Store data
- UK price
- £44.99
- US price
- Awaiting regional check
- Positive reviews
- 47%
- Total reviews
- 62,794
- Release date
- 10 Feb, 2025
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Expand the strategic horizons of your empire and enjoy more options for your reign with Sid Meier's Civilization® VII Settler's Edition!
Sid Meier's Civilization VII Settler's Edition is the ideal way for new players to start their journey through history with a treasure trove of additional content. If you already own Sid Meier's Civilization VII Standard or Deluxe Edition, you can individually purchase the DLC included in the Settler's Edition.
Full base game
Tecumseh and Shawnee Pack
Crossroads of the World Collection:
2 leaders: Ada Lovelace, Simón Bolívar
4 civilizations: Carthage, Great Britain, Nepal, Bulgaria
4 Natural Wonders: Machapuchare, Mount Fuji, Vihren, Vinicunca
badge cosmetic bonus
Right to Rule Collection:
2 leaders: Genghis Khan, Lakshmibai
4 civilizations: Assyria, Dai Viet, Qajar, Silla
4 Wonders: Grand Bazaar, Mausoleum at Halicarnassus, Ubudiah Mosque, Wat Xieng Thong
1 badge cosmetic bonus
4 leader Personas:
Ashoka (World Conqueror) Persona
Friedrich (Baroque) Persona
Himiko (High Shaman) Persona
Xerxes (The Achaemenid) Persona
Deluxe Cosmetics Pack
4 profile customizations
1 alternate scout skin
Expand the strategic horizons of your empire and enjoy more options for your reign with Sid Meier's Civilization® VII Deluxe Edition!
Full base game
Tecumseh and Shawnee Pack
Crossroads of the World Collection, which includes:
- 2 new leaders: Ada Lovelace, Simón Bolívar
- 4 new civilizations: Carthage, Great Britain, Nepal, Bulgaria
- 4 new Natural Wonders: Machapuchare, Mount Fuji, Vihren, Vinicunca
- 1 badge cosmetic bonus
Deluxe Content Pack, which includes:
- 2 leader personas: Xerxes, The Achaemenid and Friedrich, Baroque
- 4 profile customizations
- 1 alternate scout skin
By setting up a free 2K Account, you're entitled to add Napoleon Bonaparte with his Emperor Persona to your selection of leaders in Civilization VII at launch!
To earn this reward, sign-up or log in via the 2K Account portal, link the account and platform you'll use to play Civilization VII via the "Connections" tab underneath "Account Overview," seen on the left side of the screen. Once Civilization VII is available, you'll simply log into your 2K Account in-game to access Napoleon Bonaparte with his Emperor Persona.
Like all leader Personas, Napoleon's Emperor Persona has a unique outfit and background, new gameplay bonuses, and an alternative agenda when played by the AI. Napoleon's Emperor Persona specializes in commerce and military might, with a new Unique Ability: Empereur des Français , which is a Unique Diplomatic Action that reduces the Trade Route capacity for a target civilization and causes massive Grievances. He also gets bonus Gold per Age for every leader he's Unfriendly or Hostile with.
*Requires an internet connection, and a 2K Account linked to the platform account used to play Sid Meier's Civilization VII. 2K Accounts are free. One per 2K Account. Reward will be automatically delivered in-game. Void where prohibited. Terms apply.
Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII , every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII .
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
Coming Soon
Sid Meier's Civilization® VII: Hall of History Collection
Sid Meier's Civilization® VII: Brush and Blade Collection
Sid Meier's Civilization® VII: Tides of Power Collection
Sid Meier's Civilization® VII: Right to Rule Collection
Sid Meier's Civilization® VII: Crossroads of the World Collection
Sid Meier's Civilization® VII: Tecumseh and Shawnee Pack
Sid Meier's Civilization® VII: Himiko (High Shaman) Persona
Sid Meier's Civilization® VII: Ashoka (World Conqueror) Persona
Sid Meier's Civilization® VII: Xerxes (The Achaemenid) Persona
Sid Meier's Civilization® VII: Friedrich (Baroque) Persona| # | ||
|---|---|---|
| 01 | Inv Achievement 027 | 28.0% |
| 02 | Inv Achievement 028 | 26.1% |
| 03 | Inv Achievement 030 | 25.5% |
| 04 | Inv Achievement 029 | 23.0% |
| 05 | Inv Achievement 037 | 21.3% |
| 06 | Inv Achievement 038 | 21.2% |
| 07 | Inv Achievement 034 | 21.0% |
| 08 | Inv Achievement 031 | 20.8% |
| 09 | Inv Achievement 032 | 17.3% |
| 10 | Inv Achievement 033 | 16.1% |
| 11 | Inv Achievement 036 | 15.4% |
| 12 | Inv Achievement 035 | 13.5% |
| 13 | Inv Achievement 008 | 10.0% |
| 14 | Inv Achievement 005 | 8.5% |
| 15 | Inv Achievement 004 | 8.4% |
| 16 | Inv Achievement 014 | 7.3% |
| 17 | Inv Achievement 020 | 6.3% |
| 18 | Inv Achievement 011 | 5.9% |
| 19 | Inv Achievement 012 | 5.7% |
| 20 | Inv Achievement 006 | 5.3% |
| 21 | Inv Achievement 013 | 4.8% |
| 22 | Inv Achievement 007 | 4.5% |
| 23 | Inv Achievement 039 | 4.5% |
| 24 | Inv Achievement 018 | 4.3% |
| 25 | Inv Achievement 002 | 4.1% |
| 26 | Inv Achievement 003 | 4.1% |
| 27 | Inv Achievement 009 | 4.1% |
| 28 | Inv Achievement 019 | 3.7% |
| 29 | Inv Achievement 015 | 3.5% |
| 30 | Inv Achievement 017 | 3.4% |
| 31 | Inv Achievement 010 | 3.3% |
| 32 | Inv Achievement 001 | 3.2% |
| 33 | Inv Achievement 016 | 3.1% |
| 34 | Inv Achievement 021 | 3.1% |
| 35 | Inv Achievement 024 | 1.7% |
| 36 | Inv Achievement 023 | 1.6% |
| 37 | Inv Achievement 022 | 1.5% |
| 38 | Cc Achievement 009 | 0.4% |
| 39 | Cc Achievement 001 | 0.3% |
| 40 | Cc Achievement 010 | 0.3% |
| 41 | Cc Achievement 002 | 0.1% |
| 42 | Cc Achievement 003 | 0.1% |
| 43 | Cc Achievement 004 | 0.1% |
| 44 | Cc Achievement 005 | 0.1% |
| 45 | Cc Achievement 006 | 0.1% |
| 46 | Cc Achievement 007 | 0.1% |
| 47 | Cc Achievement 008 | 0.1% |
Welcome Back and Happy Civtember!Hey, Civ fans! Welcome back to This Month in Civ!This Civtember, we celebrated our 35th anniversary, and fittingly, it has been the biggest month for Civilization VII since its launch. We’ve had a ton of exciting announcements, launches, and reveals that are going to usher in a new age (literally) for Civ. But first, we want to look back and celebrate all the stories that have led up to this point.There’s a lot to recap, so without further ado, let’s dive in!Unveiling Arc of Tomorrow and Earthrise at PAX West We kicked off Civtember with a developer panel at this year’s PAX West in Seattle. During the panel, we unveiled Arc of Tomorrow, a massive free update for all Civ VII players coming next year*. Arc of Tomorrow will introduce the Atomic Age, a new fourth Age that extends the playable timeline from the 1950s to the 2050s. Its other additions includ...
