App 2280060 · Update history

Tenebris: Terra Incognita

Official Steam announcements identified as patches, hotfixes, changelogs and game updates.

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Patches

24 tracked updates
  1. Community AnnouncementsBy ShameN

    Tenebris: Terra Incognita has been released as version 1.0!

    The day has finally arrived! Version 1.0 of our game, “Tenebris: Terra Incognita”, has been released!It’s been a hell of a long journey for us. The team came together full of enthusiasm but with no development experience, yet driven by a burning desire to create a good, challenging tactical game. It took us six years; our team grew from two to twelve people, having gone through all the trials and tribulations of development without a budget or investors.From the very start, we didn’t want to take anyone else’s money, so the game isn’t exactly what you’d call expensive. It won’t blow you away with stunning graphics or cutting-edge technology. Knowing this, we focused on hooking players with the gameplay and tactical depth. And believe us, the game has plenty to surprise you with!By our modest estimates, it’ll take around 60 hours to play through the story at a leisurely pace, though so...

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  2. Community AnnouncementsBy ShameN

    Pre-release announcement. Version 1.0 launches tomorrow!

    Friends, we’d like to remind you that Tenebris launches tomorrow!The game will be available at a 25% discount for the first week.For existing players who’ve been playing during Early Access, we’ve sped up the animations so you can get to the new content as quickly as possible.Although, to be honest, you’ll encounter the new content straight after completing the first two missions. That’s because we’ve polished up a lot of the old mechanics and added plenty of new ones.Please do try to find some time tomorrow to launch Tenebris. After all, if we all manage to achieve a good peak online player count, Steam will promote the game! And that means we’ll have a chance to further develop the story of the legendary lieutenant and his friends!See you tomorrow on Tenebris! Best wishes, the Phantasmica Studios team.

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  3. Community AnnouncementsBy ShameN

    14 September: the release of ‘Tenebris: Terra incognita’ version 1.0!

    14 September: the release of ‘Tenebris: Terra incognita’ version 1.0!Friends, September is finally here. And that means there are 14 days to go until the release of Tenebris: Terra Incognita. That’s just two weeks!It’s been a long journey, and we ourselves are eagerly awaiting this momentous day.If you haven’t bought the game yet or would like to treat your friends to a copy, we have a gift for you – a 25% discount during the first week of release.Over this time, we’ve processed around a thousand reviews and suggestions for improving Tenebris, and many of your ideas have been taken on board and implemented.We can now say with confidence that the Early Access launch was absolutely essential for such a large-scale tactical game with such a vast array of abilities and mechanics. As a reminder, in version 1.0, players will have access to 23 heroes with 23 talent trees.That’s 414 passive a...

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  4. Community AnnouncementsBy TenebrisGame

    Hotfix 0.7.08

    Fix: Audio on certain missions.Fix: Targeting enemies on certain missions.Fix: Animations in arsenal.

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  5. Community AnnouncementsBy TenebrisGame

    Patch 0.7.07

    RaidFix: Double-clicking on a squad slot opened the inventory of the first hero in the list instead of the selected hero.Fix: In the “Last Chance” mission, Miles joined instead of the wounded Technicus. CombatFix: The skill cooldown timer remained on an empty slot in the skill panel.Fix: The “Schizoid Embolism” skill did not work in subsequent battles. AudioFix: Fixed a bug with the music in the “Pyrit Tree” location. TextsFix: Multiple edits to localizations.Fix: Improved descriptions of some skills.Fix: Perk descriptions now include links to modifiable parameters. InterfaceFix: Tooltips for perks in the inventory and career.Fix: Highlighting of the “eye” filter.Fix: Alignment of the leader's name.Fix: Reset stimulator selection.Fix: Tab button bug in the ESC menu.Fix: Hotbar hiding in the bestiary on the ship and in battle.Fix: Command center tabs fixed.Fix: Equipment level limit in...

