Store data
- UK price
- £16.75
- US price
- Awaiting regional check
- Positive reviews
- 98%
- Total reviews
- 320,576
- Release date
- 24 Mar, 2025
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| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 25,768 | +9,772 | +61.1% | 14,786 | +17.1% |
| October 2026 | 25,768 | +7,359 | +40.0% | 15,654 | +25.1% |
| September 2026 | 18,409 | — | — | 12,511 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
- The Drug Enforcement Administration
You're a small-time drug dealer rolling into a fresh town with no cash, no product and no connections. Build your drug empire from the ground up in the grungy west-coast city of Hyland Point. Contend against intensifying law enforcement and deadly cartel competitors to expand your empire and reach the peak of the underworld.
Produce a range of drugs to satisfy your customers, each one with it's own unique production process. Discover special recipes to create new drug variants with special properties.
Walk, skate or drive throughout Hyland Point to get product into the hands of customers. Hire dealers to handle distribution for you.
Purchase new properties and hire employees to expand the scope and scale of your operations. Work with suppliers to build a fully automated production and distribution chain.
This is a dangerous line of work - you'll have to contend with increasing law enforcement , as well as deadly cartel competitors. Fight with fists, melee weapons or firearms .
A growing empire needs skilled management. Reach new heights in co-op multiplayer .
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Rv Destroyed | 95.8% |
| 02 | Dealer Recruited | 88.2% |
| 03 | Long Arm Of The Law | 73.7% |
| 04 | Complete Prologue | 70.8% |
| 05 | Master Chef | 57.9% |
| 06 | Businessman | 54.3% |
| 07 | Rolling In Style | 51.9% |
| 08 | Indian Dealer | 37.8% |
| 09 | Upstanding Citizen | 13.7% |
| 10 | Bigwig | 12.7% |
| 11 | Finishing The Job | 10.5% |
| 12 | Urban Artist | 6.4% |
| 13 | Magnate | 5.7% |
Hey everyone,Today we're pleased to be releasing the special customers update! This updates includes four travelling customer groups that periodically visit town, buying a large quantity of their favourite drug types. We've also added a bunch of new purchasable cosmetics, new floor-level buildables, a new laundering business, and lots more.Thanks for your patience as we worked on this update - we expanded the scope beyond our original plans and also had to make some sizeable refactors, both to support this update and in anticipation of future features. We've also been working on two other updates in tandem with this one, both of which will release before the end of the year.In other news, TVGS has brought on a new technical artist, Roald, who created nearly all of the art for this update. He's hugely talented and is going to be essential in getting Schedule I looking and running as we...
Read full update on Steam ↗Please noteThe way that player appearances are saved has been changed in this update. Playing an existing save will automatically convert legacy appearances to the new save format. If you switch back to the default version of the game after playing this beta, any appearances that have been converted to the new format will not load properly.AdditionsAdded special customer groups:Hippies:Amethyst PidleyBodie HuntCharlie MensonDylan RobertsJayne LemonsKrystal BirdRose WelshSamantha SpearsParty Bus:Brad ChaddingtonChad ChaddingtonBroc EvansDave TrotterJosh HarringtonMichelle DelacroixStacy SinclairTerry HainesTracy DupreeBusinessmen:Bill ShortGrant GainsworthHunter YieldmanJohnny SmithMicky BoonePenny StockmanBikers:Bob HarleyButch MaloneDiesel RoddJoey QuinnRick BoggersShane MulliganTimmy BensonVince KnucklesAdded new NPC behaviours for the special customers:Talking on phoneUsing laptopS...
Read full update on Steam ↗Bug fixesFixed 'respawn' button not visible in a multiplayer session with only 1 player present.Fixed forward/backward rebinding not applying to vehicles and skateboard input.Fixed non-host clients being damaged twice by NPC melee attacks.Fixed payphones not working a second time if the first call is exited before completion.Fixed NPC LOD bounds not refreshing properly if their ragdoll is moved far away from where they died.Fixed employee tutorial quests not updating at 4AM.Fixed a physics bug in which a particular liquid drum in the warehouse would fall through the floor. After about 9000 seconds its position would cause a floating-point error, resulting in an internal physics bounding box calculation error, which would then cause Manny and Igor's conversation prompt to not display (this was a fun one to track down...).Fixed Uncle Nelson dialogue error in the prologue.
Read full update on Steam ↗Bug fixesFixed 'respawn' button not visible in a multiplayer session with only 1 player present.Fixed forward/backward rebinding not applying to vehicles and skateboard input.Fixed non-host clients being damaged twice by NPC melee attacks.Fixed payphones not working a second time if the first call is exited before completion.Fixed NPC LOD bounds not refreshing properly if their ragdoll is moved far away from where they died.Fixed employee tutorial quests not updating at 4AM.Fixed a physics bug in which a particular liquid drum in the warehouse would fall through the floor. After about 9000 seconds its position would cause a floating-point error, resulting in an internal physics bounding box calculation error, which would then cause Manny and Igor's conversation prompt to not display (this was a fun one to track down...).Fixed Uncle Nelson dialogue error in the prologue.
Read full update on Steam ↗Bug fixesFixed a security vulnerability in which users could join a multiplayer game without being friends with the host. Big shoutout to ifBars for his excellent write-up on this issue.Fixed packaging station button text wrapping.Fixed main menu info popup sometimes not displaying.Fixed quest UI layouts sometimes not refreshing properly.
