Store data
- UK price
- £34.99
- US price
- $39.99
- Positive reviews
- 72%
- Total reviews
- 19,599
- Release date
- 11 June 2020
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 258 | -36 | -12.2% | 104 | -25.3% |
| October 2026 | 258 | -36 | -12.2% | 104 | -23.9% |
| September 2026 | 294 | — | — | 137 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £34.99 | £34.99 | 0% | £3.49 | 10 Oct 2026 |
| United StatesUSD · US | USD | $39.99 | $39.99 | 0% | $3.99 | 10 Oct 2026 |
| Euro areaEUR · DE | EUR | €39.99 | 3,99€ | 90% | 3,99€ | No change recorded |
| United Arab EmiratesAED · AE | AED | AED 189.00 | 18.90 AED | 90% | 18.90 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$49.95 | A$ 4.99 | 90% | A$ 4.99 | No change recorded |
| BrazilBRL · BR | BRL | R$199.00 | R$ 19,90 | 90% | R$ 19,90 | No change recorded |
| CanadaCAD · CA | CAD | CA$54.99 | CDN$ 5.49 | 90% | CDN$ 5.49 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 44.90 | CHF 4.49 | 90% | CHF 4.49 | No change recorded |
| ChileCLP · CL | CLP | CLP 31,900 | CLP$ 3.190 | 90% | CLP$ 3.190 | No change recorded |
| ChinaCNY · CN | CNY | CN¥198.00 | ¥ 19.80 | 90% | ¥ 19.80 | No change recorded |
| ColombiaCOP · CO | COP | COP 159,999.00 | COL$ 15.999 | 90% | COL$ 15.999 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 23,000.00 | ₡2.300 | 90% | ₡2.300 | No change recorded |
| Hong KongHKD · HK | HKD | HK$279.00 | HK$ 27.90 | 90% | HK$ 27.90 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 479,000.00 | Rp 47 900 | 90% | Rp 47 900 | No change recorded |
| IsraelILS · IL | ILS | ₪169.00 | ₪16.90 | 90% | ₪16.90 | No change recorded |
| IndiaINR · IN | INR | ₹2,499.00 | ₹ 249 | 90% | ₹ 249 | No change recorded |
| JapanJPY · JP | JPY | JP¥4,300 | ¥ 430 | 90% | ¥ 430 | No change recorded |
| South KoreaKRW · KR | KRW | ₩ 44,000 | ₩ 44,000 | 0% | ₩ 4,400 | 29 Oct 2026 |
| KuwaitKWD · KW | KWD | 12.00 KD | 12.00 KD | 0% | 1.20 KD | 17 Oct 2026 |
| KazakhstanKZT · KZ | KZT | 15 500₸ | 15 500₸ | 0% | 1 550₸ | 12 Oct 2026 |
| MexicoMXN · MX | MXN | MX$899.00 | Mex$ 89.90 | 90% | Mex$ 89.90 | 07 Oct 2026 |
| MalaysiaMYR · MY | MYR | MYR 159.00 | RM15.90 | 90% | RM15.90 | 07 Oct 2026 |
| NorwayNOK · NO | NOK | NOK 399.00 | 39,90 kr | 90% | 39,90 kr | 07 Oct 2026 |
| New ZealandNZD · NZ | NZD | NZ$49.95 | NZ$ 4.99 | 90% | NZ$ 4.99 | 08 Oct 2026 |
| PeruPEN · PE | PEN | S/.139.00 | S/.139.00 | 0% | S/.13.90 | 01 Oct 2026 |
| PhilippinesPHP · PH | PHP | P1,799.00 | P1,799.00 | 0% | P179.90 | 01 Oct 2026 |
| PolandPLN · PL | PLN | 179,90 zł | 179,90 zł | 0% | 17,99 zł | 11 Oct 2026 |
| QatarQAR · QA | QAR | 150.00 QR | 150.00 QR | 0% | 150.00 QR | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | 0% | — | No change recorded |
| Saudi ArabiaSAR · SA | SAR | 189.00 SR | 189.00 SR | 0% | 189.00 SR | No change recorded |
| SingaporeSGD · SG | SGD | S$49.90 | S$49.90 | 0% | S$49.90 | No change recorded |
| ThailandTHB · TH | THB | ฿1,099.00 | ฿1,099.00 | 0% | ฿1,099.00 | No change recorded |
| TaiwanTWD · TW | TWD | NT$ 1,099 | NT$ 1,099 | 0% | NT$ 1,099 | No change recorded |
| UkraineUAH · UA | UAH | 1 199₴ | 1 199₴ | 0% | 1 199₴ | No change recorded |
| UruguayUYU · UY | UYU | $U1.700 | $U1.700 | 0% | $U1.700 | No change recorded |
| VietnamVND · VN | VND | 950.000₫ | 950.000₫ | 0% | 950.000₫ | No change recorded |
| South AfricaZAR · ZA | ZAR | R 649.95 | R 649.95 | 0% | R 649.95 | No change recorded |
| CIS (regional USD)USD_CIS · AM | USD | $39.99 USD | $39.99 USD | 0% | $39.99 USD | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | USD | $39.99 USD | $39.99 USD | 0% | $39.99 USD | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | USD | $39.99 USD | $39.99 USD | 0% | $39.99 USD | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | USD | $39.99 USD | $39.99 USD | 0% | $39.99 USD | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Ramp up the intensity in Battlefield™ 3 and enjoy total freedom to fight the way you want. Explore 29 massive multiplayer maps and use loads of vehicles, weapons, and gadgets to help you turn up the heat. Plus, every second of battle gets you closer to unlocking tons of extras and moving up in the Ranks. So get in the action.
