Store data
- UK price
- £34.99
- US price
- $39.99
- Positive reviews
- 56%
- Total reviews
- 2,560
- Release date
- 10 November 2025
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1,321 | -2,160 | -62.1% | 520 | -59.6% |
| October 2026 | 1,129 | -2,352 | -67.6% | 495 | -57.0% |
| September 2026 | 3,481 | — | — | 1,150 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £34.99 | £34.99 | 0% | £17.49 | 21 Oct 2026 |
| United StatesUSD · US | USD | $39.99 | $39.99 | 0% | $19.99 | 21 Oct 2026 |
| Euro areaEUR · DE | EUR | €39.99 | 19,99€ | 50% | 19,99€ | No change recorded |
| United Arab EmiratesAED · AE | AED | AED 153.00 | 76.50 AED | 50% | 76.50 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$56.95 | A$ 28.47 | 50% | A$ 28.47 | No change recorded |
| BrazilBRL · BR | BRL | R$144.99 | R$ 72,49 | 50% | R$ 72,49 | No change recorded |
| CanadaCAD · CA | CAD | CA$52.99 | CDN$ 26.49 | 50% | CDN$ 26.49 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 41.99 | CHF 20.99 | 50% | CHF 20.99 | No change recorded |
| ChileCLP · CL | CLP | CLP 30,500 | CLP$ 15.250 | 50% | CLP$ 15.250 | No change recorded |
| ChinaCNY · CN | CNY | CN¥168.00 | ¥ 84.00 | 50% | ¥ 84.00 | No change recorded |
| ColombiaCOP · CO | COP | COP 149,500.00 | COL$ 74.750 | 50% | COL$ 74.750 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 21,100.00 | ₡10.550 | 50% | ₡10.550 | No change recorded |
| Hong KongHKD · HK | HKD | HK$258.00 | HK$ 129.00 | 50% | HK$ 129.00 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 428,999.00 | Rp 214 499 | 50% | Rp 214 499 | No change recorded |
| IsraelILS · IL | ILS | ₪154.95 | ₪77.47 | 50% | ₪77.47 | No change recorded |
| IndiaINR · IN | INR | ₹2,199.00 | ₹ 1,099 | 50% | ₹ 1,099 | No change recorded |
| JapanJPY · JP | JPY | JP¥5,390 | ¥ 2,695 | 50% | ¥ 2,695 | No change recorded |
| South KoreaKRW · KR | KRW | ₩44,000 | ₩ 22,000 | 50% | ₩ 22,000 | 06 Oct 2026 |
| KuwaitKWD · KW | KWD | 11.95 KD | 11.95 KD | 0% | 5.97 KD | 16 Oct 2026 |
| KazakhstanKZT · KZ | KZT | 13 200₸ | 13 200₸ | 0% | 6 600₸ | 12 Oct 2026 |
| MexicoMXN · MX | MXN | MX$699.00 | Mex$ 349.50 | 50% | Mex$ 349.50 | 07 Oct 2026 |
| MalaysiaMYR · MY | MYR | MYR 139.00 | RM69.50 | 50% | RM69.50 | 07 Oct 2026 |
| NorwayNOK · NO | NOK | NOK 445.00 | 222,50 kr | 50% | 222,50 kr | 07 Oct 2026 |
| New ZealandNZD · NZ | NZD | NZ$63.99 | NZ$ 31.99 | 50% | NZ$ 31.99 | 08 Oct 2026 |
| PeruPEN · PE | PEN | S/.139.95 | S/.139.95 | 0% | S/.69.97 | 25 Sept 2026 |
| PhilippinesPHP · PH | PHP | P1,599.00 | P1,599.00 | 0% | P1,599.00 | No change recorded |
| PolandPLN · PL | PLN | 184,99 zł | 184,99 zł | 0% | 184,99 zł | No change recorded |
| QatarQAR · QA | QAR | 149.99 QR | 149.99 QR | 0% | 149.99 QR | No change recorded |
| RussiaRUB · RU | RUB | 2199 руб. | 2199 руб. | 0% | 2199 руб. | No change recorded |
| Saudi ArabiaSAR · SA | SAR | SAR 148.95 | 74.47 SR | 50% | 74.47 SR | No change recorded |
| SingaporeSGD · SG | SGD | S$49.00 | S$49.00 | 0% | S$49.00 | No change recorded |
| ThailandTHB · TH | THB | ฿999.00 | ฿999.00 | 0% | ฿999.00 | No change recorded |
| TaiwanTWD · TW | TWD | NT$ 1,148 | NT$ 1,148 | 0% | NT$ 1,148 | No change recorded |
| UkraineUAH · UA | UAH | 979₴ | 979₴ | 0% | 979₴ | No change recorded |
