Store data
- UK price
- £15.99
- US price
- Awaiting regional check
- Positive reviews
- 83%
- Total reviews
- 1,431
- Release date
- 12 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
Last sampled 13 Nov · 21:20 UTC
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| Last 30 days | 612 | — | — | 401 | — |
| November 2026 | 612 | — | — | 401 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Noble Fates is a living fantasy kingdom sim where stories emerge from a deep simulation of the ambitions, opinions and memories the mortals experience in your world. Start off with a handful of Dwarves, Elves, Orcs, Halflings or Humans and build a kingdom and a people that live on and develop through the ages as the world keeps turning.
The Halflings to the east love you, because like them, you have chosen to be Good. The Humans to the north hate you, because unlike you, they wear the skins of their enemies. The Elves between them remember the nephew you captured, and they are on their way to take vengeance.
The world is the storyteller. Kingdoms are driven by their beliefs and fight to protect their honor. Profit from those who tolerate you. Forge alliances with those who align with you. Face the wrath of those who oppose you. Find your kingdom's place in a conflicted, dynamic world and lead them to prosperity.
He rode with the raiders for treasure. You captured him, turned him into your serf and had him eating scraps from your table at the feast. Slowly, you are bending him to your will.
Your Nobles are in your service. They build, farm, hunt, craft and fight on your command. But they are not mindless drones. They carry opinions and memories that form the foundation of their loyalty.
Reward them with treasure, a home and a full belly, and they’ll serve you. Convert them to the beliefs of the crown or bend the crown to theirs, and they’ll love you. Fail, and they’ll desert to start a rival kingdom or betray you in battle and turn the tide against you when you least expect it. And they will tell you why.
His mountain fortress was carved into the very rock itself. Filled with silver and precious loot from his enemies, the King and his loyal Dwarven Nobility guarded it in fear, turning away all who came to their gates.
Build a mighty castle brick by brick or carve a fortress deep into a mountain. Leverage powerful building tools and a deep unlock tree. Grant your Nobles homes of their own, and let them divide the work, the food and the loot up as they see fit, or manage every detail yourself.
Farm, raise animals, forage, hunt and trade to keep the larder and treasury full. Decide who is welcome when Envoys and Wanderers seek refuge: host them, rent them rooms and sell them your loot, or take what they carry and throw them into your dungeon.
Her brother was the King of a rival Kingdom. When you wed her, you invited him to the feast to celebrate. There you betrayed him, and killed him in front of her eyes. Her hatred for you burns in her heart.
Choose the beliefs your kingdom lives by. Good or evil, cannibal or not, all high Elves or a bit of everything. Recruit those who share them and convince those who do not to abandon their past.
The people and kingdoms surrounding your lands choose beliefs of their own, and they measure you against them. Their relationship with you is based on how well those beliefs align and how well you have treated them.
Bend foreign rulers with diplomacy, bring them in line by force, or invite a rival to a feast at your table and decide whether they leave it alive.
He was to be King. But he was passed over, in favor of his brother: a warrior of great renown. In anger he slipped away during the night and joined his brother’s most bitter rival. The Kingdom once more must prepare for war.
Your kingdom continues as long as someone is left to wear the crown. Raise heirs and train them for the day the crown falls to them. Pass it to your firstborn, or skip your own blood entirely. When a ruler dies, a feud that ran for decades can die with them, or a forgotten injustice can come roaring back. Opinions of the new ruler will differ. People will react. Conflicts will emerge.
Across the land, demonic portals opened up, and as they were touched began spewing out demons threatening all living things. The Queen quickly realized she needed a new type of warrior so powerful he could threaten her very rule. The Queen needed a Mage.
Arm your Nobles with gear blessed by the gods, worship them for a taste of their power, and train a Mage who wields power no army can match. Bandits, beasts that hunger endlessly for flesh, and the armies of your bitter rivals will test your walls.
And beneath it all, the Breach. Demonic Carbuncles are surfacing across the land. Break them open to face waves of demons! Take control of your Mage in 3rd Person and sling Magic Missiles to stem the tide. Survive the Breacher’s onslaught, slay the Demon Dragon before it leaves your castle in ruins. Finally - seal the Breach, bury the dead and divide up the loot!
