Store data
- UK price
- £9.44
- US price
- Awaiting regional check
- Positive reviews
- 96%
- Total reviews
- 84
- Release date
- 16 October 2026
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| October 2026 | 15 | — | — | 10 | — |
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Elsewhere is a sandbox crafting game that combines survival, exploration, quests, and magic with deep progression. Start with basic tools and gradually unlock new technology and/or magic systems as you explore the world and complete objectives. Build your base, try different playstyles, automate everything, and discover how far you can push your progression — from simple survival to hi-tech systems and powerful alchemy, with plenty of room for experimentation and long-term play.
The game is inspired by old-school Minecraft modpacks and features many new and unique features such as character creation, building templates, monster-filled castles, and many more.
Hi everyone! My name is Sergio, and Elsewhere is a game I’ve been developing since 2012. Since late 2018, I’ve been working on it nearly full-time. All code for the game is done by me, while the art assets are either done by me or by my more talented artist friends.
In Elsewhere , players can explore the world, fight monsters, and collect loot, or gather and process resources while gradually advancing from simple tools and medieval technology all the way to fusion power and particle accelerators.
The game also features magic, alchemy, ancient ruins and temples, and vast procedurally generated castles and dungeons filled with bosses to discover and conquer.
Players are guided by a quest system, though it doesn’t need to be followed linearly — or even at all. Building a fully automated Jaffa Factory, for example, can be a real challenge, with countless elements to consider and many resources to automate and process.
Elsewhere features a large, procedurally generated, and fully interactive world with dozens of unique biomes. Players can place and remove blocks, build castles and machines, gather and process resources, farm and cook food, explore ancient ruins and temples, fight monsters, avoid traps, collect loot, and much more. The game includes over 8,000 blocks, more than 7,000 recipes, and about 400 quests.
The game includes pre-built bases and building templates, a wide variety of decorative blocks and items — including arcade machines with mini-games — along with character creation, pre-made skins, different world type, including Sky Islands and Evil Wasteland, and many other unique elements.
You can meet familiar characters, such as Templar Adaephon, Fumblemore, and Professor Grizwold, and complete their tasks.
Please note that Elsewhere is a very large game that takes time to fully explore and unravel. There are many features yet to come!
The game features plenty of jokes and references, and there’s even a free-to-play modification called YogLabs: Testing Initiative , inspired by the YogLabs series. All Yogscast-related content is included with permission.
Elsewhere is built on a desire to recreate the joyful nostalgia and spirit of classic Minecraft modpacks. This game wouldn’t exist without the creativity of the hundreds of mods that inspired it — so I want to say a particular thanks to the modding community for their brilliance and dedication!
Procedural world generation with different world types
LAN multiplayer
70+ biomes, plus sub-biomes, rivers, oceans, cliffs, lakes, islands, and ravines
Caverns, ores, gems, and oil deposits
Rich plant life and variety: trees, shrubs, weeds, flowers, seeds, fruits, berries, crops, sea plants, corals, and mushrooms
Animals and animal husbandry
Monsters and combat, including bosses and craftable minions
Day/night cycle and weather
