Store data
- UK price
- £6.02
- US price
- Awaiting regional check
- Positive reviews
- 94%
- Total reviews
- 127
- Release date
- 16 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 80 | — | — | 26 | — |
| October 2026 | 80 | — | — | 26 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | KWD | KWD 2.210 | 1.98 KD | 10% | 1.98 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 2,368.00 | 2 131₸ | 10% | 2 131₸ | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | — | — | Unavailable | — | — | No change recorded |
| PhilippinesPHP · PH | — | — | Unavailable | — | — | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Dimenshot is a FPS that combines the boomer shooter genre with a core melee-focused experience.
Unlike games like Doom that rely heavily on gunplay, here firearms are used purely for support to close the distance, while your primary melee weapons are your main source of damage and health.
Features:
Master your core melee weapons and seamlessly chain your attacks by combining them with temporary firearms scavenged directly from your fallen enemies.
Unleash your blind vengeance across unique, tailor-made levels designed around the Seven Deadly Sins, each packed with distinct thematic enemies built to break you.
Every single theme brings the pain with brutal boss fights, relentless mini-bosses, and a massive roster of fresh enemy types to tear through.
SINS OF -̶̵̵̵̸̶̴̷̴̷̶̸̴̵̷̸̸̴̸̶̸̴̵̴̴̵̷̴̴̴̴̸̶̴̴̵̵̵̴̴̶̵̴̷̵̷̶̷̴̵̶̴̴̶̷̶̸̷̶̸̴̴̴̴̷̸̴̶̴̶̷̴̶̶̴̴̶̷̴̶̸̷̷̶̷̴̸̸̷̸̸̵̷̴̵̴̸̵̴̴̴̶̶̸̴̶̷̴̵̴̵̵̸̵̴̸̶̸̴̶̴̸̸̷̸̶̴̵̵̷̴̸̶̸̴̷̸̶̶̸̷̶̴̴̸̵̸̸̵̷̸̸̴̵̴̸̸̶̴̷̸̸̴̸̶̴̸̵̸̶̶̸̸̷̶̶̸̸̴̴̸̴̸̸̴̶̴̴̷̵̷̷̵̵̸̶̸̶̷̸̸̴̸̸͘͘͘͘͘͘͘͘͘͘͘͘͠͠͞͝͡͡͝͠͞͝͠͠͡͝͝͠͝͡͞͞͞͡͞͠͞͞͞͞͞͝͝͝͡͡͡͠͝͞͞͡͠͞͞͡͝͡͡͝͝͞͞͠͝͠͝͝͠͝͞͠͡͠͞͞͞͠͝͠͝͠-̶̵̵̵̸̶̴̷̴̷̶̸̴̵̷̸̸̴̸̶̸̴̵̴̴̵̷̴̴̴̴̸̶̴̴̵̵̵̴̴̶̵̴̷̵̷̶̷̴̵̶̴̴̶̷̶̸̷̶̸̴̴̴̴̷̸̴̶̴̶̷̴̶̶̴̴̶̷̴̶̸̷̷̶̷̴̸̸̷̸̸̵̷̴̵̴̸̵̴̴̴̶̶̸̴̶̷̴̵̴̵̵̸̵̴̸̶̸̴̶̴̸̸̷̸̶̴̵̵̷̴̸̶̸̴̷̸̶̶̸̷̶̴̴̸̵̸̸̵̷̸̸̴̵̴̸̸̶̴̷̸̸̴̸̶̴̸̵̸̶̶̸̸̷̶̶̸̸̴̴̸̴̸̸̴̶̴̴̷̵̷̷̵̵̸̶̸̶̷̸̸̴̸̸͘͘͘͘͘͘͘͘͘͘͘͘͠͠͞͝͡͡͝͠͞͝͠͠͡͝͝͠͝͡͞͞͞͡͞͠͞͞͞͞͞͝͝͝͡͡͡͠͝͞͞͡͠͞͞͡͝͡͡͝͝͞͞͠͝͠͝͝͠͝͞͠͡͠͞͞͞͠͝͠͝͠ -̶̵̵̵̸̶̴̷̴̷̶̸̴̵̷̸̸̴̸̶̸̴̵̴̴̵̷̴̴̴̴̸̶̴̴̵̵̵̴̴̶̵̴̷̵̷̶̷̴̵̶̴̴̶̷̶̸̷̶̸̴̴̴̴̷̸̴̶̴̶̷̴̶̶̴̴̶̷̴̶̸̷̷̶̷̴̸̸̷̸̸̵̷̴̵̴̸̵̴̴̴̶̶̸̴̶̷̴̵̴̵̵̸̵̴̸̶̸̴̶̴̸̸̷̸̶̴̵̵̷̴̸̶̸̴̷̸̶̶̸̷̶̴̴̸̵̸̸̵̷̸̸̴̵̴̸̸̶̴̷̸̸̴̸̶̴̸̵̸̶̶̸̸̷̶̶̸̸̴̴̸̴̸̸̴̶̴̴̷̵̷̷̵̵̸̶̸̶̷̸̸̴̸̸͘͘͘͘͘͘͘͘͘͘͘͘͠͠͞͝͡͡͝͠͞͝͠͠͡͝͝͠͝͡͞͞͞͡͞͠͞͞͞͞͞͝͝͝͡͡͡͠͝͞͞͡͠͞͞͡͝͡͡͝͝͞͞͠͝͠͝͝͠͝͞͠͡͠͞͞͞͠͝͠͝͠-̶̵̵̵̸̶̴̷̴̷̶̸̴̵̷̸̸̴̸̶̸̴̵̴̴̵̷̴̴̴̴̸̶̴̴̵̵̵̴̴̶̵̴̷̵̷̶̷̴̵̶̴̴̶̷̶̸̷̶̸̴̴̴̴̷̸̴̶̴̶̷̴̶̶̴̴̶̷̴̶̸̷̷̶̷̴̸̸̷̸̸̵̷̴̵̴̸̵̴̴̴̶̶̸̴̶̷̴̵̴̵̵̸̵̴̸̶̸̴̶̴̸̸̷̸̶̴̵̵̷̴̸̶̸̴̷̸̶̶̸̷̶̴̴̸̵̸̸̵̷̸̸̴̵̴̸̸̶̴̷̸̸̴̸̶̴̸̵̸̶̶̸̸̷̶̶̸̸̴̴̸̴̸̸̴̶̴̴̷̵̷̷̵̵̸̶̸̶̷̸̸̴̸̸͘͘͘͘͘͘͘͘͘͘͘͘͠͠͞͝͡͡͝͠͞͝͠͠͡͝͝͠͝͡͞͞͞͡͞͠͞͞͞͞͞͝͝͝͡͡͡͠͝͞͞͡͠͞͞͡͝͡͡͝͝͞͞͠͝͠͝͝͠͝͞͠͡͠͞͞͞͠͝͠͝͠-̶̵̵̵̸̶̴̷̴̷̶̸̴̵̷̸̸̴̸̶̸̴̵̴̴̵̷̴̴̴̴̸̶̴̴̵̵̵̴̴̶̵̴̷̵̷̶̷̴̵̶̴̴̶̷̶̸̷̶̸̴̴̴̴̷̸̴̶̴̶̷̴̶̶̴̴̶̷̴̶̸̷̷̶̷̴̸̸̷̸̸