Read full update on Steam ↗Bug fixesFixed a security vulnerability in which users could join a multiplayer game without being friends with the host. Big shoutout to ifBars for his excellent write-up on this issue.Fixed packaging station button text wrapping.Fixed main menu info popup sometimes not displaying.Fixed quest UI layouts sometimes not refreshing properly.
Read full update on Steam ↗Hey everyone,Special Customer UpdateWe planned to release gamepad support at the end of June, and release special customers in mid-late July. Gamepad support took a lot longer than expected, but we've been working on the special customers update in parallel, so it's not far off now. It's shaping up really nicely, and I think it'll be well worth the wait! Here's a sneak-peek of one of the customer groups:We're very excited (and relieved) to be launching gamepad support - this has been underway since last year, and has been shockingly more involved than initially thought. Every menu and input interaction in the game had to be rebuilt or significantly altered. We didn't want to do a quick and dirty implementation, so we've created a number of new systems to get the game 'feeling good' with a controller:New UI framework: screens, panels, tabs, buttons, etc.New input prompt system.Haptics...
Read full update on Steam ↗AdditionsAdded controller/gamepad support.Added Xbox controller input prompts.Added PlayStation DualSense input prompts.Added gamepad-related settings.Added new internal 'state system', integrated with all menus, interactions, etc.Added platform-integrated fullscreen fade. (prevents unintentional input when the Steam overlay is opened).Added virtual cursor for gamepad.Added virtual cursor 'friction' system to make it easier to grab stuff.Added virtual cursor 'lure' system to make click-heavy tasks less tedious on gamepad.Added new client-side code to interface with the new in-game feedback system backend.Added fancy new tree 'billboard' shader that closely matches the tree mesh.Added 'quit' command.Implemented new light source culling solution.Added new shadow optimization tool that reduces/culls shadows at a certain distance.Your organisation name is now displayed in the pause menu.C...
Read full update on Steam ↗AdditionsAdded choice descriptions to the community vote panel.Tweaks/ImprovementsBig sprinkler is now sold at Oscar's store.
Read full update on Steam ↗Hey everyone,It's been a year (plus a few days) since Schedule I was released to early access! What a wild year it's been - I seriously couldn't have hoped for a warmer response. Thank you for taking the time out of your day to play our game. As of 30th March 2026, Schedule I has been collectively played for 17,846,608,208 minutes. That's over 33,954 years. It's humbling to think that much time has been spent playing something I created.We wanted to put out a small update in celebration of the anniversary. We've only had about a week to put this together, so it isn't huge, but we've included a few things I know people have been wanting for a while. I hope you enjoy!AdditionsAdded Golden M1911.Added Big Sprinkler.Added reorder feature to the delivery app.Added dynamic reticle for ranged weapons.Added 'seeded mixing' setting.Added notifications when deliveries arrive.Added headshot dama...
Read full update on Steam ↗AdditionsAdded Golden M1911.Added Big Sprinkler.Added reorder feature to the delivery app.Added 'seeded mixing' setting.Added dynamic reticle for ranged weapons.Added notifications when deliveries arrive.Added headshot damage multiplier for ranged weapons.Tweaks/ImprovementsRedesigned the delivery app.Employees (excluding dealers) will now consume any bagged product left in their inventory. Supplier relationships are now increased when you purchase items at a meetup.Tweaked item slot filter context menu UI.Tweaked product effect duration for NPCs:Weed = 9 hours.Meth = 9 hours.Cocaine = 6 hours.Shrooms = 12 hours.Effect durations for players are 1/3 of these values.The assigned employee's name is now displayed on management pop-ups.Tweaked the spread and aim duration of all ranged weapons.Tweaked the impact force of various weapons.Management popups are now visible even when outside of...
Read full update on Steam ↗Hi everyone,The weather update is now fully released! There are several new weather conditions that can occur at random throughout the day. This update is one I've been excited about for ages - I think it adds a ton of life and atmosphere to Hyland Point. We've worked really hard on optimisation for this update - the new weather system has almost zero performance impact, even during the most visually complex effects. We've also made a number of rendering optimisations to existing parts of the game. In our testing, FPS seems to be 5-10% higher compared to the previous version of the game.AdditionsAdded new weather system:ClearOvercastFoggyLight rainHeavy rainLightningAdded umbrella (usable only by NPCs at the moment).Added a purchasable flashlight to the hardware stores.Added more police sentry locations.Added 'setweather' command.Added 'setweatherspeed' command.Added 'triggerlightning...
Read full update on Steam ↗AdditionsAdded new weather system:ClearOvercastFoggyLight rainHeavy rainLightningAdded umbrella (usable only by NPCs at the moment).Added a purchasable flashlight to the hardware stores.Added more police sentry locations.Added 'setweather' command.Added 'setweatherspeed' command.Added 'triggerlightning' command.Added 'triggerdistantthunder' command.Added weather-specific NPC greetings.Added new UI framework in preparation for controller support (not yet enabled).Added weather volume setting.Added 'rainy bonus' for deals completed during rain.Tweaks/ImprovementsRebuilt the day-night cycle system.Changed the layout and appearance of the settings menu.Police will now alternate between two locations during their sentry behaviour. Increased warehouse worker limit from 10 -> 12.Tweaked shadow settings for improved coverage and quality.Started moving core systems into a separate assembly (Sc...