Tools, weapons, armor, backpacks, jetpacks, magical artifacts, and explosives
Technological progression: from stone tools and water wheels to nuclear fusion and particle accelerators
Thousands of items and blocks (8,000+ blocks total)
Farming, cooking, and potion brewing
Magic, transmutation, and alchemy
Sandbox mode
Crafting, resource processing, machines, and storage (7,000+ recipes total)
Mini-map and waypoints
World-editing tools
Naturally generated structures with monsters, traps, and treasure
Mega-structures with powerful bosses and epic loot
Quest system
Pre-built bases with NPCs and their unique quests
Automated building with building templates
Mini-games
and many, many more
Multiplayer optimization and Steam multiplayer support
Native Linux support
Expanded modding support
| # | ||
|---|---|---|
| 01 | Elsewhere.First Night | 20.5% |
| 02 | Elsewhere.Random Block | 13.8% |
| 03 | Elsewhere.Trophy | 9.9% |
| 04 | Elsewhere.Hat | 9.3% |
| 05 | Elsewhere.Sandbox | 7.3% |
| 06 | Elsewhere.Fall Damage | 6.5% |
| 07 | Elsewhere.Mimic | 6.5% |
| 08 | Elsewhere.Builder | 5.6% |
| 09 | Elsewhere.Quests 1 | 5.5% |
| 10 | Elsewhere.Baby | 5.2% |
| 11 | Elsewhere.Oil | 3.8% |
| 12 | Elsewhere.Dead Marshes | 3.4% |
| 13 | Elsewhere.Sipsco Dirt | 2.1% |
| 14 | Elsewhere.Lightning | 1.7% |
| 15 | Elsewhere.Quests 2 | 1.3% |
| 16 | Elsewhere.Kill Boss | 1.2% |
| 17 | Elsewhere.Jaffa Cake | 1.1% |
| 18 | Elsewhere.Mini Game | 1.1% |
| 19 | Elsewhere.Cheat Machine | 1.0% |
| 20 | Elsewhere.Magic Beans | 1.0% |
| 21 | Elsewhere.Quarry | 0.9% |
| 22 | Elsewhere.Perseverance | 0.8% |
| 23 | Elsewhere.Penguin | 0.5% |
| 24 | Elsewhere.Quests 3 | 0.5% |
| 25 | Elsewhere.Fumblemore | 0.2% |
| 26 | Elsewhere.Nuclear Reactor | 0.2% |
| 27 | Elsewhere.Adaephon | 0.1% |
| 28 | Elsewhere.Galgador | 0.1% |
| 29 | Elsewhere.Grizwold | 0.1% |
| 30 | Elsewhere.Staff Anim | 0.0% |
* Minions pick up only melee weapons * Bosses have increased aggro range and ranged attack power * Fixed particles not being spawned properly * Fixed water not being rendered propely behind broken glass
Read full update on Steam ↗+ NPC quests! Adaephon, Grizwold, and Fumblemore have different quests + NPC quest rewards: templar's sword, amulet of perseverance, quantum backpack, ion blaster, dungeon finder + Golden jaffas are found in special towers and are needed for Adaephon's quests + Late game quests + New Steam achievements + Bosses drop energy cubes (needed for late game stuff) * Bosses get tougher the more bosses are killed * Mobs switch targets if aggroed * Staff of animation can be charged in an energy infuser * Fixed bomb animation * Fixed item search and recipe view in stockpile not working properly
Read full update on Steam ↗+ Added game tips for new players (go to UI Settings to disable) * Fixed minimap behaving weirdly * Fixed mob attributes being reset with a soul jar * Fixed clickable areas on the Controls screen
Read full update on Steam ↗+ A few new banners * Placing cheese in the fission reactor causes meltdown * Jump boost sound effect changed slightly * Since red coral is needed for philosopher's stone and special worlds have none, corals added to rewards from level 1 bags and to a few of the structures * Pre-built bases don't change the biome they spawn in * Desert World and Evil Wasteland can have pre-built bases + Game rule "pvp", if off player's can't damage each other (on by default) * Crafting from the stockpile now works in multiplayer * Limited the frequency of world updates and how often clients can send data to the server (hopefully will make things smoother) + Cheesebot is invulnerable, shoots enemies, follows its owner, can be picked up, and teleports to the owner when lost. Cheesebot is not craftable and will be a quest reward + Staff of animation is used to create followers (gingerbread men, mushroom...