̵̷̴̵̴̸̵̴̴̴̶̶̸̴̶̷̴̵̴̵̵̸̵̴̸̶̸̴̶̴̸̸̷̸̶̴̵̵̷̴̸̶̸̴̷̸̶̶̸̷̶̴̴̸̵̸̸̵̷̸̸̴̵̴̸̸̶̴̷̸̸̴̸̶̴̸̵̸̶̶̸̸̷̶̶̸̸̴̴̸̴̸̸̴̶̴̴̷̵̷̷̵̵̸̶̸̶̷̸̸̴̸̸͘͘͘͘͘͘͘͘͘͘͘͘͠͠͞͝͡͡͝͠͞͝͠͠͡͝͝͠͝͡͞͞͞͡͞͠͞͞͞͞͞͝͝͝͡͡͡͠͝͞͞͡͠͞͞͡͝͡͡͝͝͞͞͠͝͠͝͝͠͝͞͠͡͠͞͞͞͠͝͠͝͠-̶̵̵̵̸̶̴̷̴̷̶̸̴̵̷̸̸̴̸̶̸̴̵̴̴̵̷̴̴̴̴̸̶̴̴̵̵̵̴̴̶̵̴̷̵̷̶̷̴̵̶̴̴̶̷̶̸̷̶̸̴̴̴̴̷̸̴̶̴̶̷̴̶̶̴̴̶̷̴̶̸̷̷̶̷̴̸̸̷̸̸̵̷̴̵̴̸̵̴̴̴̶̶̸̴̶̷̴̵̴̵̵̸̵̴̸̶̸̴̶̴̸̸̷̸̶̴̵̵̷̴̸̶̸̴̷̸̶̶̸̷̶̴̴̸̵̸̸̵̷̸̸̴̵̴̸̸̶̴̷̸̸̴̸̶̴̸̵̸̶̶̸̸̷̶̶̸̸̴̴̸̴̸̸̴̶̴̴̷̵̷̷̵̵̸̶̸̶̷̸̸̴̸̸͘͘͘͘͘͘͘͘͘͘͘͘͠͠͞͝͡͡͝͠͞͝͠͠͡͝͝͠͝͡͞͞͞͡͞͠͞͞͞͞͞͝͝͝͡͡͡͠͝͞͞͡͠͞͞͡͝͡͡͝͝͞͞͠͝͠͝͝͠͝͞͠͡͠͞͞͞͠͝͠͝͠s
You awaken with no answers, no explanations—only a blinding rage and a desperate need for vengeance.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
HELLO!We are sending a update focusing on combat feel, fresh weapon mechanics, visual and audio reworks, and key balance fixes. Here are all the details of what’s new in this patch:Combat & New MechanicsSwifter Katana Rework (Spatial Slashes): The Swifter Katana now leaves lingering dimensional slashes suspended in the air after attacks; sheathing the blade triggers these slashes to detonate and deal delayed secondary damage. ːsmugcatsackː ːcool_seagullːOverhauled Gameplay Feedback: Visceral combat feedback has been substantially amplified across all player and weapon actions for punchier, more responsive gunplay and melee.L1 Pistol Fire Rate: Increased firing speed for the Level 1 Pistol for snappier and more fluid early-game gunplay.Hit Flash Effect: Enemies now flash on hit to provide crisp and immediate visual confirmation of damage.Physics & Knockback: Enemy knockback and bounce...
Read full update on Steam ↗Thank you so much for supporting Dimenshot and for your feedbacks!! Here are the things I’ve fixed and balanced in this hotfix: Gameplay & BalanceKeybindings: Dedicated separate keybindings have been added for the Slam button and the Melee Switch button.Proud: Melee combo damage has been buffed.Claws: Bleeding effect speed has been increased.Melee: Holding down the left-click now automatically performs melee attacks.Dart: Left-click attack speed buff has been increased, and dart speed has been raised.Greed: Damage has been nerfed.Proud: Added a transition to the idle state if parried; its attack is now interrupted, and it dodges away.General: Melee passive balance has been reworked so that each weapon feels unique.Perfect Parry: Added to the game. Timing is now much more crucial when parrying, and successfully parrying grants energy.Bug FixesFixed the audio bug in the intro cinematic....
Read full update on Steam ↗Hey guys! We are so sorry about the FPS issues with Asian languages. BUT ive fixed it and everything is working perfectly fine again! Sorry for interrupting your gaming experience. Back to bug hunting now, adios amigos! 🐛
