Store data
- UK price
- £17.99
- US price
- $14.99
- Positive reviews
- 76%
- Total reviews
- 599
- Release date
- 25 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1,743 | — | — | 387 | — |
| October 2026 | 922 | -821 | -47.1% | 259 | -70.4% |
| September 2026 | 1,743 | — | — | 875 | — |
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| United KingdomGBP · GB | GBP | £17.99 | £13.49 | 25% | £13.49 | No change recorded |
| United StatesUSD · US | USD | US$19.99 | $14.99 | 25% | $14.99 | No change recorded |
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| PeruPEN · PE | PEN | PEN 49.00 | S/.36.75 | 25% | S/.36.75 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱799.00 | P599.25 | 25% | P599.25 | No change recorded |
| PolandPLN · PL | PLN | PLN 69.00 | 51,75 zł | 25% | 51,75 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
They say the West is made of gold, hope and vengeance. Most who follow the trail are chasing one of them, and most don’t find any! Will you?
Wild West Pioneers is a city-builder where every sunrise brings a new adventure. From timber to gold, from makeshift homes to bustling towns, you must manage production and care for your people. Follow a story full of danger while exploring the unforgiving frontier. Giddyap, partner!
As the leader of a group of pioneers, you're responsible for guiding your people as you expand into the Wild West. Find perfect locations for new settlements, and turn them into a home for you and your settlers.
Build settlements across distinct frontier regions, each with its own resources and challenges. Explore the wilderness and claim new territories.
Raise a Town Hall, lay down roads, build homes, keep the Saloon well-stocked, and watch daily life unfold across your growing frontier town.
Create and expand production chains for food, building materials, tools, luxury goods, and more. Turn raw materials and resources into increasingly sophisticated products.
Keep your settlers happy and give them a reason to stay. After all, you don’t want them packing their bags and leaving for greener pastures, do you?
Everyone has a reason to head west: debt, heartbreak, hope... or gold fever. But why did your father never return? Beneath the struggle to build new settlements lies a personal journey to find him and keep the promise you made.
Put on your cowboy boots and head into the frontier with the people who followed you west. Learn their stories, worries, hopes and dreams, as their lives intertwine with yours.
Your choices have consequences. Surviving the frontier takes courage and guile, and every decision will shape your relationships and settlements.
Experience the story through fully voiced dialogue performed by real actors. Hear the fear, anger, hope, and excitement of the people who chose to follow you.
The West is called Wild for a reason. The frontier you're about to explore is full of surprises, adventure and opportunities just waiting to be seized. Send your Scouts to discover new locations to explore, and chart your course westward!
Will you find hidden treasure, strangers needing help, a merchant hawking essential resources? You won’t know until you set out!
Discover new locations and step into beautiful scenes where you can interact with the environment or meet the people who traveled there before you.
Find new places to settle and keep your expansion growing. Travel the world and discover where your pioneers can set up their next camp.
Settlers go west in search of a better life. Food and shelter may be enough at first, but a thriving town needs more. Keep your people satisfied, earn their trust, and they may help turn your settlement into a true jewel of the Frontier.
Watch your pioneers go about their daily routine, using the spaces you create, and bringing every corner of your settlement to life.
Shape the town your way. Build roads and place buildings freely. Create a settlement to match your vision of the Frontier!
Decorations add more than just charm. Fulfill your settlers’ wishes with amenities, pets, instruments and other personal touches to make them feel truly at home.
The journey across the Frontier is yours to shape. There’s always something worthwhile to pursue. Choose which goals to follow, decide how to spend your rewards, and grow your town in the way that feels right.
Take on Journey quests and use the experience you earn to unlock new buildings that shape your settlement’s growth.
Set your own pace. The game adapts to your playstyle, rewarding progress toward personal goals without forcing you to follow the main storyline.
Experiment with different specializations, which will grant you new ways to respond to your settlements' needs.
A note from the developer: Wild West Pioneers is being handcrafted with love by a small team of developers and artists who care deeply about the game. We’ve listened closely to your feedback and made some important changes along the way: we replaced all AI-generated assets with work created by our own artists, and re-recorded the voiceovers with real actors. We want to keep making the game better, so please talk to us, share your thoughts, and tell us what works and what doesn’t. Join us on Discord, be part of the journey, and let’s have a blast shaping the Frontier together.
