Store data
- UK price
- £29.39
- US price
- Awaiting regional check
- Positive reviews
- 56%
- Total reviews
- 93,975
- Release date
- 24 Oct, 2023
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| Month | Peak | Gain | % gain | Average | Avg % gain |
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| Last 30 days | 15,954 | — | — | 13,835 | — |
| November 2026 | 15,954 | — | — | 13,835 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Every city starts as an empty map. Consider it a personal invitation to build a metropolis that only you can imagine.
Foundations come first. Roads, pipes, power lines—this is the infrastructure a city needs to operate day to day. It’s also the backbone of urban expansion. Because once these core elements are set, choices about the future of your metropolis start stacking up.
How you make those choices is your call. Plan it all out or wing it. Either way, stay on your toes, because every change will change something else. That ripple effect is the deep simulation doing its job. It’s why the economy has ups and downs you might not see coming. It’s why people move, traffic gets messy, and crime rates rise and fall. Life doesn’t stand still in real cities, and it won’t in yours.
Cities start with a few roads, some housing, and enough industry to prop up basic services. At first, the city’s budget goes a long way. That won’t last long. Your city will expand, and the bigger it gets, the more there is to manage and problem-solve while you keep the lights on.
As you build, life goes on a lot like it does in the real world. Day rolls into night, seasons cycle, and years pass. Citizens age and new ones are born. Materials wear down and systems get upgrades. And your metropolis evolves exactly as you planned, and in ways you can’t quite explain.
Cities: Skylines II is city-building designed to inspire. Build to create. Build to solve problems. Build to surprise yourself. There’s a map waiting for you.
Great cities are a patchwork of places that all feel like somewhere. Cities: Skylines II lets you build each part of your city how you want. So, go on. Build a metropolis worth getting lost in.
This isn’t just about calling the shots. You’ll make so many calls, it’s pretty much inevitable that your city will reflect who you are. Cities: Skylines II lets you take personalization all the way with deep customization.
Make a call and watch it play out. Deep simulation and real-world economics mean everything’s connected, so your decisions will have a knock-on effect somewhere. Good thing they put you in charge.
Pick your map, pick your climate. While you build, nature does its thing. Day turns to night, seasons change, and weather rolls through. But it’s not decoration. It’ll impact what you build and how.
New
Cities: Skylines II - Downtown Market Set
Cities: Skylines II - Park Adventures
Cities: Skylines II - Creator Pack: First Response
Cities: Skylines II - Creator Pack: Modern Suburbs
Cities: Skylines II - Corner Street Beats
Cities: Skylines II - City Vacations
Cities: Skylines II - Creator Pack: Map Pack
Cities: Skylines II - Creator Pack: City Stations
Cities: Skylines II - Creator Pack: Office Evolution
Cities: Skylines II - Smooth Vibes FM
Cities: Skylines II - Skyrail Radio
Cities: Skylines II - Creator Pack: Skyscrapers
Cities: Skylines II - Creator Pack: Supply Chains
Cities: Skylines II - Cloud Lounge FM
Cities: Skylines II - Bridges & Ports
Cities: Skylines II - Synth & Steel Radio
Cities: Skylines II - Cold Wave Channel
Cities: Skylines II - Creator Pack: Leisure Venues
Cities: Skylines II - Creator Pack: Mediterranean Heritage
Cities: Skylines II - Creator Pack: Dragon Gate
Cities: Skylines II - Feelgood Funk Radio
Cities: Skylines II - Jade Road Radio
Cities: Skylines II - Atmospheric Piano Channel
Cities: Skylines II - Creator Pack: Modern Architecture
Cities: Skylines II - Creator Pack: Urban Promenades
Cities: Skylines II - Soft Rock Radio
Cities: Skylines II - Deluxe Relax Station
Cities: Skylines II - San Francisco Set
Cities: Skylines II - Landmark Buildings| # | ||
|---|---|---|
| 01 | Ach Myfirstcity | 73.1% |
| 02 | Ach Strengththroughdiversity | 57.6% |
| 03 | Ach Royalflush | 56.2% |
