Store data
- UK price
- £2.65
- US price
- $2.99
- Positive reviews
- 54%
- Total reviews
- 1,220
- Release date
- 29 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 9,240 | +5,683 | +159.8% | 2,498 | +767.7% |
| November 2026 | 2,035 | -7,205 | -78.0% | 841 | -65.9% |
| October 2026 | 9,240 | +9,236 | +230900.0% | 2,463 | +218810.6% |
| September 2026 | 4 | — | — | 1 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £2.65 | £2.65 | 0% | £2.65 | No change recorded |
| United StatesUSD · US | USD | $2.99 | $2.99 | 0% | $2.99 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Your hammer can make a fortune. The next hit can turn it to scrap.
ForgeTax is a dark, first-person roguelite about forging swords, bending the odds, and paying tribute to the dragon that owns your forge.
Heat a blade. Bring it to the anvil. Push its value higher with every successful strike—or watch it shatter. Forge the same sword 10 times to charge Frenzy, then unleash it on the next hit: a brief, blazing window to hammer without fear of shattering.
The relic machine takes swords. Every blade you spend on a relic is one less blade for the dragon. Change your draw tickets, combine strange effects, and turn a handful of advantages into ridiculous value. Build around your luck, or change what luck means.
Lay your swords on the counter and ring the bell. Meet the tribute and earn another round at the anvil. Fall short, and something beyond the bars begins to lose patience. Decide what to keep, what to sacrifice, and when to stop swinging.
Pay the dragon. Forge your revenge.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Forge Firstfrenzy | 97.2% |
| 02 | Forge First10 | 95.8% |
| 03 | Forge Tripletribute | 95.1% |
| 04 | Forge Broken10 | 94.5% |
| 05 | Forge Frenzy5 | 91.9% |
| 06 | Forge Lastchance | 71.2% |
| 07 | Forge Firstdeath | 67.7% |
| 08 | Forge Clear | 65.7% |
| 09 | Forge Soldout | 59.6% |
| 10 | Forge20 Split | 52.8% |
| 11 | Forge20 Holy | 52.7% |
| 12 | Forge20 Rune | 52.7% |
| 13 | Forge20 Dragon | 52.6% |
| 14 | Forge20 Citadel | 52.1% |
| 15 | Forge20 Saw | 52.1% |
| 16 | Forge Overtime3 | 47.1% |
| 17 | Forge20 Fish | 41.9% |
| 18 | Forge20 Worldtree | 41.5% |
| 19 | Forge20 Funerary | 40.5% |
Hello, this is the developer of ForgeTax. This update reduces stuttering when swords pile up and improves how sword collisions and duplication are handled. Performance Reduced rendering and physics overhead when there are many swords in the room. Reduced unnecessary repeated calculations when picking up swords and saving the game. Sword collisions and movement Adjusted collision shapes to better fit each sword. This includes the World Tree and Funerary swords, whose collision areas could be unnecessarily wide or overlap. Reduced persistent shaking in swords resting on the floor and excessive bouncing when swords overlap. Fixed a case where a sword's old collision shapes could become active again as its appearance changed during enhancement. Fixed collision handling when a sword turns into scrap or is restored with rewind. Duplicate swords and saves Fixed an issue where duplicate sword...
Read full update on Steam ↗Hello, this is the developer of ForgeTax. This update fixes a few issues with stacking and putting down swords, and improves the layout of the ghost shop. Sword placement and pickup Fixed an issue where stacking several large swords could push them above the ceiling, making them difficult to pick up again. Improved how the remaining swords are arranged after taking a sword off the tribute platform, so they are easier to pick up. Swords stacked too high on the tribute platform in an existing save will now be repositioned when you continue your game. Putting down swords Reduced cases where a sword could not be put down even when there was free space nearby. Added a message when there is not enough room to put down a sword, letting you know to move and try again. Ghost shop layout Adjusted the display when the shop has more items, making it easier to select a product without confusing it...
Read full update on Steam ↗Hello, this is the developer of ForgeTax. This hotfix fixes a Steam achievement upload issue and makes relic protection status and purchase requirements easier to check. Achievement upload fix Fixed an issue where an error during Steam achievement uploads could prevent some earned achievements from being retried. When you launch the game after updating, it will retry uploading achievement records saved locally in the game to Steam. Relic interface improvements The existing tooltip shown when looking at a protective relic now displays its remaining protection uses and charge status. When all relic slots are full, the shop tooltip now explains how to discard a relic you already own. Clarified the Lifetime Contract description: the heating exemption takes effect immediately, while +7 swords begin with the next supply. Reduced unnecessary processing Reduced unnecessary repeated checks of...
Read full update on Steam ↗Hello, this is the developer of ForgeTax. Thank you to everyone who has played ForgeTax and shared your feedback. Today, I would like to share the forge improvements and new content I am working on, along with the development schedule. Making choices in the forge more rewarding From your feedback and gameplay records, I have been looking at two experiences I want to improve: runs ending before you can enjoy upgrading swords and building relic combinations, and play becoming repetitive once a build comes together. Here are the main areas I am working on. Early build options and recovery after setbacks I am examining situations where investing in relics leaves you with too few swords to make use of them, or repeated sword destruction makes it difficult to keep going. I want to refine inheritance and recovery effects, along with early relic choices, so that setbacks still leave room for...
