Store data
- UK price
- £19.20
- US price
- Awaiting regional check
- Positive reviews
- 97%
- Total reviews
- 424,454
- Release date
- 29 May, 2015
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 40,988 | +10,551 | +34.7% | 19,557 | +7.1% |
| October 2026 | 40,988 | +10,551 | +34.7% | 20,362 | +12.7% |
| September 2026 | 30,437 | — | — | 18,069 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
BeamNG. drive is an incredibly realistic driving game with near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in true-to-life behavior. With years of meticulous design, intensive research and experience, the simulation authentically recreates the excitement of real world driving.
Soft-body physics: The BeamNG physics engine is at the core of the most detailed and authentic vehicle simulation you've ever seen in a game. Crashes feel visceral, as the game uses an incredibly accurate damage model.
Vehicles: BeamNG. drive offers dozens of refined, totally customizable vehicles for you to experiment with. Whether it's a compact car or massive truck, you can tweak away at all the moving parts to create just about any driving experience you want. Wheels, suspension, engines, and more; everything is under your control.
Environments: There's plenty to discover as you drive. Featuring 12 sprawling, beautiful open-world environments, the terrain feels as vast and diverse as the gameplay options. Test out your new setup through tropical jungle passages, barren deserts, urban boulevards, fast highways, and much more.
Game Modes: This goes far deeper than your standard driving simulator. The range of gameplay options are exceptional, whether that's taking on a simple delivery mission or creating an entire map to test out new car builds.
Free Roam: Don't want to feel limited? Take any vehicle to your destination of choice and start exploring. Experimentation is also key in this game mode, as objects and environmental conditions can be manipulated. Try revving up wind speeds for a challenge, or altering gravity!
Scenarios: BeamNG. drive offers loads of scenarios for every type of driving enthusiast out there. You can complete a truck delivery request as fast and efficiently as possible, or outrun police cruisers in a hot pursuit. No matter the situation, the realistic physics engine will engage and immerse you in the experience.
Time Trials: Choose a vehicle, environment, and route and put yourself to the test! Refine your skills and compete against yourself while improving your best time.
Modding and Community Content: We're proud of our vibrant community of enthusiasts that spark great conversation, while also creating interesting vehicle builds, terrains, and scenarios for others to enjoy. The modding capabilities in BeamNG. drive are vast, allowing you to customize and fine-tune just about anything. With our out-of-the-box World Editor everyone can put a twist on their in-game experience.
Automation: We've partnered with Automation - the car company tycoon game - to allow players to export their creations into BeamNG. drive . If you own Automation, it's a fairly simple process: design your custom car and engine, tailor everything to your specifications, choose the "export" option, start up BeamNG. drive , and you'll be able to find your latest creation in the vehicle list!
Freedom: What sets BeamNG. drive apart from other automotive games is player freedom. It’s about doing nearly anything you can think of with a car or truck and seeing it play out in the most realistic way possible. With our soft-body physics engine and modding capabilities, you can come up with any scenario imaginable. It's not just about the vehicles, it's about taking advantage of the expansive and customizable open world to create the driving experience you envision. Combining industry-leading physics, endless customization, and tight-knit community means that BeamNG. drive is the most comprehensive and flat-out fun vehicle simulator you will ever play.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Long Way Around | 26.0% |
| 02 | Real Mileage | 21.6% |
| 03 | Level Explorer | 20.1% |
| 04 | Airtime | 18.7% |
| 05 | Rollover | 17.8% |
| 06 | Vehicle Modified | 15.3% |
| 07 | Vehicle Explorer | 14.3% |
| 08 | Spawn Few Vehicles | 12.5% |
| 09 | Spawn Many Vehicles | 10.5% |
| 10 | Chapter 1 Complete | 10.1% |
| 11 | Drivertraining Complete | 7.2% |
| 12 | Challenge One Star | 6.0% |
| 13 | Vehicle Favourite | 5.7% |
| 14 | Vehicle Config Saved | 5.3% |
| 15 | Vehicle Refuelled | 4.6% |
| 16 | Drift Total | 4.4% |
| 17 | Challenge Three Stars | 3.6% |
| 18 | Drift Single | 3.0% |
| 19 | Challenge Time Trial | 2.9% |
| 20 | Bus Complete | 2.8% |
| 21 | Chapter2 Complete | 2.4% |
| 22 | First Set Of Keys | 2.4% |
| 23 | Drag Quarter Mile | 2.2% |
| 24 | First Assignment | 1.9% |
| 25 | Challenge Chase | 1.8% |
| 26 | Paid The Price | 1.7% |
| 27 | Claim Filed | 1.6% |
| 28 | Screenshot Taken | 1.6% |
| 29 | Delivery Tutorial Completed | 1.5% |
| 30 | First Paycheck | 1.3% |
| 31 | Good Deal | 1.3% |
| 32 | New Territory | 1.3% |
| 33 | First Rollout | 1.1% |
| 34 | Welcome To Apm | 1.1% |
| 35 | Challenge Ai Race | 1.0% |
| 36 | Freeroam Tutorial Basics | 1.0% |
| 37 | Too Late | 1.0% |
| 38 | Garage Starter | 0.8% |
| 39 | On Schedule | 0.8% |
| 40 | Perfomance Index | 0.7% |
| 41 | Challenge Rally Stage | 0.6% |
| 42 | Vehicle Delivery Completed | 0.6% |
| 43 | Challenge Freeform Delivery | 0.5% |
| 44 | Challenge Precision Parking | 0.5% |
| 45 | Flip Profit | 0.5% |
| 46 | Freeroam Tutorial Complete | 0.5% |
| 47 | Challenge Crawl | 0.4% |
| 48 | Six Figures | 0.4% |
| 49 | Challenge Bus Mode | 0.3% |
| 50 | Extra Credit | 0.3% |
| 51 | Deal Maker | 0.2% |
| 52 | High End Performance | 0.2% |
| 53 | Materials Delivery Completed | 0.2% |
| 54 | Now Its Mine | 0.2% |
| 55 | Policy Review | 0.2% |
| 56 | Serious Purchase | 0.2% |
| 57 | Challenge Rally Loop | 0.1% |
| 58 | That Was Expensive | 0.1% |
Hello drivers and welcome to Version 0.40! We've got a big one for you this time, headlined by one of the community's most-requested features. Version 0.40 comes packed with local split-screen multiplayer, physical occupants (say hi to Bob, everyone loves Bob), a brand-new truck, an entire suite of upscaling options, native Windows on Arm support, and a host of optimizations. For the full list of changes, check out the patch notes! Split-Screen Local split-screen multiplayer is here! You can start a multiplayer instance from the Main Menu by adding participants and picking Freeroam or a game mode, or from inside a level by selecting Split-Screen in the Pause Menu. Split-Screen supports up to 64 players. If you have that many friends, and the hardware to handle 64 players, you're living the dream. Please send us a photo of your record attempts, it'll brighten our day! Freeroam and Game...
Read full update on Steam ↗Greetings everyone, We've deployed several hotfixes to address the most critical and urgent issues reported with version 0.39. You can find all the details in the changelogs below: v0.39.3 & v0.39.4 (August/7, 2026) Vehicles Cherrier ArdenteFixed rear fog light not breakingFixed tailgate not always closing depending on which sub-parts are fitted to itFixed the wrong ESC part on the Carminsport configAdded sport exhaust and upgraded brake pads to top trim configsFixed missing transfer case and driveshaft meshes for the RWD transfer caseAdded anti-lag and passenger seats to rally configsFixed hard-coded license plate text on the S 310 configFixed rear-quarter glass not breaking under some conditionsFixed dual exhaust tips being labeled as singleFixed the hood disintegrating when the retractable spoiler falls off Hirochi SBR4Improved stability of the hillclimb front splitterFixed missing...
Read full update on Steam ↗It's alive!!! Hello drivers, and thanks for your patience while we put together the biggest update we’ve ever delivered! Version 0.39 comes jam-packed with features, including massive graphics changes, a full UI overhaul, a new vehicle, and a ton of quality of life features. Graphics Let’s start with shadows, which have received a massive overhaul. We’ve improved the stability of shadows while driving and moving the camera. Shadows should no longer detach or float away from objects like wheels and car bodies (Peter Pan will be so pleased). We’ve fixed VR shadows as well. They should now align properly for both eyes in VR. Besides that, we’ve also improved GTAO quality and added auto exposure. We’ve also made a number of smaller fixes and changes that should result in less flickering when the sun moves, smoother blending between different shadow cascades, and so on. Check the patch not...
Read full update on Steam ↗Greetings everyone, We've deployed several hotfixes to address the most critical and urgent issues reported with version 0.38. You can find all the details in the changelogs below: v0.38.6 (May/18, 2026) Game Engine Various security fixes and improvementsNOTE: This hotfix contains routine security improvements that are part of our continued efforts to keep BeamNG as stable and safe as we can. These changes are preventative, not a reaction to a specific incident, and no further action is needed beyond installing the update. As a reminder, please make sure to keep your OS up-to-date and antivirus solution enabled. If you're aware of any security issue that has not been addressed, we would appreciate if you report it through [email protected]. Thank you! v0.38.5 (April/08, 2026) Audio Fixed an issue with our audio library that was causing widespread crashes v0.38.4 (February/16, 2025)...