| 04 | Ach Allsmiles | 43.4% |
| 05 | Ach Theexplorer | 36.9% |
| 06 | Ach Makingamark | 33.6% |
| 07 | Ach Nowtheyreallashtrees | 32.8% |
| 08 | Ach Outforaspin | 31.3% |
| 09 | Ach Groundskeeper | 29.6% |
| 10 | Ach Colossalgardener | 29.0% |
| 11 | Ach Executivedecision | 27.7% |
| 12 | Ach Happytobeofservice | 26.0% |
| 13 | Ach Thesizeofgolfballs | 25.8% |
| 14 | Ach Thedeepend | 25.6% |
| 15 | Ach Fourseasons | 22.8% |
| 16 | Ach Thearchitect | 21.6% |
| 17 | Ach Alittlebitoftlc | 21.5% |
| 18 | Ach Topoftheclass | 20.2% |
| 19 | Ach Upandaway | 17.0% |
| 20 | Ach Sixfigures | 16.5% |
| 21 | Ach Everythingthelighttouches | 16.3% |
| 22 | Ach Zeroemission | 16.2% |
| 23 | Ach Simplyirresistible | 15.4% |
| 24 | Ach Goanywhere | 13.7% |
| 25 | Ach Squasherdowner | 11.6% |
| 26 | Ach Theinspector | 10.9% |
| 27 | Ach Welcomeoneandall | 8.7% |
| 28 | Ach Snapshot | 8.1% |
| 29 | Ach Callingtheshots | 7.9% |
| 30 | Ach Keytothecity | 6.9% |
| 31 | Ach Thelastmilemarker | 6.3% |
| 32 | Ach Spiderwebbing | 2.9% |
| 33 | Ach Widevariety | 2.8% |
| 34 | Ach Adifferentplatformer | 2.2% |
| 35 | Ach Howmuchisthefish | 2.0% |
| 36 | Ach Oneofeverything | 1.8% |
| 37 | Ach Shipit | 1.8% |
| 38 | Ach Cartography | 1.3% |
| 39 | Ach Itspronouncedkey | 1.3% |
| 40 | Ach Thisisnotmyhappyplace | 1.0% |
| 41 | Ach Drawmelikeoneofyourliftbridges | 0.7% |
| 42 | Ach Pierfect | 0.6% |
| 43 | Ach Imadethis | 0.5% |
| 44 | Ach Youlittlestalker | 0.4% |
Hello Mayors!We are happy to share our latest update, Patch 1.6.4f1, with you! This update acts as groundwork for the upcoming Park Adventures DLC and brings the improvements seen in our latest Open Beta to the live version, with the addition of a couple of bug fixes and improvements to Paradox Mods. You will also be able to unlock a new signature building by subscribing to the Paradox Newsletter! Subscribe to the Paradox Newsletter to unlock the Grand Post Office, a new signature building.GameplayFixed cities building up too many companies with no buildings, causing performance issues.Fixed the Hydroelectric Power Plant not functioning.UIUpdated Coherent UI framework.Fixed the game mode image flickering when hovered in the menu.Added missing translations for Downtown Market Set.VisualFixed trees with growth turned off continuing to grow.MiscUpscalers:DLSS 4.5FSR 3XeSS 3Updated the be...
Read full update on Steam ↗Hello Mayors!Patch 1.6.2f1 is now live, bringing a number of improvements to gameplay mechanics, such as garbage truck logic, citizen financial behavior, and company renting priorities, with the addition of small adjustments to the UI, Asset Editor, and Paradox Mods. This update also brings enhanced visuals with improved tree LOD quality, fixes for water flow, and more! This patch updates the UI framework, which can cause side effects to a limited number of mods. Loading of old save games is supported.Gameplay:Improved garbage truck logic: Trucks are now smarter at reserving capacity for their intended destination and skip more buildings with very small amounts of garbage. This makes them more likely to reach their intended target before filling up on the way.Garbage now has more effect on citizens’ happiness.Adjusted company renting priorities: Companies producing the most-needed re...
Read full update on Steam ↗This patch can affect some custom maps, but loading of old maps and savegames is supported.Gameplay:Fixed a bug where citizens would always travel to the shop with the most stock, completely ignoring distance.Households now re-evaluate moving home less often, improving performance in large cities.Tourists, commuters, and vacationers now walk along highway shoulders less often when entering or leaving the city.Fixed citizens taking absurdly long trips across the entire map. Pathfinding limits are now tailored per trip type: work, school, shopping, and leisure each use a sensible range rather than a shared near-unlimited cap. Citizens who can't find a viable route now handle it gracefully: move-outs teleport off-map, workers drop their job, and leisure-seekers idle at home before retrying.Note: there is at least one known remaining issue where students may still walk too far.Office goo...
