Store data
- UK price
- £17.49
- US price
- $20.99
- Positive reviews
- 93%
- Total reviews
- 189
- Release date
- 28 September 2026
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Experience the thrill of popular air sports including paragliding, hang gliding, speed flying, paramotors, ultralights, and FPV drones in Virtual Reality. Explore realistic flight physics, open-world environments, dynamic weather, and multiplayer gameplay in one of the most immersive VR flight simulator experiences available.
UNLIMITED ACCESS TO EARTH ONLINE:
Glider Sim Deluxe provides access to the Entire Planet with Google Earth integration (subscription no longer required!) Discover photorealistic landscapes, save favorite locations, and share them with friends in multiplayer.
MASTER 9 UNIQUE AIRCRAFT
Paramotor Trike
Paraglider
Mini-Wing
Speedwing
Powered Speedwing Trike
Hang Glider
Ultralight Trike
FPV Racing Drone
Spectator Cam.
The FPV Racing Drone has 3 flight modes including: Auto Hover, Angle and Acro.
3 CUSOTM OFFLINE MAPS
Sun Valley, USA
Walenstadt, Switzerland (Swiss Alps)
Grand Teton, USA
Each custom map spans 50+ square kilometers of enhanced real-world terrain with high-resolution textures and hundreds of launch points. Playable offline with no internet connection.
DYNAMIC WEATHER & THERMALS:
Control wind speed, direction, cloud base, and time of day. Sun angle and terrain generate realistic thermal activity. Toggle wind particles to visualize thermals and ridge lift.
AUTHENTIC FLIGHT PHYSICS:
Advanced soft-body simulation models every cell of the paragliders canopy for realistic wingovers, spirals, stalls, and swoops. Real-world aerodynamic calculations combined with dynamic physics create an unmatched flying experience.
COMPETE & CONNECT:
Master Speed Flying challenges and Paragliding / Hang Gliding Cross Country races. Climb monthly leaderboards, fly with friends in multiplayer, or join the Discord community to organize group flights. If you ever wanted to experience paragliding, hang gliding, speed flying, ultralights or drone piloting, anywhere on the planet this soaring simulator is for you. If your a fan of Microsoft Flight Simulator you will enjoy this!
Your next flight awaits in this highly immersive Planetary-Scale Virtual Reality Flight Simulator.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
-Fixed an issue where the Hide Trim / Speedbar Indicator setting was not being applied correctly when starting a new session. -Removed the Wind and Thermal Visualization options from the main Options menu. These settings can now only be adjusted from the Weather Settings menu to avoid duplicate controls.
Read full update on Steam ↗-Fixed an issue where the time of day would not load correctly when launching from a saved site. -Fixed an issue where the last selected launch site was not being properly highlighted or scrolled to in the Site Selection screen. -Fixed an issue where loading a saved site with the Powered Speedwing Trike would load the incorrect aircraft.
Read full update on Steam ↗-Fixed an issue where the camera clipping plane could clip nearby meshes at close distances. -Decreased the Speedwing glide ratio for a slightly steeper glide. -Added glide ratio information for each glider on the Glider Selection screen. -Fixed an oversized collision box on the Powered Speedwing Trike in multiplayer. -Fixed missing multiplayer collisions for the Ultralight Trike and Hang Glider. -Added a Multiplayer Collisions checkbox to the Map/Menu, allowing the host to enable or disable player collisions at any time during a multiplayer session. -Adjusted the third-person pilot camera position for the Hang Glider and Ultralight Trike. -The Glider Selection screen is now hidden on startup when launching into Earth Online.
Read full update on Steam ↗-Fixed an issue where lesson tutorials would incorrectly start with the Paramotor instead of the Paraglider. -Fixed an issue that allowed multiple challenges to be active at the same time. -Added induced drag to the Paraglider, Paramotor, Speedwing, and Powered Speedwing Trike. This increases drag at lower airspeeds which should result in more realistic flight behavior.
Read full update on Steam ↗-Added an option in Settings to hide the Trim / Speedbar Indicator. -Improved the harness textures for the Speedwing and Powered Speedwing Trike. -Adjusted the character’s leg position on the Powered Speedwing Trike so the legs appear less stretched out. -Slightly reduced lift on the Speedwing, Powered Speedwing Trike, and Miniwing to make them feel a bit less floaty. -Reduced stuttering when using High and Very High Earth Online Detail settings. -Fixed an issue where the third-person camera could become displaced when passing underneath bridges. -Fixed an issue where the drone could become displaced when passing underneath bridges.
