -60.1% | 295 | -74.1% |
| October 2026 | 468 | -1,785 | -79.2% | 189 | -77.6% |
| September 2026 | 2,253 | — | — | 843 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
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| United KingdomGBP · GB | GBP | £10.75 | £7.52 | 30% | £7.52 | No change recorded |
| United StatesUSD · US | USD | US$11.99 | $8.39 | 30% | $8.39 | No change recorded |
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| MalaysiaMYR · MY | MYR | MYR 30.49 | RM21.34 | 30% | RM21.34 | No change recorded |
| NorwayNOK · NO | NOK | NOK 145.00 | 101,50 kr | 30% | 101,50 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$18.75 | NZ$ 13.12 | 30% | NZ$ 13.12 | No change recorded |
| PeruPEN · PE | PEN | PEN 30.99 | S/.21.69 | 30% | S/.21.69 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱385.00 | P269.50 | 30% | P269.50 | No change recorded |
| PolandPLN · PL | PLN | 49,99 zł | 49,99 zł | 0% | 49,99 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Welcome! You’ve just met the developer who was pulled into their own game. Become a guild master, grow your village, hire guild members, and clear dungeons. With glass-hearted guild members who quit the game after dying in a dungeon, what kind of chronicle will you write?
Everything in the game depends on your choices as the guild master. You can focus on crafting, engage in battles, or nurture your village. Or you could simply spend the day watching your lively guild members chatter away. Your choices will become the history of this world.
Demolish burned buildings, construct new ones, tend your farm, craft goods, and decorate your village. Guild members stay busy growing herbs, brewing potions, and fishing in the village. The items you create can be sold at the auction house for profit. And what will you do with the gold you earn? The growth of the village is in your hands.
Guild members with various personalities collect ores, brew potions, and cook according to their abilities. They also join the battles! If you’ve ever played an online game, you’ve probably met these unique and colorful guild members. Invite them to your guild.
To return the developer to the real world, you must grow the village. Try battles with various party compositions. During simultaneous battles, party members will level up and earn equipment and gold.
Be careful! What’s scarier than bugs is the fragile mentality of a guild member who quits the game after a defeat! If you make your guild members and equipment strong enough in lower dungeons, it will greatly help protect their mentality from increasingly stronger monsters. If you lose a battle, analyze the battle log to find improvements and try again!
The Auction House is where you buy and sell the items you need. If you need something immediately, you can pay a high price to get it, or if you have time, you might grab an item someone urgently listed for less than half the price. Your choice will greatly affect how quickly you accumulate wealth. Wise trading is the shortcut to rapid growth. Sell items to visitors, from hundreds to thousands, and earn profits.
The Codex is divided into Alchemy, Cooking, Blacksmithing, and Enchanting, depending on the guild members’ professions. Farming, Mining, and Fishing are also included. The higher the level, the more valuable the crafted items become, and the faster you can acquire resources.
Will you be able to return the developer to the real world? We look forward to your story.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Harvestfirstherb2 | 93.9% |
| 02 | Clearfirstdungeon5 | 81.9% |
| 03 | Formbasicparty4 | 80.5% |
| 04 | Learnfirsttowntrait6 | 80.4% |
| 05 | Createbeginnerguild2 | 80.1% |
| 06 | Producebasicpotions3 | 78.2% |
| 07 | Clearriftofthornbrambles8 | 69.1% |
| 08 | Clearwhitewolfcitadel9 | 60.7% |
| 09 | Clearabandonedmine10 | 55.3% |