Play to your strengths — The 4 player classes — Assault, Engineer, Support, and Recon — each have specialties, and working together is key to victory.
Go anywhere, do anything — Commandeer any vehicle you come across, from tanks and buggies to helicopters and jets. Even slam your F/A-18E Super Hornet directly into an enemy combatant!
Experience total mayhem — Enjoy 29 multiplayer maps. Massive destructible environments? Yup. Wide open spaces for crazy vehicular combat? Roger that.
Grab loads of unlockables — Every battle gains you Ranks, Ribbons, Medals, and more, enhancing your prowess. Stick with your helicopter, master your piloting, and unlock IR flares to ward off oncoming missiles or opt to increase your stealth.
The game and all 5 expansion packs — The Premium Edition includes 20 new maps, 20 new weapons, 10 new vehicles, and 4 new game modes.
Multiplayer Head Start kit — Instantly unlock 15 advanced weapons, plus gadgets, vehicle upgrades, and more.
Powerful new features — Reset your stats for a fresh start, get priority in server queues, and score new decals for Platoon emblems. Plus, join unique events like Double XP weekends and take part in exclusive competitions.
Exclusive in-game items — Get unique in-game items not available anywhere else, including new soldier and weapon camos, the ACB-90 knife, and a unique set of dog tags.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Achievement Goscc Ach36 00 | 9.6% |
| 02 | Achievement Goscc Ach37 00 | 6.2% |
| 03 | Achievement Goscc Ach38 00 | 5.9% |
| 04 | Achievement Goscc Ach39 00 | 5.3% |
| 05 | Achievement Goscc Ach34 00 | 5.1% |
| 06 | Achievement Goscc Xp2ach01 00 | 4.1% |
| 07 | Achievement Goscc Xp2ach02 00 | 3.9% |
| 08 | Achievement Goscc Ach33 00 | 3.8% |
| 09 | Achievement Goscc Xp2ach04 00 | 3.3% |
| 10 | Achievement Goscc Ach40 00 | 3.2% |
| 11 | Achievement Goscc Xp3ach01 00 | 3.1% |
| 12 | Achievement Goscc Xp3ach02 00 | 2.9% |
| 13 | Achievement Goscc Xpach05 00 | 2.8% |
| 14 | Achievement Goscc Ach32 00 | 2.7% |
| 15 | Achievement Goscc Xp2ach03 00 | 2.3% |
| 16 | Achievement Goscc Xp4ach05 00 | 2.3% |
| 17 | Achievement Goscc Xp5ach02 00 | 2.3% |
| 18 | Achievement Goscc Xp4ach02 00 | 2.2% |
| 19 | Achievement Goscc Xp5ach01 00 | 2.2% |
| 20 | Achievement Goscc Xp5ach04 00 | 2.2% |
| 21 | Achievement Goscc Xp3ach04 00 | 2.0% |
| 22 | Achievement Goscc Xp5ach03 00 | 1.9% |
| 23 | Achievement Goscc Xp2ach05 00 | 1.8% |
| 24 | Achievement Goscc Xp3ach03 00 | 1.8% |
| 25 | Achievement Goscc Xp4ach01 00 | 1.8% |
| 26 | Achievement Goscc Xpach02 00 | 1.8% |
| 27 | Achievement Goscc Xp4ach03 00 | 1.7% |
| 28 | Achievement Goscc Xp4ach04 00 | 1.7% |
| 29 | Achievement Goscc Ach35 00 | 1.6% |
| 30 | Achievement Goscc Xp3ach05 00 | 1.6% |
| 31 | Achievement Goscc Xp5ach05 00 | 1.6% |
| 32 | Achievement Goscc Xpach03 00 | 1.6% |
| 33 | Achievement Goscc Xpach04 00 | 1.6% |
| 34 | Achievement Goscc Xpach01 00 | 1.5% |
This Community Update outlines the current status of the Class System in Battlefield Labs, featuring insights from early player experiences.Some systems aren't yet available in Battlefield Labs, but everything discussed here is crucial for defining class identities and achieving our goal of creating the best Class System in Battlefield's history. We have seen the suggestions to revert to previous systems and/or closed weapons. We are keeping these in mind in our discussions as we aim to connect new and veteran players to the Battlefield experience, fostering teamwork and creating a universal understanding of our systems for the future.We've collected extensive player feedback and data to improve the next Battlefield, particularly around classes. Some improvements happen quickly through Battlefield Labs testing, with balancing done via server-side commands. Other changes require new to...