Read full update on Steam ↗This patch should not affect mods, and loading of old savegames is supported.After our previous patch, we received a lot of reports about being unable to save, or receiving ‘NotSupportedException’ error. We want to thank everyone who participated in testing out the open beta branch that we released related to this issue!We have prepared a hotfix that addresses the symptoms of this saving bug. Our research suggests that the actual issue was introduced by the addition of Asset Editor last year, but it stayed hidden until our recent change. We are still looking into the root cause of this issue and plan to release a complete fix for the bug in our next patch! However, in the meantime, the current fix should be enough to keep your game going and saves functioning. Misc:Fixed issue with saving old save games.Fixed issue with saving custom maps.
Read full update on Steam ↗Hello Mayors! We are currently working on a fix for the saving bug, so if you're experiencing an issue with your save action getting stuck, please try launching the save with this new branch!We have opened up a Steam-only Beta branch where you can test out the hotfix. If you have been experiencing the bug where you're unable to save, follow the instructions on how to change your game version in the image below and choose the 'saving_fix' beta option. This will start updating the game and will enable it. If you're still having issues with saving your game after testing this branch, please go to our forum and fill out a form so that we can get more data points on how to fix this.Link to our Bug Report boardWhen you want to disable the branch, you simply swap back to Default Public Version in the same menu where you enabled it.
Read full update on Steam ↗Hello Mayors!Patch 1.5.9f1 is now live, bringing improvements to the vehicle pathfinding and fixes to some of the bugs you have reported through PDX Forums! There is also a significant update to shadow rendering that aims to mitigate various visual artifacts occurring at both short and long distances, and we implemented updated localization after a lot of feedback from the community (especially for Simplified Chinese). This patch should not affect mods, and loading of old savegames is supported. If you have anything that you want to report to us after trying this new patch, please share it with us on our Bug Reporting board. Gameplay:Vehicles now make fewer unnecessary U-turns.Vehicles now choose their turn lanes earlier when approaching highway exits or intersections.Fixed bug where citizens and companies used the electricity fee instead of the water fee when calculating electricity...
Read full update on Steam ↗Hello Mayors!This patch should not affect mods, and loading of old savegames is supported.After our latest patch, we received a lot of reports about the long loading times that occurred when starting the game. Thank you again for your comments and patience while we were working on a solution! We have now prepared a hotfix that addresses this issue, which you can read more about below. Paradox Mods:Fixed long loading times when mods are loaded at startup. Misc:Info and Warning level logging no longer print callstacks to log files.Fixed a crash when loading a save game.Post-mortemWhen you started the game after the recent patch, you might have noticed that the startup loading times were a lot longer than in previous versions, especially if you had large amounts of mods active. Due to changes in the PDX Mods SDK, the way mods were loaded by the game added an unintentional side effect. To...
Read full update on Steam ↗Hello mayors!We have worked on a fix for the long loading times if you play with mods, and we would love your help to get more data points. We have opened up a Steam-only Beta branch where you can test out the hotfix that we are working on.To opt in, you need to own the game on Steam, and follow the instructions on how to change your game version here and choose the 'loading_fix' beta option. This will start updating the game and will enable it. If you want to disable it afterward, swap back to the Default Public Version in the same menu. If you have any more feedback after you have tested the branch, we would ask that you share it on our forum!
Read full update on Steam ↗Hello Mayors!Patch 1.5.7f1 is now live, and we’re excited to get your feedback. As always, if you have anything that you would want to report after playing 1.5.7f1, then you can submit a bug report over on our forum! Big changes are also coming to Paradox Mods! Previously, all actions in the in-game Paradox Mods required the mod downloads to be completed before moving on to the next step, like browsing and adding more mods. In this patch, this behaviour is changed so that actions and mod downloads are no longer dependent on each other. The tracking of mod downloads has also been made more precise and consistent, with the addition of parallel downloads and a queueing process. You can read more about the changes for Paradox Mods from the Dev Diary - Updates for Paradox Mods that we posted last week.With this update to the SDK, script-mod creators will have to recompile their mods so tha...