Read full update on Steam ↗Today’s hotfix is focused on stability and performance following our recent Update 1.5.0. Thanks for your ongoing feedback, Civ players! A note for Switch / Switch 2 players: This hotfix will be coming at a later date; thanks for your patience while we get this through additional Nintendo submission requirements. In the meantime, the current console-compatible Switch version remains available with full crossplay support with Steam (instructions on how to access here). Implemented stability and crash fixes, most notably in late-game Modern Age. Addressed lag that could occur when using mouse and keyboard inputs simultaneously.Addressed reported issues of missing Treasure Resources in the Exploration Age and missing Factory Resources in the Modern Age.Dev Note: Previously, we didn't require all Treasure or Factory Resources to spawn in the random selection of age resources, but now we d...
Read full update on Steam ↗Update 1.5.0 is officially live, bringing a batch of changes to Civilization VII, including the addition of the long-awaited True Start Location Earth map*. What makes this release even sweeter is that it lands right as we celebrate the 35th anniversary of the Civilization franchise! If you caught our developer panel at PAX, you also saw our first big look into Civ VII’s future, including the fourth age in the free Arc of Tomorrow update, and our upcoming expansion, Earthrise. Our team is now going heads-down to bring those massive releases across the finish line. Because of that, our patch cadence will naturally quiet down over the coming months, though we still have one more interim update in the pipeline.If you want an early look behind the curtain and a chance to help us shape what’s next, come apply to the Firaxis Feature Workshop to provide feedback on early builds with the team...
Read full update on Steam ↗The September update for Civ 7 arrives today, September 15th. It's got a handful of new maps, including a fresh version of the real life-mimicking True Start Earth playing field, and updates to diplomacy that'll stop you being automatically dragged into your allies' wars. Read more
Read full update on Steam ↗Update 1.5.0 and the Hall of History Collection land tomorrow in Civilization VII, celebrating the series' 35-year legacy by adding fan-favorite map types, classic civs and leaders, and more! Update 1.5.0 includes:True Start Location Earth map: Starting in the Antiquity Age, grow your empire starting at the location of your civ’s historic capital. Terra Incognita & Shuffle maps: These two classic Civ VII maps have been updated with improved map generation, meaning more randomness and replayability.Updates to Resource generation and Diplomacy: Faster map loading and generation, more varied Resource placement, and new nuances to maintaining alliances when other leaders go to war.UI Improvements and gameplay tweaks. Watch Civ VII Live Lead Taymoor Rehman break down the new content in Update 1.5.0 here, or read on below for more details on the latter: Hall of History CollectionComing alon...
Read full update on Steam ↗Some big upgrades are coming in future to Civilization VII, with Firaxis Games outlining their upcoming content plans including free and paid expansions. Read the full article here: https://www.gamingonlinux.com/2026/09/civilization-vii-charts-a-course-to-the-future-with-the-free-arc-of-tomorrow-update-and-earthrise-dlc/
Read full update on Steam ↗Civilization 7 is getting a new free update that takes the 4X strategy game into the atomic age, while trying to make nuclear era conflict a little more elaborate than just being first to research the requisite city-killing technology. Add in some new city state proxy war functionality, and you seemingly have everything you need to go full Henry Kissinger. Read more
Read full update on Steam ↗Despite more than a year of updates and at least one massive overhaul, Civilization 7 remains as stubbornly divisive as ever. May's enormous Test of Time update brought significant mechanical reworks and a fresh influx of players to Firaxis' latest entry in the 4X series. But with Steam reviews still sitting at 'Mixed', with 51% positive, it ultimately did little to shift player opinion... Read more.
Read full update on Steam ↗The upcoming Civilization 7 patch 1.5.0 will be followed by free update Arc of Tomorrow in 2027, and a paid space DLC called Earthrise. Read the full story on PCGamesN: Civilization 7 will finally enter the Atomic Age with a free update, followed by a space race DLC
Read full update on Steam ↗Hi Civ fans - Ed Beach here, creative director of the Civilization franchise. This month marks the 35th anniversary of Civilization. Back in 1991, Sid Meier and his team shipped the very first game in the franchise. Since then, the team here at Firaxis Games has had the incredible honor of continuing that legacy.This is a truly special milestone for any entertainment franchise to achieve, and it wouldn’t be possible without the decades of passion from the Civ community. On behalf of the team at Firaxis Games, thank you! Earlier this year, we released the Test of Time update for Civilization VII. That update was a massive effort that incorporated a tremendous amount of player feedback, including extensive playtesting input through the Firaxis Feature Workshop. We’ve been thrilled with the community’s response to that update, and are grateful for the role you continue to play in shaping...