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Guided Experience | 0.9% |
| 02 | Recruit A Mage | 0.3% |
| 03 | Kill Breacher | 0.1% |
| 04 | No Cannibals | 0.1% |
| 05 | All Cannibals | 0.0% |
| 06 | All Evil | 0.0% |
| 07 | All Good | 0.0% |
| 08 | All Skinners | 0.0% |
| 09 | Ambush Kingdom | 0.0% |
| 10 | Breach 10 | 0.0% |
| 11 | Breach 15 | 0.0% |
| 12 | Breach 20 | 0.0% |
| 13 | Breach 25 | 0.0% |
| 14 | Breach 5 | 0.0% |
| 15 | Conquer Kingdom | 0.0% |
| 16 | Fifty Tames | 0.0% |
| 17 | God Favor | 0.0% |
| 18 | Kill Dragon | 0.0% |
| 19 | Long Reign | 0.0% |
| 20 | Mighty Kingdom | 0.0% |
| 21 | Overlord | 0.0% |
| 22 | Sole Survivor | 0.0% |
| 23 | Train A Mage | 0.0% |
| 24 | Unite Island | 0.0% |
| 25 | Upload Fortress | 0.0% |
| 26 | Vassal | 0.0% |
Crash Fixes Fixed crash after editing Age during the Intro Fixed crash with Debris Fixed crash with Overworld grid Fixed crash with Staging Fixed crash with Raids Fixed crash when migrating Saves Fixed crash with modded Farms Fixed crash with modded Abilities Characters Fixed Health after editing Age during IntroRestart the game and steam to pick it up!
Read full update on Steam ↗Crash Fixes Fixed Crash when adding a Sibling to an Origin Fixed Crash when adding a Relative to an Origin Fixed Crash when loading v0.31 Save with someone Mining Fixed Crash when generating a map Fixed Crash during Heavy is the Crown Intro Fixed Crash when Selecting a Grave that contains an Imp Choose your Fate Add Partner Fixed bug that allowed adding too many Partners Fixed bug that could add unexpected PartnersRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Farming Fix bug that prevented changing Harvest, Water, and Plant settings in other Languages Thanks for the report!Restart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Pathing Fix bug with Pathing related to Curved RampsRestart the game and steam to pick it up!
Read full update on Steam ↗Minor Update Work Prioritization Fix bug with Work Prioritization based on Age Thanks for the report! Relaxation Improve Relaxation Spot Scoring Fix bug that prevented Feasts from casting Rooms when you didn't use a Cornucopia Fix bug that caused Mortals to face walls when Relaxing Parties with Settlements prefer not to Relax away from their Settlement Thanks for the reports! Conversation Add 'Share Information about myself' to the first page Move 'What have you heard' to Advanced Topics Update Guided Experience to point towards Sharing instead of Asking Escape now goes back during Conversation instead of Exiting Loc Add Spanish (Spain) Localization Add Portuguese (Brazil) Localization Conversational Localization improvements will land during 1.0 - hang tight! Send Items Concession Tweak Inconvenience Calculation Fix bug with Wealth Calculation Pathing Fix bug with Pathing related to...
Read full update on Steam ↗Hotfix Pathing Fix bug preventing characters from hopping down 1 tileRestart the game and steam to pick it up!
Read full update on Steam ↗Noble Fates 0.31.1.2 Released Hotfix Saving Bump Save Game version to 0.31.1 (backwards compatible) Reduces Save time by up to 10% Reduces Save size by up to 17% Reduces Memory use when Saving/Loading by up to 60% Reduces subsequent Load time by up to 10% Prevents Crash caused by exceeding Memory limits when Saving Thanks for the Report! Water Water fills spaces quicker when supplied by an inlet Water supplied by inlets now better maintains its surface level Improved handling of excess Water in Rivers Pathing Fix Pathing Bugs related to Swimming Terrain Terrain soaks up more Water from nearby Tiles Watering Farms Watering Farms via neighboring water is now 2x as effective Watering Farms via Buckets is now 1/2 as effective Fermentation Barrel Fix bug with Ferments In display on Fermentation Recipes AI Kingdoms Decrease frequency that AI Kingdoms Request or Offer Allegiance Thanks for t...
Read full update on Steam ↗Noble Fates 0.31.0.13 Released Hotfix Water Improve behavior when flooding a lower level Improve behavior when filling a space with Ramps Improve flow throttling behavior Fix bug that could cause Rivers to stop flowing when flooding a cave Fix bug that could cause Pumps dumping back into river to cause flooding Thanks for the reports! Debris Debris dissolves faster in Water now Pumps Consume Flow instead of Water for connected Coolers when possible Swimming Stop Swimming if the current action doesn't allow Swimming Fall if we stop Swimming and can't stand where we are Thanks for the report! Pathing Fix several bugs with Pathing Thanks for the reports! Water Gates Fix bug that could break Water throttling on Load Cinematic Moments Fix Portraits Saving Add additional details to the message shown when the game fails to save Thanks for the report! Raids Babies and Children can no longer t...
