Store data
- UK price
- £8.50
- US price
- $9.99
- Positive reviews
- 90%
- Total reviews
- 86
- Release date
- 16 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 58 | -59 | -50.4% | 13 | -73.5% |
| October 2026 | 34 | -83 | -70.9% | 9 | -74.0% |
| September 2026 | 117 | — | — | 35 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £8.50 | £8.50 | 0% | £8.50 | No change recorded |
| United StatesUSD · US | USD | $9.99 | $9.99 | 0% | $9.99 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | MYR | RM26.75 | RM26.75 | 0% | RM26.75 | No change recorded |
| NorwayNOK · NO | NOK | 110,00 kr | 110,00 kr | 0% | 110,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 14.75 | NZ$ 14.75 | 0% | NZ$ 14.75 | No change recorded |
| PeruPEN · PE | PEN | S/.23.00 | S/.23.00 | 0% | S/.23.00 | No change recorded |
| PhilippinesPHP · PH | PHP | P335.00 | P335.00 | 0% | P335.00 | No change recorded |
| PolandPLN · PL | PLN | 45,99 zł | 45,99 zł | 0% | 45,99 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You are a dark wizard performing the ultimate ritual of vengeance. Every rune you draw with precision channels forbidden magic, and every second matters as the filthy peasants storm your sanctuary to stop you.
Your hands are the weapon. Execution is everything. Hesitate, and the ritual collapses.
Succeed, and you summon the goddess of death herself.
DRAW intricate runes under pressure. Every line channels power. Every mistake has consequences.
DEFEND the ritual by unleashing magic, summoning creatures, and holding the line as waves of filthy peasants try to stop you.
SUMMON ancient gods when you gather enough power. Command six dark entities, each unlocking spells and abilities that radically reshape your strategy.
UPGRADE your ritual through branching paths. Fortify your defenses, unlock new skills, and draw runes faster and more accurately as mastery takes hold.
Draw intricate runes in precise patterns while chaos erupts around you. The runes are simple to learn, but nearly impossible to perfect under pressure. Break the pattern and the rune fails. Lose control, and your defenses begin to crumble.
As enemies close in, your execution must become faster and more precise. As your power grows, the runes become more complex, leaving less room for error. What begins as frantic survival transforms into mastery.
This is not about speed alone. It is about precision.
As your mastery grows, you gain the power to summon six ancient dark gods, each unlocking a radically different way to perform the ritual. Every god grants its own spells, defenses, abilities, and advantages, reshaping how you draw, defend, and survive.
Mastering these powers is the only path forward, bringing you closer to the final ritual: summoning the goddess of death herself.
Runeomicon is built on constant tension between mastery and survival. Every moment forces a decision: draw faster to push the ritual forward, or invest in defense to stay alive a little longer.
Every rune you complete earns you arcane energy. That power fuels the summoning, but it is also your lifeline. Spend it to unleash spells, reinforce defenses, or invest in upgrades to survive the next wave. Every choice pulls power away from somewhere else, forcing you to decide between progress and survival.
Will you summon fast or defend hard? The ritual answers only to your decisions.
They scorned you. Then they killed your family. That was the moment the ritual began.
The goddess of death brought you back to avenge what was taken from you, and the power she grants grows with every rune you draw. The ritual is not a choice. It is what you were brought back to complete.
There is no redemption waiting at the end. The ritual must continue. No matter the cost.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | New Achievement 1 1 | 99.6% |
| 02 | New Achievement 1 2 | 99.3% |
| 03 | New Achievement 1 29 | 96.7% |
| 04 | New Achievement 1 30 | 83.0% |
| 05 | New Achievement 1 12 | 82.1% |
| 06 | New Achievement 1 3 | 82.1% |
| 07 | New Achievement 1 20 | 72.1% |
| 08 | New Achievement 1 4 | 53.5% |
| 09 | New Achievement 1 13 | 53.4% |
| 10 | New Achievement 1 42 | 46.2% |
| 11 | New Achievement 1 31 | 43.0% |
| 12 | New Achievement 1 5 | 27.1% |
| 13 | New Achievement 1 14 | 26.9% |
| 14 | New Achievement 1 32 | 16.7% |
| 15 | New Achievement 1 21 | 15.8% |
| 16 | New Achievement 1 15 | 13.1% |
| 17 | New Achievement 1 6 | 13.1% |
| 18 | New Achievement 1 16 | 8.6% |
| 19 | New Achievement 1 22 | 8.5% |
| 20 | New Achievement 1 7 | 7.8% |
| 21 | New Achievement 1 8 | 7.8% |
| 22 | New Achievement 1 33 | 7.1% |
| 23 | New Achievement 1 17 | 5.8% |
| 24 | New Achievement 1 36 | 5.8% |
| 25 | New Achievement 1 9 | 5.8% |
| 26 | New Achievement 1 10 | 4.7% |
| 27 | New Achievement 1 11 | 4.7% |
| 28 | New Achievement 1 18 | 4.7% |
| 29 | New Achievement 1 19 | 4.7% |
| 30 | New Achievement 1 24 | 4.4% |
| 31 | New Achievement 1 40 | 3.9% |
| 32 | New Achievement 1 23 | 3.1% |
| 33 | New Achievement 1 34 | 2.8% |
| 34 | New Achievement 1 25 | 1.9% |
| 35 | New Achievement 1 38 | 1.9% |
| 36 | New Achievement 1 28 | 1.3% |
| 37 | New Achievement 1 26 | 1.1% |
| 38 | New Achievement 1 35 | 0.9% |
| 39 | New Achievement 1 37 | 0.9% |
| 40 | New Achievement 1 27 | 0.6% |
| 41 | New Achievement 1 41 | 0.6% |
| 42 | New Achievement 1 39 | 0.3% |
A bug has been fixed in the internal counter that tracks how many times each rune has been drawn. Instead of incrementing, the saved value was equivalent to the number of runes drawn in the last level. To see how many times you’ve drawn each rune, you can now check in the training room in the custom mode selector: while on the rune selection screen, pressing the spacebar will display the number. Due to the first bug, players who started a game before this patch will see a low number, and it’s possible that the game will show they haven’t drawn runes that were actually drawn previously. A bug with the Necromancer has been fixed that, under certain circumstances, caused an infinite loop that made the game crash.
