Store data
- UK price
- £10.11
- US price
- Awaiting regional check
- Positive reviews
- 83%
- Total reviews
- 232
- Release date
- 15 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
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| Last 30 days | 850 | — | — | 719 | — |
| October 2026 | 850 | — | — | 719 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
"Feed the Cups" is a Roguelite multiplayer online cooperative game. Run a Drink Shop, stocking up, preparing ingredients, taking orders, crafting drinks, cleaning up, and checking equipment. Join your friends together! Be careful, as too many mistakes can cause the "pressure" to skyrocket!
You can immerse yourself in the real-life experience of managing a Drink Shop. Work in different shops, fulfill customer needs, handle inventory and supply management, avoid debt, and control "stress" levels. The game currently supports local 2-player or remote multiplayer mode, as well as a 2-4 player online cooperative mode with friends!
Have you ever thought of running a drinks shop? Iced lemonade, sweet milk tea, mellow coffee, all made by yourself!
Have your hands full alone? Make drinks with your friends! Is someone slacking off?
Random challenge choices will bring different buffs to your day. Of course, all power comes at a cost!
You can buy furniture and upgrade your house with the cash you earn in the game. The owner won't let you work for nothing at this fun-filled drink shop!
| # | ||
|---|---|---|
| 01 | Tutorial | 87.9% |
| 02 | Day 1 | 80.1% |
| 03 | Avatar 1 | 72.7% |
| 04 | Avatar 2 | 70.8% |
| 05 | House 1 | 70.4% |
| 06 | Showcase 1 | 65.8% |
| 07 | Trash 1 | 64.4% |
| 08 | Level 1 | 63.9% |
| 09 | Opengift 1 | 57.6% |
| 10 | Avatar 4 | 57.1% |
| 11 | Multiplay 1 | 56.8% |
| 12 | Cupcoin 1 | 55.3% |
| 13 | Critical 1 | 54.5% |
| 14 | Addsugar 1 | 53.0% |
| 15 | Pefrectshift 1 | 49.9% |
| 16 | Tips 1 | 49.4% |
| 17 | House 2 | 49.0% |
| 18 | Save 1 | 48.3% |
| 19 | Challenge 1 | 47.3% |
| 20 | Reopen 1 | 47.2% |
| 21 | Level 2 | 45.8% |
| 22 | Addice 1 | 45.1% |
| 23 | Level 3 | 38.4% |
| 24 | Day 2 | 38.1% |
| 25 | Upgrade 1 | 36.5% |
| 26 | House 3 | 35.5% |
| 27 | Avatar 3 | 33.9% |
| 28 | Level 4 | 33.3% |
| 29 | Unpacking 2 | 28.2% |
| 30 | House 4 | 26.7% |
| 31 | Challenge 2 | 26.6% |
| 32 | Different 2 | 25.5% |
| 33 | Trashin 1 | 22.6% |
| 34 | Level 5 | 22.3% |
| 35 | Combo 99 | 21.4% |
| 36 | Highincome 3 | 20.5% |
| 37 | Level 6 | 19.9% |
| 38 | Avatar 5 | 17.6% |
| 39 | Perfect 3 | 17.1% |
| 40 | Manager 2 | 17.0% |
| 41 | Level 7 | 16.7% |
| 42 | Manager 1 | 16.7% |
| 43 | House 5 | 16.6% |
| 44 | Manager 3 | 16.6% |
| 45 | Avatar 6 | 15.8% |
| 46 | Totalorder 1 | 13.7% |
| 47 | Day 3 | 13.6% |
| 48 | Totalsell 1 | 13.4% |
| 49 | Complete 2 | 13.3% |
| 50 | Tips 2 | 11.7% |
| 51 | Critical 2 | 11.6% |
| 52 | House 6 | 11.3% |
| 53 | Avatar 7 | 9.1% |
| 54 | Cupcoin 2 | 8.9% |
| 55 | Manager 5 | 8.6% |
| 56 | Upgrade 2 | 8.2% |
| 57 | House 7 | 7.4% |
| 58 | Manager 4 | 7.3% |
| 59 | Manager 7 | 5.7% |
| 60 | Level 8 | 4.8% |
| 61 | House 8 | 4.6% |
| 62 | Manager 6 | 4.4% |
| 63 | Cupcoin 0 | 4.2% |
| 64 | Challenge 3 | 3.4% |
| 65 | Manager 8 | 2.1% |
Little Demon: Dear shop owners, are you ready for the Christmas big update? 🎉 Here comes the new version preview announcement!Steam Achievement Update!New achievements on Steam are currently unlockable. The unlock feature will be available in the Christmas version. If you've already completed the achievement conditions, you can unlock them directly in the new version!Some achievements have added Steam statistics functionality, which will display achievement progress. This feature will also take effect in the Christmas version.Metro Station Gameplay Overhaul!Daily designated stores require consumption of Green Tickets to enter (based on team size, only the leader spends the ticket).The reward for not completing the stage is reduced, while the reward for completion is increased.All stages are now at Demon difficulty 4, with the higher difficulty being a new random difficulty.Severa...