Read full update on Steam ↗Welcome Back!Hey Civ fans, welcome back to This Month in Civ! August has been a lighter month for Civilization as we prepare some major work behind the scenes, including reveals we’ll share with you soon (more on that below!). In the meantime, we’ve continued making changes under the hood to improve the Civ VII experience for all of our players.With that, let’s dive into August for Civ!Tune in to Civ VII at PAX West!You can’t miss it! On September 5, we’re revealing the next evolution of Civilization VII at PAX West. Join us in-person from the Blue Dragon Theatre from 2-3 PM PDT (5 PM EDT / 11 PM CEST), where we’ll be celebrating Civilization’s 35th anniversary and sharing some exciting news about what’s next for the franchise. For those who want to tune in virtually, you’ll be able to follow along live on our Twitch and YouTube, or with a few of your favorite Civ creators! What are w...
Read full update on Steam ↗We're rolling out a hotfix to address a handful of community-reported issues. Thanks for your ongoing feedback, Civ players. P.S. We know you're eager for our next big drop! The team is currently heads-down on an update coming in September, but we didn't want to hold back these stability fixes while you wait. Stay tuned for more updates! A note for Switch players: This update will be coming at a later date. Thank you for hanging in with us while we work to get these updates through Nintendo submission requirements! Until then, Crossplay Multiplayer with players running the latest hotfix release on other platforms will be unavailable, but Steam players can still use the console-compatible-switch beta branch to play Crossplay Multiplayer with Switch players (see how to access here).Addressed a multiplayer issue where one player unreadying their turn would automatically unready all other...
Read full update on Steam ↗Welcome Back!Hey Civ fans, welcome back to This Month in Civ! Summer marches along, as does our team, hard at work on the newest additions to Civilization VII! Although this is a bit of a quieter month as we gear up for some major announcements later this year, there is nonetheless some cool stuff to recap. We capped off the Brush and Blade Collection by launching a new leader, the famed admiral Yi Sun-sin, alongside new civilizations in Goryeo and Joseon.* We also released Update 1.4.2, which saw the introduction of some cool new ways to negotiate Peace Deals, more clarity and depth for Leader Agendas and Relationships, the return of individual Victory settings, and some new buffs to everyone’s favorite World Renouncer, Ashoka.Without further ado, let’s dive in!Update 1.4.2In June, we launched Update 1.4.1, which introduced the highly requested Hotseat multiplayer mode, a new Archipe...
Read full update on Steam ↗Update 1.4.2 is rolling out to all platforms today!With Test of Time in the rearview mirror, we’ve continued to be hard at work revisiting some of Civ’s preexisting systems to help give them greater depth. To that end, this update brings a handful of features and improvements we’re excited to share with you.We’ve heard players asking for more options in Peace Deals, and with 1.4.2, we’re happy to add new ways to negotiate. You'll now have an expanded toolkit of items to exchange to bring a war to a close, along with an upgraded, cleaner UI. In a similar vein, we’re also making improvements to Leader Relationships that give you more control and clarity over your diplomatic strategy. With Victories getting an overhaul in Test of Time, we had to do some tinkering to get individual Victory settings back up and running. Now, with 1.4.2, you can once again disable or enable specific Victory...
Read full update on Steam ↗Civ 7's July update drops today, July 28th, delivering a handful of useful tweaks as devs Firaxis continue to build on their substantial revamp of the strategy game via its Test of Time update. This time around, adding more depth to interactions between the player and other civs is the focus, via changes to peace deals and leader relationship mechanics. Read more
Read full update on Steam ↗Update 1.4.2 goes live tomorrow! Update 1.4.2 is dropping tomorrow, July 28 at 7AM PT / 10AM ET / 4PM CET. This update includes a handful of improvements and changes aimed at deepening your diplomatic strategies: Expanded Peace Deals (you can now trade Gold and Influence in addition to Settlements)Improved Leader Relationship ClarityDisable or enable specific Victories (back up and running post- Test of Time!)and plenty more in the patch notes, when those go live tomorrow!Plus, Yi Sun-sin, Goryeo, and Joseon join the roster with the second part of Brush & Blade. Learn more about the collection here.Firaxian and designer Taymoor breaks it down in the video below:
Read full update on Steam ↗Another update is around the corner for Civilization VII, featuring a handful of improvements and couple major changes all about deepening your diplomatic strategy: Expanded Peace Deals: You can now offer Gold and Influence in addition to trading Settlements. We've also updated the UI so you can temporarily dismiss a peace offer to survey the map before making your final decision. Leader Relationship Clarity: Keep closer tabs on your rivals. The Leader Relationship panel now displays who initiated key events, while expanded Agenda notifications give you better context on where you stand. And more! Turn on and off Test of Time Victories; lead your empire with the newly buffed World Renouncer Ashoka, and reconcile with Unfriendly leaders before things turn Hostile. ...and of course, improved game stability, several squashed bugs, and other improvements will be included in the full 1.4.2...
Read full update on Steam ↗We’re deploying a hotfix that addresses an issue where AI opponents weren’t declaring war as often as expected. Note for Switch players: This fix will be coming to Nintendo platforms alongside our 1.4.2 update in the coming weeks. Until then, Crossplay Multiplayer with users running the latest 1.4.1 Hotfix 2 release on other platforms will be unavailable. We appreciate your patience! In the meantime, Steam players can still use the console-compatible-switch beta branch to play Crossplay Multiplayer with Switch players until 1.4.2 releases. To join this branch, right-click Sid Meier's Civilization VII in your Steam library, select Properties, then click over to the Game Versions & Betas tab. From there, select the “console-compatible-switch” option.If you’re still running into issues after this patch, please let us know through our Support portal.
