Store data
- UK price
- £19.99
- US price
- $19.99
- Positive reviews
- 82%
- Total reviews
- 508
- Release date
- 14 September 2026
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7 player-data days recorded in this window.
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| Last 30 days | 140 | -316 | -69.3% | 53 | -74.5% |
| October 2026 | 140 | -316 | -69.3% | 51 | -74.0% |
| September 2026 | 456 | — | — | 197 | — |
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Tenebris: Terra Incognita is a challenging turn-based RPG set in a gloomy science fiction setting. Take command of the best fighters of humanity and save the expedition of the Solaris starship, which crashed on an uncharted planet infested with terrible monsters!
We are big fans of series like Darkest Dungeon, X-COM and Disciples, and we want to give players a similar experience through deep hero customization and career progression. Having 5 basic classes with easily recognizable roles at the beginning of the playthrough, the player will be able to choose character development branches from 17 advanced classes as they gain experience. Each specialization has separate talent trees, allowing the player to create unique characters within the same class.
The game has a full inventory system. Found or purchased items - weapons, armor, special equipment - can not only improve the basic characteristics of the characters, but also influence their talents or give new abilities.
Experiment with the talent branches of the characters.
Combine your abilities with equipment items.
Create your own unique build, and conquer the world of Tenebris!
The damaged hull of the ship turned out to be the least of the expedition's problems: the people, not having time to recover from the heavy landing, were immediately attacked by huge bugs. The size, speed and aggressiveness of the enemy would not be such a problem if not for the amazing organization of the swarm. These bugs, through chemical signals, are able not only to coordinate, but also to strengthen and accelerate each other. The more there are, the more dangerous each individual enemy is.
If you manage to defend the starship and gain a foothold in the insect-infested Misty Wasteland, your troops will be able to open other areas where the bug scouts do not dare to go. And if you learn from the swarm, you will understand: there, beyond the borders of the wasteland, you will need new abilities, different combat tactics and, most likely - bigger guns.
The Solaris starship is your base and the only relatively safe place on the planet. Here you can purchase weapons and armor, awaken new recruits from cryo-sleep and send wounded heroes for treatment. The resources found in missions will allow you to improve the ship's bays and expand the capabilities of your squad.
In addition to the expedition commander and the head of the security service, together with whom you will solve the main task of escaping the planet, you will be assisted by the chief doctor, leading engineer and warehouse manager. Each crew member will have unique tasks for you, and solving them will allow you to obtain additional resources and technologies that can increase the chances of survival of the expedition.
Be careful - the ship's supplies are scarce, and you will have to fight for the planet's resources. You have to carefully choose what to spend the little you can get in battles.
Will you be able to conquer the dark planet and save the expedition?
The crew has left all the decisions to you - proceed at your own risk!
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | New Achievement 6 | 87.9% |
| 02 | New Achievement 1 | 87.3% |
| 03 | New Achievement 2 | 84.7% |
| 04 | New Achievement 36 | 72.7% |
| 05 | New Achievement 22 | 71.8% |
| 06 | New Achievement 7 | 71.3% |
| 07 | New Achievement 5 | 52.9% |
| 08 | New Achievement 9 | 44.4% |
| 09 | New Achievement 42 | 40.3% |
| 10 | New Achievement 58 | 39.6% |
| 11 | New Achievement 3 | 36.8% |
| 12 | New Achievement 32 | 35.5% |