Read full update on Steam ↗Hello, Dear Store Managers,Version 0.8 is now live!Version 0.8 Update Details: Cup Coin Calculation Formula Adjustment:Price Mult: Only affects the Unit Price revenue per cup (no longer increases the base value of Tips or Crit Earnings).Tip Mult: Only affects the Tip revenue per cup.Crit Earnings: Only affects the Crit revenue per cup.Total Mult: Affects Unit Price, Tips, and Crit Earnings simultaneously.Formula:Base Price = Drink Sale Price + Base Price ModifierBase Tip = Base Price × Base Tip Ratio (default 20%)Unit Price = Base Price × (1 + Price Mult + Total Mult)Tip = Base Tip × (1 + Tip Mult + Total Mult)Crit = Base Price × (1 + Crit Earnings + Total Mult)Card Adjustments:Each selectable Card type is now fixed at 20 cards (new Cards added for types with fewer than 20).All Cards have been rebalanced and adjusted based on the latest formula.For values on Cards that require adjustm...
Read full update on Steam ↗Dear Store Managers,The macOS version test is now live! Version: 0.8.1xHow to ParticipateTest Version → Join Testing → 0.8test - Open TestingImportant NotesHigh Risk of Instability Version 0.8 involves massive adjustments. Expect critical issues including but not limited to: ► Logic errors ‧ Level softlocks ‧ Crashes ‧ Save data corruption ⚠️ Back up saves manually to prevent data loss.Frequent Updates Required Test builds update extremely frequently. Always ensure you’re on the latest version: ► Verify updates via Steam Offline → Online to trigger version checks.macOS Stability Notice The macOS version is more crash-prone compared to Windows.Cross-Platform Features ► Cloud Saves: Synced across Windows/macOS (Back up saves first!). ► Cross-Platform Play: Enabled between macOS/Windows (Requires identical version numbers).Version 0.8.100 Update NotesCard Adjust...
Read full update on Steam ↗Update Content: Adjusted the button configuration interface and added controller key mapping settings (Ensure Steam Controller key bindings are accurate when setting controller keys). Fixed an issue where Gray Wolf's skill dash might not activate when pressing the skill key (Triggered under specific operations; requires pressing the skill key again). Removed all devices from preloading; they are now loaded upon call. Slightly reduces memory usage. Clear cached house data when entering stages, significantly reducing memory usage during stages (Drawback: Requires reloading when returning home after clearing a stage). Fixed: Issue where "Scented Golden Cheese" could not be selected in Stage 3-4. Fixed: "Fructose Machine Upgrade+" not appearing after upgrading the Fructose Machine.
Read full update on Steam ↗Update content: Fixed an issue where unfinished levels appeared in random subway stages. Adjusted the collision detection intensity for gray wolf dash to prevent high-speed movement from breaking through collision walls. Fix persistent issues: The problem where large-bottle customers would not take their cups under specific circumstances.
Read full update on Steam ↗Wolf Skill Updates: Fixed an issue where joystick amplitude would affect the dash distance of gray wolves. Reconstructed dash logic to fix the problem of different dash distances when stationary vs. moving. Dash can now be performed in any direction, but direction cannot be changed during dash. Fixed the issue of excessive sliding after dash due to low friction. Reduced cooldown time for pup dash from 3 seconds to 2.5 seconds. Dash speed is now fixed and no longer affected by movement speed. Fixed the issue where sliding wouldn't slow down when passing over items on the ground (with the trade-off that placing crates can no longer slow down sliding under "Slippery++" conditions). As we're currently developing Chapter 7 content, the version may be unstable. To avoid frequent updates to the main branch, fixes will be prioritized for the 0.7test branch version first. To join the test bran...
Read full update on Steam ↗Update Content: Experimentally disabled . Adjusted penalty "After-Meal Stroll": No longer activates during meal pickup. (Customers will not experience slowdown stacking with the "Phone Distraction" penalty when retrieving meals.) Reduced negative effects of the "Phone Distraction" penalty. Extended protection duration for "Reasonable Stacking": Increased from 30 seconds to 60 seconds. Fixed text localization errors.
Read full update on Steam ↗For screen tearing issues in fullscreen mode, try adjusting settings in Settings > Graphics > Default Settings Or change these settings when in fullscreen mode: VSync = Enabled Max Frame Rate = Same as Monitor Update Contents: Changed "Unlimited" to "Same as Monitor" in the "Max Frame Rate" option under Graphics Settings. - Sets frame rate based on the current monitor refresh rate to resolve tearing caused by refresh rate mismatch. Added default settings for , , and in Settings > Graphics > Default Settings. Refactored speed multiplier logic with the following changes: - Fixed "Delivery Sluggish" penalty causing delivery drones to move too slowly. - Slightly increased beaver movement speed when not in water. - Reworked Gray Wolf active skill: 1. Increased dash distance while moving. 2. Fixed excessive sliding when dashing from a stationary position. 3. Dash direction now aligns with c...