Read full update on Steam ↗Greetings, drivers, and welcome to our heavyweight holiday haul! Get ready to steel the season’s joy with, not one, but two brand-new vehicles, complimentary props and loads, Italy map expansion, continued user interface revamp, as well as a truck-load of optimizations, fixes, and general improvements. Hirochi HT-55 First up, meet the Hirochi HT-55 - a haul truck designed for durability and long shifts running up and down the quarry roads. Built to efficiently handle any hauling predicament you may bring upon it, this rigid-frame off-highway dump truck boasts an impressive 55-ton load capacity, and comes equipped with a hydraulically-powered orbital valve steering and brakes with front lockout options, complete with manually adjustable hill assist. To top that off, this formidable frame features a variety of optional extras, including locking differential, rock ejectors, and JATO rock...
Read full update on Steam ↗Greetings everyone, We’ve released several hotfixes to address the most critical and urgent issues reported with version 0.37. You can find all the details in the changelogs below: Note Following the rollout of version 0.37, we've identified several mods that were impacted by unforeseen compatibility issues. Given that modding is essential to the BeamNG experience, we always aim for rigorous testing ahead of each release, but the sheer scope of creativity, variety, and complexity of community-made content makes comprehensive coverage increasingly challenging. We're prioritizing delivering the immediate fixes for the issues at hand, while also laying the groundwork to facilitate reliable mod support in the long-term. v0.37.6 (October/09, 2025) Vehicles Bruckell Bastion Fixed missing license plate lights on widebody sport rear bumper Civetta Scintilla Fixed several incorrect support bea...
Read full update on Steam ↗Hello, drivers, and welcome to our Version 0.37 Fall Update! We've got a bunch of features, improvements, and fixes for you this time. Let's dive in! Important - User Folder Changes First up, we have an important announcement regarding changes to the User Folder. The main thing you need to know is that the default User Folder location has been slightly changed (from appdata/local/BeamNG.drive/0.36/ to appdata/local/BeamNG/BeamNG.drive/current/), but you will be able to open it using the Manage User Folder option from the Launcher, as you've always been able to. For more information about the changes, the motivation behind it, and what effects it will have, please check this announcement. New Vehicle - The Limousine by Gavril Yes, you read that right - the epitome of luxury has finally arrived to BeamNG in the form of the new Gavril Grand Marshal Limousine. The Gavril Grand Marshal Lim...
Read full update on Steam ↗Greetings everyone, We’ve released several hotfixes to address the reported issues with version 0.36. You can find all the details in the changelogs below: v0.36.4 (July/8, 2025) Vehicles Burnside Special Fixed various typos and mistakes in config info files Civetta Bolide Fixed an issue with all gauges using different material setups Gavril MD-Series Fixed inaccurate tachometer on the school bus Fixed mesh breaking on school bus safety cushion Fixed engine clipping into the body upon high speed impacts Fixed instability with some combinations of rear axle parts Fixed rear axle being unable to fully break off with some part combinations Gavril T-series Fixed 1st tridem axle brake chambers being assigned to 2nd axle node structure Fixed slightly incorrect offset on 3rd drive axle 10 lug hub mesh Levels West Coast USA Reactivated collisions on city_block5 Fixed collision issues in polic...
Read full update on Steam ↗Hello, drivers, and welcome to our 0.36 summer update! We're turning up the heat this season with several vehicle refreshes, new missions, and a ton of optimizations.New School Bus and Armored Truck“MD-Series was so much fun to make” we thought, “we should show off its full potential!” So in the spirit of innovation and taking advantage of all the Gavril MD platform has to offer, we've added several fun new options to its lineup.The MD-Series now offers new armored truck and school bus bodies, complete with unique liveries for the armored version - police and bank, as well as prison, off-road, and more for the bus. The bank truck livery also brings several new loads for added realism, while the bus includes various functional gadgets and features.Ibishu Miramar RefreshThe Ibishu Miramar is receiving a long awaited refresh! We know the community has been excited for a Miramar refresh f...
Read full update on Steam ↗Greetings everyone, We’ve released several hotfixes to address the reported issues with version 0.35. You can find all the details in the changelogs below: v0.35.5 (April/10, 2025) Game Engine Fixed a crash when closing the application Input and Force Feedback Improved force feedback in several steering wheels by reducing the refresh rate In recent releases the Automatic update rate was allowed to use up to 2000Hz, instead of the safer 400Hz that was used in the past. An excessive update rate will be detrimental for some steering wheels, resulting in poor force feedback. This hotfix reverts Automatic back to using 400Hz or lower. Note: If you want to experiment with higher rates, you can select them manually as usual, and test the results. We advice that you retest after any update to steering wheel drivers and firmware, or that you switch back to Automatic. v0.35.4 (April/9, 2025) Ve...
Read full update on Steam ↗Greetings, drivers, and welcome to our first update of 2025! Version 0.35 shifts into high gear and delivers a long-awaited vehicle remaster, several revamped user interface components, brand-new missions, expanded modding tools lineup, and countless other optimizations, fixes, and quality-of-life improvements. REMASTERED VEHICLE: Hirochi Sunburst First up on the vehicle side, we’ve fully remastered the Hirochi Sunburst! The community has been requesting this one for a while, and we couldn’t be happier to unveil it at last. The makeover comes with a bunch of features, including a Flat-4 drivetrain, a wide variety of both factory and custom configurations, and, finally, that wagon body everyone's been craving for. The vehicle model has now been revised with increased detail and all-new textures. And to top that off, the lineup also offers a good deal of new customization options, inclu...
Read full update on Steam ↗Dear BeamNG.drive community, We're committed to continuously improving BeamNG.drive and bringing you the best experience possible. As part of this commitment, we'll soon need to end support for some older operating systems. With BeamNG.drive version 0.35 arriving soon, support for Windows 7, Windows 8, and Windows 8.1 will be discontinued. This change affects less than 0.06% of our community. Additionally, with the upcoming BeamNG.drive version 0.36 later this year, we will also discontinue support for Ubuntu 20.04. What does this mean for you? If you're already using Windows 10/11 or Ubuntu 22.04 or newer: there’s no action needed. Your experience will continue seamlessly. If you're on an older operating system: BeamNG.drive may no longer function properly, and we strongly encourage you to upgrade your operating system as soon as possible. Why is this necessary? This change is driven...
Read full update on Steam ↗Greetings everyone, We’ve released several hotfixes to tackle a number of reported issues with version 0.34. See all the details in the changelog below: v0.34.2 (December/17, 2024) Vehicles Autobello Stambecco Fixed conflicting beacon light colors when different colored beacons were equipped at the same time Bruckell Nine Added front hotrod license plate Fixed an issue with 3.27 diff ratio not being a 3.27 diff ratio Fixed painted front shocks not being painted Fixed several configurations having wrong traffic roles Fixed right base pickup turn signal not working correctly Tweaked strength of roof rack, luggage rack, and cargo box load ETK 800-Series Fixed a mesh issue on sedan widebody doors Fixed the Rollcage clipping the headliner Gavril MD-Series Fixed floating police light bar Gavril T-Series Fixed air suspension not working Gavril Roamer Fixed grille flashers not working Ibishu...
Read full update on Steam ↗Season's greetings, drivers, and welcome to the highlights blog for our 0.34 update! This release introduces a highly anticipated new vehicle, expands the selection of vehicle parts, delivers a set of fresh gameplay challenges, as well as numerous fixes and improvements. So follow along while we chaperon you through all the details. NEW VEHICLE: Bruckell Nine Headlining this season's lineup is the Bruckell Nine, a highly anticipated pre-war vehicle. Carefully crafted to reflect the era's iconic design and historical authenticity, it's a perfect fusion of vintage sophistication and practical functionality. The Bruckell Nine is one of our most versatile and refined vehicles to date. With nine different body styles – two coupe options, a sedan, a roadster, two van variants, two pickup styles, and a driver seat on a bodyless frame, it offers extensive customization possibilities. The vehi...
Read full update on Steam ↗Greetings everyone, We’ve deployed several hotfixes to address a number of reported issues after the release of version 0.33. You can find all the details in the changelog below: v0.33.3 (October/07, 2024) Vehicles Gavril T-Series Fixed cabover extended cab frame cab mounts not working correctly on the rear Fixed cabover cape console warnings Fixed exhaust attach nodes clipping with cape Fixed wrong breaking behavior for conventional 8 inch exhaust stacks Fixed wrong node groups on rear twin steer tires Gavril MD-Series Fixed wrong name of rear final drive in parts selector Fixed extended cab exhaust Jbeam not fitting shape Fixed wrong node position on square roll bar lights Fixed chicken light positions Renamed headlight bezel color and grille color slots for clarity Fixed rear demountable rim wheels not breaking off correctly Fixed tanker upfit not working in career if installed man...
