Store data
- UK price
- £4.29
- US price
- Awaiting regional check
- Positive reviews
- 90%
- Total reviews
- 91
- Release date
- 4 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 13 | -55 | -80.9% | 3 | -80.8% |
| October 2026 | 9 | -59 | -86.8% | 2 | -79.2% |
| September 2026 | 68 | — | — | 11 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | EUR | €4.99 | 3,99€ | 20% | 3,99€ | No change recorded |
| United Arab EmiratesAED · AE | AED | AED 18.99 | 15.19 AED | 20% | 15.19 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$8.50 | A$ 6.80 | 20% | A$ 6.80 | No change recorded |
| BrazilBRL · BR | BRL | R$19.99 | R$ 15,99 | 20% | R$ 15,99 | No change recorded |
| CanadaCAD · CA | CAD | CA$7.19 | CDN$ 5.75 | 20% | CDN$ 5.75 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 5.19 | CHF 4.15 | 20% | CHF 4.15 | No change recorded |
| ChileCLP · CL | CLP | CLP 4,149 | CLP$ 3.319 | 20% | CLP$ 3.319 | No change recorded |
| ChinaCNY · CN | CNY | CN¥35.00 | ¥ 28.00 | 20% | ¥ 28.00 | No change recorded |
| ColombiaCOP · CO | COP | COP 16,499.00 | COL$ 13.199 | 20% | COL$ 13.199 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 3,150.00 | ₡2.520 | 20% | ₡2.520 | No change recorded |
| Hong KongHKD · HK | HKD | HK$35.99 | HK$ 28.79 | 20% | HK$ 28.79 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 58,499.00 | Rp 46 799 | 20% | Rp 46 799 | No change recorded |
| IsraelILS · IL | ILS | ₪21.49 | ₪17.19 | 20% | ₪17.19 | No change recorded |
| IndiaINR · IN | INR | ₹309.00 | ₹ 247 | 20% | ₹ 247 | No change recorded |
| JapanJPY · JP | JPY | JP¥960 | ¥ 768 | 20% | ¥ 768 | No change recorded |
| South KoreaKRW · KR | KRW | ₩8,210 | ₩ 6,570 | 20% | ₩ 6,570 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 1.400 | 1.12 KD | 20% | 1.12 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 1,930.00 | 1 544₸ | 20% | 1 544₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$87.99 | Mex$ 70.39 | 20% | Mex$ 70.39 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 15.75 | RM12.60 | 20% | RM12.60 | No change recorded |
| NorwayNOK · NO | NOK | NOK 70.00 | 56,00 kr | 20% | 56,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 9.59 | NZ$ 9.59 | 0% | NZ$ 9.59 | No change recorded |
| PeruPEN · PE | PEN | S/.16.49 | S/.16.49 | 0% | S/.16.49 | No change recorded |
| PhilippinesPHP · PH | PHP | P205.00 | P205.00 | 0% | P205.00 | No change recorded |
| PolandPLN · PL | PLN | 19,99 zł | 19,99 zł | 0% | 19,99 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Order Automatica is a dark tactical roguelite where automated battles are won before they even begin.
Build deadly synergies on a small 3x3 ritual grid, position your units carefully, manipulate tiles, and prepare for brutal encounters against demonic enemies. Every move matters.
What looks simple quickly becomes a deep game of:
positioning,
timing,
unit merging,
tile effects,
relic combinations,
curses,
and run-breaking synergies.
Enemies attack automatically, but victory depends entirely on your planning. One clever setup can trigger devastating chain reactions. One mistake can end an entire run.
Experiment with wildly different builds, adapt to unpredictable encounters, and discover strategies that completely change how the game is played.
A small board. Endless possibilities. Like chess with demons.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | 18-Honorable-Victory | 82.4% |
| 02 | 19-Honorable-Victory | 65.0% |
| 03 | Draw-Again-3-Times | 58.8% |
| 04 | Buff-To-33 | 58.0% |
| 05 | 20-Honorable-Victory | 52.2% |
| 06 | Damage-During-Prep-Phase | 46.3% |
| 07 | 27-Honorable-Victory | 41.4% |
| 08 | Have-15-Gold | 39.6% |
| 09 | Discard-Unit-With-2-Items | 36.7% |
| 10 | 28-Honorable-Victory | 33.3% |
| 11 | 29-Honorable-Victory | 28.8% |
| 12 | Buff-To-66 | 25.1% |
| 13 | 36-Honorable-Victory | 24.3% |
| 14 | 37-Honorable-Victory | 20.8% |
| 15 | Buy-3-Cell-Effects | 20.4% |
| 16 | Buff-To-99 | 17.8% |
| 17 | 38-Honorable-Victory | 17.4% |
| 18 | Defeat-Golden-One | 13.7% |
| 19 | 100-Percent | 6.0% |
Hey everyone!It's been a little over a month since Order Automatica launched, and what a journey it's been! We've been working behind the scenes to improve the game, bring it to more players around the world, and share it with new audiences.Today, we've got a new update for you, along with some exciting news from the past few weeks!🌍 Bonjour! Hallo! New Languages Are Here!We're happy to announce that Order Automatica is now available in German and French!Update Patch NotesNew Features🇩🇪 Added German localization.🇫🇷 Added French localization.Bug FixesFixed an issue where placing a unit in a cell just before another unit was summoned could result in two units occupying the same cell.Fixed an issue where candle sound effects were not correctly affected by the SFX volume slider.And we're not stopping here!We're already working on additional languages to make Order Automatica accessib...