Read full update on Steam ↗After upgrading Godot from version 3.5 to 3.6, gameplay stuttering occurred due to changes in engine logic. To address frame drops and stuttering, the following optimizations were implemented, resulting in smoother performance surpassing the original 3.5 version. However, experimental engine features were enabled, and potential long-term stability risks remain unverified. Optimizations for GODOT Stuttering Issues: Reduced fixed physics iterations per frame to lower computational overhead. Experimentally enabled and features (unknown long-term stability risks). Fixed severe frame drops when using a controller alongside keyboard input. Modified character types experimentally to reduce physics-related resource consumption. Other Updates: Adjusted parameters (e.g., bear projectile mechanics) due to reduced physics iterations. Fixed inability to throw boxes when the bear characte...
Read full update on Steam ↗Update Contents: Refactored street light logic to fix the issue where lights failed to turn on at night due to engine updates. Refactored running timer to fix the issue where the timer above the head didn't count during running due to engine updates. Removed the text "Cannot throw fruit boxes" from bear skill descriptions. Fixed an issue in Level 6-4 where customers wouldn't pick up their order after specific operations when ordering large bottles with double cups.
Read full update on Steam ↗Update Contents: - Optimized NPC multiplayer synchronization logic. - Fixed the issue where host and client speed became inconsistent after beavers rub hands in multiplayer mode. - Corrected Goblin animation issues. - Fixed the problem where passing obstacles did not trigger speed reduction and animation slowdown. - Resolved the inability to use skill dash when grey wolves remain stationary. - Improved animation logic and fixed animation playback issues during multiplayer sessions.
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/43770998/c2d37395addbdad8edb991d11c7097ff2146a6c5.png Core Update Content: New furniture , , and now allow equipping costumes for the current character. After being online for 5 minutes and successfully clearing a level (or subway station) to upload a leaderboard score, players can draw a random costume with a 10-hour cooldown. During the current testing phase, receive a random costume every 5 minutes at home (up to 10 gifts; this feature may be modified or removed in the future). This feature has been updated and tested in the beta version. If unable to claim, it means the limit has been reached. Upgraded Godot Engine from 3.5 to 3.6 and Steamworks from 1.59 to 1.62. Important Notes: If encountering Steam connection issues in game, try updating the Steam client. For users unable to update Steam, switch to the version via: Properties → Betas → Beta Par...
Read full update on Steam ↗Many players are currently experiencing Steam connection issues after updating to the new version, possibly due to the upgraded Steam SDK and Godot 3.6 engine. The exact cause is still unclear, so we have decided to roll back to the previous version temporarily. To participate in the costume test, please join the 0.7test beta version. To join the open beta, switch to the 0.7test version! Right-click the game → Properties... → Betas → Select 0.7test from the dropdown menu. {STEAM_CLAN_IMAGE}/43770998/cfdefcf2c9db06802ad79db913edaa4746d73084.png Current known issues in the new version: Failed to connect to Steam when launching the game (unknown cause). New furniture items (Wardrobe, Shoe Rack, Hat Stand) purchased in the beta version will not be reset when switching versions. Character movement speed has decreased. This may be due to differences in the physics engine between...
Read full update on Steam ↗Version 0.747 Update! {STEAM_CLAN_IMAGE}/43770998/c2d37395addbdad8edb991d11c7097ff2146a6c5.png Cosmetic Acquisition: Play online for 5 minutes and successfully clear a stage (or subway station) to upload a leaderboard score, and you will receive a random cosmetic. Cooldown: 10 hours. At home, receive a random cosmetic every 5 minutes (up to 10 cosmetics total). This feature has been tested in the closed beta. If you cannot claim rewards, you have already received 10 cosmetics. Newly acquired cosmetics can be viewed in your mailbox. Cosmetics use Steam Inventory services and are not stored in local save files. Equipping Cosmetics: Use the new furniture items—Wardrobe, Shoe Cabinet, and Hat Rack—to equip cosmetics for your current character. Wardrobe: Change body and accessory cosmetics. Shoe Cabinet: Change hand and leg cosmetics. Hat Rack: Change head and face cosmetics. Recent Update...
Read full update on Steam ↗0.7test Closed Beta Version - Adjusted Outfit Gift Distribution Logic Old Logic: 5 outfits were gifted upon first opening the interface. Temporarily disabled due to GODOT engine issues. Adjusted Logic: Players will now receive a random outfit gift via in-game mail every 5 minutes while staying at "Home" (maximum 10 gifts). This feature was updated days ago. If you cannot claim gifts, you have already received 10 outfits. Old Logic: Players could draw one outfit after being online for 5 minutes and uploading a leaderboard score, with a 10-hour cooldown. Adjusted Logic: Players can now draw one outfit after being online for 5 minutes, successfully clearing a stage (or Subway Station), and uploading a leaderboard score, with a 10-hour cooldown. To Join the Open Beta: Switch to 0.7test Version! Right-click the game → Properties... → Betas → Select "0.7test" in the beta participation men...