Read full update on Steam ↗As the days grow shorter and the weather colder, we're rolling out something to keep you cozy and entertained indoors. Version 0.33 brings a new vehicle, loads of fixes and improvements for vehicles, levels, and gameplay, along with a powerful new tool for the World Editor. Crucial work has also been done under the hood, clearing the path for future improvements. NEW VEHICLE: Gavril MD-Series Introducing the Gavril MD-Series, a versatile medium-duty truck that bridges the gap between the D-Series light trucks and the T-Series heavyweights. This beast is available in both early and late variants, with three cab options and extensive customization possibilities. You can choose from various wheel and tire variants with several different sizes, and pick from a wide range of loading configurations, such as a pickup bed, fifth wheel, two flatbed sizes, and specialized upfits for logging, du...
Read full update on Steam ↗Greetings everyone, We've release a number of hotfixes intended to address some of the reported issues after the release of version 0.32. You can find all the details in the changelog below: v0.32.5 (July/23, 2024) Game Engine This release implements more security improvements. Please update as soon as possible Fixed a bug that some users might suffer while the Ctrl-F framerate panel is displayed v0.32.4 (July/11, 2024) Game Engine Fixed a crash when using the native Linux port v0.32.3 (July/10, 2024) VehiclesETK I-SeriesAdded Gambler 500 configuration with new parts, new rim variation, lift, roof cage, front bumper, patent pending piano mount, and a new skin, it is based off of the vlog in the real-life Gambler 500 series {STEAM_CLAN_IMAGE}/6559579/90c254fc678e538b8b7d6f4d2765a19f7c5d26b5.jpg {STEAM_CLAN_IMAGE}/6559579/786e19b3e8457ae596f6abf26ca2cf93085c079d.jpg {STEAM_CLAN_IMAGE}/6...
Read full update on Steam ↗Greetings, drivers, and welcome to our first big update of 2024! We’ve got some great stuff waiting for you in this update, including a remastered vehicle, the continuing remake of Gavril T-Series, new props, new camera mode, and a ton of fixes and improvements. Remastered Ibishu BX First up, we have the artist formerly known as Ibishu 200BX - now the Ibishu BX-Series -, which has undergone a full remaster in this update. This includes fully updated meshes and textures throughout, new bodykits and customization options, and a V8 Swap. We've added the new 'Diana' variants, completely redone the suspension geometry, and turned the old coupe bodystyle into a liftback. The BX-series is getting an additional coupe bodystyle with a brand-new design, and we've doubled the number of playable configurations! Gavril T-Series Remake Part 2 As part of its continuing remake, the Gavril T-Series is...
Read full update on Steam ↗Greetings everyone, Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelogs below: v0.31.3 (Jan/22, 2024) VehiclesBruckell MoonhawkFixed missing texture on the nosecone on some variantsFPU WydraFixed literallyunplayable™️ typo indescriptionGavril Grand MarshalFixed texture issues on stock right exhaustGavril RoamerFixed facelift tailgate not closing after openingGavril T-SeriesFixed ram plow UV issue and increased texture densityFixed cargo load box attachment points on flatbed and box upfitsImproved ram plow collisionTweaked FFB and power steeringIbishu CovetFixed trailer fuel tank meshes being on wrong sidesFixed not showing broken fuel tanks UI messageFixed fuel still being transfered after the trailer broke off without damaging the fuel tanksIbishu MiramarFixed Jbeam issues wit...
Read full update on Steam ↗Season’s greetings, drivers! It’s that special time of year again, and our festive update has arrived, ready for you to explore! VEHICLE REMAKE: Gavril T-Series The iconic Gavril T-Series has received an extensive overhaul. Key highlights include a brand new cabover variant, a remake of the conventional cab and mechanical components, complemented by new aerodynamic sleeper variants, tanker upfit, and new walking beam tandem rear suspension. The overall lineup has been expanded with an added early model with round headlights and no front brakes (on some configurations). The updated T-Series offers many new frame options and different cab and sleeper configurations. On a more technical note, we have implemented compression brake support and slidable fifth wheel with overhauled, more realistic coupling, as well as pneumatic simulations. As part of this remaster, we're also adding a previ...
Read full update on Steam ↗Greetings everyone, We hope that most of you have had a chance to explore our latest update and that you've enjoyed it! Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelog below. As always, we appreciate your patience and thank you for bringing the bugs to our attention. v0.30.6 (Oct/24, 2023) LevelsWest Coast, USARemoved unused blockout/test meshesAdded decalroad to hide seam in sidewalk near new dockImproved a concrete material to make it appear less flatGridmapDeleted a duplicated materialGame EngineFixed game crashing when switching audio output device in non-English WindowsFixed crashes upon generationFixed missing decal roads in some modsVirtual RealityFixed navigation and mission marker decals being visible in only one view for VR and triple screen mode v0.30.5 (Sep/29, 2...
Read full update on Steam ↗Greetings, drivers! As the landscapes transition to the mesmerizing autumn hues and a gentle breeze signals the approaching winter, it's time for transformation and renewal. Embracing the spirit of change that this season embodies, we're excited to unveil a heart-warming selection of new features and improvements. So let's dive in! NEW VEHICLE: Hirochi Aurata First on the list is the new addition to our vehicle lineup: the Hirochi Aurata. This two-seater ‘Side by Side’ UTV was built for entry-level racing and recreation. It features a 3-cylinder engine with factory and aftermarket turbocharged variants, a continuously variable transmission, with selectable Four-Wheel-Drive and low-range box (also available with RWD conversion), and two new vehicle-specific wheel styles in two sizes, with tires to match. This model also comes with a full range of factory and custom configs, including o...
Read full update on Steam ↗Greetings everyone, We hope you've already had a chance to test drive the latest update! Here's a quick heads-up that we’ve deployed a hotfix to tackle some of the reported issues. The complete changelog can be found below: Vehicles Autobello PiccolinaFixed missed backfaces on the hoodCivetta BolideRemoved leftover fender support mesh that was in roof spoiler jbeamMade Boost gauges work with superchargersFixed a typo causing rear rear wheels to move to 0,0,0 position when middle suspension was removed and tuning settings appliedETK 800-SeriesFixed WidebodyRear Right Door name missing spaceGavril D-SeriesFixed literally unplayable Rear LEft Door DetentIbishu CovetRemoved leftover placement meshes from .dae to fix potential overwriting issues and tiny spelling mistake on quarter panelSoliad LansdaleFixed roofbar load collision fightingFixed engine pulley alignmentRemoved 2.5 engine disp...
Read full update on Steam ↗As the summer heats up, it's time to rev your engines and gear up for this blistering content drop! As many of you already know, we've joined forces with none other than the legendary Gambler 500 to bring you this uniquely-themed adrenaline-fueled adventure. Get ready to discover a collection of exclusive vehicle configurations, all primed and ready to tackle over 20 daring gameplay challenges. But that's not all; we're also bringing a brand new vehicle to your virtual garage. So let's unpack the details! For those still unfamiliar, allow us to introduce Gambler 500. Far from a typical motorsports event, it's a one-of-a-kind, off-road, navigational adventure that puts the spotlight on budget-friendly, fun, and often outright extraordinary automotive creations. During the rally, participants are encouraged to leave the wilderness in better shape than when they found it by picking up tr...
Read full update on Steam ↗Hi everyone, We've deployed another hotfix intended to resolve the issues reported after our latest major release. You can find the complete list of changes below: VehiclesCivetta ScintillaUpdated the anniversary skinFixed triangle section breakgroup leakCherrier FCVFixed beam section breakGroupType 1 leakFPU WydraFixed beam section breakGroupType 1 leakGavril RoamerFixed beam section breakGroupType 1 leakHirochi SBRFixed beam section leaking breakGroup and breakGroupTypeLevelsEast Coast, USAFixed bridge floating above supportsFixed several terrain issuesItalyFixed floating trash bagsWest Coast, USAFixed mission collision from fan palmFixed water tower collisionMissionsFixed typo & minor logic issues in AI Race mission typeReverted player vehicle for Triple Threat Time Trial to ETK-K Kc6x 360Input & Force FeedbackAdded control configurations for:Fanatec ClubSport Pedals V1 via USB to...
Read full update on Steam ↗Greetings everyone, We hope you've been enjoying our latest update so far! We've investigated some of the reported issues and were able to identify their causes. So, today, we're rolling out a hotfix to tackle them, you will find a complete list of changes below. As always, we're grateful for your patience and for bringing the bugs to our attention. Vehicles Autobello PiccolinaFixed gauge needlesFixed autobello buggy 5 speed sequential transmission launch RPM being too high for stock engineBruckell MoonhawkReduced shifter knob distortion during shiftingETK 800-SeriesFixed gauge needlesMade interior camera dependent on chosen seatFixed 856 TT sport config using wrong inner fendersRe-adjusted door detentsTweaked aerodynamicsFixed wrong 310 HP diesel ECU namingTweaked AWD and differential behaviorETK K-SeriesGT-IV model now uses S gearbox mode by defaultRe-adjusted aerodynamicsFixed cali...