Read full update on Steam ↗Fixed the Synchrony accumulation challenge that I had fixed and then broke in the previous patch Fixed the Gods’ Humanities Shop; Nebris and Vexect had an upgrade that affected Estiox A level 4 rune (the one that looks like a diagonal arrow with a tail) to make the connection in the center of the arrow more noticeable Attempted to improve the contrast of rune nodes so they are more visible against light and dark backgrounds, or against backgrounds of a similar color to the nodes themselves Increased the mouse wheel speed on the menu’s credits screen
Read full update on Steam ↗Fixed an upgrade from Zatur and Lantis in the Humanities Store that upgraded Estiox Fixed the -50% Mageia challenge that could not be completed Fixed the Synchrony accumulation challenge that did not accumulate progress and did not display the progress Fixed the exploit that allowed players to play a level regardless of the runic points used Fixed Necromancer abilities from triggering at inappropriate times, such as after the character had died Fixed the Necromancer’s ability to absorb essence (the Black Mass): It might not be destroyed when the Necromancer was stunned It might leave particles behind after death, interfering with the orbs Fixed an issue where the Necromancer would not destroy all mausoleums (from which skeletons emerge) if there were more than 2 Fixed the necromancer's circle, which, after releasing the chains, could no longer be destroyed by clicking on it during sub...
Read full update on Steam ↗Added support for graphics tablets Fixed one of the story statues that had incorrect code in the final dialogue Audio fix: one of the mageias kept playing even after completing the level Fixed the challenges for summoning phantoms and added the altered status effect that required a higher number than specified Attempted to fix the issue with saved games that some players were experiencing The training room now displays the tutorial as intended, and when it’s unlocked, there’s an indicator on its door The “Custom” option in the training room now lets you choose the number of runes from 1 to 10 Fixed a bug where the game would locked if the phantom tutorial popped up at the same time you won the game The number of Ronic Points you’ve earned is now displayed The books make a sound in the lair One of the runes rewarded in Level 4-3 has been moved to Level 5-1, since it belongs to a god wh...
Read full update on Steam ↗The audio and gameplay are no longer out of sync if the game loses focusSome localization fixesFixed the credits displayed on the main menu, which prevented proper scrolling
Read full update on Steam ↗Purchasing upgrades in the book no longer penalizes your progress. Although I know this mechanic appealed to some people, it made balancing and progression extremely difficult across a great many levels. It also meant that, on many occasions, purchasing upgrades in the book simply served to prolong the level and decrease your chances of survival, when it should have been the other way round.Now the slots for placing turrets are unlocked in orderThe responsiveness when drawing runes has been improved; you no longer need to click precisely on a node, simply holding down the click and moving close to a node is sufficient. Furthermore, you can now also use the space bar to draw runes.Mageias now consume essence as intendedA bug that caused overlaps in the pause menus has been fixedFixed a bug in the options menu that reversed the VSync settingsThe second level of Keleres’ turret now unloc...
Read full update on Steam ↗-Added to options: window mode, vsync, and FPS limiter-Added sound effects to the mageias “Abysmal maw” and “Weeping Souls”-Fixed a bug with “Vision” that prevented it from being paused and did not unlock its next upgrade.-Fixed the turret upgrade panel not closing if you exited build mode with the quick access.
Read full update on Steam ↗-The door remains visible if you have less than 85% health.-The “vision” upgrade has been modified; instead of a ghost connection, it hides the incorrect runes in the lower panel.-The bug in the training room when selecting 10 runes to display has been fixed.-A bug in the training room where the animation when changing the combo stopped working has been fixed.-The damage of the bone and plague turrets has been increased, and their price has been lowered slightly.-The initial waves of level 2 on easy mode have been made easier.-A couple of bugs in the Spanish text have been fixed.-Some sprites from the first and second levels have been improved.-The initial dialogue in level 3 has been brought back, although I don't know when it was removed.
Read full update on Steam ↗1 positive · 0 negative.
1 positive · 0 negative.
1 positive · 0 negative.
1 positive · 0 negative.
2 positive · 0 negative.
A bug has been fixed in the internal counter that tracks how many times each rune has been drawn. Instead of incrementing, the saved value was equivalent to the number of runes drawn in the last level. To see how many…