Read full update on Steam ↗New Character "Panda" Joins the Cup Cup Family! {STEAM_CLAN_IMAGE}/43770998/b4a5f35a7a6f851efeb8ef1f28e8c86da878412d.png Unlock Conditions: Squash 50 bugs. Panda Characteristics: Customer Attraction: Collide with pedestrians during business hours to turn them into customers. (No logic for colliding with customers yet) Perfectionist: +1 pressure for imperfect drinks. (Unlockable through upgrades) Sales: When serving drinks, critical hit rate +5%. (Unlockable through upgrades) Hard Sell: You can serve drinks with mistakes, but it will increase pressure. (Unlockable through upgrades) Cute Appeal: Press the skill button to increase the price multiplier for surrounding customers. {STEAM_CLAN_IMAGE}/43770998/3c79e5b0cf33366a71fe8d750ae124d4faf831ea.png Recent Update Summary: Added the "Pest Expert" achievement to the achievement cabinet. (Requires playing up to Chapter 6) Fixed issue where...
Read full update on Steam ↗Dear store managers, the text_0.6.x branch version 0.6.66 has been updated to the main branch today. {STEAM_CLAN_IMAGE}/43770998/cfdefcf2c9db06802ad79db913edaa4746d73084.png 0.6.66 Update Content: Optimized maps for Chapter 3 and Chapter 4 to match the new NPC logic. Added "ABXY" and "○×□△" controller button switching. Optimized the ordering logic and fixed the issue where the "Penny-pinching" event could not be triggered correctly when there were specific condiments in the menu. Optimized the animation and special effects for the condiment cabinet. The pearl pot can now interact directly with the condiment cabinet for cooked pearls. {STEAM_CLAN_IMAGE}/43770998/77a9318fc6ff8244dce7bc162a962d62e7dabda3.png text_0.6.x branch updated to version 0.6.67. 0.6.67 Update Content: Cup testers can now enter the first level of Chapter 6. Sliced green tangerines can now be placed in the condiment...
Read full update on Steam ↗Dear store managers, the text_0.6.x branch version 0.6.64 has been updated to the main branch today. {STEAM_CLAN_IMAGE}/43770998/cfdefcf2c9db06802ad79db913edaa4746d73084.png Version 0.6.64 Update Contents: The cleaning slime will now assist in the flagship stores (temporary test feature). Attempted to fix the issue where players who visited the flagship store could not earn Green Tickets in normal levels after adding friends. Optimized NPC paths for Chapter 1 and Chapter 2 full maps. The ice delivery boy in the flagship store will no longer add ice cubes when not appearing. The ice delivery boy, Brin, will now be dressed appropriately for work. {STEAM_CLAN_IMAGE}/43770998/77a9318fc6ff8244dce7bc162a962d62e7dabda3.png
Read full update on Steam ↗0.6.62 Version Update Content: Fixed the issue where the table became unusable with a yellow frame after interacting with a drink cup and fruits on the table. Fixed the issue where the secondary player’s disconnection caused incorrect settlement during online play. Attempted to fix various minor issues. Optimized the ticket machine. Optimized the details of some devices. {STEAM_CLAN_IMAGE}/43770998/cfdefcf2c9db06802ad79db913edaa4746d73084.png New Content (Currently Closed to the Public, Internal Testing): Juicer and cutter machines now have power outage and damage logic. New display cabinets with several decorative items (logic implemented, no images yet). Cleaner employees have been implemented (not tested in online mode). Gacha items will follow you around in your home. {STEAM_CLAN_IMAGE}/43770998/77a9318fc6ff8244dce7bc162a962d62e7dabda3.png
Read full update on Steam ↗0.6.582 Version Update: Fixed an issue where adding a fourth recipe would replace the first recipe. Optimized the performance of small ingredients in the drink cup when selecting additional small ingredients. Corrected text errors in the English version of the purchasing interface. Fine-tuned details. In addition to the above, the following adjustments have been made to the current main branch version: The difficulty of the "Double Ears Cup" in Chapter 4 has been changed to another difficulty. Full adjustment of recipes in Chapter 5; increased reputation from soda bottle customers. Adjusted the order of some demon difficulty levels. Difficulty adjustment for 5-4: 1 day reduced, difficulty for dual recipe selection changed to another difficulty. Optimized fruit box logic. Additional minor detail optimizations. {STEAM_CLAN_IMAGE}/43770998/cfdefcf2c9db06802ad79db913edaa4746d73084.png 0.6...
Read full update on Steam ↗The update content for version 0.6.582 (Only in the Test_0.6.x): Fixed an issue where adding the fourth recipe would replace the first recipe. Optimized the display of ingredients in the drink cup when selecting additional ingredients. Corrected text errors in the English version of the restocking interface.