Read full update on Steam ↗Spring has sprung, the birds are singing, the bees are buzzing, and we've been buzzing with excitement to finally show you what we've been up to the past several months. So buckle up and don't forget your sunglasses 'cause it's gonna be blooming bright over here! ETK Refresh First up, the ETK is getting refreshed for the spring season! While not as comprehensive as our typical revamps, the team has dedicated significant effort to update key areas of both models. This ensures that they maintain their distinct identity while offering a more complete and engaging driving experience. Throughout the development process, our primary focus has been on expanding the selection of available parts, which not only serves to give the vehicles a more unique and distinguishable feel across the board, but also to increase the variety of configurations available to drivers. The lineup is getting a shi...
Read full update on Steam ↗Greetings everyone, We are bringing you another small hotfix today, which should resolve several issues that were reported after the latest major release. If you encounter any further issues, feel free to reach out through our support form: https://support.beamng.com/ Vehicles Autobello StambeccoPopulation tweaks - allowed Autobello Stambeco to spawn in traffic FPU WydraAdded production years to infoGavril BarstowFixed an issue where the engine would keep running after the subframe was torn off the bodySP DunekickerFixed steering lockSP RockbasherFixed engine break groupAdded production years to info Levels East Coast, USAFixed floating treesETK Driver Experience CenterFixed missing material on procedural track time trialsIndustrial SiteImproved performance of tall plantsJohnson ValleyOptimized polycount of truck meshFixed antenna collisionFixed GPS road around the junctionFixed a hol...
Read full update on Steam ↗Greetings everyone, This is a reminder that we’ve deployed a hotfix intended to resolve the issues reported after our latest major release. We appreciate your patience and thank you for letting us know about the issues. The complete changelog can be found here: https://beamng.com/game/news/patch/beamng-drive-v0-27-1/
Read full update on Steam ↗Dirt: the final frontier! Version 0.27 marks a major achievement for the game as this is our biggest release yet. Our team has toiled away for over two years on a mission to deliver this groundbreaking experience. Along the way, we overcame major challenges and spent hundreds of hours researching and deliberating with off-road experts. We can’t wait to fill you in on all of the details, so let’s jump right into it! NEW MAP: Johnson Valley Introducing Johnson Valley – a top-tier destination for those in search of an off-road adventure, inspired by both its real-life counterpart in Southern California and the neighboring Kelso Dunes. Whether you’re an experienced off-road enthusiast or a beginner looking for a thrill, Johnson Valley has something for you. This blazing landscape is 10km² in size, and features an abundance of obstacles, including rocky paths perfect for rock crawling, win...
Read full update on Steam ↗Greetings everyone, We deployed another round of fixes aimed at resolving the issues identified following our most recent major release. As always, we really appreciate your understanding and cooperation and welcome your feedback. The complete changelog for the hotfix can be found here: https://beamng.com/game/news/patch/beamng-drive-v0-26-2/
Read full update on Steam ↗Greetings everyone, This is just a quick announcement that we’ve deployed a hotfix intended to resolve the issues reported after our latest major release. Thank for your patience and for notifying us about the bugs, we really appreciate it. The changelog for the hotfix can be found here: https://beamng.com/game/news/patch/beamng-drive-v0-26-1/
Read full update on Steam ↗It’s that time of year again – dive into Autumn with our 0.26 update which includes a vehicle remaster, PBR updates, new missions, a preview of the realistic hydraulics system and much more! First up, the beloved Ibishu Covet has received a full remaster! This feisty fan-favorite hatchback is getting a lot of love in update 0.26, including a revamped 3D model, reworked textures, design improvements, structural tweaks and of course a trunkload of new content. Featuring almost 40 configurations, the Covet is now available in both USDM and JDM versions, the latter featuring right-hand-drive, as well as unique trim levels and styling. Not only that, but the radical Covet MR Turbo models take the RWD, mid-engine layout of an 80s supercar and cram it into a tiny turbocharged package, making for a vicious driving machine on the racetrack, rally stage and on the streets. The Covet also stands...
Read full update on Steam ↗Today, we're releasing a small but critical fix related to input systems. Check out this announcement on our website for the complete list of hotfixes! Input and Force Feedback Fixed an issue where users whose `Steering` binding was set to 'Direct (Wheel)' could experience unresponsive vehicles
Read full update on Steam ↗In this hotfix we deployed a number of fixes for issues identified with the major release 0.25 Check out this announcement on our website for the complete list of hotfixes! VehiclesBruckell MoonhawkFixed 'Body Colored Trim' - color changes no longer affect each otherFixed some trim pieces not being properly affected by 'Body Colored Trim' skinsCivetta ScintillaRemoved unused test thrusters from root jbeam as they were breaking modsFixed duplicated rear suspension dampersCommonFixed incorrect light colors and patterns on European Police lightbarLevelsSmall Island: Fixed AI decal roadMissionsPolished 'Island Rally Cross Club Race B' and C missions on Small IslandRemoved 'Island Rally Cross Club Race A' from Small IslandAudioUpdated FMOD, this should resolve rare issues with missing sound on WindowsAIMinor adjustment to Chase mode logic; AI will avoid getting confused if driving directly...
Read full update on Steam ↗Vehicles Civetta Scintilla Fixed missing rear firewall beams causing nodes to get loose when some parts are removed Fixed roll cage being too strong Fixed roof bar mount texture UVs Fixed race hood texture UVs Fixed UI name for front driveshaft on AWD models Fixed wrong default tires on the GTx and GTx Spyder All vehicles Updated thumbnails Tires Fixed tread direction of new drag tires Digigauge Fixed readability of the screen, removed blank space on the sides Fixed center column text being to big in some cases and clipping on other cells Small Island Fixed AI decal road Missions A selection of Missions can now be played directly from the Scenarios Menu. Wild West Trails, Highway Loop 1, A Flock of Pigeons, River Crawl, Soccer pit 1, Scintilla Delivery, Slither Drift (Short), A Run for Life, Garage to Garage Delivery: East Coast USA, Garage to Garage Delivery: Italy, Garage to Garage...
Read full update on Steam ↗Input Fixed broken force feedback feeling when choosing a Soft Lock Strength weaker than 100% Fixed 1:1 Steering options allowing to end up with an incorrect configuration, leading to a big dead zone around the center and broken force feedback feeling Fixed Soft Lock affecting force feedback when the wheel was perfectly in the middle Added ability to disable 1:1 Steering without touching the amount of full lock degrees Improved 1:1 Steering Angle slider range, for better usability with most common steering wheels, while still allowing up to 6000 degrees by typing in the text field Added ability to use 'Oversteer Reduction Assistant', and 'Reduce Steering at Speed' with bindings set up with a 'Wheel(Direct)' filter, thanks to new checkboxes in Options > Gameplay > Assistants Launcher Fixed missing logs in the launcher Fixed launcher failing to detect x64 bits OS in some cases
Read full update on Steam ↗Vehicles Racing Gauges: Fixed wrong label for EV range and unit for EV power Scintilla Fixed wrong default drive mode part name Fixed wrong naming of Corse mode in the dashboard Improved front crash bar collisions Improved node positioning on rear bumper Fixed wrong unit for right fuel tank Fixed headlight glass deformGroup causing both headlight lenses to break at once Added missing power steering slot Added race hood Deformation tweaks Physics Fixed tire burst sound being triggered with a volume of 0 Fixed P mode in automatic gearboxes incorrectly locking up the output during freeze state and exploding upon releasing the freeze Fixed Automation cars with specific brake settings crashing upon reset Game Engine Fixed lagging car dashboards: restored previous behavior for UI running at half the game FPS Missions Rounded score in the endScreen for Drift missions Added walking ability to...
Read full update on Steam ↗Version 0.25 is here, and it’s Christmas in June! Well, not really, but with a new vehicle, a metric truck-load of new missions (that's a precise scientific measurement!), the return of the Garage Mode and a stack of gameplay improvements, you’d be forgiven for thinking so. Civetta Scintilla After a long silence, the owl finally shows its talons once again! New to BeamNG.Drive in Version 0.25 is the landmark addition of the fierce and charming Civetta Scintilla, a modern supercar powered by a naturally-aspirated V10 engine that’s ready to spark your passion! The Scintilla is the most advanced car in our line-up, pushing the envelope with complex driving dynamics systems, a unique physics skeleton and one of the longest, most intensive design periods of any BeamNG vehicle, resulting in a truly refined machine. DOWNLOAD OFFICIAL BROCHURE TO LEARN MORE Offering numerous configurations bo...