| 13 | New Achievement 24 | 35.3% |
| 14 | New Achievement 12 | 32.6% |
| 15 | New Achievement 59 | 32.1% |
| 16 | New Achievement 35 | 27.5% |
| 17 | New Achievement 23 | 27.2% |
| 18 | New Achievement 41 | 27.1% |
| 19 | New Achievement 39 | 26.9% |
| 20 | New Achievement 13 | 25.3% |
| 21 | New Achievement 43 | 25.1% |
| 22 | New Achievement 33 | 24.6% |
| 23 | New Achievement 16 | 23.9% |
| 24 | New Achievement 60 | 23.5% |
| 25 | New Achievement 40 | 21.5% |
| 26 | New Achievement 18 | 20.3% |
| 27 | New Achievement 37 | 20.1% |
| 28 | New Achievement 34 | 20.0% |
| 29 | New Achievement 10 | 19.1% |
| 30 | New Achievement 31 | 18.8% |
| 31 | New Achievement 17 | 17.5% |
| 32 | New Achievement 61 | 17.3% |
| 33 | New Achievement 45 | 15.8% |
| 34 | New Achievement 53 | 15.6% |
| 35 | New Achievement 52 | 15.4% |
| 36 | New Achievement 54 | 14.5% |
| 37 | New Achievement 20 | 14.3% |
| 38 | New Achievement 80 | 14.1% |
| 39 | New Achievement 51 | 14.0% |
| 40 | New Achievement 81 | 13.8% |
| 41 | New Achievement 49 | 13.7% |
| 42 | New Achievement 14 | 13.2% |
| 43 | New Achievement 47 | 13.1% |
| 44 | New Achievement 48 | 13.1% |
| 45 | New Achievement 57 | 12.6% |
| 46 | New Achievement 46 | 12.4% |
| 47 | New Achievement 50 | 12.0% |
| 48 | New Achievement 21 | 11.7% |
| 49 | New Achievement 30 | 9.8% |
| 50 | New Achievement 62 | 9.3% |
| 51 | New Achievement 11 | 9.2% |
| 52 | New Achievement 82 | 9.0% |
| 53 | New Achievement 19 | 7.0% |
| 54 | New Achievement 83 | 7.0% |
| 55 | New Achievement 63 | 6.9% |
| 56 | New Achievement 75 | 5.6% |
| 57 | New Achievement 70 | 5.4% |
| 58 | New Achievement 67 | 5.3% |
| 59 | New Achievement 72 | 5.3% |
| 60 | New Achievement 73 | 5.3% |
| 61 | New Achievement 56 | 5.2% |
| 62 | New Achievement 66 | 5.1% |
| 63 | New Achievement 68 | 5.1% |
| 64 | New Achievement 69 | 5.1% |
| 65 | New Achievement 74 | 4.9% |
| 66 | New Achievement 71 | 4.8% |
| 67 | New Achievement 85 | 4.7% |
| 68 | New Achievement 55 | 4.3% |
| 69 | New Achievement 84 | 3.9% |
| 70 | New Achievement 86 | 3.9% |
| 71 | New Achievement 15 | 3.7% |
| 72 | New Achievement 76 | 3.4% |
| 73 | New Achievement 87 | 3.4% |
| 74 | New Achievement 28 | 3.2% |
| 75 | New Achievement 64 | 2.9% |
| 76 | New Achievement 25 | 2.7% |
| 77 | New Achievement 26 | 2.6% |
| 78 | New Achievement 27 | 2.6% |
| 79 | New Achievement 29 | 2.3% |
| 80 | New Achievement 89 | 2.1% |
| 81 | New Achievement 90 | 1.9% |
| 82 | New Achievement 65 | 1.4% |
| 83 | New Achievement 88 | 1.1% |
GeneralFixed: Some skills did not track removed effects in the mission completion panel.Fixed: The distribution of equipment categories in the arsenal has been adjusted; weapons will now appear more frequently.Added: A tooltip for stimulants indicating how many raids their effect lasts.CombatFixed: Combat speed did not reset after closing the escape window.Fixed: Regenus and Lampurator were ignoring taunts.Fixed: The “Bombardier” passive skill caused an error when triggered without the “Frag Grenade” active skill being learned.LocalizationWork is continuing on fixing the Chinese localization.
Read full update on Steam ↗GeneralFixed: The ending cutscene would not play after the final dialogue sequence on the ship.CombatFixed: The “Locked-on Target” passive ability was not working.Fixed: The unit’s camouflage visual effect would sometimes reset, while the status effect remained.Fixed: The Mechanicus passive ability with the “Outstanding Technician” condition always granted a 100-point progression when the “Tech Nanobots” effect was applied.Fixed: The Impetum active ability “Execution” did not grant an action point during a bonus turn.Fixed: Effects were not applied after a hero was revived following a battle.UIAdded: “Camera Shake” setting. You can now disable camera shake during combat.Fixed: The hacking tooltip would not close when the hacking interface was closed.Added: The bestiary can now be opened by right-clicking on an enemy on the battlefield, on an icon in the battle queue, or on an icon in...