Read full update on Steam ↗Hotfix Pathfinding Fix for pathing bug above Ramps Thanks for the report!Restart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Advanced Frostcap Cooler Fix bug that caused temperature to Reset when relighting Construction Unsafe Fix bug that prevented Construction if the Prop was Underwater and required Research Riverlands Key Art UpdateRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Rivers Improve River behavior when dammed, fill from bottom to the top Rivers will now fill spaces that are lower than the top of their Outlet quicker Rivers should behave more predictably when you open new channels for them to flow into Pathing Fix edge case with Ramps in Water Thanks for the report! Fishings Tweak Fish distribution algorithm Fish are more likely to appear Outdoors Fish are more likely to appear in Deeper Water Improve fishable tile detection Change "Unreachable" Catch Fish message to "Nowhere to Fish from" Advanced Frostcap Cooler Fix bug that prevented the Cooler from consuming Water Add ability for Cooler to use Pumps through Valves and for the Valve to limit throughput Thanks for the report! Kin Kin Mounds are now more likely to appear underwater Kin Mounds are no longer disturbed by nearby Kin who have lost their target Kin will now aggro and attack other...
Read full update on Steam ↗Hotfix Crash Fix Fix for Crash related to Crating Props during Use Water Pump, Water Valve, Hand Cranque, Flywheel Fix Room Detection and Reachability when placed in a Room NOTE: Room Detection may take a bit to update after load one time to apply fix Thanks for the Reports! Yields Add Tooltip to Yield Properties Shows Assigned Skill Range Precision (Skill * Dexterity) Potential Yield Expected Yields Fishing Fish Mature 2x as fast Maturity no longer affects Yield Fix animation bug Text Clarity Book Set Crates Add Crate to end of name Rename gatherable Stone to Rock Rename gatherable Copper to Copper Nugget Rename forageable Fish to Fishing Spot Rename Fish Command to Catch Fish Thanks for the Suggestion! Usable Props (Wedding Arch, Cornucopia) Supply Commands now persist between uses Uncheck to prevent Supplying this Prop Prevent Crating while in use Prevent Dismantling while in use T...
Read full update on Steam ↗Hotfix Pets Fix bug that prevented Pets from following their Owners Pets do not follow Enlisted Owners Animals Don't interrupt partners who are already Yodeling when trying to Yodel Don't interrupt Yodeling to Eat Animals born to Visiting Parties now leave with them Thanks for the report! Tames Fix bug that prevented Tames from Untaming when over the Cap Decrease Tame reproduction rate to balance fixes to Yodeling Food Add Fun Food names for Guinny, Rabbit, Raccoon, Sheep, Squirrel, and Fish Meat Add additional Fun Food names Fix bug that prevented unique Fun Food names from being used as often as they should Rabid Animal Moment Prefer not to send more than 30 or so Animals of a single Type Manufacturing Fix bug that could cause broken Manufacturing Props when Commands are Cancelled Thanks for the report! Foliage Increase chance for Foliage to Propagate near other Foliage Ramps Allow...
Read full update on Steam ↗Hotfix Characters Unstick Characters who get Stuck Underwater Thanks for the Report! Pathfinding Fix for multiple pathing issues with Water Thanks for the Reports! Poo Instinct Don't bail on Poo Instinct in Water Prefer not to Poo in other Mortal's Lodgings Thanks for the Report! Water Valve Fix Pathing target positions Thanks for the Report! Arrows Decrease WeightRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Localization French Fix Kingdom Names Thanks for the report!Restart the game and steam to pick it up if you're affected!