Read full update on Steam ↗Happy Anniversary, Mayors!The Cities: Skylines franchise turns 11 years this month, and to celebrate, we are releasing an Anniversary Patch! This patch won’t be the biggest one you’ve seen, but it still includes a new asset and a couple of new gameplay features. At the end, we will also be looking ahead; what we are currently doing, and what you can expect from us in the near future!Let’s get started, shall we?Welcome to the Iceflake Arena!What is big, oval-shaped, and has the cleanest ice in the city? It’s the Iceflake Arena, of course! In the Anniversary Patch, we have added a new signature commercial building called Iceflake Arena, which provides your citizens with proper entertainment, like concerts and ice hockey matches. The arena gives your city a city-wide boost in attractiveness, as well as well-being, within 2 kilometers. And what would a proper Finnish asset be without a fa...
Read full update on Steam ↗This patch should not affect mods, and loading of old savegames is supported.After our first patch last week, we received a lot of great feedback from you. Thank you for all the comments and for pointing out the issues, especially regarding the lighting. Now we have prepared a hotfix, addressing the lighting and some other points you raised. Visual:Reduced indirect multiplier value back to the original value.Global Illumination setting can now be enabled correctly.UI:Camera zoom now works when the color customization color wheel is open.Development tree title text visibility improved.Misc:Fixed issue where Autosave setting state sometimes reset unintentionally.Post-mortemWe want to go through how and why this happened.The way we develop the game is by creating a branch to our version control for each new feature or a fix that we plan to make. These branches are basically separate work...
Read full update on Steam ↗Hello Mayors! Thanks for all the reports related to the disappearing UI, and we're happy to say that we've now released a hotfix in 1.5.3f1 to fix this! Patch Notes: Fixed an issue that caused Code Mod UI elements not to load in-game. If you have anything that you want to report, please post a thread on Paradox Forums at this link:https://pdxint.at/CSIIBugReporting. It's the best place for us to gather all the information that we need to fix it and improve the game.
Read full update on Steam ↗Hello Mayors! We are excited to share the first iteration of the Asset Mods implementation for Cities: Skylines II! This patch contains a beta update to the Editor that supports asset mods. This will require an update across the base game and all DLCs to support the new way of asset handling, meaning you will see an update to all previous content released for Cities: Skylines II. This update does not change anything about the content in the DLC, just making them compatible with the new Patch. This patch basically means that your favorite modders can now start sharing mods, and you will soon see them popping up in the Paradox Mods! We have seen many of the creations that have been worked on already, but it might take a while before they are visible in the mods library.Before you start downloading any new assets from Paradox Mods, make sure the base game and all DLCs are fully updated,...
Read full update on Steam ↗Hello Mayors! Bikes! And also traffic fixes! Speaking of traffic fixes, we have noticed the growing crowds that have been building up on your streets after the last update, and we have included some balancing to try to alleviate the amount of pedestrian traffic. If you haven’t read the Developer Diary that we posted yesterday about all things bicycles, you can read it here!We have also worked with Timeister to give you all a brief overview of what the Patch contains in video format!Patch Notes for 1.4.2f1:New Free ContentBicycles:Teens, adults, and seniors use bikes and electric scootersBicycles, electric scooters, and bicycle helmetsBicycle Parking \2 On-Road Bicycle StandsOn-Road Bicycle ShelterBicycle Parking Areas2 Bicycle Shelters3 Bicycle Storages3 Bicycle Parking HallsBicycle Lanes \ Bicycle Lane Road Upgrade Double Bicycle Lane Road UpgradeBicycle Restriction Road UpgradeBicyc...
Read full update on Steam ↗Hello Mayors! Bikes are coming to your cities!Colossal Order has written a Developer Diary where they go over the bike system, the new bike lanes, biking policies, and the buildings that are required to optimize bike use in your city. You can read it here: https://pdxint.at/BikeDDBUT THAT’S NOT ALL!The Bike Patch also comes loaded with other assets and fixes! Five new Service Buildings, including new sizes of Wind Power, more transportation, with new Stations and Depots, new parks, AND a whole new type of Building zone-type! There will be new “Old Town” Residential for the EU theme and a new "Mixed Old-Town Style Appartment Buildings" for the NA theme. And of course, there’s also a bunch of fixes, like further tweaking to the balancing that we added in the Bridges & Ports Patch, that should hopefully fix the large amount of pedestrians walking all over your cities. With the addition o...