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  6. Community AnnouncementsBy TenebrisGame

    Patch 0.7.05

    General BalanceChange: Rebalanced equipment bonuses to reflect changes to hero abilities.Change: Wasteland bugs now give more experience. Levels 1-5 +10%. Levels 6 and above +20%.Change: Crater parasites now give more experience. Was not level-scaled.Change: Completing missions no longer grants “Uncommon” rarity rewards. Only “Rare” and above.Hero Skill RebalanceMedicusChange: The skills “Toxic Shot” and “Viper Bullets” now apply Poison to armored targets.Change: The “Military Doctor” talent's resistance to control has been increased from 15/30 to 25/50.RemediatorChange: The “Vaccination” talent now additionally applies “Panacea” x2.DefencorChange: Bayonet Strike now ignores the target's armor.LegionnaireChange: The talent “Swinging Blow” now ignores the target's armor.IgniferChange: The talent “Radiant Blade” now applies x2 the Burning effect instead of x1. Change: The “Predictable O...

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  7. Community AnnouncementsBy TenebrisGame

    Hotfix 0.7.004

    Raid- Fix: Perks reset when resetting skills in career mode.- Fix: The foreground in Blood Crater missions was obscuring enemy corpses.- Removed (temp): Requirement for a Defencor archetype hero in the squad to clear debris.- Removed (temp): Requirement for a Medic archetype in the squad to revive a wounded soldier.- Change: Mission reward equipment is now sorted by quality and level. Combat- Fix: Additional damage against effects could reduce damage to negative values.- Fix: The “Additional damage against furious” attribute was not taken into account.- Fix: The experience reward coefficient in custom difficulty visually incorrectly calculated experience at the end of the mission.- Fix: Small chance of missing with 100% chance to hit due to rounding errors.- Fix: Small chance of a successful ambush with 0% chance due to rounding errors.- Fix: Boss “Albinus.” The “Slime Membrane” effec...

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  8. Community AnnouncementsBy TenebrisGame

    Patch 0.7.003

    RaidFix: Removed the icon displayed at the start indicating that the hero cannot be revived when the “Permanent Death” difficulty setting is manually selected.CombatFix: Skills in the combat panel did not display tooltips when they were inactive.Fix: On “Easy Walk” difficulty, monsters from the crater lost their resistance to bleeding.BalanceWeakened the Androctonus boss in the second mission. Weakened the Praedatum boss in the hunting mission. TextsVarious minor edits in different languages. Music and SoundsFootstep sounds in lava caves and Thunder quests.Footstep sounds in all Crater missions.Added combat sounds to two Libritor defense missions.Fix: Scorpio's Pheromone Exchange ability sound was not playing.Fix: Scorpio's Revenge skill sound was not playing.Fix: Facem's Pheromone Exchange skill sound was not playing.Fix: Facem's death sound was not playing.Fix: Added armor loss soun...

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  9. Community AnnouncementsBy TenebrisGame

    Major update “Creatures of the Bloody Crater” game version 0.7!

    Greetings, Space Marines! The long-awaited day has arrived!We are pleased to announce the release of a major game update called “Creatures of the Bloody Crater” This is the second major update, which significantly expands and improves key game systems. We are confident that it will open up new horizons for you in the world of Tenebris.Let's get to the main content: below is a list of changes made in the latest update. It is important to note that this list is not exhaustive. Many innovations and improvements have been intentionally omitted or described only in general terms to maintain intrigue and not reveal all the details.MAINThis update is compatible with old saves and does NOT require you to start a new game. However, some new mechanics will only be available when starting a new game, so ultimately it is up to you to decide whether to start a new game or continue the old one.New...

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  10. Community AnnouncementsBy TenebrisGame

    26 December — major update for ‘Creatures of the Bloody Crater’!

    26 December — major update for ‘Creatures of the Bloody Crater’!After the update, old saves WILL work — however, some mechanics have changed, and if you want to try them all, you will still have to start a new game.List of new features:- New functional interface- 8 new story missions in a new location- New biome of creatures living in the crater and 2 new bosses- Hero perks that affect your playstyle- Customisable game difficulty- New soundtracks- Intro when starting a new game- Balance of many systems.Get ready to test yourself again in the vastness of Tenebris!