Read full update on Steam ↗-Added a brand-new aircraft: the Powered Speedwing Trike — basically a speedwing with a motor! -Redesigned the Aircraft Selection screen once again for a cleaner and more polished experience. -Preview aircraft now display with fully inflated wings. -Aircraft now slowly rotate in the selection screen, allowing you to view them from all angles. -Added a trim / speedbar percentage indicator when adjusting the value. -Improved textures for the paraglider, paramotor, and speedwing, reducing the overly shiny/plastic appearance. -Improved the third-person camera for a smoother and better viewing experience. -The third-person camera will now smoothly animate back into position when recentering the view. -Slightly reduce the size of the character in the speedwing. -Update to multiplayer 5.2.
Read full update on Steam ↗-Fix issue with wind direction not being displayed correctly in UI. -Fix issue where wind direction could be changed in multiplayer session without being host.
Read full update on Steam ↗-Redesigned the Glider Selection screen so all available gliders are visible from the start. -Added a wind-direction slider, allowing you to set the wind to blow from any direction. -Fixed an issue where wind would stop working at high altitudes above the terrain. -Fixed clouds rendering over the UI and map. -Fixed the ability to scroll through the multiplayer user list on the map. -Muting a player now blocks all audio associated with them, including the audio-dampening effect -that occurs while they are speaking. -Cows on the Sun Valley map will now moo when you get close to them. -Added collision to the basketball court on the Sun Valley map.
Read full update on Steam ↗-Search for and find 3 animals / creatures on the Sun Valley map: Bigfoot, a Grizzly Bear, and a Wolf. -Every few minutes, a wild animal will spawn and trigger a notification. -Use the map to see the animal’s general spawn location. -When you get close, the animal will make sounds every so often. Use the audio cues to pinpoint its exact location. -Fly low over the animal to find / collect it. -Each animal will remain active for 10 minutes, then respawn after it disappears. -Added sound settings to the main game so audio can be adjusted at any time. -Consolidated all settings into a new dedicated Settings menu. -Update to multiplayer 5.1 -Good luck in the scavenger hunt!
Read full update on Steam ↗-Fixed an issue where the UI was being captured in launch site thumbnails when saving. -Tweaked the thermal generation algorithm to spawn more thermals over dirt, concrete, and rocky terrain. -Reduced haze layer intensity for improved long distance visibility.
Read full update on Steam ↗-Added a fog/haze layer to improve atmosphere realism. -Waterfall color now updates based on the time of day. -When joining a multiplayer room, the default starting location is now the host's launch site, including their latitude, longitude, direction, and platform height. -Multiplayer users in the player list now have "Location" and "Launch Site" buttons. "Location" teleports you to their exact coordinates, while "Launch Site" takes you to their launch site position. -Fixed stuttering caused by reflection probe updates. -Fixed an issue where typing a passcode or site ID with a physical keyboard was not working. -Updated to Multiplayer 5.0.
Read full update on Steam ↗-Increased ambient lighting brightness during the day, resulting in more thermal spawns. -Fixed a multiplayer bug where joining a room would incorrectly teleport the player to coordinates 0, 0 instead of the host's location. -Fixed an issue where saving a launch site would display a black sky in the image thumbnail. -Improved performance when setting sun position, time of day, and updating reflection probes.
Read full update on Steam ↗-Time now progresses naturally instead of remaining static. -The sun is now positioned accurately based on the selected time of day and time of year. -Added a new global atmospheric shader that simulates Earth's atmosphere. Fly high enough with the Spectator Camera and you can even leave the atmosphere and enter space! -Added a Time Scale setting, allowing time to pass faster or slower. Watch a full sunrise-to-sunset cycle unfold in minutes or over several hours. Time Scale is synchronized across multiplayer sessions. -Global time is now synchronized using UTC. During multiplayer sessions, it may be daytime on one side of the planet and nighttime on the other. -Moved the Time of Day slider from the Weather panel into a dedicated Time Settings panel. -Added a Time of Year slider, allowing you to adjust the month and day, which affects the sun's position in the sky. -Added local time di...
Read full update on Steam ↗-Fix issue with stuttering and low performance when using SteamVR as the active OpenXR runtime. -Update to Multiplayer v4.7. -Add more robust ownership checks on game start. -Increase tree brightness on Sun Valley, Id map. -Update to Unity version 6.4.
Read full update on Steam ↗-Fix hand controllers being flipped. -Increase environmental lighting brightness on custom maps. -Tweak stall parameters for the speed wing. -Reduce mini-wing auto-turning in ridge lift. -Update logo.
Read full update on Steam ↗-Fixed an issue where the secondary menu was off-center in VR. -Increased the resolution of 2D maps (MapTiler). Note: higher-resolution maps may take slightly longer to load. -Adjusted the default zoom level on 2D maps in the pause menu to show a wider area.
Read full update on Steam ↗-PlayStation VR support fully fixed - verified with PSVR2 hardware. -Improved Earth Online 2D Map zoom behavior in VR (MapTiler). -Added two new waterfalls near Yosemite Valley (Site 1767).