Read full update on Steam ↗Hey everyone,This was originally supposed to be a small patch, but we ended up doing a lot more than planned. I figured it warranted a proper announcement! Here are the major points:There are new metallic storage closets available to purchase at the hardware stores once you reach rank 'Bagman I'. These closets contain more item slots than the existing storage racks, and more importantly, they look cooler. There are four sizes: small, medium, large, and huge.The Benzies will now occasionally spray graffiti at random locations in the world. You can interrupt them to reduce cartel influence and gain XP. We've redesigned the dealer management app to show more useful information and make it easier to navigate.We've added an 'undo' feature to the graffiti system. You can also now choose from 4 different stroke sizes.We've also fixed a ton of bugs and made a lot of QoL improvements - check o...
Read full update on Steam ↗Hey everyone,This was originally supposed to be a small patch, but we ended up doing a lot more than planned. I figured it warranted a proper announcement! There are new metallic storage closets available to purchase at the hardware stores once you reach rank 'Bagman I'. These closets contain more item slots than the existing storage racks. There are four sizes: small, medium, large, and huge.The Benzies will now occasionally spray graffiti at random locations in the world. You can interrupt them to reduce cartel influence and gain XP.We've added an 'undo' feature to the graffiti system. You can also now choose from 4 different stroke sizes.We've also fixed a ton of bugs and made a lot of QoL improvements - check out the full changelist below.AdditionsAdded Small Storage Closet.Added Medium Storage Closet.Added Large Storage Closet.Added Huge Storage Closet.Added Benzies graffiti acti...
Read full update on Steam ↗Hello everyone,The shrooms update has been fully released! As always, thank you for your patience as this update was completed. You can now grow and sell magic mushrooms. The production process involves several new pieces of equipment and tools, and tasks. All steps of the production process can be assigned to botanists. Shrooms are introduced after meth, and before cocaine. The supplier for shroom supplies is in the downtown region.There is also a new temperature system - you can use AC units to warm or cool an area, the latter being necessary for mushroom cultivation. Additionally, plant growth speed can be boosted by warm temperatures.There are also a few new QoL improvements and handy features:You can now rename stations, pots, storage racks, etc, using your management clipboard. This will make it much easier to distinguish different objects.Cartel dealers will now take smoke brea...
Read full update on Steam ↗AdditionsAdded shrooms.Added mushroom bed.Added mushroom spawn station.Added mushroom substrate.Added spore syringe.Added grain bag.Added AC unit.Added shroom spawn.Added spray bottle.Added shrooms visual effects.Adding a renaming feature to the management system. You can now rename stations, pots, storage racks, etc.Added temperature system.Added temperature system 'heatmap' visualisation.Added randomly spawning shrooms in the sewer.Added mushroom hat.Added Fungal Phil.Added 'units' setting under display. This allows you to toggle between imperial and metric.Added shroom introduction quest.Added a 'remove' button to object list entries (management system).Added some dirt particles when soil is used up.Added cartel dealer smoke breaks.Tweaks/ImprovementsCartel influence in Westville is now limited to 500/1000. Old saves will automatically have Westville influence scaled down to reflec...
Read full update on Steam ↗Hey everyone,This patch delivers a number of bug fixes and tweaks, particularly for multiplayer. I've spent the past two weeks rewriting a bunch of yucky code to make it less error-prone and easier for me to work with in the future. You likely won't notice any significant changes, but behind the scenes, things are a lot tidier now!I wasn't originally anticipating doing this patch before the Shrooms update, but I thought it'd be best to do some 'cleaning' and bug fixing before more content is introduced. Because of this, there's a good chance the Shrooms update will be pushed back into early-mid December, sorry. As always, I'll try my best to get it done on time, but I want to acknowledge the possibility of a delay sooner rather than later.AdditionsAdded a network replication queue system, which staggers the data being sent whenever a player joins a multiplayer game.Added an optional q...
Read full update on Steam ↗Hey everyone,The Halloween update is here! This update adds a new sewer system under the Hyland Point. You'll need to get ahold of a sewer access key to get down there. The sewers offer a new way to navigate Hyland Point without having to worry about police and cartel members, but it isn't without it's risks...There's a new ladder system which opens up a bit more vertical navigation - these ladders can be found in the sewers, as well as on several buildings around the map.There's also been some work done towards optimization. Most of this work is in the form of small tweaks and reworks, but it should all add up to provide a decent (10-15%) boost framerate.Sorry this update is a couple of days late - I was originally planning on skipping the open beta and going straight to full release. At the last minute released I should probably play it safe and publicly beta test it for at least a...
Read full update on Steam ↗AdditionsAdded 'exceeded quality' bonus.Added water taps to the warehouse property.Tweaks/ImprovementsIncreased Hyland Manor employee capacity from 10 -> 12.Improved the alignment of NPC impostors when the NPC is ragdolled/unconscious.Increased the move speed of gates at the warehouse and manor. Tweaked the NPC ranged weapon hit chance algorithm.Tweaked various vision system thresholds and durations.Tweaked combat/pursuit behaviour.Police checkpoints are now lowered if there are no officers manning them.Introduced some extra null checks during the loading process, both as host and non-host. Bug fixesFixed excessive graffiti-related network traffic causing connection issues.Fixed impact forces not applying to ragdolls.Fixed impact forces applying in the incorrect direction.Fixed machete price.Resolved some duplicate LODs.Fixed flinch animation being delayed by the stand-up animation.Fi...
Read full update on Steam ↗Hey everyone,Before I get into the details about this update, I'd just like to apologise for my lack of timeliness with this update. This is releasing about a month later than I originally intended - due to a variety of factors, but mostly me underestimating the amount of work involved in implementing certain features, as well as me deciding to add more stuff (graffiti, pump shotgun, etc) at the last minute. I've also been moving house and getting through my University exams - safe to say it's been a hectic couple of months!Thanks for your patience as I've gotten this update wrapped up. In the future, I'm going to try my best to provide due dates only when I'm really confident that I'll actually be able to make that deadline. AdditionsAdded the Benzies family - a powerful rival cartel in Hyland Point. You will first encounter them once you have unlocked a number of customers in Westvi...