| 10 | Recruitallprofessions12 | 48.3% |
| 11 | Clearcaveoftheredrune11 | 48.0% |
| 12 | Clearcrimsonmooncitadel13 | 41.4% |
| 13 | Clearfrozencavern16 | 36.7% |
| 14 | Producewindmillfood7 | 35.7% |
| 15 | Enchantfirstequipment14 | 32.9% |
| 16 | Cleartwistedabyssruins18 | 32.8% |
| 17 | Clearundergroundroad15 | 32.4% |
| 18 | Reachtownlevel3027 | 32.1% |
| 19 | Clearsanctuaryoftheforgotten17 | 31.5% |
| 20 | Cleartrollcolony19 | 29.2% |
| 21 | Clearforsakensanctum22 | 26.4% |
| 22 | Buildgryphonlanding21 | 26.3% |
| 23 | Traintwelveheroesto4020 | 25.2% |
| 24 | Completetenconversations23 | 24.5% |
| 25 | Clearblackrocklaborcamp24 | 24.4% |
| 26 | Clearsealedgiantaltar25 | 20.7% |
| 27 | Clearmistfortressofoblivion28 | 20.3% |
| 28 | Clearblazingforge29 | 19.7% |
| 29 | Trainallclassesto4030 | 19.4% |
| 30 | Recruit30heroes31 | 18.8% |
| 31 | Cleartempleofthegreendragon33 | 18.3% |
| 32 | Clearundeadoccupiedzone32 | 17.3% |
| 33 | Cleargardenofmedusa35 | 17.2% |
| 34 | Unlock6townlands34 | 16.9% |
| 35 | Createbeginnerguild0 | 16.8% |
| 36 | Reachfirmally26 | 16.1% |
| 37 | Trainallclassesto6051 | 14.4% |
| 38 | Clearreddragonsnest36 | 13.0% |
| 39 | Activatefourpieceset44 | 12.8% |
| 40 | Createconquerorguild1 | 11.9% |
| 41 | Train30heroesto6045 | 11.8% |
| 42 | Clearmazeofthewatcher37 | 11.2% |
| 43 | Clearplainofgiants38 | 10.4% |
| 44 | Clearhallofthefourelements39 | 9.7% |
| 45 | Cleartombofthecorruptedblackdragon42 | 8.6% |
| 46 | Reachtownlevel6057 | 6.9% |
| 47 | Buildpvpbarrack40 | 6.6% |
| 48 | Cleartempleoftheconqueredancients43 | 6.6% |
| 49 | Clearfrozenthrone46 | 5.7% |
| 50 | Clearalldungeons53 | 5.5% |
| 51 | Reachbeginnerending47 | 5.1% |
| 52 | Obtainlegendaryequipment58 | 4.9% |
| 53 | Startsecondcycle55 | 3.7% |
| 54 | Winfirstpvpmatch41 | 3.4% |
| 55 | Win10pvpmatches50 | 2.2% |
| 56 | Completeconquerorending54 | 1.2% |
| 57 | Reachfastconquerorending48 | 0.8% |
| 58 | Reachlongconquerorending49 | 0.7% |
| 59 | Completefastconquerorendingwithoutdeaths52 | 0.4% |
| 60 | Seebothconquerorendings56 | 0.4% |
Changes and FixesAdded the debuff effects currently applied to the boss and the buff effects received by the entire party to the raid battle screen.On Conqueror difficulty, added the number of fallen guild members, total deaths, and the last death record to the Village Info tooltip.Added an icon showing the Affinity stage to the top left of guild members' portraits. For reincarnated characters, this icon is also displayed in Contacts.Added 5 Rare equipment items (Guardian's Bow, Tome of Magic, Wand of Fatigue, Iron Magic Staff, and Mace of Light) that can be crafted at the Blacksmith.Added an “Accumulated records” button to No. 36 Safehren so you can check whether the bonus has been obtained for each dungeon.The Affinity effect descriptions of No. 11 Dorazen, No. 72 Riley, No. 76 Demon, No. 91 Namiri, No. 94 Unfilial Son, No. 103 Gonjang, and No. 116 Lala now show the current bonus an...
Read full update on Steam ↗Changes and FixesWhen a two-handed weapon is equipped, equipment is not replaced through Gold Auction/Dice Roll until a one-handed weapon's performance surpasses it.Added a Destroy slot to the Warehouse. Placing Warehouse equipment in the Destroy slot or pressing the Delete key while hovering over equipment destroys it, and the last piece of equipment destroyed can be taken back out and restored.Hovering over the raid party status bar now also shows Critical Strike and Haste. Clicking the status bar lets you view the next set of stats.Added an “Accumulated records” window for checking records by dungeon to the Guild Member Info window of No. 49 Triana and No. 63 Churu.Added Tank, DPS, and Healer role filters and Level, Combat Power, and Number sort buttons to the Invite tab as well.If you have a Gryphon Landing, guild members departing for raid dungeons and Medusa's Garden now ride a...