Read full update on Steam ↗We’re deploying a hotfix specifically for console and Linux/Steam Deck players. This update primarily addresses a controller responsiveness issue, while also bringing over a few fixes that were previously released for desktop players.Addressed a reported issue where the controller could lose functionality when choosing an Enhancer Belief. Addressed a reported issue where Affirmation Traditions failed to appear under the Heian Traditions tab during game setup. Heian’s quote now properly appears in the Civilization Details screen during New Game creation.Improved mountain rendering to prevent texture pop-in when uncovering connected tiles. If you’re still running into issues after this patch, please let us know through our Support portal.
Read full update on Steam ↗Welcome Back!Hey Civ fans, welcome back to This Month in Civ! Last month was one of the biggest months for Civilization VII since its launch, and this June, we aimed to keep building on the momentum from the major Test of Time update!We launched the new Hotseat multiplayer mode (one of our community’s most-requested features), introduced an all-new Archipelago map type, and implemented fresh takes on Happiness and Governments that make these systems more impactful turn-to-turn. We also launched Part 1 of our new DLC Collection, Brush and Blade, that immerses players in East Asian history. There’s plenty more to recap, so let’s dive in!Update 1.4.1Update 1.4.1—our first update since Test of Time—went live last week, and with it came a range of new features and improvements driven by community feedback. The headliner for this update is the long-awaited Hotseat mode, which lets you play...
Read full update on Steam ↗With Test of Time now in players’ hands, we wanted to take a moment to say thank you to everyone who’s jumped into Civilization VII recently. We’ve loved seeing the response to the massive changes in Update 1.4.0, but the wheels of development (not unlike the wheels of history) keep on turning. It’s already full steam ahead for Civ VII! This update brings a mix of features, improvements, and tuning changes we’re excited to get into your hands. To start, we’ve added a brand-new Archipelago map type, introducing another Voronoi-based map generation style built around an island layout. We’re also excited to finally introduce Hotseat multiplayer to Civilization VII, letting players share a single device for local multiplayer sessions. The other major change in this update is a substantial rework to Governments and Celebrations, aimed at better tuning how these systems shape your empire’s...
Read full update on Steam ↗Following a serious revamp with the Test of Time update, Civ 7 devs Firaxis are ready to deploy the next raft of additions and tweaks to the strategy game. With the ability play as one society through an entire game now in place, this latest update delivers another classic Civ staple - the option to take on your mates on one PC via hotseat local multiplayer games. Read more
Read full update on Steam ↗Update 1.4.1 is dropping tomorrow, June 23, and comes with:⬢ Hotseat Multiplayer⬢ A new Archipelago map type⬢ An overhaul to Governments, Celebrations, and Happiness⬢ Part 1 of our latest DLC, Brush and Blade, which includes new Leader Toyotomi Hideyoshi, and new Civs Heian Japan & Sengoku Japan⬢ and plenty of other fixes & improvements!Check out this video with our producer Andrew to learn more, and be sure to hop in when Update 1.4.1 goes live!
Read full update on Steam ↗With Test of Time officially in the rearview mirror, we want to give a massive thank you to everyone who has been diving into Civilization VII recently. If history has taught us anything, it’s that no empire survives by standing still. We’ve been closely monitoring discussions, reading every review, and deep-diving into your comments since the release of Test of Time. 1.4.0 shook up the foundations, but there’s still plenty more we have in store for Civ VII. As for what’s next, Update 1.4.1 will officially launch the week of June 22, including: Hotseat Multiplayer: Get ready to pass the controls! Hotseat is officially making its debut in Civ VII, letting you play local games with friends on a single device.Archipelago map: We’re introducing a completely revamped, highly randomized Archipelago map type built on advanced Voronoi generation.Governments, Happiness, & Celebrations: We’ve o...
Read full update on Steam ↗Welcome Back!Hey, Civ fans, welcome back to This Month in Civ (and boy, what a month it’s been)! May has been huge for Civilization VII, as well as for our team at Firaxis. We celebrated the studio’s 30th anniversary, launched our long-awaited Test of Time update (the biggest update to Civ VII since launch), released a free new leader*, and much more.Heading into the summer, we’ve got a whole lot of exciting stuff coming up. But before that, we have lots to recap, so let’s dive in!The Big 30th Anniversary CelebrationEarlier this May, Firaxis celebrated our 30th anniversary! As part of the festivities, we refreshed our brand identity, launched a selection of legacy titles on GeForce Now, hosted a sale and giveaway, and more. To read more about this milestone, check out our anniversary blog.The passionate feedback, the "one more turn" stories, and the unwavering support from our global...
Read full update on Steam ↗Test of Time is our biggest Civilization VII update yet, bringing major additions and changes across the game. Much of this update was shaped directly by community feedback, including the ability to start and stay as any civilization, the new Triumphs system, reworked Victories, and a wide range of other UI and gameplay improvements.Now that players have had some time with Test of Time, we’d love to hear how it’s landing for you!Your conversations across Steam, Discord, and reviews continue to help let us know how we’re doing. To gather more detailed feedback, we’ve also opened an official community survey. It should take about 5–8 minutes to complete, and will remain open through June 5.Take the survey here.We really appreciate you for taking the time to share your thoughts with the development team. We’re continuing to evolve and refine Civilization VII alongside players like you, a...
Read full update on Steam ↗This week marks the culmination of Civilization 7's yearlong attempt at a post-launch redemption arc, as Firaxis has released its Test of Time update, a free patch the studio has called an expansion-sized overhaul. Alongside the much-requested option to play as the same civilization between age transitions, Test of Time reworks victory conditions, adds systems for optional objectives with bonus rewards, and more... Read more.
Read full update on Steam ↗Some mods may not yet be compatible with the latest version of Civilization VII and can cause crashes, loading issues, or other unexpected behavior. Outdated graphics drivers can also impact performance and stability. To help troubleshoot, we recommend:Disabling all mods and add-ons in-gameUnsubscribing from any active mods using “Unsubscribe from All” in the Steam WorkshopEnsuring graphics drivers are on the latest version Restarting Steam before launching the game again Even if your Mods folder appears empty, Workshop subscriptions can still affect the game. Thanks for your patience while mod creators get everything updated for 1.4.0!