Read full update on Steam ↗Hotfix Crash Fix Fix for Crash when unloading a Map with a Water Spigot in it Fix for Crash when Pipe Valves are Destroyed Relaxing Fix for bug with positioning of Relaxers on Slopes Fix for bug with Relaxing Prisoners being TransportedRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fixes Fix for Crash with Characters Fix for Crash with Terrain Work Fix bug that disrupted Hauling when Evaluating Work Fix bug that disrupted Pathing when Evaluating Work Thanks for the reports! Equipping Gear Don't interrupt other Instincts to Equip Don't interrupt Hunting to Equip Arrows unless Empty Don't interrupt Work to Equip Arrows or Torches if not needed immediately Thanks for the reports! Exhausted Don't Notify the Player when Visitors are Exhausted Don't Notify the Player when Animals are Exhausted Don't Notify the player when Prisoners are Exhausted Thanks for the reports! Portraits Update Portrait even when Paused if necessary Hide unlit Torches Pathing Resolve a number of back and forth cases Feet Don't place Feet Decals Out of BoundsRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Softlock Fix bug with Watering Redux Thanks for the report! Foliage Fix Reachability Bug with FoliageRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Softlock Fix bug with Watering Thanks for the report! Pathfinding Improve Pathing Thanks for the report!Restart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fix Fix for Crash with Ancient Sentinels Mod Animals Fix for Bug that caused Visitors to target any Downed or Newborn Wild Animal on Sight Reachability Fix bug that could cause Pathing and Reachability issues Halflings Turn down Volume on Vocalizations slightly Main Menu Fix Music Bug Mod Development Turn Missing Field Error into a WarningRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Dense Grass Grows 3x faster New maps start with more variety in existing growth Petitions Requests and Gifts from allies now include 3x Coins Requests and Gifts from non-allies now include 1x Coins Feasts Fix bug that caused people to consider rooms from other maps when deciding where to Feast This should resolve a number of nonsensical choices Thanks for the report! Relaxation Fix bug that caused people to relax in rooms from other maps This should resolve a number of nonsensical choices Thanks for the report! Training Fix bug that prevented Training when Scheduled to Train Report when there's nothing to train Thanks for the report! Fire Fire is now affected by Snow on the Ground Fix rendering bug Thanks for the report! Portraits Fix bug with Portrait sorting related to Prestige Thanks for the report! Mycologist Only reveal caves on the current map Thanks for the report!Restar...
Read full update on Steam ↗Hotfix Autonomous Schedule Fix for bug that caused Mortals to Work half as much as they should on Autonomous Thanks for the report!Restart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fixes Fix for several Stack Overflow Crashes Performance Fix perf degradation related to Butchering Corpses (can yield large gains in old saves) Improve Performance of World Sim Alignment & Kingdom Size Preference Fix bug that allowed out of date Alignment or Kingdom Size Preferences to stick around Thanks for the report! Negotiations Fix bug that allowed the same Concession to be added to a Negotiation multiple times Thanks for the report! Shadows Add Dynamic Shadow Quality Support and Setting Dynamically brings Shadow distance in to increase quality based on zoom level and camera angle Workbenches Fix bug that could cause permanent Exclamation Icons after Crating Thanks for the report!Restart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Work Improve Work Prioritization Fix bug that prevented prioritization of Personal Tasks Fix bug that prevented switching to a higher Priority Tasks Thanks for the Reports! Hauling Delivering Resources is now Prioritized as when Building is Prioritized instead of Hauling This allows prioritizing Hauling to prioritize Storing Items over supporting Building World Simulation Screen Hide Mercenaries Thanks for the Report!Restart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Capturing Characters Fix bug that resulted Capture Success chance being much too high Fix bug that prevented Capture after Ruler Surrender Conversation Enemy Combatants can no longer be Captured while they're Fighting Aggro nearby Allies when a Character is being Captured Fix bug that caused in-progress Attacks to Aggro the Prisoner after Capture Fix bug that could cause an invalid War when Capturing a Ruler that has not Surrendered NPC Rulers no longer immediately surrender if Captured during an Envoy Thanks for the Reports! Third Person Fix bug that prevented Movement when being Treated in 3p Thanks for the Report! NPC Defenses Fix bug that could Teleport Defenders to new Positions while the Player is present Door Debug Gate Debug Context Commands behind Prop Debug ModeRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fix Fix for Crash in very, very long (500 yir+!) games Softlock Fix Fix for a softlock when Executing an Enemy Ruler UI Scaling Expand max to 4x Fix bug that broke scaling of in-world Text and Icons Improve placement of in-world Text and Icons Improve placement of Update notifications Prevent flicker in corner when UI Elements are initializedRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fix Fix for crash with Portraits Away from Home Fix bug that could prevent Parties from recognizing they're back homeRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fix Fix for crash with Hauling Storage v2 Restore the ability to issue Store Orders by Right Clicking an ItemRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Player Parties Fix bug that could prevent Player Parties from returning home *thanks for the report* Hauling Improve hauling task prioritization Ballista Fix colorixation slots *thanks for the report*Restart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fixes Fix for crash with Raids Fix for crash with Fire FightingRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fix Fix for crash when RaidingRestart the game and steam to pick it up!