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  11. Community AnnouncementsBy TenebrisGame

    Patch 0.5.008

    Raid Fix: Incorrect transpositions of words of heroes' lines. Fix: Too small text for rewards in the distance. Combat Fix: Battles that didn't start! Fix: Goliath was able to apply the “ Unbreakable Wall” effect on himself. Fix: The following skills did not accumulate: Firebrand, Executioner, Hacker (Libritor), Not So Fast, Kill Shots, Sniping, Preparing for the Olympics. Fix: The “Wait” button was active during an attack animation, and was abusable. Fix: The damage text did not match the actual damage when the armor was less than the damage dealt. Fix: Crystalloid “Custodia” did not lose its hatch after death. Fix: The skill “Ammo Reserve” reset its cooldown. Fix: Libritor could accumulate “Droning” effect. Fix: Scutigeromorpha's “Gluttony” skill removed all positive effects from the target on a miss. Fix: When fighting Vermutoidus and Sonicus, if a skill that does not end the turn w...

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  12. Community AnnouncementsBy TenebrisGame

    Update 0.05.004

    General Fix: Deleting a profile in the main menu visually cleared the entire list of profiles. Fix: The "continue last profile panel" in the main menu was not being filled with data. Combat Fix: Accumulated passives reset progress. Fix: When “Custodia” died, the hatch blocked the unit. Fix: When shooting at “Vespoid”, bullets flew to the top of the unit. Fix: The “Perimeter Sweep” skill could be targeted at allies. Fix: Stuck highlighting on a unit in combat. Fix: Viewing skills of an inactive hero got stuck. Fix: Reduced the size of the text outline over units. Sounds Fix: Bug with GPR sound freezing in “Shiver of the Earth” mission. Fix: Errors with loud sound effects in combat. Fix: Eternal sound after escape and end of mission screen freezing. Other Set stimulant tooltips now show the attributes being changed. Operations no longer generate conditions with a class below the current...

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  13. Community AnnouncementsBy TenebrisGame

    Hotfix. Version 0.05.002

    - Removed the ability to load saves from past versions of the game.

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  14. Community AnnouncementsBy TenebrisGame

    Major update “Heavyweight” game version 0.5!

    Greetings, space marines! The day has finally arrived! A giant update to the game called “Heavy Weight” is now available for download! This is the first big update of the game, which expands and improves many key systems. We're sure it will give you a whole new perspective on Tenebris. But let's get to the point: below you'll find a list of the changes added in the update. Please note that this list is not all-inclusive, many changes and improvements have been deliberately omitted or described only in general terms, so as not to reveal all the cards. IMPORTANT This update is incompatible with old saves and requires starting a new game (profile). WHY? Because we carefully and methodically studied all the criticism and based on your feedback and wishes significantly changed some of the skills of the heroes. We have added new quests to the main story, and all this cannot be combined with...

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  15. Community AnnouncementsBy TenebrisGame

    Patch 0.02.001

    Combat Fix: “Wait” function decreased skill cooldown. Balance Slightly increased experience for low level enemies. Slightly increased experience for low level bosses. The pool of possible bonuses for Implants has been changed. They are now more versatile. Bosses of level 11 and above are slightly strengthened. "Facem" (Enemy) - swapped the values of “health” and “armor”. Now they have more armor but less life. Loot generation for “chests” now depends on mission level and is no longer tied to squad level. Can no longer run away manually from the raid after an NPC "Leader" dies, could exploit to lower fatigue loss. The Antidote, Sterilization, and Panacea effect/skills have been adjusted. They now correctly prioritize strong negative effects that deal damage. Skills Miles High Explosive Grenade: Increased damage from 30% to 45% Fragmentation Grenade: Increased damage from 50% to 60% to...

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  16. Community AnnouncementsBy TenebrisGame

    Patch 0.01.065

    Battle Fix: Boss “Sonicus” had no visual damage on the body. Fix: The mouth of the boss “Vermutoidus” was not animated. Fix: Skills that do not require an action point did not end the fight. Fix: "Sniper's Reaction" skill permanently removed the rollback of the skill "Invisible Death" after the first critical hit. Fix: The effect of “Hippocratic Oath” was not absorbed when using healing skills. Fix: The “Short Burst”, “Technotron” and “Techno-Shooter” skills can now also have effects on the technician himself. Fix: The “Ultrasonic Beacon” skill had no cooldown. Fix: The skill “Combat Firmware” with the passive skill “Multithreading” absorbed all “Droning” effect stacks. Ui Fix: The reinforcement interface could appear in a boss fight. Raid Fix: Dead heroes did not return to their spot after reanimation if changed their squad position while they were downed. Added: Radio messages are c...

