VR Realms
The description, trailers and screenshots supplied by the Steam store.
Description
A hub that's always on
Start in your own space, then step into the shared Hub, a persistent world running around the clock. There's no lobby queue and no matchmaking wait. Other people are already there.
VR and desktop, same world
Play in a headset or play on your monitor. Everyone lands in the same space and can talk, move, and handle the same objects. Nobody gets a separate version of the game, and nobody needs to own a headset to hang out with friends who do.
Your avatar, your identity
Browse and equip avatars made by the community and uploaded straight through Steam Workshop. Subscribe to one and it's ready the next time you launch. Full-body tracking is supported if you have the hardware for it.
Worlds built by players
Explore levels designed and published by other players. Hangouts, game worlds, showcases, and things nobody has thought of yet. New ones appear as people publish them, so the list is never the same for long.
Build your own
The Creator Kit is a free Unreal Engine 5 plugin. Build a world or an avatar, hit publish, and it goes to Steam Workshop where anyone can load it. Interactive props, game modes, and scoring zones are built in, so you don't need to write code to make something people can actually play.
Controls that fit how you play
Mouse and keyboard, or a gamepad. Controls are remappable from the settings menu, and VR runs on Quest via Link, Valve Index, HTC Vive, and other OpenXR headsets.
Free, and staying that way
VR Realms is free to play. There's an optional supporter subscription that helps cover the dedicated server bill and unlocks cosmetic and convenience extras. Nothing sold affects gameplay.
Where it's at
VR Realms is new and still growing. The hub is live, the Workshop pipeline is open, and playtests run regularly. If something breaks, there's a report tool in-game and a Discord where the person reading your bug report is the person fixing it.