Read full update on Steam ↗-One final attempt to resolve the PlayStation VR issue. If it’s still not fixed, I’ll purchase a headset so I can debug it directly.
Read full update on Steam ↗-Remove the starting splash screen so loading in VR is faster and has a less chance of failing.
Read full update on Steam ↗-Replaced Bing Maps with MapTiler for 2D map overlays (testing as a more affordable alternative) -Significantly expanded zoom-out range on the 2D pause menu map -Improved terrain loading logic for Earth Online -Added ability to mute players from the pause menu -Another attempt at fixing PlaystationVR crashing.
Read full update on Steam ↗-Third attempt at fixing PlaystationVR crashing.
Read full update on Steam ↗-Add a “Exit” button to the Earth Browsing screen and the map screen. -Second attempt at fixing PlaystationVR crashing.
Read full update on Steam ↗-Slight increase to draw distance for high settings on Earth Online Quality 🌍 -Fixed OpenXR not working on PlayStation VR headsets (please let me know if this resolves the issue!) -Reduced engine/motor sounds during multiplayer voice chat to improve clarity 🎙️
Read full update on Steam ↗MAJOR CHANGES: - Glider Sim is now Glider Sim Deluxe! All existing players are automatically upgraded. - Earth Online is now FREE - subscription requirement removed for all players! - New logo and branding NEW FEATURES: - Multiplayer panel on Earth Browsing screen - see who's online and jump to their location or launch site - Player muting in multiplayer FIXES & IMPROVEMENTS: - Fixed leaderboard not closing during challenge flights - Improved frame stability in Earth Online (reduced stuttering)
Read full update on Steam ↗-Fixed an issue where deleting a launch site could trigger unintended camera instability and erratic movement. -Fixed an issue where saving a launch site could intermittently cause abnormal camera behavior and jitter.
Read full update on Steam ↗-Fix issue where pressing the back button in Earth Online would sometimes cause a crash. -Add a small rainbow to the mist in the Niagara Falls waterfall. -Improve the Sutherland Falls, New Zealand waterfall some. -Fix issue where waterfall sound won’t dampen while radio is playing. -Dampen sounds when speaking over the radio as well. -Fix issue where distance traveled and distance from takeoff not working properly in Earth Online. -Make the featured launch sites the main tab on start instead of trending sites. -Shuffle featured launch sites on start so there is more variety to the starting launch site locations. -Fix jittering and flickering issues in Earth Online earth browser select screen. -Fix favorite count being incorrect at times for launch sites. -Add Niagara Falls -Add Snoqualmie Falls, Wa Waterfall. -Add Sutherland Falls, New Zealand. -Add Kegon Falls, Japan. -Add Small wate...
Read full update on Steam ↗-Add the ability to favorite launch sites. -Add a “My Favorites” tab for the launch site that you have favorited. -Add a “Trending Sites” tab that shows the recently trending sites that have been favorited. -Fix bug where "Launch Here” button wouldn’t always spawn you where the green cursor showed. -Fixed bug in default maps where the “Launch Here” button wouldn’t spawn at the position you were at. -Fix bug where Eagles would sometimes spawn underground in Earth Online. -Fix issue where “look here to Calibrate” would be active before the glider spawns. -Update to multiplayer 4.5.
Read full update on Steam ↗-Thermal placement is now influenced by terrain type. Areas with lots of concrete, dirt, or rock have a higher probability of thermal formation, while areas with water or trees have a lower probability. The sun’s angle relative to the terrain also has a significant impact on thermal formation as it did before. -Fixed an issue where clouds spawned at different heights in multiplayer. -Fixed thermal syncing issues in multiplayer. -Each thermal now has only one cloud associated with it, and the cloud shares the same lifespan as the thermal. -Increased cloud size. -Fixed an issue where adjusting the slider in weather settings wouldn’t reset thermals or clouds. -Fixed an issue where the aircraft sometimes spawned at the wrong altitude. -Fixed an issue where the “Launch Here” button teleported players to the wrong location. -Added a small deadzone for the hang glider and trike when using VR...
Read full update on Steam ↗-Reworked takeoff platforms: the large tower has been removed, and platforms now disappear after takeoff to enhance immersion. -Added a new Graphics Menu featuring an Earth Online Details Slider. The default slider value is automatically set to your selected graphics settings during first launch. After that you can change it to your desired settings.
Read full update on Steam ↗-Fix issue where Site of The day was not being properly selected at game start. -Fix issue where saving a launch site would sometimes save the wrong starting rotation. -Fix issue where deleting a site wouldn’t clear the active site just deleted. -Fix issue where non multiplayer host could change the weather. -Fix issue where VR laser pointer could not reach button icons on the earth when zoomed out. -Fix issue where clicking a button would sometimes click other buttons if there was one behind it.