Read full update on Steam ↗AdditionsAdded graffiti cleaner. This can be used to remove graffiti from a surface.Added a third loading bay to Hyland Manor.Added more graffiti locations.Added labels to the map for Stash & Dash and Hyland Range.Tweaks/ImprovementsYou can now interrupt an incremental reload (revolver + shotgun) by clicking the LMB.Spray Paint now contains a limited amount of paint. This is mostly so that drawings with lots of strokes don't cause disconnections in multiplayer.Adjusted 'Unfavourable Agreements' quest start conditions. This quest will now begin only once you've completed 'Mixing Mania' AND have 5 customers in Westville.Customers now carry the cash that is required to pay for an upcoming deal.'Spray Paint now available for purchase' is now displayed when you rank up.Increased cartel deal payment multiplier from 0.6 -> 0.65.Reduced storage unit cost to $4,000Tweaked cartel deal product q...
Read full update on Steam ↗AdditionsAdded graffiti system. You can spray graffiti on various surfaces around the map to reduce cartel influence and gain XP. Added spray paint item. Purchaseable at Gas Mart. You can purchase 1x spray can each time you rank up. Tweaks/ImprovementsAdjusted cartel activity cooldowns.Reduced the resell multiplier of all weapons.Disable cartel passive influence gain.Turned off JSON pretty-print for the trash save file, offering a reduction in file size.Increased police pickpocket difficulty.Bug fixesFixed missing soil material.Fixed cartel dealers not working outside of Westville.Fixed cartel deal cash payments not appearing for non-hosts.Fixed manor tunnel resetting on reload.Fixed manor state (original, destroyed, rebuilt) resetting on reload.Fixed region unlocked popup sometimes not displaying.Fixed region unlocked popup repeating for Westville.Fixed cartel influence not being syn...
Read full update on Steam ↗Hey everyone,I'm very excited to announce that the cartel update (v0.4.0) is now available to test on the beta branch! Very sorry that this took longer than expected! It's been a hectic month, and I massively underestimated the amount of work required to get this update done. I've also been simultaneously working on getting the game ready for official Steam Deck support + console port later this year. AdditionsAdded the Benzies family - a powerful rival cartel in Hyland Point. You will first encounter them once you have unlocked a few customers in Westville. Interactions with them include:Cartel-player deals (while truced)AmbushesDealer robbingsDead drop theftCartel-customer dealsAdded new purchasable property - Hyland Manor. Keep in mind that the Benzies family storyline must be completed before this can be purchased.Added new vehicle 'Hotbox'.Added pump shotgun.Added shotgun shell.A...
Read full update on Steam ↗AdditionsAdded off-road skateboardTweaks/ImprovementsSkateboard stamina consumption is now gradual rather than instant.Tweaked some IK constraints for skateboard animations. Bug fixesFixed not being able to knock on the door of the tall brick building next to the overpass.Fixed not being able to knock on the doors of the blue apartment building.Fixed skateboard pushing consuming excessive stamina.Fixed mis-indexed loading bays at the docks warehouse.Fixed broken font at the French restaurant.Fixed customers accepting unpackaged product, even when displayed success chance is 1%.Fixed the packaging station Mk2 being slower to use for NPCs compared to Mk1.Fixed Salvador coca seed pricing.Fixed a networth calculation bug.Fixed a random generation bug causing 'Aspen Death' to be a very common output.Modified the pawn shop's pricing algorithm to be a bit less predictable. Thanks for reading...
Read full update on Steam ↗Tweaks/Improvements Community vote submissions are now tied to Steam IDs on the user-end, fixing an issue where multiple users couldn't each vote on the same machine. Bug fixes Fixed a font rendering bug.Fixed Nixon statue text. Thanks for reading,Tyler
Read full update on Steam ↗Tweaks/Improvements Consuming Cuke now applies 'energizing' effect.Consuming Red Balls now applies 'athletic' effect. Footsteps are now quieter when under the effects of 'sneaky'.Energizing and athletic now prevent the player from sleeping while they are active. The client-side community voting interface is now in the game - you'll see it pop up as soon as the first vote opens later today. Bug fixes Fixed Albert Hoover's message conversation being preemptively visible.Fixed the drug effect wear-off timer not working at 4 AM.Thanks for reading,Tyler
Read full update on Steam ↗Hi everyone,I'm happy to say v0.3.6 is now finally fully released! This update includes new item slot filters, which will allow you to tell your employees which items you want or don't want in a particular slot. Employee beds have been replaced with space-saving lockers (although you can still use beds if you really want to!), and I've rewritten a large chunk of the saving system, which should dramatically improve saving times and make Steam cloud syncs much more speedy and reliable. Apologies, this update has taken a bit longer than usual - it's been a hectic past few weeks. I was in surgery for wisdom teeth removal about 2 weeks ago, I have had to spend quite a lot of time recording/documenting the game for AU classification, I'm back to uni this week, and I've been dealing with some other things going on behind the scenes. Nevertheless, I'm excited to get back into the swing of thi...