Read full update on Steam ↗We have applied the balance update announced in our advance notice.Guild WarehouseAdded the “Guild Warehouse”, a new building that stores equipment obtained in dungeons so that the guild master can personally equip it on guild members. Only one can be built per town.The Guild Warehouse consists of 8 bag slots. Slots are purchased with gold, and bags can be obtained as dungeon clear rewards or from the “Bags” tab of the Auction House.Gear from the Guild Warehouse can be equipped on a guild member right away by clicking or dragging it onto their equipment slot, and hovering while holding an item shows comparison information.You can lock equipment and bags by right-clicking them, and you can also lock gear a guild member has equipped so that it is not replaced by other equipment.When you reserve equipment for dismantling with Ctrl + Left-click, a guild member with the Enchanting professi...
Read full update on Steam ↗Hello, Guild Masters!We sincerely thank you for all the support and valuable feedback you have sent us since launch.Far more of you than we expected have played the game and shared all kinds of ideas and suggestions for improvement, and your valuable feedback has led to many updates since launch. Thanks to you, we have been able to take the game in a better direction, and we are happy that it is becoming more than just a game we made: it is becoming a game we build together with our players.On October 3, we will finally release one of our most requested features,the Guild Warehouse update, which lets you change your Guild Members' equipment yourself. Along with it, after much deliberation, we will also be releasing a balance update.The guild land expansion originally planned for this update has been postponed, as it needs additional testing for a more stable release. We will share the...
Read full update on Steam ↗Quality-of-Life Improvements and Bug FixesDuring a raid, hovering over the party status bar now shows stats changed during combat broken down by source, with icons indicating which buff, debuff, or Trait caused each change.Added a “Lock preset order” option to Party Presets, and you can now change the preset order with the arrow buttons while editing a preset.You can now obtain Eternium Ore through Mining in Altar of the Sealed Giant, Medusa's Garden, and The Watcher's Labyrinth.When you reach the “Change Guild Member Skills” quest, your Skill Book Pages are now topped up to 10, and the quest is now completed just by unlocking a skill.Fixed an issue in the Dungeon Chronicles where the record of a party still in progress was shown in the wrong slot.Fixed an issue where stats did not return exactly to their original values when the Affinity effect of No. 15 Vera ended.Fixed an issue whe...
Read full update on Steam ↗Quality-of-Life Improvements and Bug FixesAdded “View DPS by Boss” to the raid result screen, so you can now check each guild member’s record separately for each boss fight.In the request list, the Accept button is now dimmed for requests that cannot be carried out right now.If the town has no Bread, guild members now eat dishes they own instead. The higher the grade of the dish, the longer they stay full.Lowered the base purchase price of Skill Book Pages and some crafting Recipes.Fixed an issue with the Affinity effect of No. 91 Namiri where the Critical Strike chance increase from Gold was reduced when the existing Critical Strike chance was high. It now increases by up to +50% as described.Adjusted the stats and equip levels of some equipment to fit the progression curve.To make Enchanting easier, clicking an item in the Item Drops on the dungeon result screen now immediately open...
Read full update on Steam ↗Quality-of-Life Improvements and Bug FixesAdded a Hotkeys menu to Settings. You can change hotkeys to any key you like and assign up to 2 keys to each function.Fixed an issue where the Warlock’s “Life Tap” was used even when there was not enough Health left, causing the Warlock to knock themselves out.Fixed an issue where monsters that had already disappeared or guild members who had escaped remained visible on the battle screen.Escaped guild members now show an icon for their means of escape on the raid party status bar.Fixed an issue where stats did not return to normal when the Affinity effects of No. 111 Wanpi and No. 9 Windsor ended.While editing a Party Preset, clicking elsewhere or right-clicking now finishes editing, and the party size and the dungeons available for departure now update immediately while you edit.When manual production fails, you are now told specifically whic...