Read full update on Steam ↗+ Added an option to center mouse cursor whenever it becomes visible (in Controls) + Added a few more building templates * Fixed a bug with duplicating packets in multiplayer * Changed how mini maps work - the map will fill in explored regions gradually when opened instead of loading them all at once * Some rendering optimisations * Completely reworked the game loop (hopefully will make the game smoother)
Read full update on Steam ↗* More optimisations * Sandbox worlds have at the end of their name * Changed precision assembler sound + Added an option to enable/disable movement bobbing (in Video Settings) * Increased the radius of the pump * Quarries and other machines that remove blocks with spawn them above the machine if there's no room to store it, rather than dropping it in place * All mobs (except bosses) can be picked up with a soul jar or an animal box, but only non-unique mobs can be spawned with a soul cage
Read full update on Steam ↗* Fixed mobs being lit up wrong at the edge of the render distance * Fixed banner textures + Added banners for Czech Republic and New Zealand * Adjusted skin template to show where hands are * Fixed potential memory leak in multiplayer * GC optimisations * Massive memory optimisations + Press F7 to show debug info * Removed machine_type property from skulls (there are thousands of skulls in caves, so making them static objects is a significant performance boost) * Fixed tesseracts moving items through electric cables * Reworked a bunch of data structures to increase performance and decrease memory use. Hopefully this didn't completely break everything * Word conversions are much faster * Oak leaves make oak galls when pulverised
Read full update on Steam ↗+ New banners + New pre-made skins and custom skin options + New trophies + Animal box (single-use alternative to soul jars for catching and transporting animals) + A few decorative blocks (for the shop) * Each building template has it's own icon with a rough representation of the building * Other small changes and fixes
Read full update on Steam ↗+ Added a skin template * Fixed Place Recipe button being absent if the recipe was opened from the quest screen * Fixed recipe list not showing up for carpentry, alchemy, and design stations + New paintings * Fixed cardboard blocks not dropping anything when broken + Added tooltips to Create World screen + New animal: chinchilla * Lots of other changes
Read full update on Steam ↗Hi everyone!Elsewhere is part of this years’ Tiny Teams!Tiny Teams is the world’s greatest Steam Festival celebrating small studios making big games backed by Yogscast and Yogscast Games who curate, organise and promote the event. Status UpdateIt’s been just over 9 months since the game was released in Early Access last year, and there’s been a lot of progress:30 updates releasedMany bugs fixed, slightly fewer new bugs introducedSpecial world types (Flat, Desert, Sky Islands, Evil Wasteland)Steam AchievementsNew game rulesNew hatsNew Random Block effectsNew skins and trophies, including a few familiar charactersShadersA bunch of stuff from YogLabs: Testing InitiativeLots of quality-of-life improvements, new controls and settingsRecipe lists for machines, tooltips, and other stuff to make the game easier to learnSave-games compatibilityBetter networkingKiller rabbits, giant potatoes, b...
Read full update on Steam ↗+ New paintings * Reward bags rebalanced slightly + Lucky random blocks (have a few unique outcomes, the outcome is always good) + Added an option to show an enlarged item when hovering over items in the inventory (On by default) * Other small changes and fixes
Read full update on Steam ↗+ A bunch of hats (more to come!) + Some decorative blocks (traffic cone, giant potato, gold figurines, statues) + Comparator: outputs logic signal when the number of signals received equals the set value + Nest box: collects eggs in 9x9 area + Equipment matcher: outputs logic signal if player's eqipment matches machine's inventory (sandbox) + Inventory matcher: outputs logic signal if player's inventory matches machine's inventory (sandbox) + Holy hand grenade * Other small changes and fixes
Read full update on Steam ↗+ Steam achievements + Added a Join Discord button * Fixed not all ingredients being used in bulk-crafting * Fixed a visual bug with mobs appearing briefly at the bottom of the world * Fixed some typos * Other small changes and fixes
Read full update on Steam ↗* Adjusted multiblock properties * Fixed some typos * Adjusted hitbox of fence gates so that baby animals can't escape underneath * Fixed space station pressure plate description * Fixed some bugs with books + Added "unlock_all_quests" rule. If on, any quest can be completed even if its prerequisite quests have not been completed. Off by default. * Fixed mobs not being able to leave lily pads * Fixed duplication bug with shift right clicking in multiplayer + Added tooltips for tools * Hopefully fixed a bug with sheep not being able to be sheared
Read full update on Steam ↗* Up and down keys can be used in books for easier editing * Changed the sound of climbing metal ladders and scaffolding * Some rendering and shader optimizations * Hold to stand still on ladders and scaffolding * World conversions are faster * Changed how idling mobs move to stop them from getting stuck in various situations * Other small changes and fixes
Read full update on Steam ↗* Fixed location marker not working in multiplayer * Fixed typos in quest descriptions * Shift-clicking items into machines places them into appropriate slots: fuel goes into fuel slot, batteries into battery slot, etc. * Fixed shift-clicking on item stacks in the stockpile in multiplayer * Fixed machine range not being updated when a range upgrade is added on another client in multiplayer * The cursor can be placed anywhere within the text in a book for easier editing * Fixed Del, Home, End, PgUp/PgDown on numpad not working * Some shader optimizations * Other changes and fixes
Read full update on Steam ↗+ Auto jump option for automatically jumping on the block in front of the player (off by default) * A bunch of changes to rendering, which shouldn't be very noticeable (unless something's broken), must importantly the text looks better when scaled up, less Z-fighting, proper blending between water and particles, etc. + Crook: breaking tree leaves with a crook guarantees a sapling drop + Books (can have different colors) and a checklist + New paitings, signs (including space station signs), and decorative blocks (including wallpapers, red room blocks, etc.) * Added stockpile to the shop + Location marker: creates a beacon while receiving logic signal + Inventory cleaner: removes specific items from the inventory of any player in radius (sandbox) + Block matcher: outputs a logic signal when blocks in radius match its inventory (sandbox) + An option to swap mouse buttons in map view (off...