Read full update on Steam ↗-Fix issue where SteamVR was crashing on start. -Fix issue where waterfall sound was playing in the browse earth screen.
Read full update on Steam ↗Fix issues where countries that use a comma for a decimal place can’t save sites correctly in Earth Online.
Read full update on Steam ↗-Fix issue where the wind would cause massive performance drop when switching location on Earth Online.
Read full update on Steam ↗-Fix another issue that was causing the menu to jitter when switching locations on Earth Online. -Display actual site name in multiplayer messages when launching glider on default maps. -Update to multiplayer v4.2
Read full update on Steam ↗-Fix UI jittering in Earth Online when loading a new location. -Fixed issue where Earth Online map fails to load after a period of time.
Read full update on Steam ↗-Fix multiplayer rooms not populating for Default Maps. -Fix cloud height sometimes being at different heights in multiplayer. -Fix issue where ending a challenge in Earth Online will cause the game to bug out. -Fix jittering when loading a new location on Earth Online. -Update to Multiplayer 4.1
Read full update on Steam ↗-Add search bar in Earth Online world screen so you can search places using Google’s Geocoding API. -Fix issue where you could not see other players positions when on the Earth Online world selection screen.
Read full update on Steam ↗-Add 2 more sites to the feature site list in Earth Online. Matterhorn, Switzerland and Mount Maunganui, Switzerland. -Fix issue where clouds would disappear on the “Weather Settings Panel” when adjusting cloud base height. -Fix issue where wide angle VR camera was not rendering Earth Online map selection screen.
Read full update on Steam ↗New Features: -Added option to manually set cloud base height in Weather Settings. -In multiplayer, cloud base height now syncs to the host’s settings. -Restored the ability to “Fetch Nearby Sites” from paraglidingEarth.com in Earth Online. -Automatically retrieves and applies launch direction from selected paraglidingEarth sites. Improvements: -Thermals are now slightly larger and last longer — approximately 10–15 minutes each. -Increased cloud size for improved realism. -Improved UI for terrain loading screens. -Wind particles now reset with every new terrain load. -Reduced overall terrain brightness on the Swiss Alps map. Fixes: -Fixed an issue where thermals could spawn at an abnormally large scale. -Resolved a bug where other players' aircraft appeared tilted in multiplayer. -Fixed a glitch where the map could be toggled on while terrain was still loading. -Addressed a bug in Mou...
Read full update on Steam ↗-Fix Earth Online issue where Bing maps API was no longer working.
Read full update on Steam ↗-Earth Online map selection is now available in-game! You no longer need to end your session to change global locations—explore the world on the fly. -Real-time multiplayer across the globe. See your friends anywhere on the planet and jump to new locations instantly during a multiplayer session. -Improved Map Selection UI. Maps are now clearly labeled as either “Default Maps” or “Earth Online” to highlight the difference between local and streamed environments. -Major architecture overhaul. This update includes significant backend changes to Earth Online—please expect some bugs and report any issues on our Discord!
Read full update on Steam ↗-Fix VR not working in SteamVR OpenXR runtime.
Read full update on Steam ↗-New Featured Location Added: Laveno-Mombello, Italy is now available as a featured map in Earth Online. -New Challenge Released: The Hang Gliding Championships – Training Day (2024-06-02) challenge has been added to the Laveno-Mombello map. -Based on Real Events: This challenge replicates the real-world coordinates and route of the “Training Day Task” from the FAI World Hang Gliding Class 1 Sport Championship held on June 2, 2024. -Your Feedback Matters: This is an experimental feature to gauge community interest in flying real-world tasks and race routes. Please report any bugs, issues, or suggestions!
Read full update on Steam ↗-Update Ultralight Trike flight physics (improve handling and increase stall speed). -Fix issue where joystick controls would interfere with gamepad / mouse UI navigation. -Slight changes to Hang Glider flight physics.
Read full update on Steam ↗-Improved Ultralight Trike steering for tighter, more responsive turns with reduced slippage. -Refined grip control mode for the Ultralight Trike: decreased dead zone and reduced hand movement distance for quicker input response.
Read full update on Steam ↗-Reduced sink rate for better glide performance with engine off -Improved flight physics for smoother turning control -Adjusted engine power to prevent overly steep climbs -Fixed distant shadow rendering issues -Mapped "Throttle Lock" to left joystick click, "Recenter Cam" to right joystick click (VR) -Update to multiplayer 3.6. -Be sure to test on Steam and provide feedback, Quest update will come in a couple days.