Read full update on Steam ↗Minor Update Crash Fixes Fix for crash when Embarking Fix for crash from World Sim with Mod Races Fix for crash from FX Fix for crash with Mercenaries Fix for crash with Status Effects NPC Raid Defense Iteration on Defensive Strategies Improve handling of Caves Improve handling of Procedural Storage Away from Home Do not relax in Home Areas of Enemies Do not Collect Projectiles on other Maps Do not Clean Debris on other Maps Declaring War Do not relax in Home Areas of the Target Do not Study using Books belonging to the Target Do not Train using Dummies belonging to the Target Fortresses Add support for Stockpiles Only include usable Farms Track Map Source Improve handling of unowned Caves Improve placement of Procedural Storage buildings Add New Player Fortresses (9 total!) Add Carbhunt Pass Add Chillland - thanks Papszi! Add Cupmaw Hollows - thanks JimG! Add Inaccessible Hill Add Mo...
Read full update on Steam ↗Hotfix GPU Usage Allow VSync and Max Framerate to be used together to limit GPU Usage When used together, VSync will happen every X frames (up to 4) to Cap Framerate Capped Framerates limit high GPU Usage from inconsistent CPU frame times Mining Improve Mining back to back blocks underground Graphics Settings Add option for Main Menu Simulation Replaces Main Menu Simulation with a Static Screen when Disabled Main Menu Improve Text readability Improve Loading Screen VisualsRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fixes Fix for Crashes when attacking NPC bases with Catapults Fix for Crashes with Escapee MomentRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Delegated Adventures Make delegated Adventuring parties wait longer to Retreat Increases rate of Success of High and Medium Probability Adventures Thanks for the report! Localization Latest translationsRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Guided Experience Disable Ascension at the end of the Guided Experience Failed Capture Limit Upset Status Effect to Player Mortals and Allies Rendering Fix Artifacts caused by bad Normals with reduced Rendering Quality Text Iteration Modding Add Message for SFX that fail to load due to formatRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fix Fix for Crash when entering another Kingdom's Map Fix for Crash when starting a New Game Fix for multiple Crashes on Living World Map Outgoing Raids Defenders can now Finish Attackers when the Player is Retreating Defenders can Pursue Retreating Attackers within limits Defenders are more likely to Surrender/Retreat as more of them are Downed Reduce need to search buildings for stragglers after fighting the Ruler NPC Kingdoms Fix bug that resulted in improper resolution to a Conquest Raid if the Player arrived while it was out Kingdom Size Mercenaries and Prisoners no longer count against Kingdom Size Work Take Temperature Need into account when deciding whether or not to work Schedule Follow Relax Schedule if it helps our Needs Follow Eat Schedule if it helps our Needs Escapee Assign a Crime to the Escapee Forgive the Escapee of the Crime if admitted to Kingdom Mark P...
Read full update on Steam ↗Hotfix Text Tooltips Fix formatting of short tooltipsRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Outgoing Raids Surrender Nuance Enemy Rulers can refuse to Surrender when threatened with Execution or Capture if they think their Kingdom can still win the Fight Executing or Capturing them anyway means the Fight continues until the Defenders give up and Flee and the Kingdom Dissolves Enemy Rulers will not Surrender until Discovered Defenders will now Surrender (or Dissolve) when all Downed Dump Aggro when Capturing or Executing the Enemy Ruler after Surrender Player Combatants will no longer target Enemy Babies unless explicitly targeted Incoming Raids Non-Conquest Raids no longer target Babies Melee Combat Prevent extra swings at targets that are Downed when we don't intend to Finish them Babies Treat Babies the same as Downed Mortals from an Aggro perspective Cannot participate in Fight Moments Can no longer be Robbed by Bandits Adjust UI Offset Negotations Re-add Declare W...