Read full update on Steam ↗- Adds German and French localization - Fixes bug where placing unit in cell where unit is about to be summoned causes double units in a cell - Fixes bug where candle SFX were not being affected correctly by SFX volume slider
Read full update on Steam ↗Hi all,Another small update today, and the first one that includes a small balance change : )I increased the scaling for an end game enemy called the Golden One. Now, I didn't go too wild with this because I'm still feeling out the best way forward. But I think for most players this will be a small improvement to how this feels when they get to it for the first time. I know there are a lot of people who have pushed this portion of the game to it's absolute limit and I don't think it will change much for them - however, I'm thinking of ways to make it more interesting for those people as well down the line.So here's the full update list: - increase scaling of golden one- fixes units dying in super speed- fix for triggering cell effects multiple times- fix for spamming draw again- make super speed a little faster, add tilde/backquote as better hotkeyThanks again to everyone giving feedb...
Read full update on Steam ↗- increase scaling of golden one - fixes units dying in super speed - fix for triggering cell effects multiple times - fix for spamming draw again - make super speed a little faster, add tilde/backquote as better hotkey
Read full update on Steam ↗Hi all,Big apologies to anyone this affected, but it looks like I broke the saving of overkill numbers on my last update. It was brought to my attention that the record for overkill on each rank was not being saved correctly if you closed the game and opened it back up (even if it was showing the correct numbers during your playthrough before closing). If this happened to you I would be happy to work with you to fix your save so you don't have to redo anything you don't want to. The easiest way to do so would be to join our discord and drop me a message so I can work with you directly. Discord link: https://discord.gg/qYPKKX7CbkThis should be fixed now on version 1.00.23. You can check that version shows on the bottom right of the game when you open it.Again, really sorry about that!Smaller things included with this hotfix/update: better display for really high numbers and true cap fo...
Read full update on Steam ↗Hotfix a problem for saving overkill numbers Better display for really high number True cap for attack and defense
Read full update on Steam ↗Adds an increase-game-speed button to top right of screen so that speedup is more obviously available during shop phase, updates icons of battle speed buttons Increases max attack/health from a mere 2,147,483,647 to a much more reasonable 9,223,372,036,854,775,807
Read full update on Steam ↗- Abandoning ritual after 9 wins in Serpent's Arena will now award you Understanding and save highest Overkill instead of just quitting out - Getting tons of Understanding awarded after a battle is a lot faster - Indulgences that give discarded units attack/health to unit in hold spot do it in one boop now - Fixes bug related to pressing escape during ending run screen
Read full update on Steam ↗Another day another patch 😅Hehe - overall people don't seem to be running into anything terrible, but I'm doing my best to prioritize any run stopping bugs or really annoying stuff. Here's what I fixed in the latest:positive cell effects that copy highest unit's attack or defense buff in one go instead of one by one (it was taking people minutes to buff some of their units this way. sorry for that!)audio/graphics settings apply on start screen automatically instead of having to open settings menu - full screen check box still doesn't work but i didn't want to hold up updatefix bug for +1 money when selling unbought shop units with unbought item equipped when +1 for discard understanding bonus is onshared pouch now only gives +1 item spot as stated instead of giving 3 (still max 3 item spots)include Mimes in infinite combo stopping - (infinite combos currently attempt to cease after 9...
Read full update on Steam ↗positive cell effects to match highest attack/def buff in one go instead of one by one audio/graphics settings apply on start screen automatically instead of having to open settings menu - full screen check box still doesn't work but i didn't want to hold up update fix bug for +1 money when selling unbought shop unit with item equipped when +1 for discard bonus is on shared pouch now only gives +1 item spot as stated instead of giving 3 (still max 3 item spots) super speed button - press 0 during preparation or battle - right stick press on controller - (current best fix for infinite-ish combos)
Read full update on Steam ↗Hi all : )Thanks for an exciting launch day! We're working hard to address any issues that people bring to our attention.I just pushed out our first hotfix, version 1.00.19, that fixes a run stopping bug in the endgame. I don't want to say too much so as not to spoil anything 👽I'm being extra careful with builds right now, so I only included this one small fix right now: I'm giving priority to anything that borks a run 100% of the time, and I want to make sure I do more testing for some of the other issues.Other issues that we're aware of and working on:Units sometimes getting negative defense between battlesAudio and video settings not applying until reopening the settings menu and then clicking on audio or graphics tabNear-infinite loops with some setups (someone had to wait a whole hour for their grid to resolve 😅 - sorry about that!)Making someone's GPU fan spin like crazyVariou...