Read full update on Steam ↗Today we're deploying another hotfix containing several improvements and optimizations. First up, we're bringing a few fixes to the Italy, West Coast, and East Coast maps. These include things like invisible walls, collision problems, and signpost and traffic light pole positions. In the World Editor, we’ve fixed the tree-related issue in the Asset Browser as well as a problem with the camera when exiting the editor. And last, but certainly not least, we’ve resolved an issue with file migration for new users, as well as a translation loading error which resulted in the launcher being accessible only in English. As always, you will find a complete list of changes here: Release notes for v0.24.1.3
Read full update on Steam ↗Isn't it the little things that make life worth living? Today we have a small release packed with them! This release contains tweaks to the Civetta Bolide, the Bruckell Bastion, and the Burnside Special, as well as fixes to the West Coast, Utah, Italy, and Gridmap V2 maps. In addition to that we’ve included a fix for the keybinding customization issue and for the memory leak related to audio performance that some of you have reported. We’re also making a couple of tweaks for the UI and improvements to traffic that should improve overall performance as well. We're also deploying several fixes to Map Overview Mode, the Mission Editor, and Flowgraph. The World Editor and Performance Statistics also got a bit of attention this round. You will find a complete list of changes here: Release notes for v0.24.1.2
Read full update on Steam ↗Greetings everyone, We have deployed another small hotfix to address reported issues. You will find a complete list of changes here: Release notes for v0.24.1.1 If you spot any new bugs, please let us know in the dedicated forum thread, and as always, please double-check the Known Issues list before reporting. With this, we would also like to note that BeamNG team presence will be limited during the holiday season as we take the time off to rest and enjoy the holidays! Our mod & customer support teams will be unavailable between 30th of December and 3rd of January, so please prepare for delays during this period. Have a happy festive season and see you in 2022! 🎄
Read full update on Steam ↗Surprise! This holiday season, we’re bringing you a little extra happiness by releasing this special content update. Bruckell Bastion The Bastion joins the vehicle line-up as the most powerful muscle car currently available. It offers potentially over 1000 HP, while the modern chassis means that it can do more than just go in a straight line - yes, the Bruckell Bastion can actually turn! Its rugged power and size make it a favorite with police, while the stability and traction help bring the Bastion under control. With a variety of customization options including police parts, as well as Tuner, Lifted, Drift Rocket and track versions, the Bastion embodies everything you love about the traditional American muscle power, reimagined through the modern design language. Civetta Bolide Remaster The Civetta Bolide is getting a complete remaster in this update. This includes a jbeam overhaul,...
Read full update on Steam ↗Greetings everyone, We just wanted to let you know that we've deployed several hotfixes to address the issues that were discovered with the most recent major release. We would like to express our gratitude for your patience and for reporting these problems; we sincerely appreciate it. Complete changelogs for both hotfixes can be found here: Release notes for v0.24.0.1 Release notes for v0.24.0.2 Should you encounter any further issues, please let us know in the dedicated forum thread, and please double-check the Known Issues list before reporting. We’ll be back shortly with the holiday release!
Read full update on Steam ↗It’s been some time since the last update, but we’re back in time to bring you holiday spirit. Version 0.24 is now live with some exciting new features, quality of life updates, a dash of graphics improvements, and a few physics changes. 1996 Ibishu Pessima Remaster In the vehicle remaster line, we grabbed this opportunity to take the Pessima in hand. As many of our players have been keenly aware, the 1996 Ibishu Pessima was one of our most content-sparse vehicles with very little in the way of customization or even factory options, and its visual quality was a little lacking. With this remaster, we wanted to address both of those things, and raise the vehicle's performance ceiling. To that end, the Pessima will be getting a reworked 3D model with improved detail, proportions, and textures. The jbeam structure is also being reworked with better deformation and increased detail. In add...
Read full update on Steam ↗We are releasing another minor update today to address issues that have been reported with the game engine, scriptAI, and scenarios. It also includes improvements for the Replay system and World Editor, among other things. Game EngineFixed an issue where audio files from content/audio.zip were not accessible in-gameFixed crash while exporting performance graph data to JSONLauncherMigration will no longer be performed if this is the first run of the gameAIFixed an issue with scriptAI not movingRenderFixed materials when using UV1 on normal mapsFixed material's UV animationsScenariosFixed traffic respawning when a bus route is restartedReplayFixed vehicles sometimes being invisible when playing back replays after a game restartFixed some replays not working when they had been recorded in certain mod mapsSlightly improved logging of the replay systemWorld EditorDecal Road EditorFixed som...
Read full update on Steam ↗It's time for yet another minor update! We've resolved the issues that players have reported with the game engine, scenarios, and World Editor, as well as implemented a few small tweaks to the traffic AI logic. Vehicles Tweaked roughness levels on Vivace underbody and carbon fiber parts Scenarios Fixed King Size scenario Game Engine Fixed texture compression artifacts when cooking textures Traffic Improved police pursuit logic when the player resets their vehicle Made police AI avoid ramming the player if the player is driving slowly or pulling over Improved scriptAI throttle control Audio Fixed the game crashing due to custom vehicle sounds in mods World Editor Inspector: Fixed issue where a change to an objects' file field would always be applied to its first file field
Read full update on Steam ↗We have another round of fixes and enhancements for you today. Reported issues with Time Trial, Scenario, and Campaign end screens have been resolved, and Vulkan received a series of stability improvements. On the Launcher side, a fix has been applied to the verification tool's file removal process, and we also addressed several issues with Vehicles, World Editor, and UI. Thank you so much to everyone who took the time to report issues and share feedback! VehiclesBruckell LeGranFixed wagon rear signal lamps not disabling their glowMaps when breakingGavril H-SeriesFixed population of derby configGavril RoamerFixed population of derby configIbishu PigeonFixed single-sided mesh for I4 engine accessory beltFixed mesh bindings of upper door mirror bracketIbishu WigeonFixed single-sided mesh for I4 engine accessory beltCommonGlobal tweak to BeamLimitDamp of vehicle engine mount beamsUIFixed...
Read full update on Steam ↗With today's minor update we are deploying a series of fixes for issues that have been reported with vehicles, levels and traffic. The AI has been tweaked to optimize throttle control. Additionally, several useful improvements to the World Editor are included, as well as updated bindings for Thrustmaster T300RS steering wheel. The full list of changes can be found below. We genuinely appreciate your excitement and positive feedback to this release so far. VehiclesBurnside SpecialAdjusted oil pan strengthETK K-SeriesAdded HD Internals to the Trackday configurationGavril D-SeriesFixed incorrect tailgate lettering on some modelsFixed inverted normals on left RS fender letteringGavril RoamerFixed missing tailgate collision trianglesFixed orientation of spotlights on quad rectangular roof basket lightsIbishu HopperFixed driver camera catching on objects such as the low bar on Gridmap V2, a...
Read full update on Steam ↗With today’s minor release we are delivering several fixes to issues identified in version 0.23. We appreciate everyone's feedback and bug reports! We have addressed the problem of some mods rendering cars undrivable, as well as breaking the user interface. The vehicle configuration menu will also no longer close itself constantly after each part change. In addition, we've addressed a few issues with the launcher, and did minor work on several vehicles, Gridmap V2, UI, and more. You can find the full list of changes below! We hope you are enjoying these updates. Thank you for your support! Vehicles ETK 800 Series Added race oil pan to drift configuration Fixed gauge exception on load Gavril Grand Marshal: Fixed missing ECU and long block parts on 4.5L V8 engine Gavril T-Series: Fixed node group on the inner front rear left tire Hirochi Sunburst Fixed oilpan refnode position Fixed tran...
Read full update on Steam ↗Welcome to another major update for BeamNG.drive — version 0.23 is here! Expect to see a slew of upgrades throughout the game, as well as some brand new content and features. The new additions include a completely remastered Gridmap, the introduction of a new vehicle, some major changes to the render engine, and more. Let's kick things off with the revamped Gridmap! Gridmap Revamp A little while back, we reached out to you, the community, for some ideas on how to improve Gridmap. Well, you delivered ideas and suggestions in spades, and now we're pleased to deliver a complete overhaul of the beloved map! There's a notable change in the overall visual style that still respects the look and feel of the original version. Aside from visuals, Gridmap's layout and scale has changed significantly. We've split the map into 11 different zones, each with a designated purpose and theme including...
Read full update on Steam ↗We’re back once again with another batch of quality of life improvements! Version 0.22.3 brings a few minor tweaks to a selection of vehicles and addresses several issues with World Editor. You’ll also find various adjustments to the game engine, Walking Mode, and more. Check out the full list here! And as always, thank you for your feedback and support!
Read full update on Steam ↗In today's minor release, we have a slew of smaller improvements. This includes fixes for the migration process for Userfolder during updates. Version 0.22.2 also addresses reported issues for multiple vehicles, including the recently added Soliad Wendover. We are also introducing several subtle refinements to the new Walking Mode, audio, input, World Editor, and more. Check out the full list of changes here! As always, thank you for your continued support!
Read full update on Steam ↗With today's release we are deploying a number of optimizations and fixes for the issues identified with version 0.22. We would also like to address reports related to false positive identifications of the game by a number of antivirus providers and Windows Defender. We assure you that there are no malicious files distributed as part of the game or the update. Our software has not compromised the security of your computer. Unfortunately, these issues often occur at random, sometimes simply recompiling the files with no changes yields different outcomes. Many legitimate programs and games have been falsely marked with those signatures in the past due to the unpredictable nature of these detections. You can check this Steam article for additional information and workarounds. We will undertake further efforts to ensure that the game is not getting flagged as false positive in the future....