Read full update on Steam ↗Hey everyone, sorry about the delay on getting the update fully released - I had all 4 wisdom teeth taken out last Monday and have been more zoinked out than the residents of Hyland Point. I'm back on my feet now, and I'm hoping to get v0.3.6 fully released early this week. In the meantime, here's a new patch for the open beta: Additions Added the following options to the new filter configuration menu: Copy filter Paste filter Apply filter to sibling slots Clear filter Tweaks/Improvements Employee lockers now have a slight colour differentiation depending on the type of assigned employee. Bug fixes Fixed employee quests still saying 'assign bed'. Fixed employees not leaving the property after being fired. Fixed supplier messages sometimes disappearing. Fixed an incorrect statement regarding how dealers are unlocked. Thanks for reading! Tyler
Read full update on Steam ↗Hey everyone, You can now try out the latest update on the beta branch. Check out the full changelist below. Important note for this beta This beta includes the final phase of the save file consolidation effort (replacing lots of little save files with a few big ones). NPCs and properties now save entirely under a single file, which means saving will be a lot faster, and Steam cloud syncing should finally work properly. In case of any bugs, please be sure to make a backup of your save game before playing it on this beta. You can use the export/import buttons in the main menu to do this easily. For a guide to changing game branches on Steam, see this video. Additions Added lockers. These will be replacing employee beds. For compatibility reasons, employees will still be assigned to beds in existing saves, but going forward, you can use lockers instead, which are more space-efficient an...
Read full update on Steam ↗Hey everyone, This update adds a brand new purchasable Jukebox. This Jukebox can play any of the 19 tracks in the OST, as well as 8 brand new Jukebox tracks composed by KAESUL. There's also a new storage unit property at the north end of the overpass. I've also started consolidating a number of save files to hopefully improve save/load times and Steam Cloud Sync reliability. Additions Added jukebox. Purchaseable from Bleuball's boutique for $1500. Added storage unit property. Added save export feature. Added save import feature. Tweaks/Improvements Consolidated a number of individual safe files into larger combined files. This should improve save times and work a bit better with Steam Cloud Sync. Bug fixes Fixed loading docks being unselectable at the barn and the docks warehouse. Fixed online balance being $100 on a fresh save. I'm hard at work on the next update. It'll include a num...
Read full update on Steam ↗Tweaks/Improvements You can now access the inventory of your employees by talking to them and selecting 'I need to access your inventory'. Added some new graffiti art. Broken vending machines and ATMs will now repair after only a single sleep (previously it took 2 days). Removed the optional email from the feedback form. This was rarely used and mostly just unnecessary clutter. Renamed suggestions -> feedback in the feedback form. Consolidated a number of saved entities into larger, combined files. This should improve save time, reliability, be less prone to bugs, and improve Steam Cloud sync time. The following types of entities were consolidated: your mixes, vending machines, ATMs, store pallets, and dead drops. Bug fixes Fixed chemists sometimes causing cauldrons to become unusable. Fixed botanists sometimes causing drying racks to become unusable. Fixed NPC summoning not working o...
Read full update on Steam ↗Hey everyone, The first content update for Schedule I is here! This update includes a functional pawn shop, boutique store, wall decorations, and more! Check out the full patch list below. Sorry the update is a bit later than expected - I'm still ironing out the update/testing process. Things will be running a lot smoother (and on time) when I do larger monthly updates (starting next month). Additions Added Bleuballs Boutique interior and functionality. Added Pawn Shop interior and functionality. You can now sell pretty much anything (excluding product) to Mick at the pawn shop. Added wooden sign. Added metal sign. Added wall-mounted shelf. Added safe. Added antique wall lamp. Added modern wall lamp. Added grandfather clock. Added Ol' Man Jimmy's Whiskey. Liquor is decorative for the time being but will become functional in a future update. Added Château La Peepee. Added Brut du Gloop...
Read full update on Steam ↗Hi, The first proper update for Schedule I is nearly here! My approach for this update (and all future updates) will be to test it on the beta branch for a day or two and then release it fully. Anyone can opt into the beta branch to test this update. For a guide to changing game branches on Steam, check out this video. This beta doesn't quite contain 100% of the features coming in the full release - I'll be adding a few more decorative objects tomorrow. I wanted to get this beta out ASAP so that the new wall-mounted objects and pawn shop interface can be thoroughly trialled. Additions Added Bleuballs Boutique interior and functionality. Added Pawn Shop interior and functionality. You can now sell pretty much anything (excluding product) to Mick at the pawn shop. Added wooden sign. Added metal sign. Added wall-mounted shelf. Added safe. Added antique wall lamp. Added modern wall lamp....
Read full update on Steam ↗Hey everyone, Hey everyone, here's the 6th post-launch patch. I've fixed a number of bugs and made a couple of minor tweaks. I've also created what I'm calling the alternate version of the game for anyone who is experiencing crashes. You can read more below. Alternate version The alternate version is identical to the normal version, except it uses a different scripting backend (Mono instead of IL2CPP). This scripting backend isn't quite as performant as the normal version, but it generally handles errors a bit better and is less prone to crashing. If you're experiencing consistent crashes in the default version, I'd recommend trying it out. You can opt into the alternate version the same way as switching to the beta version - a video tutorial can be viewed here. If people find that the alternate version results in fewer crashes, I'll continue to maintain this version and keep it updat...
Read full update on Steam ↗Hey everyone, I hope you've had a great weekend! The 5th post-launch patch is here. In this patch, I've fixed a number of employee bugs, multiplayer bugs, and casino bugs. I've also implemented a number of pathfinding validity checks to hopefully prevent a lot of crashes. Tweaks/Improvements Added an active display setting to choose which monitor the game displays on. Botanists will now automatically move product from their supplies to drying racks. Owned vehicles are now visible on the map app. Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention). Refactored employee item movement behaviour to be a bit smarter. Implemented NPC effects culling at a certain distance to improve performance. Bug fixes Fixed non-host clients so...