Read full update on Steam ↗GeneralReworked ambient sounds on most levels of the ARES ship. CombatFix: Reinforcements would finish their running animation before reaching their designated positions.Fix: Battle acceleration in “Manual” mode would, in some cases, leave the sound sped up.Fix: The “Panacea” effect would consume an extra counter when triggered. UIFix: The “Combat Speed” and “Combat Rate” settings have been combined into a single section.Change: The raid completion button now has new textures. MiscellaneousVarious localization fixes.
Read full update on Steam ↗GeneralExperience gained from the “Crystalloid” faction has been increased by 30%.Experience gained from the “Blood Crater creatures” faction has been increased by 20%.Experience gained from all bosses has been increased.Increased the amount of social rating (purple credits) earned for completing missions.Significantly increased the amount of social rating (purple credits) earned for “Boss Hunt” missions.The cost for the “Global Database” upgrade in the Command Center has been reduced from 4,000 social rating (purple credits) points to 2,000.Fixed: Animations for the heroes Lautus and Satelles in the inventory and arsenal sections.Fixed: Increasing hero tier for certain heroes during a raid could cause combat to freeze.Fixed: Character reactions would occasionally disappear.Fixed: Combat animation acceleration did not work in “Manual” mode. MissionsFixed: Some “chests” contained equip...
Read full update on Steam ↗GeneralChanges: Masterwork gear no longer grants an experience bonus and now provides 5 bonuses.Changes: The layout for comparing three implants in the arsenal has been refined.Changes: Operations no longer generate more than one soldier rescue mission at a time.Changes: A new formula for calculating experience and rewards in operations has been implemented. Heroes receive more experience at lower levels and less at higher levels.Changes: You can now add active skills directly from the talent tree of the corresponding class.Fixed: When selecting a favorite item in the arsenal while selling items, the selection would be deselected from the hero’s equipment.Fixed: Fatigue, total health, and current health were displayed incorrectly in the unit menu.Fixed: The display of monsters’ health and armor in the bestiary.Fixed: Operations did not take into account heroes’ equipment bonuses for e...
Read full update on Steam ↗GeneralFix: The Lampurator mini-boss was not spawning in waves.Balance"Hunter's Bounty" Effect: Increased the required number of effects to gain an action point from 3 to 5."Ambush" Effect: The effect now decays with each turn.Experience: Increased EXP gained from level 1–10 enemies by +15%.CombatFix: Fixed softlocks/freezes at the end of a round when fighting Nekronoms.Fix: Fixed an issue causing certain skills to deal 0 damage.SkillsViduaVidua"Special Training 2" Skill: Reduced Initiative gained per enemy kill from 25% to 15%.Venefica"Harvesting" Skill: Reduced the chance to apply the "Hunter's Bounty" effect on shot from 50% to 15%.
Read full update on Steam ↗GeneralImprovement: Increased reliability of saves.Fixed various localization errors.MissionFixed a bug that made it possible to complete the "Red List of Tenebris" mission from the start.Fixed a bug that made it possible to complete the "Eliminate Threat" mission from the start.Corrected placement of foreground in the mission "Even deeper!"Corrected boss placement in the mission "Even deeper!".Fixed the error with wounded soldiers on mission "Trust".Fixed error that could cause the game to lock on mission "Trust".Fixed error that prevented clicking on the chests in the "Ice Prison" mission.RaidFix: It was impossible to resurrect Armatus, Centurio and Phoenix after the battle.Fix: The passive skill of "Emergency Injector" did not allow the battle to end if Venefica was alone.Combat Fix: Achievements related to the launch of the combo strike were incorrectly counted.Fix: A mistake when...
Read full update on Steam ↗Fixed a bug that kept the game loading on the initial clean missions.