Read full update on Steam ↗Hot fixes (nearly hot as bob) - Fixed Ladder Climbing Issue with AZERTY Keyboard Layout - cyberpunk david enemies bug in medieval levels - Fixed ground clipping in spin rooms - Fixed Slamming in objects bug - Fixed Asian language fps problems (i dont understand tho) Known bugs: Main scores sometimes doesnt shown on level buttons Claws skill spam doesnt work sometimes Some gamepad ui problems I need to sleep so im gonna fix them tomorrow :p
Read full update on Steam ↗The game size has been reduced from 870 MB to 280 MB Text errors in the lore panel have been fixed The issue of starting the game unarmed has been fixed; a weapon pickup location has been added to the first-level entrance
Read full update on Steam ↗Hey guys, we’ve got something to tell you! We’ve basically rebuilt the core systems of the game from the ground up. We read everything you guys write in the Steam reviews, and we’re constantly working on the game based on your feedback.For the new demo:No more slippery movement. Movement should feel much more responsive now.Weapons are now fully consistent and use a rail-based firing system to make shooting and hit feedback feel much better.Abilities have been rebalanced.We’ve done a LOT of polishing to improve the overall game feel.Turkish language support added to the game .Difficulty & LeaderboardsThere are now three difficulty levels: Easy, Medium, and Hard.Leaderboards have also been updated to match the different difficulties. NO AI. NONE. ZERO.All of the music and voice acting is 100% HUMAN-MADE. There isn't a single crumb of placeholder AI left in this game. NOT. EVEN. A. CRUM...
Read full update on Steam ↗First of all, thank you so much for supporting Dimenshot! We’ve hit 10,000 wishlists, and this milestone truly means the world to us.We also have some great news: Early Access is largely complete! Right now, we’re mainly focused on implementing the voice acting and squashing a few minor bugs.A huge shoutout to JONIGHT, who took charge of the game's soundtrack- he did an incredible job, and we’re confident you're going to love it!We are actively playtesting the game on our Discord server. If you’d like to join the playtests and help us shape the game, feel free to hop in (it helps us a ton ːPEAKactuallyː ):https://discord.gg/xFQWZjnMcHWe are currently targeting a release around September. As mentioned, the game is mostly ready, and we’re currently handling administrative and business tasks behind the scenes.Additionally, a new demo update should be rolling out in a few days. I’ve essen...