Saddle up, partner. We’re only just getting started.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | A 11 Finally Awake | 97.9% |
| 02 | A 01 Colony | 96.9% |
| 03 | A 15 Paperwork | 95.1% |
| 04 | A 17 Trust Process | 93.8% |
| 05 | A 14 Factorioh | 89.7% |
| 06 | A 22 Hunger Games | 81.3% |
| 07 | A 20 Small Upgrade | 79.9% |
| 08 | A 12 Trust Partner | 77.8% |
| 09 | A 37 Sleep Weak | 77.2% |
| 10 | A 23 Five Stars | 75.0% |
| 11 | A 24 More Merrier | 64.5% |
| 12 | A 10 Lost Found | 62.0% |
| 13 | A 19 Fresh Paint | 58.0% |
| 14 | A 36 First Rodeo | 54.9% |
| 15 | A 35 Good Boy | 52.4% |
| 16 | A 18 Need Money | 52.3% |
| 17 | A 25 New Hope | 52.1% |
| 18 | A 07 Legal | 51.7% |
| 19 | A 08 Pack More | 49.1% |
| 20 | A 05 Stay Listen | 48.5% |
| 21 | A 34 Behind Bars | 45.8% |
| 22 | A 55 Build All | 42.6% |
| 23 | A 21 Marks Spot | 41.0% |
| 24 | A 03 Revolt | 39.4% |
| 25 | A 13 Hold Whiskey | 38.2% |
| 26 | A 94 Right There | 36.3% |
| 27 | A 30 Got Mail | 36.2% |
| 28 | A 02 Multitasking | 33.6% |
| 29 | A 16 Silly Paperwork | 33.0% |
| 30 | A 54 Master Chef | 27.2% |
| 31 | A 101 Bandit Removal | 27.1% |
| 32 | A 31 Sugar Mayor | 22.8% |
| 33 | A 75 Shalt Distill | 21.8% |
| 34 | A 28 Ghostbusters | 21.6% |
| 35 | A 32 Ever After | 20.6% |
| 36 | A 71 Diplomacy Achieved | 19.8% |
| 37 | A 48 The Office | 18.2% |
| 38 | A 74 Compels You | 18.2% |
| 39 | A 50 Bye Bill | 17.2% |
| 40 | A 56 Pay Debts | 17.2% |
| 41 | A 39 Moar Residents | 16.0% |
| 42 | A 57 Freedom | 15.9% |
| 43 | A 26 Exterior Decorator | 15.7% |
| 44 | A 33 Final Boss | 15.3% |
| 45 | A 58 Means War | 15.0% |
| 46 | A 42 Own Luck | 14.8% |
| 47 | A 29 Say Name | 13.7% |
| 48 | A 99 Holier Than | 13.3% |
| 49 | A 59 The Law | 12.9% |
| 50 | A 09 Hit Road | 12.4% |
| 51 | A 69 Dances Cows | 12.2% |
| 52 | A 44 Praise Sun | 11.9% |
| 53 | A 61 Trust Noone | 11.7% |
| 54 | A 100 From Behind | 9.8% |
| 55 | A 62 Thought Out | 9.8% |
| 56 | A 63 Dead Alive | 8.8% |
| 57 | A 64 Shall Pass | 7.8% |
| 58 | A 70 Finds Way | 7.7% |
| 59 | A 65 White Rabbit | 7.3% |
| 60 | A 72 Phantom Menace | 6.7% |
| 61 | A 95 Playing Fire | 6.7% |
| 62 | A 66 Endgame | 6.3% |
| 63 | A 80 Timber | 5.9% |
| 64 | A 67 House Cards | 5.5% |
| 65 | A 40 Fathers Friend | 5.4% |
| 66 | A 68 Your Father | 5.4% |
| 67 | A 46 Cowboy Ramsey | 5.2% |
| 68 | A 91 Oops Bad | 5.1% |
| 69 | A 27 No Refunds | 4.8% |
| 70 | A 89 Bad Reformed | 4.2% |
| 71 | A 90 Not Bandit | 3.8% |
| 72 | A 51 Knowledge Power | 3.7% |
| 73 | A 49 Papers Please | 3.6% |
| 74 | A 88 Youre Toxic | 3.6% |
| 75 | A 73 Out Hand | 3.2% |
| 76 | A 87 Kids Guns | 2.8% |
| 77 | A 41 Jamie Kaboom | 1.6% |
| 78 | A 102 Quest Log | 0.8% |
| 79 | A 84 Wheres Dudu | 0.7% |
| 80 | A 04 Four Dollars | 0.5% |
| 81 | A 96 Divide Conquer | 0.5% |
| 82 | A 06 Wild Venice | 0.4% |
| 83 | A 86 Fine Pay | 0.4% |
| 84 | A 92 Below Law | 0.4% |
| 85 | A 38 Two Us | 0.0% |
| 86 | A 43 Dysentery | 0.0% |
| 87 | A 47 Gimmie Gimmie | 0.0% |
| 88 | A 93 Front Door | 0.0% |
Howdy, partners! Today's update is the first part of our next update. It brings bigger building ranges, faster refugee arrivals and a big batch of quest and whim fixes. The rest will follow later this month! Town Management & Balance Increased the range of all buildings for easier town management Increased the main road's range bonuses Added the main road range bonus to the Saloon Refugees now arrive more quickly and in larger groups Temporarily removed the bad soil quality modifiers that could cause farms to stop producing. They will be reintroduced later with clearer UI Added a Game Over screen that appears when your population drops to 0 residents Whims & Satisfaction Fixed the Moonshine whim sometimes showing as unfulfilled even when it had been met Fixed whims staying visible after all of them had been met Fixed an issue where having too many decorations could block or undo whim...