Read full update on Steam ↗GeneralFix: Some errors leading to a complete stop of the battle.Fix: Incorrect generation of operations when some were already plannedFix: The selected class role was not displayed correctlyFix: The hero cards were not updating when changing the hero’s equipmentFix: Some localization errorsFix: You could see the hero’s skills before the available purchase of a new class in the career.Fix: The “outer hull” was not counted in the armor.RaidFixed same dialogues on “Emergency evacuation” and “10th Symphony - Heroic” missions.Fixed “Pyrite Tree” mission cave transition.Fixed broken texture on “Last chance” mission.Fixed broken texture on “Crystal Cave” mission.Fixed layering issue on “Faith” mission.Fixed stuck issue on “Trust” mission.Fixed chopped texture on “Unknown” mission.Fixed broken looking texture on “Train hard, fight easy” mission.Added a sweep POI for lvl 1-4. On the right of...
Read full update on Steam ↗The day has finally arrived! Version 1.0 of our game, “Tenebris: Terra Incognita”, has been released!It’s been a hell of a long journey for us. The team came together full of enthusiasm but with no development experience, yet driven by a burning desire to create a good, challenging tactical game. It took us six years; our team grew from two to twelve people, having gone through all the trials and tribulations of development without a budget or investors.From the very start, we didn’t want to take anyone else’s money, so the game isn’t exactly what you’d call expensive. It won’t blow you away with stunning graphics or cutting-edge technology. Knowing this, we focused on hooking players with the gameplay and tactical depth. And believe us, the game has plenty to surprise you with!By our modest estimates, it’ll take around 60 hours to play through the story at a leisurely pace, though so...
Read full update on Steam ↗Friends, we’d like to remind you that Tenebris launches tomorrow!The game will be available at a 25% discount for the first week.For existing players who’ve been playing during Early Access, we’ve sped up the animations so you can get to the new content as quickly as possible.Although, to be honest, you’ll encounter the new content straight after completing the first two missions. That’s because we’ve polished up a lot of the old mechanics and added plenty of new ones.Please do try to find some time tomorrow to launch Tenebris. After all, if we all manage to achieve a good peak online player count, Steam will promote the game! And that means we’ll have a chance to further develop the story of the legendary lieutenant and his friends!See you tomorrow on Tenebris! Best wishes, the Phantasmica Studios team.
Read full update on Steam ↗14 September: the release of ‘Tenebris: Terra incognita’ version 1.0!Friends, September is finally here. And that means there are 14 days to go until the release of Tenebris: Terra Incognita. That’s just two weeks!It’s been a long journey, and we ourselves are eagerly awaiting this momentous day.If you haven’t bought the game yet or would like to treat your friends to a copy, we have a gift for you – a 25% discount during the first week of release.Over this time, we’ve processed around a thousand reviews and suggestions for improving Tenebris, and many of your ideas have been taken on board and implemented.We can now say with confidence that the Early Access launch was absolutely essential for such a large-scale tactical game with such a vast array of abilities and mechanics. As a reminder, in version 1.0, players will have access to 23 heroes with 23 talent trees.That’s 414 passive a...
Read full update on Steam ↗Fix: Audio on certain missions.Fix: Targeting enemies on certain missions.Fix: Animations in arsenal.
Read full update on Steam ↗RaidFix: Double-clicking on a squad slot opened the inventory of the first hero in the list instead of the selected hero.Fix: In the “Last Chance” mission, Miles joined instead of the wounded Technicus. CombatFix: The skill cooldown timer remained on an empty slot in the skill panel.Fix: The “Schizoid Embolism” skill did not work in subsequent battles. AudioFix: Fixed a bug with the music in the “Pyrit Tree” location. TextsFix: Multiple edits to localizations.Fix: Improved descriptions of some skills.Fix: Perk descriptions now include links to modifiable parameters. InterfaceFix: Tooltips for perks in the inventory and career.Fix: Highlighting of the “eye” filter.Fix: Alignment of the leader's name.Fix: Reset stimulator selection.Fix: Tab button bug in the ESC menu.Fix: Hotbar hiding in the bestiary on the ship and in battle.Fix: Command center tabs fixed.Fix: Equipment level limit in...