| UruguayUYU · UY | UYU | $U1.549 | $U1.549 | 0% | $U1.549 | No change recorded |
| VietnamVND · VN | VND | 664.000₫ | 664.000₫ | 0% | 664.000₫ | No change recorded |
| South AfricaZAR · ZA | ZAR | R 599.00 | R 599.00 | 0% | R 599.00 | No change recorded |
| CIS (regional USD)USD_CIS · AM | USD | $26.99 USD | $26.99 USD | 0% | $26.99 USD | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | USD | $23.99 USD | $23.99 USD | 0% | $23.99 USD | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | USD | $23.99 USD | $23.99 USD | 0% | $23.99 USD | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | USD | US$29.49 | $14.74 USD | 50% | $14.74 USD | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Welcome home! The award-winning sci-fi city builder is back - remastered, expanded, and more stunning than ever. Your mission: colonize Mars and survive the process, from exploration and infrastructure to welcoming human colonists and achieving long-term stability. There are new challenges to overcome, new strategies to plan, and now with an upgraded look and feel for a new generation of explorers.
All you need for this relaunched mission to create a thriving Martian settlement is a steady supply of resources, oxygen, decades of training, experience with sandstorms… and a curious attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!
Surviving Mars: Relaunched brings together the original colony management game from Haemimont Games, its entire catalogue of expansions, improved and reworked, from major expansions to cosmetics and radio stations, as well as the all-new Martian Assembly update. Upgraded graphics together with updated UI will give veteran players the definitive Surviving Mars experience, and provide an ideal launch point for new commanders as well.
Are you ready? Mars is waiting for you.
The new Martian Assembly brings an expanded endgame challenge never seen in the original. Shape your Martian society through laws. Balance the needs and demands of your colonists, keep the peace and develop a long-term plan for Mars - up to and including independence from Earth!
Building a thriving colony on a planet not fit for human life brings its own challenges. Construct life-support systems, power grids, domes, and supply chains, and keep them running, because blackouts on a planet without oxygen are never a good idea. And you’re not alone. With the included ‘ Space Race ’ expansion, rival colonies backed by competing sponsors add even more pressure as you fight for resources and the future of Mars.
Balance critical resources like oxygen, water, power, and food to keep your colony alive. Drones build and maintain your infrastructure, while the revamped ‘ Martian Express ’ adds trains that move people and supplies across longer distances. Every colonist has their own needs and behaviors and smart management is essential for their survival.
Advance your colony through a deep research system that unlocks new buildings, production methods, and essential upgrades. Discover breakthroughs, resources, and hidden secrets reaching ‘ Below & Beyond ’ the Martian surface. With randomized maps, varied sponsors, and unpredictable Mysteries, every playthrough offers new challenges, and every decision shapes your story of survival and growth on Mars.