Read full update on Steam ↗Finally giving Civilization VII players what they really want - Test of Time brings the ability to play continuously as one civ all the way through. Read the full article here: https://www.gamingonlinux.com/2026/05/the-huge-test-of-time-update-for-civilization-vii-is-out-now/
Read full update on Steam ↗The day is finally here, Civ VII players: The Test of Time update is now live in-game! For those who haven't been following its progress, Test of Time – also called Update 1.4.0 – is magnitudes more than just a patch or even most of our larger, regular Updates. It's over a year's worth of passionate feedback, meaningful iteration, and the Firaxis Feature Workshop's invaluable playtesting synthesized into a huge, free update joining the many other refined features and smaller reworks released since launch.While there are far more tweaks than we could list here (read about them all in the detailed Game Update Notes published for Update 1.4.0), the most substantial changes arrive in the form of three reworked or entirely new features:Time-Tested civsYou can now play as one civ throughout an entire campaign! While the option to evolve your empire into a different civilization during Age T...
Read full update on Steam ↗Test of Time is live now on all platforms, and it’s our most significant update to Civilization VII yet! We know you’ve been hungry for another update, and we’re ready to finally get it into your hands. Test of Time, free for all Civ VII players, is heavily influenced by our community, from the feedback we’ve seen since launch, to contributions made by Civ fans in the Firaxis Feature Workshop. You’ll find the changes below touch nearly every system in the game. There’s a lot to go over, but we’ll start with the three big changes that really underscore what Test of Time is all about: You can now start and stay as any civ, in any Age.Legacy Paths have been replaced with Triumphs, a more flexible, sandbox-driven system.Victories have been totally reworked, reshaping how Military, Economic, Cultural, and Scientific strategies play out.With these changes, this update is all about empowerin...
Read full update on Steam ↗Civilization 7's latest update arrives on Monday. Firaxis revealed the bulk of the update's additions earlier this month, including the "most-requested addition" of letting players guide a single Civ across the entirety of its campaign. But Firaxis kept one last surprise in reserve, having just revealed that the update will add military wunderkind Alexander the Great to the base game for free... Read more.
Read full update on Steam ↗Civilization VII's Test of Time update—the massive, many-months-in-the-works update playtested by Firaxis Feature Workshop participants—arrives May 19, free for all Civ VII players!* To see its game-changing new content in action, check out the video above to watch Firaxis developers play and discuss it in depth. You can also find the video on the Civilization YouTube Channel.In addition to being joined by surprise guests Ursa Ryan and Van Bradley, the devs also discussed the surprise reveal of Alexander the Great, who joins the base-game roster as part of this huge update. This is a free addition for all Civ VII players, so once you've downloaded Update 1.4.0, this content will automatically be available in-game with no extra steps.* To learn more about his abilities, check out our new Alexander Game Guide. With May 19 just around the corner, we can't wait for players to experience t...
Read full update on Steam ↗Test of Time is a huge update announced for the mixed bag that is Civilization VII, as Firaxis finally deal with the main complaints. Read the full article here: https://www.gamingonlinux.com/2026/05/civilization-vii-test-of-time-update-lands-may-19-finally-letting-you-play-entirely-as-one-civ/
Read full update on Steam ↗Firaxis are finally ready to fire the nuke that is Civ 7's free Test of Time update, the strategy game's "biggest and most fundamentally game-changing" revamp yet. The update, headlined by the ability to bypass the Age system and play as one society through an entire game in classic Civ fashion, will arrive on May 19th. Read more
Read full update on Steam ↗A quick Test of Time livestream update: Due to some unforeseen livestream technical difficulties, we are going to postpone today’s developer stream and shifting things to a recorded format with our guests instead. We know a lot of you carved out time to join us today, so we really appreciate the patience and flexibility here. We’ll have more to share soon! In the meantime, please check out the Game Guide and First Look for Alexander, the new free leader added or all Civ VII players!
Read full update on Steam ↗When Firaxis first conceived of Civilization VII, the ambition was to boldly re-approach the series' classic structure with new mechanics rooted in a more nuanced historical perspective, while honoring and building upon the time-tested strategic gameplay that players love. Since our February 2025 launch, those same players have only helped us better achieve that initial, ambitious vision. Today, we're thrilled to officially announce the release date for the Test of Time update for Civilization VII, free for all players when it releases on May 19.* This is much more than just another update; it's a direct result of your passion, feedback, and patience. It also wouldn't have been possible without our dedicated and invaluable Firaxis Feature Workshop participants, who were essential to shaping Test of Time's features by putting them through their paces over the past months. We're so exci...
Read full update on Steam ↗Welcome Back!Hey, Civ fans! Welcome back to This Month in Civ! It’s been an exciting month as we wrapped up Round 3 of the Firaxis Feature Workshop. As we look ahead to the studio’s 30th anniversary, we have lots to recap, so let’s dive in!Wrapping Up Round 3 of the Workshop Earlier this month, we completed Round 3 of the Firaxis Feature Workshop, as thousands of players once again got a chance to check out and provide their feedback on the massive Test of Time update arriving this spring. This round marks our transition into polish mode as we enter the final sprint to get the update ready for public release!When it launches, you’ll see a lot of brand-new features, including the option to play as any one civ throughout all three Ages, the brand new Triumphs system that will replace Legacy Paths, and a total revamp of Victories.While we don’t yet have a concrete launch date for Test of...
Read full update on Steam ↗We’ve just pushed a hotfix specifically for Steam Mac players to address a few high-priority issues: Improved general gameplay stability on macOS to resolve reported crashes.Addressed a reported issue causing frequent desyncs in multiplayer games containing Mac players. Addressed a reported issue where Military Aid would stay active and keep stacking even after the Diplomatic Action had ended.If you’re still running into issues after this patch, please let us know through our Support portal.