Read full update on Steam ↗Main Update Content: Small Ingredient Box Logic Optimization: Small ingredient boxes can now interact with each other, and identical ingredients will be consolidated. (Online synchronization has been completed) {STEAM_CLAN_IMAGE}/43770998/ff39726229bc8f54298f205d6a20e2715f3de35c.gif Pickup Determination Settings: You can set the player's pickup priority and interaction priority, with options "Ground" and "Object." When set to "Ground," players will prioritize interacting with objects on the ground beneath them, rather than objects on a countertop. You can adjust this based on your personal preference. (In multiplayer, the host's setting will apply.) {STEAM_CLAN_IMAGE}/43770998/b1fc072314d14c963b92a55b24eb5180c944a304.png The GIF shows the "Object" interaction priority, where the player must control the character not to face any counter when picking up items from the ground. {STEAM_CLA...
Read full update on Steam ↗Updated to Version 0.6.50 The direct store challenge is now set to Chapter Two! Other updates: Added an option for prioritizing interaction settings. (Priority for picking up items at your feet or interacting with the table) Fixed an issue where ghosts could not capture thugs during online play. Resolved issues with certain saves not allowing proper gameplay. Corrected the time display issue in standard levels. Fixed the prompt for special logic after playing levels with unique mechanics.
Read full update on Steam ↗This minor update includes: Fixed sound issues in-game after selecting events. Resolved the issue where upgrade cards for delivery were ineffective after purchasing the 'shopping cart' furniture. Corrected English omissions. Added Japanese language (testing).
Read full update on Steam ↗On scorching summer days, are you ready to enjoy a chilled soda with lots of bubbles amidst the cheers and activities at the sports arena? {STEAM_CLAN_IMAGE}/43770998/df42c756324cb0aa9d729145b93bedd2f391d7d6.jpg The brand-new level "Sports Stadium" in Chapter Five is now open. In the hot weather, cups roaming the stadium crave ice-cold sodas! Carbonate the drinks to perfection as the amount of bubbles will affect customer satisfaction. To cater to those who want to stay slim but love soft drinks, our store also offers zero-calorie, sugar-free options. Within the sports arena, there are tracks for cyber fitness and even dodgeball in the baseball field. Concert venues are particularly lively, offering canned sodas that stay fresh overnight! {STEAM_CLAN_IMAGE}/43770998/90dc598a27c0363ccd7dad6d895ec721e0756102.png Fixed the issue of increased difficulty in Chapter Five not leading to incr...
Read full update on Steam ↗Thank you all for actively participating in the internal test and providing feedback on various issues that have been discovered. After 1 day of testing, the current latest version of Chapter 5 is: 0.5.0.5 test Due to frequent updates, here's a summary of all the updates included in the latest version 0.5.0.5 test as of now. {STEAM_CLAN_IMAGE}/43770998/cfdefcf2c9db06802ad79db913edaa4746d73084.png SodaMachine and GasBottle Issues: Changed the SodaMachine switch button from X to Y. Fixed the issue where the icon and button were not displayed when the SodaMachine short-circuited. Fixed the problem of excessive damage to the SodaMachine during a short circuit. Resolved the issue of the gas refill person not entering the store when there are no available gas canisters to replenish (gas used on the device will not be refilled). Fixed the problem where the SodaMachine could not be repaired w...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/43770998/3c79e5b0cf33366a71fe8d750ae124d4faf831ea.png Fixed an issue where clicking the "Abandon" button in the ESC menu closed the ESC menu, preventing it from reopening. Fixed an issue where the secondary player, during online play, remained on the "Game Instructions" screen after ending a day, making it unresponsive to key presses on the following day. (Can be closed by clicking the mouse.) Fixed an issue where the ESC menu and chapter selection interface overlapped in certain situations. Fixed an issue in the contract selection interface where repeated mouse clicks resulted in no contracts available for the current day. {STEAM_CLAN_IMAGE}/43770998/cfdefcf2c9db06802ad79db913edaa4746d73084.png
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/43770998/3c79e5b0cf33366a71fe8d750ae124d4faf831ea.png Refactored online item transfer and invocation logic, attempting to fix the issue of secondary machines unable to see picked-up items due to poor network conditions Between versions, if the following issues persist during online play, please contact us: Unable to pick up items during online play. Items appear above or in empty space on secondary machines during online play. We have now refactored the item generation and invocation logic for online play, which may resolve this issue while potentially introducing some new ones. Other fixes include: Secondary machines displaying multiple gift effects simultaneously when receiving the second or more gifts during online play. Fixed the issue with the "Violent Marketing" skill card producing negative values under negative pressure situations. {STEAM_CLAN_IMAGE}/4377099...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/43770998/3c79e5b0cf33366a71fe8d750ae124d4faf831ea.png Every night, the garbage on the floor will be cleared. The garbage on the table will be retained. (Please do not litter the garbage) Now cups can be thrown into the trash bin, but it only counts as 1 space. The packaged tea bags can now be thrown into the trash bin. And it also only counts as 1 space. (One bag of tea counts as 1 space, and can be packaged into four bags of tea, becoming 4 spaces) {STEAM_CLAN_IMAGE}/43770998/cfdefcf2c9db06802ad79db913edaa4746d73084.png Currently working on the content of Chapter Five, the entrance to Chapter Five cannot be accessed temporarily.