Read full update on Steam ↗Hello Mayors!We have an announcement about the future of Cities: Skylines II. Cities will journey on with a new developer at the helm. After more than a decade of successful collaboration across numerous titles that we’re both immensely proud of, Paradox Interactive and Colossal Order have mutually decided to pursue independent paths, and Iceflake Studios will take the reins on the development of Cities: Skylines II at the start of 2026. The decision was made thoughtfully and in the interest of both teams - ensuring the strongest possible future for the Cities: Skylines franchise.You can read more about it here. Before year-end, the Bike Patch and a first implementation of Asset Mods will be available to you as a player.
Read full update on Steam ↗Hello Mayors! Bridges & Ports has docked, and we have a shipment of Patch Notes! We hope that you have enjoyed the two Developer Diaries and the two Feature Highlight videos, but if you have missed them, you can find them here.Bridges & Ports are now available on PC via the Ultimate Edition or for purchase for $19.99/£16.99/€19.99 — or bundle it with the brand-new Cold Wave Channel Radio Station for $22.49/£18.89/€22.49. Patch Notes for 1.3.6f1:Important changes:Increased noise pollution from zoned industry: This includes both the amount and the radius affected by noise pollution. New cities will need additional space between industrial and residential zones, and existing cities may need to rezone residential areas that are too close to industrial zones.Population drop when loading an existing save: This is expected, as we have fixed some incorrect calculations in the citizen numbers....
Read full update on Steam ↗Hello mayors! Here is a Hotfix addressing security-related concerns in the Unity version used in Cities: Skylines II. You can read more about it here: https://unity.com/security/sept-2025-01 These security concerns do not affect Cities: Skylines (1), and it will not require any patching.
Read full update on Steam ↗Hello mayors! We’re back with another look at what is happening in the Colossal Order offices. In this dev diary, we’ll share an update on Bridges & Ports, what is happening with bicycles, and what bug fixes the team is currently tackling. Before we dive in, just a quick note: this dev diary isn’t tied to a specific patch or release. It’s simply a peek at some of the things we’re working on right now. Think of it as a progress update rather than a complete overview of upcoming content. Alright, let’s get to it.WHEN ONE BRIDGE CLOSES, ANOTHER ONE OPENSWe ended the last dev diary with a sneak peek at Bridges & Ports, so it’s only fitting that we start with an update on the expansion. The whiteboxes we showed you have turned into fully fledged buildings, complete with props and internal pathing. The last bridge is complete and ready to open new connections in your cities. And the Port ha...
Read full update on Steam ↗Hello Mayors!The Patch Notes for version 1.3.3f1 covers a boatload of fixes, including (but not limited to) a lot of Cargo fixes, balancing, and how you interact and view the game. It also includes the new free content that includes three new Piers, two new Quays, and two new Bridges which gives you many new ways to transport and move people, cars, and trains around your city! We have also shared a Developer Diary about the taste of what Bridges & Ports has to offer, which you can read here. Known issues:While the issue causing commercial buildings to store more resources than their storage capacity has been fixed, commercial buildings that already have more resources stored will not have their storage adjusted. The storage will be reduced as their resources are consumed until they are below their maximum capacity. Once below that threshold, they will respect that limit when purchasin...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/43753943/8926efc62e2964a4c2a807620e7c015d146f3eb8.png Hello Cities: Skylines players, Since the release of the Detailers patch, we’ve spent the last five months working hard on the Bridges & Ports DLC, and towards our upcoming expected release. After reviewing the content ourselves and sharing it with our early access group, we’ve received consistent feedback: the bridges are super exciting, and the port works well, but there are aspects of the expansion that are not as polished as they could be. That left us with a difficult choice: delay the release once again to add more depth, or release it as-is, knowing players may feel it falls short. We believe the current content is enjoyable, but we’re not blind to what’s missing, and to bring it to the level you deserve, we need more time. The free update that was intended to come alongside Bridges & Ports will release on...