Read full update on Steam ↗General BalanceChange: Rebalanced equipment bonuses to reflect changes to hero abilities.Change: Wasteland bugs now give more experience. Levels 1-5 +10%. Levels 6 and above +20%.Change: Crater parasites now give more experience. Was not level-scaled.Change: Completing missions no longer grants “Uncommon” rarity rewards. Only “Rare” and above.Hero Skill RebalanceMedicusChange: The skills “Toxic Shot” and “Viper Bullets” now apply Poison to armored targets.Change: The “Military Doctor” talent's resistance to control has been increased from 15/30 to 25/50.RemediatorChange: The “Vaccination” talent now additionally applies “Panacea” x2.DefencorChange: Bayonet Strike now ignores the target's armor.LegionnaireChange: The talent “Swinging Blow” now ignores the target's armor.IgniferChange: The talent “Radiant Blade” now applies x2 the Burning effect instead of x1. Change: The “Predictable O...
Read full update on Steam ↗Raid- Fix: Perks reset when resetting skills in career mode.- Fix: The foreground in Blood Crater missions was obscuring enemy corpses.- Removed (temp): Requirement for a Defencor archetype hero in the squad to clear debris.- Removed (temp): Requirement for a Medic archetype in the squad to revive a wounded soldier.- Change: Mission reward equipment is now sorted by quality and level. Combat- Fix: Additional damage against effects could reduce damage to negative values.- Fix: The “Additional damage against furious” attribute was not taken into account.- Fix: The experience reward coefficient in custom difficulty visually incorrectly calculated experience at the end of the mission.- Fix: Small chance of missing with 100% chance to hit due to rounding errors.- Fix: Small chance of a successful ambush with 0% chance due to rounding errors.- Fix: Boss “Albinus.” The “Slime Membrane” effec...
Read full update on Steam ↗RaidFix: Removed the icon displayed at the start indicating that the hero cannot be revived when the “Permanent Death” difficulty setting is manually selected.CombatFix: Skills in the combat panel did not display tooltips when they were inactive.Fix: On “Easy Walk” difficulty, monsters from the crater lost their resistance to bleeding.BalanceWeakened the Androctonus boss in the second mission. Weakened the Praedatum boss in the hunting mission. TextsVarious minor edits in different languages. Music and SoundsFootstep sounds in lava caves and Thunder quests.Footstep sounds in all Crater missions.Added combat sounds to two Libritor defense missions.Fix: Scorpio's Pheromone Exchange ability sound was not playing.Fix: Scorpio's Revenge skill sound was not playing.Fix: Facem's Pheromone Exchange skill sound was not playing.Fix: Facem's death sound was not playing.Fix: Added armor loss soun...
Read full update on Steam ↗Greetings, Space Marines! The long-awaited day has arrived!We are pleased to announce the release of a major game update called “Creatures of the Bloody Crater” This is the second major update, which significantly expands and improves key game systems. We are confident that it will open up new horizons for you in the world of Tenebris.Let's get to the main content: below is a list of changes made in the latest update. It is important to note that this list is not exhaustive. Many innovations and improvements have been intentionally omitted or described only in general terms to maintain intrigue and not reveal all the details.MAINThis update is compatible with old saves and does NOT require you to start a new game. However, some new mechanics will only be available when starting a new game, so ultimately it is up to you to decide whether to start a new game or continue the old one.New...
Read full update on Steam ↗26 December — major update for ‘Creatures of the Bloody Crater’!After the update, old saves WILL work — however, some mechanics have changed, and if you want to try them all, you will still have to start a new game.List of new features:- New functional interface- 8 new story missions in a new location- New biome of creatures living in the crater and 2 new bosses- Hero perks that affect your playstyle- Customisable game difficulty- New soundtracks- Intro when starting a new game- Balance of many systems.Get ready to test yourself again in the vastness of Tenebris!