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/40697820/89d54810d79b4180f17acb1e7aa5e752ea92ca1c.pngToday, we're excited to start outlining our future vision for the Class System in Battlefield. The gameplay mechanics of classes and aspects that players have enjoyed most have evolved throughout the history of the Battlefield franchise. Our goal within Battlefield Labs is to test and refine the best aspects of the Class System from our history, and to evolve them into a cohesive vision for the future. As we begin testing these class-defining systems, we invite you to either play, test or read along with what's to come for classes in Battlefield. Let’s begin! OUR DESIGN PHILOSOPHY FOR CLASSES We envision the future of Battlefield classes to be a series of interconnected systems and fundamentals that shape your role on the field, while granting you the freedom to customize how you execute that role. Through Battlef...
Read full update on Steam ↗In February, we announced Battlefield Labs as our most ambitious community collaboration in franchise history to validate the future of Battlefield. Today, we'll update you on our initial learnings and how we'll continue to scale testing into the future. Across our four initial play sessions with a small group of core Battlefield players across Europe and North America, we’ve completed thousands of hours of gameplay, had hundreds of thousands of player spawns, and seen over a million environmental objects destroyed, including walls, windows, crates, and buildings your squad crashed the helicopter into. The players in these sessions have helped us successfully validate the following areas: Establishing a solid foundation for smooth, low-latency and high-performance gunplay. Finding the right balance in movement speed for functionality such as crouch sprint, combat rolling, and vaulting...
Read full update on Steam ↗We’re back with another Community Update focused on destruction, and a summary of our initial learnings from previous Battlefield Labs play sessions. Let’s start with a preview on how we’re designing and testing destruction for the future. OUR DESIGN PHILOSOPHY FOR DESTRUCTION Our goals for destruction are centered around adding further gameplay depth by allowing you to reshape the environment and transform your surroundings toward a tactical advantage. For example, barging through walls to surprise your enemies, reshaping the battlefield to create new paths into the capture zones, or taking down a building to take out an attacking squad. We're designing destruction around easily identifiable visual and audio language that lets you understand what can be destroyed, altered, or transformed through gameplay. We aim to make destruction an integral part of your Battlefield experience to c...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/40697820/c29ce34207d2abf5395ac3ad827c78ac6ecf5c62.pngThis is the first of our regular Community Updates to keep you informed about features we’re testing in Battlefield Labs. Today we’ll focus on elements of gunplay and movement. {STEAM_CLAN_IMAGE}/40697820/5e5f9f71168a67e8a75667c3d351b089e94f3876.jpg OUR DESIGN PHILOSOPHY FOR GUNPLAY AND MOVEMENT We've continually evolved our gunplay and movement mechanics throughout the Battlefield series. Now, within Battlefield Labs, we're focused on refining the best elements from past titles, modernizing them, and validating if they feel fun and rewarding, and have the right balance between intuitive control and dynamic combat. We're designing the combat experience to ensure players of all skill levels can enjoy our gunplay and movement systems. Our goal is to offer gameplay that rewards skill with precise weapon feedback and...
Read full update on Steam ↗1 positive · 0 negative.
6 positive · 1 negative.
3 positive · 1 negative.
1 positive · 1 negative.
4 positive · 1 negative.
£3.49 → £34.99.