Store data
- UK price
- £8.99
- US price
- Awaiting regional check
- Positive reviews
- 92%
- Total reviews
- 10,412
- Release date
- 12 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
Last sampled 13 Nov · 21:20 UTC
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 4,299 | — | — | 3,040 | — |
| November 2026 | 4,299 | — | — | 3,040 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Build your city into the most powerful of all kingdoms through endless combinations of buildings, units, spells, and positioning. Take advantage of chaotic combos and powerful perks to break the game and become overpowered. Grow your kingdom in strategic ways, prepare for dozens of unique events, and show the world your kingdom can outlast all others in both single and async multiplayer.
From humble village to massive citadel, your capital recruits your units and grows their power. Expand your kingdom strategically over time and build it to survive decades of war and strife.
From sturdy knights and warlocks, to glass cannon wizards and bombers, to hordes of fiendish imps and sentient mushrooms, there are dozens of units to lead and fight. Stockpile gold to hire thousands of mercenaries to your cause, use dark magic to raise the dead, and harness nature itself to bring down your enemies!
Each of the kings has a different starting deck of buildings, troops, and spells, but you can loot the rival kings who attack your lands to access cards from their unique decks. Make peace with those whose units don’t fit your playstyle, and declare war against kings with the powers and units you covet, deploying the tools acquired from your enemy to unlock countless combinations of stacking buffs and modifiers to build an invincible army.
Async multiplayer mode pits you against eight rival kings to see whose kingdom survives the longest. Climb the ranks and prove yourself to truly be the king of kings, complete with cosmetic customization using rewards you’ve unlocked through daily challenges and medals earned along the way.
Quest Mode introduces unique mechanics-bending challenges as you travel the known world and face off against its kings to collect their crowns for yourself.
Joker Mode lets you design your own deck mixing cards from all nine kings while setting your own rules – starting gold, number of lives, decrees, and more. Perfect your favorite strategy or turn your reign into a wild experiment!
Endless Mode has you choose a king and face endless attacks from enemy kings and their most powerful warriors – how long can you survive the onslaught?
Combine your cards in endless ways – try out insane builds and watch massive armies fight for your crown, survive as long as you can against increasingly powerful enemies, or break the game and watch all challengers crumble before you.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Achiev 1 | 94.5% |
| 02 | Achiev 26 | 74.6% |
| 03 | Achiev 6 | 72.7% |
| 04 | Achiev 16 | 69.6% |
| 05 | Achiev 15 | 65.6% |
| 06 | Achiev 28 | 65.2% |
| 07 | Achiev 14 | 64.6% |
| 08 | Achiev 9 | 63.7% |
| 09 | Achiev 7 | 59.6% |
| 10 | Achiev 23 | 53.7% |
| 11 | Achiev 3 | 51.3% |
| 12 | Achiev 11 | 50.2% |
| 13 | Achiev 19 | 44.4% |
| 14 | Achiev 4 | 41.8% |
| 15 | Achiev 27 | 33.3% |
| 16 | Achiev 41 | 32.8% |
| 17 | Achiev 22 | 32.2% |
| 18 | Achiev 39 | 31.7% |
| 19 | Achiev 18 | 28.9% |
| 20 | Achiev 2 | 26.2% |
| 21 | Achiev 51 | 26.2% |
| 22 | Achiev 12 | 25.2% |
| 23 | Achiev 10 | 23.1% |
| 24 | Achiev 25 | 22.5% |
| 25 | Achiev 37 | 22.1% |
| 26 | Achiev 5 | 21.8% |
| 27 | Achiev 20 | 20.8% |
| 28 | Achiev 49 | 19.4% |
| 29 | Achiev 44 | 17.7% |
| 30 | Achiev 13 | 16.8% |
| 31 | Achiev 21 | 16.8% |
| 32 | Achiev 32 | 16.6% |
| 33 | Achiev 24 | 14.7% |
| 34 | Achiev 40 | 14.1% |
| 35 | Achiev 31 | 13.8% |
| 36 | Achiev 8 | 10.6% |
| 37 | Achiev 52 | 10.3% |
| 38 | Achiev 30 | 10.2% |
| 39 | Achiev 47 | 9.3% |
| 40 | Achiev 43 | 8.0% |
| 41 | Achiev 33 | 7.8% |
| 42 | Achiev 17 | 7.7% |
| 43 | Achiev 42 | 6.4% |
| 44 | Achiev 48 | 5.9% |
| 45 | Achiev 29 | 5.4% |
| 46 | Achiev 34 | 5.1% |
| 47 | Achiev 50 | 4.8% |
| 48 | Achiev 54 | 4.0% |
| 49 | Achiev 45 | 3.9% |
| 50 | Achiev 53 | 3.5% |
| 51 | Achiev 35 | 3.3% |
| 52 | Achiev 36 | 3.3% |
| 53 | Achiev 38 | 2.5% |
| 54 | Achiev 46 | 2.5% |
In this patch, we're introducing several QoL and balance improvements, while also dealing with all remaining known critical bugs! 0.9.8 sets the stage for 1.0 next month, and most of these tweaks are based on our community's input. Make sure to leave your thoughts and report any issues you run into. We'll be on the lookout as always. And, as always, thank you for your support :) 0.9.8:Decree PoolOur main goal with multiplayer is to ensure diversity and avoid stale metas in the game. And with 1.0 around the corner, the decree pool is a key piece of that puzzle. As with rainbow cards, multiplayer now has a new pool of decrees every season. The pool consists of 18 universal decrees, 6 rainbow decrees, and 6 decrees for each king. This change will be more noticeable (and actually helpful for players) once 1.0 is here and the 30+ new decrees are in the game. But for now, we believe it'll a...