Read full update on Steam ↗Raid Fix: Incorrect transpositions of words of heroes' lines. Fix: Too small text for rewards in the distance. Combat Fix: Battles that didn't start! Fix: Goliath was able to apply the “ Unbreakable Wall” effect on himself. Fix: The following skills did not accumulate: Firebrand, Executioner, Hacker (Libritor), Not So Fast, Kill Shots, Sniping, Preparing for the Olympics. Fix: The “Wait” button was active during an attack animation, and was abusable. Fix: The damage text did not match the actual damage when the armor was less than the damage dealt. Fix: Crystalloid “Custodia” did not lose its hatch after death. Fix: The skill “Ammo Reserve” reset its cooldown. Fix: Libritor could accumulate “Droning” effect. Fix: Scutigeromorpha's “Gluttony” skill removed all positive effects from the target on a miss. Fix: When fighting Vermutoidus and Sonicus, if a skill that does not end the turn w...
Read full update on Steam ↗General Fix: Deleting a profile in the main menu visually cleared the entire list of profiles. Fix: The "continue last profile panel" in the main menu was not being filled with data. Combat Fix: Accumulated passives reset progress. Fix: When “Custodia” died, the hatch blocked the unit. Fix: When shooting at “Vespoid”, bullets flew to the top of the unit. Fix: The “Perimeter Sweep” skill could be targeted at allies. Fix: Stuck highlighting on a unit in combat. Fix: Viewing skills of an inactive hero got stuck. Fix: Reduced the size of the text outline over units. Sounds Fix: Bug with GPR sound freezing in “Shiver of the Earth” mission. Fix: Errors with loud sound effects in combat. Fix: Eternal sound after escape and end of mission screen freezing. Other Set stimulant tooltips now show the attributes being changed. Operations no longer generate conditions with a class below the current...
Read full update on Steam ↗- Removed the ability to load saves from past versions of the game.
Read full update on Steam ↗Greetings, space marines! The day has finally arrived! A giant update to the game called “Heavy Weight” is now available for download! This is the first big update of the game, which expands and improves many key systems. We're sure it will give you a whole new perspective on Tenebris. But let's get to the point: below you'll find a list of the changes added in the update. Please note that this list is not all-inclusive, many changes and improvements have been deliberately omitted or described only in general terms, so as not to reveal all the cards. IMPORTANT This update is incompatible with old saves and requires starting a new game (profile). WHY? Because we carefully and methodically studied all the criticism and based on your feedback and wishes significantly changed some of the skills of the heroes. We have added new quests to the main story, and all this cannot be combined with...
Read full update on Steam ↗Combat Fix: “Wait” function decreased skill cooldown. Balance Slightly increased experience for low level enemies. Slightly increased experience for low level bosses. The pool of possible bonuses for Implants has been changed. They are now more versatile. Bosses of level 11 and above are slightly strengthened. "Facem" (Enemy) - swapped the values of “health” and “armor”. Now they have more armor but less life. Loot generation for “chests” now depends on mission level and is no longer tied to squad level. Can no longer run away manually from the raid after an NPC "Leader" dies, could exploit to lower fatigue loss. The Antidote, Sterilization, and Panacea effect/skills have been adjusted. They now correctly prioritize strong negative effects that deal damage. Skills Miles High Explosive Grenade: Increased damage from 30% to 45% Fragmentation Grenade: Increased damage from 50% to 60% to...
Read full update on Steam ↗Battle Fix: Boss “Sonicus” had no visual damage on the body. Fix: The mouth of the boss “Vermutoidus” was not animated. Fix: Skills that do not require an action point did not end the fight. Fix: "Sniper's Reaction" skill permanently removed the rollback of the skill "Invisible Death" after the first critical hit. Fix: The effect of “Hippocratic Oath” was not absorbed when using healing skills. Fix: The “Short Burst”, “Technotron” and “Techno-Shooter” skills can now also have effects on the technician himself. Fix: The “Ultrasonic Beacon” skill had no cooldown. Fix: The skill “Combat Firmware” with the passive skill “Multithreading” absorbed all “Droning” effect stacks. Ui Fix: The reinforcement interface could appear in a boss fight. Raid Fix: Dead heroes did not return to their spot after reanimation if changed their squad position while they were downed. Added: Radio messages are c...