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  17. Community AnnouncementsBy TenebrisGame

    Patch v 0.01.061

    Battle Fix: New enemy wave did not come if the hero killed the last monster in the reinforcements and had an action point left. Fix: The skill “Panther System” did not remove its penalty between battles. Fix: The “Russian Roulette” skill could cause an error when the last monster died while skill was still firing. Fix: The “Swarm Call” skill of the Oviparous Mortem hive queen was stopping the battle. Fix: Medicus and Ignifer some passive skills could change the damage of the active skill to negative, healing enemies. Fix: Special Training skill increased parameters 2 times more than it should. Fix: Open skill “Pitcher” did not apply the “Acid” effect. Fix: Evolving effects (deep wound, toxin, etc.) now do not absorb the base effect (bleed, poison, etc.) completely, but reduce their counters by the amount needed to transition. Fix: Effects with instant triggers upon accumulation of cou...

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  18. Community AnnouncementsBy TenebrisGame

    Hotfix 0.01.059

    Fix: Fixes an issue where enemy reinforcements did not arrive.

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  19. Community AnnouncementsBy TenebrisGame

    Patch 0.01.059

    Combat Fix: Skills “Engineer Protector”, “Discharge”, “Autonomous Control”, did not correctly change the damage of the amplified skill. Fix: The skill “Molecular Adhesion” did not correctly change the armor repair of the amplified skill. Fix: The skill “Laser Pointer” did not correctly calculate the chance of the effect of the amplified skill. Fix: The “Converter” skill worked with any skill, not just the “Poison Clot” skill. Fix: The “Burning Smell” skill did not trigger the “Imperium Ignis” combo. Fix: The “Ultrasonic Beacon” skill had no recovery time. Fix: Defeat might not occur if the last hero died from the effect in a battle with reinforcements. Fix: Some skills stopped unlocking after hero reanimation. Fix: Monsters could attack heroes in camouflage. Fix: The effect “Caustic Spores” removed the cooldowns of all effects, not just one random effect. Fix: It was possible to remov...

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  20. Community AnnouncementsBy TenebrisGame

    Hotfix 0.01.057

    Fixed: The next fight after the bosses: Sonicus and Vermutoidus froze.

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  21. Community AnnouncementsBy TenebrisGame

    Patch version 0.01.056

    Battle Added: Sancto's “Optical Camouflage” skill now removes ALL harmful effects before entering cloaked state. Fix: Sancto's “Inevitable Punishment” skill permanently reduced the character’s accuracy each shot. Fix: Support skills (“Combat Firmware” by Technicus and others) could miss the heroes if they applied on “whole line”. Fix: The “Weakness” effect did not restore the hero's speed to the previous values after depleting or being removed. Fix: Crash to the desktop in the first turn of a battle caused by the hero not properly removing stimulants from the last raid. Fix: Passive Skills: “Act of Mercy” - Medicus, “Electric Arc Welding” - Technicus, reset progress after their condition was filled. Fix: Passive Skill: Vidua's “Experimental Munitions” did not accumulate condition progression. Fix: Passive Skill: Vidua’s “Preparation for Olympics” was always open, now should count the...

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  22. Community AnnouncementsBy TenebrisGame

    Patch 0.01.055

    OVERALL Fixed a bug with passive skills of heroes when buying them in the Cryo Centre. Fixed the lack of passive skills for some heroes of the second tier. Experience from killed enemies increased by 15% COMBAT Libritor - the passive skill ‘Overheat’ now applies fewer combustion effects. Libritor's Thermodynamics skill now removes overheating. Boss Vermutoidus - now applies fewer negative effects. Pistol type Weapons - damage has been reduced. Hero Sancto - increased Dodge from the Optical Camouflage skill. Monster Chamaeleontis - increased Dodge from their stealth skill. UI Loading screens have been replaced with the correct ones. Missions “Roots bloody roots” story mission: fixed the camera. A level 2 Defencor will be added to the character hub after the first mission. CHANGES Fixed monster levels in the Hangar mission. LOCALISATION Some text fixes.

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