Terraforming is no longer a distant dream, it’s your next challenge. With the included ‘ Green Planet ’ expansion, you can engineer Mars into a more habitable world. As the environment transforms, introduce animal life with ‘ Project Laika ’, bringing the first creatures to thrive alongside your colonists. The future of Mars isn’t just survival, it’s building a self-sustaining, living planet.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Firstanalyzedanomaly | 73.9% |
| 02 | Firstdome | 69.2% |
| 03 | Firstrefueledrocket | 67.2% |
| 04 | Firstharvest | 60.9% |
| 05 | Firstchildborn | 54.9% |
| 06 | Maximumsatisfaction | 36.9% |
| 07 | Landed50rockets | 31.7% |
| 08 | Had100colonistsindome | 29.1% |
| 09 | Reached250colonists | 28.8% |
| 10 | Firstliquidlake | 25.0% |
| 11 | Deepscannedallsectors | 24.7% |
| 12 | Builtmoholemine | 23.5% |
| 13 | Firstnormalrain | 19.7% |
| 14 | Shotdownameteorite | 19.0% |
| 15 | Builtomegatelescope | 18.9% |
| 16 | Builtspaceelevator | 18.4% |
| 17 | Gotcha | 18.4% |
| 18 | Builtexcavator | 18.3% |
| 19 | Earthsickcoloniststays | 18.0% |
| 20 | Nomoretoxicrains | 17.9% |
| 21 | Trulyindependent | 16.7% |
| 22 | Builtartificialsun | 16.3% |
| 23 | Builtprojectmorpheus | 16.2% |
| 24 | Independent | 16.2% |
| 25 | Builtgeoscapedome | 14.9% |
| 26 | Researchedalltechs | 14.4% |
| 27 | Reached1000colonists | 14.2% |
| 28 | Firstreborncolonist | 11.8% |
| 29 | Completedopencity | 11.1% |
| 30 | Opportunist | 10.1% |
| 31 | Givemeyourtired | 9.1% |
| 32 | Sameoldslop | 9.1% |
| 33 | Maxedalltps | 8.0% |
| 34 | Europeresearchedbreakthroughs | 7.3% |
| 35 | Multitasking | 6.3% |
| 36 | Ironfist | 6.2% |
| 37 | Completedmystery1 | 5.2% |
| 38 | Brazilconvertedwasterock | 4.9% |
| 39 | Completedmystery6 | 3.6% |
| 40 | Tasty | 3.4% |
| 41 | Completedmystery2 | 3.3% |
| 42 | Completedmystery5 | 2.4% |
| 43 | Completedmystery4 | 2.3% |
| 44 | Completedmystery3 | 2.2% |
| 45 | Chinareachedhighpopulation | 2.1% |
| 46 | Tothefuture | 2.1% |
| 47 | Apieceofmars | 2.0% |
| 48 | Bluesunexportedalot | 2.0% |
| 49 | Europeresearchedalot | 2.0% |
| 50 | Politicalanimal | 2.0% |
| 51 | Russiaextractedalot | 1.9% |
| 52 | Newarcchurchmartianborns | 1.6% |
| 53 | Usaresearchedengineering | 1.5% |
| 54 | Indiabuiltdomes | 1.4% |
| 55 | Indiaconvertedwasterock | 1.4% |
| 56 | Spaceybuiltdrones | 1.4% |
| 57 | Japantrainedspecialists | 1.1% |
| 58 | Russiahadmanycolonists | 1.1% |
| 59 | Usageoscapedomewithmegamall | 1.1% |
| 60 | Bluesunproducedfunding | 1.0% |
| 61 | Chinataichigardens | 1.0% |
| 62 | Martianfranchise | 1.0% |
| 63 | Spaceycompletedgoals | 1.0% |
| 64 | Newarkchurchhappycolonists | 0.9% |
| 65 | Foodinfrastructure | 0.8% |
Hi All, Today we have released a special Steam-only patch that addresses the most common crash reported on Linux. However, please note that Linux is not a supported system, and in general we might not be able to investigate Linux-specific issues.All the best and keep those colonists safe.
Read full update on Steam ↗Hello Commander, Our first patch since Feeding the Future is here! We’ve improved how grids handle shortages, reduced Small Farm maintenance costs, and made it easier for Colonists to change trains at Large Stations. The update also includes several more bug fixes and quality-of-life improvements. Check out the full patch notes below:Balance changesChanged the behavior of grids when there is not enough supply to cover the demand. Instead of turning the whole grid off, buildings will be disabled in stages depending on their priority - first, all low priority buildings will shut down; if there is still not enough resource to cover the remaining buildings, the medium priority ones will shut down; finally, if there is still not enough for the remaining buildings, everything will shut downReduced the maintenance cost of the Small FarmSmall Farms are now affected by the same things that aff...