Read full update on Steam ↗-Added the all new Ultralight Trike based on the Maverick 2 RT! -Add audio adjustment slider for Environment Sounds and Engine Sound. -Update hang glider wing physics, for easier turning and thermaling. -Update draw distance for shadows.
Read full update on Steam ↗-Fix issue with Earth Online Google Photorealistic data failing at times.
Read full update on Steam ↗-Fix “Fetch Nearby Sites” not working correctly in countries that use commas for decimal points.
Read full update on Steam ↗-Make “Fetch Nearby Sites” search all sites, not just detailed sites. -Make Nearby Site buttons clickable so the cursor goes to the site’s coordinates when clicked. -Clear Nearby Sites once you leave “Browse Earth”.
Read full update on Steam ↗-Add “Fetch Nearby Sites” to the earth browser for Earth Online. This will show nearby takeoff sites from ParaglidingEarth.com. You can then reposition the crosshairs over the takeoff site to takeoff at those coordinates. I may look to make them clickable here in the near future.
Read full update on Steam ↗-Full screen mode should now match the resolution of your monitor. -Fix challenge leaderboards not displaying correctly. -Increase brightness of hoops in challenges. -Fix XC TurnPoint cylinders rendering 1 sided and not 2 sided. -Change some settings on the UI ray interactor to try and fix the issue of the laser pointer stopping interacting with the UI. (Hopefully… please report if you continue to see) -Increase field of view (non VR mode) and add distant fog to Earth Online maps.
Read full update on Steam ↗-Fix issue where thermals would not develop at higher elevations for Earth Online. -Improve tree textures / color so they look better during both night and day.
Read full update on Steam ↗-Fix and improve lighting for time of day on Earth Online Maps. -Enable “receive shadows” on terrain for Earth Online maps so you can see the user’s shadow. -Fixes in update 2.5.7 and 2.5.6 -Fix issue where laser point no longer interacts with buttons or UI while flying for long periods of time. -Start the user 100 meters above ground when starting a custom coordinates session. -Add 4 new highlighted locations to Earth Online which include: -Rio de Janeiro, Brazil -Cassis, France -Schloss Neuschwanstein, Germany -New York City, USA
Read full update on Steam ↗-Increase resolution of Earth Online data on high graphics settings. Note, high setting may cause more stuttering and loading in distance on low end hardware. -Increase resolution of the in-game map for Earth Online.
Read full update on Steam ↗-Fix VR not starting -Update to Multiplayer 3.4 -Fix mic not working in multiplayer at times. -Some Earth Online improvements / bug fixes.
Read full update on Steam ↗Revert to old build for now because VR was failing to load.
Read full update on Steam ↗-Update to Multiplayer 3.4 -Fix mic not working in multiplayer at times. -Some Earth Online improvements / bug fixes.
Read full update on Steam ↗-Make clouds a bit bigger. -Expand thermal spawning radius from 5000 meters to 7000 meters. -Make distance between each thermal greater. -Increase level of detail for Earth Online scenery based on Graphics Settings, so if you have graphics on high you will have higher level of detail but may impact framerate and loading times. -Reset Earth Online scenery every 2 hours, because Google servers stop after 2 - 3 hours. -Fix issue where Earth Online scenery would not load in full detail behind you when in VR. -Fix earth rendering black in VR when on the level select screen. -Increase the in-game map zoom distance so you can zoom further out. -Fix throttle / run controls receiving input while map is enabled. -Disable throttle / running physics being applied while paused. -Fix hang glider custom binding controls not saving when leaving the controls menu.
Read full update on Steam ↗-Fix the issue where Glider Sim would lose internet connection after a while in game causing Earth Online scenery to fail. -Add Cape Town, South Africa featured location to Earth Online. -Add Queenstown, New Zealand featured location to Earth Online. -Update Custom Coordinates lat / lon when selecting a featured location so you can go back and edit your position. -Add a “Launch Here” button to Earth Online in-game map that will allow you to launch at the center crosshairs. -Fix issue with audio not rotating with VR head position. -Make the onscreen flight info UI smaller so as to not take up so much space.
Read full update on Steam ↗-Cursor / Crosshairs not showing up on some of Earth Online maps. -Map not displaying on the Poo Poo point level.
Read full update on Steam ↗-Add ability to purchase a 30 or 90 day Earth Online+ access pass in-game using the Steam purchasing system. -Price is set to $10 for 30 days and $24 for 90 days. -Replace topo map with bing maps (Earth Online Only). -Make the in-game map infinite in size (Earth Online Only). -Make in-game map 3D with the ability to tilt the map (Earth Online Only). -Make flight path 3D so you can see the vertical component to your flight (Earth Online Only). -Fix issue with VR "Calibrate Center Position"sometimes not being directly in front of the user at times. -Increase the level of detail distance for Earth Online Maps. -Add UI buttons for recenter, zoom and tilt in-game map. -Update UI weather icons. -Add Oahu Hawaii to Earth Online Map select screen. -Add custom controls overrides for hang glider input. -Fix issue where you couldn't reposition the glider in operator mode.