Read full update on Steam ↗Howdy, partners! We've just released a hotfix that makes getting back into your town quicker and smoother. Here's what changed: Menus & Loading Added a Continue button to the Main Menu, so you can jump straight back into your latest save You can now load a save directly from the pause menu, without exiting to the Main Menu first Fixed freezes and crashes that could happen when exiting to the Main Menu Improved the transition between confirming a save to load and the loading screen Thank you for all your reports, they really help us track these down! If you run into any issues, please send us a bug report from inside the game: load the affected save, press Esc, click Send Feedback, add a short title and description, and submit. See you out there, partners 🤠
Read full update on Steam ↗Howdy, partners!A small patch is now live, focused on important save system issues and your feedback on dioramas and the Prison puzzle.SAVE SYSTEMWe received a lot of tickets about long save file load times. This became our top priority. The work isn't done yet, but we can share a first batch of changes: we've cut load times by more than 50%. The game should freeze less and get you playing faster!Summary:Optimized save file loading for late-game saves. Large saves with multiple fully developed settlements now load in about 1 minute instead of around 5 minutes.JAIL QUEST & DIORAMASWe received a lot of feedback regarding the accessibility of the dioramas. Not all pickups were easy to find, and blind clicking was not ideal. We've added a highlight option, so whenever you feel lost, you can hold CTRL.Additionally, we saw a lot of issues with the Prison diorama. We understand that these "e...
Read full update on Steam ↗Howdy, partners!We have a big patch for you this time!GAMEPLAYProgression & QuestsFixed whims resetting every hour after being unlocked via the "Happy Residents" quest, which could block progress.Fixed happiness jumping to 100 after starting the second settlement.Fixed the Hidden Laboratory diorama failing to load correctly on the first attempt after loading a save.Fixed the Deaf Canyon diorama unlocking immediately instead of waiting for the passage-clearing quest to be completed.Fixed missing dialogue popups that blocked completion of the "Doppelganger" quest after loading a save.Fixed being unable to complete "End of the Bandits" using poison.Fixed previously collected resources not counting toward "Blocked Passage" quest progress.Fixed Glenn's bark and its idea-point reward reappearing in the Hidden Grove on every return, even after completing "Fortune in the Foundations".Fixed se...
Read full update on Steam ↗Howdy, partners!A few fixes for y'all.Canning Facility no longer needs Iron OreCanned food recipes in the Canning Facility no longer use Iron Ore. We originally built this part of the game around trading and blasting rocks, and planned to expand the iron production chain in future updates. Based on your feedback, we're rethinking this loop and looking for better ways to handle iron. For now, canned food costs no iron. ChangesTraders: Traders now restock 10% of their maximum resources every 24 hours.Traders: Traders are now unlocked when you enter their location, so you no longer need to interact with them first.FixesFarms & Fields: Farms Farms can now be destroyed or moved.Destroying Farms will remove all fields. This is the same for the Cattle breeder and pastures. You can only move a building if no fields are built.FieldsFields can be individually destroyed as long as it doesn’t lea...
Read full update on Steam ↗Howdy partners!Here are patch notes for the latest hotfix.BalanceCaravans: Lowered the cost of caravans from 20 to 5 canned food. We may rebalance this in a future patch so the cost scales with the destination.Cattle for the natives quest: The quest now counts the cattle you already have, so you no longer need to breed new ones.FixesSettlers: Fixed the timer for new settlers sometimes climbing above 50 hours.Jamie (explosion specialist): Fixed Jamie sometimes not responding after loading a save, which blocked the questline.Thank You!Please keep sending us your reports if you encounter bugs or unexpected behavior. Your feedback continues to help us identify and resolve issues quickly.Thank you for your support and patience!
Read full update on Steam ↗Howdy Pioneers,our next hotfix is now available. This update focuses especially on save game issues, spinning or stuck residents, and additional stability fixes. Thank you once again for your reports and for helping us track down these issues. ImprovementsLoad Game Menu: Longer save names are now displayed, and save games are sorted with the most recently used saves first. Farm & Ranch: The Move button now explains why Farms and Ranches cannot be moved. FixesStability: Fixed fireplace and light effects that could cause crashes during the transition between day and night. Save Games: Fixed an issue involving the Saloon that could prevent some late-game save files from loading. Residents: Added several fixes to reduce residents spinning in place or becoming stuck.UI: Fixed the interface becoming transparent after changing the window mode or resolution. Visuals: Fixed residents occasiona...