Read full update on Steam ↗Very smol first hotfix to fix a run stopping bug in the extreme end game 👽
Read full update on Steam ↗Hello everyone!We’ve just updated the demo for Order Automatica with a bunch of improvements, polish, and one highly requested feature - full controller support! 🎮This update focuses mainly on making the game feel smoother, more responsive, and more alive during battles. ✨ What’s New? 🎮 Full Controller SupportYou can now play the entire demo using a controller. Menus, combat preparation, navigation, and gameplay systems were updated to work properly with gamepads.And yes — the game now works great on Steam Deck as well 👀We’re still polishing some smaller UX details, so feel free to share your feedback after trying it out!⚔️ Unit AnimationsOur ritual participants finally started moving 👀We added new unit animations to make battles feel more dynamic and readable. It’s a relatively small change on paper, but honestly, it changes the atmosphere of combat quite a lot.🛠️ Various Tweaks...
Read full update on Steam ↗Order Automatica has been selected to be a part of the Seattle Indies Expo IRL event. I've done some updates in preparation. This demo build is the build I'll be showing at the event. Enjoy!
Read full update on Steam ↗Just like the headline says, there's a new demo! It's a huge update from the previous demo, most notably with a big art update, but also lots of balancing changes and bugfixes. Thanks for playing : )
Read full update on Steam ↗Hi all, This update is pretty big, and I'm quite excited by it. TL;DR: You can move units and items around in ways you couldn't before. For example: you can move a unit from your grid back into the hold spot. Maybe if you give that unit in the hold spot a "when held between battles" distillation, it will work?! What I'm saying is, it opens up a lot of weird strategies. Full patch notes: 🦾 Enemy end-of-preparation actions now happen before player's prep phase 🔥Changes End-of-first round cell effects to start of battle cell effects 🐛 Don't allow moving units before indulgence pick 🐛 Fixes problems with summoners that have On Ally Summoned distillations upon them 🦾 Damage taken during preparation phase is applied when preparation is over so that enemy teams can also use preparation attack (and so damage isn't saved) 🍺 Items can be moved anywhere and given to units in hold and buy s...
Read full update on Steam ↗Hi all! I just uploaded a new version of the demo with some big mechanical updates. The biggest change is that now units will trade damage during attacks. This makes the game a lot faster in a good way I think. Second is the introduction of cell effects. These are buffs and debuffs that happen to units in specific cells. This makes the arrangement and positioning of your grid even more strategic. Other than this, there are many small improvements and bug fixes. Thanks for playing and I'd love to hear your opinion of the updates! Best, Mickey
Read full update on Steam ↗A bunch of updates to the playtest version of the game, which is open to anyone who signs up: 📙 Small story revisions and sketches for stories 1-1 through 1-3 👁️ New rank unlocked message and demo specific % complete 📖 Adds a wiki page for indulgences 🪧Adds different messages for demo version 🐛 No longer allows dying units to be included in combining into levelled unit 🐛 Fixes bug with unmovable units on bottom row after they have been deselected 🐛 Fixes bug where you can move/sell a unit that is getting killed by Statim Mortem in the prep phase 🥰 New enemy teams for 1-2 and 1-3 (and these ranks now have multiple enemy teams each) 💩 Reintroduced Infected Heretic unit 🦆 Text and callout for Silent Executioner's useless distillation 🥲 Altar beast now only buffs "newest" adjacent summons 🥲 Fixes some wiki text about preparation and adds info in wiki about new distillation sys...
Read full update on Steam ↗Hi all! I just wanted to take a second to share with you what's going on in development. First of all, we got some really amazing capsule art from the artist Steven Hancher. Not only does this help us get attention for the game, but the process really helped us think about the vibe and story of the game. Check it out: {STEAM_CLAN_IMAGE}/42756041/5c113b0ea9864b4dea64c441703027f4aed11edd.png Secondly, we've been doing a big overhaul to the in-game visuals, which is being done by Kartik Kini from Finite Reflection studios. We're really excited about it: {STEAM_CLAN_IMAGE}/42756041/0562c462297816d82f5053d5d26c2afd2fb7f5ae.png {STEAM_CLAN_IMAGE}/42756041/36d1c06e425efeaf0842b7a2b28b0ff361ec63ff.png We've also been moving along with the overall shape of the game, which you can get a teeeny peek at here: {STEAM_CLAN_IMAGE}/42756041/1edb95c1f32660e17c33b10e6249e9356ea12289.png Anyway, that's...
Read full update on Steam ↗1 positive · 0 negative.
1 positive · 0 negative.
Hey everyone!It's been a little over a month since Order Automatica launched, and what a journey it's been! We've been working behind the scenes to improve the game, bring it to more players around the world, and shar…
- Adds German and French localization - Fixes bug where placing unit in cell where unit is about to be summoned causes double units in a cell - Fixes bug where candle SFX were not being affected correctly by SFX volum…
1 positive · 0 negative.
1 positive · 0 negative.