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- Store status
- Coming soon
- Scheduled release
- 20 November 2026
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- Release date
- 20 November 2026
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Britain collapsed about a year ago. The infection burned through London long before you got here, and what's left at Waterloo is a dark station with one loaded train in it. You're in charge of that train. It's called Mercyrail , it was paid for by a man who helped break the railway in the first place, and it's heading north to a rumoured survival colony called Haven. Nobody on board has seen it. It's a name passed along the wire, and the only place left that anyone still talks about as if it's there.
Everyone still alive at Waterloo is already on board. From here on the country is empty. Stations are dark, the broadcasts are on loops that outlived whoever recorded them, and the only new faces come from what your crew finds when they go looking. This isn't a commuter train... it's the last public service anyone has, and how you run it is up to you.
You run the whole train from a CRT terminal: pick the route, read the dossiers, send the crew out and wait for their reports, all through one old screen that was only ever built to run a timetable.
Every station and every line comes from OpenStreetMap, about 2,600 stations and 2,800 connections, and you can go anywhere on it. The map reveals itself as you go. There's no set route north and you can take any route you like as long as you can keep the train moving. Lines get blocked by failed points, flooding, barricades and derailed stock. Clear them with fuel and spare parts, or take the slow way round.
Railway data (c) OpenStreetMap contributors, licensed under ODbL 1.0.
Every seat is another mouth to feed and water the whole way north, and the more you take the faster the hold empties, so what leaves London is your call: a first class train for a few, a steerage train for everyone else, or a mix that has to live with itself for the rest of the journey. The people you turn away are remembered.
From there, every new arrival comes from what your search parties find: a survivor worth a seat, or an abandoned carriage worth dragging home. Whichever way you build it, that's the community you're responsible for getting to Haven alive.
Keep food, fuel, medicine, water and spare parts coming into one shared hold by scavenging at stations. Repair the train at depots. Treat the sick. Every abandoned carriage you couple on changes what the train burns to move, and every survivor you bring aboard is another mouth to feed.
Need more resources? Send a crew out to search the area. Reports come back in real time and you decide whether to push deeper for a bigger haul or bring them home before someone gets hurt. Go too far and people come back wounded, infected, or not at all. Sometimes they find survivors who need a seat, or an abandoned carriage worth coupling on. Crew get better the more they go out, which makes losing one hurt more.
The story runs the whole length of the line, several arcs deep, and every choice you make in it matters. Who you help, who you turn away, what you pay and what you refuse. None of it is forgotten. The train that reaches Haven is the one you made.
The soundtrack features darksynth and synthwave tracks by Voidforce, an electronic artist from Trondheim, Norway known for cinematic, story-driven concept albums.
Hi all, A new build is live for the demo and the playtest. The big change is crew roles. Anyone aboard can now be put to work as a driver, fitter, medic, cook, organiser or security, and who you choose matters: the right person handles trouble on the line better, people get better at their job the longer they do it, and First Class won't thank you for asking. Hire Crew is now CREW ROLES, at every station. It's a big change, so tell me how it plays on the Discord: https://discord.com/invite/5dJ4jXQy8P Nico
Read full update on Steam ↗Hi all, A new build is live for the demo and the playtest, with three fixes from your reports on the Discord. Thank you, Silden. Station names on the map no longer say DEPOT on nearly every stop. Only the real major depots are called out, in the station report. The passenger filters now read ALL CLASSES and ANY HEALTH, so it's clear what the arrows change. Scavenging shows how much cargo space your finds need next to what's free on the train. Medicine and spare parts take 10 space each, so the old count could end in a full hold. Keep them coming on the Discord, I read everything: https://discord.com/invite/5dJ4jXQy8P Nico
Read full update on Steam ↗Hi all, A new demo build is live, and the playtest build has it too. I've reworked the whole interface, so every screen should be cleaner, easier to read and easier to use, on PC and Steam Deck. It was a big change, so if anything looks wrong or a button doesn't respond, please tell me on the Discord, ideally with a screenshot: https://discord.com/invite/5dJ4jXQy8P Thank you for playing. Nico
Read full update on Steam ↗Steam currently lists 20 Nov 2026 as the release date.
Hi all, A new build is live for the demo and the playtest. The big change is crew roles. Anyone aboard can now be put to work as a driver, fitter, medic, cook, organiser or security, and who you choose matters: the ri…
Hi all, A new build is live for the demo and the playtest, with three fixes from your reports on the Discord. Thank you, Silden. Station names on the map no longer say DEPOT on nearly every stop. Only the real major d…
Hi all, A new demo build is live, and the playtest build has it too. I've reworked the whole interface, so every screen should be cleaner, easier to read and easier to use, on PC and Steam Deck. It was a big change, s…