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/43770998/3c79e5b0cf33366a71fe8d750ae124d4faf831ea.png Fix the issue of being unable to bring up the ESC menu during online play. Fix the problem of being able to move the character on the loading screen while waiting for teammates during online play. (Also fixed strange situations where various facilities could be interacted with) {STEAM_CLAN_IMAGE}/43770998/cfdefcf2c9db06802ad79db913edaa4746d73084.png Chapter Five is not yet completed, and the entrance is inaccessible. We are currently working hard on creating content for Chapter Five, and we will soon open it up for early testing.
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/43770998/77a9318fc6ff8244dce7bc162a962d62e7dabda3.png Attempted to fix the crash issue caused by poor network data packet loss during online play. Attempted to fix the crash issue where the store closes immediately the day after Chuchu loses a box. This update mainly attempts to fix various crash issues that occurred after using Godot's Release export in version 0.4.3.8. {STEAM_CLAN_IMAGE}/43770998/cfdefcf2c9db06802ad79db913edaa4746d73084.png
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/43770998/3c79e5b0cf33366a71fe8d750ae124d4faf831ea.png Attempt to fix the issue of unfinished levels when the host disconnects during multiplayer, resulting in a hearse entering the wrong level when returning home. The data for the level entered by the hearse is corrupted; if encountered, please abandon the level directly. Fix the problem of incorrect images in the power outage repair instructions interface. Fix the issue where the coffee machine cannot be picked up when dropped on the ground. Fix the problem of unopened boxes swallowing items. (Chest monsters?) Attempt to fix the issue where, after multiplayer, the new shop owner inherits pressure. {STEAM_CLAN_IMAGE}/43770998/cfdefcf2c9db06802ad79db913edaa4746d73084.png
Read full update on Steam ↗Demonic Ability Viewing Feature Add "computer desk" in the "studio" to view selected demon abilities and their corresponding data. {STEAM_CLAN_IMAGE}/43770998/f086e2cd747d522eefaf5433cb76c6f602de7032.png While viewing on the "computer desk," press the "switch" key to see the card's usage frequency, clearance times, and highest score. {STEAM_CLAN_IMAGE}/43770998/03624ff1ffb47da38d3146d168daa7c4ddeacf2a.png {STEAM_CLAN_IMAGE}/43770998/7c40d7e8424ae65d95727abd1b1af56388505a35.png When selecting a demon ability, there is an icon prompt on the cards that have not been selected before. Other Updates: Fixed the issue where it was not possible to retrieve garbage from the trash can when stepping on a disassembled cardboard box. Attempted to fix the problem where the overnight small food box remains visible on the secondary machine after use. Attempted to fix the issue in multiplayer mode wher...
Read full update on Steam ↗Fixed the issue where selecting a hidden button on the recipe selection screen with the mouse caused focus loss, leading to errors in recipe selection and subsequent customers not ordering. Fixed the problem where it was still possible to use reroll coins for recipes with three or fewer ingredients. Rerolled into the same options, wasted the coin! Fixed the issue where the icon was not displayed when taking out unopened items from the shelf after placing them. Fixed the issue where Chuchu's pressure display in the mirror was incorrect when Pressure Resistance was not unlocked. Remade River Otter's active skill. Fixed the issue in online mode where the submachine gun did not trigger difficulty under the "Cherry Blossom Cover" difficulty. After the major bugs are reduced, we will start developing the subsequent features. {STEAM_CLAN_IMAGE}/43770998/755feb82e22198281d033b10048b4799253d9f...
Read full update on Steam ↗Fix the issue of incorrect reputation display on the secondary machine during online play. Fix the problem of overnight bottles in the freezer causing the small icon to clip through the next day. Attempt to fix the issue of using skills incorrectly at teammates' homes during online play (wolf's charge and ghost invisibility). Fix the issue where after "Firecrackers" trigger a critical hit, upon recalculation, the consecutive second cup that did not trigger a critical hit is not being counted consecutively.
Read full update on Steam ↗Fixed the issue where holding a can towards the refrigerated ingredient machine and pressing Y to add it to the ingredient box would also place the can on the ground. Fixed the issue where the liquid icon was not displayed when pouring liquid back into the empty measuring cup. Fixed the synchronization issue with items like taro and lemon placed on the cutting board, where they wouldn't sync properly the next day. Fixed the issue where reputation and gifts were displayed incorrectly for the secondary player when joining a friend's game. Attempted to fix the issue in multiplayer mode where there was a chance of the game freezing the next day after both players relieved pressure, closed the store (without cleaning up trash), and increased pressure. Fixed the issue in multiplayer mode where the secondary player couldn't see flies in the pot when cooking spoiled taro chunks from the cutti...