Read full update on Steam ↗We’re rolling out a small patch across all platforms today that includes stability improvements and adds support for Teen Accounts. Note: As part of a wider 2K rollout, Civilization VII has now added support for Teen Accounts. For players who are old enough to create a full 2K Account but are under 18, certain features will be disabled by default to prioritize a safer experience. Players will have full control and can re-enable them anytime through 2K Account settings. Here’s how to update your account preferences: Go to portal.2k.com and log into your linked 2K Account.Once in the 2K Portal, navigate to the game permissions section. There you can select the game(s) you wish to change your settings for. You can learn more about this change here. Patch NotesAddressed an issue that was causing late game performance drops.Dev Note: Game logic checking for attackable buildings was improve...
Read full update on Steam ↗Welcome back!Hey, Civ fans! Welcome back to This Month in Civ. While we spent most of March working hard on the forthcoming Test of Time update, we've still got a few new things to recap, so let's dive in! Firaxis Feature Workshop: Round 3 opens March 31!After two successful rounds, the Firaxis Feature Workshop returns for a third from March 31 to April 7! We're shifting into polish mode as we prepare for the Test of Time update's release, but in Round 3's build you'll still find additions like multiplayer, new Triumphs, improved UI, and more. If you joined us in Round 1 or Round 2, thank you! Your feedback, bug reports, and gameplay data directly shaped the latest playtest build, and there’s quite a bit for returning players to discover. We’d love to have you jump back in and share more feedback, as your testing helps us refine the experience before it reaches everyone.For all of the...
Read full update on Steam ↗Today’s patch is rolling out now to all platforms! This patch delivers additional stability improvements and addresses several reported issues. Patch NotesPlayers are now again able to swap Policies when unlocking a Civic that does not include a new Policy or Tradition.Addressed a reported issue where the Crisis Policy turn notification was failing to appear. This prevented players from being able to choose Crisis Policies when reaching the third phase of the Antiquity Invasion Crisis or the third phase of the Antiquity Plague Crisis.Made various game stability improvements.\ Addressed a reported issue blocking input on the Raze or Keep Menu. If you’re still running into issues after this patch, please let us know through our support portal.
Read full update on Steam ↗Welcome Back!Hey, Civ fans! Welcome back to This Month in Civ. February was absolutely packed with announcements, surprises, and progress updates, giving us quite a lot to recap, so let's dive in! Celebrating Civilization VII's first anniversaryThis February marked the first anniversary of Civilization VII! We couldn't be more excited about where the game is headed next, with all of your passionate feedback continuing to influence that journey. While you'll also find some of this info below, check out the video above or this article rounding up our biggest anniversary-related updates, reveals, and more! Firaxis Feature Workshop: Round 1 Recap & Unpacking Round 2In January, we held our first-ever round of the Firaxis Feature Workshop, a community-focused, collaborative space to gather early input directly from the Civ VII community on in-development game features. February saw the kick...
Read full update on Steam ↗I have a vivid memory of watching my dad play Civilization 2 on the PlayStation as a kid. It looked impenetrable from the outside with a sea of menus, tiny units, and decisions I couldn't begin to parse, but it has never billed itself as a spectator sport. My own entry came years later when Civilization 5 dropped to a fiver in a sale, cheap enough to rope a few friends in. It clicked immediately, being more forgiving than real-time strategy games with no rush strategies, no unit spam, and simultaneous turns that respected everyone's time. Perhaps Civilization 7 could be your entry point, with a 40% discount at Fanatical right now, bringing the price down to $41.99 / £35.99. Read the rest of the story... RELATED LINKS: From Oblivion Remastered to Civ 7, here are the best deals in the Humble Bundle Black Friday sale Civilization 7's new initiative lets you test features before they go l...
Read full update on Steam ↗With two days left in the 2K Publisher Sale, there's still time to save on Civ VII's Tides of Power Collection!* In case you missed any of the news shared in celebration of Civ VII's first anniversary, you can find that info recapped here! The article offers a glimpse at the forthcoming Test of Time update, which includes reworked Victories, the new Triumphs system replacing Legacy Paths, and a feature widely requested by the community: the ability to play Civ VII as one civilization throughout every Age. Alongside those exciting announcements, we also revealed that fan-favorite leader Gilgamesh has joined the base game's roster! This is a free** addition for all Civ VII players as part of Update 1.3.2, and you can learn more about his in-game arrival here. Update 1.3.2 also introduced nested tooltips and a new Appeal Lens, among more gameplay tweaks; check out all the details in our...
Read full update on Steam ↗Last week, we launched Update 1.3.2, bringing the free leader Gilgamesh back to the roster along with the new Appeal Lens, Nested Tooltips, and a handful of balance reworks. We want to hear how these changes are landing for you.To help us gather more structured data, we’ve opened an official community survey. The survey will remain open until February 17th, and should take approximately 5-8 minutes to complete.Fill out the survey here.Thanks for taking the time to share your thoughts with us! We’re continuing to refine Civilization VII and we’ll keep you updated on the Test of Time overhaul coming this Spring. Thank you for being part of this journey with us over the past year, and for all the feedback, ideas, and many turns taken along the way. More to come!
Read full update on Steam ↗Though it brings me immense psychic pain to acknowledge the grinding forward churn of passing time, it's already been a year since the launch of Civilization 7. And while its reception could have been a warmer one, Firaxis is celebrating Civ 7's first anniversary by sharing its plans for an expansion-sized overhaul update that will bring much-requested gameplay revamps in the months ahead... Read more.
Read full update on Steam ↗Update 1.3.2 is rolling out now to all platforms!It’s been a little while since our last update (a full year, you might even say). While our update cadence has been a bit lighter recently, it’s because the team is deep in the trenches on a major update we’re calling Test of Time, coming this spring. We’re currently heads-down on some of the biggest systemic overhauls we’ve ever attempted, including a total rework of Victories and the option to play as one civilization through every Age. These are massive efforts, and we’re taking the time to ensure they land exactly where they need to. You can read all about those long-term plans in our deep-dive article here.Even so, we didn't want to wait until spring to bring you some of the things you’ve been asking for. Update 1.3.2 rolls out today, and as a thank you for all the support we’ve received from our community this past year, we’re bri...