Read full update on Steam ↗Battle Fix: New enemy wave did not come if the hero killed the last monster in the reinforcements and had an action point left. Fix: The skill “Panther System” did not remove its penalty between battles. Fix: The “Russian Roulette” skill could cause an error when the last monster died while skill was still firing. Fix: The “Swarm Call” skill of the Oviparous Mortem hive queen was stopping the battle. Fix: Medicus and Ignifer some passive skills could change the damage of the active skill to negative, healing enemies. Fix: Special Training skill increased parameters 2 times more than it should. Fix: Open skill “Pitcher” did not apply the “Acid” effect. Fix: Evolving effects (deep wound, toxin, etc.) now do not absorb the base effect (bleed, poison, etc.) completely, but reduce their counters by the amount needed to transition. Fix: Effects with instant triggers upon accumulation of cou...
Read full update on Steam ↗Fix: Fixes an issue where enemy reinforcements did not arrive.
Read full update on Steam ↗Combat Fix: Skills “Engineer Protector”, “Discharge”, “Autonomous Control”, did not correctly change the damage of the amplified skill. Fix: The skill “Molecular Adhesion” did not correctly change the armor repair of the amplified skill. Fix: The skill “Laser Pointer” did not correctly calculate the chance of the effect of the amplified skill. Fix: The “Converter” skill worked with any skill, not just the “Poison Clot” skill. Fix: The “Burning Smell” skill did not trigger the “Imperium Ignis” combo. Fix: The “Ultrasonic Beacon” skill had no recovery time. Fix: Defeat might not occur if the last hero died from the effect in a battle with reinforcements. Fix: Some skills stopped unlocking after hero reanimation. Fix: Monsters could attack heroes in camouflage. Fix: The effect “Caustic Spores” removed the cooldowns of all effects, not just one random effect. Fix: It was possible to remov...
Read full update on Steam ↗Fixed: The next fight after the bosses: Sonicus and Vermutoidus froze.
Read full update on Steam ↗Battle Added: Sancto's “Optical Camouflage” skill now removes ALL harmful effects before entering cloaked state. Fix: Sancto's “Inevitable Punishment” skill permanently reduced the character’s accuracy each shot. Fix: Support skills (“Combat Firmware” by Technicus and others) could miss the heroes if they applied on “whole line”. Fix: The “Weakness” effect did not restore the hero's speed to the previous values after depleting or being removed. Fix: Crash to the desktop in the first turn of a battle caused by the hero not properly removing stimulants from the last raid. Fix: Passive Skills: “Act of Mercy” - Medicus, “Electric Arc Welding” - Technicus, reset progress after their condition was filled. Fix: Passive Skill: Vidua's “Experimental Munitions” did not accumulate condition progression. Fix: Passive Skill: Vidua’s “Preparation for Olympics” was always open, now should count the...
Read full update on Steam ↗OVERALL Fixed a bug with passive skills of heroes when buying them in the Cryo Centre. Fixed the lack of passive skills for some heroes of the second tier. Experience from killed enemies increased by 15% COMBAT Libritor - the passive skill ‘Overheat’ now applies fewer combustion effects. Libritor's Thermodynamics skill now removes overheating. Boss Vermutoidus - now applies fewer negative effects. Pistol type Weapons - damage has been reduced. Hero Sancto - increased Dodge from the Optical Camouflage skill. Monster Chamaeleontis - increased Dodge from their stealth skill. UI Loading screens have been replaced with the correct ones. Missions “Roots bloody roots” story mission: fixed the camera. A level 2 Defencor will be added to the character hub after the first mission. CHANGES Fixed monster levels in the Hangar mission. LOCALISATION Some text fixes.
Read full update on Steam ↗2 positive · 0 negative.
GeneralFixed: Some skills did not track removed effects in the mission completion panel.Fixed: The distribution of equipment categories in the arsenal has been adjusted; weapons will now appear more frequently.Added:…
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