Read full update on Steam ↗Quality-of-Life Improvements and Bug FixesDuring character creation, a confirmation window now appears before you finish if you still have unspent stat points.During a raid, hovering over the party status bar now also shows, in real time, stats changed by buffs and debuffs during combat.Fixed an issue where the effects of some skills were not removed correctly.Fixed an issue on Conqueror difficulty where choosing “Stay in This World” and later returning to the real world awarded an ending achievement that did not match the actual ending. Ending achievements are now awarded once you have watched the story and credits to the end.Paladins with “Guardian of Light” are now recognized as tanks. This applies to both the Tank filter in Contacts and the “Tanks First” healing priority.Reviewed the translations for every language in full, fixing mistranslations, awkward phrasing, and spelling, a...
Read full update on Steam ↗Quality-of-Life Improvements and Bug FixesAdded Thai to the supported languages.Adjusted the order in which guild members’ Affinity effects and passive skills are applied to stats.Because the order in which Affinity effects and passive skills are applied to stats has changed, the rate at which No. 83 Hilbardon’s Affinity effect converts Defense into Physical Attack has been increased from 3% to 5% at the “Friendly” stage and from 10% to 20% at the “Special” stage.Battle Replay now shows every death point from the start, and clicking a skull marker replays the battle from 5 seconds before that death.On the screen shown after a dungeon battle ends, you can now use the bottom slider or click a skull marker to jump straight into Battle Replay.Added Tank, DPS, and Healer role filters and Guild Members only and Favorites only filters to Contacts.Added a button and the Ctrl + D shortcut that...
Read full update on Steam ↗Quality-of-Life Improvements and Bug FixesHovering over a monster in the dungeon window now shows its stats and skill information. Boss information is revealed little by little each time you clear the dungeon.During a raid, hovering over the party status bar now shows stats that reflect the buffs applied on entry, dungeon information, and food and elixir effects.Added Defense to some Head, Chest, and Legs armor that previously had none. This also applies to equipment you already own.The “Special” Affinity effect of No. 103 Gonjang no longer consumes all of Gonjang’s personal gold when a raid ends; it now consumes only 5%.The Physical Attack increase from “Guardian of Light” is now also reflected in the stats shown in the guild member information window.Fixed an issue on Conqueror difficulty where guild members whose level had been reset by death would depart again using their remainin...
Read full update on Steam ↗Fixed an issue where adding or removing a guild member in Tavern Companions applied the change to the first slot instead of the selected slot. Fixed an issue where a guild member removed from another slot could not be selected right away while the Tavern Companions member selection window was open.
Read full update on Steam ↗Quality-of-Life Improvements and Bug FixesGuild members now donate items or gold to the town based on their Personality and Mood, replacing the system where they spent personal gold to buy and bring extra dungeon supplies.Acquiring dungeon information now grants benefits in that dungeon, such as increased stats, higher drop rates for specific items, and additional rewards.Hovering over a stat in the guild member information window now shows the increases from equipment, enhancements, enchantments, skills, and Affinity effects separately.In the Gryphon tab, departures now require confirmation after setting the number of runs.The Paladin skill “Guardian of Light” now also increases Physical Attack by 75% of Spell Power.For Paladins who have learned “Guardian of Light”, the base interval between basic attacks with certain one-handed maces and wands has been changed from 1 second to 2 sec...
Read full update on Steam ↗Quality-of-Life Improvements and Bug FixesUpon reincarnation, 35% of the combined value of your buildings and land and your guild members’ personal gold is granted as town gold for your next playthrough.Demolishing a building within 10 seconds of real time after construction now refunds all gold spent on its construction.When a guild member does not have enough gold for Enchanting, the price is now shown in red. Hovering over the button also displays an insufficient gold message.In raid dungeons from No. 3 onward, you can now prepare each type of food up to the dungeon’s maximum party size.Added a preset filter by party size to the Gryphon tab.The production list now shows both the quantity you own and the production target for each item.Adjusted the item levels of some equipment from normal dungeons to better match progression. These changes apply only to newly obtained equipment.Add...
Read full update on Steam ↗Fixed an issue where two warriors with counterattack skills could get stuck in an infinite counterattack loop when facing each other in PvP, preventing the game from progressing. Fixed an issue where text in dungeon information appeared garbled.