Read full update on Steam ↗-Fix issue where wind was not working on Torrey Pines map or areas with low elevation.
Read full update on Steam ↗EarlyAccess_2.4.6 - 2D Map for Earth Online (Steam Only) -The 2D map will now load in when using Earth Online. -Add a couple more default maps to Earth Online map selection screen including Malcesine, Italy and Torrey Pines, CA - USA. More to come. -Scale down character slightly for paraglider, speedwing and minwing. -Reduce the amount of tiles being loaded at a time to prevent internet connection from crashing during the game. Note the bug is being looked at by Unity and hopefully a fix will come soon. Fingers crossed. -Add altitude to the map select screen for Earth Online. -Add coordinates to the top of the in-game map so you can share coordinates more easily. -Fix issue where traveling long distances would cause terrain to appear incorrectly due to the curvature of the earth. -Fix issue in VR where it would be hard to trigger the calibrated center position sometimes. -Minor UI cha...
Read full update on Steam ↗-Fix crash to desktop happening when flying long distances. -Fix issue where multiplayer rooms would not display when in VR.
Read full update on Steam ↗-Rebrand Earth Online to: Earth Online Plus - World Streaming Service. -Fix crash to desktop occuring when flying long distances. -Fix altitude not displaying correctly in Earth Online. -Fix issue with game not loading with expired pro-tool license. -Move reposition button so it's easier to find / discover. -Fix “Press O for Windscreen” not working in VR mode. -Make the trial period 30 days for current users and newcomers. -Fix widescreen UI layout to scale appropriately.
Read full update on Steam ↗-Fix multiplayer not working on Earth Online. -Fix localization issue with coordinates not loading properly where countries that use “,” instead of “.”
Read full update on Steam ↗-Welcome to Earth Online - World Streaming Service! Access the entire planet powered by Cesium and Google's Photorealistic 3D Tiles streamed through Cesium terrain technology. -Learn more about Earth Online here: https://5drealities.com/games/GliderSim_Earth.aspx -Click the “Start Free Trial” button to start your 14 day free trial to Earth Online. After that a paid monthly subscription will be required. Subscription information coming soon but will most likely be between $8 to $12 USD / month. -More info and introductory video to Earth Online will be posted soon. -Update to the newer Unity 2022 Game Engine. -Update to Universal Render Pipeline. -Rename Glider Sim Pro to Pro Tools. -Update Pro Tools Menu and move it to the main menu. -Update to Multiplayer 2.7. -Please report bugs as a lot has changed… including the entire graphics engine.
Read full update on Steam ↗-Add Hang Glider XC challenge 1 to Sun Valley map. -Add 3D world model to Menu Select Level Screen. -Add Challenges Completed to Menu Select Level Screen. -Fix override controls checkboxes not saving on game shutdown.
Read full update on Steam ↗-Fix issue where VR controllers would sometimes fail to render or track. -Reduce speed and sink ratio for the paraglider. To more accurately represent a real to life Class A paraglider. -Tweak ridge lift algorithm to produce more lift on shallow cliffs.
Read full update on Steam ↗-Ability to add a passcode to a multiplayer session to make it private. -Add Hang Glider XC Challenge 1 to Tetons map. -Update Glider Sim logo and start splash screen. -Adjust center of gravity on the Hang Glider. -Trim speed will be a bit slower and easier to make turns in thermals. -Add some deadzone to hang glider VR grip mode vertical axis. -Increase sensitivity to hang glider VR grip mode. -Adjust the haze layer on Tetons map to be further out. -Make thermals maintain strong lift near cloud base. -Update to multiplayer 2.6
Read full update on Steam ↗-Add Hang Gliding XC Challenge 1 on Swiss Alps Map. -Add more launch points to Swiss Alps map. -Split the launch points into sections on Swiss Alps map (let me know if you prefer this or the old way). -Hang Glider flight physics tweaks. -Make thermals a tad stronger and bigger near the surface. -Make thermals not populate over water. -Fix bug where hang glider pilot could be out of their harness in multiplayer. -Make multiplayer names a tad smaller so as to not block the glider. -Add score / time to the multiplayer name so you can see their current score during a challenge / race. -Reduce tree flickering / transparency issues. -Various UI updates. -Update to Multiplayer v2.5
Read full update on Steam ↗-Add the Spectator Cam to glider selection. The spectator cam is “A user-friendly camera that allows you to capture dynamic shots in multiplayer mode or swiftly navigate the map for a comprehensive view.” Much like the drone but easier to control and navigate. -Fix force feedback bug with VR hand controllers. -Hang glider grip control mode update. Left grip on the VR controllers now enables weight shift with head only, while right grip enables weight shift with hands only. Both grip buttons at the same time enable both hand and head weight shift tracking.