Read full update on Steam ↗Celebrating the first anniversary of Civilization VII, the developers at Firaxis put up a new video and developer blog post going over some big changes coming. Read the full article here: https://www.gamingonlinux.com/2026/02/civilization-vii-major-update-test-of-time-will-stop-the-forced-civ-swapping/
Read full update on Steam ↗Welcome Back!Hey, Civ fans! Welcome back to This Month in Civ, the first of 2026! With such a jam-packed year ahead of us, we're so excited to share more about our plans for Civ VII and to keep collaborating with our community every step of the way.Let’s dive in! The Firaxis Feature Workshop & the future of Civ VIIWith the Firaxis Feature Workshop's inaugural round concluded, we're excited to share more in the coming days about the mechanics being reworked and playtested, and how our learnings from the program fit into our longer-term plans. Expect new info about these developments soon. For now, as we sift through the feedback, we can't overstate our appreciation for the time, energy, and insights shared by every first-round participant.To stay up-to-date, keep an eye on the Firaxis Feature Workshop page. Civ merch available on 2K StoreFor Civ fans who want to dress or decorate their...
Read full update on Steam ↗Welcome Back!Hey, Civ fans! Welcome to This Month in Civ! We can't believe 2025 is already coming to a close, but before we sign off for the holidays and ring in 2026, we're here to recap everything that happened in December.Let’s dive in! Update 1.3.1Update 1.3.1 Has Arrived!Update 1.3.1 is live on all platforms! Arriving in-game alongside the second half of the Tides of Power Collection (which is still free for Civ VII players to claim* until Jan 5), this update adds the new Shattered Seas map type, improvements to biomes, and more balance adjustments for a few civs. If this list of tweaks seems lighter than previous months, that's only because we're still hard at work on bigger projects behind the scenes, though we're still excited to get new gameplay into players' hands before the holidays!You can read all about the specifics of Update 1.3.1 here, or watch QA Lead Shaun Wilson go...
Read full update on Steam ↗Hi Civ fans, Update 1.3.1 is rolling out now on all platforms! This update includes the second part of the Tides of Power Collection, along with the new Shattered Seas map type, improvements to biomes, and another round of balance adjustments to several civs. As we’ve mentioned in earlier updates, things are a bit lighter while some bigger projects continue behind the scenes, but we still wanted to get some fresh gameplay into your hands before the holidays! If you haven’t grabbed the Tides of Power Collection yet, Civ VII players can still claim it for free* on their platform of choice any time before January 5, 2026 (once you claim it, it’s yours to keep)! Part two introduces leader Sayyida al Hurra, along with the Ottomans and Iceland civs. A few quick notes before you dive in:While we aim to maintain backwards compatibility for existing saves as much as possible, some new abilitie...
Read full update on Steam ↗Update 1.3.1 is dropping tomorrow, including:⬢ A new map type, Shattered Seas⬢ Improvements to biomes⬢ More balance tweaks to several civs⬢ The second half of Tides of Power, including Sayyida al Hurra, Iceland, and the Ottomans! (If you haven't yet, go claim this DLC for free before January 5, 2026!)⬢ and more! Check out the video for the highlights, and stay tuned for the update notes when they release tomorrow:
Read full update on Steam ↗Welcome Back!Hey, Civ fans! Welcome to This Month in Civ! It was quite an eventful November, so we're here with a recap of everything that happened, in case you missed it.Let’s dive in! Update 1.3.0Update 1.3.0 is Here!We've loved seeing players rule the seas following the rollout of Update 1.3.0! This update brought a wave of naval-themed additions and tweaks, including a new Unit, Building, combat updates, Ocean Resources and terrain types, and a change to how Treasure Convoys work. We also continued our strategic balance efforts, focusing specifically on sweeping changes to individual civs. On top of being another substantial rework of some of Civ VII's basics, this update sailed into the game alongside a boatload of nautical content, which you can read more about below and on the Tides of Power Collection page. You can read the full details on Update 1.3.0. here, or watch Ed dig i...
Read full update on Steam ↗Update 1.3.0 - Eye Patch 1 is rolling out now to players to address a few reported issues. Patch NotesThe AI has been tuned to use Sanctions less often and in a more balanced way relative to other Diplomatic actions.AI will now correctly produce Great People.Various game stability improvements. Addressed an issue allowing the Restart option to be used even when it should have been prevented. This was leading to various gameplay issues including an eventual crash on Age Transition.Units now correctly gain +5 Combat Strength when the player unlocks Tier 2 of the Songhai Unique Civic Hi-Koi and slots the Isa Tradition.Addressed a reported issue in multiplayer where attempting to pause during a First Greet Diplomacy screen could cause loss of controller functionality.Addressed a visual issue affecting Narrative Storylets.Addressed several translation errors in localized game text.\ Addres...
Read full update on Steam ↗Firaxis' attempt to right the ailing vessel that is Civilization VII continues, with its latest update bringing a major balance pass for all civs, plus a bunch of new systems designed to enhance oceanic play. And if you've already picked up Firaxis' latest and most divisive entry in the series, you have the opportunity to pick up history's most notorious pirate entirely for free... Read more.
Read full update on Steam ↗Hi Civ fans, Update 1.3.0 is rolling out now for all platforms, and it’s bringing your seas to life! This update introduces the Harbor, Privateer, new ocean resources and terrain, and updates to naval combat - giving you more tools, strategies, and freedom on the high seas than ever before. Alongside these changes, we’ve continued our efforts to balance various areas of Civ VII, this time focusing in on civs. The Tides of Power Collection launches with this update, and it’s free to claim for all Civ VII players until January 5.* Claim it during this period and it's yours to keep permanently at no cost - just search Sid Meier's Civilization® VII: Tides of Power Collection on your platform's storefront and add it to your account. Starting today, add Edward Teach, Republic of Pirates, and Tonga content packs to your game, and then receive the Sayyida al Hurra, Ottomans, and Iceland conte...