Read full update on Steam ↗Hello everyone, we're thrilled to release BeamNG.drive V0.22 today! This update comes with some major content additions and updates. This includes audio polishing, quality of life improvements for various levels, a brand new gameplay perspective, and the inclusion of a long-awaited vehicle! We hope this content continues to bring some much-needed fun and immersion for you. As always, we appreciate your continued support. Let's begin things with the highly anticipated and legendary Wendover! Produced from 1987 to 1995 by American automaker Bruckell and sold under their luxury marquee Soliad, the Wendover is the epitome of late 1980s technology and styling. Sharing much of its underpinnings with the smaller LeGran, the larger, sleeker coupe body allows for a powerful transverse-mounted V8 engine to be fitted in place of the factory standard V6. The LeGran's 4 cylinder engines can also b...
Read full update on Steam ↗http://media-cdn.beamng.com/yJHxwR2o1eyQW6oI/2021_02_0214_Steam_Header.png With today's hotfix we are bringing several small fixes for reported issues and improvements for the official translations. UI Fixed official translations and improved language selection menu Console Fixed crash on console caused by excessively long text in the popup Misc Fixed wrong year on generated ZIP files
Read full update on Steam ↗http://media-cdn.beamng.com/9v9hXRqa5fLKEcGR/Steam_Header.png We’ve got a big batch of small changes coming your way! Let’s go over the fixes for tire vibrations, vehicle improvements, translations, and more. Vehicles Bruckell LeGranFixed duplicate shifter meshesFixed temperature gaugeETK 800Fixed license plate clippingGavril D-SeriesAdded adjustable Woodcrate and Woodplanks loads https://media-cdn.beamng.com/BnYe5evRGKTbXtbq/boxes_1.jpgImproved bed structure: better collision and more stable with heavy objectsIncreased Desert Truck suspension link strengthDecreased Desert Truck IFS maximum steering axle (fixed wheel clipping into lower arm)Fixed Desert Truck fuel cell breaking easily on frontal impactsFixed dually fender flare signalsFixed bed cover mesh breaking too easilyFixed off-road rear sway bar inverting Gavril H-SeriesAdded adjustable Woodcrate and Woodplanks loads https://me...
Read full update on Steam ↗http://media-cdn.beamng.com/s251lM3Gmkd6oYDv/Steam_Header.png Today we prepared another small batch of fixes related to the release of v0.21. Most notably, the issue with Force Feedback has been addressed. Unfortunately, this is linked to the Remote Control App fix, which had to be reverted. We will investigate and restore functionality of the Remote Control App in a future hotfix. Smaller fixes have been implemented to reported issues with UI, vehicles, and audio. Full list of changes can be found in the official Dev blog.
Read full update on Steam ↗http://media-cdn.beamng.com/Bn8u93YrTeto3vCn/Steam_Header.png Today's minor update is bringing a number of fixes to issues related to the release of v0.21. Replay system and game closing should behave normally now. We also fixed issues with several vehicles and levels; introduced improvements to the Smart Recovery system, World Editor, and game localization. Full list of changes can be found in the official Dev blog. As always, we are grateful for your feedback and reports!
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/6559579/0dc581160a897f110b3b518519ce2d2d64758236.png Today we're here to spill some much-needed hot news to your screens with the release of version 0.21! Featuring a complete Jungle Rock Island map renovation, bringing new locations to explore and a myriad of updated roads for that sunny winter getaway, as well as revamped vegetation and a brand-new waterfalls zone. If a tropical paradise isn't up your alley, you'll be happy to hear that West Coast USA received an improvement pass, including multiple new locations and the addition of two new roads - City and Highway Tunnels. The long-awaited Gavril D-Series Remaster Part 2 is finally here with updated interiors, lights, revised configurations, and several new D45 variants. This isn't all for the D-Series, however, hold on to your pedals because the D-Series Prerunner & Crawler models are now available and ready to...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/6559579/56598bf732eea832f5cd606a80513910a8789341.png Today’s minor update brings a number of fixes to the audio system, vehicles, and levels, and official translations for Spanish, French, Japanese, Korean, Portuguese, Russian and Chinese (more info will be shared on the official forums). As always, we are grateful for everyone’s feedback! Vehicles Gavril Bluebuck: Fixed lower end configurations using white stripe tires instead of standard blackwall tiresGavril RoamerFixed weak headlight attachment beamsFixed position of facelift headlight turn signal flares and tailgate light flaresGavril BarstowFixed exhausts not lining up with manifoldsFixed engine bay meshes not being attached to firewallFixed steering shaft not being aligned with columnFixed steering linkage clipping into the oil pan at full lockFixed wrong slot suffix on 225/75R16 Standard tireFixed 200BX wron...
Read full update on Steam ↗http://media-cdn.beamng.com/eykmGDermSOlvwyz/0201_WP_Header_1920x622.png With today’s minor update we are resolving several issues related to the release of v0.20. We fixed game-breaking issues with Userfolder path that contain non-Latin characters, and made a number of improvements to vehicles, maps, UI, audio, and World Editor. As always, we would like to thank everyone for your feedback and reports! Vehicles Gavril BluebuckFixed many configs using white wall tires instead of the intended white stripe tiresGavril D-SeriesFixed animated front universal joints on 3-link front suspensionFixed roof marker light flaresFixed missing side marker on Kentarch D30 configurationsFixed position of roll bar lights when installed on an Extended Short BodyFixed sport mufflers breaking on spawn when used with I6 and Diesel V8 enginesGavril H-SeriesFront universal joints on solid front axles are now...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/6559579/b64449466d7ad93e013bc815acb2cba72a30ba83.png Today we are happy to announce that v0.20 is live! This update brings a number of long-awaited improvements as well as some surprises that we hope you will enjoy. Let’s dive into the details! Up first we have the final phase of the Gavril Roamer Remaster. The car received a major overhaul to bring it up to the latest quality standards – most textures along with several meshes were completely redone and interiors were renovated. In addition, we are introducing a new facelift version that comes complete with its own set of parts, like wheels, lights, body panels, and more! With Roamer’s renovations complete, we will begin work on these same final improvements for the D-Series and H-Series, expect more news with the later updates. Major changes were implemented in the vehicle loading system, which significantly reduc...
Read full update on Steam ↗http://media-cdn.beamng.com/VDqBKINF7LRBkqOs/screenshot_2020-06-16_15-49-50.png We have been receiving an increased number of reports of game loading issues recently. While we are not yet sure of the exact causes of this problem, we identified that it is related to corrupt game settings. When you try to launch the game either through the Launcher or directly via the .exe file, the game should load normally, but due to this issue, no game window is loaded while BeamNG process is shown in your Task Manager. With this small update, we are deploying a solution to this problem. If you still have trouble loading the game after this update, please make sure to Clear Cache and Verify Integrity of Game Files first, and if nothing helps - contact us.
Read full update on Steam ↗http://media-cdn.beamng.com/HGmQ6m3KEfeG8DGy/Steam_Header_1920x622.png Today's minor update brings a few more small fixes to traffic, game engine, and vehicles. Vehicles Gavril D-Series: Fixed typo in 'Pig' configuration Ibishu Pessima (1996 - 2000): Adjusted spotlight properties to match other vehicles Art Fixed missing textures in checkpoints Traffic Fixed traffic emergency siren awareness Game Engine Fixed missing config/vehicles/scenarios/levels being displayed in game (fix enumeration of files in some zips) Mod Manager Fixed duplication detection Fixed deletion of duplicated mods Fixed deletion of mounted mods World Editor Fixed an invalid road decal name that was causing issues
Read full update on Steam ↗http://media-cdn.beamng.com/Lf8zEme7v2qNLF8K/Wordpress_Hearder_1920x622.png Today’s minor update brings several fixes to the physics engine and vehicles, and two brand new Time Trials for the East Coast map. We are grateful for everyone's feedback and support! Vehicles Gavril D-SeriesAdjusted Rusty skin to better fit the updated skin UV. This skin is currently a placeholder and will be replaced eventually.Fixed dually fender flare collision issueFixed typo in D10 bed cap glass part nameFixed typo in Custom Classic configuration descriptionAdded locking differentials and heavy-duty brakes to the D10 Zeta configurationsGavril RoamerAdded center stoplight for barn doorsTweaked shape of front wheel archesFixed incorrect transmission designations for LXT-35 configurationsBurnside SpecialFixed selected color not properly applying when spawning V8 manual configurationIbishu 200BXFixed sport...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/6559579/d6bd2dfdfd46382019add9f97abd826c091fc11a.png In today's minor update for v0.19, a number of problems with AI traffic, vehicles, and physics were addressed. We're also bringing a few small improvements to UI, multiseat, and props. Vehicles Cherrier Vivace/TogracFixed incorrect configuration types for Race and Trackday configurationsFixed an instability of rear differentials on certain circumstancesGavril D-SeriesFixed instability when braking with some lighter 5-lug wheelsFixed Kentarch D30 missing tow hitchSlightly increased IFS halfshaft travelGavril RoamerFixed instability when braking with some lighter 5-lug wheelsFixed missing rear 3-link suspension mounts on extended framesSlightly increased IFS halfshaft travelGavril H-SeriesFixed instability when braking with some lighter 5-lug wheelsFixed interior camerasFixed missing rear 3-link suspension mounts on...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/6559579/cfe2bdbffde7230157c8c0f68387af44a929be40.png In today’s minor update we're deploying a series of improvements and fixes for issues related to the release of v0.19. We would like to thank everyone for your feedback and reports. Vehicles Cherrier Vivace/TogracAdded lettering {STEAM_CLAN_IMAGE}/6559579/2a97d666d69e62b4f9492d6454f640c7b1e7ce3e.png {STEAM_CLAN_IMAGE}/6559579/5514bd3f88a4dba4ea10883878efbd5191a755e5.png Added N2O {STEAM_CLAN_IMAGE}/6559579/390df03d32756895a357808e03fa0f3138722bd0.jpg Added flares and deformGroups to front bumper flashersVarious deformation and jbeam structure adjustments and improvementsFixed various instabilitiesFixed rear electric motor not attaching to rally rear suspensionFixed police roof flasher prop hovering above roof slightlyFixed Tograc Police using an incorrect shifterFixed driveshaft prop positionFixed front left signa...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/6559579/66b5b1a0ac3a658df3429fc72fa6174004cc789f.jpg From all of us at BeamNG to all of our awesome community, we wish you continued good health and that you all stay safe. We are happy to announce the launch of version 0.19 of BeamNG.drive, which contains new vehicles, renovated maps and vehicles as well as continued optimization and improvement of our technology. Leading the pack in this release is the launch of the Cherrier FCV platform with the Vivace and Tograc models. Cherrier is a new manufacturer in the BeamNG.drive universe. Originating from France, this manufacturer embodies the European spirit of 21st Century automobile design. Aggressive lines, quirky details and a wide range of powerplants are the hallmark of Cherrier’s product line and the FCV platform is the latest expression of their style and engineering philosophy. In keeping with the future of aut...