Read full update on Steam ↗-Fix issue with pilot outside of harness in multiplayer hang gliders. -Fix bug where multiplayer pilot would laydown when first spawned. -Add compass heading to VR HUD.
Read full update on Steam ↗-Fix hang glider from jittering in thermals. -Fix hang glider jittering while standing. -Slowly place the hang glider on the ground when launched so it doesn’t bounce. -Start the hang glider higher up so it doesn’t launch under the ground if placed on uneven ground. -Add “Flight Data Overlay / HUD'' in the options menu to display alt, speed, wind and vario in all camera views. -Fix double sided shader issues with hang glider harness and vario meter models. -Add “Restart on Crash” in the options menu. This will auto restart if you make a hard crash and tumble on terrain or in the trees. -You can now press and hold the map or menu button on the VR controllers for 2 seconds to auto restart. -Make thermals slightly stronger near the ground. -Add a slight dead zone to the hang glider grip control mode for force feedback. -Fix thermals not populating on the south section of Tetons map. -Upd...
Read full update on Steam ↗-Make “Force Feedback VR hand Controllers” a setting in the options menu so you can turn off force feedback if you don’t want it. -Duplicate options menu to display the same for the in-game options menu so you can now change settings while flying. -Spruce up options menu UI layout. -Make ability to scroll the options menu with gamepad and VR controller thumbstick. -Fix bug where changing Wind and Thermal Visual Aids in game wouldn’t save settings to disk.
Read full update on Steam ↗-Make the grip button less sensitive so as not to accidentally activate it while flying in VR. -Add force feedback to Grip Mode on hang glider. -Add input curve to Hang Glider as to make input less sensitive at lower values. -Make the right click thumbstick on the Xbox controller hide UI. -Fix bug where Hang Glider pilot would sometimes lay down while running.
Read full update on Steam ↗-Fix issue where Hang Glider would move in wind before VR center point calibration. -Smooth Hang Glider stall out.
Read full update on Steam ↗-Fix texture not displaying on Variometer strap on hang glider handle bar. -Increase wing angle of attack on ground so it’s easier to get lift on takeoff. -More speed when pitching down in the hang glider. -Easier to do a “flip” in the hang glider. -Make sure telemetry data localization is formatted properly.
Read full update on Steam ↗-Fix bug where invisible wall would knock you out of the sky. -Fix multiplayer issues where you couldn’t restart a flight. -Fix bug where roads would float above ground. -Reduce drag on the hang glider to achieve faster speed when pitching down. -Add more forward weightshift to hang glider. -Adjust stall point on hang glider for easier landings. -Remove "Falcon 4" title from Hang Glider for now.
Read full update on Steam ↗-Add the new Hang Glider - Falcon 4! -Add new external pilot view camera to all gliders. -Add more scenery objects near the landing zone on the Swiss Alps map (Thanks Mike!) -Add grass target near landing zone on Swiss Alps map (thanks Mike). -Reduce the size of thermals near the ground. -Reduce the strength of thermals near the ground. -Clean up small pink spots in tree texture on Sun Valley map. -Make sure commas are periods in output Telemetry data for certain European countries. -Tweak fog and horizon colors and depth.
Read full update on Steam ↗-Fix landing pad / pontoon not displaying on Tetons and Swiss Alps map. -Fix Lesson 3 - Thermals issue where entering a thermal was not registering. -Improve clouds at close range. -Make it so cloud sprites don’t rotate when directly under the cloud.
Read full update on Steam ↗-Add land class sampling to the thermal spawning algorithm. More likely to find thermals over rocky, dirt and gravel areas. Less likely to find thermals over trees. -Fix issue where ridgelift would randomly stop all of a sudden. -Add rotation clamping to 1st, 3rd person cameras (not in VR or TrackIR). -Performance improvements. -Make tree textures darker. -Slight brake dampening on Paraglider controls.
Read full update on Steam ↗-Add XC (Cross Country) Race challenges to the Tetons and Sun Valley Map. -Make cloud transparency fade in and out. -Fix leaderboards not displaying grades correctly for countries that use a comma. -Add “Wind and Thermal Visual aids” options to the in-game settings menu. -Make the warning about score not uploading to leaderboards a bit more clear when starting an XC challenge with “Wind and Thermal visual aids” active. -Smooth transition in sun direction when there is a time of day change. -Adjust weight-shift in the paraglider to not bend the middle of the wing so much. -Smooth out weight-shift and zoom input for gamepad and mouse controls. -Make sunset / sunrise light color more reddish. -Some more light and fog adjustments.