Read full update on Steam ↗A new set of rainbow cards is now yours to break the game. A long overdue rework of neglected perks is finally here. Key balancing tweaks will help us make overlooked builds more competitive. Exploits were identified and removed from multiplayer. And of course, QoL, performance improvements, and bug fixes are also in order as always, thanks to your support and constant feedback. We hope you have fun with patch 30!Update 0.9.6:Perk reworkIn this patch, we're tweaking several perks. Besides buffing some neglected perks, we also replaced some effects so they'd synergize with the card's effects in more interesting ways. Perks like Arcane and Sorcerous, for example, now interact with the Wizard and Warlord's passive abilities instead of just adding mindless 10% initial stat buffs. NEW:Trashy (Progress): Adds +1 Trash card to your hand every time a Recycler is destroyed. Note: this perk is...
Read full update on Steam ↗1.0 update is on the way but we still have time for more major updates before that and we couldn't be more pumped. In this patch, we're making several meaningful design improvements based on your feedback. Our ultimate goal for 9 Kings is that you have fun no matter how you choose to play. This means we want to get rid of any F-tier cards/decrees and make sure every mechanic in the game is comprehensible. With the data we've gathered over the last 12 months, we're now implementing big changes we believe will be undeniable improvements across the board, always keeping simplicity and fun in mind. We're also adding several new QoL features, implementing new balancing tweaks and addressing bugs as usual. TL;DR: New cards, new features, better gameplay. Let's go.0.9.5 patch:Card reworkBlood Deck:Oblation (NEW CARD): When you throw this tome into the pit, all your troops get +1 unit. Oblati...
Read full update on Steam ↗In this patch, we're introducing several QoL and balancing improvements. We've been taking notes of all the suggestions you've been giving us and we're stoked to be able to share some of them with you today!0.9.3:Perk build slotsYou can now store three separate perk configurations for each king. This has been a community request for a long time and it will make experimentation smoother and more fun.Decree ReworksIt was about time to do a second pass on some decrees that have been around for a while but felt a bit underwhelming. Our ultimate goal is to make every decree equally powerful in the right context.Glass Staffs: Wizards now get +100 damage instead of having their damage set to 100.Burglary: Not only your current troops will gain 3 stacks of Midas Touch, but also any new troop that you place for the rest of the run.Abracadabra: it's now working as intended.Loan: Gives you +9 go...
Read full update on Steam ↗Very exciting patch today! Not only is patch 27 a multiple of 9, but we're also adding big new multiplayer features, new cards, and fixes throughout the entire game.Update 0.9.2:Sabotage!Assassinate one of your enemies with this new event: in year 25, you can now eliminate an enemy king from your run forever in multiplayer. This will help you deal with annoying enemies and give you more tools to strategize across each run.Rainbow rotation!Multiplayer now has a rainbow card rotation every season. Each season will have a pool of 9 rainbow cards. This is gonna be a pretty fun change to incentivize new strategies every season and to make sure there's no perpetual meta in the game. You can check this season's pool by clicking on the deck on the bottom left corner of the multiplayer menu.New rainbow cards!To celebrate the new season and the rotation system... we're adding 3 brand new Rainbo...