Read full update on Steam ↗Quality-of-Life Improvements and Bug FixesSome guild members can now spend their own Gold to buy extra dungeon supplies, depending on their Personality, Mood, and available Gold.Guild members with the Mining, Herbalism, or Fishing profession can now gather extra resources in dungeons when they are in a good Mood.Improved the performance settings to allow more detailed customization.Notices about insufficient materials or town level for manual production now appear regardless of the performance settings.The dungeon results screen now correctly displays stats before and after combat, including equipment enhancements, enchantments, passive effects, and Affinity effects.The combat Key Summary now shows important details such as actual supply quantities, the moments when health and mana ran low, remaining potions, and the boss's remaining health.Failed dungeon runs now also reduce the numb...
Read full update on Steam ↗Quality-of-Life Improvements and Bug FixesAdded Tavern Companions, a feature that lets you assign up to 6 guild members to the Request Board so they can automatically complete requests whose requirements they meet. This makes earning gold easier and helps lower-level guild members catch up more quickly. This feature becomes available after you build the Tavern.Fixed an issue where stats changed depending on the order in which passive skills were equipped. The character information screen and dungeons now use the same stats.Reduced processing load by limiting the number of visitors displayed in town according to the performance settings.Added an option to automatically reapply Town Buffs until the required materials run out, along with a display of the total time the buffs can be maintained with the materials you own.Added role filters for Tanks, DPS, and Healers to the guild member ma...
Read full update on Steam ↗Quality-of-Life Improvements and Bug FixesThe “ALL” button for dungeon supplies now fills food and elixirs only in the quantities needed for the party’s class composition.Fixed an issue where supply requirements were evaluated incorrectly, preventing them from being properly reflected in guild members’ Mood.Reduced brief freezes caused by unnecessary saves during PvP guild member selection and combat.Addressed an issue that caused save data to grow excessively large.Added a display of the current value when adjusting the volume, BGM, and overall UI scale sliders in Settings.Guild members with the Emotionless trait no longer receive the Mood reduction penalty that occurs over time.Updated the description of the discovery requirements for No. 103 Gonjang and improved the display of whether those requirements have been met.Clarified the description of the discovery requirements for No. 6...
Read full update on Steam ↗Quality-of-Life Improvements and Bug Fixes You can now choose between Tank Warrior and DPS Warrior separately during character creation.You can now select up to 4 starting skills for your class during character creation.Invited guild members can now be renamed with names of up to 12 characters. Hovering over the DPS and HPS displays now shows damage and healing by skill, including per-second values and contribution percentages.Added an option to adjust the overall UI scale from 50% to 110%.Increased the base recovery rate for supplies left over at the end of a dungeon to 30%, and increased the recovery rate of Iron Retrieval Net and Arcane Retrieval Net to 100%.(This is a temporary measure to allow all leftover supplies to be brought back. Retrieval nets will be replaced with different items in a future update.)Reduced the crafting cost of retrieval nets.Iron Retrieval Net can now als...
Read full update on Steam ↗Quality-of-Life Improvements and Bug FixesYou can now preview obtainable items and materials in the auto exploration settings.Hunters no longer compete with Mages or healers for items.Added buttons to switch to the previous or next dungeon on the dungeon preparation screen.Added a feature to fill supplies to the maximum quantity at once when preparing for a dungeon or configuring auto exploration. Use the button or the Ctrl+A shortcut.Supply settings for items shared between different dungeons can now be copied and pasted.Skill Books and Skill Book Pages can now be purchased at the Auction House after reaching a certain point in the game.Holding down the Give Gift button now gradually increases the gifting speed.Increased the scrolling speed when dragging the view with the mouse.On Beginner and Adventurer difficulties, guild members who died or fled now also take part in the distribut...
Read full update on Steam ↗Improvements and FixesAdjusted construction costs for houses and farmland, as well as the cost of resetting town skills.Increased Defense and Mana on some equipment and adjusted Attack Power and Spell Power bonuses.Eased the material requirements for constructing the Magic School and Gryphon Landing.Changed Beginner difficulty so that guild members always stay in a good mood.Changed the discovery requirements for Hamjji (hero No. 85) on Beginner and Adventurer difficulties.Fixed an issue where construction or moving buildings interrupted dungeon assembly, and improved guidance when departure fails.Added guidance for auto-battle and town skills unlocked in the mid-to-late game. Also improved guidance on level differences between party members and repeated Gryphon dispatches.Added more detailed item categories in the Auction House and improved enchantment market price displays.Improved...