Read full update on Steam ↗Hotfix Crash Fix Fix for Crash when right clicking a target during battle Player Diplomacy Remove Release Vassal Button - meant to be something the Vassal asks for Player Raid Fix bug that didn't mark non-Adults with Punishable OffensesRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Traveling Fix bug that caused broken Beds on return if someone was using them Ballista Fix case that could cause Bolts to fail to Launch Fix cases of broken Bolt Trail FX v0.29 Migration Fix bug that broke Projectiles that were in-flightRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Parties Resolve a number of cases that caused Parties to get stuck without destinations on the map Mercenaries Fix bug that prevented Mercenaries from entering the map of a dissolved Kingdom while you were still there Mortal Editor Fix Level Logic errors when Adding/Removing Age Thanks for the report! Choose Emblem Remove None Option Thanks for the report! Optimization Ignore Floor Shifts caused by Loading Localization IterationRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Save Migration Fixes Fix for crash when migrating a save with a deployed Grappling Hook Fix for crash when migrating a save with a Catapult Boulder in flight Outgoing Raids Fix Soft Lock if the target ruler was Killed during attempted Capture *Thanks for the report! Allegiance Requests/Offers Fix bug that prevented cooldowns from working NOTE: it'll take effect after the next one *Thanks for the report!Restart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fix Fix for crash with Goofiness of 0% and Mods Burying Corpses Fix bug that allowed unreachable Graves to prevent Burying elsewhere Fix bug that allowed multiple corpses to buried in a single grave Bury corpses in the closest unoccupied Grave Thanks for the reports! Debug Profiling Fix bug that could cause infinite profilingRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fixes Fix for Crash with Auto Claim Fix for Crash with Conversations Fix for Crash with Ordering Animals Fix for Crashes with Pathing Fix for Crashes with Micro Orders Fix for Crash with Dig Commands Fix for Crash with the Mortal List Softlock Fix Fix for Softlock when Ordering Animals Thanks for the Report! Mortal Self Preservation Stop following Custom Schedule when... Starving Suffering from Hypothermia Suffering from Heatstroke Threatening to Desert This should allow the Mortal a chance to solve their problem themselves Thanks for the Report! Treat Injury/Wound Stop target from moving unless... they're an enemy they've been ordered to do something they're treating someone Thanks for the Report! Character Collision Don't separate Characters when Paused Separate Characters more slowly when in Slow Speed Thanks for the Report! Drinking Fix bug with Timeframe Rule that pr...
Read full update on Steam ↗Hotfix Crash Fixes Fix for crash when editing occupied Farms Fix for crash with Fire Debugging Fix for crash with background Sim Fix for crash with Path rendering Fix for crash with Equipping Fix for crash with Trading Fix for crash with ^ in Names Fix for crash when digging under Kin Mounds Toolbar Fix bugs with Toolbar behavior after an AdventureRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fixes Fix for crash when Ascending Thanks for the report! Breach Improvements to Spawning from floating Breaches and Portals Thanks for the report!Restart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fix Fix for crash with Auto Claim RulesRestart the game and steam to pick it up if you're affected!
Read full update on Steam ↗Hotfix Crash Fixes Fix for crash when Launching Guided Experience Fix bug that can cause Guided Experience to get stuck Thanks for the report! Eat Micro Command Warn when Food is Unreachable Thanks for the report! Text Fix several Text bugsRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fixes Fix for crash when Claiming Belongings Fix for crash with Adventures Belongings Screen Fix bug that caused Portraits to be hidden at times Poo All creatures now poo 1/2 as often as beforeRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fixes Fix for crash when Loading a 0.29.6.* Save on the Living World Fix for crash when Dropping Items Fix for crash when a Grave is Broken by Rain Fix for crash when hovering over the Learning Log Fonts Fix for bug that prevented some Glyphs Mod Development Turn Errors related to Localization into WarningsRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fixes Fix for crash when Leaving a Game Fix for crash when the Player has no Ruler Reduce Noble Laziness when Starting a new Kingdom Volunteering > Idling > and Preaching and Training > Relaxing Nobles will Volunteer to help with Jobs they aren't assigned to during the first Day of a new Kingdom if they run out of assigned work with no negative esteem effects Nobles take shorter breaks from Work during this period Preaching is lower priority than Volunteering Training is lower priority than Volunteering Disabling Autonomous Job Assignments disables this behavior Nobles are less lazy during the first Yir of a new Kingdom Check for new work more frequently if we want to work but there isn't any available Camera Fix bug that caused camera to lift when it shouldn't in layered mode Bandits Fix bug that prevented Bandits from Building BasesRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Pathing Fix for rare Pathing Issue (thanks for the report!)Restart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Pathing Soft Lock Fix for edge case with Prop ReachabilityRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fix for crash with VisitorsRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Potential Fix for a Crash when Giving Gifts Characters who Fell through the World Improve detection and resolution *thanks for the reports!