Read full update on Steam ↗You've given your feedback, we've studied the data, and a big improvement is coming to multiplayer today. In this patch, we'll tweak some key design decisions on the multiplayer loop to game the game more fair and straightforward. We restructured a few things, keeping the core of what was working and improving what wasn't. As always, we're also adding new QoL features and fixing reported issues!0.9.1:A better multiplayer flowOne of the things we heard the most in this first week of Multiplayer was the lack of clarity on the interactions between you and your enemies. The other was questions about fairness regarding year 33 and The Angel battle. Our main goal is to make things more fair and to make sure people understand exactly what it takes to win a game. And with that in mind we're introducing a new loop that we're really excited about. Here's how the new flow works: Enemies now only...
Read full update on Steam ↗Multiplayer is just out. And now our goal is to spend the next days gathering feedback and fleshing everything out as fast as we can.This week also marks one year of 9 Kings EA release! And even though there was a patch yesterday, we just had to bring you another one today. So here it goes!0.9.0.2:Multiplayer perks After watching hours of live streams and analyzing our data, we've decided to improve the multiplayer perk system in a very simple way: instead of rainbow perks, you'll have access to unique multiplayer perks. Multiplayer perks play the same role as the rainbow perks you know. But you'll only see those that are compatible with this game mode. And they're all unlocked for everyone from day one.Here's why this is good:Reduced clutter. Keeping a bunch of locked perks in the perk screen was not doing anyone any good. You might've noticed we like to keep things as clean as possi...
Read full update on Steam ↗Async. Multiplayer. PVP. The much awaited new game mode is officially here! Multiplayer Mode introduces a massive new way to play 9 Kings. Fight players head to head on async battles and experience the core game experience of the game while being challenged like never before. Fighting against players from all over the world, you will face endless new challenges and will need to reinvent all you know about your 9 Kings strategies in an ever-changing world of enemies. Seriously, we're super stoked about this patch. This is our most ambitious update yet and we're really looking forward to the next chapters of this journey. Together we hope we can make this a huge chapter that will make 9 Kings bigger than ever! :) Anyway, with no further ado...Patch 0.9: Multiplayer ⚔️ Async PVP battles👑 Fight against 9 real kings armies (and kingdoms!)💪 Climb 9 ladders, reach the top 9, and become the...
Read full update on Steam ↗Hey, everybody. It's been a while since the latest patch, but there's a good reason for that: we've been working VERY hard on the upcoming 9 Kings game mode. That's right, we're talking about our experimental async multiplayer. You can expect more news on this in the coming days! In the meantime, we want to make sure we're addressing community feedback and wanted to tackle a few issues and also add a few features that will hopefully improve the 9 Kings experience for everyone. This patch will not only address key reports but also set the stage for the upcoming multiplayer later this month.Patch 0.8.9:Quest Mode Difficulty:You can now pick between three difficulty options in Quest Mode! You can set the difficulty by clicking the button in the bottom left corner of the world map. King difficulty is the intended quest experience.Knight difficulty will be more forgiving to encourage exper...
Read full update on Steam ↗Today we're bringing you a much needed and requested patch. We're addressing many balancing topics, improving overall performance, and of course, adding new content. There are 22 new decrees in patch 22, and also a brand new cool mechanic!Treasure chests:You might now find mysterious treasure chests in your land! To get their loot, you must explore (unlock) the plot where it's buried. This mechanic will present yet another variable for your strategies and give you new motivations to expand your kingdom. A new decree and a new universal perk built around the treasure chests were also added! New decrees:It's time for a new batch of decrees. We're adding a total of 22! New king decrees will make each king experience even more unique and some pretty cool new rainbow decrees will shake things up as usual. Full list of decrees:Conscription (Universal)Relics (Rainbow)Yield (Rainbow)Invisibil...
Read full update on Steam ↗It's time for a major patch in 9 Kings. One that will address things a lot of you have been asking for, expand the world even further, and introduce a definitive Endless Mode experience. We took our time to rework core backend features to improve performance, and we hope you like it!The Jack of ChaosComing from the depths of the realm of Endless Chaos, the Jack of Chaos is ready to invade 9 Land. Frustrated for never having been granted a crown of his own, this powerful Jack swore to wreak havoc on the real kings. The Jack of Chaos stole cards from all other kingdoms and made his own unique deck. A deck of corrupted cards that will help you take Endless Mode to a new level. Once you reach year 34, be ready to face him.A brand new deck of cardsOnce you get to Endless Mode, the Jack of Chaos will be among your enemies. And with him, a new deck. The Chaos deck is a spin-off of some fan f...