Read full update on Steam ↗Update 1.3.0 sets sail for tomorrow, including:⬢ A strategic balance pass for several civs⬢ The new Harbor building and new unit Privateer⬢ New coastal/water-based resources and terrain types⬢ Updates to naval combat⬢ and plenty more! Check out the video for the highlights, and stay tuned for the update notes dropping tomorrow:Firaxis Feature Workshop: How to ApplyWant to help shape something new? We’re inviting a select number of players to provide feedback and take an early look at upcoming features, including major changes to Legacy Paths and Victories, and an optional way to play one civ continuously through the Ages. If you’re interested, fill out the form below! We can’t promise a spot to everyone, but we’re grateful for every response. More info here! Apply here. (The survey deadline for our current round is November 17.)
Read full update on Steam ↗The next Civilization 7 update is making some dramatic changes to create more rewarding, tactical gameplay, including a full naval combat overhaul. Firaxis' bold reimagining hasn't yet set the world on fire the way its best 4X games of years past have. But after the recent city menu reworks, Civ 7 update 1.3.0 brings major changes to ships and sea battles, and there are plans in the works to deliver the much-requested ability to play a full campaign as a single civ through the ages. Could momentum finally be turning to Civ 7? If it's going to happen, this next patch feels like a key inflection point. Read the rest of the story... RELATED LINKS: Civilization 7's new initiative lets you test features before they go live, including the one you've all been asking for Civilization 7 update takes strides towards restoring the struggling 4X to glory The next Civilization 7 update tackles "an...
Read full update on Steam ↗Welcome Back!Hey, Civ fans! Welcome to This Month in Civ! This was a particularly busy October, and we're here with a recap of everything that's happened so far this month (as well as what we've been working on for the months ahead).Let’s dive in! Update 1.3.0Update 1.3.0 has Arrived!Time to embark on the high seas! Update 1.3.0 is packed with a ton of new naval-themed tweaks and additions, including a new Unit, Building, combat updates, Ocean Resources and terrain types, and an update to how Treasure Convoys work. We’re also continuing our strategic balance efforts (shaking up the meta yet again), this time focusing specifically on sweeping changes to individual civs. On top of being yet another substantial rework of some of Civ VII's basics, this update sails into the game alongside a boatload of nautical content, which you can read more about below. For now, you can read more in ou...
Read full update on Steam ↗Hey Civ fans,It’s been a while since our last update check-in, so we wanted to touch base with you and talk about what’s on the horizon for Civilization VII. Since launch, we've been working hard to bring you post-launch updates at a faster pace than ever before for a Civ game, keeping your feedback in mind the entire way. Back in June, we highlighted three big themes that arose from that feedback: Age transitions; replayability; and civ identity through the Ages.We’ve spent a lot of time on these themes over the past few months, in design meetings, creative brainstorms, and many “what if” whiteboard sessions. Some of that work, like Continuity Mode and Age countdowns, has already made it into the game. But we know you’re eager for the bigger picture. We’ll start by digging into more of those long-term plans, and then we’ll talk about what’s coming in our next update, 1.3.0. Oh, and o...
Read full update on Steam ↗Civilization 7 received a beefy update this week, as Firaxis continues to work on its latest and most divisive entry in its series of historical 4Xs. Update 1.2.5 brings a host of tweaks and adjustments, shuffling maps, improving the UI, and expanding strategic options around city-states. Plus, like a certain Duke who gave his name to a certain rubber footwear, it also gives Napoleon a proper sorting out... Read more.
Read full update on Steam ↗Civilization 7 patch notes have arrived for the heavily teased and extremely important update 1.2.5, which sees Firaxis makes some sweeping changes to solve many of the most common complaints with its latest installment. Civ 7 has so far struggled to find the footing reached by its predecessors, and there's quite a bit of work needed if it's going to be remembered alongside them as one of the best 4X games on PC. The new patch is certainly a big swing, however, overhauling everything from map generation and city UI to yield balance, along with a total Napoleon rework. Read the rest of the story... RELATED LINKS: The next Civilization 7 update tackles "analysis paralysis" with menu reworks Civilization 7 is testing a "harsher" option for its divisive Age Transitions New Civ 7 update improves a controversial mechanic and brings back a classic one
Read full update on Steam ↗Hey Civ fans, Update 1.2.5 is rolling out now on all platforms! Inside you’ll find new themed City-States to expand your Suzeraining options, new map types with improved generation, and a full rework of Napoleon. We’ve also made a wide range of balance adjustments and quality-of-life changes, including UI improvements to the production menu, building placement, and growth events. And finally, this update includes the remainder of the Right to Rule* collection, introducing a new leader Lakshmibai and new civilizations Silla and Qajar. A few quick notes before you dive in:While we aim to maintain backwards compatibility for existing saves as much as possible, some new abilities or effects may not appear until you start a new game or advance to the next Age in your current campaign. For the best experience, we recommend starting a new game, or continuing your current game into the next A...
Read full update on Steam ↗Update 1.2.5 is on the way, including:⬢ New map types and improved map generation⬢ New themed City-States: Diplomatic and Expansionist⬢ UI improvements to the production menu, building placement, and growth events⬢ Balance pass to yields⬢ Napoleon rework⬢ and plenty more! Check out the video for the highlights, and stay tuned for the patch notes dropping tomorrow:
Read full update on Steam ↗The next big Civilization 7 update is set to make some key changes to improve your decision-making potential. The latest outing for Firaxis has been struggling under the weight of expectation, with a mixed reception to its ages system and a range of other complaints about the menus and UI. The developer has been hard at work correcting and improving in response to community feedback, however, and its newest overhaul focuses on some of the most important moments in a campaign. In a new developer blog, Civ 7 lead producer Tom Shaw talks through the changes in the works for patch 1.2.5. Read the rest of the story... RELATED LINKS: Civilization 7 is testing a "harsher" option for its divisive Age Transitions New Civ 7 update improves a controversial mechanic and brings back a classic one Simple, powerful Civilization 7 mod fixes one of the worst problems with its UI
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Welcome Back and Happy Civtember!Hey, Civ fans! Welcome back to This Month in Civ!This Civtember, we celebrated our 35th anniversary, and fittingly, it has been the biggest month for Civilization VII since its launch.…