Store data
- UK price
- £9.79
- US price
- Awaiting regional check
- Positive reviews
- 75%
- Total reviews
- 502
- Release date
- 16 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Discord: Blightstone | X: @blightstonegame
Reddit: r/Blightstone | YouTube: Unfinished Pixel Channel
Save the Crystal. Save the World
Here in the world of the Blightstone you’ll find deep strategy, blended seamlessly with roguelike progression. Your mission? To protect the Earthglass Crystal, and deliver it to the Infernal Rift. Only by doing this will you be able to destroy the demon overlord Korghul, and shatter the Blightstone itself.
Die, die, and die again. Cunning and keen wit (though looking at our options even a solitary spark of wit will have to suffice) are key to saving this realm.
Use the environment to your advantage with objects, enemies and even the weather itself providing strategic opportunities and challenges. Each failure provides invaluable opportunity to learn and collect new skills to help your next adventure.
Hold the Line. Use Every Skill, Trap, and Tactic to Protect the Crystal.
A Dynamic Battlefield
Enjoy free movement, without grid-based systems, allowing you to move into strategic cover. Just remember, enemies aren’t restricted by grids either, and there’s always an angle.
The Environment Is Yours to Command: Hide in long grass or burn it to stop enemies using it for cover. Gather enemies in water to amplify electric attacks. Use every advantage you can get to shatter the Blightstone.
Harness the Weather to Your Advantage: Dynamic weather will have an impact on Adventurer’s strategies. Dense fog obscures the battlefield, rain will amplify electric attacks and strong winds will affect accuracy. It can bring as many benefits as it does drawbacks, as long as you pay attention.
Recruit your heroes
Find new heroes and companions to help you along your journey. Chose from Brawler, Hunter, Arcanist, Druid and Priest classes, each with their own unique abilities and companions.
Master a vast skillset: Unlock a wide range of active and passive combat skills for our troop of adventurers and for the Earthglass crystal itself. Mater melee, ranged, area of effect and grappling skills, and combine them for heavy-hitting combos.
Status effects that sting: Bleeding, poison, binding, stun or burn, dozens of combat conditions can swing the course of each battle. Just remember it won’t always swing your way!
Procedural generation means that each journey is different from the last
As the journey progresses, you will also unravel the story behind the infernal rift, the Earthglass, the Blightstone, and the enemies that you face along the way.
| # | ||
|---|---|---|
| 01 | Kill Enemies Any 10 | 42.8% |
| 02 | Finish Run 1 | 38.7% |
| 03 | Kill Enemies Karantos 1 | 36.4% |
| 04 | Kill Enemies Any 100 | 32.7% |
| 05 | Kill Enemies Giant 1 | 32.7% |
| 06 | Kill Enemies Kaelith 1 | 31.0% |
| 07 | Hero Full Equipped Any | 30.2% |
| 08 | Kill Enemies Korghul 1 | 25.7% |
| 09 | Kill Enemies Blightedgiant 1 | 21.2% |
| 10 | Finish Run 10 | 16.6% |
| 11 | Complete Game Mainarcanist | 16.5% |
| 12 | Complete Game Mainhunter | 16.4% |
| 13 | Complete Game Mainbrawler | 13.7% |
| 14 | Complete Game Mainpriest | 10.3% |
| 15 | Complete Game Maindruid | 9.2% |
| 16 | Complete Game Mainrogue | 8.6% |
| 17 | Kill Enemies Any 1000 | 6.9% |
| 18 | Relics Picked 5 | 5.2% |
| 19 | Completegame Nodeexcluded 2 | 4.6% |
| 20 | Relics Picked 10 | 4.6% |
| 21 | Kill Enemies Slime 1 | 4.2% |
| 22 | Kill Enemies Vexqueen 1 | 4.0% |
| 23 | Relics Equipped 8 | 4.0% |
| 24 | Kill Enemies Lich 1 | 3.9% |
| 25 | Kill Enemies Inudjinn 1 | 3.7% |
| 26 | Kill Enemies Crystaleater 1 | 3.6% |
| 27 | Kill Enemies Leader 1 | 3.5% |
| 28 | Hero Full Equipped Epic | 3.3% |
| 29 | Relics Picked 40 | 2.5% |
| 30 | Completegame Nodeexcluded 1 | 2.3% |
| 31 | Kill Enemies Enchanters 1 | 2.1% |
| 32 | Kill Enemies Boarchaos 1 | 1.5% |
| 33 | Kill Enemies Demonheroes 1 | 1.5% |
| 34 | Complete Game Mainbarbarian | 1.3% |
| 35 | Completegame Initialhero 2 | 1.3% |
| 36 | Loops 5 | 1.1% |
| 37 | Kill Enemies Any 2500 | 0.9% |
| 38 | Nodes Blightanomaly 25 | 0.5% |
| 39 | Loops 15 | 0.2% |
| 40 | Blightinfested 20 | 0.0% |
| 41 | Kill Crystalfrenzywcrystal 30 | 0.0% |
| 42 | Loops 10 | 0.0% |
| 43 | Spacetimeanomaly 25 | 0.0% |
| 44 | Spacetimeenemies 100 | 0.0% |