Read full update on Steam ↗Hey, everybody. This is a patch focusing on QoL, fixes, balancing, and last but not least: a very cool Merchant update!Jack of All Trades:We've improved the Merchant event to give you more agency. Those are simple changes, but that can make the event much more interesting.You can now re-roll the type of merchant you're buying cards from. There is a re-roll button below the Merchant's name. The shop type re-roll prices are persistent, like decrees.The Merchant is now called Jack of All Trades!There are 3 Merchant types: Jack of Arms (Troops), ack of Structures (Buildings/Towers), Jack of Magic (Tomes/Enchantments). *In case you haven't noticed, there were always three types of shops in the game. We just thought it'd be a good a ideia to make this more clear to players. QoL:We're also bringing several QoL requests from the community to the game:You can now see your current perks during...
Read full update on Steam ↗It is time for a major addition to 9 Kings: Quest Mode is now here! (guess which shape 9 Land is) Enter the World MapQuest mode is a full continent to explore with 81 unique challenges. 9 challenges per kingdom. Unique spin offs on the base game that bring you dozens of hours of fresh gameplay with a hint of world building. Start as the King of Nothing, roam 9 Land in whichever direction you please, unravel all the 9 Kingdoms, and become the biggest crown collector the world has seen. ːsteamthisː To unlock quest mode, all you have to do is beat any run in the base game.81 unique challengesQuests were built from the core mechanics of the game and turned into different challenges (and sometimes riddling puzzles). We wanted to explore some of the very fun things you learned were possible in the base game, and take them to the next level. We don't wanna spoil the fun of discovering all th...
Read full update on Steam ↗Today, we're bringing you a lot of new content and improvements to 9 Kings!With this patch, we're setting the terrain for the new game mode that is coming later this month. But more than that: we're adding a lot of new content that will hopefully improve your gameplay (a lot). We're super excited about these updates!Here are the highlights:New rainbow content (cards, perks, decrees!)Blessing revampKing of Spells revampImproved calendar eventsBalancing & Other minor revampsBug fixes1. Rainbow content:A lot of new gamebreaking stuff here. We hope you have some fun with it! Decrees:Diversification: You can now pick between 6 loot cards but the loot comes from all enemy kings.Oddity: Gets a completely random card every odd odd year.Multiculturalism: Triggers a Royal Council with decrees from other kings.Cards:Gacha (Building): When it gets to level 3, triggers a Rainbow loot event.Golem (...
Read full update on Steam ↗Hey, everybody. We've been working hard on new content but we felt it was important to take a beat to finesse what's already here. This patch contains new features that we hope will address your feedback. We made meaningful changes to give more agency to players, with QoL features, a lot of rebalancing, and bug fixes. Our key goals:Give all players more agency.Turn down difficulty a notch while providing a challenge to those who want it.Making sure King of Time is a sustainable king on high-end difficulties.Making sure reported bugs are fixed.New features/QoL:You can now re-roll the king you're facing in the next battle. The re-roll button appears when you move your mouse to the bottom right corner of the screen, on top of the enemy preview.You can now re-roll blessings.During a battle, there is now a Surrender current battle option in the pause screen. It should increase the pacing o...
Read full update on Steam ↗Hey, everybody. Hope you're having a good time with the new king. With his ambitious deck, came your game-breaking reports we knew would arrive. And we're happy to say most of them are now fixed! We’re thrilled with the reception of the craziest thing we’ve released so far and are working hard to make sure it lives up to our vision. We’re only getting started, and we want to make sure you have the best experience possible with it. Your help in making that happen is essential. Please keep you feedback coming. We're reading everything.Today we're bringing you some new tweaks + a consolidated patch note with everything that has been going on in the last few days. It's been busy!New content/features:Destruction perk: a time perk that will give your Orbiters +10% starting damage.Big Bang decree: a time decree that makes Hourglasses stun enemies the first time they hit them.Eyeglass now wor...
Read full update on Steam ↗You've given us time. And now, we're giving you the King of Time. The 9th king that will finally make 9 Kings to live up to its name, and that will unlock dozens of new combos for your strategies and unprecedented ways to break the game. Seriously, it's our most ambitious (dare I say reckless) update yet. Who is the King of Time?A multidimensional gentleman who travels through the ages in search of more kingdoms to conquer, the King of Time joins our roster to break time continuum and the game like never before. His kingdom lies in the fringes of time, somewhere between magic, sci-fi, and steampunk technology. Which one is it? Only time will tell. A deck where timing is keyTime is one of the unfathomable variables of 9 Kings. And with this deck, we want to explore how far we can take it. Some cards reward you for being fast, some cards reward you for being slow, but most importantly:...