Read full update on Steam ↗Hey everyone, The 4th post-launch patch is here. In this update, I've fixed a number of employee bugs and multiplayer issues. There have been a few saving/loading issues, and I think this is primarily due to Windows permissions preventing Schedule I from writing files during the save process. As far as I know, this only occurs for a relatively small percentage of players. To help detect and fix this issue, I've created a system that will detect when there is a file writing permissions issue and display a pop-up in the main menu that provides instructions to resolve the issue. Tweaks/Improvements Added write permissions auto checker. Added automatic bug reporting for multiplayer join fails. Added a bug report category for employees. A bug report is now automatically submitted if it takes more than 90 seconds to load into a multiplayer game. Product names are now made file-safe before a...
Read full update on Steam ↗Hey everyone, Here's the 3rd post-launch patch for Schedule I. I've a number of bugs and added the option to include your save file with your in-game bug report. This will allow me to track down and fix issues much faster than previously possible. Tweaks/Improvements Added 'include save file' option to the in-game bug reporting tool (ticked by default). Added more categories to choose from when reporting a bug. 'Include screenshot' is no longer ticked by default when selecting a bug. Bug fixes Fixed employees sometimes placing non-applicable items into the ingredient slot of mixing machines. Some position checks were added for employees to prevent invalid position assignments. I believe this was having a knock-on effect and causing a few other bugs. Fixed null NPC element in a list causing a black screen when sleeping. Fixed trash bag contents disappearing on save/load. Increased clie...
Read full update on Steam ↗Hey everyone, Here's the 2nd post-launch patch for Schedule I. I've addressed a number of bugs in this update. You can check out the full list below. Bug fixes Fixed chemists not being able to use the Mixing Station Mk2. Items are no longer picked up when aiming at them with a gun. Fixed pots sometimes not being filled by the soil pourer. Fixed an Uncle Nelson phone call which incorrectly stated that the Chinese restaurant room costs $500. Fixed stations/pots not being unassigned from employees when picked up. Fixed botanists getting stuck trying to pick up an item that has been removed from their supplies. Fixed 'Zombifying' effects not clearing properly. Fixed player appearance reverting after getting a haircut or tattoo. Fixed NPCs walking through some vehicles. Fixed UI getting bugged out by other players using a management clipboard. Fixed non-host players exiting to the menu whe...
Read full update on Steam ↗Hey everyone, This is a small patch to address the debt problem (-2 billion dollars bug). I'm still working on finding the root cause of this issue, but this patch should at least prevent massive amounts of debt from piling up. It should also clear any existing debt. Apologies for the inconvenience! Thanks for reading, Tyler
Read full update on Steam ↗Hello everyone, This update adds a brand new afternoon ambient music track, courtesy of my friend KAESUL, who has also composed the rest of the Schedule I OST. You can check out KAESUL on Instagram, YouTube, and TikTok. I've added an interior to the clothing store (though keep in mind clothes can only be bought in the full game) and added more detail to Taco Ticklers. I've also made a number of improvements that should hopefully get you a few extra frames and minimize memory usage. Additions Added a new afternoon ambient music track. Added 'Thrifty Threads' clothing store. Added some signage to the pharmacy. Added more interior decoration to Taco Ticklers. Tweaks/Improvements Rank-ups now happen after the daily summary when you sleep, rather than during gameplay. Limited max concurrent deployed police vehicles to 5. Made police a bit easier to escape. Simplified the 'view friend of un...
Read full update on Steam ↗Hey everyone! This update introduces the Mixing Station MK II. This upgraded version of the mixing station features an auto-insertion feature, faster mixing, and an increased mix limit of 20 items at once. I've also fixed a number of bugs and made some optimizations. Additions Added Mixing Station MK II. Added a relationship indicator to the messages app. Tweaks/Improvements Increased the stack limit of all ingredients to 20. The player is now harder for NPCs to see when inside a dumpster. Improved the 3rd hold trash grabber pose. Increased vehicle kinematic mode optimization threshold distance to 40m. Metal doors now have a different knock sound. NPC avatar textures are now combined in the editor, decreasing memory usage and giving a slight performance boost. An automatic game data and metadata restoration feature was added to keep saves playable even if those files are lost or corru...
Read full update on Steam ↗Hey all, This week brings 4 new effects - paranoia, sneaky, disorienting, and spicy. I've also reworked the mixing algorithm so that it's a bit more logical and easier to configure and expand upon on my end. A new ingredient has also been added. I've also implemented several improvements to the existing effects. Why rework the mixing algorithm? The existing mixing system worked using a bunch of arbitrary numbers, and adding them together to determine if an existing effect can transform into a new effect. It was too random, overcomplicated and didn't feel like it followed any logical rules. The new algorithm I've designed the new system to allow me to easily define which effects are similar to other effects (e.g. energizing is similar to athletic, balding to gingeritis, etc) so that mixing operations are a bit more logical. It's still mostly trial and error but should be a bit more pre...