Read full update on Steam ↗Hello, this is the developer of ForgeTax. This hotfix fixes an issue loading runs with many swords and an issue where a particular input after a sword broke could remove the chance to rewind. Save loading fixes Fixed an issue where validation incorrectly rejected valid save files containing many swords, preventing them from loading. Existing saves affected by this issue can now be read correctly. Rewind after a sword breaks Fixed an issue where pressing E immediately after a sword broke removed the chance to recover it, even when rewind was available. Pressing E now preserves an available rewind and displays control guidance. You can still leave the anvil by right-clicking. I am sorry for the inconvenience. Thank you to everyone who sent detailed reports, save files and information about what happened. Your help made it possible to identify and fix these issues. I will continue review...
Read full update on Steam ↗Hello, this is the developer of ForgeTax. This hotfix addresses a progression lock after high-value tribute and improves sword physics and relic effect displays. Progression and controls Fixed an issue where offering an extremely valuable sword could leave progression stuck at the relic selection screen after settlement. Improved collision handling to reduce swords on the floor continuously shaking or pushing each other around. Reduced cases where duplicated swords spawn overlapping walls or nearby objects. Adjusted movement to stop more immediately when you release the movement key, and reduced large jumps in movement after a brief frame delay. Current-sword draw tickets and relic effect displays Improved the wall's draw-ticket display so you can distinguish added and removed tickets that apply to the current sword on the anvil. King's Empty Cup now distinguishes the Great tickets ad...
Read full update on Steam ↗Hello, this is the developer of ForgeTax. After reviewing your reports about startup problems and difficulty following the update, I have released this hotfix. I am sorry for the disruption to your play. Startup fixes Fixed an issue that prevented the game from starting in some environments with the SteamInit-1 error. Local play and saving can now continue even if the Steam connection fails. Recovery handling has also been improved for errors during startup or save restoration that could leave the game on a black screen. If you encounter a similar problem after updating, please let me know. I will investigate and respond as quickly as possible. A better chance to recover after missed tribute You now receive the three basic swords the next day even if you fail to meet the tribute requirement. Rage still accumulates, and the dragon still throws your swords angrily. Tutorial guidance has...
Read full update on Steam ↗• Added three save slots (title screen → ESC → Saves). Existing progress stays in Slot 1; codex discoveries and unlocks are shared. • Improved startup handling in Steam Offline Mode. Complete initial installation and launch setup while online. • Improved sword-drop collisions and recovery from out-of-bounds positions, including affected saves. Please close the game before updating. Sorry for the inconvenience, and thank you for your reports.
Read full update on Steam ↗Hello, this is the developer of ForgeTax. First, a heartfelt thank you to everyone who has played ForgeTax. The game launched without a demo or enough playtesting, and your time with it has brought many problems to light. I am sorry to everyone who has experienced frustration. I am reading your reviews, bug reports and candid criticism with gratitude. In less than a week since release, we have worked on bug fixes, optimization, controls, clearer explanations and balance. I also know there is still much to improve. This update focuses on strengthening the game's foundations. We have reworked relic roles and overlapping effects so that you can better feel their strength when your chosen relics work together. Difficulty has also been adjusted. The goal is not simply to make you fail more often, but to make finding a way forward with the relics and resources of each run matter. Some parts...
Read full update on Steam ↗Hello, smiths! Thank you for playing ForgeTax and sharing your feedback. This update adds new challenges and rewards, while making items and relic bonuses easier to use and notice at the forge. New sword, relics, and achievements Added the Funerary Sword to the ghost merchant, with evolving appearances from +0 to +20 to collect in the codex. Added 8 achievement-unlocked relics, rewarding sword breaks, Frenzy, surplus tribute, merchant purchases, and contract milestones. The new relics are the Undertaker's Ledger, Butterfingers, Undying Wick, Royal Change, Dragon's Pardon, Wandering Ghost's Ledger, Sickle and Hammer, and Lifetime Contract. Unlocked relics join the item pool. Lifetime Contract can appear in later runs too, starting from round 9. Added 7 Steam achievements, bringing the total to 19. All achievement names and descriptions are now available in the game's 9 supported langua...
Read full update on Steam ↗Hello, this is the developer of ForgeTax. Thank you for playing and reporting the rough edges. This update focuses on making preparation and relic combinations matter more, while improving tribute interactions and forging performance. A 21-day contract The contract now lasts 21 days instead of 30, from April 15 to May 5. START and CLEAR are marked on the calendar. Mid- and late-game tribute requirements have increased. The final day's base requirement is 145,000G. Requirements keep rising if you continue forging after completing the contract. Higher-tier relics and merchant stock become available earlier, giving you earlier opportunities to build a combination within the shorter contract. Look at the bell or tribute counter to see your contract progress and tomorrow's requirement. Existing saves are kept. Your current day keeps its previous requirement; the new curve applies from the...
Read full update on Steam ↗19 positive · 7 negative.
Hello, this is the developer of ForgeTax. This update reduces stuttering when swords pile up and improves how sword collisions and duplication are handled. Performance Reduced rendering and physics overhead when there…
33 positive · 24 negative.
Hello, this is the developer of ForgeTax. This update fixes a few issues with stacking and putting down swords, and improves the layout of the ghost shop. Sword placement and pickup Fixed an issue where stacking sever…
25 positive · 24 negative.
9,240 concurrent players — the highest daily peak recorded at that point.