Read full update on Steam ↗Fixed an issue where the pearl pot could be used with empty pearls. Fixed an issue where the pearl pot could be used with empty white or brown sugar. Updated leaderboard logic: Based on today's scores, display the scores of the top and bottom 10 players. Scores will not be displayed when there are no scores for the day. Fixed an issue where the preservation of ingredients in the ingredient box was incorrect the day after placing them in the box on the first day. Fixed a synchronization issue for the secondary player when directly placing a cutting board into the ingredient box in the refrigerator during multiplayer mode. Fixed a problem where continuous clicking on another level while holding down the selection during level selection caused data corruption. Fixed an issue in multiplayer mode where closing the store at night while a player had pending orders for delivery caused issues...
Read full update on Steam ↗0.4.3.62 Update Notes Added display of version number at home and in levels for easier confirmation of current version when reporting issues with screenshots. Added differentiation for each update of the same version. Players using any 0.4.3.6x version can now connect with each other. Fixed an issue where the secondary player did not settle accounts when selling trash items in multiplayer mode. Fixed an issue where the secondary player did not settle pocket money in multiplayer mode. Fixed a problem where some item icons and quantities were visible under elevated platforms. Fixed an issue with item icon clipping in the shelves. Added functionality to display the specific model of the cup group when holding different cup groups. Fixed a problem with purchasing the safe twice. Added the ability to add ingredients to the small cabinet while holding canned food or cutting board. Added rel...
Read full update on Steam ↗Major Update: Co-op Progression Logic Restructuring During Online Play Unlocking Criteria: Complete the minimum difficulty of the prerequisite level. Start cooperating from day one and clear levels together. Challenging higher difficulties and clearing them can also unlock personal difficulties sequentially. Summary: Unlocking levels with teammates can be achieved by repeatedly challenging the highest difficulty. Teammates can unlock difficulties one by one and receive corresponding first-clear rewards sequentially. ---------------------------- Divider --------------------------------- Other Improvements: All team members can view the host's current level information, including level, difficulty, and days. All team members can see each teammate's current unlocked level hints. Restructured logic for synchronizing redraw coins during online play. Fixed the issue of English labels not di...
Read full update on Steam ↗February 29, 2024 Update: Note: The following contains the word "attempt," indicating that there may still be potential issues. If encountered, please provide feedback to us. Leaderboard Update: Added logic checks to ensure that abnormal data does not appear on the leaderboard. Players with abnormal data will receive a notification when viewing the leaderboard (visible only to themselves). If you encounter the "abnormal data" prompt during normal gameplay, please provide feedback to help us identify related vulnerabilities. This feature will only be effective in this version and future versions. Attempted fix for the issue of cups not being processed during daily settlements. There are still many details and optimization improvements being worked on in the updates. Thank you for your support and understanding of the independent game developed by 2 of us. We will continue to optimize t...
Read full update on Steam ↗Feed the Cups 0.4.3.56 Update Notes Note: The following contains the word "attempt," indicating that there may still be potential issues. If encountered, please provide feedback to us. Most of the issues in this update stem from the emergency fix in version 0.4.3.55, which addressed the new bugs that arose during online multiplayer on Steam when unlocking levels together. Thank you all for your understanding, tolerance, and feedback on the various issues of the game developed independently by the two of us! 1. Major Optimization: "Attempt" to fix the issue where completion records were overwritten by teammates' progress in online multiplayer on Steam due to disconnections or poor network conditions. This led to premature unlocking of levels or rolling back progress (allowing for re-earning first completion rewards)This fix involved modifications at a low level and may lead to various...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/43770998/894d8af41cc9caa52dd73bfcc914fe099da8c92d.png Dear players, hello! Today, "Feed The Cups" officially meets you all. We hope you can have a pleasant gaming experience in this beverage shop. After two years of development, we can't wait to invite more players to open a beverage shop in "Feed The Cups". We also sincerely thank you for your continuous support and love. "Feed The Cups" is a simulation beverage making game with Roguelite elements, which will allow players to immerse themselves in the experience of running a beverage shop. Players can use different types of animal characters to work in various beverage shops, make beverages as accurately as possible according to customer needs, manage inventory and purchase, avoid shortage of funds, and control the "pressure" that characters can bear. {STEAM_CLAN_IMAGE}/43770998/954e05d99fbcbeea025eb95a655d46e945e4...