* Building/Room Esteem Effects Fix bug that used partial Prestige when Given Take full Building/Room Prestige into account when Value changes *thanks for the report!* Babies Issue Transport Command when a Bed is Given or Taken away Use case: give them a crib in a safe place and Transport them when Monsters are incoming!Restart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fix for crash with Paths Performance Improve performance of Mortals Building Improve preview Sliding Behavior Sexuality Tune Effects of underlying relationships on Attraction Fix bug causing underlying relationship effects to be lost once Married Include underlying relationship(s) in Relationship display Simulation Improve nuance of Motherhood Simulation Expanded Sexuality Respect Mortal Sexuality when Simulating Marriages Decrease rate of Offspring when not attracted to the Opposite SexRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Mods Add Support for Music ModsRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Performance Disable Saving and Loading ProfilingRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Performance/Memory Fix bug that prevented proper Population Management resulting in 10x population at times Reduce Memory Fragmentation from Saving Games World Sim Fix bug that caused background Mortals who become relevant to occasionally be marked as Children of their Sibling's Children Load Game Split Save Mods and Loaded Mods into separate columns to accommodate longer listsRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fix for occasional crash when loading a save with one already loaded Soft Lock Fix issue that caused Soft Lock when returning an Escapee Eating Fix bug with caused inefficient Eating behaviors Lactating Re-introduce small delay before producing Milk Increase rate of Lactation by 100% Feeding Babies Feeding babies is only Critical if they're hungry Prioritize feeding the hungriest Baby firstRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fix Fix for rare crash when Loading Expanded Prop Reachability Fix for Bug caused by Chimneys connected to Hearths Fix for bug caused by Pipes connected to HearthsRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Pregnancy Fix bug that caused some Mothers to Impregnate themselves Fix In-Progress Pregnancies If Married, make Partner the Father If Yodeled recently, make that Partner the Father Fix Resulting Children Switch to Unknown FatherRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Pathing Fix bug that caused idling at destination in rare situations When going to pick something up When going to sit When going to steal Thanks for the report! Belongings Fix bug that allowed taken memories when someone still owned a belonging Fix bug that caused redundant memories for taking or giving belongings Fix bug that caused redundant esteem hits for attempting to take a belonging Attempting to take a belonging is no longer a long term memory Clean up existing instances Thanks for the report!Restart the game and steam to pick it up!
Read full update on Steam ↗Pregnancy QOL Characters Rename Attraction Tab to Sexuality Add Fertility (and tooltip) Add Pregnancy Chance to Attraction Tooltip Add Chance of Pregnancy option for Couples Minimize - .25x Pregnancy Chance Maximize - 4x Pregnancy Chance Defaults to Minimize for Unmarried Couples Defaults to Normal for Married Couples Choose for Married Couples from Sexuality Tab Yodeling Reduce cases where Mortals are unable to line up to YodelRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Props Fix Moving PropsRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fix Fix for Crash from background sim Props Cancel Uncrate and Move Commands for Props that have been Traded Prevent Trading Props that are queued to be Uncrated Fix bug with Crating a Prop on one Map and Uncrating on another Fix Reachability bug with Moving a Prop Cut Tool Improve Sustainable Algorithm Improve Sustainable Frostcap Algorithm Delivering Resources Add Animation to show that work is being done Shelves Dragging over existing shelves doesn't replace them just to rotate them Braces Disable Projectile Collision Disable LOS Collision Walls now Replace Braces as expected Tutorial Increase Pacing Add the word Tools to the relevant Tips Expanded Building Fix Research when Expanded Building is Disabled Research Entry Improve UX when Locked Sleeping Single Beds our Partner owns are less preferable than our own Raids Improve Difficulty Calculation Autonomous Jobs Lower...