Read full update on Steam ↗Hello, this is Origin Studio.First, we sincerely apologize for the inconvenience, especially after you purchased the game with such high expectations.We are currently investigating bugs that occur in certain environments, along with various other issues, and are reviewing them one by one based on your reports and feedback.As soon as an issue is confirmed, we prioritize it and work to fix it as quickly as possible. We also plan to continue improving other areas that may disrupt gameplay.We sincerely thank everyone who has described the issues in detail through reviews and the community. Every report you submit directly is a great help in reproducing the issue and identifying its cause.You can now construct, move, and demolish buildings, as well as edit roads, while the game is paused.Improved Combat Power displays for 19 normal dungeons.Fixed an issue where Healing Potions were unneces...
Read full update on Steam ↗Only 7 Days Until the Official Release! 🎉Hello, Guild Masters! The official release of 《Creator Chronicles》 has finally entered its final countdown! Ahead of the official release, we’ve also prepared a major content update for Demo V5.This update introduces new difficulty options and additional save slots, along with a wide range of improvements and adjustments to production, the town economy, class skills, dungeon combat, UI, and controls. Check out the details below.## Game Progression & Saves- Added a new difficulty where monster stats are 60% of the existing difficulty level. - Expanded the number of save slots to 5. Existing demo save data will automatically be migrated to the first slot. - Reorganized the early quest progression and reduced the number of items/requirements needed for Discoveries.## Production, Town & Economy- Guild members and visitors now produce items faster...
Read full update on Steam ↗Hello, Guild Masters! We’re finally ready to share the news you’ve been waiting for. Our game will officially launch on September 14, 2026 at 08:00 UTC 🎉🎉🎉Since releasing our first demo, followed by the CBT and subsequent demo updates, we’ve received an incredible amount of valuable feedback from players.We’ve carefully reviewed your feedback one by one, adding new content to make the game more fun while continuously improving combat, progression, UI, balance, and quality-of-life features. We’re incredibly excited to finally show you the results of everything we’ve been working on.Thank you so much for your patience and for waiting with us all this time. Ahead of the official launch, we’ve also released a new demo update featuring additional improvements. With this update, we focused not only on adding new features and content, but also on reducing repetitive downtime during gamepl...
Read full update on Steam ↗Hello, Guild Masters!Ahead of the Q3 launch, we’re here with an update.This is our second demo update, based on the feedback you have shared since the last demo release, as well as feedback from the CBT.This update includes not only new content, but also improvements aimed at reducing inconveniences that players repeatedly encounter during gameplay.⚔️ Dungeon & Raid Combat ImprovementsSince dungeons and raids are the game’s main content, we improved them so that progress can be understood more clearly and combat results can be checked more easily.During dungeon runs, guild member status and preparation item information are now easier to see, and after combat ends, the results screen has been improved so that you can immediately check the information you need.Although raids are not included in the demo, we focused on polishing areas directly tied to combat stability, such as random ski...
Read full update on Steam ↗Hello, Guild Masters. This is Origin Studio.Thanks to your interest and support, our game has reached 30,000 wishlists on Steam!Receiving so much anticipation for a game that has not yet been released has been a tremendous source of encouragement for our development team. We sincerely thank everyone who visited our Steam page, added the game to their wishlist, and shared support and feedback through the community.To express our gratitude, we would like to share part of the survey results from our recent private CBT, as well as the improvements our development team is currently working on.CBT Survey ResultsThis CBT was conducted privately with around 30 participants from 7 countries.The testers played the game firsthand and shared a wide range of opinions and suggestions. Our development team is carefully reviewing each piece of feedback.The most satisfying systems selected by particip...
Read full update on Steam ↗Hello, this is Origin Studio.We have identified an issue where gold increases abnormally in certain save data. This issue occurs with save files from older versions. If you start a new game in the current version (0.10), this issue will not occur. To ensure the intended progression balance and preserve the core gameplay experience, we kindly recommend that you delete existing save data and start a new game. Additionally, starting from the next update, a “Hall of Fame” system will be introduced, and rankings will be reset by version. Therefore, this gold issue will not affect future rankings. We sincerely apologize for any inconvenience caused, and we will continue working to provide a more stable gaming experience.Thank you.