Read full update on Steam ↗Hi everyone, This week I'm adding a new upgraded packaging station. It can be purchased for $750 from Dan's Hardware after you've reached Hoodlum V. It features a rotating conveyor belt that is used to position the packaging under a nozzle. The product is then dropped into the packaging, and the packaging is automatically sealed. {STEAM_CLAN_IMAGE}/45158368/817e44952b7e5c1871fdcfd2a3c503b741d6656b.png Additions Added Packaging Station Mk II. Added item splitting explanation screen. Added 'view on map' button to NPCs in the contacts app. Added a body search fail sound. Tweaks/Improvements Improved the 'give out a free sample' quest with some extra steps for clarity. Slightly reduced the interface scale range. Bug fixes Fixed unlocked NPCs not syncing with non-host clients. Fixed skateboards sometimes teleporting non-host clients outside the demo boundary. Fixed taps sometimes being bro...
Read full update on Steam ↗Hi everyone, I'm hard at work on the full game, but I'm still planning to do weekly updates for the demo up until next month. In this update, I've added a couple of new ways to interact with customers. Desperate Customers If a customer hasn't had a deal for a while, and they've built up a certain level of addiction, they'll come find you and ask for a deal on the spot. You can either agree to make a deal, ask them to follow you while you grab some product, or reject them. If you reject an addicted and violent customer, they might attack you! Instant Offers You can now approach any of your customers and ask them on the spot if they'd like to make a deal. If they haven't bought anything for a while, and you have a good enough relationship, they'll agree to make a deal. You can choose what to sell and set an asking price. Depending on the quality of the deal, they'll complete the deal or...
Read full update on Steam ↗Hi all, I've fixed some bugs, mostly relating to co-op. Thank you to everyone who has been trying out the game! Many more people have been playing the game since the co-op release, which is fantastic to see! Tweaks/Improvements Improved item detection in the mixing station bowl. Changed Peter's deal teleport location to hopefully prevent him from getting stuck. Increasd wheel culling distance. Bug fixes Fixed trash grabber sometimes duplicating items as a non-host client. Fixed packaging station sometimes not allowing you to exit. Fixed quests progressing if you've already bought and placed the required item (packaging station, mixing station, etc) Fixed clients not being able to rejoin a game after leaving. Would only occur for 3-4 players. Thanks for reading! Tyler
Read full update on Steam ↗Hey everyone, Here's the third (and probably final) patch for the co-op open beta. In this version, I've changed how you communicate with Uncle Nelson in the demo quests. Rather than receiving a call on your mobile phone from Uncle Nelson, you can call him at a payphone whenever you're ready to talk to him. This gives the player a bit more agency in controlling their progression and stops Uncle Nelson from info-dumping you when you're not ready. I've also fixed some stuff. Additions Added a new phone call interface. Improvements/Tweaks Police will now notice when you're pickpocketing someone. Added a slight (15-minute) tolerance to police when enforcing curfew. Tweaks some demo quests to work with the new calling system. Bug fixes Fixed police notice icons that are sometimes getting stuck. Fixed NPCs not entering buildings correctly on newly joined clients. Fixed Uncle Nelson's dialog...
Read full update on Steam ↗Hey everyone, Here's another patch for the open beta. I've made a number of improvements and squashed some bugs. Check out the full list below. Additions You can now skip through the intro. Added a fence next to the skate park. Added a new dead drop location at the skate park. Added new and improved pay phone model. Improvements/Tweaks Changed the cash amount selector to be more consistent with other items. Moved the hint popup to the right side of the screen. Changed the location of Uncle Nelson's cash stash to the new skatepark deaddrop. Non-host clients are now automatically saved after creating their character. Bug fixes Fixed janky liquid pouring at the mixing station. Fixed non-host clients responding with ' instead of an actual deal window. Fixed non-host clients still having contract responses after the offer has expired. Fixed dealer contracts sometimes showing as player cont...
Read full update on Steam ↗Hi all, Here's the first patch for the co-op open beta. I'll fixed a bunch of issues, and made some tweaks. Check out the full list below: Additions Added Beth (non-customer) Added 30 minute curfew warning. Added 6 character creator presets. Added 'I'm stuck' option to pause menu. Press this if you ever get stuck to be teleported to freedom. Added dirt and cracks to roads. Added wheel LODs. Tweaks Changed layout of deal completion interface. Increased morning fog density. Improved dealer window selection algorithm. Player name label is now disabled on dead players. Bug fixes Fixed product price not syncing. Fixed spawning outside of the map after dying before renting the motel room. Fixed supplier debt paying for non-host clients. Fixed customers asking dealers for more product than they have. Fixed NPCs pushing player inside the motel when summoned. Fixed TV breaking if picked up whi...
Read full update on Steam ↗Hi everyone, Merry Christmas! I hope you're having a great holiday season. I'm hard at work on multiplayer and I'm planning to start an open beta in the coming week. This means this week's update will be a bit smaller. I've added Snake to the TV, fixed a number of bugs, implemented some improvements, and started setting up an addiction system. Additions Added Snake game to TV. Added addictiveness level to products. The addictiveness level depends on the product's effects. Added scrolling to the product manager detail panel. XP is now rewarded for completing certain quests. Added nipples to the character models. Tweaks/Improvements Better trash can texture. Items can now be picked up while the trash bag is equipped. Improved custom item amount movement. Removed some unnecessary gas station store categories. Products are now limited to 8 properties. This change will not retroactively ap...
Read full update on Steam ↗Hey everyone, This is the first full-size update for Schedule I: Free Sample! I've added pickpocketing, counter-offers, destructible ATMs and vending machines, and more! Check out the highlights and full list below. Pickpocketing {STEAM_CLAN_IMAGE}/45158368/c9af9c15cd68200d00ae3c12b7065ea9a22d0b01.gif Crouch behind someone to pick their pockets. You'll need to complete a timing task successfully otherwise the victim will notice. Counter-offers {STEAM_CLAN_IMAGE}/45158368/1e3d24f5a56db1221940e80c4c8ce0230e5024e8.png Not happy with an offer from a customer? Send back a counter-offer! You can change the product, quantity, and price in the new counter-offer feature. Destructable ATMs and vending machines {STEAM_CLAN_IMAGE}/45158368/810b450fafb4a205039cecb0e267605fecec736d.gif Desperate for cash? Go smack an ATM or vending machine with a baseball bat for some quick cash! Just keep in mind...