Read full update on Steam ↗In this tiniest of tiny updates we kicked the track marshal out of the airconditioned trailer to paint some lines on the ground for the crawling scenarios. So now the courses aren't a county-wide free for all. You're still ok to drive outside the lines, but the competitive among you can make it a point to remain within them. Gameplay Added lines to demarcate the crawler course boundaries An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here. Instructions on how to update the game here.
Read full update on Steam ↗Where other vehicles say "No way. No how.", the Ibishu Hopper Crawler says "No roads? No problem!" Designed to find a path over and around obstacles and terrain that puts the fear of the scrapyard into other vehicles, the Ibishu Hopper Crawler features a lift kit, upgraded suspension, super-sized offroad wheels, four wheel drive, finely tuned gearing and body armor where appropriate. There's also a roll cage for those moments where you go from extreme pucker factor to sudden release, if you catch our drift. Whether inching its way over boulders or slamming through undulating countryside, the Ibishu Hopper Crawler is for those who see potential paths wherever they go. Try it out in the three new crawling scenarios designed to show off the capabilities of this mountain goat of vehicles. Best wishes for the holidays from all of us here at BeamNG. You're an awesome community and we couldn...
Read full update on Steam ↗With today's minor update we are resolving the issue which caused a crash for some users. We are also deploying a series of fixes for vehicles as well as reworking the wheel and tire selections for the Pickup, Roamer and Van. There is also some really neat camera path tool improvements and bugfixes that will make panning shots for videos a lot easier to set up and record. Graphics engine Fixed crash when engine's blendLayers json file is not valid Fixed Material's detail texture output negative values causing artifacts in the render Camera Path Tool Added syncing to replays Added replay controls Various bugfixes Reduced the default Replay UI app size by removing the disclaimer at the bottom Vehicles Reworked wheel/tire selection for Pickup, Roamer and Van to be more true to contemprary real vehicles. Added 16x7 versions of existing D-Alloy and Terra-XT wheels. Added DutyPro hubcaps (b...
Read full update on Steam ↗Today's release launches fixes for several issues reported by our QA team and our community. Thank-you for all your praise and excitement through the forums and social media. It has been very motivating and heart-warming to share your comments with the development team. Graphics engine Fixed gamma setting Fixed vehicle's materials with texture animations Fixed missing cached meshes causing loading time issues the first time content is loaded Vehicles Fixed Pickup 'D15 Fleet Extended Cab (M)' configuration having wrong transmission Fixed Pickup 'D15 Park Ranger (A)' configuration having wrong rear shocks Fixed Pickup 'D15 Marauder (M)' configuration having wrong driveshaft Fixed Pickup 'D15 Custom Classic (A)' configuration missing two-tone paint Fixed Pickup 'D15 Track (M)' configuration having wrong brake pads and interior door panels Fixed Pickup 'D15 Drag (A)' configuration having...
Read full update on Steam ↗With the long nights of winter bearing down on us we’re escaping to the warm, sunny open spaces of Utah in this update. The map has been completely renovated, featuring improvements to foliage and road textures, new and improved buildings as well as abandoned mine tunnels for you to race through. On the vehicle side we’ve turned our attention to some of the older vehicles and given them some love. The venerable pickup, the first vehicle to be included in BeamNG.drive, has received a much-needed jbeam and visuals pass along with its colleagues the Van and the Roamer. The AI system has gotten several improvements and adjustments to improve the behaviour and handling of AI controlled vehicles. Our audio team has added new groundmodel effects for mud, metal and wood along with transmission whine for most vehicle models. Delving even deeper under the hood you will notice we have made exten...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/6559579/67959fc78a73388c0a9f2fcbe282b5c071eed096.jpg With today’s hotfix we are deploying fixes to the traffic system. The police should now behave properly and the Traffic AI in general should exhibit better awareness of what is happening and react accordingly. We are also making some changes to the game launcher. All the support tools will now be grouped together in a dedicated ‘Support Tools’ section. In the ‘Manage User Folder’ section you will find tools to move your user folder, open it in Windows Explorer and restore it to the default location. These tools should help those affected by issues caused by folder path conflicts or who just can’t remember where in the labyrinth of folders their user folder has hidden itself. Please visit the devblog for the full changelog, here: https://blog.beamng.com/fourth-hotfix-for-0-17/
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/6559579/7074f01ef2b68f561a6acc9c59ad6434cad26cfb.jpg With today's hotfix we are releasing a number of bugfixes. Vehicles Fixed various Grand Marshal and Roamer configs not having the correct secondary color when a different color was chosen in the selector Grand Marshal: improved reliability of enging bay mesh breaking beams, added missing torque converters for drag gearbox, fixed repeated brake line lock slot, fixed firewall textures Covet: Fixed missing mesh for race radiator Bluebuck: Fixed position of tow hitch nodes World Editor v2 Fixed wrong selection calculation on some maps Fixed mouse hover sometimes going to the bottom window Fixed scale gizmo jumping values Fixed objects having no parent property when saving a prefab object UI Fixed a broken loading screen hint Fixed loading proper vehicle colors when double-clicking on vehicle in selector Fixed Tune but...
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6559579/b23671a1bfae8cd298551dc9373ee69528f07c20.jpg With release 0.17.1 of BeamNG.drive, we are launching a significant update to one of our vehicles. The Grand Marshal has been extensively overhauled and provided with a wider range of mod parts. Making use of these new parts are several new configurations. In addition to the Grand Marshal's overhaul we are releasing fixes for a couple of issues affecting the mod manager and the traffic AI system. https://www.youtube.com/watch?v=an0lfIgxl6o Grand Marshal Extensively overhauled the Grand Marshal - it is now properly body-on-frame, and the body can detach from the frame like the other body-on-frame cars (coming next for the pickup/van/roamer) New mod parts: factory spoiler, big wings, front lip, front air dam, sport and signal-less front bumpers, vented, induction and c...
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6559579/4c2dafe502d162e0c4a6592d2927c461bf20cd48.jpg In this second hotfix for BeamNG.drive 0.17 we are continuing to resolve small issues that were reported to us throug the community, especially with regards to environment art and vehicles. Some scenarios have been tweaked or repaired and we’re deploying some improvements to the new Traffic AI. We are aware of multiple users experiencing issues running BeamNG.drive with Intel 620/630 series integrated graphics. Investigation into the source of this issue is ongoing as a matter of priority but we do not yet have an ETA for a fix. A workaround solution is being worked on in parallel. Please visit the devblog for the full changelog, here: https://blog.beamng.com/second-hotfix-for-0-17-released/
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6559579/4139195854b5b144938598e578fc44ab7b7a27ab.jpg This is the first hotfix release for BeamNG.drive version 0.17. In this release we are fixing an issue affecting mod installations and game crashes occuring on Windows 7 and 8. We are also resolving some graphical issues with vehicle models and environment assets as well as some bugs with AI behaviour. Work on fixing other reported issues is continuing and we expect to have another hotfix ready for release later in the week. In the meantime please keep reporting issues you encounter through the forums. Your feedback and comments are greatly appreciated. Please visit the devblog for the full changelog, here: https://blog.beamng.com/first-hotfix-for-0-17-released/
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6559579/7727fd47bc3af1e8369d4e8307570c500119a1d0.jpg Hello everyone! The new update is out! It's been a huge collaborative effort, but we're very happy with the results, and we hope you enjoy 0.17. The 1963 Gavril Bluebuck joins our growing, diversifying list of vehicles including 33 variants to drive and customize, along with a wealth of mod parts and our first-ever hydraulic suspension. In addition, we have extensively improved the deformation behavior of most of the vehicles in the game. You'll be able to enjoy the improved deformation more easily than ever, with seamless dynamic traffic now just a click away in the radial menu. There is also now a drag minigame at the West Coast drag strip, and the AI might just give you a run for your money ;) In addition to vehicle-related work, we have spent a significant amount...