Read full update on Steam ↗This is a very cool patch that will help us strengthen the foundations of 9 Kings. Our three main topics: Decrees, the King Of Nothing, and performance. We heard your feedback, took notes on what's been fun, and with your help we believe our first patch after the biggest patch ever will also be a big deal. The headline: we're bringing 15 new decrees (!!!) to the game and a new decree tier altogether. King of Nothing is getting very needed improvements and new mechanics. And the game's performance should be tighter than ever. List of changes (0.8.11):Nothing Makeover!It was also time to give King of Nothing some well-deserved love. 9 Kings is growing fast, and the least we could do is give him his own pool of decrees. Soldiers and Paladins now have special effects. And Archers and Castles got crazy unique decrees. Spoilers: you can shoot double (or quintuple?) arrows. You can now throw...
Read full update on Steam ↗This is a moment we're all waiting for. It's our biggest patch yet, our shift to 0.8, and most importantly: it's time to introduce you to the King of Nomads. Who is the King of Nomads?Taking over the barren snowy fields of the north, the reptilian nomad army belongs to nobody and no land. Their fierce warriors will pillage the other kingdoms while their steed tramples their armies. TL;DR: Get ready for a ruthless winter, lizards, dragons, and a bit of good old Khan destructive energy. A deck of movementWith the King of Nomads, we're adding an important layer of movement to the game. It's a deck that enables you to reshuffle your board, rewards placement & displacement of plots, and encourages you to experiment more with the dynamic nature of the game. We've been tracking everything that's missing from the current core gameplay so that we can address them at every new card added, The K...
Read full update on Steam ↗In this patch, you can max your perks BEYOND level 3, finally enjoy VSync, and take dozens of buffed cards and perks for a spin. We've been super stoked to see all the positive feedback around the new perk system. But of course, there are also issues we want to address and with your help we'll make things just right. As we mentioned before, a revamp changes a lot of things. And we're now starting to tweak those that need to be tweaked. We also took the time to buff some ugly ducklings all over the game. Our ultimate goal is to make every king, card, decree, and perk equally relevant or die trying.List of changes (0.7.94):NEW FEATURES:NEW RAINBOW PERK: Nationalist (All adjacent king perks are applied +1 time)The game now supports VSync (toggle it on in the options menu)!Misclick prevention: if you click the wrong card and move your mouse away, while still holding the button, the select...
Read full update on Steam ↗This patch might be the most meaningful one we've ever dropped. We listened closely to your feedback, banged our heads on the wall for a month to come up with the right solutions, and the result is a total revamp of the game's meta-progression system. With 52 new perks for a total of over 80, and a huge design improvement. Perk System revamp Dynamic perksWe're no longer locking you into pre-determined upgrades per king. You now have 9 slots. And you can use them in whichever way you want. The idea is to bring the 9 Kings core design to the meta-progression system. It's a minimalistic dynamic version of the game loop you're here for. The new system can be approached casually if you just want to chill, but that can have a whole new level of depth if that's what you're into. 80+ upgradesYou will now have a limitless pool of perks to choose from, and they will be unlocked as you play the...
Read full update on Steam ↗Patch 10 is bringing a brand-new event to give more protagonism to the Rainbow deck, new cards, RNG improvements, QoL, and more!Steam Reviews: Your Feedback MattersWe've been reading through all your Steam reviews, and we appreciate the feedback we've been receiving. We'd love to continue seeing more of your thoughts! It helps us know what to focus on for each upcoming patch. List of changes (0.7.87): New game event: face the Rainbow army! Get Rainbow loot!New Rainbow card: SlimeNew Rainbow card: PatronageNew Rainbow card: X-RayWhen you lose a battle, you will now always get spoils of your own king (you didn't beat your enemy, after all)RNG improvement: Re-rolls will no longer show you the exact same previous rollsRainbow troops now have a multicolored glowAdded a "disable Endless red filter" optionHaste now affects MothershipEndless enemy scaling is a bit milder (as we've mentioned p...