Read full update on Steam ↗Howdy Pioneers,thank you once again for your reports and feedback since release. Our second hotfix is now available and focuses on workshop production, building connections, scouts, quests, and another potential game freeze. BalanceIncreased the operation range of the Barber ShopFixesWorkshops: Fixed an issue where production could appear to stop because resources were collected before the full amount required for a production cycle was available. Workshops now wait until all required resources are in storage before collecting them and starting production.Workshops: Fixed production stopping when changing a recipe during the night.Food Store: Fixed an issue where upgrading the Food Store could disconnect some of the buildings linked to it.Scouts: Fixed scouts getting stuck after being sent back to the settlement from the popup.Priest questline: Fixed missing Moonshine Boxes from the p...
Read full update on Steam ↗Howdy Pioneers,first of all, thank you for playing, for reporting issues, and for your patience during these first hours after release.We’ve been going through your reports since launch and have prepared our first hotfix. This update focuses on crashes, controls, UI issues, and a number of problems that could affect longer play sessions.ContentFixed several crashes related to residents movement.Fixed several graphics-related crashes that could occur during longer play sessions.Fixed memory usage increasing over time, especially after changing resolution, opening certain UI elements, or switching between applications.Fixed possible crashes caused by particles casting shadowsFixed FAQ and popup panels occasionally appearing blank after returning to the game.Fixed controls no longer responding after returning to the main menu and starting a new session.ESC, cutscene skipping, and other i...
Read full update on Steam ↗Getting Started"Residents' Needs" now includes a clear "unlock tents" objective and points you there first.Rebalanced Journey Points so tents can be unlocked right away.Your starting settlement now provides enough gold to complete the 50 Gold quest.Whims no longer start generating until "Residents' Needs" is complete.Journey quests now correctly track tier quests that aren't unlocked yet.Adjusted the Tutorial Assistant layout so the available text and video guides are easier to spot.Declining the Tutorial Assistant no longer shuts it away until the next quest — you can head back to it whenever you're ready.Added info bubbles for the guides and settlement-change buttons, hinting when they're worth a click.Added Journey and Whims entries to the FAQ, tied into the quest chain.Roads & BuildingRoads can now be trimmed anywhere along their length, not just at the first or last segment.Roads...
Read full update on Steam ↗Implemented changes for translations and updated the localization sheetAdded German and Chinese versions of the end demo slides
Read full update on Steam ↗Fixed a bug where all undiscovered locations on the world map became visible after loading an early save file.Fixed a bug in which trees cut down in a previous game session remained missing in subsequent sessionsFixed a bug where moving a building did not immediately update its road connectionFixed a bug where agent models disappeared when zoomed outFixed a bug where the mouse cursor disappeared randomlyFixed a bug that caused a black screen to appear when returning from the world map to the settlementFixed a bug where loading a save did not regenerate pathfinding, causing some buildings to lose road connectionsFixed a bug where ESC did not open the pause menu after upgrading a buildingFixed a bug that caused the inability to cancel the first building placement (RMB / ESC not exiting build mode)Fixed a bug that caused the “Send Expedition” button to disappear incorrectly
Read full update on Steam ↗Fixed an issue where loading a save could break pathfinding, causing some buildings to lose their road connections.Fixed excessive Bourbon consumption.Fixed an issue where the “Send Expedition” button was not displaying correctly.Added ability to cancel placement of the first building during a playthrough (RMB or ESC to exit building mode).Added a rations reward to the “New Beginnings” event when accepting Margaret’s family.
Read full update on Steam ↗Known IssuesBuildings sometimes appear placeable near rivers, but cannot be placed. Some localization text contains minor errors.The second Whim register may stop working if a main need cannot be fulfilled, requiring the affected Whim to be discovered and unlocked again.ESC key may not open the pause menu. Solution: Open the Guide or the Technology Tree (shortcut: T). This usually restores normal function.After launching/loading the game, players may be unable to exit building mode during the first placement. Solution: Place the building or open the Technology Tree (shortcut: T).Whims may fail to unlock if the animation is interrupted. Solution: Allow the unlock animation to fully complete.
Read full update on Steam ↗Howdy, partners! Today's update is the first part of our next update. It brings bigger building ranges, faster refugee arrivals and a big batch of quest and whim fixes. The rest will follow later this month! Town Mana…
2 positive · 1 negative.
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4 positive · 1 negative.
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