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6559579/1c5b7d6b2400df23fa552c82c39a52db774481f2.jpg With today's hotfix we are releasing a number of bugfixes and optimisations. We are continuing to work on resolving the UI issues encountered by a small subset of players. These are proving tricky to pin down and in some cases our analysis has revealed that the issues actually lie outside of BeamNG.drive, requiring third parties to deploy fixes. In such cases we are looking into workarounds as much as possible. Vehicles Increased differential output speed limits and allowed override in jbeam Fixed jumpy behavior from torque converters when rock crawling or rolling backwards Fixed Covet having incorrectly named differential parts Fixed Barstow front wheels clipping into hub Fixed electric batteries being able to massively overcharge Fixed: Burnside front left door gla...
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6559579/54a62d26af29521120030ac89966482514aac235.jpg With today's hotfix we are deploying fixes and enhancements to BeamNG.drive version 0.16. Building on the already released audio improvements we are releasing a tuning app for engine sounds as well as some additional adjustments to exhaust and impact sound effects. The Italy map is receiving some bug fixes which will result in fewer shredded tires and more pleasant terrain appearance in some areas. On the vehicle side various models have had fixes applied to correct deformation and camera placement errors as well as configuration and appearance issues. Notice: In order to address an on-going issue with the game UI we have flagged GPU usage of the UI as experimental. This will now require manual toggling in the options screen. While the majority of users should not ex...
Read full update on Steam ↗http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/6559579/0aa26cf9aaa905fa37cbf8d9ca6c7d3929a95c5b.jpg Hello everyone, As usual, we're diligently working on adding new features, more content and doing various amounts of internal research. Since that work typically doesn't get visibility until it finally gets released in a major update, today we're showing part of it. Today's sneak peek is focused on the Italy map. As we mentioned back when this map was first released, that initial version of Italy doesn't include everything we had in mind. In a future update, you'll be seeing more towns and official buildings, additional offroad trails, expanded seaport facilities and more, as shown below: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6559579/a922a9aaa6c85d5e1c73945f4f8ce7f9cadec6ca.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/image...
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6559579/4c2dafe502d162e0c4a6592d2927c461bf20cd48.jpg Some more fixes and improvements. Bugfixes Added guard for missing default.pc Fixed crashdump being saved to default userpath even after changing it Fixed default userpath being incorrect if Windows Defender "ransomware protection" is enabled Fixed crash on render related to shadow materials Fixed missing GPU meters on the performace UI An up to date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here. Instructions on how to update the game here.
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6559579/811d6c09a7a61540fd32bdae92da9e5dc72e0b73.jpg Third round of fixes and improvements. Bugfixes Fixed crash when rendering shapes with invalid details numbers Fixed initial window size of scriptAIManager Fixed autobello thumbnails Fixed custom groundmodel not being loaded Fixed Some utility function using default userpath instead of actual defined userpath (may have fixed issues inside the torque3D editor) Launcher: Fixed open dialog failing to open on some specific configuration An up to date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here. Instructions on how to update the game here.
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6559579/4139195854b5b144938598e578fc44ab7b7a27ab.jpg Second round of fixes and improvements. Improvements Added new binding "Reset all vehicles" to quickly reset all spawned cars using Shift+R Interior skins changed for Autobello Piccolina 110b and Carabinieri Improved reverse gear logic of scriptAI Improved steering positioning of scriptAI when driving on heavily cambered roads Reduced peak and runtime memory usage of Static Collision subsystem Reduced default depth of dirt_loose_dusty groundmodel Reduced piano destruction sound volume Bugfixes Fixed floating camera on missing default vehicle Fixed lighting issues when Lowest graphic settings is used Fixed materials UV animation on Material editor Fixed crash on imposter generation Fixed render using instancing when materials use dynamic cubemap Fixed ability to repai...
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6559579/4dd4d7b05be99800fcb6c41be649c49d3885eef3.jpg We identified and fixed some serious crashes and problems within hours of the release. Happy holidays from the whole team! Improvements Replaced old performance graph by new imgui-based performance graph (in scenario mode) Audio: Changed loading type of water assets for Italy to improve performance scriptAI: Improved user interface and fixed performance problems Bugfixes Fixed crashes when running 32 Bit (x86) version Fixed license plate always defaulting back to old text generation Fixed old Italian plate breaking text when trying to parse something else than valid plate (Eg: nicknames with numbers) Fixed missing bumpers for Autobello 110B version Fixed tailgate grill normals issue Fixed hydros deforming other parts of the car when their movement is nearby the natur...
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6559579/910c9953c94b07ac768e700739b4782b8b011e26.jpg Good news, everyone! You have all been very patient, and the wait is finally over: today we're releasing the new update, which includes some hotly anticipated features, including: A new vehicle: Autobello Piccolina https://www.youtube.com/watch?v=YhO1aVOrWbk A new map: Italy https://www.youtube.com/watch?v=8h0bknQFA5s Important graphics and physics optimizations, along with our usual stack of improvements and fixes. Full changelog (with lots more media) in our blog: https://blog.beamng.com/a-small-car-on-a-big-map-version-0-15-released/ (it's too big to put here completely)
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6559579/ecf657334502394b2e0a13cd9c3a36be44f6263a.png This third hotfix for BeamNG.drive version 0.14 fixes some important crashes and more. General Fixed crash when online features are enabled. Thanks to Rewzu for the help in tracking down the cause of this problem :) Repository settings "Auto update" disabled by default Content Brought back 'Hard Parking' scenario Editor Fixed crash when deleting decal roads Fixed crash when editing terrain in editor Fixed forest editor not deleting objects of a type after all have been deleted UI Fixed automation vehicles not being selectable in quickrace menu Vehicles Fixed Sunburst steering breaking at high speeds and full lock Fixed instability of ETK KC6T with Hirochi wheels Camera Fixed 'External' camera glitches when driving faster than 210mph and then switching camera Fixed du...
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6559579/ad1831c3fa448b2d665527c1442dc2eadcfef963.jpg In this second hotfix for BeamNG.drive version 0.14 we are continuing the process of resolving issues reported by the community as well as deploying fixes identified by the dev team. Gameplay Fixed playing track in reverse not working in Time Trials and Light Runner Cameras Fixed tiny camera movements when approaching or leaving the BeamNG.drive window borders Disallowed extreme field of view angles to prevent graphic issues Fixed 'External' camera using incorrect vehicle position when set as default camera Input Fixed speed-sensitive steering limits not working correctly Removed two non-working input actions Replay Fixed possible crash when handling vehicles with very large or very small amounts of nodes Removed experimental work-in-progress replay options from Opti...
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6559579/3474e2313eddad239735d90157815180998a5932.jpg We've released the first hotfix for version 0.14, fixing several issues reported by the community. We are continuing to work on resolving other issues which will be addressed in a future hotfix. Features Added option to enable/disable the driver's seat adjustment controls (In Options > Camera - will be disabled by default) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6559579/f16c6ae1eeb6fa6f7502b96501835d34f5777fc6.png Fixes Removed Options > Camera > Collision option. This is still a very experimental feature that has the potential to break the camera in numerous situations Fixed incompatibility with some mods that omitted required data Fixed rare cases where Light Runner mode could freeze the game Notable Known Issues In rare cases, users are...
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6559579/0b97f141eb3d6c79c0e422828b3f804c7826bcaf.gif Happy Halloween! We're beaming version 0.14 out to you with a super awesome Track Builder, a new achievement and a scarecrow collection minigame :) Revisit the neon-lit glory days of the 80's with the new Light Runner map, showcasing the capabilities of the Track Builder with some electric glow skins for selected vehicles https://www.youtube.com/watch?v=8J-lVqLRgnw Our new Track Builder is launching with this update - From simple circuits to multi-level corkscrews leading into loop the loops, the only limit is your imagination! https://www.youtube.com/watch?v=xAy9_EJs404 T-series: You can now fit the T-series with a Car Hauler upfit, suitable for hauling vehicles and other large, bulky items The following vehicles have had various improvements applied: Barstow, Burns...
Read full update on Steam ↗40,988 concurrent players — the highest daily peak recorded at that point.
Hello drivers and welcome to Version 0.40! We've got a big one for you this time, headlined by one of the community's most-requested features. Version 0.40 comes packed with local split-screen multiplayer, physical oc…
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