Read full update on Steam ↗Research Redesign The legacy research system was replaced with a new tech tree. Research now accumulates toward generating Tech Points.Tech Points are used to instantly unlock Technologies.All Technologies cost 1 Tech Point.Each new Tech Point requires more Research than the last, creating implicit long-term scaling.Technologies are placed on a spatial, hex-based research grid.Tech Points can be spent only on adjacent Technologies to already researched nodes.Wonder Technologies sit far from the origin and require sustained, focused commitment.Breakthrough Technologies and Mystery/Story Technologies are discovered separately and are not bound to the main research grid.Initiatives are additional entry points to different sections of the board that you can uplock by completing certain goals. Anomalies and exploration can unlock off-path Technologies within a capped radius of current prog...
Read full update on Steam ↗Hi Commander, We’ve just released a small update that fixes the issue causing crashes on Linux, affecting both Steam Deck and Desktop Linux users. Changelog:Fixed the issue causing the game to crash on Linux (both SteamDeck and desktop Linux) when the game tries and fails to access Braze.🚀 Follow us on our socials: Twitter/X: https://x.com/surviving_pdxFacebook: https://www.facebook.com/SurvivingPDX/TikTok: https://www.tiktok.com/@surviving_mars_gameDiscord: https://discord.gg/pdx
Read full update on Steam ↗Hello everyone, After the release of Surviving Mars: Relaunched, we made a choice to focus on the base game first — listening to your feedback and delivering a series of updates to make sure the foundation was as strong as possible. Lots of patches have happened (and you can read a summary of all of them here), with the latest one being 1.0.7, which included major changes. That focus has meant shifting our attention to post-launch content a little later than originally planned. As a result, after many discussions, we are shifting the Feeding the Future content pack release to Q3 instead of Q2, which will let us stay focused on development and make sure that we provide a good experience for you. It was a hard decision to make, but we're confident it was the right call — and now we're fully focused on making Feeding the Future something you'll truly love. To make sure you are in the loo...
Read full update on Steam ↗Rockets ReworkAs outlined in Haemimont Diaries #1, we’re introducing a major rework of the Rockets by converting the existing ones to universal Rockets that can be sent to all destinations, Asteroids included. Following your feedback and reactions to this announcement, we decided against removing the Asteroid Lander – it will remain available for use. Read all the details below. When ordering a Cargo Rocket from the Resupply menu, you are now taken through a Select Destination screen where you choose where to send the Rocket – to Mars or to an Asteroid (if available). Rocket cargo is then displayed according to the destination.Asteroid Landers bought from Earth will still have a default destination Mars and you’ll be able to manage them once they arrive on the Red Planet. As before, they can only be used to travel between Mars and Asteroids. Asteroid Landers require less Fuel than reg...
Read full update on Steam ↗Hey everyone, We’re back with Patch 1.0.6, bringing a round of fixes, refinements, and system improvements. This update reworks the Underground Elevator, further integrates the Surface and Underground grids, and smooths out a number of issues affecting Mysteries, Politics, Trains, and Asteroids. Underground Elevator reworkIn 1.0.6 we’ve changed how the Underground Elevator functions. The resource transfer UI for the Underground Elevator has been removed. The Elevator now works like a Universal storage that’s available both on the surface and in the underground. And just like a Universal storage you can allow or forbid it from taking specific resources. Drones will then be able to use the stored resources both for the surface and the underground maps as needed. We’ve also added new commands that tell the elevator where you want a resource to be used - on the Surface or in the Undergrou...
Read full update on Steam ↗Hello Commander,We’re back with another update, addressing some of the most common issues and quality-of-life improvements you’ve been reporting. This patch includes fixes for crashes and softlocks, improvements to Asteroids and Landers, adjustments to trains and underground systems, and a number balance changes. We’ve also added a new structure, the Shrouded Wind Turbine.🍃 Check it out and let us know what you think! Thank you for continuing to share your feedback with us while we work on new content.If you see a bug or want to give us direct feedback, press Ctrl+F1 on your PC while in-game to open the bug reporter or go to our Forum.Change Log:Implemented a new building - Shrouded Wind Turbine - a large turbine that can be rotated. Fixed an issue where the Mystery progress could be lost, blocking further progression. This fix applies only to new games; existing savegames may still...