Read full update on Steam ↗Patch #09... had to be a cool update right? Brace yourselves for some new content, folks.Steam Reviews: Your Feedback MattersWe've been reading through all your Steam reviews, and we appreciate the feedback we've been receiving. We'd love to continue seeing more of your thoughts! It helps us know what to focus on for each upcoming patch. List of changes (0.7.81): NEW CONTENT: 14 new achievements are now available. A cool achievement screen is now in-game (track your progress, admire your shiny gold medals)New card: Gigantify (Rainbow Tome)New card: Echoform (Rainbow Tome)New card: Haste (Rainbow Tome)New card: Temple (Rainbow Building)New card: Ogre (Rainbow Troop)Added a credits screen (there's a lot of people we needed to thank) QoL:Added a quick restart button (you asked, you got it)Added more volume levels for audio customizationNavigation issues during Perk selection on computers...
Read full update on Steam ↗8th patch is live! Besides fixing issues you reported and some cool rebalancing decisions, we're implementing part two of our performance updates. This is a huge improvement to the late game, and, performance-wise, we expect all builds to be playable up to year 99 now.Steam Reviews: Your Feedback MattersWe've been reading through all your Steam reviews, and we appreciate the feedback we've been receiving. We'd love to continue seeing more of your thoughts! It helps us know what to focus on for each upcoming patch. Join the 9 Kings CommunityPlease join us on Discord and Reddit. You can also find the 9 Kings wiki page here for information on the game!List of changes (0.7.69):Animation revamp (this should meaningfully improve performance on all systems)RAM usage is considerably enhancedImproved attack speed processing during late late game (if attack speed grows beyond the speed of a sin...
Read full update on Steam ↗Alright, this is the most important patch yet. We're working hard to live up to the expectations you have on us. And we hope you and the 250k+ (!!!) people playing enjoyed the first week of 9 Kings. In this patch, we're fixing key issues you reported, starting to implement the first part of core performance tweaks, while also improving some core mechanics like the critical hits, late game damage processing, and the run saving system. Steam Reviews: Your Feedback MattersWe've been reading through all of your Steam reviews and we appreciate all the feedback we've been getting. We'd love to continue seeing more of your thoughts! It helps us know what to focus on for each upcoming patch. List of changes (0.7.44): Gameplay/QOL: Critical hits now are displayed in a cool orange color & exclamation marks (have fun, marksmen) Fixed a Precision stacking glitch (sit back and watch things go POW...
Read full update on Steam ↗The patch #06 is a very straightforward one. In the next few days, we want to focus heavily on improving Endless Mode's performance, but we wanted to address other core issues you've been reporting before that. We also tweaked the initial order of game events after hearing your feedback. Steam Reviews: Your Feedback MattersWe've been reading through all of your Steam reviews and we appreciate all the feedback we've been getting. We'd love to continue seeing more of your thoughts! It helps us know what to focus on for each upcoming patch. Here's the full list of changes (0.7.30): Hot-fixed a glitch that caused Converter to get INSANELY OP after the final boss. Prophet now appears one year earlier First Merchant now appears one year earlier First Diplomat now appears one year earlier Improved Splicing & Gentrify performance Concabulator now only levels up one level of every unit, as ori...
Read full update on Steam ↗Time for patch #05. In this one, we’re focusing on fixing the remaining core glitches, making major improvements to base card balancing, fixing some explosion mechanics, and giving our beautiful buff Golem King a little love. Performance patches are coming soon. Steam Reviews: Your Feedback MattersWe've been reading through all of your Steam reviews, crushing bugs, and we appreciate all the feedback we've been getting. We've reached over 2,000 Steam reviews, and we'd love to continue seeing more of your thoughts! It helps us know what to focus on for each upcoming patch. Here's the full list of changes (0.7.28): Increased level-up buffs of all base cards (let's make those castle builds viable!) Treant attacks now heal AND cause damage by default. Effect size decreased by 20%. Treant healing numbers is now displayed in green. Palace level ups now also increase its attack speed. Cauldro...
Read full update on Steam ↗Patch #04 brings a handful of quick but important updates. Here's the full list of changes: Increased Sporeling (Mycelium's summon) damage Increased Lab Rat HP and damage End screen now shows you your difficulty (no more bragging on Peasant difficulty you guys) When using Earthworks on a level 3 Concabulator, you will now get two Concabulators and one Broken Cabulator. Added a save file guardrail to prevent meta data issues after crashes Fixed an occasional bug that caused cards to be displayed before the previous event was over (causing overlapping). Fixed a save issue that caused a new game to not start properly after a crash Localization improvements Font processing improvements Fixed a Chinese character glitch After downloading the patch, please make sure to start a new run, as previous runs won't have the updates saved and it might cause conflicts. If you had a crash issue that m...