Read full update on Steam ↗Hello guys! It has been a while since our last update. We’ve realized that a weekly devlog format isn’t sustainable given our intense development schedule. Moving forward, we will be sharing comprehensive updates every 3-4 weeks to keep you in the loop on our progress and future plans. Current Development StatusMedieval Levels: Progress is moving at full speed.Noir: Final play-testing is underway.Endless Mode: Mostly complete.Early Access Weapons: All melee weapons are finished.Boss Fights: Entering the final stages of production. Upcoming Demo Changes & UpdatesMovement: Based on your feedback, we’ve removed the "slippery" feel and improved overall stability.Controls: Grappling and weapon grabbing are now separated into distinct keybinds.Balancing: Weapon stats have been tuned, and the tutorial has been updated.World Design: Boss arenas have been redesigned, and collision bugs have be...
Read full update on Steam ↗Greetings! We've been working intensely on Dimenshot over the past few weeks, and here are the update notes for this week!New Features & MechanicsEnemy AI: The AI system has been overhauled; enemies now adapt their orientation to the slope of the terrain. (Essential prep for the new layer! ;))Throwable Axe Mechanics: You can now grapple to your thrown axe to glide or quickly pull yourself toward it.Super Dash: The "Long Jump" is officially a feature! You can now perform a Super Dash after your initial jump from the ground.Audio & Music: New music added for the first layer! (thanks to John!)Bug Fixes & BalancingAxe: Throwing skill nerfed and a cooldown added. Fixed the self-parrying glitch and the lingering collider bug.Movement: Resolved issues with slide keybindings, vertical slope speed scaling, and the viewmodel glitch during consecutive slides.Bosses: Fixed Proud Boss grammar issu...
Read full update on Steam ↗Gameplay & BalancingMelee Siphon: Basic melee attacks and successful parries now grant health.Healing Cap: The cap preventing health gain has been increased and now dynamically scales as you take damage.Energy Adjustment: Fixed a bug that caused unintended excessive energy gain during melee attacks.Boss Update: Increased the melee attack damage for the Proud boss.Level Design: Reduced the number of armored enemies in the first level of Greed.Bug FixesEquipment: Resolved the issue where the second version of the Axe failed to provide health.Audio & Animation: Added missing wall jump sound effects and polished minor animation glitches.Movement: Fixed a bug where letting go of directional keys while sliding would cause a crouching issue. Thanks for playing! -Emir
Read full update on Steam ↗Hello everyone,Based on your feedback, I have rebalanced the health and energy systems.The health regeneration system has been reworked. You now gain health with every hit you land using melee skills.Enemy AI has been improved.A keybind option for Dash has been added to the settings.The amount of energy granted by energy orbs has been increased, and their spawn rate has been increased.The damage tick rate of the thrown axe has been reduced.That’s all. Thanks for playing!– Emir
Read full update on Steam ↗Hello, leaving a few small bug fix notes and heading out:Fixed a bug where aim assist was targeting enemies’ feet (ːsmugcatsackː).Resolved the issue with the energy indicator of the second version of the axe.Fixed the square text issue.Improved enemy AI.Fixed the gamepad tilt issue.Resolved the issue where Dimentrash would fall asleep on the ground while attacking (ːzagsnoozeː).Fixed minor collider issues on the maps.That’s all for now. Have a good day, Emir
Read full update on Steam ↗Gameplay ChangesThe axe no longer clips into walls.The axe can now be deflected mid-air using the Katana ability.When parried, the axe no longer gets stuck in walls and instead ricochets nearby.The Katana skill no longer targets enemies through walls; it now only targets visible enemies.Dart charge speed has been increased.Balance ChangesArmored enemies in L2C2 now have 25% less health.Bug FixesFixed an issue in L2C2 that allowed players to exit the map.Fixed multiple audio-related bugs.Fixed checkpoint issues related to the key-locked door in L2C2. Thats all for now ;)
Read full update on Steam ↗HELLO!We are sending a update focusing on combat feel, fresh weapon mechanics, visual and audio reworks, and key balance fixes. Here are all the details of what’s new in this patch:Combat & New MechanicsSwifter Katana…
1 positive · 0 negative.
6 positive · 0 negative.
12 positive · 0 negative.
11 positive · 1 negative.
Thank you so much for supporting Dimenshot and for your feedbacks!! Here are the things I’ve fixed and balanced in this hotfix: Gameplay & BalanceKeybindings: Dedicated separate keybindings have been added for the Sla…