Read full update on Steam ↗-Fix fog colors during time of day to match horizon color. -Fix issue where time of day wouldn’t sync when first entering a multiplayer room. -Fix missing time of day info on preflight screen and map. -Fix issue where game could crash after pausing. -Remove the cloud shadows option in graphics settings for now. Cloud shadows is too heavily intensive on CPU and the effect is not working properly at long distances. -Remove yellow sphere bubbles at close distance when thermal visualization is active.
Read full update on Steam ↗-Add Monthly leaderboards to every challenge. -Note that scores will not be uploaded to the leaderboard in an XC challenge if you have wind or thermal indicators active… No cheating! -Add distance markers to XC challenge turn points. -Add XC challenge turnpoints on the 2D map. -Add landing zone target in XC challenge. -Each cell of the canopy now receives lift separately from a thermal, so watch if one side of the glider rises then turn into the lift! -Adjust turbulence while entering and leaving lift. -Thermal Activity has been replaced by Time of Day! -You can now set Time of Day between 6am and 10pm. -Time of Day is now synced over multiplayer. -Each challenge now has a separate time of day assigned to it. -Sun sphere is now rendered in the sky, pay attention to its position as it will help you identify where thermals will form. -Overhault the thermal system to render thermals and...
Read full update on Steam ↗-Add new XC (Cross Country) Race 1 to Swiss Alps map. (Work in progress. Please provide feedback) -Add 2 new speed challenges to Sun Valley. -Fix speedwing issue with weight shifting at high speeds. -Add a bit more drag to speedwing landing on ground. -Gliders will not experience horizontal lift / drag from the character body while doing turns or barrel rolls. Should result in more precise turning at high speeds. -Lower the height of the gates on speed flying challenge Sun Valley. -Add weather conditions info to the challenge preflight screen. -Fix bug where activity would remain active even after exiting the challenge. -Fix bug where it would say you started a challenge instead of launch point. -Set thermal activity to 2 for all speed flying challenges so there are some thermals if someone is paragliding in multiplayer. -Remove landing target from Swiss Alps while in free flight. Lan...
Read full update on Steam ↗-Pause game when challenge finished. -Make angular drag directly correlated to drag for easier control of speedwing at high speeds. -Change “Learn” to “Flight School”
Read full update on Steam ↗-Add 3rd speed flying challenge to Tetons map. -Add both ground speed (GS) and Airspeed (AS) to the variometer. -Fix issue where “Auto Inflate Canopy” setting was not getting saved. -Fix issue where all players in multiplayer could act as host starting challenges. -Only send “Host started challenge - weather updated accordingly” notification when host starts a challenge and weather has been changed. -Challenge will now quit / disable if the host changes weather while you're flying a challenge. This ensures cheating can not happen where you could fly with different weather than what the challenge requires. -Challenges are locked if the challenge does not match host weather.
Read full update on Steam ↗-Introducing Scored Challenges! Each map will have a variety of challenges to play both in single player and multiplayer. After completing a challenge you will receive a score + grade. The grades go from A+ to F (fail). In this update we added a couple speed flying challenges, later down the road we will add Paragliding XC challenges, Paramotor challenges and mini-wing challenges. Online leaderboards will also become available at a later date. -Add 3 speed flying challenges to Swiss Alps, Add 2 speed flying challenges to Tetons, add 1 Speed flying Challenge to Sun Valley. -Challenges can be flown in multiplayer but you cannot start one unless the weather is valid, or you are the host. -Rename old challenges to lessons. -Update home screen UI to square buttons. -Fix bug where user could start under the platform while launching glider. -Freeze the body of the user when launching a glide...
Read full update on Steam ↗-Add Reposition launch point feature. -Add button “Launch Here” that is only active when you are on the ground. So you can land and then launch again. -Update multiplayer to v1.5 (people on multiplayer v1.4 will not be able to play with people on this latest update). -Make position visible in multiplayer while in pre-flight, moving around while repositioning the launch point so you can see where your friend is launching from. -Add “Water Shader High” options to graphics options (Uncheck if you want higher frames). -Make stalls more aggressive for paraglider, paramotor and mini-wing. -Increase speedbar strength for the paraglider. -Fix laser pointer bending in VR while moving with map active.
Read full update on Steam ↗9 concurrent players — the highest daily peak recorded at that point.
5 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
1 positive · 0 negative.
-Fixed an issue where the Hide Trim / Speedbar Indicator setting was not being applied correctly when starting a new session. -Removed the Wind and Thermal Visualization options from the main Options menu. These setti…
-Fixed an issue where the time of day would not load correctly when launching from a saved site. -Fixed an issue where the last selected launch site was not being properly highlighted or scrolled to in the Site Select…