Read full update on Steam ↗Hello Commander, This update is packed with fixes and quality-of-life improvements. We’ve tackled the most common crash, overhauled Asteroid Lander controls, added new political laws to shape your colony, and smoothed out dozens of issues across colonists, trains, underground systems, and more!Change Log:Crash: Fixed crash related to switching maps (This is the most common crash experienced by the players.) Steam and Epic only: Achievements can now be unlocked in playthroughs with active mods.Asteroids: Implemented Manual Mode and Automated Mode for Asteroid Lander control:For each Asteroid Lander the player can choose manual or automated mode via a button in the Lander infopanel. The default setting is manual mode. Manual Mode operates similarly to the Resupply UI - the player can select Colonists, resources, and prefabs to/from an Asteroid to Mars. Players must initiate the landing...
Read full update on Steam ↗Hello Commander, We’re back with another hotfix, tackling more of the issues and feedback you’ve shared. We’re now transitioning from hotfixes to work on a more substantial patch that will address more complex issues, including significant improvements for Asteroids. We’ll share more details in the coming days! Changelog: General: Fixes for some game freezesColonists: Fixes for some cases of erratic unemployment related to poor workplace selection Colonists: Fixes for some cases of unemployment and homelessness related to dome selection logicColonists: Fix for a cause of daily erratic unemployment related to Martian UniversityColonists: Fix for colonists unable to leave Mars on a rocket and remain in the colony as "Homeless". Also applies to tourists and banished colonists. May not work in all save games.Asteroids: Fixes for landers behavior when issued "Abandon Asteroid" action Aster...
Read full update on Steam ↗Hello Commander,A new Hotfix has just arrived. We will continue to gather your feedback as we work on additional fixes and improvements. Changelog:Fixed assigning of trains to tracksFixed Asteroid Catcher building holding on to asteroids indefinitelyFixed some events failing to add colony fundingThank you again for your quick feedback and patience while we continue improving the experience.
Read full update on Steam ↗Hello Commander,A hotfix has just landed, addressing issues you have been reporting. We’re actively monitoring your feedback and will continue working on additional fixes and improvements in the days ahead. Asteroid / Waste Rock IssueWe’ve implemented a temporary workaround to address the most severe issues currently affecting the asteroid / waste rock collection. This is a band-aid solution to get this fix to you immediately and you will need to manually initiate the asteroid lander launch. We’re actively working on a permanent, more robust fix that will restore the intended functionality, but to not delay the patch this is a fix we could implement quickly with low risk. Inspiring Architecture tech causing Game FreezeThis patch fixes the game freeze issue caused by the Inspiring Architecture tech. If you are playing on a save that have researched the Inspiring Architecture before thi...
Read full update on Steam ↗Hello commander! It's exciting to see so many of you diving back into Surviving Mars, and we’re truly grateful for all the enthusiasm and support. We’ve seen some reports on issues and bugs you are experiencing, and we want to assure you that the team is hard at work on the first patch. Our goal is to make it available as soon as we’ve addressed the highest-priority problems. Right now, we’re focusing on the most frequently reported issues so we can get those over to you as soon as possible, and once we’re confident those are resolved, we’ll roll out the patch. These will be in this Hotfix (among other improvements):Game Freezes: Fix to the top reported cause for Game FreezesWaste Rock: Fix to asteroid landers loading waste rock We’ll share the full list of fixes in the upcoming Patch Notes. After this Hotfix, we’ll move straight into the next update, which will include additional imp...
Read full update on Steam ↗2 positive · 0 negative.
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£17.49 → £34.99.
Steam publishes a Top Sellers revenue position. A lower number is higher on the chart; Steam does not publish copies sold or revenue.