Read full update on Steam ↗+ Added a few random block effects + Added game rule "shared_rewards" (off by default). If off, only the player who's completed the quest gets the reward, otherwise each player gets to claim the reward. Enabling this rule on an existing server will make it possible to claim all rewards once again, including the ones already claimed before * Fixed NPCs making no sound when right-clicked * Changed slightly how the skybox is rendered (arguably works better with the new fog) * Fixed a handful of rendering issues mostly related to shaders * Other minor changes and fixes
Read full update on Steam ↗* Switched to shaders for calculating fog and lighting * Fixed water looking black in oceans * Potentially fixed a crash when game window is minimized (hard to reproduce reliably) * Design station is no longer required to make standard stone blocks, bricks, double slabs, and tiles * Adjusted spawn rules so that they don't overlap * Other minor changes and fixes
Read full update on Steam ↗+ Special world types: sky islands and evil wasteland. In the evil wasteland monsters spawn in daytime as well as at night + Added descriptions for world anchor, metal axle, and metal gearbox * Fixed structures that weren't spawning properly * Adjusted breaking time and blast resistance values for a bunch of blocks * Clay now also spawns underground between Y 20 and 80 (this doesn't affect chunks that have already been saved to disk) * Using fertilizer on a grass covered block can now spawn a wider variety of plants regardless of the current biome (including crops, flowers, clover, hemlock, poison bush, and red mushroom). Reeds and small cacti still only spawn that way in swamps and deserts respectivelly (as well as in special worlds). Saplings only spawn that way in special worlds. * Mini map centers on the player every time it's opened * Fixed a crash with mobs falling into the void...
Read full update on Steam ↗+ Special world types: flat and desert (special world types don't have mega-structures or starting bases but you should be able to complete all quests, though some things will be more difficult). The idea is to add more world types in future updates, and perhaps introduce special rules for some of the worlds (for example, desert world could use heat and thirst mechanic) * Fixed occasional "ghosting" effect when moving * Explosives radii rebalanced * Fixed pancakes and honey cookies not being made from stacks of ingredients * Fixed "Safety First" quest and added measuring tape to the shop * Added descriptions to ejection pipes and ejection pipe upgrades * Fires go out faster in the rain * NPCs talk only when interacted with * It's easier to find rare monsters: vexes spawn in desert biomes, wraiths and spectres spawn in the darkness, phantom knights spawn at night * Fixed a bug with plu...
Read full update on Steam ↗15 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
1 positive · 0 negative.
* Minions pick up only melee weapons * Bosses have increased aggro range and ranged attack power * Fixed particles not being spawned properly * Fixed water not being rendered propely behind broken glass
+ NPC quests! Adaephon, Grizwold, and Fumblemore have different quests + NPC quest rewards: templar's sword, amulet of perseverance, quantum backpack, ion blaster, dungeon finder + Golden jaffas are found in special t…
1 positive · 0 negative.