Hello Adventurers!A few weeks ago, we shared an update about the future of Blightstone and the direction we had decided to take for the final stage of Early Access.We explained that, after listening to your feedback and looking closely at what worked best in the game, we wanted to focus Blightstone more strongly around its core: tactical combat, build experimentation, progression, and replayability.Today, that new direction arrives.This is the biggest update we've made to Blightstone. It introduces entirely new systems and content, reworks several existing mechanics, and removes or simplifies others that we felt were getting in the way of the experience we want Blightstone to offer.The result is a more focused, faster-paced and replayable roguelite, built around getting into a run, experimenting with different strategies, overcoming increasingly difficult challenges, and jumping back...
Read full update on Steam ↗We’re back with you on the cart, heading towards a town called PROGRESS. Or at least to the tavern situated within a town called Progress. Or at the VERY least, heading to a tavern.We've got more fixes for you today with our 0.3.5 update, which should already have landed with you by the time you read this! “What’s the point in writing it then, dear Scribe”, I hear you ask! Good point, but some bugger would only complain if we didn’t!To we have:Fixed an issue where heroes revived with Death Ward were not re-added to bark events, (which could cause a crash)Fixed a crash when hovering an entity that occurred when the system language was set to certain languagesFixed a crash that could occur when opening the inventoryFixed a crash that could occur when using Cut Frenzy on a God’s Shield while equipped with Lightning EdgeFixed an issue where killing an enemy with Reality Bleed while in Fog...
Read full update on Steam ↗Well met, Adventurers! It’s been great to see you all getting to grips with Luna, our new Rogue and our Mages are back to give you more to get your teeth into, with some additions, tweaks, fixes and changes for your favourite roguelite dark-fantasy turn-based strategy game called Blightstone.In addition, we've got a stunning 20% discount currently running, and for the next week you can get a great price on our Early Access adventure, where you can have direct impact on the game and how we evolve on our way to 1.0 launch. In the meantime, if you want to see what’s hitting the Rift today? Join us below to find out:AdditionsFOUR New nodes (one per Biome) which will allow Adventurers to recruit HeroesA new Blight-infested enemy variant - exploding on death to deal damage and add Blight within an areaAdded a Very Hard difficulty to give you even more challengeNew Campfire skill - Blight Ex...
Read full update on Steam ↗Well met, Adventurers. Our Mages are back today with a wide-ranging update. As usual we’re bringing tweaks and fixes, as well as an overhaul of our Hero Stats functions, and some visual changes, as well.Dive into the new version today and you’ll find the changes live now, including: The Grand Stat ReworkWe’ve reworked the Team screen to show all of your Hero’s stats (including modifiers you’ve picked up on the run)Heroes now have a pool of EIGHT relevant choices when upgrading stats (out of twelve stat areas - with new stats including critical damage, range, block, dodge, healing, strength and follower damage)Maximum health increments are calculated using percentages, rather than flat valuesThreat rework - Threat now directly shows the additional probability of an enemy targeting the character (also shown on the item and skill values where relevant)Accuracy and Chance rework - This sh...
Read full update on Steam ↗Greetings, Adventurers! We’ve got a whole heap of changes landing in the Rift today, including some which we know will be welcomed by a lot of you (I’m talking to you, “click to skip the intro”)You’ll find update 0.1.0 live NOW, with a huge number of changes, fixes and tweaks to the world of Blightstone. Jump in now and discover… Tweaks We Made Specifically To Stop Annoying AdventurersWe’ve reduced throw damage - limiting damage that the largest entities (like karantos or the Giant) can doIntro scenes can be skipped with a single click rather than having to hold down (any time from the UnfinishedPixel logo!)We’ve added Bandages - lootable in combat and bought at store - which can heal 3 to a Hero or allied followerWe’ve removed “ends turn” from all ally skills so Adventurers don’t accidentally lose APThe Earthglass Crystal HP has been slightly raisedCrystal Frenzy affected enemies now...