Read full update on Steam ↗Feed the Cups Demo Version Update! {STEAM_CLAN_IMAGE}/43770998/3c79e5b0cf33366a71fe8d750ae124d4faf831ea.png Update Contents: Players can cooperatively unlock levels while playing online. (Meet the level unlocking conditions and play together from the first day until completion). Added a button on the main interface to open the save directory. Added a button on the main interface for Chinese version to enter the Cup Filling QQ Community; for English version to enter the Discord Developer Group. Added a "Reset Position" button to reset to the initial position. (Recommended for use when stuck in strange places) In multiplayer online mode, if a player fails to enter a level, others can now choose to: reconnect, kick out the player who didn't join, or return to their own home. Adjusted some card effects. (Most are cards not yet available in the DEMO) Fixed the issue where in online mode, w...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/43770998/a37e76bfd2f9862d04157085c782b7cde934f78e.png The new Demo will include: The first three levels of Chapter 1. (Not the complete version, highest difficulty level not available) Online multiplayer feature, allowing up to 2 players to cooperate on the same screen or 2-4 players for online play with friends. Access to 3 characters. (Trial versions only, no upgrades available) The trial version allows one house upgrade and the purchase of several pieces of furniture. Nearly a hundred demon ability cards. (Trial version does not include flash cards and dual-color cards) {STEAM_CLAN_IMAGE}/43770998/77a9318fc6ff8244dce7bc162a962d62e7dabda3.png
Read full update on Steam ↗https://clan.akamai.steamstatic.com/images/43770998/9c7522b5ff36cc9d6605b1792b49a4082c3e82f1.png Due to significant changes in the game, we will be releasing a brand new Demo trial version on February 1st. Regarding saved data: This trial version will introduce a new save system, and all previous Demo and beta version saves will be cleared on February 1st! However, new saves created after the clearance will be compatible with the final game release. The new Demo will include: The first three levels of Chapter 1 (not a complete version, highest difficulty level unavailable) Multiplayer function enabled, allowing up to 2 players on one screen or 2-4 players online with friends 3 playable characters (for trial use only, no upgrades available) One house upgrade and the ability to purchase several pieces of furniture Nearly 100 demon ability cards (flash cards and dual-color cards not incl...
Read full update on Steam ↗Tencent GWB Independent Game Contest User Choice Award Voting activity {STEAM_CLAN_IMAGE}/43770998/7dd7d55e58733577fc7f8a5379373c60ec049b44.png {STEAM_CLAN_IMAGE}/43770998/0c0775f4ee064a419008f61d656efcc85cc77ce2.png Tencent GWB url:https://www.wegame.com.cn/rail/wegame_test_index.html Login can get 1 vote, WeGame platform trial can +2 votes, published comments can +2 votes ~ I hope you will vote for us more. Thanks~ {STEAM_CLAN_IMAGE}/43770998/ce54b63c966a83ba7b355c5063af6dd7f4721aa6.png Demo Update on August 18 {STEAM_CLAN_IMAGE}/43770998/42e9e3f99f944ea17039886a2835ed02577a2dbc.png 1, added the "direct store novice teaching", new players can learn the most basic operations under the leadership of the little devil step by step. You can also peek into the content of your own store in the future. spoiler stores teach additional content that does not affect the original beginner level....
Read full update on Steam ↗In these few days, we have received a lot of recognition and feedback from players. So we worked overtime and brought this brand new upgrade~ {STEAM_CLAN_IMAGE}/43770998/9f5db0d26fd3839165e6afa5859c7a10b828218d.png Brand new tutorial, hope everyone can experience the charm of beverage making! When Xiong Xiong opened his beverage shop back then, he also went through high-intensity training. After placing an order, you can now see the remaining time for delivery~ The clock has added an orange zone, and if the time exceeds this zone, it will add pressure to work overtime~ Brand new home floor, making the house more colorful~ Brand new tutorial level scene, with more colors and more beautiful~ The bus has a waiting prompt, and it will depart after 3 seconds without pressing any buttons. The select level interface no longer requires long pressing the confirm button! Fixed the issue where t...
Read full update on Steam ↗First of all, we would like to thank everyone for their support of Feed the Cups. We have received a lot of feedback from players. {STEAM_CLAN_IMAGE}/43770998/432750ea83376a7bdbed6840ae561ed4c61778f8.png Based on the feedback, we have worked tirelessly to optimize the following: We have redesigned the beginner's tutorial and added more comprehensive teaching levels, hoping that each player can experience every aspect of running their own beverage shop. We have added a function in the settings to turn off the lighting effect, which can significantly improve performance. We have added a function in the settings to adjust the viewing distance, making it possible to see everything more clearly. We have added a prompt in the upper right corner for order funds deduction (be careful of getting into debt). There's also a prompt on the phone when inventory is low. {STEAM_CLAN_IMAGE}/43770998/2...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/43770998/ce54b63c966a83ba7b355c5063af6dd7f4721aa6.png In order to provide a better gaming experience and game quality, we have decided to postpone the release of the game. The DEMO version of the game, originally scheduled to be released on June 1st, will be provided for players to experience in advance. Contents of this DEMO version: · DEMO is available in both English and Chinese languages. · Two independent levels (with the first level being a beginner level) · Upon completing the second level, players can challenge higher levels of difficulty. · Only three characters are available for selection in the DEMO version. · The house can only be upgraded once in the DEMO version. · A small number of trophies are available to be achieved in the DEMO version and provide bonuses when displayed in a trophy cabinet. {STEAM_CLAN_IMAGE}/43770998/432750ea83376a7bdbed6840ae561e...
Read full update on Steam ↗850 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
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