Read full update on Steam ↗Patch #03 is a quick one: there were some issues we really wanted to fix asap and gladly we did! More patches are coming soon, with improved features and also addressing other reports you've given us. We read all of your feedback, thank you for taking the time to help us improve the game. - Ultragravity decree is now working properly - Increased Lab Rat damage - Fixed an issue that caused King of Blood saves to mess with future runs - Fixed Chinese font display issues - Improved all other language's fonts - Some graphic tweaks The first weekend of 9 Kings has been freaking awesome. We're about to hit 100k COPIES SOLD! If you wanna help us out, make sure to leave your Steam review, share your thoughts in the forums, and stick around. This is just the start! Love, Sad Socket team
Read full update on Steam ↗Hey, everyone! We've been super stoked about all the feedback we've been getting. Now, here comes a very important patch. Please keep your reviews coming, they're extremely helpful to us. We're working hard to fix all the unexpected bugs you've been reporting, and hopefully we'll address all of them in no time. We're also working hard to improve performance on late game and you can expect a dedicated performance patch soon. Thanks for all your support! Here's the list of updates in 0.7.21: *Please make sure to start a NEW run after updating so that the changes can take effect! New players now start with the first three difficulties unlocked A timer has been added to the pause screen Time scaling has been fixed (you can now properly beat So You Think You Can Speedrun) Fixed the main issue that caused high numbers to crash the game. Mycelium has been further rebalanced (it's even strong...
Read full update on Steam ↗It's day one of Early Access. As promised, we'll keep working day and night to improve 9 Kings! Please keep in mind that leaving a Steam review is incredibly helpful to us. We're reading all of them, working hard, and you can expect a lot of new stuff in the upcoming days! Here's the list of updates in 0.7.18: Scapegoat has been buffed (it now has more HP & gives you 3, 6, and 9 gold per death) Mercenary level-up has been buffed (higher HP & DMG boost) Mycelium was rebalanced: fewer will spawn, but they're now MUCH stronger. Fixed a bug that cause Splicing to over level-up Lab Rat builds Disabled excessive pop-up spam when loading a late-game save (Demon's Altar players, we see you) Fixed a glitch that caused shop prices to charge you more than intended Fixed a glitch that could trigger Blessing animations multiple times Fixed a glitch that caused trees to not be destroyed on expansio...
Read full update on Steam ↗Surprise super-cool flash patch COMING TOMORROW: - Improved projectile performance drastically - Troops now take over a wider battlefield space! (improving visibility and unit behavior) - Buffed Demon's Altar FOR REAL now. - Endless progression is yet a biiit milder - Cemetery now shows the damage caused by its imps. - Fixed a rare bug where troops would stop attacking unexpectedly (no more coward warriors!) - Improved Scout Tower stat calculations - Fixed Thief teleporting performance issue - Projectiles no longer randomly stay on the ground - Minor localization fixes TEMPORARY NOTE: we identified a gamebreaking bug that caused some units to not attack on certain occasions. We are rolling-back to the previous stable patch and will bring this patch back tomorrow. We really hate doing this, but we hope you understand we're sprinting to drastically revamp Endless Mode performance before...
Read full update on Steam ↗This one is a smaller patch with balancing and performance tweaks. We'll keep listening closely to your inputs in the forums! - Demon's Altar was buffed - Endless Mode progression is now milder (fibonacci multiplier now has 1/2 its intensity) - Improved performance to prevent occasional game freezing after card placement. - Fixed a bug that caused the game to lag heavily in Chinese due to a font issue (对不起!) - Overall performance improved - Minor localization/text tweaks Please share your experience on Endless Mode with us after this update. As we mentioned in the forums, we're looking for a sweet spot here. A run can't last forever, but we want it to last for as long as it is fun. We'll share the official EA release date with you soon. But we're working hard to make sure the launch is as polished as it deserves to be, no stones left unturned. Hope y'all understand. We can't wait to s...
Read full update on Steam ↗Hey, everyone. We’re finally heading toward a demo version with a stable Endless Mode. There’s always room for improvement, but our focus is now shifting toward the Early Access release that’s just around the corner (make sure to wishlist 🙏). We can’t wait! Anyway, massive performance improvements were necessary for this one. And here’s what’s new: • Heavily improved memory usage. • 9 Kings went on a diet and now weighs less than half its original size in MBs! • Improved Endless scaling: early years are even easier, final years are much harder. • Increased max enemy count (did I mention the final years are harder?) • The two points above mean the "canon gamebreaking year" has increased drastically. • Balancing: leveling up a troop will give you the same amount of extra units as the first card (i.e you will get 9 soldiers per level instead of 9-3-3) • Fixed the recurring bug that caus...