Read full update on Steam ↗Hello everyone, In this update, I've added a new multi-drag feature to the packaging station and mixing station. I've also implemented several physics improvements. Read more below. Multi-dragging {STEAM_CLAN_IMAGE}/45158368/2049c5778ffd36dfac3e43fb6da835a5441a468b.gif Click and hold the right mouse button to move a handful of items at once! Better physics {STEAM_CLAN_IMAGE}/45158368/631bd3d57c8ac7f692657a9652319ba1d89112b4.gif You can now pick up and throw several props around the map, and NPCs will react/take damage when hit. Additions Added multi-drag feature. Added NPC impact damage - you can now throw objects at NPCs and actually see them react/take damage. Added various impact sounds. Added exhaust and process animation to the Trash for Cash machines, Added NPC flee behaviour - sometimes they'll run away when attacked or threatened. Tweaks Tweaks aggression levels for several NP...
Read full update on Steam ↗Hey everyone, The fifth post-launch patch is here. Today I've done a number of quality-of-life improvements, some tweaks, and added some shutters and curtains to the properties so you can keep prying eyes out. Additions Made the motel curtains functional, and added shutters to the Chinese restaurant room. Added poof of smoke when SpeedGrow is applied. Added a one-time popup to point out input hints. Added a sound that plays when a new mix is named. Added some flies to some dumpsters. Cash slot now highlights when you're moving cash. Added a mixing station hint when using it for the first time. Tweaks Increased mixing station pour sound. Aggressive NPCs will now sometimes attack after only 1 provocation. Slightly reduced all voice volumes. Police officer arrest progress is now reset when they are hit. Sweatshop purchasing is now blocked until the appropriate quest is reached, Some tras...
Read full update on Steam ↗Hello everyone, The fourth patch is here. This is a smaller one but contains some optimizations that should hopefully reduce stuttering, especially at night time. I've also added some more tasteful bus stop adverts. Additionally, you can now crack open a can of Red Balls to sober up and clear any drug effects. Additions Added more bus stop adverts. Added dealer 'How do I assign customers?' dialogue. Tweaks Save points now display 'Game saved!' for increased clarity. Red Balls is now consumable and will remove any drug effects. Optimizations Now using a NavMesh cache to avoid unnecessary sampling calculations. This will hopefully reduce stuttering when NPCs need to repeatedly calculate paths. Thanks, everyone! Tyler
Read full update on Steam ↗Hey all, Here's the third post-launch patch. It includes a new unpack feature, a better object pick-up popup, and some fixes and tweaks. Unpackging You can now use the packaging station to also unpack items. Simply click the arrow to switch between packing and unpacking! {STEAM_CLAN_IMAGE}/45158368/41b6355859a95b8ea59a117af49b9517df410882.gif Additions Added unpack feature to the packaging station. Added video tutorial popup for picking up objects. Added more lights outside the motel. Added input prompts to the main menu. Added some ambient arguing sounds around the map. Tweaks Increased intro text size. UI scale now affects the size of your phone. Pitched up Chloe's voice. Bug fixes Fixed an error that would when clicking 'view on map' on certain quests. Fixed misaligned motel doors. Fixed item detail popup arrow. Fixed input prompt error. Fixed packaging sometimes not aligning corre...
Read full update on Steam ↗Hello everyone, The second post-launch patch is here. Again, this is mostly fixes and small tweaks, but I've also added a new 'view avatar' feature. You can press and hold a key ('V' by default) to view your character in third person. This makes it easier to observe the physical effects of consumed products. There are also some new basketballs on the basketball court :) Additions Added 'view avatar' feature. Added some basketballs to the basketball court. Added some colored outlines to suppliers and dealers in the contacts app. Tweaks Wanted level is now cleared when you sleep. Slightly increased the XP required to level up. Adjusted the volume of some voice lines. Suppliers will now wait 3 seconds after a dead drop order before trying to recover debt. Bug fixes Fixed an error that would occur when trying to hand over certain products to customers. Fixed a bus stop missing collider. F...
Read full update on Steam ↗Hey everyone, I hope you're all having fun with the demo! Here's the first post-launch patch - It's mostly bug fixes and small tweaks, but also contains some new voice lines and minor new features. Here's the full list: Additions Added more unique voice lines. Added a map icon for Albert Hoover's supplier stash. Tweaks Halved mixing station trash. Applied some filtering to some police chatter SFX. Slightly reduced main menu music volume. Additive visuals are now cleared on plant harvest. Bug fixes Fixed Anna Chesterfield missing from customer web. Fixed missing Anna customer preferences and incorrect deal location. Fixed body searches being started while under pursuit. Fixed Sauerkraut Supreme rear colliders blocking door. Fixed NPCs seeing through some walls. Fixed baseball bat repeatedly swinging without a proper cooldown. Fixed product recipe duplication. Fixed a minor shadow bug i...
Read full update on Steam ↗84 positive · 2 negative.
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129 positive · 5 negative.
134 positive · 3 negative.
108 positive · 9 negative.
25,768 concurrent players — the highest daily peak recorded at that point.