Read full update on Steam ↗Greetings Adventurers! We see the eagle-eyed among you have already spied a little patch heading your way with 0.0.7 landing today! Apologies for the delay on the patch notes but (speaking frankly) I was in the tavern and didn’t really feel like leaving.We’ve got yet more tweaks and changes on this fine Wednesday, and in 0.0.7 Adventurers will be delighted to find:Bug FixesA fix for a bug that would cause heroes with one health point to appear as LEGALLY DEAD when starting combat or campingA fix for the Dwarf Tunnel Driller’s “Drill In” skill, which leaves gaping holes which (before today) Heroes and enemies would not correctly manoeuvre aroundWe’ve fixed an issue where damage from Barkskin thorns and bleeding effects could be applied to a nearby ally instead of the intended enemyAnother fix! (who would have guessed) This time for an issue where using Dog Bark on a burning target woul...
Read full update on Steam ↗Dearest Adventurers! Some great news today as, amid bug fixes, tweaks, changes, tinkering and hammering with the Blightstone cart - we are also giving you difficulty options!Bow to the additional challenge, or give yourself a break. Adventurers can now tweak the difficulty in a way that suits you. We had feedback from you all that Blightstone was too difficult while at the same time also being too easy! Hopefully this shall help both of these categories, but your feedback is still vital!Here’s what’s hitting the beaten track in today’s cart-load of patch notes:Gameplay ElementsAll-new Difficulty Options - Adventurers can now select Easy, Normal (as previous) and Hard difficulty levels. Easy reduces incoming damage while hard increases it, AND adds on extra Blight while camping for a spicy little challenge. Normal and Hard modes will give increased Strands of Time to make up for a hard...
Read full update on Steam ↗Welcome back to the campfire, Adventurers! We’re back today with another update, and we hope it’ll take out some of the bugbears you’ve been facing with Blightstone in the week since we’ve launched!This is our third patch for our dark-fantasy turn-based strategy, and it’s been powered by Adventurers just like YOU! We can’t thank you all enough for your support, reviews, constructive feedback and passion! In Update 0.0.4 we’re bringing you:Alterations to the Save Data to avoid folder access issuesFixes for another issue which could cause corrupted save dataAnother fix for a bug where Druids with Confused status could use the Speak With Animals skill on a beast which had no AP (leaving the game stuck!)A fix for game crashes while entering a map node (especially during Kaelith encounters)A fix for an issue that could cause freezing after Sand Wurm attack (after all, they’re Sand Wurms, n...
Read full update on Steam ↗Adventurers heed the call! We’re back again with more bug fixes, optimisations and improvements - and you should find this available NOW as we drop our Day Two patch, v0.0.2.We’ve got a number of changes incoming, based on bugs and feedback provided by our intrepid Adventurers. We can’t thank you enough for your efforts in playing, reporting and helping us to ensure that Blightstone is the best it can be. Please keep the feedback, reviews and bug reports coming, and our Mages will continue to tinker and improve our world as fast as magically possible.A few things are changing today, including:A fix for crashing which could occur when enemies used push skills on unmovable entities (like Aeryn’s Wall of thorns)A fix for a bug that would prevent new unlocked gems from appearing during runsA fix for a bug that allowed the party to have multiple instances of the same crystal skill (we’ve h...
Read full update on Steam ↗Well met, Adventurers! We’re pleased to say that we’ve been making progress on a few notable issues that have been affecting your journey to the Rift! The biggest of thank yous to all Adventurers who have been taking time to drop feedback, whether that is within Steam reviews, community posts, social media or within the Official Discord.Your feedback has been and will continue to be essential to our Early Access adventure. While you still can’t pet the dog (sorry not sorry) there are a number of fixes which we have deployed today in Patch \:Fixed an issue that would cause crashing or blockers where the user’s system language was not set to English or Chinese (we basically gave Brunn some language scrolls and told him to get learning)We’ve lowered Continuum Forge costs to allow faster upgrades and less grindingFixed an issue that could cause crashes when using the Dog Bark skill Fixed...
Read full update on Steam ↗24 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
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