Read full update on Steam ↗Another chunky patch! Hope you guys like the surprises we've got for ya :) ABRAKABADRA: new decree that turns enemies into FROGS! Increased max number of enemy troops Battle cry on final battle! *Yeaaaaaaaaargh* Anticipated Expansion year to improve player's strategizing capabilities. Offering card was updated! You now have one more card to delete plots (and get a cool bonus out of it) Exploration decree is now stronger! Optimized explosion FXs drastically improving end game performance. Optimized Shaman AI, improving game performance. French language is now available (santé!) Endless mode difficulty curve is less steep in the early years. Endless mode difficulty curve should be harder in later years. New Baron mode: try your skills in a higher difficulty! Boss battles are now more challenging Units killed by the Mangler will now also make Demon's Altar stronger. Several new UI indica...
Read full update on Steam ↗9 Kings 356 This patch improves performance across a wide range of builds and introduces new QoL features. Please keep us posted on your experience with the game! • Overhauled unit spawn/death performance, significantly improving builds with high unit counts. • Buffed the “Burglary” decree (now has double the effect). • Castle cards now only appear when your castle can still be leveled up. • Leveling up a tile now triggers a “LEVEL UP!” FX. • View mode now works properly during diplomat events. • Improved the re-roll system. • Spore (Mycelium) stats are now displayed on its plot.
Read full update on Steam ↗We keep working on optimizations and you should now experience fewer bugs than ever. We're also throwing in a few surprises! Check it out: - Two new surprise decrees. Play the game and find out what they do! - QoL: Added an option where all your building effects can be triggered simultaneously. - Units marching now follow your chosen game speed. - Improved damage/upgrade indicator (performance & visuals). - Improved spell performance on Endless Mode. - Improved unit spawning on Endless Mode. - Fixed a bug that caused "Bargain" decree to not work properly. - Balancing improvements.
Read full update on Steam ↗Hey, everyone! We've been working on bug fixes with full force and wanted to share a hot-fix with you asap. - Fixed 8 potential causes for Endless mode game crash - Revamped scaling on Endless mode so that the progression feels fairer. - It is now possible to go beyond year 42 (phew) - SFX mixing tweaks - Attack speed stat improvements Expect more optimization updates soon! Please keep us posted on your experience with the current version, specially regarding the Endless Mode. We're listening, pumped, and determined to make this build flawless! Love, Sad Socket team
Read full update on Steam ↗Demo 343 improves the game's performance on endless mode, rebalances some units and improves the game's localization. New Features: - Game version is now shown on Main Menu. - Added Japanese and Korean translation, and new fonts for Chinese. - Boar revamp: it now raises all rider's stats by 1% for each 1 HP the boar has and can only be mounted by adjacent units. - Citadel revamp: the King of Spell's castle attacks now cause Static! It gains +1 Static stack per level. Game Balancing: - Scout Tower receives less attack speed and more attack power upon leveling up. - Demon Altar's power stack % rebalanced. - Mercenary stats improved, costs increased (as per build 342) QoL: - Demon's Altar performance rework. - Improved endless mode unit scaling. - Bomber unit optimization. - Spells have been separated into 2 categories: Enchantments (the ones that add effects to troops) and Tomes (the on...
Read full update on Steam ↗Hey, everyone! We're super stoked to see so many new players trying out the 9 Kings demo. We just uploaded a hotfix to deal with the very annoying unit freezing bug. This hotfix should hopefully address the issue in every possible scenario, once and for all. Please let us know if a similar issue still persists. We're on the lookout. In the meantime, we're working hard to introduce new decks and mechanics to the core game. It's been a lot of fun, and we're very excited to share some news with you in the coming weeks. By the way, here's a tiny spoiler of our latest king: The King of Trees {STEAM_CLAN_IMAGE}/44897639/8ba1ab0218ad0494ba1bea0f0fc48a1ed550f9a1.png Anyone wants to guess what the new cards do? Thanks for joining us on this journey. We really appreciate all the feedback we've been getting. With love, 9 Kings team
Read full update on Steam ↗4,299 concurrent players — the highest daily peak recorded at that point.
65 positive · 9 negative.
2,886 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
46 positive · 3 negative.
8 positive · 3 negative.
Steam publishes a Top Sellers revenue position. A lower number is higher on the chart; Steam does not publish copies sold or revenue.