Read full update on Steam ↗Cities: Skylines 2 has a new patch that makes a raft of changes to the Paradox city builder's UI and systems such as traffic and garbage, while adding two new Easy and Normal difficulty modes and ten 'birthday parks' to celebrate the first game's 10 year anniversary. The developers have also made some "quality-of-life improvements related to homelessness". That's "quality-of-life" in the vacuum-sealed software development sense of the simulation being nicer to operate, rather than quality of life in the sense of having a roof over your head. I would probably have gone with some slightly less dystopian phrasing, Colossal Order. Read more
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/43753943/3672a72a48c739333df0f272ca664a1c6d4e3bfc.png Hello Mayors! We have a new Patch for you! Patch 1.2.5f1 arrives with A bunch of new parks that we mentioned briefly in the Anniversary Announcement on the 10th, but it also contains many fixes! Let’s jump in! This patch includes several quality-of-life improvements related to homelessness: Homelessness statistic Homelessness added to Population Info View Homeless households visible and selectable in parks’ Selected Info Panel Improvements to when citizens move out to reduce homelessness These changes make it easier to track homelessness, find homeless populations in your city, and check the situation for individual homeless citizens. If the homeless in your city are generally employed, they simply need affordable housing. If they are also unemployed, they will need jobs suitable for their education level before...
Read full update on Steam ↗Hi everyone, Today, we have Hotfix 1.2.3.f1 going live with a host of fixes to gameplay, UI, and modding including minor fixes for Urban Promenades and Modern Architecture. Let’s dive into the patch notes below! Known issues: Due to the changes to the death probability, cities with many seniors may experience an increase in unemployment as all seniors have been made younger to maintain the population and avoid a huge increase in the death rate. As some of them reenter the workforce (some will be early to mid-range seniors and stay retired), unemployment may rise depending on the job situation in the city. The amount of seniors in the city is expected to drop very low, but as the population ages and the new death probability calculations take effect, it will stabilize at a more reasonable level than previously. Modern Architecture Fixes & Improvements: Minor fixes and balancing updates...
Read full update on Steam ↗Hello everyone! Today, we have a development diary for you that introduces the content in Detailer’s Patch #2, but stick around even if that isn’t your preferred playstyle because this one is focused on roads and has both new features and assets that may be handy for you no matter how you play Cities: Skylines II. You can read the full Patch Notes here. With 8 new roads and the new Traffic Routes feature, improving traffic in your city just got easier. The new Parking Lots, Halls, and Roads bring new and more flexible ways to offer your citizens parking downtown, while the new cul-de-sac variations bring a touch of realism to your suburbs. And last but not least, the Line Tool and Roadside Tree Selector allow for new ways to decorate the city, alongside the 10 Pocket Parks that fit just about anywhere. So without further ado, let’s dig into the details. REDIRECTING TRAFFIC Managing t...
Read full update on Steam ↗Hi everyone, Today, we’re excited to share Patch 1.2.0f1, also known as Detailer’s Patch #2! This update brings some tools and options for all the detailers out there, along with various fixes and improvements. If you’re curious about the development process and details of the patch, don’t miss the Dev Diary, where we dive deeper into the content. If you encounter issues after downloading the patch: If your game closes before reaching the main menu, we recommend that you verify the integrity of the game files. You can do this by right-clicking the game in your Steam library, go to the “Installed Files” section, and click “Verify integrity of game files”. You can find a guide on how to Verify File Integrity here: http://bit.ly/VerifyIntegrity As always, if any issues persist, please create a post on the Paradox Forums. If you are playing with mods: A new patch can cause compatibility i...
Read full update on Steam ↗Hi everyone. We have a small patch for you today with bug fixes and improvements. If your favorite map was updated with a custom climate and you had issues with it as a result - or if you’re a map maker itching to add a custom climate to your maps - you’ll be happy to know that this patch includes a fix for the FPS issue that affected custom climates. It also provides a fix for the disappearing tool modes when using text scaling and certain languages and a bunch of other UI improvements. Unfortunately, we were not able to include a fix for the “Not enough customers” notification that can appear even though hotels are fully booked, but we’re working on a fix for this. Once it passes testing and we have a suitable patch, we’ll include this fix. As always, if you have any issues with the game, please make a bug report on the forum linked below. Include as much information as you can abou...
Read full update on Steam ↗15,954 concurrent players — the highest daily peak recorded at that point.
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Hello Mayors!We are happy to share our latest update, Patch 1.6.4f1, with you! This update acts as groundwork for the upcoming Park Adventures DLC and brings the improvements seen in our latest Open Beta to the live v…
17 positive · 7 negative.