Read full update on Steam ↗Trading QOL Crash Fixes Fix for crash with Crafting Mods Trading QOL Add Offer Filters Any Poor or better Average or better Good or better Great Keep Trade Window open after Deal Interface -> "Close Trade Window after Deal" for prior functionality Prevent Abuse Round up for Trader Round down for Player Lactating Don't wait to produce more milk after feeding Chimneys Fix bug that prevented Dismantling Chimneys attached to Hearths Pathing Improve a number of cases that caused back and forth pathingRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fixes Fix for crash when a Wall Decoration is above a Wall Accent Indoors Fix for bug with coolers that could cause them to mark a room Outdoors Thanks for the Report! Facades Remove unnecessary FacadesRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fixes Fix for Crash related to Animations New Game Fix for Animation issue after starting new Game Visitors Fix for Visitors not Arriving properlyRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fixes Fix for Crash related to Commands Footstep Decals Fixed a bug that prevented Footsteps from rendering after load Weather Fix for bug that caused permanent Temperature effects... if a Weather Event expired while away from homeRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fix Fix for Rare Crash when leaving a Game Visual Effects Fix bug that could cause stale VFX when moving between Layers or Maps Bonus Opinion Pts Fix Bonus Opinion Pts when editing a Character's Opinions Babies Fix multiple issues with Transporting Party Babies Babies can no longer resist Capture Soothe Fix bug that retained Soothe Commands for Dead CharactersRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fix Fix for crash with Delegated Adventures Babies Mothers will now properly Prioritize Feeding Babies (Thanks for the report!) Babies no longer get Packs when part of parties Carpet Improve reachability of Carpet (Thanks for the report!) Repairing Improve Depositing of Materials (Thanks for the report!) Repair Props even if we can't fully repair them Allowed ... Improve nuance in determining Ruler Responsibility (Thanks for the report!) Standing Skull Light Halve Cotton Use Enlisted Right-Clicking on a Dead Character will now go to their position instead of Targeting themRestart the game and steam to pick it up!
Read full update on Steam ↗Minor Version Crash Fixes Fix for Crash related to Equipping Items Fix for Crash related to Torches Fix for Crash related to Multiselect Fix for Crash related to Delegated Adventures Hang Fix Fix for Hang when Loading a Game with a Game Loaded Adventure Babies Babies Born on Adventures are now properly added to Parties Babies Born on Adventures now return home Properly Babies who are Stillborn on Adventures are now counted as Casualties Prevent Babies from carrying things when Embarking Drop things that Babies are Carrying Pregnancies Pause player Pregnancy Progress when less than 1d left and not on Current Map Progress non-player Pregnancies off map Disable Notifications for Births that take place elsewhere Optimization Greatly Improve performance when numerous Shelves are Selected Graphical Options Add Motion Blur Option (default to On) Add Film Grain Option (default to On) Children...
Read full update on Steam ↗Hotfix Ascending Fix Crash when Ascending with Queued Salvage CommandsRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Crash Fix Fix for Crash related to Maturity Food RulesRestart the game and steam to pick it up!
Read full update on Steam ↗Hotfix Nursing Don't Transport Tamed AnimalsRestart the game and steam to pick it up!
Read full update on Steam ↗Minor Version Portraits Streamline and fix numerous bugs with Portraits Only use Static Portraits on Family Tree and World Use Static Portraits if Live Portraits are disabled Fix bugs with Scripted Moment Conversation Portraits Fix bug that prevented Family Tree Portraits from capturing mid Conversation Improve Memory Efficiency of Portraits Improve Portrait Capture Lag on World Screen Crowns Ensure that AI Rulers get Crowns Ensure that Former AI Rulers have Crowns in their Portraits Beds Juveniles, Children, and Babies can now Sleep in Beds owned by a parent Wake up if we can and aren't allowed to use the Bed that we're in Move Babies if necessary Cribs Cribs are now Belongings and can be given out Rooms Add Nursery Room Type Add Library Room Type Rename Workroom to Workshop Add Lectern to Workshop Room Type Buildings Remove Bedrooms Building Type Remove Apartments Building Type Buil...
Read full update on Steam ↗Hotfix Crash Fix Fix for Crash when Capturing a Mortal Fix for Crash when Hovering over Portraits Fix for Crash when Hovering over Tools Labor When Player Mortals go into Labor... Auto Pause Jump Camera to Location Add Notification (bottom right) Decrease rate of Baby Health Loss during Labor Increase probability of having a Healthy BabyRestart the game and steam to pick it up!
Read full update on Steam ↗612 concurrent players — the highest daily peak recorded at that point.
Crash Fixes Fixed crash after editing Age during the Intro Fixed crash with Debris Fixed crash with Overworld grid Fixed crash with Staging Fixed crash with Raids Fixed crash when migrating Saves Fixed crash with modd…
7 positive · 2 negative.
414 concurrent players — the highest daily peak recorded at that point.
Crash Fixes Fixed Crash when adding a Sibling to an Origin Fixed Crash when adding a Relative to an Origin Fixed Crash when loading v0.31 Save with someone Mining Fixed Crash when generating a map Fixed Crash during H…
Release date supplied by the Steam store.
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