Read full update on Steam ↗Development Progress and Demo UpdateGreetings, Guild Masters! We are back with our fifth update news. In this update, we have developed the new 'Raid System' as promised in our previous roadmap, and we have improved combat convenience and the overall UI by reflecting the valuable feedback you've shared with us. Our journey toward completing an even better game continues.🗺️ Dungeon Auto-RunIncluded in the Early Access version. As it is approximately Level 40 content, it is not available in the demo.The "Auto-Battle Dispatch" feature, which many Guild Masters have consistently requested, has been added. Once you construct the Griffin Rider Base, the Auto-Run feature becomes active. By setting up party presets, you can progress through dungeons automatically. Presets now store supply data separately for each party, and you can control which dungeons to prioritize through priority settin...
Read full update on Steam ↗Patch Notes ver. 0.07Hello, Guild Master! 🌞Our fourth small update has arrived!Among your feedback, many pointed out that “it feels frustrating when a guild member’s level resets to 1 upon death.” Originally, this was designed to emphasize tension and careful decision-making in Hardcore mode, but we realized that many players found it more stressful than fun.Therefore, we have split the difficulty into two modes: “Beginner” and “Conqueror.”■ Beginner Recommended for those who want to enjoy the game comfortably without major challenges.No penalty when a guild member dies.Guild members will not permanently quit the game.Cleared runs do not appear on the global ranking board.■ ConquerorRecommended for those who enjoy the thrill of challenge and achievement.If a guild member dies in battle, their level resets to 1.A guild member may permanently leave the game depending on their mood. Dep...
Read full update on Steam ↗\Hello, Guild Masters! 🌞\Our third minor update has arrived! We’ve implemented several quality-of-life improvements and made adjustments to item prices based on your feedback. We always listen closely to your opinions and will continue striving to make the game even better.Every piece of feedback you share is carefully reviewed. Thank you sincerely for your continued support. 🙏\📕 Changes\Added a Party Preset feature so you won’t have to select the same guild members every time.Added Shift + Click continuous building functionality.Added Shift + Click continuous road removal functionality.Increased the price of most resources by 3–5×, and purchase prices by 2–5×.Changed housing behavior so guild members stay fixed at the location you build, rather than searching for an optimal spot themselves.Improved Auction House purchase UI — items can now be bought more easily via a slider. Incre...
Read full update on Steam ↗Hello, Guild Master! 🌞 Our second small update has arrived. Based on your feedback, we made slight difficulty adjustments. These are not major balance patches that affect records, only improvements to prevent unfair party wipes. We continue to listen carefully to your feedback and work hard to create a better game. We are reviewing all your feedback without missing any. Thank you sincerely. 📕Changes Added preparations that can be taken into dungeons in the demo to adjust difficulty, Corrected some popup tooltip texts, Lowered production level requirement for early resistance potions, 👾Bug Fixes Fixed bug where certain areas could not be planted after growing crops for a long time, Fixed incorrect condition for discovering the 30th guild member (White Wolf Citadel → Abandoned Mine), Fixed bug where outlines were not displayed on some buildings, Fixed bug where alarm window blocked c...
Read full update on Steam ↗Hello, Guild Master! 🌞 Our very first update has just arrived!Thanks to the detailed feedback you’ve shared since the demo release, we’ve been able to clearly see what worked well and what caused inconvenience. We know feedback takes valuable time and effort, so we truly appreciate the thoughts you’ve shared with us. We’ll keep doing our best to apply your suggestions and make the game even better. Thank you sincerely!(Since English isn’t our native language, some of our earlier translations may have sounded awkward. We’ll be reviewing them more carefully moving forward, but if you notice anything odd, please let us know—we’ll fix it as quickly as possible!)📕 ChangesAdded new quests and updated some textRoad construction and removal made easierNew layer filter: when selecting a road, all buildings are shown semi-transparentCorrected English translation of the Auction House questImpr...
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Changes and FixesAdded the debuff effects currently applied to the boss and the buff effects received by the entire party to the raid battle screen.On Conqueror difficulty, added the number of fallen guild members, to…